]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/client/sbar.qc
removed a debug print, and some out-dated commented-out stuff
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 vector sbar_fontsize;
10 float sbar_alpha_fg;
11 float sbar_hudselector;
12 /*
13 entity sortedPlayers;
14 entity sortedTeams;
15
16 .float sb_frags;
17 .float sb_team;
18 .float sb_player;
19 .float sb_caps;
20 */
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
23
24 entity team1, team2, team3, team4, teamspec;
25
26 void CSQC_kh_hud();
27 void CSQC_ctf_hud();
28 void MapVote_Draw();
29 void Sbar_FinaleOverlay()
30 {
31         /*vector pos;
32         pos_x = (vid_conwidth - 1)/2;
33         pos_y = 16;
34         pos_z = 0;*/
35         
36         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
37         
38         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
39         MapVote_Draw();
40 }
41
42 void Sbar_DrawWeapon(float nr, float fade, float active)
43 {
44         vector pos, vsize, color;
45         float value;
46         
47         value = (active) ? 1 : 0.6;
48         color_x = color_y = color_z = value;
49         
50         if(sbar_hudselector == 1)
51         {
52                 // width = 300, height = 100
53                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
54                 
55                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56                 pos_y = (vid_conheight - w_height);
57                 pos_z = 0;
58                 vsize_x = w_width;
59                 vsize_y = w_height;
60                 vsize_z = 0;
61                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
62                 pos_x += w_space;
63                 pos_y += w_space;
64                 vsize_x = font_size;
65                 vsize_y = font_size;
66                 vsize_z = 0;
67                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
68
69         }
70         else
71         {
72                 // width = 300, height = 100
73                 const float w2_width = 300, w2_height = 100, w2_space = 10;
74                 const float w2_scale = 0.4;
75
76                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
78                 pos_z = 0;
79                 vsize_x = w2_width * w2_scale;
80                 vsize_y = w2_height * w2_scale;
81                 vsize_z = 0;
82                 
83                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84         }
85 }
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
87 {
88         float l, i;
89         string str, tmp;
90         float minus;
91         vector vsize;
92
93         vsize_x = vsize_y = lettersize;
94         vsize_z = 0;
95
96         if(num < 0)
97         {
98                 minus = true;
99                 num = -num;
100                 pos_x -= lettersize;
101         } else
102                 minus = false;
103         
104         if(digits < 0)
105         {
106                 tmp = ftos(num);
107                 digits = -digits;
108                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
109         } else
110                 str = ftos(num);
111         
112         l = strlen(str);
113
114         if(l > digits)
115         {
116                 str = substring(str, l-digits, 999);
117                 l = strlen(str);
118         } else if(l < digits)
119                 pos_x += (digits-l) * lettersize;
120
121         if(minus)
122         {
123                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
124                 pos_x += lettersize;
125         }
126
127         for(i = 0; i < l; ++i)
128         {
129                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
130                 pos_x += lettersize;
131         }
132 }
133
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
136 {
137         float i, f, primary_prio, secondary_prio;
138
139         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140         for(i = 0; i < MAX_SCORE; ++i)
141         {
142                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ps_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ps_secondary = i;
147         }
148         if(ps_secondary == -1)
149                 ps_secondary = ps_primary;
150         
151         for(i = 0; i < MAX_TEAMSCORE; ++i)
152         {
153                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154                 if(f == SFL_SORT_PRIO_PRIMARY)
155                         ts_primary = i;
156                 if(f == SFL_SORT_PRIO_SECONDARY)
157                         ts_secondary = i;
158         }
159         if(ts_secondary == -1)
160                 ts_secondary = ts_primary;
161
162         Cmd_Sbar_SetFields(0);
163 }
164
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
167 {
168         float Team;
169         entity pl, tmp;
170         float num;
171
172         num = 0;
173         for(pl = players.sort_next; pl; pl = pl.sort_next)
174         {
175                 num += 1;
176                 Team = GetPlayerColor(pl.sv_entnum);
