2 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
14 void Sbar_FinaleOverlay()
17 pos_x = (vid_conwidth - 1)/2;
20 drawpic(pos, "gfx/finale", '0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
23 void Sbar_DrawWeapon(float nr, float fade, float active)
25 vector pos, vsize, color;
28 value = (active) ? 1 : 0.6;
29 color_x = color_y = color_z = value;
31 if(sbar_hudselector == 1)
33 // width = 300, height = 100
34 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
36 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
37 pos_y = (vid_conheight - w_height);
42 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
48 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
53 // width = 300, height = 100
54 const float w2_width = 300, w2_height = 100, w2_space = 10;
55 const float w2_scale = 0.4;
57 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
58 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
60 vsize_x = w2_width * w2_scale;
61 vsize_y = w2_height * w2_scale;
64 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
67 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
74 vsize_x = vsize_y = lettersize;
89 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
97 str = substring(str, l-digits, 999);
100 pos_x += (digits-l) * lettersize;
104 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
108 for(i = 0; i < l; ++i)
110 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
115 float Sbar_PlayerCmp(entity l, entity r)
119 if(l.sb_team > r.sb_team)
121 else if(l.sb_team > r.sb_team)
123 if(gametype == GAME_CTF)
125 if(l.sb_caps > r.sb_caps)
127 else if(l.sb_caps < r.sb_caps)
131 if(l.sb_frags > r.sb_frags)
133 else if(l.sb_frags < r.sb_frags)
135 return (l.sb_player > r.sb_player);
137 float Sbar_TeamCmp(entity l, entity r)
139 if(gametype == GAME_CTF)
141 if(l.sb_caps > r.sb_caps)
143 else if(l.sb_caps < r.sb_caps)
146 if(l.sb_frags > r.sb_frags)
148 else if(l.sb_frags < r.sb_frags)
150 return (l.sb_player > r.sb_player);
153 void Sbar_SortFrags()
157 entity t1, t2, t3, t4, ts;
159 Sort_Remove(sortedPlayers);
160 sortedPlayers = Sort_New(Sbar_PlayerCmp);
165 Sort_Remove(sortedTeams);
173 t1.sb_team = COLOR_TEAM1;
174 t2.sb_team = COLOR_TEAM2;
175 t3.sb_team = COLOR_TEAM3;
176 t4.sb_team = COLOR_TEAM4;
177 ts.sb_team = COLOR_SPECTATOR;
179 t1.sb_player = t2.sb_player = t3.sb_player = t4.sb_player = ts.sb_player = 0;
180 t1.sb_frags = t2.sb_frags = t3.sb_frags = t4.sb_frags = 0;
181 t1.sb_caps = caps_team1;
182 t2.sb_caps = caps_team2;
183 sortedTeams = Sort_New(Sbar_TeamCmp);
185 for(i = 0; i < maxclients; ++i)
187 if(strlen(getplayerkey(i, "name")) <= 0)
192 tmp.sb_frags = stof(getplayerkey(i, "frags"));
193 tmp.sb_caps = stof(bufstr_get(databuf, DATABUF_CAPTURES + tmp.sb_player));
195 if(tmp.sb_frags == -666)
196 tmp.sb_team = COLOR_SPECTATOR;
198 tmp.sb_team = GetPlayerColor(i);
202 case COLOR_TEAM1: t1.sb_frags += tmp.sb_frags; t1.sb_player++; break;
