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more/improved race badges by sev :)
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float teamnagger;
5
6 float weapon_hits[WEP_MAXCOUNT];
7 float weapon_fired[WEP_MAXCOUNT];
8 float weapon_number;
9
10 float last_weapon;
11 float weapontime;
12
13 float sbar_alpha_fg;
14 float sbar_alpha_bg;
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
27
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
30
31 vector color;
32 float SCOREBOARD_OFFSET = 50;
33
34 void CSQC_kh_hudreset();
35 void CSQC_kh_hud();
36 void CSQC_ctf_hudreset();
37 void CSQC_ctf_hud();
38 void CSQC_nb_hud();
39 void CSQC_race_hud();
40 void MapVote_Draw();
41 void Sbar_FinaleOverlay()
42 {
43         /*vector pos;
44         pos_x = (vid_conwidth - 1)/2;
45         pos_y = 16;
46         pos_z = 0;*/
47
48         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
49
50         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
51         MapVote_Draw();
52 }
53
54 vector Sbar_AccuracyColor(float accuracy)
55 {
56         vector rgb;
57         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
58         if(accuracy >= 100) {
59                 rgb_x = 0;
60                 rgb_y = 1;
61         }
62         else if(accuracy > yellow_accuracy) {
63                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
64                 rgb_y = 1;
65         }
66         else {
67                 rgb_x = 1;
68                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
69         }
70         rgb_z = 0;
71         return rgb;
72 }
73
74 float weaponspace[10];
75 float weapon_first, weapon_last;
76 void Sbar_DrawWeapon_Clear()
77 {
78         float idx;
79         weapon_first = -2;
80         weapon_last = -1;
81         for(idx = 0; idx < 10; ++idx)
82                 weaponspace[idx] = 0;
83         for(idx = 0; idx <= 23; ++idx)
84         {
85                 if(weaponimpulse[idx] >= 0)
86                 {
87                         if(weapon_first < 0)
88                                 weapon_first = idx;
89                         weapon_last = idx;
90                 }
91         }
92 }
93 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
94 {
95         vector pos, vsize, fill_colour;
96         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
97
98         imp = weaponimpulse[nr];
99         weapon_hit = weapon_hits[wc];
100         weapon_damage = weapon_fired[wc];
101         if(imp == 0)
102                 idx = 9;
103         else
104                 idx = imp - 1;
105
106         value = (active) ? 1 : 0.6;
107         color_x = color_y = color_z = value;
108
109         // width = 300, height = 100
110         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
111
112         sp = weaponspace[idx] + 1;
113         weaponspace[idx] = sp;
114
115         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
116         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
117         pos_z = 0;
118         vsize_x = w_width;
119         vsize_y = w_height;
120         vsize_z = 0;
121         if (active)
122                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
123         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
124         pos_x += w_space;
125         pos_y += w_space;
126         vsize_x = font_size;
127         vsize_y = font_size;
128         vsize_z = 0;
129         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
130
131         // draw the weapon accuracy on the HUD
132         if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
133         {
134                 if(weapon_damage)
135                         weapon_stats = floor(100 * weapon_hit / weapon_damage);
136
137                 fill_colour = Sbar_AccuracyColor(weapon_stats);
138                 if(weapon_damage)
139                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
140         }
141 }
142
143 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
144 {
145         float l, i;
146         string str, tmp, l_length;
147         float minus, plus;
148         vector vsize, num_color;
149
150         vsize_x = vsize_y = lettersize;
151         vsize_z = 0;
152
153         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
154         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
155         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
156
157         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
158         {
159                 plus = true;
160                 pos_x -= lettersize;
161         } else
162                 plus = false;   
163
164         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165         {
166                 minus = true;
167                 num = -num;
168                 pos_x -= lettersize;
169         } else
170                 minus = false;
171
172         if(digits < 0)
173         {
174                 tmp = ftos(num);
175                 digits = -digits;
176                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
177         } else
178                 str = ftos(num);
179
180         l = strlen(str);
181         l_length = ftos(l);
182
183         if(l > digits)
184         {
185                 str = substring(str, l-digits, 999);
186                 l = strlen(str);
187         } else if(l < digits)
188                 pos_x += (digits-l) * lettersize;
189
190         if (highlighted == 1) {
191                 vector hl_size;
192                 hl_size_x = vsize_x * l + vsize_x * 0.2;
193                 hl_size_y = vsize_y * 1.1;
194                 hl_size_z = 0;
195                 if(minus)
196                         hl_size_x = hl_size_x + vsize_x;
197
198                 vector hl_pos;
199                 hl_pos_x = pos_x - lettersize/10;
200                 hl_pos_y = pos_y - lettersize/20;
201                 hl_pos_z = 0;
202
203                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
204         }
205
206         if (stroke == 1)
207                 num_color = '1 1 1';
208         else
209                 num_color = rgb;
210
211         if(minus)
212         {
213                 if (stroke == 1)
214                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
215                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
216                 pos_x += lettersize;
217         } else if(plus)
218         {
219                 if (stroke == 1)
220                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
221                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
222                 pos_x += lettersize;
223         }
224
225         for(i = 0; i < l; ++i)
226         {
227                 tmp = substring(str, i, 1);
228                 if (stroke == 1)
229                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
230                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
231                 pos_x += lettersize;
232         }
233 }
234
235 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
236 {
237         if(x > 200) {
238                 color_x = 0;
239                 color_y = 1;
240                 color_z = 0;
241         }
242         else if(x > 150) {
243                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
244                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
245                 color_z = 0;
246         }
247         else if(x > 100) {
248                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
249                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
250                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
251         }
252         else if(x > 50) {
253                 color_x = 1;
254                 color_y = 1;
255                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
256         }
257         else if(x > 20) {
258                 color_x = 1;
259                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
260                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
261         }
262         else {
263                 color_x = 1;
264                 color_y = 0;
265                 color_z = 0;
266         }
267         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
268 }
269
270 void Cmd_Sbar_SetFields(float argc);
271 void Sbar_InitScores()
272 {
273         float i, f;
274
275         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
276         for(i = 0; i < MAX_SCORE; ++i)
277         {
278                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
279                 if(f == SFL_SORT_PRIO_PRIMARY)
280                         ps_primary = i;
281                 if(f == SFL_SORT_PRIO_SECONDARY)
282                         ps_secondary = i;
283         }
284         if(ps_secondary == -1)
285                 ps_secondary = ps_primary;
286
287         for(i = 0; i < MAX_TEAMSCORE; ++i)
288         {
289                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
290                 if(f == SFL_SORT_PRIO_PRIMARY)
291                         ts_primary = i;
292                 if(f == SFL_SORT_PRIO_SECONDARY)
293                         ts_secondary = i;
294         }
295         if(ts_secondary == -1)
296                 ts_secondary = ts_primary;
297
298         Cmd_Sbar_SetFields(0);
299 }
300
301 void Sbar_UpdatePlayerPos(entity pl);
302 float SetTeam(entity pl, float Team);
303 //float lastpnum;
304 void Sbar_UpdatePlayerTeams()
305 {
306         float Team;
307         entity pl, tmp;
308         float num;
309
310         num = 0;
311         for(pl = players.sort_next; pl; pl = pl.sort_next)
312         {
313                 num += 1;
314                 Team = GetPlayerColor(pl.sv_entnum);
315                 if(SetTeam(pl, Team))
316                 {
317                         tmp = pl.sort_prev;
318                         Sbar_UpdatePlayerPos(pl);
319                         if(tmp)
320                                 pl = tmp;
321                         else
322                                 pl = players.sort_next;
323                 }
324         }
325         /*
326         if(num != lastpnum)
327                 print(strcat("PNUM: ", ftos(num), "\n"));
328         lastpnum = num;
329         */
330 }
331
332 float Sbar_ComparePlayerScores(entity left, entity right)
333 {
334         float vl, vr;
335         vl = GetPlayerColor(left.sv_entnum);
336         vr = GetPlayerColor(right.sv_entnum);
337
338         if(!left.gotscores)
339                 vl = COLOR_SPECTATOR;
340         if(!right.gotscores)
341                 vr = COLOR_SPECTATOR;
342
343         if(vl > vr)
344                 return true;
345         if(vl < vr)
346                 return false;
347
348         if(vl == COLOR_SPECTATOR)
349         {
350                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
351                 // no other sorting
352                 if(!left.gotscores && right.gotscores)
353                         return true;
354                 return false;
355         }
356
357         vl = left.scores[ps_primary];
358         vr = right.scores[ps_primary];
359         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
360         {
361                 if(vl == 0 && vr != 0)
362                         return 1;
363                 if(vl != 0 && vr == 0)
364                         return 0;
365         }
366         if(vl > vr)
367                 return IS_INCREASING(scores_flags[ps_primary]);
368         if(vl < vr)
369                 return IS_DECREASING(scores_flags[ps_primary]);
370
371         vl = left.scores[ps_secondary];
372         vr = right.scores[ps_secondary];
373         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
374         {
375                 if(vl == 0 && vr != 0)
376                         return 1;
377                 if(vl != 0 && vr == 0)
378                         return 0;
379         }
380         if(vl > vr)
381                 return IS_INCREASING(scores_flags[ps_secondary]);
382         if(vl < vr)
383                 return IS_DECREASING(scores_flags[ps_secondary]);
384
385         return false;
386 }
387
388 void Sbar_UpdatePlayerPos(entity player)
389 {
390         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
391         {
392                 SORT_SWAP(player, other);
393         }
394         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
395         {
396                 SORT_SWAP(other, player);
397         }
398 }
399
400 float Sbar_CompareTeamScores(entity left, entity right)
401 {
402         float vl, vr;
403
404         if(left.team == COLOR_SPECTATOR)
405                 return 1;
406         if(right.team == COLOR_SPECTATOR)
407                 return 0;
408
409         vl = left.teamscores[ts_primary];
410         vr = right.teamscores[ts_primary];
411         if(vl > vr)
412                 return IS_INCREASING(teamscores_flags[ts_primary]);
413         if(vl < vr)
414                 return IS_DECREASING(teamscores_flags[ts_primary]);
415
416         vl = left.teamscores[ts_secondary];
417         vr = right.teamscores[ts_secondary];
418         if(vl > vr)
419                 return IS_INCREASING(teamscores_flags[ts_secondary]);
420         if(vl < vr)
421                 return IS_DECREASING(teamscores_flags[ts_secondary]);
422
423         return false;
424 }
425
426 void Sbar_UpdateTeamPos(entity Team)
427 {
428         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
429         {
430                 SORT_SWAP(Team, other);
431         }
432         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
433         {
434                 SORT_SWAP(other, Team);
435         }
436 }
437
438 void Cmd_Sbar_Help(float argc)
439 {
440         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
441         print("^3|---------------------------------------------------------------|\n");
442         print("Usage:\n");
443         print("^2sbar_columns_set default\n");
444         print("^2sbar_columns_set ^7filed1 field2 ...\n");
445         print("The following field names are recognized (case insensitive):\n");
446         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
447
448         print("^3name^7 or ^3nick^7         Name of a player\n");
449         print("^3ping^7                     Ping time\n");
450         print("^3pl^7                       Packet loss\n");
451         print("^3kills^7                    Number of kills\n");
452         print("^3deaths^7                   Number of deaths\n");
453         print("^3suicides^7                 Number of suicides\n");
454         print("^3frags^7                    kills - suicides\n");
455         print("^3kd^7                       The kill-death ratio\n");
456         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
457         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
458         print("^3fckills^7                  Number of flag carrier kills\n");
459         print("^3returns^7                  Number of flag returns\n");
460         print("^3drops^7                    Number of flag drops\n");
461         print("^3lives^7                    Number of lives (LMS)\n");
462         print("^3rank^7                     Player rank\n");
463         print("^3pushes^7                   Number of players pushed into void\n");
464         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
465         print("^3kckills^7                  Number of keys carrier kills\n");
466         print("^3losses^7                   Number of times a key was lost\n");
467         print("^3laps^7                     Number of laps finished (race/cts)\n");
468         print("^3time^7                     Total time raced (race/cts)\n");
469         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
470         print("^3ticks^7                    Number of ticks (DOM)\n");
471         print("^3takes^7                    Number of domination points taken (DOM)\n");
472         print("^3score^7                    Total score\n\n");
473
474         print("Before a field you can put a + or - sign, then a comma separated list\n");
475         print("of game types, then a slash, to make the field show up only in these\n");
476         print("or in all but these game types. You can also specify 'all' as a\n");
477         print("field to show all fields available for the current game mode.\n\n");
478         
479         print("The special game type names 'teams' and 'noteams' can be used to\n");
480         print("include/exclude ALL teams/noteams game modes.\n\n");
481
482         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
483         print("will display name, ping and pl aligned to the left, and the fields\n");
484         print("right of the vertical bar aligned to the right.\n");
485         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
486         print("other gamemodes except DM.\n");
487 }
488
489 string Sbar_DefaultColumnLayout()
490 {
491         return strcat( // fteqcc sucks
492                 "ping pl name | ",
493                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
494                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
495                 "+lms/lives +lms/rank ",
496                 "+kh/caps +kh/pushes +kh/destroyed ",
497                 "?+race/laps ?+race/time ?+race/fastest ",
498                 "+as/objectives +nexball/faults +nexball/goals ",
499                 "-lms,race,nexball/score");
500 }
501
502 void Cmd_Sbar_SetFields(float argc)
503 {
504         float i, j, slash;
505         string str, pattern;
506         float digit;
507         float have_name, have_primary, have_secondary, have_separator;
508         float missing;
509
510         // TODO: re enable with gametype dependant cvars?