177                 if(pl.team != Team)
178                 {
179                         tmp = GetTeam(pl.team, false);
180                         tmp.team_size -= 1;
181                         tmp = GetTeam(Team, true);
182                         tmp.team_size += 1;
183                         
184                         pl.team = Team;
185
186                         tmp = pl.sort_prev;
187                         Sbar_UpdatePlayerPos(pl);
188                         if(tmp)
189                                 pl = tmp;
190                         else
191                                 pl = players.sort_next;
192                 }
193         }
194         //print(strcat("PNUM: ", ftos(num), "\n"));
195 }
196
197 float Sbar_ComparePlayerScores(entity left, entity right)
198 {
199         float vl, vr;
200         vl = GetPlayerColor(left.sv_entnum);
201         vr = GetPlayerColor(right.sv_entnum);
202         
203         if(vl > vr)
204                 return true;
205         if(vl < vr)
206                 return false;
207
208         vl = left.scores[ps_primary];
209         vr = right.scores[ps_primary];
210         if(vl > vr)
211                 return IS_INCREASING(scores_flags[ps_primary]);
212         if(vl < vr)
213                 return IS_DECREASING(scores_flags[ps_primary]);
214         
215         vl = left.scores[ps_secondary];
216         vr = right.scores[ps_secondary];
217         if(vl > vr)
218                 return IS_INCREASING(scores_flags[ps_secondary]);
219         if(vl < vr)
220                 return IS_DECREASING(scores_flags[ps_secondary]);
221         
222         return false;
223 }
224
225 void Sbar_UpdatePlayerPos(entity player)
226 {
227         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
228         {
229                 SORT_SWAP(player, other);
230         }
231         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
232         {
233                 SORT_SWAP(other, player);
234         }
235 }
236
237 float Sbar_CompareTeamScores(entity left, entity right)
238 {
239         float vl, vr;
240
241         if(left.team == COLOR_SPECTATOR)
242                 return 1;
243         if(right.team == COLOR_SPECTATOR)
244                 return 0;
245         
246         vl = left.teamscores[ts_primary];
247         vr = right.teamscores[ts_primary];
248         if(vl > vr)
249                 return IS_INCREASING(teamscores_flags[ts_primary]);
250         if(vl < vr)
251                 return IS_DECREASING(teamscores_flags[ts_primary]);
252         
253         vl = left.teamscores[ts_secondary];
254         vr = right.teamscores[ts_secondary];
255         if(vl > vr)
256                 return IS_INCREASING(teamscores_flags[ts_secondary]);
257         if(vl < vr)
258                 return IS_DECREASING(teamscores_flags[ts_secondary]);
259
260         return false;
261 }
262
263 void Sbar_UpdateTeamPos(entity Team)
264 {
265         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
266         {
267                 SORT_SWAP(Team, other);
268         }
269         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
270         {
271                 SORT_SWAP(other, Team);
272         }
273 }
274
275 void Cmd_Sbar_Help(float argc)
276 {
277         print("You can modify the scoreboard using the\n");
278         print("^3|---------------------------------------------------------------|\n");
279         print("^1 TO BE DONE\n");
280         print("Usage:\n");
281         print("^2sbar_columns_set default\n");
282         print("^2sbar_columns_set ^7filed1 field2 ...\n");
283         print("The following field names are recognized (case INsensitive):\n");
284         print("You can use a ^3|^7 to start the right-aligned fields.\n");
285         
286         print("^3name^7 or ^3nick^7             Name of a player\n");
287         print("^3ping^7                     Ping time\n\n");
288         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
289         print("                         The kill-death ratio\n");
290
291         print("Before a field you can put a + or - sign, then a comma separated list\n");
292         print("of game types, then a slash, to make the field show up only in these\n");
293         print("or in all but these game types.\n");
294
295         local float i;
296         print("Additional columns:\n");
297         for(i = 0; i < MAX_SCORE; ++i)
298         {
299                 if(scores_label[i] != "")
300                         print(strcat(scores_label[i], "\n"));
301         }
302 }
303
304 #define MIN_NAMELEN 24
305 #define MAX_NAMELEN 24
306
307 string Sbar_DefaultColumnLayout()
308 {
309         return "ping name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
310 }
311
312 void Cmd_Sbar_SetFields(float argc)
313 {
314         float i, j, slash;
315         string str, pattern, subpattern;
316         float digit;
317         float have_name, have_primary, have_secondary, have_separator;
318         float missing;
319
320         // TODO: re enable with gametype dependant cvars?