203 case COLOR_TEAM2: t2.sb_frags += tmp.sb_frags; t2.sb_player++; break;
204 case COLOR_TEAM3: t3.sb_frags += tmp.sb_frags; t3.sb_player++; break;
205 case COLOR_TEAM4: t4.sb_frags += tmp.sb_frags; t4.sb_player++; break;
206 case COLOR_SPECTATOR: ts.sb_frags += tmp.sb_frags; ts.sb_player++; break;
209 if(i == player_localentnum-1)
210 myteam = tmp.sb_team;
212 Sort_Add(sortedPlayers, tmp);
214 if(t1.sb_player) ++numteams;
215 if(t2.sb_player) ++numteams;
216 if(t3.sb_player) ++numteams;
217 if(t4.sb_player) ++numteams;
219 Sort_Add(sortedTeams, t1);
220 Sort_Add(sortedTeams, t2);
221 Sort_Add(sortedTeams, t3);
222 Sort_Add(sortedTeams, t4);
223 Sort_Add(sortedTeams, ts);
226 for(i = 0; i < maxclients; ++i)
228 if(strlen(getplayerkey(i, "name")) <= 0)
233 tmp.sb_frags = stof(getplayerkey(i, "frags"));
234 if(tmp.sb_frags == -666)
235 tmp.sb_team = COLOR_SPECTATOR;
237 tmp.sb_team = COLOR_TEAM1;
238 Sort_Add(sortedPlayers, tmp);
242 float xmin, xmax, ymin, ymax;
243 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float mask)
252 str = bufstr_get(databuf, DATABUF_PING + pl.sb_player);
253 tmp_x = 4*8 - strlen(str) * 8 - 56;
254 drawstring(pos + tmp, str, '8 8 0', '0.8 0.8 0.8', 0.8, 0);
256 if(!(mask & 1)) // not a spectator:
258 if(gametype == GAME_CTF)
260 str = bufstr_get(databuf, DATABUF_CAPTURES + pl.sb_player);
261 tmp_x = xmax - strlen(str)*8 - pos_x;
262 drawstring(pos + tmp, str, '8 8 0', '1 1 1', 1, 0);
265 str = ftos(pl.sb_frags);
266 tmp_x = 4*8 - strlen(str) * 8;
267 drawstring(pos + tmp, str, '8 8 0', '1 1 1', 1, 0);
271 drawstring(pos + '40 0 0', "\x0D", '8 8 0', '1 1 1', 1, 0);
272 str = getplayerkey(pl.sb_player, "name");
273 tmp_x = 5*8 - strlen(str) * 8 + 56;
274 drawcolorcodedstring(pos + '48 0 0', str, '8 8 0', 1, 0);
276 void Sbar_PrintScoreboardTeamItem(vector pos, entity tm, vector rgb, string name)
284 str = ftos(tm.sb_frags);
285 tmp_x = 4*8 - strlen(str) * 8;
286 drawstring(pos + tmp, str, '8 8 0', '1 1 1', 1, 0);
288 rgb += '0.3 0.3 0.3';
289 rgb = normalize(rgb * 5);
290 drawstring(pos + '48 0 0', name, '8 8 0', rgb, 1, 0);
293 void Sbar_DrawScoreboard()
295 // Assume: frags are already sorted
296 //float xmin, xmax, ymin, ymax, plcount;
298 vector pos, teammin, teammax, rgb;
300 float specs, minoffset;
303 xmin = vid_conwidth / 4;
304 xmax = vid_conwidth - xmin;
306 ymax = vid_conheight - 50;
311 teammin = teammax = '0 0 0';
312 teammin_x = xmin - 2;
313 teammax_x = xmax + 2;
315 pos_x = 0.5 * (xmin + xmax) - (24*5);
316 drawfont = FONT_USER+0;
317 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
322 drawstring(pos, "ping", '8 8 0', '1 1 1', 1, 0);
323 drawstring(pos + '48 0 0', "frags", '8 8 0', '1 1 1', 1, 0);
324 drawstring(pos + '104 0 0', "name", '8 8 0', '1 1 1', 1, 0);
325 if(gametype == GAME_CTF)
328 drawstring(pos, "caps", '8 8 0', '1 1 1', 1, 0);
336 for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
338 minoffset = pos_y + 24;
339 if(!tm.sb_player || tm.sb_team == COLOR_SPECTATOR) // no players in it?
