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better default column layouts
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float weapontime;
4
5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
6
7 vector sbar;
8 float sbar_alpha_fg;
9 float sbar_hudselector;
10
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
13
14 void CSQC_kh_hud();
15 void CSQC_ctf_hud();
16 void MapVote_Draw();
17 void Sbar_FinaleOverlay()
18 {
19         /*vector pos;
20         pos_x = (vid_conwidth - 1)/2;
21         pos_y = 16;
22         pos_z = 0;*/
23         
24         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
25         
26         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
27         MapVote_Draw();
28 }
29
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
33 {
34         float idx;
35         weapon_first = -2;
36         weapon_last = -1;
37         for(idx = 0; idx < 10; ++idx)
38                 weaponspace[idx] = 0;
39         for(idx = 0; idx <= 23; ++idx)
40         {
41                 if(weaponimpulse[idx] >= 0)
42                 {
43                         if(weapon_first < 0)
44                                 weapon_first = idx;
45                         weapon_last = idx;
46                 }
47         }
48 }
49 void Sbar_DrawWeapon(float nr, float fade, float active)
50 {
51         vector pos, vsize, color;
52         float value, idx, imp, sp;
53
54         imp = weaponimpulse[nr];
55         if(imp == 0)
56                 idx = 9;
57         else
58                 idx = imp - 1;
59         
60         value = (active) ? 1 : 0.6;
61         color_x = color_y = color_z = value;
62         
63         if(sbar_hudselector == 1)
64         {
65                 // width = 300, height = 100
66                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
67
68                 sp = weaponspace[idx] + 1;
69                 weaponspace[idx] = sp;
70                 
71                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72                 pos_y = (vid_conheight - w_height * sp);
73                 pos_z = 0;
74                 vsize_x = w_width;
75                 vsize_y = w_height;
76                 vsize_z = 0;
77                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
78                 pos_x += w_space;
79                 pos_y += w_space;
80                 vsize_x = font_size;
81                 vsize_y = font_size;
82                 vsize_z = 0;
83                 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
84         }
85         else
86         {
87                 // width = 300, height = 100
88                 const float w2_width = 300, w2_height = 100, w2_space = 10;
89                 const float w2_scale = 0.4;
90
91                 float f;
92                 f = 9 / (weapon_last + 1 - weapon_first);
93
94                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95                 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
96                 pos_z = 0;
97                 vsize_x = w2_width * w2_scale * f;
98                 vsize_y = w2_height * w2_scale * f;
99                 vsize_z = 0;
100                 
101                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
102         }
103 }
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
105 {
106         float l, i;
107         string str, tmp;
108         float minus;
109         vector vsize;
110
111         vsize_x = vsize_y = lettersize;
112         vsize_z = 0;
113
114         if(num < 0)
115         {
116                 minus = true;
117                 num = -num;
118                 pos_x -= lettersize;
119         } else
120                 minus = false;
121         
122         if(digits < 0)
123         {
124                 tmp = ftos(num);
125                 digits = -digits;
126                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
127         } else
128                 str = ftos(num);
129         
130         l = strlen(str);
131
132         if(l > digits)
133         {
134                 str = substring(str, l-digits, 999);
135                 l = strlen(str);
136         } else if(l < digits)
137                 pos_x += (digits-l) * lettersize;
138
139         if(minus)
140         {
141                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
142                 pos_x += lettersize;
143         }
144
145         for(i = 0; i < l; ++i)
146         {
147                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
148                 pos_x += lettersize;
149         }
150 }
151
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
154 {
155         float i, f;
156
157         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158         for(i = 0; i < MAX_SCORE; ++i)
159         {
160                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161                 if(f == SFL_SORT_PRIO_PRIMARY)
162                         ps_primary = i;
163                 if(f == SFL_SORT_PRIO_SECONDARY)
164                         ps_secondary = i;
165         }
166         if(ps_secondary == -1)
167                 ps_secondary = ps_primary;
168         
169         for(i = 0; i < MAX_TEAMSCORE; ++i)
170         {
171                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172                 if(f == SFL_SORT_PRIO_PRIMARY)
173                         ts_primary = i;
174                 if(f == SFL_SORT_PRIO_SECONDARY)
175                         ts_secondary = i;
176         }
177         if(ts_secondary == -1)
178                 ts_secondary = ts_primary;
179
180         Cmd_Sbar_SetFields(0);
181 }
182
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
185 //float lastpnum;
186 void Sbar_UpdatePlayerTeams()
187 {
188         float Team;
189         entity pl, tmp;
190         float num;
191
192         num = 0;
193         for(pl = players.sort_next; pl; pl = pl.sort_next)
194         {
195                 num += 1;
196                 Team = GetPlayerColor(pl.sv_entnum);
197                 if(SetTeam(pl, Team))
198                 {
199                         tmp = pl.sort_prev;
200                         Sbar_UpdatePlayerPos(pl);
201                         if(tmp)
202                                 pl = tmp;
203                         else
204                                 pl = players.sort_next;
205                 }
206         }
207         /*
208         if(num != lastpnum)
209                 print(strcat("PNUM: ", ftos(num), "\n"));
210         lastpnum = num;
211         */
212 }
213
214 float Sbar_ComparePlayerScores(entity left, entity right)
215 {
216         float vl, vr;
217         vl = GetPlayerColor(left.sv_entnum);
218         vr = GetPlayerColor(right.sv_entnum);
219
220         if(!left.gotscores)
221                 vl = COLOR_SPECTATOR;
222         if(!right.gotscores)
223                 vr = COLOR_SPECTATOR;
224         
225         if(vl > vr)
226                 return true;
227         if(vl < vr)
228                 return false;
229
230         if(vl == COLOR_SPECTATOR)
231         {
232                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
233                 // no other sorting
234                 if(!left.gotscores && right.gotscores)
235                         return true;
236                 return false;
237         }
238
239         vl = left.scores[ps_primary];
240         vr = right.scores[ps_primary];
241         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
242         {
243                 if(vl == 0 && vr != 0)
244                         return 1;
245                 if(vl != 0 && vr == 0)
246                         return 0;
247         }
248         if(vl > vr)
249                 return IS_INCREASING(scores_flags[ps_primary]);
250         if(vl < vr)
251                 return IS_DECREASING(scores_flags[ps_primary]);
252         
253         vl = left.scores[ps_secondary];
254         vr = right.scores[ps_secondary];
255         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
256         {
257                 if(vl == 0 && vr != 0)
258                         return 1;
259                 if(vl != 0 && vr == 0)
260                         return 0;
261         }
262         if(vl > vr)
263                 return IS_INCREASING(scores_flags[ps_secondary]);
264         if(vl < vr)
265                 return IS_DECREASING(scores_flags[ps_secondary]);
266         
267         return false;
268 }
269
270 void Sbar_UpdatePlayerPos(entity player)
271 {
272         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
273         {
274                 SORT_SWAP(player, other);
275         }
276         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
277         {
278                 SORT_SWAP(other, player);
279         }
280 }
281
282 float Sbar_CompareTeamScores(entity left, entity right)
283 {
284         float vl, vr;
285
286         if(left.team == COLOR_SPECTATOR)
287                 return 1;
288         if(right.team == COLOR_SPECTATOR)
289                 return 0;
290         
291         vl = left.teamscores[ts_primary];
292         vr = right.teamscores[ts_primary];
293         if(vl > vr)
294                 return IS_INCREASING(teamscores_flags[ts_primary]);
295         if(vl < vr)
296                 return IS_DECREASING(teamscores_flags[ts_primary]);
297         
298         vl = left.teamscores[ts_secondary];
299         vr = right.teamscores[ts_secondary];
300         if(vl > vr)
301                 return IS_INCREASING(teamscores_flags[ts_secondary]);
302         if(vl < vr)
303                 return IS_DECREASING(teamscores_flags[ts_secondary]);
304
305         return false;
306 }
307
308 void Sbar_UpdateTeamPos(entity Team)
309 {
310         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
311         {
312                 SORT_SWAP(Team, other);
313         }
314         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
315         {
316                 SORT_SWAP(other, Team);
317         }
318 }
319
320 void Cmd_Sbar_Help(float argc)
321 {
322         print("You can modify the scoreboard using the\n");
323         print("^3|---------------------------------------------------------------|\n");
324         print("^1 TO BE DONE\n");
325         print("Usage:\n");
326         print("^2sbar_columns_set default\n");
327         print("^2sbar_columns_set ^7filed1 field2 ...\n");
328         print("The following field names are recognized (case INsensitive):\n");
329         print("You can use a ^3|^7 to start the right-aligned fields.\n");
330         
331         print("^3name^7 or ^3nick^7             Name of a player\n");
332         print("^3ping^7                     Ping time\n\n");
333         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
334         print("                         The kill-death ratio\n");
335
336         print("Before a field you can put a + or - sign, then a comma separated list\n");
337         print("of game types, then a slash, to make the field show up only in these\n");
338         print("or in all but these game types.\n");
339
340         print("The special game type names 'teams' and 'noteams' can be used to\n");
341         print("include/exclude ALL teams/noteams game modes.\n");
342
343         local float i;
344         print("Additional columns:\n");