321         if(argc < 2) // no arguments provided
322                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
323
324         if(argc < 2)
325                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
326
327         if(argc == 2)
328         {
329                 if(argv(1) == "default")
330                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
331                 else if(argv(1) == "all")
332                 {
333                         string s;
334                         s = "ping name |";
335                         for(i = 0; i < MAX_SCORE; ++i)
336                         {
337                                 if(i != ps_primary)
338                                 if(i != ps_secondary)
339                                 if(scores_label[i] != "")
340                                         s = strcat(s, " ", scores_label[i]);
341                         }
342                         if(ps_secondary != ps_primary)
343                                 s = strcat(s, " ", scores_label[ps_secondary]);
344                         s = strcat(s, " ", scores_label[ps_primary]);
345                         argc = tokenizebyseparator(strcat("x ", s), " ");
346                 }
347         }
348                 
349         
350         argc = min(MAX_SBAR_FIELDS, argc);
351         sbar_num_fields = 0;
352
353         drawfont = sbar_font;
354         digit = stringwidth("0123456789", FALSE) / 10;
355
356         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
357
358         argc = min(argc-1, MAX_SBAR_FIELDS-1);
359         for(i = 0; i < argc; ++i)
360         {
361                 str = argv(i+1);
362
363                 slash = strstrofs(str, "/", 0);
364                 if(slash >= 0)
365                 {
366                         pattern = substring(str, 0, slash);
367                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
368
369                         if(substring(pattern, 0, 1) == "-")
370                         {
371                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
372                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
373                                         continue;
374                         }
375                         else
376                         {
377                                 if(substring(pattern, 0, 1) == "+")
378                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
379                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
380                                         continue;
381                         }
382                 }
383
384                 strunzone(sbar_title[sbar_num_fields]);
385                 sbar_title[sbar_num_fields] = strzone(str);
386                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
387                 str = strtolower(str);
388
389                 if(str == "ping") {
390                         sbar_field[sbar_num_fields] = SP_PING;
391                 } else if(str == "name" || str == "nick") {
392                         sbar_field[sbar_num_fields] = SP_NAME;
393                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
394                         have_name = 1;
395                 } else if(str == "|") {
396                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
397                         have_separator = 1;
398                 } else {
399                         for(j = 0; j < MAX_SCORE; ++j)
400                                 if(str == strtolower(scores_label[j]))
401                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
402 :notfound
403                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
404                         continue;
405 :found
406                         sbar_field[sbar_num_fields] = j;
407                         if(j == ps_primary)
408                                 have_primary = 1;
409                         if(j == ps_secondary)
410                                 have_secondary = 1;
411                 }
412                 ++sbar_num_fields;
413         }
414
415         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
416                 have_primary = 1;
417         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
418                 have_secondary = 1;
419         if(ps_primary == ps_secondary)
420                 have_secondary = 1;
421         missing = !have_primary + !have_secondary + !have_separator + !have_name;
422
423         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
424         {
425                 if(!have_name)
426                 {
427                         strunzone(sbar_title[sbar_num_fields]);
428                         for(i = sbar_num_fields; i > 0; --i)
429                         {
430                                 sbar_title[i] = sbar_title[i-1];
431                                 sbar_size[i] = sbar_size[i-1];
432                                 sbar_field[i] = sbar_field[i-1];
433                         }
434                         sbar_title[0] = strzone("name");
435                         sbar_field[0] = SP_NAME;
436                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
437                         ++sbar_num_fields;
438                         print("fixed missing field 'name'\n");
439
440                         if(!have_separator)
441                         {
442                                 strunzone(sbar_title[sbar_num_fields]);
443                                 for(i = sbar_num_fields; i > 1; --i)
444                                 {
445                                         sbar_title[i] = sbar_title[i-1];
446                                         sbar_size[i] = sbar_size[i-1];
447                                         sbar_field[i] = sbar_field[i-1];
448                                 }
449                                 sbar_title[1] = strzone("|");
450                                 sbar_field[1] = SP_SEPARATOR;
451                                 sbar_size[1] = stringwidth("|", FALSE);
452                                 ++sbar_num_fields;
453                                 print("fixed missing field '|'\n");
454                         }
455                 }
456                 else if(!have_separator)
457                 {
458                         strunzone(sbar_title[sbar_num_fields]);
459                         sbar_title[sbar_num_fields] = strzone("|");
460                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
461                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
462                         ++sbar_num_fields;
463                         print("fixed missing field '|'\n");
464                 }
465
466                 if(!have_secondary)
467                 {
468                         strunzone(sbar_title[sbar_num_fields]);
469                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
470                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
471                         sbar_field[sbar_num_fields] = ps_secondary;
472                         ++sbar_num_fields;
473                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
474                 }
475
476                 if(!have_primary)
477                 {
478                         strunzone(sbar_title[sbar_num_fields]);
479                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
480                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
481                         sbar_field[sbar_num_fields] = ps_primary;
482                         ++sbar_num_fields;
483                         print("fixed missing field '", scores_label[ps_primary], "'\n");
484                 }
485         }
486
487         sbar_field[sbar_num_fields] = SP_END;
488 }
489
490 // MOVEUP::
491 vector sbar_field_rgb;
492 string Sbar_GetField(entity pl, float field)
493 {
494         float tmp, num, denom, f;
495         string str;
496         sbar_field_rgb = '1 1 1';
497         switch(field)
498         {
499                 case SP_PING:
500                         str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
501                         tmp = max(0, min(220, stof(str)-80)) / 220;
502                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
503                         return str;
504                 
505                 case SP_NAME:
506                         return getplayerkey(pl.sv_entnum, "name");
507
508                 case SP_KDRATIO:
509                         num = pl.(scores[SP_KILLS]);
510                         denom = pl.(scores[SP_DEATHS]);
511
512                         if(denom == 0) {
513                                 sbar_field_rgb = '0 1 0';
514                                 str = ftos(num);
515                         } else if(num <= 0) {
516                                 sbar_field_rgb = '1 0 0';
517                                 str = ftos(num/denom);
518                         } else
519                                 str = ftos(num/denom);
520                 
521                         tmp = strstrofs(str, ".", 0);
522                         if(tmp > 0)
523                                 str = substring(str, 0, tmp+2);
524                         return str;
525                         
526                 default:
527                         tmp = pl.(scores[field]);
528                         f = scores_flags[field];
529                         if(field == ps_primary)
530                                 sbar_field_rgb = '1 1 0';
531                         else if(field == ps_secondary)
532                                 sbar_field_rgb = '0 1 1';
533                         else
534                                 sbar_field_rgb = '1 1 1';
535                         if(!tmp)
536                                 if(f & SFL_HIDE_ZERO)
537                                         return "";
538                         return ftos(tmp);
539         }
540         //return "error";
541 }
542
543 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
544 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
545 {
546         // STOP.