511         if(argc < 2) // no arguments provided
512                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
513
514         if(argc < 2)
515                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
516
517         if(argc == 2)
518         {
519                 if(argv(1) == "default")
520                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
521                 else if(argv(1) == "all")
522                 {
523                         string s;
524                         s = "ping pl color name |";
525                         for(i = 0; i < MAX_SCORE; ++i)
526                         {
527                                 if(i != ps_primary)
528                                 if(i != ps_secondary)
529                                 if(scores_label[i] != "")
530                                         s = strcat(s, " ", scores_label[i]);
531                         }
532                         if(ps_secondary != ps_primary)
533                                 s = strcat(s, " ", scores_label[ps_secondary]);
534                         s = strcat(s, " ", scores_label[ps_primary]);
535                         argc = tokenizebyseparator(strcat("x ", s), " ");
536                 }
537         }
538
539
540         sbar_num_fields = 0;
541
542         drawfont = sbar_font;
543         digit = stringwidth("0123456789", FALSE) / 10;
544
545         for(i = 0; i < argc - 1; ++i)
546         {
547                 float nocomplain;
548                 str = argv(i+1);
549
550                 nocomplain = FALSE;
551                 if(substring(str, 0, 1) == "?")
552                 {
553                         nocomplain = TRUE;
554                         str = substring(str, 1, strlen(str) - 1);
555                 }
556
557                 slash = strstrofs(str, "/", 0);
558                 if(slash >= 0)
559                 {
560                         pattern = substring(str, 0, slash);
561                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
562
563                         if not(isGametypeInFilter(gametype, teamplay, pattern))
564                                 continue;
565                 }
566
567                 strunzone(sbar_title[sbar_num_fields]);
568                 sbar_title[sbar_num_fields] = strzone(str);
569                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
570                 str = strtolower(str);
571
572                 if(str == "ping") {
573                         sbar_field[sbar_num_fields] = SP_PING;
574                 } else if(str == "pl") {
575                         sbar_field[sbar_num_fields] = SP_PL;
576                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
577                         sbar_field[sbar_num_fields] = SP_KDRATIO;
578                 } else if(str == "name" || str == "nick") {
579                         sbar_field[sbar_num_fields] = SP_NAME;
580                         have_name = 1;
581                 } else if(str == "|") {
582                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
583                         have_separator = 1;
584                 } else {
585                         for(j = 0; j < MAX_SCORE; ++j)
586                                 if(str == strtolower(scores_label[j]))
587                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
588 :notfound
589                         if(str == "frags")
590                         {
591                                 j = SP_FRAGS;
592                         }
593                         else
594                         {
595                                 if not(nocomplain)
596                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
597                                 continue;
598                         }
599 :found
600                         sbar_field[sbar_num_fields] = j;
601                         if(j == ps_primary)
602                                 have_primary = 1;
603                         if(j == ps_secondary)
604                                 have_secondary = 1;
605                 }
606                 ++sbar_num_fields;
607                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
608                         break;
609         }
610
611         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
612                 have_primary = 1;
613         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
614                 have_secondary = 1;
615         if(ps_primary == ps_secondary)
616                 have_secondary = 1;
617         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
618
619         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
620         {
621                 if(!have_name)
622                 {
623                         strunzone(sbar_title[sbar_num_fields]);
624                         for(i = sbar_num_fields; i > 0; --i)
625                         {
626                                 sbar_title[i] = sbar_title[i-1];
627                                 sbar_size[i] = sbar_size[i-1];
628                                 sbar_field[i] = sbar_field[i-1];
629                         }
630                         sbar_title[0] = strzone("name");
631                         sbar_field[0] = SP_NAME;
632                         ++sbar_num_fields;
633                         print("fixed missing field 'name'\n");
634
635                         if(!have_separator)
636                         {
637                                 strunzone(sbar_title[sbar_num_fields]);
638                                 for(i = sbar_num_fields; i > 1; --i)
639                                 {
640                                         sbar_title[i] = sbar_title[i-1];
641                                         sbar_size[i] = sbar_size[i-1];
642                                         sbar_field[i] = sbar_field[i-1];
643                                 }
644                                 sbar_title[1] = strzone("|");
645                                 sbar_field[1] = SP_SEPARATOR;
646                                 sbar_size[1] = stringwidth("|", FALSE);
647                                 ++sbar_num_fields;
648                                 print("fixed missing field '|'\n");
649                         }
650                 }
651                 else if(!have_separator)
652                 {
653                         strunzone(sbar_title[sbar_num_fields]);
654                         sbar_title[sbar_num_fields] = strzone("|");
655                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
656                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
657                         ++sbar_num_fields;
658                         print("fixed missing field '|'\n");
659                 }
660                 if(!have_secondary)
661                 {
662                         strunzone(sbar_title[sbar_num_fields]);
663                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
664                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
665                         sbar_field[sbar_num_fields] = ps_secondary;
666                         ++sbar_num_fields;
667                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
668                 }
669                 if(!have_primary)
670                 {
671                         strunzone(sbar_title[sbar_num_fields]);
672                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
673                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
674                         sbar_field[sbar_num_fields] = ps_primary;
675                         ++sbar_num_fields;
676                         print("fixed missing field '", scores_label[ps_primary], "'\n");
677                 }
678         }
679
680         sbar_field[sbar_num_fields] = SP_END;
681 }
682
683 // MOVEUP::
684 vector sbar_field_rgb;
685 string sbar_field_icon0;
686 string sbar_field_icon1;
687 string sbar_field_icon2;
688 vector sbar_field_icon0_rgb;
689 vector sbar_field_icon1_rgb;
690 vector sbar_field_icon2_rgb;
691 float sbar_field_icon0_alpha;
692 float sbar_field_icon1_alpha;
693 float sbar_field_icon2_alpha;
694 string Sbar_GetField(entity pl, float field)
695 {
696         float tmp, num, denom, f;
697         string str;
698         sbar_field_rgb = '1 1 1';
699         sbar_field_icon0 = "";
700         sbar_field_icon1 = "";
701         sbar_field_icon2 = "";
702         sbar_field_icon0_rgb = '1 1 1';
703         sbar_field_icon1_rgb = '1 1 1';
704         sbar_field_icon2_rgb = '1 1 1';
705         sbar_field_icon0_alpha = 1;
706         sbar_field_icon1_alpha = 1;
707         sbar_field_icon2_alpha = 1;
708         switch(field)
709         {
710                 case SP_PING:
711                         if not(pl.gotscores)
712                                 return "\x8D\x8D\x8D"; // >>> sign
713                         //str = getplayerkey(pl.sv_entnum, "ping");
714                         f = pl.ping;
715                         if(f == 0)
716                                 return "N/A";
717                         tmp = max(0, min(220, f-80)) / 220;
718                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
719                         return ftos(f);
720
721                 case SP_PL:
722                         if not(pl.gotscores)
723                                 return "N/A";
724                         f = pl.ping_packetloss;
725                         tmp = pl.ping_movementloss;
726                         if(f == 0 && tmp == 0)
727                                 return "";
728                         str = ftos(ceil(f * 100));
729                         if(tmp != 0)
730                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));
731                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
732                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
733                         return str;
734
735                 case SP_NAME:
736                         if(ready_waiting && pl.ready)
737                         {
738                                 sbar_field_icon0 = "gfx/sb_player_ready";
739                         }
740                         else if(!teamplay)
741                         {
742                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
743                                 {
744                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
745                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
746                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
747                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
748                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
749                                 }
750                         }
751                         return GetPlayerName(pl.sv_entnum);
752
753                 case SP_FRAGS:
754                         f = pl.(scores[SP_KILLS]);
755                         f -= pl.(scores[SP_SUICIDES]);
756                         return ftos(f);
757
758                 case SP_KDRATIO:
759                         num = pl.(scores[SP_KILLS]);
760                         denom = pl.(scores[SP_DEATHS]);
761
762                         if(denom == 0) {
763                                 sbar_field_rgb = '0 1 0';
764                                 str = ftos(num);
765                         } else if(num <= 0) {
766                                 sbar_field_rgb = '1 0 0';
767                                 str = ftos(num/denom);
768                         } else
769                                 str = ftos(num/denom);
770
771                         tmp = strstrofs(str, ".", 0);
772                         if(tmp > 0)
773                                 str = substring(str, 0, tmp+2);
774                         return str;
775
776                 default:
777                         tmp = pl.(scores[field]);
778                         f = scores_flags[field];
779                         if(field == ps_primary)
780                                 sbar_field_rgb = '1 1 0';
781                         else if(field == ps_secondary)
782                                 sbar_field_rgb = '0 1 1';
783                         else
784                                 sbar_field_rgb = '1 1 1';
785                         return ScoreString(f, tmp);
786         }
787         //return "error";
788 }
789
790 float xmin, xmax, ymin, ymax, sbwidth;
791 float sbar_fixscoreboardcolumnwidth_len;
792 float sbar_fixscoreboardcolumnwidth_iconlen;
793 float sbar_fixscoreboardcolumnwidth_marginlen;
794
795 float stringwidth_colors(string s)
796 {
797         return stringwidth(s, TRUE);
798 }
799
800 float stringwidth_nocolors(string s)
801 {
802         return stringwidth(s, FALSE);
803 }
804
805 string Sbar_FixScoreboardColumnWidth(float i, string str)
806 {
807         float field, f;
808         vector sz;
809         field = sbar_field[i];
810
811         sbar_fixscoreboardcolumnwidth_iconlen = 0;
812
813         if(sbar_field_icon0 != "")
814         {
815                 sz = drawgetimagesize(sbar_field_icon0);
816                 f = sz_x / sz_y;
817                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
818                         sbar_fixscoreboardcolumnwidth_iconlen = f;
819         }
820
821         if(sbar_field_icon1 != "")
822         {
823                 sz = drawgetimagesize(sbar_field_icon1);
824                 f = sz_x / sz_y;
825                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
826                         sbar_fixscoreboardcolumnwidth_iconlen = f;
827         }
828
829         if(sbar_field_icon2 != "")
830         {
831                 sz = drawgetimagesize(sbar_field_icon2);
832                 f = sz_x / sz_y;
833                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
834                         sbar_fixscoreboardcolumnwidth_iconlen = f;
835         }
836
837         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
838
839         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