345         for(i = 0; i < MAX_SCORE; ++i)
346         {
347                 if(scores_label[i] != "")
348                         print(strcat(scores_label[i], "\n"));
349         }
350 }
351
352 #define MIN_NAMELEN 24
353 #define MAX_NAMELEN 24
354
355 string Sbar_DefaultColumnLayout()
356 {
357         return strcat( // fteqcc sucks
358                 "ping pl name | ",
359                 "-teams,race/kills -teams,race/deaths -teams/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
360                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
361                 "+lms/lives +lms/rank ",
362                 "+kh/caps +kh/pushes +kh/destroyed ",
363                 "+race/laps +race/time +race/fastest ",
364                 "+as/objectives ",
365                 "-lms/score");
366 }
367
368 void Cmd_Sbar_SetFields(float argc)
369 {
370         float i, j, slash;
371         string str, pattern, subpattern, subpattern2;
372         float digit;
373         float have_name, have_primary, have_secondary, have_separator;
374         float missing;
375
376         // TODO: re enable with gametype dependant cvars?
377         if(argc < 2) // no arguments provided
378                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
379
380         if(argc < 2)
381                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
382
383         if(argc == 2)
384         {
385                 if(argv(1) == "default")
386                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
387                 else if(argv(1) == "all")
388                 {
389                         string s;
390                         s = "ping pl color name |";
391                         for(i = 0; i < MAX_SCORE; ++i)
392                         {
393                                 if(i != ps_primary)
394                                 if(i != ps_secondary)
395                                 if(scores_label[i] != "")
396                                         s = strcat(s, " ", scores_label[i]);
397                         }
398                         if(ps_secondary != ps_primary)
399                                 s = strcat(s, " ", scores_label[ps_secondary]);
400                         s = strcat(s, " ", scores_label[ps_primary]);
401                         argc = tokenizebyseparator(strcat("x ", s), " ");
402                 }
403         }
404                 
405         
406         sbar_num_fields = 0;
407
408         drawfont = sbar_font;
409         digit = stringwidth("0123456789", FALSE) / 10;
410
411         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
412         if(teamplay)
413                 subpattern2 = ",teams,";
414         else
415                 subpattern2 = ",noteams,";
416
417         for(i = 0; i < argc - 1; ++i)
418         {
419                 str = argv(i+1);
420
421                 slash = strstrofs(str, "/", 0);
422                 if(slash >= 0)
423                 {
424                         pattern = substring(str, 0, slash);
425                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
426
427                         if(substring(pattern, 0, 1) == "-")
428                         {
429                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
430                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
431                                         continue;
432                                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
433                                         continue;
434                         }
435                         else
436                         {
437                                 if(substring(pattern, 0, 1) == "+")
438                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
439                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
440                                 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
441                                         continue;
442                         }
443                 }
444
445                 strunzone(sbar_title[sbar_num_fields]);
446                 sbar_title[sbar_num_fields] = strzone(str);
447                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
448                 str = strtolower(str);
449
450                 if(str == "ping") {
451                         sbar_field[sbar_num_fields] = SP_PING;
452                 } else if(str == "pl") {
453                         sbar_field[sbar_num_fields] = SP_PL;
454                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
455                         sbar_field[sbar_num_fields] = SP_KDRATIO;
456                 } else if(str == "name" || str == "nick") {
457                         sbar_field[sbar_num_fields] = SP_NAME;
458                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
459                         have_name = 1;
460                 } else if(str == "|") {
461                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
462                         have_separator = 1;
463                 } else {
464                         for(j = 0; j < MAX_SCORE; ++j)
465                                 if(str == strtolower(scores_label[j]))
466                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
467 :notfound
468                         if(str == "frags")
469                         {
470                                 j = SP_FRAGS;
471                         }
472                         else
473                         {
474                                 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
475                                 continue;
476                         }
477 :found
478                         sbar_field[sbar_num_fields] = j;
479                         if(j == ps_primary)
480                                 have_primary = 1;
481                         if(j == ps_secondary)
482                                 have_secondary = 1;
483                 }
484                 ++sbar_num_fields;
485                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
486                         break;
487         }
488
489         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
490                 have_primary = 1;
491         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
492                 have_secondary = 1;
493         if(ps_primary == ps_secondary)
494                 have_secondary = 1;
495         missing = !have_primary + !have_secondary + !have_separator + !have_name;
496
497         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
498         {
499                 if(!have_name)
500                 {
501                         strunzone(sbar_title[sbar_num_fields]);
502                         for(i = sbar_num_fields; i > 0; --i)
503                         {
504                                 sbar_title[i] = sbar_title[i-1];
505                                 sbar_size[i] = sbar_size[i-1];
506                                 sbar_field[i] = sbar_field[i-1];
507                         }
508                         sbar_title[0] = strzone("name");
509                         sbar_field[0] = SP_NAME;
510                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
511                         ++sbar_num_fields;
512                         print("fixed missing field 'name'\n");
513
514                         if(!have_separator)
515                         {
516                                 strunzone(sbar_title[sbar_num_fields]);
517                                 for(i = sbar_num_fields; i > 1; --i)
518                                 {
519                                         sbar_title[i] = sbar_title[i-1];
520                                         sbar_size[i] = sbar_size[i-1];
521                                         sbar_field[i] = sbar_field[i-1];
522                                 }
523                                 sbar_title[1] = strzone("|");
524                                 sbar_field[1] = SP_SEPARATOR;
525                                 sbar_size[1] = stringwidth("|", FALSE);
526                                 ++sbar_num_fields;
527                                 print("fixed missing field '|'\n");
528                         }
529                 }
530                 else if(!have_separator)
531                 {
532                         strunzone(sbar_title[sbar_num_fields]);
533                         sbar_title[sbar_num_fields] = strzone("|");
534                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
535                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
536                         ++sbar_num_fields;
537                         print("fixed missing field '|'\n");
538                 }
539
540                 if(!have_secondary)
541                 {
542                         strunzone(sbar_title[sbar_num_fields]);
543                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
544                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
545                         sbar_field[sbar_num_fields] = ps_secondary;
546                         ++sbar_num_fields;
547                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
548                 }
549
550                 if(!have_primary)
551                 {
552                         strunzone(sbar_title[sbar_num_fields]);
553                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
554                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
555                         sbar_field[sbar_num_fields] = ps_primary;
556                         ++sbar_num_fields;
557                         print("fixed missing field '", scores_label[ps_primary], "'\n");
558                 }
559         }
560
561         sbar_field[sbar_num_fields] = SP_END;
562 }
563
564 // MOVEUP::
565 vector sbar_field_rgb;
566 string sbar_field_icon0;
567 string sbar_field_icon1;
568 string sbar_field_icon2;
569 vector sbar_field_icon0_rgb;
570 vector sbar_field_icon1_rgb;
571 vector sbar_field_icon2_rgb;
572 float sbar_field_icon0_alpha;
573 float sbar_field_icon1_alpha;
574 float sbar_field_icon2_alpha;
575 string Sbar_GetField(entity pl, float field)
576 {
577         float tmp, num, denom, f;
578         string str;
579         sbar_field_rgb = '1 1 1';
580         sbar_field_icon0 = "";
581         sbar_field_icon1 = "";
582         sbar_field_icon2 = "";
583         sbar_field_icon0_rgb = '1 1 1';
584         sbar_field_icon1_rgb = '1 1 1';
585         sbar_field_icon2_rgb = '1 1 1';
586         sbar_field_icon0_alpha = 1;
587         sbar_field_icon1_alpha = 1;
588         sbar_field_icon2_alpha = 1;
589         switch(field)
590         {
591                 case SP_PING:
592                         if not(pl.gotscores)
593                                 return "\x8D\x8D\x8D"; // >>> sign
594                         str = getplayerkey(pl.sv_entnum, "ping");
595                         if(str == "0")
596                                 return "N/A";
597                         tmp = max(0, min(220, stof(str)-80)) / 220;
598                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
599                         return str;
600                 
601                 case SP_PL:
602                         if not(pl.gotscores)
603                                 return "N/A";
