1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
6 float weapon_hits[WEP_MAXCOUNT];
7 float weapon_fired[WEP_MAXCOUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_accuracy_border_thickness;
18 float sbar_scoreboard_alpha_bg;
19 float sbar_scoreboard_alpha_fg;
20 float sbar_scoreboard_highlight;
21 float sbar_scoreboard_highlight_alpha;
22 float sbar_scoreboard_highlight_alpha_self;
23 float sbar_hudselector;
24 float sbar_accuracy_hud;
25 float sbar_scoreboard_alpha_name;
26 float sbar_scoreboard_alpha_name_self;
28 float ps_primary, ps_secondary;
29 float ts_primary, ts_secondary;
32 float SCOREBOARD_OFFSET = 50;
34 void CSQC_kh_hudreset();
36 void CSQC_ctf_hudreset();
41 void Sbar_FinaleOverlay()
44 pos_x = (vid_conwidth - 1)/2;
48 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
50 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
54 vector Sbar_AccuracyColor(float accuracy)
57 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
62 else if(accuracy > yellow_accuracy) {
63 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
68 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1
74 float weaponspace[10];
75 void Sbar_DrawWeapon_Clear()
78 for(idx = 0; idx < 10; ++idx)
81 void Sbar_DrawWeapon(entity wi, float fade, float active)
83 vector pos, vsize, fill_colour;
84 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
88 weapon_hit = weapon_hits[wi.weapon-WEP_FIRST];
89 weapon_damage = weapon_fired[wi.weapon-WEP_FIRST];
95 value = (active) ? 1 : 0.6;
96 color_x = color_y = color_z = value;
98 // width = 300, height = 100
99 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
101 sp = weaponspace[idx] + 1;
102 weaponspace[idx] = sp;
104 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
105 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
111 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
112 drawpic(pos, strcat("gfx/hud/inv_weapon", wi.netname), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
118 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
120 // draw the weapon accuracy on the HUD
121 if(sbar_accuracy_hud && !(gametype == GAME_RACE || gametype == GAME_CTS))
124 weapon_stats = floor(100 * weapon_hit / weapon_damage);
126 fill_colour = Sbar_AccuracyColor(weapon_stats);
128 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
132 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
135 string str, tmp, l_length;
137 vector vsize, num_color;
139 vsize_x = vsize_y = lettersize;
142 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
143 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
144 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
146 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
153 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
165 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
174 str = substring(str, l-digits, 999);
176 } else if(l < digits)
177 pos_x += (digits-l) * lettersize;
179 if (highlighted == 1) {
181 hl_size_x = vsize_x * l + vsize_x * 0.2;
182 hl_size_y = vsize_y * 1.1;
185 hl_size_x = hl_size_x + vsize_x;
188 hl_pos_x = pos_x - lettersize/10;
189 hl_pos_y = pos_y - lettersize/20;
192 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
203 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
204 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
209 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
210 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
214 for(i = 0; i < l; ++i)
216 tmp = substring(str, i, 1);
218 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
219 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
224 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
232 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
233 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
237 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
238 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
239 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
244 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
248 color_y = (x-20)*90/27/100; // green value between 0 -> 1
249 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
256 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
259 void Cmd_Sbar_SetFields(float argc);
260 void Sbar_InitScores()
264 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
265 for(i = 0; i < MAX_SCORE; ++i)
267 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
268 if(f == SFL_SORT_PRIO_PRIMARY)
270 if(f == SFL_SORT_PRIO_SECONDARY)
273 if(ps_secondary == -1)
274 ps_secondary = ps_primary;
276 for(i = 0; i < MAX_TEAMSCORE; ++i)
278 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
279 if(f == SFL_SORT_PRIO_PRIMARY)
281 if(f == SFL_SORT_PRIO_SECONDARY)
284 if(ts_secondary == -1)
285 ts_secondary = ts_primary;
287 Cmd_Sbar_SetFields(0);
290 void Sbar_UpdatePlayerPos(entity pl);
291 float SetTeam(entity pl, float Team);
293 void Sbar_UpdatePlayerTeams()
300 for(pl = players.sort_next; pl; pl = pl.sort_next)
303 Team = GetPlayerColor(pl.sv_entnum);