547         // The following function is SLOW.
548         // For your safety and for the protection of those around you...
549         // DO NOT CALL THIS AT HOME.
550         // No really, don't.
551         if(stringwidth(theText, handleColors) <= maxWidth)
552                 return strlen(theText); // yeah!
553
554         // binary search for right place to cut string
555         float left, right, middle; // this always works
556         left = 0;
557         right = strlen(theText); // this always fails
558         do
559         {
560                 middle = floor((left + right) / 2);
561                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
562                         left = middle;
563                 else
564                         right = middle;
565         }
566         while(left < right - 1);
567
568         // NOTE: when color codes are involved, this binary search is,
569         // mathematically, BROKEN. However, it is obviously guaranteed to
570         // terminate, as the range still halves each time - but nevertheless, it is
571         // guaranteed that it finds ONE valid cutoff place (where "left" is in
572         // range, and "right" is outside).
573
574         return left;
575 }
576 string textShortenToWidth(string theText, float maxWidth, float handleColors)
577 {
578         if(stringwidth(theText, handleColors) <= maxWidth)
579                 return theText;
580         else
581                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
582 }
583
584 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
585
586 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
587 {
588         vector tmp;
589         string str;
590         float i, field, len;
591         float is_spec;
592         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
593
594         // Layout:
595         tmp_z = 0;
596         if(is_self)
597         {
598                 tmp_x = sbwidth;
599                 tmp_y = sbar_fontsize_y;
600                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
601         }       
602         tmp_y = 0;
603         
604         for(i = 0; i < sbar_num_fields; ++i)
605         {
606                 field = sbar_field[i];
607                 if(field == SP_SEPARATOR)
608                         break;
609
610                 if(is_spec && field != SP_NAME && field != SP_PING) {
611                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
612                         continue;
613                 }
614                 str = Sbar_GetField(pl, field);
615
616                 if(field == SP_NAME)
617                 {
618                         float realsize;
619                         float j;
620                         realsize = sbar_size[i];
621                         if(i+1 < sbar_num_fields)
622                                 if(sbar_field[i+1] == SP_SEPARATOR)
623                                 {
624                                         realsize = (xmax - xmin) / sbar_fontsize_x;
625                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
626                                                 realsize -= sbar_size[j] + 1;
627                                         realsize += 1;
628                                 }
629                         str = textShortenToWidth(str, realsize, TRUE);
630                 }
631                 len = stringwidth(str, TRUE);
632                 
633                 if(sbar_size[i] < len)
634                         sbar_size[i] = len;
635
636                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
637
638                 if(field == SP_NAME) {
639                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
640                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
641                 } else {
642                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
643                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
644                 }
645         }
646         
647         if(sbar_field[i] == SP_SEPARATOR)
648         {
649                 pos_x = xmax;
650                 for(i = sbar_num_fields-1; i > 0; --i)
651                 {
652                         field = sbar_field[i];
653                         if(field == SP_SEPARATOR)
654                                 break;
655                         
656                         if(is_spec && field != SP_NAME && field != SP_PING) {
657                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
658                                 continue;
659                         }
660                         
661                         str = Sbar_GetField(pl, field);
662
663                         if(field == SP_NAME)
664                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
665                         len = stringwidth(str, TRUE);
666
667                         if(sbar_size[i] < len)
668                                 sbar_size[i] = len;
669
670                         if(field == SP_NAME) {
671                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
672                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
673                         } else {
674                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
675                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
676                         }
677                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
678                 }
679         }
680 }
681
682 void Sbar_DrawScoreboard()
683 {
684         //float xmin, ymin, xmax, ymax;
685         vector rgb, pos, tmp, sbar_save;
686         entity pl, tm;
687         float specs, i;
688         float center_x;
689
690         sbar_fontsize = Sbar_GetFontsize();
691         if(sbar_fontsize_x == 0)
692                 sbar_fontsize = '8 8 0';
693         if(sbar_fontsize_y == 0)
694                 sbar_fontsize_y = sbar_fontsize_x;
695         
696         xmin = vid_conwidth / 5;
697         ymin = 20;
698
699         xmax = vid_conwidth - xmin;
700         ymax = vid_conheight - 0.2*vid_conheight;
701
702         sbwidth = xmax - xmin;
703         sbheight = ymax - ymin;
704
705         center_x = xmin + 0.5*sbwidth;
706
707         //Sbar_UpdateFields();
708
709         // Initializes position
710         //pos_x = xmin;
711         pos_y = ymin;
712         pos_z = 0;
713
714         // Heading
715         drawfont = sbar_bigfont;
716         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
717         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
718         pos_x = xmin;
719         pos_y += 24 + 4;
720
721         // Titlebar background:
722         tmp_x = sbwidth;
723         tmp_y = sbar_fontsize_y;
724         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
725         
726         drawfont = sbar_font;
727
728         for(i = 0; i < sbar_num_fields; ++i)
729         {
730                 if(sbar_field[i] == SP_SEPARATOR)
731                         break;
732                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