604                         str = getplayerkey(pl.sv_entnum, "pl");
605                         if(str == "0")
606                                 return "";
607                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
608                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
609                         return str;
610                 
611                 case SP_NAME:
612                         if(ready_waiting && pl.ready)
613                         {
614                                 sbar_field_icon0 = "gfx/sb_player_ready";
615                         }
616                         else if(!teamplay)
617                         {
618                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
619                                 {
620                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
621                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
622                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
623                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
624                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
625                                 }
626                         }
627                         return GetPlayerName(pl.sv_entnum);
628
629                 case SP_FRAGS:
630                         f = pl.(scores[SP_KILLS]);
631                         f -= pl.(scores[SP_SUICIDES]);
632                         return ftos(f);
633
634                 case SP_KDRATIO:
635                         num = pl.(scores[SP_KILLS]);
636                         denom = pl.(scores[SP_DEATHS]);
637
638                         if(denom == 0) {
639                                 sbar_field_rgb = '0 1 0';
640                                 str = ftos(num);
641                         } else if(num <= 0) {
642                                 sbar_field_rgb = '1 0 0';
643                                 str = ftos(num/denom);
644                         } else
645                                 str = ftos(num/denom);
646                 
647                         tmp = strstrofs(str, ".", 0);
648                         if(tmp > 0)
649                                 str = substring(str, 0, tmp+2);
650                         return str;
651                         
652                 default:
653                         tmp = pl.(scores[field]);
654                         f = scores_flags[field];
655                         if(field == ps_primary)
656                                 sbar_field_rgb = '1 1 0';
657                         else if(field == ps_secondary)
658                                 sbar_field_rgb = '0 1 1';
659                         else
660                                 sbar_field_rgb = '1 1 1';
661                         return ScoreString(f, tmp);
662         }
663         //return "error";
664 }
665
666 float xmin, xmax, ymin, ymax, sbwidth;
667 float sbar_fixscoreboardcolumnwidth_len;
668 float sbar_fixscoreboardcolumnwidth_iconlen;
669 float sbar_fixscoreboardcolumnwidth_marginlen;
670
671 float stringwidth_colors(string s)
672 {
673         return stringwidth(s, TRUE);
674 }
675
676 float stringwidth_nocolors(string s)
677 {
678         return stringwidth(s, FALSE);
679 }
680
681 string Sbar_FixScoreboardColumnWidth(float i, string str)
682 {
683         float field, maxsize, j, f;
684         vector sz;
685         field = sbar_field[i];
686
687         if(field == SP_NAME) // name gets all remaining space
688         {
689                 maxsize = (xmax - xmin) / sbar_fontsize_x;
690                 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
691                         maxsize -= sbar_size[j] + 1;
692                 maxsize += 1;
693                 str = textShortenToWidth(str, maxsize, stringwidth_colors);
694                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
695         }
696         else
697                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
698         
699         sbar_fixscoreboardcolumnwidth_iconlen = 0;
700
701         if(sbar_field_icon0 != "")
702         {
703                 sz = drawgetimagesize(sbar_field_icon0);
704                 f = sz_x / sz_y;
705                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
706                         sbar_fixscoreboardcolumnwidth_iconlen = f;
707         }
708
709         if(sbar_field_icon1 != "")
710         {
711                 sz = drawgetimagesize(sbar_field_icon1);
712                 f = sz_x / sz_y;
713                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
714                         sbar_fixscoreboardcolumnwidth_iconlen = f;
715         }
716
717         if(sbar_field_icon2 != "")
718         {
719                 sz = drawgetimagesize(sbar_field_icon2);
720                 f = sz_x / sz_y;
721                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
722                         sbar_fixscoreboardcolumnwidth_iconlen = f;
723         }
724
725         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
726
727         if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
728                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
729         else
730                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
731
732         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
733         if(sbar_size[i] < f)
734                 sbar_size[i] = f;
735
736         return str;
737 }
738
739 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
740 {
741         vector tmp;
742         string str;
743         float i, field;
744         float is_spec;
745         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
746
747         // Layout:
748         tmp_z = 0;
749         if(is_self)
750         {
751                 tmp_x = sbwidth;
752                 tmp_y = sbar_fontsize_y;
753                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
754         }       
755         tmp_y = 0;
756         
757         for(i = 0; i < sbar_num_fields; ++i)
758         {
759                 field = sbar_field[i];
760                 if(field == SP_SEPARATOR)
761                         break;
762
763                 if(is_spec && field != SP_NAME && field != SP_PING) {
764                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
765                         continue;
766                 }
767                 str = Sbar_GetField(pl, field);
768                 str = Sbar_FixScoreboardColumnWidth(i, str);
769
770                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
771
772                 if(field == SP_NAME) {
773                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
774                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
775                 } else {
776                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
777                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
778                 }
779
780                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
781                 if(sbar_field_icon0 != "")
782                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
783                 if(sbar_field_icon1 != "")
784                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
785                 if(sbar_field_icon2 != "")
786                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
787         }
788         
789         if(sbar_field[i] == SP_SEPARATOR)
790         {
791                 pos_x = xmax;
792                 for(i = sbar_num_fields-1; i > 0; --i)
793                 {
794                         field = sbar_field[i];
795                         if(field == SP_SEPARATOR)
796                                 break;
797                         
798                         if(is_spec && field != SP_NAME && field != SP_PING) {
799                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
800                                 continue;
801                         }
802                         
803                         str = Sbar_GetField(pl, field);
804                         str = Sbar_FixScoreboardColumnWidth(i, str);
805
806                         if(field == SP_NAME) {
807                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
808                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
809                         } else {
810                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
811                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
812                         }
813
814                         tmp_x = sbar_fontsize_x*sbar_size[i];
815                         if(sbar_field_icon0 != "")
816                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
817                         if(sbar_field_icon1 != "")
818                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
819                         if(sbar_field_icon2 != "")
820                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
821
822                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
823                 }
824         }
825 }
826
827 float lastpingstime;
828 float scoreboard_bottom;
829 void Sbar_DrawScoreboard()
830 {
831         //float xmin, ymin, xmax, ymax;
832         vector rgb, pos, tmp, sbar_save;
833         entity pl, tm;
834         float specs, i;
835         float center_x;
836
837         if(time > lastpingstime + 10)
838         {
839                 localcmd("pings\n");
840                 lastpingstime = time;
841         }
842
843         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
844
845         xmin = 0.5 * (vid_conwidth - sbwidth);
846         ymin = 45;
847
848         xmax = vid_conwidth - xmin;
849     ymax = vid_conheight - 0.2*vid_conheight;
850
851         center_x = xmin + 0.5*sbwidth;
852
853         //Sbar_UpdateFields();
854
855         // Initializes position
856         //pos_x = xmin;
857         pos_y = ymin;
858         pos_z = 0;
859
860         // Heading
861         drawfont = sbar_bigfont;
862         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
863         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
864         pos_x = xmin;
865         pos_y += 24 + 4;
866
867         // Titlebar background:
868         tmp_x = sbwidth;
869         tmp_y = sbar_fontsize_y;
870         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
871         
872         drawfont = sbar_font;
873
874         for(i = 0; i < sbar_num_fields; ++i)
875         {
876                 if(sbar_field[i] == SP_SEPARATOR)
877                         break;
878                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
879                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
880         }
881         
882         if(sbar_field[i] == SP_SEPARATOR)
883         {
884                 pos_x = xmax + sbar_fontsize_x;
885                 tmp_y = tmp_z = 0;
886                 for(i = sbar_num_fields-1; i > 0; --i)
887                 {
888                         if(sbar_field[i] == SP_SEPARATOR)
889                                 break;
890
891                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
892                         /**
893                          * FTEQCC BUG!