304 if(SetTeam(pl, Team))
307 Sbar_UpdatePlayerPos(pl);
311 pl = players.sort_next;
316 print(strcat("PNUM: ", ftos(num), "\n"));
321 float Sbar_ComparePlayerScores(entity left, entity right)
324 vl = GetPlayerColor(left.sv_entnum);
325 vr = GetPlayerColor(right.sv_entnum);
328 vl = COLOR_SPECTATOR;
330 vr = COLOR_SPECTATOR;
337 if(vl == COLOR_SPECTATOR)
339 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
341 if(!left.gotscores && right.gotscores)
346 vl = left.scores[ps_primary];
347 vr = right.scores[ps_primary];
348 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
350 if(vl == 0 && vr != 0)
352 if(vl != 0 && vr == 0)
356 return IS_INCREASING(scores_flags[ps_primary]);
358 return IS_DECREASING(scores_flags[ps_primary]);
360 vl = left.scores[ps_secondary];
361 vr = right.scores[ps_secondary];
362 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
364 if(vl == 0 && vr != 0)
366 if(vl != 0 && vr == 0)
370 return IS_INCREASING(scores_flags[ps_secondary]);
372 return IS_DECREASING(scores_flags[ps_secondary]);
377 void Sbar_UpdatePlayerPos(entity player)
379 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
381 SORT_SWAP(player, other);
383 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
385 SORT_SWAP(other, player);
389 float Sbar_CompareTeamScores(entity left, entity right)
393 if(left.team == COLOR_SPECTATOR)
395 if(right.team == COLOR_SPECTATOR)
398 vl = left.teamscores[ts_primary];
399 vr = right.teamscores[ts_primary];
401 return IS_INCREASING(teamscores_flags[ts_primary]);
403 return IS_DECREASING(teamscores_flags[ts_primary]);
405 vl = left.teamscores[ts_secondary];
406 vr = right.teamscores[ts_secondary];
408 return IS_INCREASING(teamscores_flags[ts_secondary]);
410 return IS_DECREASING(teamscores_flags[ts_secondary]);
415 void Sbar_UpdateTeamPos(entity Team)
417 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
419 SORT_SWAP(Team, other);
421 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
423 SORT_SWAP(other, Team);
427 void Cmd_Sbar_Help(float argc)
429 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
430 print("^3|---------------------------------------------------------------|\n");
432 print("^2sbar_columns_set default\n");
433 print("^2sbar_columns_set ^7filed1 field2 ...\n");
434 print("The following field names are recognized (case insensitive):\n");
435 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
437 print("^3name^7 or ^3nick^7 Name of a player\n");
438 print("^3ping^7 Ping time\n");
439 print("^3pl^7 Packet loss\n");
440 print("^3kills^7 Number of kills\n");
441 print("^3deaths^7 Number of deaths\n");
442 print("^3suicides^7 Number of suicides\n");
443 print("^3frags^7 kills - suicides\n");
444 print("^3kd^7 The kill-death ratio\n");
445 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
446 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
447 print("^3fckills^7 Number of flag carrier kills\n");
448 print("^3returns^7 Number of flag returns\n");
449 print("^3drops^7 Number of flag drops\n");
450 print("^3lives^7 Number of lives (LMS)\n");
451 print("^3rank^7 Player rank\n");
452 print("^3pushes^7 Number of players pushed into void\n");
453 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
454 print("^3kckills^7 Number of keys carrier kills\n");
455 print("^3losses^7 Number of times a key was lost\n");
456 print("^3laps^7 Number of laps finished (race/cts)\n");
457 print("^3time^7 Total time raced (race/cts)\n");
458 print("^3fastest^7 Time of fastest lap (race/cts)\n");
459 print("^3ticks^7 Number of ticks (DOM)\n");
460 print("^3takes^7 Number of domination points taken (DOM)\n");
461 print("^3score^7 Total score\n\n");
463 print("Before a field you can put a + or - sign, then a comma separated list\n");
464 print("of game types, then a slash, to make the field show up only in these\n");
465 print("or in all but these game types. You can also specify 'all' as a\n");
466 print("field to show all fields available for the current game mode.\n\n");
468 print("The special game type names 'teams' and 'noteams' can be used to\n");
469 print("include/exclude ALL teams/noteams game modes.\n\n");
471 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
472 print("will display name, ping and pl aligned to the left, and the fields\n");
473 print("right of the vertical bar aligned to the right.\n");
474 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
475 print("other gamemodes except DM.\n");
478 string Sbar_DefaultColumnLayout()
480 return strcat( // fteqcc sucks
482 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
483 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
484 "+lms/lives +lms/rank ",
485 "+kh/caps +kh/pushes +kh/destroyed ",
486 "?+race/laps ?+race/time ?+race/fastest ",
487 "+as/objectives +nexball/faults +nexball/goals ",
488 "-lms,race,nexball/score");
491 void Cmd_Sbar_SetFields(float argc)
495 float have_name, have_primary, have_secondary, have_separator;
498 // TODO: re enable with gametype dependant cvars?