342 rgb = GetTeamRGB(tm.sb_team);
343 if(gametype == GAME_CTF)
345 minoffset = pos_y + 24 + 12;
346 if(tm.sb_team == COLOR_TEAM1)
347 Sbar_DrawXNum(pos-'106 0 0'-sbar, caps_team1, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
348 else if(tm.sb_team == COLOR_TEAM2)
349 Sbar_DrawXNum(pos-'106 0 0'-sbar, caps_team2, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
350 Sbar_DrawXNum(pos-'44 -24 0'-sbar, tm.sb_frags, 4, 10, rgb, 1, DRAWFLAG_NORMAL);
352 Sbar_DrawXNum(pos-'106 0 0'-sbar, tm.sb_frags, 4, 24, rgb, 1, DRAWFLAG_NORMAL);
354 teammin_y = pos_y - 2;
355 teammax_y = pos_y + 2 + 10 * (tm.sb_player);
356 drawfill(teammin, teammax - teammin, rgb, 0.2, DRAWFLAG_NORMAL);
359 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
361 if(pl.sb_team != tm.sb_team)
363 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 0);
369 if(pos_y < minoffset)
373 // rgb := tempvector :)
374 rgb = pos + '0 12 0';
377 //for(i = 0; i < maxclients; ++i)
378 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
380 if(pl.sb_team != COLOR_SPECTATOR)
382 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
383 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 1);
389 drawstring(rgb, "Spectators", '8 8 0', '1 1 1', 1, 0);
391 //for(i = 0; i < maxclients; ++i)
392 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
394 if(pl.sb_team != COLOR_TEAM1)
396 //drawstring(pos, ftos(pl.sb_frags), '8 8 0', '1 1 1', 1, 0);
397 //drawcolorcodedstring(pos + '64 0 0', getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
398 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 0);
401 rgb = pos + '0 12 0';
404 for(pl = sortedPlayers.sort_next; pl; pl = pl.sort_next)
406 if(pl.sb_team != COLOR_SPECTATOR)
409 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
410 Sbar_PrintScoreboardItem(pos, pl, (pl.sb_player == player_localentnum - 1), 1);
414 drawstring(rgb, "Spectators", '8 8 0', '1 1 1', 1, 0);
419 void Sbar_Score(float margin)
421 float timelimit, timeleft, minutes, seconds, distribution, myplace;
422 vector sbar_save, place;
426 sbar_y = vid_conheight - (32+12);
437 //for(i = 0; i < 4; ++i)
438 for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
440 if(tm.sb_team == COLOR_SPECTATOR || !tm.sb_player) // no players? don't display
443 if(tm.sb_team == myteam)
444 Sbar_DrawXNum('-128 0', tm.sb_frags, 4, 32, GetTeamRGB(tm.sb_team), 1, DRAWFLAG_NORMAL);
447 Sbar_DrawXNum(place, tm.sb_frags, 4, 12, GetTeamRGB(tm.sb_team), 1, DRAWFLAG_NORMAL);
452 // me vector := [team/connected frags id]
454 for(me = sortedPlayers.sort_next; me; me = me.sort_next)
456 if(me.sb_team != COLOR_SPECTATOR)
458 if(me.sb_player == player_localentnum - 1)
461 pl = sortedPlayers.sort_next;
465 if(pl && myplace != 1)
467 distribution = me.sb_frags - pl.sb_frags;
469 distribution = me.sb_frags - pl.sb_frags;
474 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
475 else if(myplace == 2)
476 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
478 Sbar_DrawXNum('-36 -12', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
480 if(distribution >= 0)
482 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
483 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
484 } else if(distribution >= -5)
486 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
487 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
489 Sbar_DrawXNum('-84 -12', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
490 Sbar_DrawXNum('-128 0', me.sb_frags, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
493 timelimit = getstatf(STAT_TIMELIMIT);
496 timeleft = max(0, timelimit * 60 - time);
497 minutes = floor(timeleft / 60);
498 seconds = floor(timeleft - minutes*60);
501 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
502 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 1', sbar_alpha_fg, 0);
503 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
504 } else if(minutes >= 1)
506 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
507 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 0', sbar_alpha_fg, 0);
508 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