840                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
841         else
842                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
843
844         if(field == SP_NAME) // name gets all remaining space
845         {
846                 float namesize, j;
847                 namesize = sbwidth / sbar_fontsize_x;
848                 for(j = 0; j < sbar_num_fields; ++j)
849                         if(j != i)
850                                 if (sbar_field[i] != SP_SEPARATOR)
851                                         namesize -= sbar_size[j] + 1;
852                 namesize += 1;
853                 sbar_size[i] = namesize;
854                 
855                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
856                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
857                 str = textShortenToWidth(str, namesize, stringwidth_colors);
858                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
859         }
860         else
861                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
862         
863         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
864         if(sbar_size[i] < f)
865                 sbar_size[i] = f;
866
867         return str;
868 }
869
870 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
871 {
872         vector tmp, rgb;
873         rgb = GetTeamRGB(pl.team);
874         string str;
875         float i, field;
876         float is_spec;
877         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
878         
879         if((rgb == '1 1 1') && (!is_spec)) {
880                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
881                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
882                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
883                 
884         // Layout:
885         tmp_x = sbwidth;
886         tmp_y = sbar_fontsize_y * 1.25;
887         tmp_z = 0;
888
889         // alternated rows highlighting
890         if(is_self)
891                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
892         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
893                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
894
895         tmp_y = 0;
896
897         for(i = 0; i < sbar_num_fields; ++i)
898         {
899                 field = sbar_field[i];
900                 if(field == SP_SEPARATOR)
901                         break;
902
903                 if(is_spec && field != SP_NAME && field != SP_PING) {
904                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
905                         continue;
906                 }
907                 str = Sbar_GetField(pl, field);
908                 str = Sbar_FixScoreboardColumnWidth(i, str);
909
910                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
911
912                 if(field == SP_NAME) {
913                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
914                         if (is_self)
915                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
916                         else
917                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
918                 } else {
919                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
920                         if (is_self)
921                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
922                         else
923                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924                 }
925
926                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
927                 if(sbar_field_icon0 != "")
928                         if (is_self)
929                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
930                         else
931                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
932                 if(sbar_field_icon1 != "")
933                         if (is_self)
934                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
935                         else
936                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
937                 if(sbar_field_icon2 != "")
938                         if (is_self)
939                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
940                         else
941                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
942         }
943
944         if(sbar_field[i] == SP_SEPARATOR)
945         {
946                 pos_x = xmax;
947                 for(i = sbar_num_fields-1; i > 0; --i)
948                 {
949                         field = sbar_field[i];
950                         if(field == SP_SEPARATOR)
951                                 break;
952
953                         if(is_spec && field != SP_NAME && field != SP_PING) {
954                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
955                                 continue;
956                         }
957
958                         str = Sbar_GetField(pl, field);
959                         str = Sbar_FixScoreboardColumnWidth(i, str);
960
961                         if(field == SP_NAME) {
962                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
963                                 if(is_self)
964                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
965                                 else
966                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
967                         } else {
968                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
969                                 if(is_self)
970                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
971                                 else
972                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973                         }
974
975                         tmp_x = sbar_fontsize_x*sbar_size[i];
976                         if(sbar_field_icon0 != "")
977                                 if (is_self)
978                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
979                                 else
980                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
981                         if(sbar_field_icon1 != "")
982                                 if (is_self)
983                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
984                                 else
985                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
986                         if(sbar_field_icon2 != "")
987                                 if (is_self)
988                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
989                                 else
990                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
991                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
992                 }
993         }
994 }
995
996 /*
997  * Sbar_Scoreboard_MakeTable
998  *
999  * Makes a table for a team (for all playing players in DM) and fills it
1000  */
1001
1002 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
1003 {
1004         float body_table_height, i;
1005         vector tmp, column_dim;
1006         entity pl;
1007
1008         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1009
1010         pos -= '1 1 0';
1011
1012         tmp_x = sbwidth + 2;
1013         tmp_y = 1.25 * sbar_fontsize_y;
1014
1015         // rounded header
1016         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1017
1018         // table border
1019         tmp_y += sbar_border_thickness;
1020         tmp_y += body_table_height;
1021         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1022
1023         // separator header/table
1024         pos_y += 1.25 * sbar_fontsize_y;
1025         tmp_y = sbar_border_thickness;
1026         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1027
1028         pos_y += sbar_border_thickness;
1029
1030         // table background
1031         tmp_y = body_table_height;
1032         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1033
1034         // anyway, apply some color
1035         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1036
1037         // go back to the top to make alternated columns highlighting and to print the strings
1038         pos_y -= 1.25 * sbar_fontsize_y;
1039         pos_y -= sbar_border_thickness;
1040
1041         pos += '1 1 0';
1042
1043         if (sbar_scoreboard_highlight)
1044         {
1045                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1046                 column_dim_y += sbar_border_thickness;
1047                 column_dim_y += body_table_height;
1048         }
1049
1050         // print the strings of the columns headers and draw the columns
1051         for(i = 0; i < sbar_num_fields; ++i)
1052         {
1053                 if(sbar_field[i] == SP_SEPARATOR)
1054                         break;
1055                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1056                 if (sbar_scoreboard_highlight)
1057                 {
1058                         if (mod(i,2))
1059                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1060                 }
1061                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1062                 pos_x += column_dim_x;
1063         }
1064         if(sbar_field[i] == SP_SEPARATOR)
1065         {
1066                 pos_x = xmax;
1067                 tmp_y = 0;
1068                 for(i = sbar_num_fields-1; i > 0; --i)
1069                 {
1070                         if(sbar_field[i] == SP_SEPARATOR)
1071                                 break;
1072
1073                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1074
1075                         if (sbar_scoreboard_highlight)
1076                         {
1077                                 if (!mod(i,2))
1078                                 {
1079                                         if (i == sbar_num_fields-1)
1080                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1081                                         else
1082                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1083                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1084                                 }
1085                         }
1086
1087                         tmp_x = stringwidth(sbar_title[i], FALSE);
1088                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1089                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1090                         pos_x -= sbar_fontsize_x;
1091                 }
1092         }
1093         
1094         pos_x = xmin;
1095         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1096         pos_y += sbar_border_thickness;
1097
1098         // fill the table and draw the rows
1099         i = 0;
1100         if (teamplay)
1101                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1102                 {
1103                         if(pl.team != tm.team)
1104                                 continue;
1105                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1106                         pos_y += 1.25 * sbar_fontsize_y;
1107                         ++i;
1108                 }
1109         else
1110                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1111                 {
1112                         if(pl.team == COLOR_SPECTATOR)
1113                                 continue;
1114                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1115                         pos_y += 1.25 * sbar_fontsize_y;
1116                         ++i;
1117                 }
1118         
1119         if (i == 0)
1120                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1121         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1122
1123         return pos;
1124 }
1125
1126 float Sbar_WouldDrawScoreboard() {
1127         if (sb_showscores)
1128                 return 1;
1129         else if (intermission == 1)
1130                 return 1;
1131         else if (intermission == 2)
1132                 return 1;
1133         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1134                 return 1;
1135         else if(sb_showscores_force)
1136                 return 1;
1137         return 0;
1138 }
1139
1140 float g_minstagib;
1141 float average_accuracy;
1142 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1143 {
1144         float i;
1145         float weapon_hit, weapon_damage, weapon_stats;
1146         float fontsize = 40 * 1/3;
1147         float weapon_cnt = 12;
1148         float rows;
1149         if(cvar("sbar_accuracy_doublerows"))
1150                 rows = 2;
1151         else
1152                 rows = 1;
1153         float height = 40;
1154
1155         if(warmup_stage)
1156         {
1157                 return pos;
1158         }
1159
1160         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1161         pos_y += 18;
1162         vector tmp;
1163         tmp_x = sbwidth;
1164         tmp_y = height * rows;
1165
1166         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1167         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1168
1169         // column highlighting
1170         for(i = 0; i < weapon_cnt/rows; ++i)
1171         {
1172                 if(!mod(i, 2))
1173                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1174         }
1175
1176         // row highlighting
1177         for(i = 0; i < rows; ++i)
1178         {
1179                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     
1180         }
1181
1182         drawfont = sbar_bigfont;
1183         average_accuracy = 0;
1184         float weapons_with_stats;
1185         weapons_with_stats = 0;
1186         if(rows == 2)
1187                 pos_x += sbwidth/weapon_cnt / 2;
1188
1189         if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1190                 g_minstagib = 1; // TODO: real detection for minstagib?