499 if(argc < 2) // no arguments provided
500 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
503 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
507 if(argv(1) == "default")
508 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
509 else if(argv(1) == "all")
512 s = "ping pl color name |";
513 for(i = 0; i < MAX_SCORE; ++i)
516 if(i != ps_secondary)
517 if(scores_label[i] != "")
518 s = strcat(s, " ", scores_label[i]);
520 if(ps_secondary != ps_primary)
521 s = strcat(s, " ", scores_label[ps_secondary]);
522 s = strcat(s, " ", scores_label[ps_primary]);
523 argc = tokenizebyseparator(strcat("x ", s), " ");
530 drawfont = sbar_font;
532 for(i = 0; i < argc - 1; ++i)
538 if(substring(str, 0, 1) == "?")
541 str = substring(str, 1, strlen(str) - 1);
544 slash = strstrofs(str, "/", 0);
547 pattern = substring(str, 0, slash);
548 str = substring(str, slash + 1, strlen(str) - (slash + 1));
550 if not(isGametypeInFilter(gametype, teamplay, pattern))
554 strunzone(sbar_title[sbar_num_fields]);
555 sbar_title[sbar_num_fields] = strzone(str);
556 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);
557 str = strtolower(str);
560 sbar_field[sbar_num_fields] = SP_PING;
561 } else if(str == "pl") {
562 sbar_field[sbar_num_fields] = SP_PL;
563 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
564 sbar_field[sbar_num_fields] = SP_KDRATIO;
565 } else if(str == "name" || str == "nick") {
566 sbar_field[sbar_num_fields] = SP_NAME;
568 } else if(str == "|") {
569 sbar_field[sbar_num_fields] = SP_SEPARATOR;
572 for(j = 0; j < MAX_SCORE; ++j)
573 if(str == strtolower(scores_label[j]))
574 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
583 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
587 sbar_field[sbar_num_fields] = j;
590 if(j == ps_secondary)
594 if(sbar_num_fields >= MAX_SBAR_FIELDS)
598 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
600 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
602 if(ps_primary == ps_secondary)
604 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
606 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
610 strunzone(sbar_title[sbar_num_fields]);
611 for(i = sbar_num_fields; i > 0; --i)
613 sbar_title[i] = sbar_title[i-1];
614 sbar_size[i] = sbar_size[i-1];
615 sbar_field[i] = sbar_field[i-1];
617 sbar_title[0] = strzone("name");
618 sbar_field[0] = SP_NAME;
620 print("fixed missing field 'name'\n");
624 strunzone(sbar_title[sbar_num_fields]);
625 for(i = sbar_num_fields; i > 1; --i)
627 sbar_title[i] = sbar_title[i-1];
628 sbar_size[i] = sbar_size[i-1];
629 sbar_field[i] = sbar_field[i-1];
631 sbar_title[1] = strzone("|");
632 sbar_field[1] = SP_SEPARATOR;
633 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);
635 print("fixed missing field '|'\n");
638 else if(!have_separator)
640 strunzone(sbar_title[sbar_num_fields]);
641 sbar_title[sbar_num_fields] = strzone("|");
642 sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);
643 sbar_field[sbar_num_fields] = SP_SEPARATOR;
645 print("fixed missing field '|'\n");
649 strunzone(sbar_title[sbar_num_fields]);
650 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
651 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
652 sbar_field[sbar_num_fields] = ps_secondary;
654 print("fixed missing field '", scores_label[ps_secondary], "'\n");
658 strunzone(sbar_title[sbar_num_fields]);
659 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
660 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);
661 sbar_field[sbar_num_fields] = ps_primary;
663 print("fixed missing field '", scores_label[ps_primary], "'\n");
667 sbar_field[sbar_num_fields] = SP_END;
671 vector sbar_field_rgb;
672 string sbar_field_icon0;
673 string sbar_field_icon1;
674 string sbar_field_icon2;
675 vector sbar_field_icon0_rgb;
676 vector sbar_field_icon1_rgb;
677 vector sbar_field_icon2_rgb;
678 float sbar_field_icon0_alpha;
679 float sbar_field_icon1_alpha;
680 float sbar_field_icon2_alpha;
681 string Sbar_GetField(entity pl, float field)
683 float tmp, num, denom, f;
685 sbar_field_rgb = '1 1 1';
686 sbar_field_icon0 = "";
687 sbar_field_icon1 = "";
688 sbar_field_icon2 = "";
689 sbar_field_icon0_rgb = '1 1 1';
690 sbar_field_icon1_rgb = '1 1 1';
691 sbar_field_icon2_rgb = '1 1 1';
692 sbar_field_icon0_alpha = 1;
693 sbar_field_icon1_alpha = 1;
694 sbar_field_icon2_alpha = 1;
699 return "\x8D\x8D\x8D"; // >>> sign
700 //str = getplayerkey(pl.sv_entnum, "ping");
704 tmp = max(0, min(220, f-80)) / 220;
705 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
711 f = pl.ping_packetloss;
712 tmp = pl.ping_movementloss;
713 if(f == 0 && tmp == 0)
715 str = ftos(ceil(f * 100));
717 str = strcat(str, "~", ftos(ceil(tmp * 100)));
718 tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl
719 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
723 if(ready_waiting && pl.ready)
725 sbar_field_icon0 = "gfx/sb_player_ready";