894                          * Using the following line will mess it all up:
895                          **
896                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
897                          */
898                         tmp_x = sbar_fontsize_x*sbar_size[i];
899                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
900                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
901                 }
902         }
903                 
904         pos_x = xmin;
905         pos_y += 1.5 * sbar_fontsize_y;
906
907         sbar_save = sbar;
908         sbar = '0 0 0';
909         
910         if(teamplay)
911         {
912                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
913                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
914                 {
915                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
916                                 continue;
917
918                         rgb = GetTeamRGB(tm.team);
919
920                         pos_x = xmin;
921
922                         Sbar_DrawXNum(
923                                 pos - '6.5 0 0' * sbar_fontsize_y,
924                                 tm.(teamscores[ts_primary]),
925                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
926
927                         if(ts_primary != ts_secondary)
928                         Sbar_DrawXNum(
929                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
930                                 tm.(teamscores[ts_secondary]),
931                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
932                         
933                         specs = tm.team_size;
934
935                         if(specs < 2)
936                                 specs = 2;
937                         
938                         tmp_x = sbwidth;
939                         tmp_y = 1.25 * sbar_fontsize_y * specs;
940                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
941                         
942                         for(pl = players.sort_next; pl; pl = pl.sort_next)
943                         {
944                                 if(pl.team != tm.team)
945                                         continue;
946                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
947                                 pos_y += 1.25 * sbar_fontsize_y;
948                                 tmp_y -= 1.25 * sbar_fontsize_y;
949                         }
950                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
951                 }
952                 // rgb := tempvector :)
953                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
954                 pos_y += 3 * sbar_fontsize_y;
955                 specs = 0;
956                 for(pl = players.sort_next; pl; pl = pl.sort_next)
957                 {
958                         if(pl.team != COLOR_SPECTATOR)
959                                 continue;
960                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
961                         pos += '0 1.25 0' * sbar_fontsize_y;
962                         ++specs;
963                 }
964                         
965                 if(specs)
966                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
967         } else {
968                 pos_x = xmin;
969                 for(pl = players.sort_next; pl; pl = pl.sort_next)
970                 {
971                         if(pl.team == COLOR_SPECTATOR)
972                                 continue;
973                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
974                         pos_y += 1.25 * sbar_fontsize_y;
975                         tmp_y -= 1.25 * sbar_fontsize_y;
976                 }
977
978                 // rgb := tempvector :)
979                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
980                 pos_y += 3 * sbar_fontsize_y;
981                 specs = 0;
982                 for(pl = players.sort_next; pl; pl = pl.sort_next)
983                 {
984                         if(pl.team != COLOR_SPECTATOR)
985                                 continue;
986                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
987                         pos += '0 1.25 0' * sbar_fontsize_y;
988                         ++specs;
989                 }
990                         
991                 if(specs)
992                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
993         }
994
995         string str;
996         float tl, fl;
997         str = strcat("playing on ^2", shortmapname, "^7");
998         tl = getstatf(STAT_TIMELIMIT);
999         fl = getstatf(STAT_FRAGLIMIT);
1000         if(gametype == GAME_LMS)
1001         {
1002                 if(tl > 0)
1003                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1004         }
1005         else
1006         {
1007                 if(tl > 0)
1008                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1009                 if(fl > 0)
1010                 {
1011                         if(tl > 0)
1012                                 str = strcat(str, " or");
1013                         if(teamplay)
1014                         {
1015                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1016                                 if(teamscores_label[ts_primary] == "score")
1017                                         str = strcat(str, " points^7");
1018                                 else if(teamscores_label[ts_primary] == "fastest")
1019                                         str = strcat(str, " is beaten^7");
1020                                 else
1021                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1022                         }
1023                         else
1024                         {
1025                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1026                                 if(scores_label[ps_primary] == "score")
1027                                         str = strcat(str, " points^7");
1028                                 else if(scores_label[ps_primary] == "fastest")
1029                                         str = strcat(str, " is beaten^7");
1030                                 else
1031                                         str = strcat(str, " ", scores_label[ps_primary]);
1032                         }
1033                 }
1034         }
1035         
1036
1037         pos_y += 1.2 * sbar_fontsize_y;
1038         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1039         
1040         sbar = sbar_save;
1041         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1042 }
1043
1044 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1045 {
1046         string col;
1047         string timestr;
1048         string cpname;
1049         string lapstr;
1050         lapstr = "";
1051
1052         if(histime == 0) // goal hit
1053         {
1054                 if(mytime > 0)
1055                 {
1056                         timestr = strcat("+", ftos_decimals(+mytime, 1));
1057                         col = "^1";
1058                 }
1059                 else if(mytime == 0)
1060                 {
1061                         timestr = "+0.0";
1062                         col = "^3";
1063                 }
1064                 else
1065                 {
1066                         timestr = strcat("-", ftos_decimals(-mytime, 1));
1067                         col = "^2";
1068                 }
1069
1070                 if(lapdelta > 0)
1071                 {
1072                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1073                         col = "^2";
1074                 }
1075                 else if(lapdelta < 0)
1076                 {
1077                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1078                         col = "^1";
1079                 }
1080         }
1081         else if(histime > 0) // anticipation
1082         {
1083                 if(mytime >= histime)
1084                         timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1085                 else
1086                         timestr = mmsss(histime * 10);
1087                 col = "^3";
1088         }
1089         else
1090                 col = "^7";
1091
1092         if(cp)
1093                 cpname = strcat("Intermediate ", ftos(cp));
1094         else
1095                 cpname = "Finish line";
1096         
1097         if(histime < 0)
1098                 return strcat(col, cpname);
1099         else if(hisname == "")
1100                 return strcat(col, cpname, " (", timestr, ")");
1101         else
1102                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1103 }
1104
1105 void Sbar_Score(float margin)
1106 {
1107         float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, myplace, score;
1108         vector sbar_save, place, timer_color;
1109         entity tm, pl, me;
1110         sbar_save = sbar;
1111         
1112         myteam = GetPlayerColor(player_localentnum - 1);
1113
1114         sbar_y = vid_conheight - (32+12);
1115         sbar_x -= margin;
1116         
1117         place = '-48 -12 0';
1118         if(teamplay)
1119         {
1120                 // Layout:
1121                 //
1122                 //   team1 team3 team4
1123                 //
1124                 //         TEAM2
1125                 //for(i = 0; i < 4; ++i)
1126                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1127                 {
1128                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1129                                 continue;
1130                         // -32*4 = -128