1191
1192         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1193         {
1194                 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1195                         continue;
1196                 weapon_hit = weapon_hits[i];
1197                 weapon_damage = weapon_fired[i];
1198                 if(weapon_damage)
1199                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1200                 self = get_weaponinfo(i);
1201                 float weapon_alpha;
1202
1203                 if(weapon_damage)
1204                         weapon_alpha = sbar_scoreboard_alpha_fg;
1205                 else
1206                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1207
1208                 // weapon icon
1209                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1210                 // the accuracy
1211                 if(weapon_damage) {
1212                         weapons_with_stats += 1;
1213                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1214
1215                         string s;
1216                         s = strcat(ftos(weapon_stats),"%");
1217
1218                         float padding;
1219                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1220
1221                         rgb = Sbar_AccuracyColor(weapon_stats);
1222                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1223                 }
1224                 pos_x += sbwidth/weapon_cnt * rows;
1225                 if(rows == 2 && i == 6) {
1226                         pos_x -= sbwidth;
1227                         pos_y += height;
1228                 }
1229         }
1230         drawfont = sbar_font;
1231
1232         if(weapons_with_stats)
1233                 average_accuracy = floor(average_accuracy / weapons_with_stats);
1234
1235         if(rows == 2)
1236                 pos_x -= sbwidth/weapon_cnt / 2;
1237         pos_x -= sbwidth;
1238         pos_y += height;
1239         return pos;
1240 }
1241
1242 string race_PlaceName(float pos) {
1243         if(pos == 1)
1244                 return "1st";
1245         else if(pos == 2)
1246                 return "2nd";
1247         else if(pos == 3)
1248                 return "3rd";
1249         else
1250                 return strcat(ftos(pos), "th");
1251 }
1252
1253 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)
1254 {
1255         float i;
1256         RANKINGS_RECEIVED_CNT = 0;
1257                 for (i=RANKINGS_CNT-1; i>=0; --i)
1258                         if (grecordtime[i])
1259                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
1260
1261         if (RANKINGS_RECEIVED_CNT == 0)
1262                 return pos;
1263
1264         float is_spec;
1265         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1266         vector hl_rgb;
1267                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
1268                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
1269                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
1270
1271         pos_y += sbar_fontsize_y;
1272         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1273         pos_y += sbar_fontsize_y;
1274         vector tmp;
1275         tmp_x = sbwidth;
1276         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
1277
1278         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1279         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1280
1281         // row highlighting
1282         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1283         {
1284                 string n, p;
1285                 float t;
1286                 t = grecordtime[i];
1287                 if (t == 0)
1288                         continue;
1289                 n = grecordholder[i];
1290                 p = race_PlaceName(i+1);
1291                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1292                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    
1293                 else if(!mod(i, 2) && sbar_scoreboard_highlight)
1294                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); 
1295                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1296                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1297                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1298                 pos += '0 1 0' * sbar_fontsize_y;
1299         }
1300
1301         return pos;
1302 }
1303
1304 float scoreboard_bottom;
1305 float sbar_scoreboard_fade_alpha;
1306 float sbar_woulddrawscoreboard_prev;
1307 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1308 void Sbar_DrawScoreboard()
1309 {
1310         float sbar_woulddrawscoreboard; 
1311         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1312         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1313                 sbar_woulddrawscoreboard_change = time;
1314                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1315         }
1316
1317         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1318         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1319         if(sbar_woulddrawscoreboard) {
1320                 if (scoreboard_fadeinspeed)
1321                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1322                 else
1323                         sbar_scoreboard_fade_alpha = 1;
1324         }
1325         else
1326                 if (scoreboard_fadeoutspeed)
1327                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1328                 else
1329                         sbar_scoreboard_fade_alpha = 0;
1330
1331         if not(sbar_scoreboard_fade_alpha)
1332                 return;
1333                 
1334         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1335         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1336         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1337         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1338         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1339         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1340         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1341         
1342         vector rgb, pos, tmp;
1343         entity pl, tm;
1344
1345         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1346
1347         xmin = 0.5 * (vid_conwidth - sbwidth);
1348         ymin = SCOREBOARD_OFFSET;
1349
1350         xmax = vid_conwidth - xmin;
1351         ymax = vid_conheight - 0.2*vid_conheight;
1352
1353         // Initializes position
1354         pos_x = xmin;
1355         pos_y = ymin;
1356         pos_z = 0;
1357
1358         // Heading
1359         drawfont = sbar_bigfont;
1360         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1361
1362         pos_y += 24 + 4;
1363         pos_y += sbar_fontsize_y;
1364
1365         drawfont = sbar_font;
1366
1367         // Draw the scoreboard
1368         vector bg_size;
1369         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1370
1371         if(teamplay)
1372         {
1373                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1374                 {
1375                         if(tm.team == COLOR_SPECTATOR)
1376                                 continue;
1377
1378                         rgb = GetTeamRGB(tm.team);
1379                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1380                                 
1381                         if(ts_primary != ts_secondary)
1382                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1383
1384                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1385                 }
1386         }
1387         else
1388         {
1389                 rgb_x = cvar("sbar_color_bg_r");
1390                 rgb_y = cvar("sbar_color_bg_g");
1391                 rgb_z = cvar("sbar_color_bg_b");
1392
1393                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1394                 {
1395                         if(tm.team == COLOR_SPECTATOR)
1396                                 continue;
1397
1398                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1399                 }
1400         }
1401
1402         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1403                 if(race_speedaward) {
1404                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1405                         pos_y += 1.25 * sbar_fontsize_y;
1406                 }
1407                 if(race_speedaward_alltimebest) {
1408                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1409                         pos_y += 1.25 * sbar_fontsize_y;
1410                 }
1411                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1412         }
1413         else if(cvar("sbar_accuracy") && spectatee_status != -1) {
1414                 if(teamplay)
1415                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1416                 else
1417                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1418         }
1419
1420         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1421         pos_y += 3 * sbar_fontsize_y;
1422
1423         // List spectators
1424         float specs;
1425         specs = 0;
1426         for(pl = players.sort_next; pl; pl = pl.sort_next)
1427         {
1428                 if(pl.team != COLOR_SPECTATOR)
1429                         continue;
1430                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1431                 pos_y += 1.25 * sbar_fontsize_y;
1432                 ++specs;
1433         }
1434
1435         if(specs)
1436                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1437
1438         // Print info string
1439         string str;
1440         float tl, fl, ll;
1441         str = strcat("playing on ^2", shortmapname, "^7");
1442         tl = getstatf(STAT_TIMELIMIT);
1443         fl = getstatf(STAT_FRAGLIMIT);
1444         ll = getstatf(STAT_LEADLIMIT);
1445         if(gametype == GAME_LMS)
1446         {
1447                 if(tl > 0)
1448                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1449         }
1450         else
1451         {
1452                 if(tl > 0)
1453                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1454                 if(fl > 0)
1455                 {
1456                         if(tl > 0)
1457                                 str = strcat(str, " or");
1458                         if(teamplay)
1459                         {
1460                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1461                                 if(teamscores_label[ts_primary] == "score")
1462                                         str = strcat(str, " points^7");
1463                                 else if(teamscores_label[ts_primary] == "fastest")
1464                                         str = strcat(str, " is beaten^7");
1465                                 else
1466                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1467                         }
1468                         else
1469                         {
1470                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1471                                 if(scores_label[ps_primary] == "score")
1472                                         str = strcat(str, " points^7");
1473                                 else if(scores_label[ps_primary] == "fastest")
1474                                         str = strcat(str, " is beaten^7");
1475                                 else
1476                                         str = strcat(str, " ", scores_label[ps_primary]);
1477                         }
1478                 }
1479                 if(ll > 0)
1480                 {
1481                         if(tl > 0 || fl > 0)
1482                                 str = strcat(str, " or");
1483                         if(teamplay)
1484                         {
1485                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1486                                 if(teamscores_label[ts_primary] == "score")
1487                                         str = strcat(str, " points^7");
1488                                 else if(teamscores_label[ts_primary] == "fastest")
1489                                         str = strcat(str, " is beaten^7");
1490                                 else
1491                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1492                         }
1493                         else
1494                         {
1495                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1496                                 if(scores_label[ps_primary] == "score")
1497                                         str = strcat(str, " points^7");
1498                                 else if(scores_label[ps_primary] == "fastest")
1499                                         str = strcat(str, " is beaten^7");
1500                                 else
1501                                         str = strcat(str, " ", scores_label[ps_primary]);
1502                         }
1503                 }
1504         }
1505
1506
1507         pos_y += 1.2 * sbar_fontsize_y;
1508         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1509
1510         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1511 }
1512
1513 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1514 {
1515         string col;
1516         string timestr;
1517         string cpname;
1518         string lapstr;
1519         lapstr = "";
1520
1521         if(histime == 0) // goal hit
1522         {
1523                 if(mytime > 0)
1524                 {
1525                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1526                         col = "^1";
1527                 }
1528                 else if(mytime == 0)
1529                 {
1530                         timestr = "+0.0";
1531                         col = "^3";
1532                 }
1533                 else
1534                 {
1535                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1536                         col = "^2";
1537                 }
1538
1539                 if(lapdelta > 0)
1540                 {
1541                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1542                         col = "^2";
1543                 }
1544                 else if(lapdelta < 0)
1545                 {
1546                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1547                         col = "^1";
1548                 }
1549         }
1550         else if(histime > 0) // anticipation
1551         {
1552                 if(mytime >= histime)
1553                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1554                 else
1555                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1556                 col = "^3";
1557         }
1558         else
1559                 col = "^7";
1560
1561         if(cp == 254)
1562                 cpname = "Start line";
1563         else if(cp == 255)
1564                 cpname = "Finish line";
1565         else if(cp)
1566                 cpname = strcat("Intermediate ", ftos(cp));
1567         else
1568                 cpname = "Finish line";
1569
1570         if(histime < 0)
1571                 return strcat(col, cpname);
1572         else if(hisname == "")
1573                 return strcat(col, cpname, " (", timestr, ")");
1574         else
1575                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1576 }
1577
1578 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
1579         float i;
1580         for (i=RANKINGS_CNT-1;i>=0;--i)
1581                 if(grecordholder[i] == net_name)
1582                         return i+1;
1583         return 0;
1584 }
1585
1586 float race_status_time;
1587 float race_status_prev;
1588 string race_status_name_prev;
1589 float myrank_old;
1590 void Sbar_DrawRaceStatus(vector pos)
1591 {
1592         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1593                 race_status_time = time + 5;
1594                 race_status_prev = race_status;
1595                 if (race_status_name_prev)
1596                         strunzone(race_status_name_prev);
1597                 race_status_name_prev = strzone(race_status_name);
1598         }
1599
1600         float a;
1601         a = bound(0, race_status_time - time, 1);
1602
1603         string s;
1604         s = textShortenToWidth(race_status_name, 120/10, stringwidth_colors);
1605
1606         float myrank;
1607         if(race_status == 0)
1608                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1609         else if(race_status == 1) {
1610                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   
1611                 drawcolorcodedstring(pos + '40 80 0' - '5 0 0' * stringwidth(s, TRUE), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1612         } else if(race_status == 2) {
1613                 myrank = race_CheckName(GetPlayerName(player_localentnum -1));
1614                 if(myrank == myrank_old) {
1615                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1616                         drawcolorcodedstring(pos + '40 80 0' - '5 0 0' * stringwidth(s, TRUE), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1617                 }
1618                 else {
1619                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1620                         drawcolorcodedstring(pos + '40 80 0' - '5 0 0' * stringwidth(s, TRUE), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1621                         myrank_old = race_CheckName(GetPlayerName(player_localentnum -1));
1622                 }
1623         } else if(race_status == 3) {
1624                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1625                 drawcolorcodedstring(pos + '40 80 0' - '5 0 0' * stringwidth(s, TRUE), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1626         }
1627
1628         if (race_status_time - time <= 0) {
1629                 race_status_prev = -1;
1630                 race_status = -1;
1631                 if(race_status_name)
1632                         strunzone(race_status_name);
1633                 race_status_name = string_null;
1634                 if(race_status_name_prev)
1635                         strunzone(race_status_name_prev);
1636                 race_status_name_prev = string_null;
1637         }
1638 }
1639
1640 void Sbar_Score()
1641 {
1642         float score, distribution, leader;
1643         vector score_pos, secondary_score_pos, distribution_color;
1644         entity tm, pl, me;
1645         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1646
1647         vector bottomright;
1648         bottomright_x = vid_conwidth;
1649         bottomright_y = vid_conheight;
1650         bottomright_z = 0;
1651
1652         score_pos = bottomright - '196 42 0';
1653         secondary_score_pos = score_pos + '132 -6 0';
1654
1655         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1656                 pl = players.sort_next;
1657                 if(pl == me)
1658                         pl = pl.sort_next;