729 f = stof(getplayerkey(pl.sv_entnum, "colors"));
731 sbar_field_icon0 = "gfx/sb_playercolor_base";
732 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
733 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
734 sbar_field_icon2 = "gfx/sb_playercolor_pants";
735 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
738 return GetPlayerName(pl.sv_entnum);
741 f = pl.(scores[SP_KILLS]);
742 f -= pl.(scores[SP_SUICIDES]);
746 num = pl.(scores[SP_KILLS]);
747 denom = pl.(scores[SP_DEATHS]);
750 sbar_field_rgb = '0 1 0';
752 } else if(num <= 0) {
753 sbar_field_rgb = '1 0 0';
754 str = ftos(num/denom);
756 str = ftos(num/denom);
758 tmp = strstrofs(str, ".", 0);
760 str = substring(str, 0, tmp+2);
764 tmp = pl.(scores[field]);
765 f = scores_flags[field];
766 if(field == ps_primary)
767 sbar_field_rgb = '1 1 0';
768 else if(field == ps_secondary)
769 sbar_field_rgb = '0 1 1';
771 sbar_field_rgb = '1 1 1';
772 return ScoreString(f, tmp);
777 float xmin, xmax, ymin, ymax, sbwidth;
778 float sbar_fixscoreboardcolumnwidth_len;
779 float sbar_fixscoreboardcolumnwidth_iconlen;
780 float sbar_fixscoreboardcolumnwidth_marginlen;
782 float stringwidth_colors(string s, vector theSize)
784 return stringwidth(s, TRUE, theSize);
787 float stringwidth_nocolors(string s, vector theSize)
789 return stringwidth(s, FALSE, theSize);
792 string Sbar_FixScoreboardColumnWidth(float i, string str)
796 field = sbar_field[i];
798 sbar_fixscoreboardcolumnwidth_iconlen = 0;
800 if(sbar_field_icon0 != "")
802 sz = drawgetimagesize(sbar_field_icon0);
804 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
805 sbar_fixscoreboardcolumnwidth_iconlen = f;
808 if(sbar_field_icon1 != "")
810 sz = drawgetimagesize(sbar_field_icon1);
812 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
813 sbar_fixscoreboardcolumnwidth_iconlen = f;
816 if(sbar_field_icon2 != "")
818 sz = drawgetimagesize(sbar_field_icon2);
820 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
821 sbar_fixscoreboardcolumnwidth_iconlen = f;
824 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
826 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
827 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);
829 sbar_fixscoreboardcolumnwidth_marginlen = 0;
831 if(field == SP_NAME) // name gets all remaining space
834 namesize = sbwidth;// / sbar_fontsize_x;
835 for(j = 0; j < sbar_num_fields; ++j)
837 if (sbar_field[i] != SP_SEPARATOR)
838 namesize -= sbar_size[j] + 1;
840 sbar_size[i] = namesize;
842 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
843 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
844 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);
845 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);
848 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);
850 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
857 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
860 rgb = GetTeamRGB(pl.team);
864 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
866 if((rgb == '1 1 1') && (!is_spec)) {
867 rgb_x = cvar("sbar_color_bg_r") + 0.5;
868 rgb_y = cvar("sbar_color_bg_g") + 0.5;
869 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
873 tmp_y = sbar_fontsize_y * 1.25;
876 // alternated rows highlighting
878 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
879 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
880 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
884 for(i = 0; i < sbar_num_fields; ++i)
886 field = sbar_field[i];
887 if(field == SP_SEPARATOR)
890 if(is_spec && field != SP_NAME && field != SP_PING) {
891 pos_x += sbar_size[i] + sbar_fontsize_x;
894 str = Sbar_GetField(pl, field);
895 str = Sbar_FixScoreboardColumnWidth(i, str);
897 pos_x += sbar_size[i] + sbar_fontsize_x;
899 if(field == SP_NAME) {
900 tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;
902 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
904 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
906 tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;
908 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
910 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
913 tmp_x = sbar_size[i] + sbar_fontsize_x;
914 if(sbar_field_icon0 != "")
916 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
918 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
919 if(sbar_field_icon1 != "")
921 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
923 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
924 if(sbar_field_icon2 != "")
926 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
928 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
931 if(sbar_field[i] == SP_SEPARATOR)
934 for(i = sbar_num_fields-1; i > 0; --i)
936 field = sbar_field[i];
937 if(field == SP_SEPARATOR)
940 if(is_spec && field != SP_NAME && field != SP_PING) {
941 pos_x -= sbar_size[i] + sbar_fontsize_x;
945 str = Sbar_GetField(pl, field);