1131                         score = tm.(teamscores[ts_primary]);
1132                         if(tm.team == myteam)
1133                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1134                         else
1135                         {
1136                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1137                                 place_x -= 4*12;
1138                         }
1139                 }
1140         } else {
1141                 // me vector := [team/connected frags id]
1142                 myplace = 0;
1143                 for(me = players.sort_next; me; me = me.sort_next)
1144                 {
1145                         if(me.team != COLOR_SPECTATOR)
1146                                 ++myplace;
1147                         if(me.sv_entnum == player_localentnum - 1)
1148                                 break;
1149                 }
1150                 pl = players;
1151                 if(pl == me)
1152                         pl = pl.sort_next;
1153                 
1154                 if(pl) {
1155                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1156                 } else
1157                         distribution = 0;
1158                 
1159                 if(myplace == 1)
1160                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1161                 else if(myplace == 2)
1162                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1163                 else
1164                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1165
1166                 score = me.(scores[ps_primary]);
1167                 if(distribution >= 0)
1168                 {
1169                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1170                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1171                 } else if(distribution >= -5)
1172                 {
1173                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1174                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1175                 } else {
1176                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1177                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1178                 }
1179         }
1180         
1181         //draw the remaining or elapsed time
1182         timelimit = getstatf(STAT_TIMELIMIT);
1183         if(timelimit > 0)
1184         {
1185                 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1186                 timeleft = ceil(timeleft);
1187                 minutesLeft = floor(timeleft / 60);
1188                 secondsLeft = timeleft - minutesLeft*60;
1189                 
1190                 if(minutesLeft >= 5) {
1191                         timer_color = '1 1 1'; //white
1192                 } else if(minutesLeft >= 1) {
1193                         timer_color = '1 1 0'; //yellow
1194                 } else {
1195                         timer_color = '1 0 0'; //red
1196                 }
1197                 
1198                 if (warmup_stage) {
1199                         timer_color = '1 1 1'; //don't use red or yellow for timer during warmup
1200                 }
1201                 
1202                 if (cvar("sbar_increment_maptime")) {
1203                         if (time < getstatf(STAT_GAMESTARTTIME)) {
1204                                 //while restart is still active, show negative counter
1205                                 minutes = 0;
1206                                 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1207                         } else {
1208                                 float elapsedTime;
1209                                 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1210                                 minutes = floor(elapsedTime / 60);
1211                                 seconds = elapsedTime - minutes*60;
1212                         }
1213                 } else {
1214                         minutes = minutesLeft;
1215                         seconds = secondsLeft;
1216                 }
1217                 
1218                 if(minutesLeft >= 1 || (cvar("sbar_increment_maptime") && minutes >= 1) ) {
1219                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1220                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1221                 }
1222                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1223         } else {
1224                 timer_color = '1 1 1'; //white
1225                 minutes = floor(time / 60);
1226                 seconds = floor(time - minutes*60);
1227                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1228                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1229                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1230         }
1231
1232         if(gametype == GAME_RACE)
1233         {
1234                 drawfont = sbar_bigfont;
1235                 float a;
1236                 vector m;
1237                 string s, forcetime;
1238
1239                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1240
1241                 if(race_checkpointtime)
1242                 {
1243                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1244                         s = "";
1245                         forcetime = "";
1246                         if(a > 0) // just hit a checkpoint?
1247                         {
1248                                 if(race_time && race_previousbesttime)
1249                                         s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1250                                 else
1251                                         s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1252                                 if(race_time)
1253                                         forcetime = mmsss(race_time);
1254                         }
1255                         else
1256                         {
1257                                 if(race_laptime && race_nextbesttime)
1258                                 {
1259                                         a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1260                                         if(a > 0) // next one?
1261                                         {
1262                                                 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1263                                         }
1264                                 }
1265                         }
1266
1267                         if(s != "" && a > 0)
1268                         {
1269                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1270                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1271                         }
1272
1273                         if(forcetime != "")
1274                         {
1275                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1276                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1277                         }
1278                         else
1279                                 a = 1;
1280
1281                         if(race_laptime)
1282                         {
1283                                 s = mmsss(10*(time - race_laptime));
1284                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1285                         }
1286                 }
1287                 else
1288                 {
1289                         if(race_mycheckpointtime)
1290                         {
1291                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1292                                 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1293                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1294                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1295                         }
1296                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1297                         {
1298                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1299                                 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1300                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1301                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1302                         }
1303                 }
1304
1305                 drawfont = sbar_font;
1306         }
1307
1308         sbar = sbar_save;
1309 }
1310
1311 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1312 {
1313         float x, score;
1314         pos_x += 72;
1315         
1316         if(teamplay)
1317                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1318         else
1319                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1320         x = pos_x;
1321         pos_x += 5*8;
1322         score = pl.(scores[ps_primary]);
1323         pos_x -= stringwidth(ftos(score), FALSE)*8;
1324         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1325         pos_x = x;
1326         if(is_self)
1327         {
1328                 pos_x += 48;
1329                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1330                 pos_x += 8;
1331         } else
1332                 pos_x += 56;
1333         drawcolorcodedstring(pos, GetPlayerName(pl.sv_entnum), '8 8 0', 1, 0);
1334 }
1335
1336 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1337 {
1338         float x;
1339         pos_x += 72;
1340         
1341         if(teamplay)
1342                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1343         else
1344                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1345         x = pos_x;