733                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
734         }
735         
736         if(sbar_field[i] == SP_SEPARATOR)
737         {
738                 pos_x = xmax + sbar_fontsize_x;
739                 tmp_y = tmp_z = 0;
740                 for(i = sbar_num_fields-1; i > 0; --i)
741                 {
742                         if(sbar_field[i] == SP_SEPARATOR)
743                                 break;
744
745                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
746                         /**
747                          * FTEQCC BUG!
748                          * Using the following line will fuck it all up:
749                          **
750                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
751                          */
752                         tmp_x = sbar_fontsize_x*sbar_size[i];
753                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
754                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
755                 }
756         }
757                 
758         pos_x = xmin;
759         pos_y += 1.5 * sbar_fontsize_y;
760
761         sbar_save = sbar;
762         sbar = '0 0 0';
763         
764         if(teamplay)
765         {
766                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
767                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
768                 {
769                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
770                                 continue;
771
772                         rgb = GetTeamRGB(tm.team);
773
774                         pos_x = xmin;
775
776                         Sbar_DrawXNum(
777                                 pos - '6.5 0 0' * sbar_fontsize_y,
778                                 tm.(teamscores[ts_primary]),
779                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
780
781                         if(ts_primary != ts_secondary)
782                         Sbar_DrawXNum(
783                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
784                                 tm.(teamscores[ts_secondary]),
785                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
786                         
787                         specs = tm.team_size;
788
789                         if(specs < 2)
790                                 specs = 2;
791                         
792                         tmp_x = sbwidth;
793                         tmp_y = 1.25 * sbar_fontsize_y * specs;
794                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
795                         
796                         for(pl = players.sort_next; pl; pl = pl.sort_next)
797                         {
798                                 if(pl.team != tm.team)
799                                         continue;
800                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
801                                 pos_y += 1.25 * sbar_fontsize_y;
802                                 tmp_y -= 1.25 * sbar_fontsize_y;
803                         }
804                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
805                 }
806                 // rgb := tempvector :)
807                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
808                 pos_y += 3 * sbar_fontsize_y;
809                 specs = 0;
810                 for(pl = players.sort_next; pl; pl = pl.sort_next)
811                 {
812                         if(pl.team != COLOR_SPECTATOR)
813                                 continue;
814                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
815                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
816                         pos += '0 1.25 0' * sbar_fontsize_y;
817                         ++specs;
818                 }
819                         
820                 if(specs)
821                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
822         } else {
823                 pos_x = xmin;
824                 for(pl = players.sort_next; pl; pl = pl.sort_next)
825                 {
826                         if(pl.team == COLOR_SPECTATOR)
827                                 continue;
828                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
829                         pos_y += 1.25 * sbar_fontsize_y;
830                         tmp_y -= 1.25 * sbar_fontsize_y;
831                 }
832
833                 // rgb := tempvector :)
834                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
835                 pos_y += 3 * sbar_fontsize_y;
836                 specs = 0;
837                 for(pl = players.sort_next; pl; pl = pl.sort_next)
838                 {
839                         if(pl.team != COLOR_SPECTATOR)
840                                 continue;
841                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
842                         pos += '0 1.25 0' * sbar_fontsize_y;
843                         ++specs;
844                 }
845                         
846                 if(specs)
847                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
848         }
849
850         string str;
851         float tl, fl;
852         str = strcat("playing on ^2", shortmapname, "^7");
853         tl = getstatf(STAT_TIMELIMIT);
854         fl = getstatf(STAT_FRAGLIMIT);
855         if(gametype == GAME_LMS)
856         {
857                 if(tl > 0)
858                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
859         }
860         else
861         {
862                 if(tl > 0)
863                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
864                 if(fl > 0)
865                 {
866                         if(tl > 0)
867                                 str = strcat(str, " or");
868                         str = strcat(str, " until ^3", ftos(fl));
869                         if(scores_label[ps_primary] == "score")
870                                 str = strcat(str, " points^7");
871                         else
872                                 str = strcat(str, " ", scores_label[ps_primary]);
873                 }
874         }
875         
876         pos_y += 1.5 * sbar_fontsize_y;
877         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
878
879         sbar = sbar_save;
880 }
881
882 void Sbar_Score(float margin)
883 {
884         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
885         vector sbar_save, place;
886         entity tm, pl, me;
887         sbar_save = sbar;
888         
889         myteam = GetPlayerColor(player_localentnum - 1);
890
891         sbar_y = vid_conheight - (32+12);
892         sbar_x -= margin;
893         
894         place = '-48 -12 0';
895         if(teamplay)
896         {
897                 // Layout:
898                 //
899                 //   team1 team3 team4
900                 //
901                 //         TEAM2
902                 //for(i = 0; i < 4; ++i)
903                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
904                 {