946 str = Sbar_FixScoreboardColumnWidth(i, str);
948 if(field == SP_NAME) {
949 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
951 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
953 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
955 tmp_x = sbar_fixscoreboardcolumnwidth_len;
957 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
959 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
962 tmp_x = sbar_size[i];
963 if(sbar_field_icon0 != "")
965 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
967 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
968 if(sbar_field_icon1 != "")
970 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
972 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
973 if(sbar_field_icon2 != "")
975 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
977 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
978 pos_x -= sbar_size[i] + sbar_fontsize_x;
984 * Sbar_Scoreboard_MakeTable
986 * Makes a table for a team (for all playing players in DM) and fills it
989 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
991 float body_table_height, i;
992 vector tmp, column_dim;
995 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1000 tmp_y = 1.25 * sbar_fontsize_y;
1003 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1006 tmp_y += sbar_border_thickness;
1007 tmp_y += body_table_height;
1008 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1010 // separator header/table
1011 pos_y += 1.25 * sbar_fontsize_y;
1012 tmp_y = sbar_border_thickness;
1013 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1015 pos_y += sbar_border_thickness;
1018 tmp_y = body_table_height;
1019 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1021 // anyway, apply some color
1022 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1024 // go back to the top to make alternated columns highlighting and to print the strings
1025 pos_y -= 1.25 * sbar_fontsize_y;
1026 pos_y -= sbar_border_thickness;
1030 if (sbar_scoreboard_highlight)
1032 column_dim_y = 1.25 * sbar_fontsize_y; // header
1033 column_dim_y += sbar_border_thickness;
1034 column_dim_y += body_table_height;
1037 // print the strings of the columns headers and draw the columns
1038 for(i = 0; i < sbar_num_fields; ++i)
1040 if(sbar_field[i] == SP_SEPARATOR)
1042 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1043 if (sbar_scoreboard_highlight)
1046 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1048 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1049 pos_x += column_dim_x;
1051 if(sbar_field[i] == SP_SEPARATOR)
1055 for(i = sbar_num_fields-1; i > 0; --i)
1057 if(sbar_field[i] == SP_SEPARATOR)
1060 pos_x -= sbar_size[i];
1062 if (sbar_scoreboard_highlight)
1066 if (i == sbar_num_fields-1)
1067 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;
1069 column_dim_x = sbar_size[i] + sbar_fontsize_x;
1070 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1074 tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);
1075 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1076 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1077 pos_x -= sbar_fontsize_x;
1082 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1083 pos_y += sbar_border_thickness;
1085 // fill the table and draw the rows
1088 for(pl = players.sort_next; pl; pl = pl.sort_next)
1090 if(pl.team != tm.team)
1092 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1093 pos_y += 1.25 * sbar_fontsize_y;
1097 for(pl = players.sort_next; pl; pl = pl.sort_next)
1099 if(pl.team == COLOR_SPECTATOR)
1101 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1102 pos_y += 1.25 * sbar_fontsize_y;
1107 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1108 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1113 float Sbar_WouldDrawScoreboard() {
1116 else if (intermission == 1)
1118 else if (intermission == 2)
1120 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1122 else if(sb_showscores_force)
1128 float average_accuracy;
1129 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1132 float weapon_hit, weapon_damage, weapon_stats;
1133 float fontsize = 40 * 1/3;
1134 float weapon_cnt = 12;
1136 if(cvar("sbar_accuracy_doublerows"))
1147 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1151 tmp_y = height * rows;
1153 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1154 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1156 // column highlighting
1157 for(i = 0; i < weapon_cnt/rows; ++i)
1160 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1164 for(i = 0; i < rows; ++i)
1166 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1169 drawfont = sbar_bigfont;
1170 average_accuracy = 0;
1171 float weapons_with_stats;
1172 weapons_with_stats = 0;
1174 pos_x += sbwidth/weapon_cnt / 2;
1176 if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
1177 g_minstagib = 1; // TODO: real detection for minstagib?