1346         pos_x += 5*8;
1347         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1348         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1349         pos_x = x;
1350         if(is_self)
1351         {
1352                 pos_x += 48;
1353                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1354                 pos_x += 8;
1355         } else
1356                 pos_x += 56;
1357         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1358 }
1359
1360 void Sbar_MiniDeathmatchOverlay(vector pos)
1361 {
1362         float numlines, up, down, score;
1363         entity me, tm, pl;
1364         float miniscoreboard_size;
1365         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1366         
1367         if(miniscoreboard_size == 0)
1368                 return;
1369         pos_y = vid_conheight - 8;
1370         
1371         if(miniscoreboard_size < 0)
1372                 numlines = (vid_conheight - sbar_y + 7) / 8;
1373         else
1374                 numlines = miniscoreboard_size;
1375
1376         // give up if there isn't enough room
1377         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1378                 return;
1379
1380         // me vector := [team/connected frags id]
1381         for(me = players.sort_next; me; me = me.sort_next)
1382         {
1383                 if(me.sv_entnum == player_localentnum - 1)
1384                         break;
1385         }
1386
1387         if(teamplay)
1388                 numlines -= numteams;
1389
1390         // figure out how many players above and below we can show
1391         up = floor(numlines/2);
1392         down = up;
1393         if((up + down) > numlines)
1394                 down = numlines - up;
1395
1396         // render bottom-up
1397         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1398         {
1399                 if(pl.team == COLOR_SPECTATOR)
1400                         continue;
1401                 Sbar_MiniscoreItem(pos, pl, false);
1402                 pos_y -= 9;
1403                 --down;
1404         }
1405         Sbar_MiniscoreItem(pos, me, true);
1406         pos_y -= 9;
1407         up += down; // if there weren't enough lines below... add them
1408         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1409         {
1410                 if(pl.team == COLOR_SPECTATOR)
1411                         continue;
1412                 Sbar_MiniscoreItem(pos, pl, false);
1413                 pos_y -= 9;
1414                 --up;
1415         }
1416
1417         if(teamplay)
1418         {
1419                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1420                 for(; tm; tm = tm.sort_prev)
1421                 {
1422                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1423                                 continue;
1424                         score = tm.(teamscores[ts_primary]);
1425                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1426                         pos_y -= 9;
1427                 }
1428         }
1429 }
1430
1431 float Sbar_WouldDrawScoreboard ()
1432 {
1433         if (sb_showscores)
1434                 return 1;
1435         else if (intermission == 1)
1436                 return 1;
1437         else if (intermission == 2)
1438                 return 1;
1439         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1440                 return 1;
1441         else if(sb_showscores_force)
1442                 return 1;
1443         return 0;
1444 }
1445
1446 void CSQC_Strength_Timer() {
1447         float stat_items, dt;
1448         stat_items = getstati(STAT_ITEMS);
1449         if not(stat_items & IT_STRENGTH)
1450                 if not(stat_items & IT_INVINCIBLE)
1451                         return;
1452         
1453         if (getstati(STAT_HEALTH) <= 0)
1454                 return;
1455         
1456         vector pos, picsize, number_position;
1457         float strength_time, invincibility_time, countdown_fontsize;
1458
1459         picsize = '40 40 0';
1460         countdown_fontsize = 22;
1461         
1462         //element will be positioned on the right side of the screen:
1463         pos_x = vid_conwidth - picsize_x - 10; //margin 10 from right border
1464         number_position_x = pos_x - 5/*margin to the left from image*/ - countdown_fontsize*2/*width of text*/;
1465         
1466         pos_y = 180;
1467         number_position_y = pos_y;
1468         
1469         //now calculate the values Sbar_DrawXNum() will be called with:
1470         number_position_x = number_position_x - sbar_x; //relative to sbar coordinates
1471         number_position_y = number_position_y - sbar_y; //relative to sbar coordinates
1472         number_position_y += 10; //center number vertically to the icon
1473         
1474         pos_z = number_position_z = 0;
1475         
1476         //strength
1477         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1478         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1479
1480         if (strength_time) {
1481                 dt = strength_time - time;
1482                 if(dt > 0)
1483                 {
1484                         if(dt < 5)
1485                         {
1486                                 drawpic_expanding_two(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1487                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1488                         }
1489                         else
1490                         {
1491                                 drawpic(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1492                         }
1493                         Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1494                 }
1495         }
1496         
1497         //add some margin to the invincibility icon
1498         pos_y             += picsize_y + 10;
1499         number_position_y += picsize_y + 10;
1500
1501         //invincibility
1502         if (invincibility_time) {
1503                 dt = invincibility_time - time;
1504                 if(dt > 0)
1505                 {
1506                         if(dt < 5)
1507                         {
1508                                 drawpic_expanding_two(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1509                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1510                         }
1511                         else
1512                         {
1513                                 drawpic(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1514                         }
1515                         Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1516                 }
1517         }
1518 }
1519
1520 #define CENTERPRINT_MAX_LINES 30
1521 string centerprint_messages[CENTERPRINT_MAX_LINES]; 
1522 float centerprint_width[CENTERPRINT_MAX_LINES]; 
1523 vector centerprint_start;
1524 float centerprint_expire;
1525 float centerprint_num;
1526 float centerprint_offset_hint;
1527 vector centerprint_fontsize;
1528
1529 void centerprint(string strMessage)
1530 {
1531         float i, j, n, hcount;
1532         string s;
1533
1534         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1535
1536         centerprint_expire = max(centerprint_expire, time); // if any of the returns happens, this message will fade out
1537         
1538         if(strMessage == "")
1539                 return;
1540
1541         // strip trailing newlines
1542         j = strlen(strMessage) - 1;
1543         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1544                 j = j - 1;
1545         strMessage = substring(strMessage, 0, j + 1);
1546         
1547         if(strMessage == "")
1548                 return;
1549
1550         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1551         j = 0;
1552         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1553                 j = j + 1;
1554         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1555         centerprint_offset_hint = j;
1556
1557         if(strMessage == "")
1558                 return;
1559
1560         // if we get here, we have a message. Initialize its height.
1561         centerprint_num = 0;
1562         
1563         n = tokenizebyseparator(strMessage, "\n");
1564         i = hcount = 0;
1565         for(j = 0; j < n; ++j)
1566         {
1567                 getWrappedLine_remaining = argv(j);
1568                 while(getWrappedLine_remaining)
1569                 {
1570                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1571                         if(centerprint_messages[i])
1572                                 strunzone(centerprint_messages[i]);
1573                         centerprint_messages[i] = strzone(s);
1574                         centerprint_width[i] = stringwidth(s, TRUE);
1575                         ++i;
1576
1577                         // half height for empty lines looks better
1578                         if(s == "")
1579                                 hcount += 0.5;
1580                         else
1581                                 hcount += 1;
1582
1583                         if(i >= CENTERPRINT_MAX_LINES)
1584                                 break;
1585                 }
1586         }
1587
1588         float h, havail;
1589         h = centerprint_fontsize_y*hcount;
1590
1591         havail = vid_conheight;
1592         if(cvar("con_chatpos") < 0)
1593                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1594
1595         centerprint_start_x = 0;
1596
1597 #if 0
1598         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1599
1600         // here, the centerprint would cover the crosshair. REALLY BAD.