510 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
513 minutes = floor(time / 60);
514 seconds = floor(time - minutes*60);
515 Sbar_DrawXNum('-72 32', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
516 drawpic(sbar + '-36 32', "gfx/num_colon", '12 12', '1 1 1', sbar_alpha_fg, 0);
517 Sbar_DrawXNum('-24 32', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
522 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
528 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.sb_team)*0.5, 1, DRAWFLAG_NORMAL);
530 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
533 pos_x -= strlen(ftos(pl.sb_frags))*8;
534 drawstring(pos, ftos(pl.sb_frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
539 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
543 drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
546 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
552 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
554 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
557 pos_x -= strlen(ftos(frags))*8;
558 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
563 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
567 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
570 void Sbar_MiniDeathmatchOverlay(vector pos)
572 float numlines, up, down;
574 float miniscoreboard_size;
575 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
577 if(miniscoreboard_size == 0)
579 pos_y = vid_conheight - 8;
581 if(miniscoreboard_size < 0)
582 numlines = (vid_conheight - sbar_y + 7) / 8;
584 numlines = miniscoreboard_size;
586 // give up if there isn't enough room
587 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
590 // me vector := [team/connected frags id]
591 for(me = sortedPlayers.sort_next; me; me = me.sort_next)
593 if(me.sb_player == player_localentnum - 1)
598 numlines -= numteams;
600 // figure out how many players above and below we can show
601 up = floor(numlines/2);
603 if((up + down) > numlines)
604 down = numlines - up;
607 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
609 if(pl.sb_team == COLOR_SPECTATOR)
611 Sbar_MiniscoreItem(pos, pl, false);
615 Sbar_MiniscoreItem(pos, me, true);
617 up += down; // if there weren't enough lines below... add them
618 for(pl = me.sort_prev; pl != sortedPlayers && up > 0; pl = pl.sort_prev)
620 if(pl.sb_team == COLOR_SPECTATOR)
622 Sbar_MiniscoreItem(pos, pl, false);
629 for(tm = sortedTeams.sort_next; tm.sort_next; tm = tm.sort_next);
630 for(; tm != sortedTeams; tm = tm.sort_prev)
632 if(!tm.sb_player || tm.sb_team == COLOR_SPECTATOR) // no players?
634 Sbar_MiniscoreTeamItem(pos, tm.sb_team, tm.sb_frags, (tm.sb_team == me.sb_team));
640 void Sbar_Draw (void)
651 Sbar_DrawScoreboard();
652 else if (intermission == 1)
654 Sbar_DrawScoreboard();
657 else if (intermission == 2)
658 Sbar_FinaleOverlay();
661 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
663 sbar_x = (vid_conwidth - 640.0)*0.5;
664 sbar_y = vid_conheight - 47;
665 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
666 //drawpic('0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
667 Sbar_DrawScoreboard ();
671 if (sb_lines && sbar_hudselector == 1)
673 stat_items = getstati(STAT_ITEMS);
675 sbar_x = (vid_conwidth - 320.0)*0.5;
676 sbar_y = vid_conheight - 24.0 - 16.0;
679 fade = 3.2 - 2 * (time - weapontime);
680 fade = bound(0.7, fade, 1);
683 for(i = 0; i < 8; ++i)
687 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
694 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
698 x = getstati(STAT_ARMOR);
702 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
703 drawpic(sbar + '72 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
705 Sbar_DrawXNum('0 0', x, 3, 24, '0 1 0', 1, 0);
707 Sbar_DrawXNum('0 0', x, 3, 24, '0.2 1 0', 1, 0);
709 Sbar_DrawXNum('0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
711 Sbar_DrawXNum('0 0', x, 3, 24, '1 1 0.2', 1, 0);
713 Sbar_DrawXNum('0 0', x, 3, 24, '0.7 0 0', 1, 0);
717 x = getstati(STAT_HEALTH);
721 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