1179 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1181 self = get_weaponinfo(i);
1182 if not(self.weapons)
1184 if ((i == WEP_NEX && g_minstagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_minstagib) || i == WEP_TUBA || i == WEP_FIREBALL) // skip port-o-launch, nex || minstanex, tuba and fireball
1186 weapon_hit = weapon_hits[i-WEP_FIRST];
1187 weapon_damage = weapon_fired[i-WEP_FIRST];
1189 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
1193 weapon_alpha = sbar_scoreboard_alpha_fg;
1195 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1198 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1201 weapons_with_stats += 1;
1202 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1205 s = strcat(ftos(weapon_stats),"%");
1208 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
1210 rgb = Sbar_AccuracyColor(weapon_stats);
1211 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1213 pos_x += sbwidth/weapon_cnt * rows;
1214 if(rows == 2 && i == 6) {
1219 drawfont = sbar_font;
1221 if(weapons_with_stats)
1222 average_accuracy = floor(average_accuracy / weapons_with_stats);
1225 pos_x -= sbwidth/weapon_cnt / 2;
1231 string race_PlaceName(float pos) {
1239 return strcat(ftos(pos), "th");
1242 vector Sbar_DrawScoreboardRankings(vector pos, entity pl, vector rgb, vector bg_size)
1245 RANKINGS_RECEIVED_CNT = 0;
1246 for (i=RANKINGS_CNT-1; i>=0; --i)
1248 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;
1250 if (RANKINGS_RECEIVED_CNT == 0)
1254 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
1256 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;
1257 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;
1258 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;
1260 pos_y += sbar_fontsize_y;
1261 drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1262 pos_y += sbar_fontsize_y;
1265 tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;
1267 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1268 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1271 for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
1278 n = grecordholder[i];
1279 p = race_PlaceName(i+1);
1280 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))
1281 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
1282 else if(!mod(i, 2) && sbar_scoreboard_highlight)
1283 drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1284 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1285 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1286 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1287 pos += '0 1 0' * sbar_fontsize_y;
1293 float scoreboard_bottom;
1294 float sbar_scoreboard_fade_alpha;
1295 float sbar_woulddrawscoreboard_prev;
1296 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1297 void Sbar_DrawScoreboard()
1299 float sbar_woulddrawscoreboard;
1300 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1301 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1302 sbar_woulddrawscoreboard_change = time;
1303 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1306 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1307 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1308 if(sbar_woulddrawscoreboard) {
1309 if (scoreboard_fadeinspeed)
1310 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1312 sbar_scoreboard_fade_alpha = 1;
1315 if (scoreboard_fadeoutspeed)
1316 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1318 sbar_scoreboard_fade_alpha = 0;
1320 if not(sbar_scoreboard_fade_alpha)
1323 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1324 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1325 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1326 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1327 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1328 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1329 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1331 vector rgb, pos, tmp;
1334 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1336 xmin = 0.5 * (vid_conwidth - sbwidth);
1337 ymin = SCOREBOARD_OFFSET;
1339 xmax = vid_conwidth - xmin;
1340 ymax = vid_conheight - 0.2*vid_conheight;
1342 // Initializes position
1348 drawfont = sbar_bigfont;
1349 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1352 pos_y += sbar_fontsize_y;
1354 drawfont = sbar_font;
1356 // Draw the scoreboard
1358 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1362 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1364 if(tm.team == COLOR_SPECTATOR)
1367 rgb = GetTeamRGB(tm.team);
1368 Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1370 if(ts_primary != ts_secondary)
1371 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1373 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1378 rgb_x = cvar("sbar_color_bg_r");
1379 rgb_y = cvar("sbar_color_bg_g");
1380 rgb_z = cvar("sbar_color_bg_b");
1382 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1384 if(tm.team == COLOR_SPECTATOR)
1387 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1391 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1392 if(race_speedaward) {
1393 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1394 pos_y += 1.25 * sbar_fontsize_y;
1396 if(race_speedaward_alltimebest) {
1397 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1398 pos_y += 1.25 * sbar_fontsize_y;
1400 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);
1402 else if(cvar("sbar_accuracy") && spectatee_status != -1) {
1404 pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);
1406 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1409 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1410 pos_y += 3 * sbar_fontsize_y;
1415 for(pl = players.sort_next; pl; pl = pl.sort_next)
1417 if(pl.team != COLOR_SPECTATOR)
1419 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1420 pos_y += 1.25 * sbar_fontsize_y;
1425 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1427 // Print info string
1430 str = strcat("playing on ^2", shortmapname, "^7");
1431 tl = getstatf(STAT_TIMELIMIT);
1432 fl = getstatf(STAT_FRAGLIMIT);
1433 ll = getstatf(STAT_LEADLIMIT);
1434 if(gametype == GAME_LMS)
1437 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1442 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1446 str = strcat(str, " or");
1449 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1450 if(teamscores_label[ts_primary] == "score")
1451 str = strcat(str, " points^7");
1452 else if(teamscores_label[ts_primary] == "fastest")
1453 str = strcat(str, " is beaten^7");
1455 str = strcat(str, " ", teamscores_label[ts_primary]);
1459 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1460 if(scores_label[ps_primary] == "score")
1461 str = strcat(str, " points^7");
1462 else if(scores_label[ps_primary] == "fastest")
1463 str = strcat(str, " is beaten^7");
1465 str = strcat(str, " ", scores_label[ps_primary]);
1470 if(tl > 0 || fl > 0)
1471 str = strcat(str, " or");