905                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
906                                 continue;
907                         // -32*4 = -128
908                         score = tm.(teamscores[ts_primary]);
909                         if(tm.team == myteam)
910                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
911                         else
912                         {
913                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
914                                 place_x -= 4*12;
915                         }
916                 }
917         } else {
918                 // me vector := [team/connected frags id]
919                 myplace = 0;
920                 for(me = players.sort_next; me; me = me.sort_next)
921                 {
922                         if(me.team != COLOR_SPECTATOR)
923                                 ++myplace;
924                         if(me.sv_entnum == player_localentnum - 1)
925                                 break;
926                 }
927                 pl = players;
928                 if(pl == me)
929                         pl = pl.sort_next;
930                 
931                 if(pl) {
932                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
933                 } else
934                         distribution = 0;
935                 
936                 if(myplace == 1)
937                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
938                 else if(myplace == 2)
939                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
940                 else
941                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
942
943                 score = me.(scores[ps_primary]);
944                 if(distribution >= 0)
945                 {
946                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
947                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
948                 } else if(distribution >= -5)
949                 {
950                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
951                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
952                 } else {
953                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
954                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
955                 }
956         }
957         timelimit = getstatf(STAT_TIMELIMIT);
958         if(timelimit)
959         {
960                 timeleft = max(0, timelimit * 60 - time);
961                 minutes = floor(timeleft / 60);
962                 seconds = floor(timeleft - minutes*60);
963                 if(minutes >= 5)
964                 {
965                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
966                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
967                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
968                 } else if(minutes >= 1)
969                 {
970                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
971                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
972                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
973                 } else {
974                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
975                 }
976         } else {
977                 minutes = floor(time / 60);
978                 seconds = floor(time - minutes*60);
979                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
980                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
981                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
982         }
983         sbar = sbar_save;
984 }
985
986 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
987 {
988         float x, score;
989         pos_x += 72;
990         
991         if(teamplay)
992                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
993         else
994                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
995         x = pos_x;
996         pos_x += 5*8;
997         score = pl.(scores[ps_primary]);
998         pos_x -= stringwidth(ftos(score), FALSE)*8;
999         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1000         pos_x = x;
1001         if(is_self)
1002         {
1003                 pos_x += 48;
1004                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1005                 pos_x += 8;
1006         } else
1007                 pos_x += 56;
1008         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1009 }
1010
1011 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1012 {
1013         float x;
1014         pos_x += 72;
1015         
1016         if(teamplay)
1017                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1018         else
1019                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1020         x = pos_x;
1021         pos_x += 5*8;
1022         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1023         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1024         pos_x = x;
1025         if(is_self)
1026         {
1027                 pos_x += 48;
1028                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1029                 pos_x += 8;
1030         } else
1031                 pos_x += 56;
1032         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1033 }
1034
1035 void Sbar_MiniDeathmatchOverlay(vector pos)
1036 {
1037         float numlines, up, down, score;
1038         entity me, tm, pl;
1039         float miniscoreboard_size;
1040         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1041         
1042         if(miniscoreboard_size == 0)
1043                 return;
1044         pos_y = vid_conheight - 8;
1045         
1046         if(miniscoreboard_size < 0)
1047                 numlines = (vid_conheight - sbar_y + 7) / 8;
1048         else
1049                 numlines = miniscoreboard_size;
1050
1051         // give up if there isn't enough room
1052         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1053                 return;
1054
1055         // me vector := [team/connected frags id]
1056         for(me = players.sort_next; me; me = me.sort_next)
1057         {
1058                 if(me.sv_entnum == player_localentnum - 1)
1059                         break;
1060         }
1061
1062         if(teamplay)
1063                 numlines -= numteams;
1064
1065         // figure out how many players above and below we can show
1066         up = floor(numlines/2);
1067         down = up;
1068         if((up + down) > numlines)
1069                 down = numlines - up;
1070
1071         // render bottom-up
1072         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1073         {
1074                 if(pl.team == COLOR_SPECTATOR)
1075                         continue;
1076                 Sbar_MiniscoreItem(pos, pl, false);
1077                 pos_y -= 9;
1078                 --down;
1079         }
1080         Sbar_MiniscoreItem(pos, me, true);
1081         pos_y -= 9;