722 drawpic(sbar + '184 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
724 Sbar_DrawXNum('112 0', x, 3, 24, '0 1 0', 1, 0);
726 Sbar_DrawXNum('112 0', x, 3, 24, '0.2 1 0', 1, 0);
728 Sbar_DrawXNum('112 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
730 Sbar_DrawXNum('112 0', x, 3, 24, '1 1 0.2', 1, 0);
732 Sbar_DrawXNum('112 0', x, 3, 24, '0.7 0 0', 1, 0);
736 x = getstati(STAT_AMMO);
737 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
739 if (stat_items & NEX_IT_SHELLS)
740 drawpic(sbar + '296 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
741 else if (stat_items & NEX_IT_BULLETS)
742 drawpic(sbar + '296 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
743 else if (stat_items & NEX_IT_ROCKETS)
744 drawpic(sbar + '296 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
745 else if (stat_items & NEX_IT_CELLS)
746 drawpic(sbar + '296 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
748 Sbar_DrawXNum('224 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
750 Sbar_DrawXNum('224 0', x, 3, 24, '0.7 0 0', 1, 0);
753 if (sbar_x + 320 + 160 <= vid_conwidth)
754 Sbar_MiniDeathmatchOverlay(sbar + '320 0');
757 // The margin can be at most 8 to support 640x480 console size:
758 // 320 + 2 * (144 + 16) = 640
763 stat_items = getstati(STAT_ITEMS);
765 sbar_x = (vid_conwidth - 640.0)*0.5;
766 sbar_y = vid_conheight - 47;
769 fade = 3 - 2 * (time - weapontime);
772 for(i = 0; i < 8; ++i)
776 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
783 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
787 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
789 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
793 Sbar_DrawXNum('268 12', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
797 x = getstati(STAT_HEALTH);
799 Sbar_DrawXNum('82 12', x, 3, 24, '1 1 1', 1, 0);
800 else if(x <= 25 && time - floor(time) > 0.5)
801 Sbar_DrawXNum('82 12', x, 3, 24, '0.7 0 0', 1, 0);
803 Sbar_DrawXNum('81 12', x, 3, 24, '0.6 0.7 0.8', 1, 0);
805 // AK dont draw ammo for the laser
806 x = getstati(STAT_AMMO);
807 if(activeweapon != 12)
810 if (stat_items & NEX_IT_SHELLS)
811 drawpic(sbar + '519 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
812 else if (stat_items & NEX_IT_BULLETS)
813 drawpic(sbar + '519 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
814 else if (stat_items & NEX_IT_ROCKETS)
815 drawpic(sbar + '519 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
816 else if (stat_items & NEX_IT_CELLS)
817 drawpic(sbar + '519 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
819 Sbar_DrawXNum('447 12', x, 3, 24, '0.6 0.7 0.8', 1, 0);
821 Sbar_DrawXNum('447 12', x, 3, 24, '0.7 0 0', 1, 0);
825 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
827 if (sbar_x + 600 + 160 <= vid_conwidth)
828 Sbar_MiniDeathmatchOverlay (sbar + '600 0');
833 // Mini scoreboard uses 12*4 per other team, that is, 144
834 // pixels when there are four teams...
835 // Nexuiz by default sets vid_conwidth to 800... makes
837 // so we need to shift it by 64 pixels to the right to fit
838 // BUT: then it overlaps with the image that gets drawn
839 // for viewsize 100! Therefore, just account for 3 teams,
840 // that is, 96 pixels mini scoreboard size, needing 16 pixels
845 if(gametype == GAME_KEYHUNT)
848 } else if(gametype == GAME_CTF)
856 void CSQC_ctf_hud(void)
858 // cvar("sbar_flagstatus_right") move the flag icons right
859 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
860 float redflag, blueflag;
864 stat_items = getstati(STAT_ITEMS);
865 redflag = (stat_items/32768) & 3;
866 blueflag = (stat_items/131072) & 3;
868 pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
871 if(sbar_hudselector == 1)
872 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
880 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
881 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
882 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
889 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
890 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
891 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;