1474 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1475 if(teamscores_label[ts_primary] == "score")
1476 str = strcat(str, " points^7");
1477 else if(teamscores_label[ts_primary] == "fastest")
1478 str = strcat(str, " is beaten^7");
1480 str = strcat(str, " ", teamscores_label[ts_primary]);
1484 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1485 if(scores_label[ps_primary] == "score")
1486 str = strcat(str, " points^7");
1487 else if(scores_label[ps_primary] == "fastest")
1488 str = strcat(str, " is beaten^7");
1490 str = strcat(str, " ", scores_label[ps_primary]);
1496 pos_y += 1.2 * sbar_fontsize_y;
1497 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1499 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1502 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1510 if(histime == 0) // goal hit
1514 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1517 else if(mytime == 0)
1524 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1530 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1533 else if(lapdelta < 0)
1535 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1539 else if(histime > 0) // anticipation
1541 if(mytime >= histime)
1542 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1544 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1551 cpname = "Start line";
1553 cpname = "Finish line";
1555 cpname = strcat("Intermediate ", ftos(cp));
1557 cpname = "Finish line";
1560 return strcat(col, cpname);
1561 else if(hisname == "")
1562 return strcat(col, cpname, " (", timestr, ")");
1564 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1567 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)
1569 for (i=RANKINGS_CNT-1;i>=0;--i)
1570 if(grecordholder[i] == net_name)
1575 float race_status_time;
1576 float race_status_prev;
1577 string race_status_name_prev;
1578 void Sbar_DrawRaceStatus(vector pos)
1580 if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
1581 race_status_time = time + 5;
1582 race_status_prev = race_status;
1583 if (race_status_name_prev)
1584 strunzone(race_status_name_prev);
1585 race_status_name_prev = strzone(race_status_name);
1589 a = bound(0, race_status_time - time, 1);
1592 s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);
1596 rank = race_CheckName(race_status_name);
1598 rankname = race_PlaceName(rank);
1600 if(race_status == 0)
1601 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1602 else if(race_status == 1) {
1603 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1604 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1605 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1606 } else if(race_status == 2) {
1607 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
1608 drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1610 drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1611 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1612 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1613 } else if(race_status == 3) {
1614 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1615 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1616 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1619 if (race_status_time - time <= 0) {
1620 race_status_prev = -1;
1622 if(race_status_name)
1623 strunzone(race_status_name);
1624 race_status_name = string_null;
1625 if(race_status_name_prev)
1626 strunzone(race_status_name_prev);
1627 race_status_name_prev = string_null;
1633 float score, distribution, leader;
1634 vector score_pos, secondary_score_pos, distribution_color;
1636 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1639 bottomright_x = vid_conwidth;
1640 bottomright_y = vid_conheight;
1643 score_pos = bottomright - '245 42 0'; // for same alignment as before: 294
1644 secondary_score_pos = score_pos + '149 -6 0';
1646 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1647 pl = players.sort_next;
1650 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1651 if(pl.scores[ps_primary] == 0)
1654 score = me.(scores[ps_primary]);
1656 float racemin, racesec, racemsec;
1657 float distsec, distmsec, minusplus;
1659 racemin = floor(score/(60 * TIME_FACTOR));
1660 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1661 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1663 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1664 // distribution display
1665 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1667 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1668 distmsec = fabs(distribution);
1670 distsec = floor(fabs(distribution)/TIME_FACTOR);
1671 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1672 if (distribution < 0)
1676 if (distribution <= 0) {
1677 distribution_color = '0 1 0';
1678 minusplus = 1; // minusplus 1: always prefix with minus sign
1681 distribution_color = '1 0 0';
1682 minusplus = 2; // minusplus 1: always prefix with plus sign
1684 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1685 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1686 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1688 // race record display
1689 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1690 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1692 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1693 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1694 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1696 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1697 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1699 } else if (!teamplay) { // non-teamgames, except race/cts
1700 // me vector := [team/connected frags id]
1701 pl = players.sort_next;
1706 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1710 score = me.(scores[ps_primary]);
1712 if(distribution >= 5) {
1713 distribution_color = '0 1 0';
1715 } else if(distribution >= 0) {
1716 distribution_color = '1 1 1';
1718 } else if(distribution >= -5)
1719 distribution_color = '1 1 0';
1721 distribution_color = '1 0 0';
1723 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1724 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1725 } else { // teamgames
1726 float max_fragcount;
1727 max_fragcount = -999;
1729 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1730 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1732 score = tm.(teamscores[ts_primary]);
1735 if (score > max_fragcount)
1736 max_fragcount = score;
1738 if(tm.team == myteam) {
1739 if (max_fragcount == score)
1741 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1743 if (max_fragcount == score)
1745 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1746 secondary_score_pos = secondary_score_pos + '0 16 0';
1751 if(gametype == GAME_RACE || gametype == GAME_CTS)
1753 drawfont = sbar_bigfont;
1756 string s, forcetime;
1758 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;
1760 if(race_checkpointtime)
1762 a = bound(0, 2 - (time - race_checkpointtime), 1);
1765 if(a > 0) // just hit a checkpoint?