1659                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1660                         if(pl.scores[ps_primary] == 0)
1661                                 pl = world;
1662
1663                 score = me.(scores[ps_primary]);
1664
1665                 float racemin, racesec, racemsec;
1666                 float distsec, distmsec, minusplus;
1667                 
1668                 racemin = floor(score/(60 * TIME_FACTOR));
1669                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1670                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1671
1672                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1673                         // distribution display
1674                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1675
1676                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1677                                 distmsec = fabs(distribution);
1678                         else {
1679                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1680                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1681                                 if (distribution < 0)
1682                                         distsec = -distsec;
1683                         }
1684
1685                         if (distribution <= 0) {
1686                                 distribution_color = '0 1 0';
1687                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1688                         }
1689                         else {
1690                                 distribution_color = '1 0 0';
1691                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1692                         }
1693                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1694                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1695                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1696                 }
1697                 // race record display
1698                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1699                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1700
1701                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1702                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1703                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1704
1705                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1706                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1707
1708         } else if (!teamplay) { // non-teamgames, except race/cts
1709                 // me vector := [team/connected frags id]
1710                 pl = players.sort_next;
1711                 if(pl == me)
1712                         pl = pl.sort_next;
1713
1714                 if(pl)
1715                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1716                 else
1717                         distribution = 0;
1718
1719                 score = me.(scores[ps_primary]);
1720                 
1721                 if(distribution >= 5) {
1722                         distribution_color = '0 1 0';
1723                         leader = 1;
1724                 } else if(distribution >= 0) {
1725                         distribution_color = '1 1 1';
1726                         leader = 1;
1727                 } else if(distribution >= -5)
1728                         distribution_color = '1 1 0';
1729                 else
1730                         distribution_color = '1 0 0';
1731                 
1732                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1733                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1734         } else { // teamgames
1735                 float max_fragcount;
1736                 max_fragcount = -999;
1737
1738                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1739                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1740                                 continue;
1741                         score = tm.(teamscores[ts_primary]);
1742                         leader = 0;
1743
1744                         if (score > max_fragcount)
1745                                 max_fragcount = score;
1746         
1747                         if(tm.team == myteam) {
1748                                 if (max_fragcount == score)
1749                                         leader = 1;
1750                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1751                         } else {
1752                                 if (max_fragcount == score)
1753                                         leader = 1;
1754                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1755                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1756                         }
1757                 }
1758         }
1759
1760         if(gametype == GAME_RACE || gametype == GAME_CTS)
1761         {
1762                 drawfont = sbar_bigfont;
1763                 float a, t;
1764                 vector m;
1765                 string s, forcetime;
1766
1767                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1768
1769                 if(race_checkpointtime)
1770                 {
1771                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1772                         s = "";
1773                         forcetime = "";
1774                         if(a > 0) // just hit a checkpoint?
1775                         {
1776                                 if(race_checkpoint != 254)
1777                                 {
1778                                         if(race_time && race_previousbesttime)
1779                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1780                                         else
1781                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1782                                         if(race_time)
1783                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1784                                 }
1785                         }
1786                         else
1787                         {
1788                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1789                                 {
1790                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1791                                         if(a > 0) // next one?
1792                                         {
1793                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1794                                         }
1795                                 }
1796                         }
1797
1798                         if(s != "" && a > 0)
1799                         {
1800                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1801                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1802                         }
1803
1804                         if(race_penaltytime)
1805                         {
1806                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1807                                 if(a > 0)
1808                                 {
1809                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1810                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1811                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1812                                 }
1813                         }
1814
1815                         if(forcetime != "")
1816                         {
1817                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1818                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1819                         }
1820                         else
1821                                 a = 1;
1822
1823                         if(race_laptime && race_checkpoint != 255)
1824                         {
1825                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1826                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1827                         }
1828                 }
1829                 else
1830                 {
1831                         if(race_mycheckpointtime)
1832                         {
1833                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1834                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1835                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1836                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1837                         }
1838                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1839                         {
1840                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1841                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1842                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1843                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1844                         }
1845
1846                         if(race_penaltytime && !race_penaltyaccumulator)
1847                         {
1848                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1849                                 a = bound(0, (1 + t - time), 1);
1850                                 if(a > 0)
1851                                 {
1852                                         if(time < t)
1853                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1854                                         else
1855                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1856                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1857                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1858                                 }
1859                         }
1860                 }
1861
1862                 drawfont = sbar_font;
1863         }
1864 }
1865
1866 void Sbar_Timer()
1867 {
1868         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1869         vector bgpos, timer_color;
1870         bgpos = '0 0 0';
1871         
1872         vector topright;
1873         topright = '0 0 0';
1874         topright_x = vid_conwidth;
1875         
1876         float scale;
1877         scale = cvar_or("sbar_timer_scale", 1);
1878         timelimit = getstatf(STAT_TIMELIMIT);
1879
1880         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
1881         
1882         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1883         timeleft = ceil(timeleft);
1884         minutesLeft = floor(timeleft / 60);
1885         secondsLeft = timeleft - minutesLeft*60;
1886
1887         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1888                 timer_color = '1 1 1'; //white
1889         else if(minutesLeft >= 1)
1890                 timer_color = '1 1 0'; //yellow
1891         else
1892                 timer_color = '1 0 0'; //red
1893
1894         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1895                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1896                         //while restart is still active, show 00:00
1897                         minutes = seconds = 0;
1898                 } else {
1899                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1900                         minutes = floor(elapsedTime / 60);
1901                         seconds = elapsedTime - minutes*60;
1902                 }
1903                 if (minutes < 10)
1904                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1905                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1906                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1907                 else
1908                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1909                 bgpos_y = 0;
1910                 bgpos_z = 0;
1911         } else {
1912                 minutes = minutesLeft;
1913                 seconds = secondsLeft;
1914                 if (minutes == 0)
1915                         bgpos_x = topright_x - (36 + 7 + 12) * scale;
1916                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1917                         bgpos_x = topright_x - (54 + 17 + 12) * scale;
1918                 else if (minutes < 100)
1919                         bgpos_x = topright_x - (72 + 17 + 12) * scale;
1920                 else
1921                         bgpos_x = topright_x - (90 + 17 + 12) * scale;
1922                 bgpos_y = 0;
1923                 bgpos_z = 0;
1924         }
1925
1926         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1927                 if (teamplay)
1928                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1929                 else {
1930                         color_x = cvar("sbar_color_bg_r");
1931                         color_y = cvar("sbar_color_bg_g");
1932                         color_z = cvar("sbar_color_bg_b");
1933
1934                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1935                 }
1936         }
1937
1938         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1939                 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1940                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1941         }
1942         Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1943 }
1944
1945 void CSQC_Strength_Timer() {
1946         vector pos;
1947         vector bottom;
1948
1949         bottom_x = vid_conwidth/2;
1950         bottom_y = vid_conheight;
1951         bottom_z = 0;
1952
1953         float stat_items, dt;
1954         stat_items = getstati(STAT_ITEMS);
1955         /*
1956         if not(stat_items & IT_STRENGTH)
1957                 if not(stat_items & IT_INVINCIBLE)
1958                         return;
1959         */
1960
1961         if (getstati(STAT_HEALTH) <= 0)
1962                 return;
1963
1964         vector picsize;
1965         float strength_time, invincibility_time, countdown_fontsize;
1966
1967         picsize = '22 22 0';
1968         countdown_fontsize = 18;
1969
1970         if (vid_conwidth >= 800)
1971                 pos = bottom + '192 -46 0';
1972         else
1973                 pos = bottom + '192 -94 0';
1974
1975         //strength
1976         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1977         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1978
1979         if (strength_time) {
1980                 dt = strength_time - time;
1981                 if(dt > 0)
1982                 {
1983                         if(dt < 5)
1984                         {
1985                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1986                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1987                         }
1988                         else
1989                         {
1990                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1991                         }
1992                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1993                 }
1994                 else if(dt > -1)
1995                 {
1996                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1997                                 bound(0, -dt / 0.5, 1));
1998                 }
1999         }
2000
2001         //invincibility
2002         if (invincibility_time) {
2003                 dt = invincibility_time - time;
2004                 if(dt > 0)
2005                 {
2006                         if(dt < 5)
2007                         {
2008                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2009                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
2010                         }
2011                         else
2012                         {
2013                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2014                         }
2015                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2016                 }
2017                 else if(dt > -1)
2018                 {
2019                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2020                                 bound(0, -dt / 0.5, 1));
2021                 }
2022         }
2023 }
2024
2025 #define CENTERPRINT_MAX_LINES 30
2026 string centerprint_messages[CENTERPRINT_MAX_LINES];
2027 float centerprint_width[CENTERPRINT_MAX_LINES];
2028 vector centerprint_start;
2029 float centerprint_expire;
2030 float centerprint_num;
2031 float centerprint_offset_hint;
2032 vector centerprint_fontsize;
2033
2034 void centerprint(string strMessage)
2035 {
2036         float i, j, n, hcount;
2037         string s;
2038
2039         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
2040
2041         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
2042
2043         if(cvar("scr_centertime") <= 0)
2044                 return;
2045
2046         if(strMessage == "")
2047                 return;
2048
2049         // strip trailing newlines
2050         j = strlen(strMessage) - 1;
2051         while(substring(strMessage, j, 1) == "\n" && j >= 0)
2052                 j = j - 1;
2053         strMessage = substring(strMessage, 0, j + 1);
2054
2055         if(strMessage == "")
2056                 return;
2057
2058         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
2059         j = 0;
2060         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
2061                 j = j + 1;
2062         strMessage = substring(strMessage, j, strlen(strMessage) - j);
2063         centerprint_offset_hint = j;
2064
2065         if(strMessage == "")
2066                 return;
2067
2068         // if we get here, we have a message. Initialize its height.
2069         centerprint_num = 0;
2070
2071         n = tokenizebyseparator(strMessage, "\n");
2072         i = hcount = 0;
2073         for(j = 0; j < n; ++j)
2074         {
2075                 getWrappedLine_remaining = argv(j);
2076                 while(getWrappedLine_remaining)
2077                 {
2078                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
2079                         if(centerprint_messages[i])
2080                                 strunzone(centerprint_messages[i]);
2081                         centerprint_messages[i] = strzone(s);
2082                         centerprint_width[i] = stringwidth(s, TRUE);
2083                         ++i;
2084
2085                         // half height for empty lines looks better
2086                         if(s == "")
2087                                 hcount += 0.5;
2088                         else
2089                                 hcount += 1;
2090
2091                         if(i >= CENTERPRINT_MAX_LINES)
2092                                 break;
2093                 }
2094         }
2095
2096         float h, havail;
2097         h = centerprint_fontsize_y*hcount;
2098
2099         havail = vid_conheight;
2100         if(cvar("con_chatpos") < 0)
2101                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
2102         if(havail > vid_conheight - 70)
2103                 havail = vid_conheight - 70; // avoid overlapping HUD
2104
2105         centerprint_start_x = 0;
2106
2107 #if 0
2108         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
2109
2110         // here, the centerprint would cover the crosshair. REALLY BAD.