1082         up += down; // if there weren't enough lines below... add them
1083         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1084         {
1085                 if(pl.team == COLOR_SPECTATOR)
1086                         continue;
1087                 Sbar_MiniscoreItem(pos, pl, false);
1088                 pos_y -= 9;
1089                 --up;
1090         }
1091
1092         if(teamplay)
1093         {
1094                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1095                 for(; tm; tm = tm.sort_prev)
1096                 {
1097                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1098                                 continue;
1099                         score = tm.(teamscores[ts_primary]);
1100                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1101                         pos_y -= 9;
1102                 }
1103         }
1104 }
1105
1106 float Sbar_WouldDrawScoreboard ()
1107 {
1108         if (sb_showscores)
1109                 return 1;
1110         else if (intermission == 1)
1111                 return 1;
1112         else if (intermission == 2)
1113                 return 1;
1114         return 0;
1115 }
1116
1117 void Sbar_Draw (void)
1118 {
1119         float i;
1120         float x, fade;
1121         float stat_items;
1122
1123         //Sbar_SortFrags();
1124         Sbar_UpdatePlayerTeams();
1125
1126         sb_lines = 24;
1127         
1128         if (sb_showscores)
1129                 Sbar_DrawScoreboard();
1130         else if (intermission == 1)
1131         {
1132                 Sbar_DrawScoreboard();
1133                 return;
1134         }
1135         else if (intermission == 2)
1136                 Sbar_FinaleOverlay();
1137         else
1138         {
1139                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1140                 {
1141                         sbar_x = (vid_conwidth - 640.0)*0.5;
1142                         sbar_y = vid_conheight - 47;
1143                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1144                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1145                         Sbar_DrawScoreboard ();
1146                 }
1147                 else
1148                 {
1149                         if (sb_lines && sbar_hudselector == 1)
1150                         {
1151                                 stat_items = getstati(STAT_ITEMS);
1152
1153                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1154                                 sbar_y = vid_conheight - 24.0 - 16.0;
1155                                 sbar_z = 0;
1156                         
1157                                 fade = 3.2 - 2 * (time - weapontime);
1158                                 fade = bound(0.7, fade, 1);
1159
1160                                 x = 1.0;
1161                                 for(i = 0; i < 8; ++i)
1162                                 {
1163                                         if(stat_items & x)
1164                                         {
1165                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1166                                         }
1167                                         x *= 2;
1168                                 }
1169                                 x *= 2*2*2*2;
1170                                 if(stat_items & x)
1171                                 {
1172                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1173                                 }
1174
1175                                 // armor
1176                                 x = getstati(STAT_ARMOR);
1177                                 if (x > 0)
1178                                 {
1179                                         // "gfx/sb_armor"
1180                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1181                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1182                                         if(x > 200)
1183                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1184                                         else if(x > 100)
1185                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1186                                         else if(x > 50)
1187                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1188                                         else if(x > 25)
1189                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1190                                         else
1191                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1192                                 }
1193
1194                                 // health
1195                                 x = getstati(STAT_HEALTH);
1196                                 if (x != 0)
1197                                 {
1198                                         // "gfx/sb_health"
1199                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1200                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1201                                         if(x > 200)
1202                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1203                                         else if(x > 100)
1204                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1205                                         else if(x > 50)
1206                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1207                                         else if(x > 25)
1208                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1209                                         else
1210                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1211                                 }
1212
1213                                 // ammo
1214                                 x = getstati(STAT_AMMO);
1215                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1216                                 {
1217                                         if (stat_items & NEX_IT_SHELLS)
1218                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1219                                         else if (stat_items & NEX_IT_BULLETS)
1220                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1221                                         else if (stat_items & NEX_IT_ROCKETS)
1222                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1223                                         else if (stat_items & NEX_IT_CELLS)
1224                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1225                                         if(x > 10)
1226                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1227                                         else
1228                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1229                                 }
1230
1231                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1232                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1233                                 if (sbar_x > 0)