1601         forbiddenmin = vid_conheight * 0.5 - h - 16;
1602         forbiddenmax = vid_conheight * 0.5 + 16;
1603
1604         allowedmin = scoreboard_bottom;
1605         allowedmax = havail - h;
1606         preferred = (havail - h)/2;
1607
1608
1609         // possible orderings (total: 4! / 4 = 6)
1610         //  allowedmin allowedmax forbiddenmin forbiddenmax
1611         //  forbiddenmin forbiddenmax allowedmin allowedmax
1612         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1613         {
1614                 // forbidden doesn't matter in this case
1615                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1616         }
1617         //  allowedmin forbiddenmin allowedmax forbiddenmax
1618         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1619         {
1620                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1621         }
1622         //  allowedmin forbiddenmin forbiddenmax allowedmax
1623         else if(allowedmin < forbiddenmin)
1624         {
1625                 // make sure the forbidden zone is not covered
1626                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1627                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1628                 else
1629                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1630         }
1631         //  forbiddenmin allowedmin allowedmax forbiddenmax
1632         else if(allowedmax < forbiddenmax)
1633         {
1634                 // it's better to leave the allowed zone (overlap with scoreboard) than
1635                 // to cover the forbidden zone (crosshair)
1636                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1637                         centerprint_start_y = forbiddenmax;
1638                 else
1639                         centerprint_start_y = forbiddenmin;
1640         }
1641         //  forbiddenmin allowedmin forbiddenmax allowedmax
1642         else
1643         {
1644                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1645         }
1646 #else
1647         centerprint_start_y =
1648                 min(
1649                         max(
1650                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1651                                 (havail - h)/2
1652                         ),
1653                         havail - h
1654                 );
1655 #endif
1656
1657         centerprint_num = i;
1658         centerprint_expire = time + cvar("scr_centertime");
1659 }
1660
1661 void Sbar_DrawCenterPrint (void)
1662 {
1663         float i;
1664         vector pos;
1665         string ts;
1666         float a;
1667
1668         //if(time > centerprint_expire)
1669         //      return;
1670         
1671         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1672         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1673         //sz = 1.2 / (a + 0.2);
1674
1675         if(a <= 0)
1676                 return;
1677         
1678         pos = centerprint_start;
1679         for (i=0; i<centerprint_num; i = i + 1)
1680         {
1681                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1682                 ts = centerprint_messages[i];
1683                 if (ts != "")
1684                 {
1685                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1686                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1687                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1688                         pos_y = pos_y + centerprint_fontsize_y;
1689                 }
1690                 else
1691                         // half height for empty lines looks better
1692                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1693         }
1694 }
1695
1696 vector Sbar_DrawNoteLine(vector offset, string s)
1697 {
1698         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1699         drawcolorcodedstring(
1700                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1701                 s,
1702                 sbar_fontsize,
1703                 sbar_alpha_fg,
1704                 0
1705         );
1706         return offset + sbar_fontsize_y * '0 1 0';
1707 }
1708
1709 void Sbar_DrawPressedKeys(void)
1710 {
1711         vector pos, bgsize;
1712         float center_y;
1713         float pressedkeys;
1714         
1715         pos = stov(cvar_string("cl_showpressedkeys_position"));
1716
1717         bgsize = '126 75 0';
1718
1719         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1720             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1721         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1722         
1723         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1724         drawpic(pos + '-15   -6   0', "gfx/keys/key_bg.tga",           bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1725         drawpic(pos + ' 83.5  9   0', "gfx/keys/key_crouch.tga",   ' 24 24 0', '1 1 1', .5 * ((pressedkeys & KEY_CROUCH) + 1), DRAWFLAG_NORMAL);
1726         drawpic(pos + ' 32   -1.5 0', "gfx/keys/key_forward.tga",  ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_FORWARD) + 1), DRAWFLAG_NORMAL);
1727         drawpic(pos + '-11.5  9   0', "gfx/keys/key_jump.tga",     ' 24 24 0', '1 1 1', .5 * ((pressedkeys & KEY_JUMP) + 1), DRAWFLAG_NORMAL);
1728         drawpic(pos + ' -1   32   0', "gfx/keys/key_left.tga",     ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_LEFT) + 1), DRAWFLAG_NORMAL);
1729         drawpic(pos + ' 32   32   0', "gfx/keys/key_backward.tga", ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_BACKWARD) + 1), DRAWFLAG_NORMAL);
1730         drawpic(pos + ' 65   32   0', "gfx/keys/key_right.tga",    ' 32 32 0', '1 1 1', .5 * ((pressedkeys & KEY_RIGHT) + 1), DRAWFLAG_NORMAL);
1731 }
1732
1733 void Sbar_Draw (void)
1734 {
1735         float i;
1736         float x, fade;
1737         float stat_items, stat_weapons;
1738         vector o; o = '1 0 0' * vid_conwidth;
1739         string s;
1740
1741         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
1742         
1743         if(spectatee_status)
1744         {
1745                 if(spectatee_status == -1)
1746                         s = "^1Observing";
1747                 else
1748                         s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
1749                 o = Sbar_DrawNoteLine(o, s);
1750
1751                 if(spectatee_status == -1)
1752                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1753                 else
1754                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1755                 o = Sbar_DrawNoteLine(o, s);
1756
1757                 if(spectatee_status == -1)
1758                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1759                 else
1760                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1761                 o = Sbar_DrawNoteLine(o, s);
1762
1763                 if(gametype == GAME_ARENA)
1764                         s = "^1Wait for your turn to join";
1765                 else if(gametype == GAME_LMS)
1766                 {
1767                         entity sk;
1768                         sk = playerslots[player_localentnum - 1];
1769                         if(sk.(scores[ps_primary]) >= 666)
1770                                 s = "^1Match has already begun";
1771                         else if(sk.(scores[ps_primary]) > 0)
1772                                 s = "^1You have no more lives left";
1773                         else
1774                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1775                 }
1776                 else
1777                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1778                 o = Sbar_DrawNoteLine(o, s);
1779                 
1780                 //show restart countdown:
1781                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1782                         float countdown;
1783                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
1784                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1785                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1786                         o = Sbar_DrawNoteLine(o, s);
1787                 }
1788         }
1789         if(warmup_stage)
1790         {
1791                 s = "^2Currently in ^1warmup^2 stage!";
1792                 o = Sbar_DrawNoteLine(o, s);
1793         }
1794
1795         // move more important stuff more to the middle so its more visible
1796         o_y = vid_conheight * 0.66;
1797
1798         string blinkcolor;
1799         if(mod(time, 1) >= 0.5)
1800                 blinkcolor = "^1";
1801         else
1802                 blinkcolor = "^3";
1803
1804         if(ready_waiting)
1805         {
1806                 if(ready_waiting_for_me)
1807                 {
1808                         if(warmup_stage) 
1809                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1810                         else
1811                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1812                 }
1813                 else
1814                 {
1815                         if(warmup_stage) 
1816                                 s = strcat("^2Waiting for others to ready up to end warmup...");
1817                         else
1818                                 s = strcat("^2Waiting for others to ready up...");
1819                 }
1820                 o = Sbar_DrawNoteLine(o, s);
1821         }
1822         else if(warmup_stage) 
1823         {
1824                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1825                 o = Sbar_DrawNoteLine(o, s);
1826         }
1827         if(vote_waiting)
1828         {
1829                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
1830                 o = Sbar_DrawNoteLine(o, s);
1831
1832                 if(vote_waiting_for_me)
1833                 {
1834                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
1835                         o = Sbar_DrawNoteLine(o, s);
1836
1837                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
1838                         o = Sbar_DrawNoteLine(o, s);
1839
1840                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
1841                         o = Sbar_DrawNoteLine(o, s);
1842                 }
1843                 else
1844                 {
1845                         s = strcat("^2Waiting for others to vote...");
1846                         o = Sbar_DrawNoteLine(o, s);
1847                 }
1848         }
1849         if(teamplay)
1850         {
1851                 entity tm;
1852                 float ts_min, ts_max;
1853                 tm = teams.sort_next;
1854                 if (tm)
1855                 {
1856                         for(; tm.sort_next; tm = tm.sort_next)
1857                         {
1858                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1859                                         continue;
1860                                 if(!ts_min) ts_min = tm.team_size;
1861                                 else ts_min = min(ts_min, tm.team_size);
1862                                 if(!ts_max) ts_max = tm.team_size;
1863                                 else ts_max = max(ts_max, tm.team_size);
1864                         }
1865                         if ((ts_max - ts_min) > 1)
1866                         {
1867                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1868                                 tm = GetTeam(myteam, false);
1869                                 if (tm)
1870                                 if (tm.team != COLOR_SPECTATOR)
1871                                 if (tm.team_size == ts_max)
1872                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1873
1874                                 o = Sbar_DrawNoteLine(o, s);
1875                         }
1876                 }
1877         }
1878
1879         //Sbar_SortFrags();
1880         Sbar_UpdatePlayerTeams();
1881
1882         sb_lines = 24;
1883
1884         if (sb_showscores)
1885         {
1886                 Sbar_DrawScoreboard();
1887                 Sbar_DrawCenterPrint();
1888         }
1889         else if (intermission == 1)
1890         {
1891                 Sbar_DrawScoreboard();
1892                 Sbar_DrawCenterPrint();
1893                 return;
1894         }
1895         else if (intermission == 2)
1896         {
1897                 Sbar_FinaleOverlay();
1898                 Sbar_DrawCenterPrint();
1899         }
1900         else
1901         {
1902                 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1903                 {
1904                         sbar_x = (vid_conwidth - 640.0)*0.5;