2111         forbiddenmin = vid_conheight * 0.5 - h - 16;
2112         forbiddenmax = vid_conheight * 0.5 + 16;
2113
2114         allowedmin = scoreboard_bottom;
2115         allowedmax = havail - h;
2116         preferred = (havail - h)/2;
2117
2118
2119         // possible orderings (total: 4! / 4 = 6)
2120         //  allowedmin allowedmax forbiddenmin forbiddenmax
2121         //  forbiddenmin forbiddenmax allowedmin allowedmax
2122         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2123         {
2124                 // forbidden doesn't matter in this case
2125                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2126         }
2127         //  allowedmin forbiddenmin allowedmax forbiddenmax
2128         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2129         {
2130                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2131         }
2132         //  allowedmin forbiddenmin forbiddenmax allowedmax
2133         else if(allowedmin < forbiddenmin)
2134         {
2135                 // make sure the forbidden zone is not covered
2136                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2137                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2138                 else
2139                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2140         }
2141         //  forbiddenmin allowedmin allowedmax forbiddenmax
2142         else if(allowedmax < forbiddenmax)
2143         {
2144                 // it's better to leave the allowed zone (overlap with scoreboard) than
2145                 // to cover the forbidden zone (crosshair)
2146                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2147                         centerprint_start_y = forbiddenmax;
2148                 else
2149                         centerprint_start_y = forbiddenmin;
2150         }
2151         //  forbiddenmin allowedmin forbiddenmax allowedmax
2152         else
2153         {
2154                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2155         }
2156 #else
2157         centerprint_start_y =
2158                 min(
2159                         max(
2160                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2161                                 (havail - h)/2
2162                         ),
2163                         havail - h
2164                 );
2165 #endif
2166
2167         centerprint_num = i;
2168         centerprint_expire = time + cvar("scr_centertime");
2169 }
2170
2171 void Sbar_DrawCenterPrint (void)
2172 {
2173         float i;
2174         vector pos;
2175         string ts;
2176         float a;
2177
2178         //if(time > centerprint_expire)
2179         //      return;
2180
2181         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2182         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2183         //sz = 1.2 / (a + 0.2);
2184
2185         if(a <= 0)
2186                 return;
2187
2188         pos = centerprint_start;
2189         for (i=0; i<centerprint_num; i = i + 1)
2190         {
2191                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2192                 ts = centerprint_messages[i];
2193                 if (ts != "")
2194                 {
2195                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2196                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2197                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2198                         pos_y = pos_y + centerprint_fontsize_y;
2199                 }
2200                 else
2201                         // half height for empty lines looks better
2202                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2203         }
2204 }
2205
2206 vector Sbar_DrawNoteLine(vector offset, string s)
2207 {
2208         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2209         drawcolorcodedstring(
2210                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2211                 s,
2212                 sbar_fontsize,
2213                 sbar_alpha_fg,
2214                 0
2215         );
2216         return offset + sbar_fontsize_y * '0 1 0';
2217 }
2218
2219 void Sbar_DrawPressedKeys(void)
2220 {
2221         vector pos, bgsize;
2222         float pressedkeys;
2223
2224         pos = stov(cvar_string("cl_showpressedkeys_position"));
2225
2226         bgsize = '126 75 0';
2227
2228         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2229             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2230         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2231
2232         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2233         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2234         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2235         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2236         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2237         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2238         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2239         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2240 }
2241
2242 void Sbar_ShowSpeed(void)
2243 {
2244         vector numsize;
2245         float pos, conversion_factor;
2246         string speed, zspeed, unit;
2247
2248         switch(cvar("cl_showspeed_unit"))
2249         {
2250                 default:
2251                 case 0:
2252                         unit = "";
2253                         conversion_factor = 1.0;
2254                         break;
2255                 case 1:
2256                         unit = " qu/s";
2257                         conversion_factor = 1.0;
2258                         break;
2259                 case 2:
2260                         unit = " m/s";
2261                         conversion_factor = 0.0254;
2262                         break;
2263                 case 3:
2264                         unit = " km/h";
2265                         conversion_factor = 0.0254 * 3.6;
2266                         break;
2267                 case 4:
2268                         unit = " mph";
2269                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2270                         break;
2271                 case 5:
2272                         unit = " knots";
2273                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2274                         break;
2275         }
2276
2277         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2278
2279         numsize_x = numsize_y = cvar("cl_showspeed_size");
2280         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2281         
2282         drawfont = sbar_bigfont;
2283         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2284
2285         if (cvar("cl_showspeed_z") == 1) {
2286                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2287                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2288         }
2289
2290         drawfont = sbar_font;
2291 }
2292
2293 vector acc_prevspeed;
2294 float acc_prevtime;
2295 float acc_avg;
2296
2297 void Sbar_ShowAcceleration(void)
2298 {
2299         float acceleration, sz, scale, alpha, f;
2300         vector pos, top, rgb;
2301         top_x = vid_conwidth/2;
2302         top_y = 0;
2303
2304         f = time - acc_prevtime;
2305         if(cvar("cl_showacceleration_z"))
2306                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2307         else
2308                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2309         acc_prevspeed = pmove_vel;
2310         acc_prevtime = time;
2311
2312         f = bound(0, f * 10, 1);
2313         acc_avg = acc_avg * (1 - f) + acceleration * f;
2314         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2315
2316         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2317
2318         sz = cvar("cl_showacceleration_size");
2319         scale = cvar("cl_showacceleration_scale");
2320         alpha = cvar("cl_showacceleration_alpha");
2321         if (cvar("cl_showacceleration_color_custom"))
2322                 rgb = stov(cvar_string("cl_showacceleration_color"));
2323         else {
2324                 rgb = '1 1 1';
2325                 if (acceleration < 0) {
2326                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2327                 } else if (acceleration > 0) {
2328                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2329                 }
2330         }
2331                 
2332         if (acceleration > 0)
2333                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2334         else if (acceleration < 0)
2335                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2336 }
2337
2338 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2339 {
2340         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2341         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2342         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2343         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2344 }
2345
2346 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2347 {
2348         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2349         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2350         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2351         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2352 }
2353
2354 void Sbar_DrawAccuracyStats()
2355 {
2356         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2357         float weapon_hit, weapon_damage, weapon_stats;
2358         float left_border;  // position where the weapons start, the description is in the border
2359         vector fill_colour, fill_size;
2360         vector pos;
2361         vector border_colour;
2362
2363         float col_margin = 20;  // pixels between the columns
2364         float row_margin = 20;  // pixels between the rows
2365
2366         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2367         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2368
2369         drawfont = sbar_bigfont;
2370         pos_x = 0;
2371         pos_y = SCOREBOARD_OFFSET;
2372         pos_z = 0;
2373         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2374
2375         left_border = col_margin + 11 * sbar_fontsize_x;
2376
2377         drawfont = sbar_font;
2378
2379         if(warmup_stage)
2380         {
2381                 pos_y += 40;
2382                 if(mod(time, 1) >= 0.4)
2383                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2384
2385                 return;
2386         }
2387
2388         if(gametype == GAME_RACE || gametype == GAME_CTS)
2389         {
2390                 pos_y += 40;
2391                 if(mod(time, 1) >= 0.4)
2392                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2393
2394                 return;
2395         }
2396
2397         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2398         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2399
2400         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2401         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2402
2403         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2404         {
2405                 weapon_hit = weapon_hits[i];
2406                 weapon_damage = weapon_fired[i];
2407                 self = get_weaponinfo(i);
2408                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border
2409
2410                 if (weapon_damage) {
2411                         if (self.spawnflags & WEP_TYPE_SPLASH) {
2412                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2413
2414                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2415                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2416
2417                                 // how the background colour is calculated
2418                                 // %    red             green   red_2                   green_2
2419                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2420                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2421                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2422                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2423                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2424                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2425                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2426                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2427                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2428                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2429                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2430
2431                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2432                                 {
2433                                         count_splash = 0;
2434                                         ++row;
2435                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2436                                 }
2437
2438                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2439                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2440
2441                                 // background
2442                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2443                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2444
2445                                 // the weapon
2446                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2447
2448                                 // the amount of shots fired or max damage
2449                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2450
2451                                 // the amount of hits or actual damage
2452                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2453
2454                                 // the accuracy
2455                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2456
2457                                 // the amount of shots missed or damage wasted
2458                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2459
2460                                 ++count_splash;
2461                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
2462                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2463
2464                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2465                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2466
2467                                 // how the background colour is calculated
2468                                 // %    red             green   red_2                   green_2
2469                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2470                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2471                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2472                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2473                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2474                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2475                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2476                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2477                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2478                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2479                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2480
2481                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2482                                 {
2483                                         count_hitscan = 0;
2484                                         ++row;
2485                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2486                                 }
2487
2488                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2489                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2490
2491                                 // background
2492                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2493                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2494
2495                                 // the weapon
2496                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2497
2498                                 // the amount of shots fired or max damage
2499                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2500
2501                                 // the amount of hits or actual damage
2502                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2503
2504                                 // the accuracy
2505                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2506
2507                                 // the amount of shots missed or damage wasted
2508                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2509
2510                                 ++count_hitscan;
2511                         }
2512                 }
2513         }
2514 }
2515
2516 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2517 {
2518         position_x -= 2 / 3 * strlen(text) * scale_x;
2519         drawstring(position, text, scale, rgb, alpha, flag);
2520 }
2521
2522 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2523 {
2524         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2525         drawstring(position, text, scale, rgb, alpha, flag);
2526 }
2527
2528 float GetAmmoStat(float i)
2529 {
2530         switch(i)
2531         {
2532                 case 0: return STAT_SHELLS;