1234                                         Sbar_Score(16);
1235                                 // The margin can be at most 8 to support 640x480 console size:
1236                                 //   320 + 2 * (144 + 16) = 640
1237                         }
1238                         else if (sb_lines)
1239                         {
1240                         
1241                                 stat_items = getstati(STAT_ITEMS);
1242                         
1243                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1244                                 sbar_y = vid_conheight - 47;
1245                                 sbar_z = 0;
1246
1247                                 fade = 3 - 2 * (time - weapontime);
1248
1249                                 x = 1.0;
1250                                 for(i = 0; i < 8; ++i)
1251                                 {
1252                                         if(stat_items & x)
1253                                         {
1254                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1255                                         }
1256                                         x *= 2;
1257                                 }
1258                                 x *= 2*2*2*2;
1259                                 if(stat_items & x)
1260                                 {
1261                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1262                                 }
1263
1264                                 if (sb_lines > 24)
1265                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1266                                 else
1267                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1268
1269                                 // armor
1270                                 // (340-3*24) = 268
1271                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1272
1273                                 // health
1274                                 // (154-3*24) = 82
1275                                 x = getstati(STAT_HEALTH);
1276                                 if(x > 100)
1277                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1278                                 else if(x <= 25 && time - floor(time) > 0.5)
1279                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1280                                 else
1281                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1282
1283                                 // AK dont draw ammo for the laser
1284                                 x = getstati(STAT_AMMO);
1285                                 if(activeweapon != 12)
1286                                 {
1287                                         // (519-3*24) = 447
1288                                         if (stat_items & NEX_IT_SHELLS)
1289                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1290                                         else if (stat_items & NEX_IT_BULLETS)
1291                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1292                                         else if (stat_items & NEX_IT_ROCKETS)
1293                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1294                                         else if (stat_items & NEX_IT_CELLS)
1295                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1296                                         if(x > 10)
1297                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1298                                         else
1299                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1300                                 }
1301
1302                                 if (sb_lines > 24)
1303                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1304
1305                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1306                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1307
1308                                 if (sbar_x > 0)
1309                                         Sbar_Score(-16);
1310                                 // Because:
1311                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1312                                 //   pixels when there are four teams...
1313                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1314                                 //   sbar_x == 80...
1315                                 //   so we need to shift it by 64 pixels to the right to fit
1316                                 //   BUT: then it overlaps with the image that gets drawn
1317                                 //   for viewsize 100! Therefore, just account for 3 teams,
1318                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1319                                 //   to the right!
1320                         }
1321                 
1322                 
1323                         if(gametype == GAME_KEYHUNT)
1324                         {
1325                                 CSQC_kh_hud();
1326                         } else if(gametype == GAME_CTF)
1327                         {
1328                                 CSQC_ctf_hud();
1329                         }
1330                 }
1331         }
1332 }
1333
1334 void CSQC_ctf_hud(void)
1335 {
1336         // cvar("sbar_flagstatus_right") move the flag icons right
1337         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1338         float redflag, blueflag;
1339         float stat_items;
1340         vector pos;
1341         
1342         stat_items = getstati(STAT_ITEMS);
1343         redflag = (stat_items/32768) & 3;
1344         blueflag = (stat_items/131072) & 3;
1345
1346         /**
1347          * FTEQCC BUG!
1348          * For some reason now not even THAT works there...
1349          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1350          **
1351          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1352          ** Should try those later:
1353          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1354          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1355          */
1356         
1357         if(cvar("sbar_flagstatus_right"))
1358                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1359         else
1360                 pos_x = 10 - sbar_x;
1361         
1362         pos_z = 0;
1363
1364         if(sbar_hudselector == 1)
1365                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1366         else
1367                 pos_y = -117;
1368
1369         pos += sbar;
1370
1371         switch(redflag)
1372         {
1373         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1374         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1375         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1376         }
1377
1378         pos_y -= 64;
1379         
1380         switch(blueflag)
1381         {
1382         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1383         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1384         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1385         }
1386 }