1905                         sbar_y = vid_conheight - 47;
1906                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1907                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1908                         Sbar_DrawScoreboard ();
1909                 }
1910                 else
1911                 {
1912                         if (sb_lines && sbar_hudselector == 1)
1913                         {
1914                                 stat_items = getstati(STAT_ITEMS);
1915                                 stat_weapons = getstati(STAT_WEAPONS);
1916
1917                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1918                                 sbar_y = vid_conheight - 24.0 - 16.0;
1919                                 sbar_z = 0;
1920                         
1921                                 fade = 3.2 - 2 * (time - weapontime);
1922                                 fade = bound(0.7, fade, 1);
1923
1924                                 x = 1.0;
1925                                 Sbar_DrawWeapon_Clear();
1926                                 for(i = 1; i <= 24; ++i)
1927                                 {
1928                                         if(weaponimpulse[i-1] >= 0)
1929                                         if(stat_weapons & x)
1930                                         {
1931                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1932                                         }
1933                                         x *= 2;
1934                                 }
1935
1936                                 // armor
1937                                 x = getstati(STAT_ARMOR);
1938                                 if (x > 0)
1939                                 {
1940                                         // "gfx/sb_armor"
1941                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1942                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1943                                         if(x > 200)
1944                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1945                                         else if(x > 100)
1946                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1947                                         else if(x > 50)
1948                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1949                                         else if(x > 25)
1950                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1951                                         else
1952                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1953                                 }
1954
1955                                 // health
1956                                 x = getstati(STAT_HEALTH);
1957                                 if (x != 0)
1958                                 {
1959                                         // "gfx/sb_health"
1960                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1961                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1962                                         if(x > 200)
1963                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1964                                         else if(x > 100)
1965                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1966                                         else if(x > 50)
1967                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1968                                         else if(x > 25)
1969                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1970                                         else
1971                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1972                                 }
1973
1974                                 // ammo
1975                                 x = getstati(STAT_AMMO);
1976                                 if ((stat_items & IT_AMMO) || x != 0)
1977                                 {
1978                                         if (stat_items & IT_SHELLS)
1979                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1980                                         else if (stat_items & IT_NAILS)
1981                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1982                                         else if (stat_items & IT_ROCKETS)
1983                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1984                                         else if (stat_items & IT_CELLS)
1985                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1986                                         if(x > 10)
1987                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1988                                         else
1989                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1990                                 }
1991
1992                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1993                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1994                                 if (sbar_x > 0)
1995                                         Sbar_Score(16);
1996                                 // The margin can be at most 8 to support 640x480 console size:
1997                                 //   320 + 2 * (144 + 16) = 640
1998                         }
1999                         else if (sb_lines)
2000                         {
2001                         
2002                                 stat_items = getstati(STAT_ITEMS);
2003                                 stat_weapons = getstati(STAT_WEAPONS);
2004                         
2005                                 sbar_x = (vid_conwidth - 640.0)*0.5;
2006                                 sbar_y = vid_conheight - 47;
2007                                 sbar_z = 0;
2008
2009                                 fade = 3 - 2 * (time - weapontime);
2010
2011                                 x = 1.0;
2012                                 Sbar_DrawWeapon_Clear();
2013                                 for(i = 1; i <= 24; ++i)
2014                                 {
2015                                         if(weaponimpulse[i-1] >= 0)
2016                                         if(stat_weapons & x)
2017                                         {
2018                                                 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
2019                                         }
2020                                         x *= 2;
2021                                 }
2022
2023                                 if (sb_lines > 24)
2024                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2025                                 else
2026                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2027
2028                                 // armor
2029                                 // (340-3*24) = 268
2030                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
2031
2032                                 // health
2033                                 // (154-3*24) = 82
2034                                 x = getstati(STAT_HEALTH);
2035                                 if(x > 100)
2036                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
2037                                 else if(x <= 25 && time - floor(time) > 0.5)
2038                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2039                                 else
2040                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2041
2042                                 x = getstati(STAT_AMMO);
2043                                 if ((stat_items & IT_AMMO) || x != 0)
2044                                 {
2045                                         // (519-3*24) = 447
2046                                         if (stat_items & IT_SHELLS)
2047                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2048                                         else if (stat_items & IT_NAILS)
2049                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2050                                         else if (stat_items & IT_ROCKETS)
2051                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2052                                         else if (stat_items & IT_CELLS)
2053                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2054                                         if(x > 10)
2055                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2056                                         else
2057                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2058                                 }
2059
2060                                 if (sb_lines > 24)
2061                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
2062
2063                                 if (sbar_x + 600 + 160 <= vid_conwidth)
2064                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
2065
2066                                 if (sbar_x > 0)
2067                                         Sbar_Score(-16);
2068                                 // Because:
2069                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
2070                                 //   pixels when there are four teams...
2071                                 //   Nexuiz by default sets vid_conwidth to 800... makes
2072                                 //   sbar_x == 80...
2073                                 //   so we need to shift it by 64 pixels to the right to fit
2074                                 //   BUT: then it overlaps with the image that gets drawn
2075                                 //   for viewsize 100! Therefore, just account for 3 teams,
2076                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
2077                                 //   to the right!
2078                         }
2079                         
2080                         //show strength/invincibility ICON and timer:
2081                         CSQC_Strength_Timer();
2082
2083                         if(gametype == GAME_KEYHUNT)
2084                         {
2085                                 CSQC_kh_hud();
2086                         } else if(gametype == GAME_CTF)
2087                         {
2088                                 CSQC_ctf_hud();
2089                         }
2090                 }
2091                 Sbar_DrawCenterPrint();
2092         }
2093 }
2094
2095 void CSQC_ctf_hud(void)
2096 {
2097         // cvar("sbar_flagstatus_right") move the flag icons right
2098         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
2099         float redflag, blueflag;
2100         float stat_items;
2101         vector pos;
2102         
2103         stat_items = getstati(STAT_ITEMS);
2104         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2105         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2106
2107         /**
2108          * FTEQCC BUG!
2109          * For some reason now not even THAT works there...
2110          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
2111          **
2112          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
2113          ** Should try those later:
2114          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
2115          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
2116          */
2117         
2118         if(cvar("sbar_flagstatus_right"))
2119                 pos_x = vid_conwidth - 10 - sbar_x - 64;
2120         else
2121                 pos_x = 10 - sbar_x;
2122         
2123         pos_z = 0;
2124
2125         if(sbar_hudselector == 1)
2126                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
2127         else
2128                 pos_y = -117;
2129
2130         pos += sbar;
2131
2132         switch(redflag)
2133         {
2134         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2135         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2136         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2137         default:
2138                 if(stat_items & IT_CTF_SHIELDED)
2139                         if(myteam == COLOR_TEAM2)
2140                                 drawpic(pos, "gfx/sb_flag_red_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2141         }
2142
2143         pos_y -= 64;
2144         
2145         switch(blueflag)
2146         {
2147         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2148         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2149         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2150         default:
2151                 if(stat_items & IT_CTF_SHIELDED)
2152                         if(myteam == COLOR_TEAM1)
2153                                 drawpic(pos, "gfx/sb_flag_blue_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2154         }
2155 }