2533                 case 1: return STAT_NAILS;
2534                 case 2: return STAT_ROCKETS;
2535                 case 3: return STAT_CELLS;
2536                 case 4: return STAT_FUEL;
2537                 default: return -1;
2538         }
2539 }
2540
2541 float GetAmmoItemCode(float i)
2542 {
2543         switch(i)
2544         {
2545                 case 0: return IT_SHELLS;
2546                 case 1: return IT_NAILS;
2547                 case 2: return IT_ROCKETS;
2548                 case 3: return IT_CELLS;
2549                 case 4: return IT_FUEL;
2550                 default: return -1;
2551         }
2552 }
2553
2554 string GetAmmoPicture(float i)
2555 {
2556         switch(i)
2557         {
2558                 case 0: return "gfx/hud/sb_shells";
2559                 case 1: return "gfx/hud/sb_bullets";
2560                 case 2: return "gfx/hud/sb_rocket";
2561                 case 3: return "gfx/hud/sb_cells";
2562                 case 4: return "gfx/hud/sb_fuel";
2563                 default: return "";
2564         }
2565 }
2566
2567 void Sbar_Reset (void)
2568 {
2569         // reset gametype specific icons
2570         if(gametype == GAME_KEYHUNT)
2571                 CSQC_kh_hudreset();
2572         else if(gametype == GAME_CTF)
2573                 CSQC_ctf_hudreset();
2574 }
2575
2576 void Sbar_Draw (void)
2577 {
2578         // vectors for top right, bottom right, bottom and bottom left corners
2579         vector topright;
2580         vector bottom;
2581         vector bottomright;
2582         vector bottomleft;
2583
2584         topright_x = vid_conwidth;
2585         topright_y = 0;
2586         topright_z = 0;
2587
2588         bottom_x = vid_conwidth/2;
2589         bottom_y = vid_conheight;
2590         bottom_z = 0;
2591
2592         bottomright_x = vid_conwidth;
2593         bottomright_y = vid_conheight;
2594         bottomright_z = 0;
2595
2596         bottomleft_x = 0;
2597         bottomleft_y = vid_conheight;
2598         bottomleft_z = 0;
2599
2600         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2601         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2602         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2603         sbar_color_bg_team = cvar("sbar_color_bg_team");
2604
2605         float i;
2606         float weapon_stats;
2607         float x, fade;
2608         float stat_items, stat_weapons;
2609
2610         weapon_stats = getstati(STAT_DAMAGE_HITS);
2611         weapon_number = weapon_stats & 63;
2612         weapon_hits[weapon_number] = floor(weapon_stats / 64);
2613
2614         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2615         weapon_number = weapon_stats & 63;
2616         weapon_fired[weapon_number] = floor(weapon_stats / 64);
2617
2618         vector o; o = '1 0 0' * vid_conwidth;
2619         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2620
2621         string s;
2622         vector pos;
2623         pos = '0 0 0';
2624
2625         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2626         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2627
2628         if(spectatee_status && !intermission)
2629         {
2630                 drawfont = sbar_bigfont;
2631                 if(spectatee_status == -1)
2632                         s = "^1Observing";
2633                 else
2634                         s = GetPlayerName(spectatee_status - 1);
2635                 // spectated player name between HUD and chat area, aligned to the left
2636                 pos_x = bottomleft_x;
2637                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2638                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2639                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2640                 drawfont = sbar_font;
2641
2642                 // spectator text in the upper right corner
2643                 if(spectatee_status == -1)
2644                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2645                 else
2646                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2647                 o = Sbar_DrawNoteLine(o, s);
2648
2649                 if(spectatee_status == -1)
2650                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2651                 else
2652                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2653                 o = Sbar_DrawNoteLine(o, s);
2654
2655                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2656                 o = Sbar_DrawNoteLine(o, s);
2657
2658                 if(gametype == GAME_ARENA)
2659                         s = "^1Wait for your turn to join";
2660                 else if(gametype == GAME_LMS)
2661                 {
2662                         entity sk;
2663                         sk = playerslots[player_localentnum - 1];
2664                         if(sk.(scores[ps_primary]) >= 666)
2665                                 s = "^1Match has already begun";
2666                         else if(sk.(scores[ps_primary]) > 0)
2667                                 s = "^1You have no more lives left";
2668                         else
2669                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2670                 }
2671                 else
2672                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2673                 o = Sbar_DrawNoteLine(o, s);
2674
2675                 //show restart countdown:
2676                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2677                         float countdown;
2678                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2679                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2680                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2681                         o = Sbar_DrawNoteLine(o, s);
2682                 }
2683         }
2684         if(warmup_stage && !intermission)
2685         {
2686                 s = "^2Currently in ^1warmup^2 stage!";
2687                 o = Sbar_DrawNoteLine(o, s);
2688         }
2689
2690         // move more important stuff more to the middle so its more visible
2691         o_y = vid_conheight * 0.66;
2692
2693         string blinkcolor;
2694         if(mod(time, 1) >= 0.5)
2695                 blinkcolor = "^1";
2696         else
2697                 blinkcolor = "^3";
2698
2699         if(ready_waiting && !intermission && !spectatee_status)
2700         {
2701                 if(ready_waiting_for_me)
2702                 {
2703                         if(warmup_stage)
2704                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2705                         else
2706                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2707                 }
2708                 else
2709                 {
2710                         if(warmup_stage)
2711                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2712                         else
2713                                 s = strcat("^2Waiting for others to ready up...");
2714                 }
2715                 o = Sbar_DrawNoteLine(o, s);
2716         }
2717         else if(warmup_stage && !intermission && !spectatee_status)
2718         {
2719                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2720                 o = Sbar_DrawNoteLine(o, s);
2721         }
2722         if(vote_waiting)
2723         {
2724                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2725                 o = Sbar_DrawNoteLine(o, s);
2726
2727                 if(vote_waiting_for_me)
2728                 {
2729                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2730                         o = Sbar_DrawNoteLine(o, s);
2731
2732                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2733                         o = Sbar_DrawNoteLine(o, s);
2734
2735                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2736                         o = Sbar_DrawNoteLine(o, s);
2737                 }
2738                 else
2739                 {
2740                         s = strcat("^2Waiting for others to vote...");
2741                         o = Sbar_DrawNoteLine(o, s);
2742                 }
2743         }
2744         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2745         {
2746                 entity tm;
2747                 float ts_min, ts_max;
2748                 tm = teams.sort_next;
2749                 if (tm)
2750                 {
2751                         for(; tm.sort_next; tm = tm.sort_next)
2752                         {
2753                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2754                                         continue;
2755                                 if(!ts_min) ts_min = tm.team_size;
2756                                 else ts_min = min(ts_min, tm.team_size);
2757                                 if(!ts_max) ts_max = tm.team_size;
2758                                 else ts_max = max(ts_max, tm.team_size);
2759                         }
2760                         if ((ts_max - ts_min) > 1)
2761                         {
2762                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2763                                 tm = GetTeam(myteam, false);
2764                                 if (tm)
2765                                 if (tm.team != COLOR_SPECTATOR)
2766                                 if (tm.team_size == ts_max)
2767                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2768
2769                                 o = Sbar_DrawNoteLine(o, s);
2770                         }
2771                 }
2772         }
2773
2774         Sbar_UpdatePlayerTeams();
2775         if (intermission == 2) // map voting screen
2776         {
2777                 if(sb_showaccuracy && spectatee_status != -1) {
2778                         Sbar_DrawAccuracyStats();
2779                         Sbar_Score();
2780                         Sbar_Timer();
2781                 }
2782                 else if(sb_showscores) {
2783                         Sbar_DrawScoreboard();
2784                         Sbar_Score();
2785                         Sbar_Timer();
2786                 }
2787                 else
2788                         Sbar_FinaleOverlay();
2789
2790                 Sbar_Reset();
2791         }
2792         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2793         {
2794                 if(sb_showaccuracy && spectatee_status != -1)
2795                         Sbar_DrawAccuracyStats();
2796                 else
2797                         Sbar_DrawScoreboard();
2798                 Sbar_Score();
2799                 Sbar_Timer();
2800
2801                 Sbar_Reset();
2802         }
2803         else
2804         {
2805                 if(sb_showaccuracy && spectatee_status != -1)
2806                         Sbar_DrawAccuracyStats();
2807                 else
2808                         Sbar_DrawScoreboard();
2809                 float armor, health;
2810                 armor = getstati(STAT_ARMOR);
2811                 health = getstati(STAT_HEALTH);
2812
2813                 stat_items = getstati(STAT_ITEMS);
2814                 stat_weapons = getstati(STAT_WEAPONS);
2815
2816                 fade = 3.2 - 2 * (time - weapontime);
2817                 fade = bound(0.7, fade, 1);
2818
2819                 vector bg_size; // hud background size
2820                 bg_size = '1600 58 0';
2821
2822                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2823                         if (teamplay)
2824                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2825                         else {
2826                                 // allow for custom HUD colors in non-teamgames
2827                                 color_x = cvar("sbar_color_bg_r");
2828                                 color_y = cvar("sbar_color_bg_g");
2829                                 color_z = cvar("sbar_color_bg_b");
2830
2831                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2832                         }
2833                 }
2834
2835                 if(sbar_hudselector == 2) // combined health and armor display
2836                 {
2837                         vector v;
2838                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2839
2840                         vector num_pos;
2841                         num_pos = bottom - '96 28 0';
2842
2843                         x = floor(v_x + 1);
2844
2845                         if(v_z) // fully armored
2846                         {
2847                                 // here, armorideal > armor
2848                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2849                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2850                         }
2851                         else
2852                         {
2853                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2854                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2855                         }
2856                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2857                 }
2858
2859                 else
2860                 {
2861                         vector health_pos, armor_pos;
2862
2863                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2864                                 armor_pos = bottom - '96 28 0';
2865                                 health_pos = bottom - '-14 28 0';
2866                         }
2867                         else {
2868                                 health_pos = bottom - '96 28 0';                                
2869                                 armor_pos = bottom - '-14 28 0';
2870                         }
2871
2872                         // armor
2873                         x = armor;
2874                         if (x > 0)
2875                         {
2876                                 if (x > 45) {
2877                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2878                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2879                                 }
2880                                 else {
2881                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2882                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2883                                 }
2884                         }
2885
2886                         // health
2887                         x = health;
2888                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2889                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2890                 }
2891
2892                 // ammo
2893                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2894
2895                 for (i = 0; i < 4; ++i) {
2896                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2897
2898                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2899                                 if (stat_items & GetAmmoItemCode(i)) {
2900                                         if (vid_conwidth >= 800) {
2901                                                 pos_x = 230;
2902                                                 pos_y = 40;
2903                                         } else {
2904                                                 pos_x = 206;
2905                                                 pos_y = 33;
2906                                         }
2907
2908                                         pos = bottom - pos;
2909                                         if(vid_conwidth >= 800)
2910                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2911                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2912                                         if(a < 10)
2913                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2914                                         else
2915                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2916                                 }
2917                         } else {
2918                                 if (a > 0) {
2919                                         switch (i) {
2920                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2921                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2922                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2923                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2924                                         }
2925
2926                                         pos = bottom - pos;
2927                                         if (stat_items & GetAmmoItemCode(i))
2928                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2929                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2930                                         if (a < 10) {
2931                                                 if(stat_items & GetAmmoItemCode(i))
2932                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2933                                                 else
2934                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2935                                         } else {
2936                                                 if(stat_items & GetAmmoItemCode(i))
2937                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2938                                                 else
2939                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2940                                         }
2941                                 }
2942                         }
2943                 }
2944
2945                 // fuel ammo
2946                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2947
2948                 if (a > 0) { // if we have fuel, draw the amount
2949                         float invincibility_time, dt;
2950                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2951                         dt = invincibility_time - time;
2952                         if (vid_conwidth >= 800) {
2953                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2954                                         pos_x = bottom_x + 140;
2955                                         pos_y = bottom_y - 72;
2956                                 }
2957                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2958                                         pos_x = bottom_x + 140;
2959                                         pos_y = bottom_y - 20;
2960                                 }
2961                         }
2962                         else { // draw fuel on top of ammo if vid_conwidth < 800
2963                                 pos_x = bottom_x - 200;
2964                                 pos_y = bottom_y - 45;
2965                         }
2966                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2967                         if (a > 10)
2968                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2969                         else
2970                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2971                 }
2972
2973                 // draw scores and timer
2974                 Sbar_Score();
2975                 Sbar_Timer();
2976
2977                 // draw strength/invincibility icon and timer
2978                 CSQC_Strength_Timer();
2979
2980                 // weapon icons
2981                 if(cvar_or("sbar_showweaponicons", 1)) {
2982                         x = 1.0;
2983                         Sbar_DrawWeapon_Clear();
2984                         for(i = 1; i <= 24; ++i)
2985                         {
2986                                 if(weaponimpulse[i-1] >= 0)
2987                                 if(stat_weapons & x)
2988                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2989                                 x *= 2;
2990                         }
2991                 }
2992
2993                 // draw gametype specific icons
2994                 if(gametype == GAME_KEYHUNT)
2995                         CSQC_kh_hud();
2996                 else if(gametype == GAME_CTF)
2997                         CSQC_ctf_hud();
2998                 else if(gametype == GAME_NEXBALL)
2999                         CSQC_nb_hud();
3000                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3001                         CSQC_race_hud();
3002         }
3003         return;
3004 }
3005
3006 // CTF HUD
3007 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3008 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3009 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3010
3011 void CSQC_ctf_hudreset(void)
3012 {
3013         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3014 }
3015
3016 void CSQC_ctf_hud(void)
3017 {
3018         vector bottomleft, redflag_pos, blueflag_pos, sz;
3019         float f; // every function should have that
3020         bottomleft_x = 0;
3021         bottomleft_y = vid_conheight;
3022         bottomleft_z = 0;
3023
3024         float redflag, blueflag; // current status
3025         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3026         float stat_items;
3027
3028         stat_items = getstati(STAT_ITEMS);
3029         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3030         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3031
3032         // when status CHANGES, set old status into prevstatus and current status into status
3033         if (redflag != redflag_prevframe)
3034         {
3035                 redflag_statuschange_time = time;
3036                 redflag_prevstatus = redflag_prevframe;
3037                 redflag_prevframe = redflag;
3038         }
3039
3040         if (blueflag != blueflag_prevframe)
3041         {
3042                 blueflag_statuschange_time = time;
3043                 blueflag_prevstatus = blueflag_prevframe;
3044                 blueflag_prevframe = blueflag;
3045         }
3046         
3047         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3048         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3049
3050         float BLINK_FACTOR = 0.15;
3051         float BLINK_BASE = 0.85;
3052         // note:
3053         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3054         // thus
3055         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3056         // ensure RMS == 1
3057         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3058
3059         string red_icon, red_icon_prevstatus;
3060         float red_alpha, red_alpha_prevstatus;
3061         red_alpha = red_alpha_prevstatus = 1;
3062         switch(redflag) {
3063                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
3064                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
3065                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3066                 default:
3067                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3068                                 red_icon = "gfx/hud/sb_flag_red_shielded";
3069                         else
3070                                 red_icon = string_null;
3071                         break;
3072         }
3073         switch(redflag_prevstatus) {
3074                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
3075                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
3076                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3077                 default:
3078                         if(redflag == 3)
3079                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
3080                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3081                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
3082                         else
3083                                 red_icon_prevstatus = string_null;
3084                         break;
3085         }
3086
3087         string blue_icon, blue_icon_prevstatus;
3088         float blue_alpha, blue_alpha_prevstatus;
3089         blue_alpha = blue_alpha_prevstatus = 1;
3090         switch(blueflag) {
3091                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
3092                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
3093                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3094                 default:
3095                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3096                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
3097                         else
3098                                 blue_icon = string_null;
3099                         break;
3100         }
3101         switch(blueflag_prevstatus) {
3102                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
3103                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
3104                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3105                 default:
3106                         if(blueflag == 3)
3107                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
3108                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3109                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
3110                         else
3111                                 blue_icon_prevstatus = string_null;
3112                         break;
3113         }
3114
3115         if (myteam == COLOR_TEAM1) { // always draw own flag on left
3116                 redflag_pos = bottomleft - '-4 50 0';
3117                 blueflag_pos = bottomleft - '-62 50 0';
3118         } else {
3119                 blueflag_pos = bottomleft - '-4 50 0';
3120                 redflag_pos = bottomleft - '-62 50 0';
3121         }
3122         
3123         sz = '52 52 0';
3124         
3125         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3126         if(red_icon_prevstatus && f < 1)
3127                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3128         if(red_icon)
3129                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3130
3131         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3132         if(blue_icon_prevstatus && f < 1)
3133                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3134         if(blue_icon)
3135                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3136 }
3137
3138 // Keyhunt HUD
3139 float kh_runheretime;
3140
3141 void CSQC_kh_hudreset(void)
3142 {
3143         kh_runheretime = 0;
3144 }
3145
3146 void CSQC_kh_hud(void)
3147 {
3148         float kh_keys;
3149         float keyteam;
3150         float a, aa;
3151         vector p, pa, kh_size, kh_asize;
3152
3153         vector bottomleft;
3154         bottomleft_x = 0;
3155         bottomleft_y = vid_conheight;
3156         bottomleft_z = 0;
3157
3158         p_x = 6;
3159         p_y = vid_conheight - 34 - 3;
3160         p_z = 0;
3161
3162         kh_keys = getstati(STAT_KH_KEYS);
3163
3164         kh_size = '19 34 0';
3165         kh_asize = '19 10 0';
3166         pa = p + '0 -10 0';
3167
3168         float i, key;
3169
3170         float keycount;
3171         keycount = 0;
3172         for(i = 0; i < 4; ++i)
3173         {
3174                 key = floor(kh_keys / pow(32, i)) & 31;
3175                 keyteam = key - 1;
3176                 if(keyteam == 30 && keycount <= 4)
3177                         keycount += 4;
3178                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3179                         keycount += 1;
3180         }
3181         // this yields 8 exactly if "RUN HERE" shows
3182
3183         if(keycount == 8)
3184         {
3185                 if(!kh_runheretime)
3186                         kh_runheretime = time;
3187                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3188         }
3189         else
3190                 kh_runheretime = 0;
3191
3192         for(i = 0; i < 4; ++i)
3193         {
3194                 key = floor(kh_keys / pow(32, i)) & 31;
3195                 keyteam = key - 1;
3196                 switch(keyteam)
3197                 {
3198                         case 30: // my key
3199                                 keyteam = myteam;
3200                                 a = 1;
3201                                 aa = 1;
3202                                 break;
3203                         case -1: // no key
3204                                 a = 0;
3205                                 aa = 0;
3206                                 break;
3207                         default: // owned or dropped
3208                                 a = 0.2;
3209                                 aa = 0.5;
3210                                 break;
3211                 }
3212                 a = a * sbar_alpha_fg;
3213                 aa = aa * sbar_alpha_fg;
3214                 if(a > 0)
3215                 {
3216                         switch(keyteam)
3217                         {
3218                                 case COLOR_TEAM1:
3219                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3220                                         break;
3221                                 case COLOR_TEAM2:
3222                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3223                                         break;
3224                                 case COLOR_TEAM3:
3225                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3226                                         break;
3227                                 case COLOR_TEAM4:
3228                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
3229                                         break;
3230                                 default:
3231                                         break;
3232                         }
3233                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3234                         {
3235                                 case 0:
3236                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3237                                         break;
3238                                 case 1:
3239                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3240                                         break;
3241                                 case 2:
3242                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3243                                         break;
3244                                 case 3:
3245                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
3246                                         break;
3247                         }
3248                 }
3249                 p_x += 24;
3250                 pa_x += 24;
3251         }
3252 }
3253
3254 //Nexball HUD
3255 #define NBPB_SIZE '96 38 0'
3256 #define NBPB_BT 2                   //thickness
3257 #define NBPB_BRGB '1 1 1'
3258 #define NBPB_BALPH 1                //alpha
3259 #define NBPB_BFLAG DRAWFLAG_NORMAL
3260 #define NBPB_IALPH 0.4
3261 #define NBPB_IFLAG DRAWFLAG_NORMAL
3262 #define NBPB_IRGB '0.7 0.1 0'
3263
3264 void CSQC_nb_hud(void)
3265 {
3266         float stat_items, nb_pb_starttime, dt, p;
3267         vector pos;
3268
3269         stat_items = getstati(STAT_ITEMS);
3270         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3271
3272         pos_x = 4;
3273         pos_y = vid_conheight - 42;
3274         pos_z = 0;
3275
3276         //Manage the progress bar if any
3277         if (nb_pb_starttime > 0)
3278         {
3279                 vector s;
3280                 dt = mod(time - nb_pb_starttime, nb_pb_period);
3281                 // one period of positive triangle
3282                 p = 2 * dt / nb_pb_period;
3283                 if (p > 1)
3284                         p = 2 - p;
3285
3286                 s = NBPB_SIZE;
3287                 //Draw the filling
3288                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3289
3290                 //Draw the box
3291                 s = NBPB_SIZE;
3292                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3293                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3294                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3295                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3296         }
3297
3298         pos_x += 12; //horizontal margin to the picture
3299         pos_y += 2; //vertical margin to the picture
3300
3301         if (stat_items & IT_KEY1)
3302                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3303 }
3304
3305 float crecordtime_prev; // last remembered crecordtime
3306 float crecordtime_change_time; // time when crecordtime last changed
3307 float srecordtime_prev; // last remembered srecordtime
3308 float srecordtime_change_time; // time when srecordtime last changed
3309 void CSQC_race_hud(void) 
3310 {
3311         entity me;
3312         me = playerslots[player_localentnum - 1];
3313         float t, score;
3314         float f; // yet another function has this
3315         score = me.(scores[ps_primary]);
3316
3317         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3318                 return; // no records in the actual race
3319
3320         drawfont = sbar_bigfont;
3321         vector pos;
3322         pos_x = 2;
3323         pos_y = vid_conheight - 48;
3324
3325         // clientside personal record
3326         string rr;
3327         if(gametype == GAME_CTS)
3328                 rr = CTS_RECORD;
3329         else
3330                 rr = RACE_RECORD;
3331         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3332
3333         if(score && score < t || !t)
3334                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3335
3336         if(t != crecordtime_prev) {
3337                 crecordtime_prev = t;
3338                 crecordtime_change_time = time;
3339         }
3340         f = time - crecordtime_change_time;
3341
3342         if (f > 1) {
3343                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3344                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3345         } else {
3346                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3347                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3348
3349                 // expanding
3350                 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3351                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3352         }
3353
3354         // server record
3355         pos_y += 26;
3356         t = race_server_record;
3357         if(t != srecordtime_prev) {
3358                 srecordtime_prev = t;
3359                 srecordtime_change_time = time;
3360         }
3361         f = time - srecordtime_change_time;
3362
3363         if (f > 1) {
3364                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3365                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3366         } else {
3367                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3368                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3369
3370                 // expanding
3371                 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3372                 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3373         }
3374         drawfont = sbar_font;
3375 }