1767 if(race_checkpoint != 254)
1769 if(race_time && race_previousbesttime)
1770 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1772 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1774 forcetime = TIME_ENCODED_TOSTRING(race_time);
1779 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1781 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1782 if(a > 0) // next one?
1784 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1789 if(s != "" && a > 0)
1791 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1792 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1793 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1796 if(race_penaltytime)
1798 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1801 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1802 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1803 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1804 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1810 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1811 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1812 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1817 if(race_laptime && race_checkpoint != 255)
1819 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1820 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1821 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1826 if(race_mycheckpointtime)
1828 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1829 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1830 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1831 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1832 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1834 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1836 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1837 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1838 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1839 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1840 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1843 if(race_penaltytime && !race_penaltyaccumulator)
1845 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1846 a = bound(0, (1 + t - time), 1);
1850 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1852 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1853 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1854 //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1855 drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1860 drawfont = sbar_font;
1866 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1867 vector bgpos, timer_color;
1872 topright_x = vid_conwidth;
1875 scale = cvar_or("sbar_timer_scale", 1);
1876 timelimit = getstatf(STAT_TIMELIMIT);
1878 Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);
1880 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1881 timeleft = ceil(timeleft);
1882 minutesLeft = floor(timeleft / 60);
1883 secondsLeft = timeleft - minutesLeft*60;
1885 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1886 timer_color = '1 1 1'; //white
1887 else if(minutesLeft >= 1)
1888 timer_color = '1 1 0'; //yellow
1890 timer_color = '1 0 0'; //red
1892 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1893 if (time < getstatf(STAT_GAMESTARTTIME)) {
1894 //while restart is still active, show 00:00
1895 minutes = seconds = 0;
1897 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1898 minutes = floor(elapsedTime / 60);
1899 seconds = elapsedTime - minutes*60;
1902 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1903 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1904 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1906 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1910 minutes = minutesLeft;
1911 seconds = secondsLeft;
1913 bgpos_x = topright_x - (36 + 7 + 12) * scale;
1914 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1915 bgpos_x = topright_x - (54 + 17 + 12) * scale;
1916 else if (minutes < 100)
1917 bgpos_x = topright_x - (72 + 17 + 12) * scale;
1919 bgpos_x = topright_x - (90 + 17 + 12) * scale;
1924 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1926 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1928 color_x = cvar("sbar_color_bg_r");
1929 color_y = cvar("sbar_color_bg_g");
1930 color_z = cvar("sbar_color_bg_b");
1932 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1936 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1937 Sbar_DrawXNum(topright - ('103 0 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1938 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1940 Sbar_DrawXNum(topright - ('36 0 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1943 void CSQC_Strength_Timer() {
1947 bottom_x = vid_conwidth/2;
1948 bottom_y = vid_conheight;
1951 float stat_items, dt;
1952 stat_items = getstati(STAT_ITEMS);
1954 if not(stat_items & IT_STRENGTH)
1955 if not(stat_items & IT_INVINCIBLE)
1959 if (getstati(STAT_HEALTH) <= 0)
1963 float strength_time, invincibility_time, countdown_fontsize;
1965 picsize = '22 22 0';
1966 countdown_fontsize = 18;
1968 if (vid_conwidth >= 800)
1969 pos = bottom + '192 -46 0';
1971 pos = bottom + '192 -94 0';
1974 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1975 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1977 if (strength_time) {
1978 dt = strength_time - time;
1983 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1984 bound(0, (ceil(dt) - dt) / 0.5, 1));
1988 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1990 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1994 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1995 bound(0, -dt / 0.5, 1));
2000 if (invincibility_time) {
2001 dt = invincibility_time - time;
2006 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2007 bound(0, (ceil(dt) - dt) / 0.5, 1));
2011 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
2013 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2017 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
2018 bound(0, -dt / 0.5, 1));
2023 #define CENTERPRINT_MAX_LINES 30
2024 string centerprint_messages[CENTERPRINT_MAX_LINES];
2025 float centerprint_width[CENTERPRINT_MAX_LINES];
2026 vector centerprint_start;
2027 float centerprint_expire;
2028 float centerprint_num;
2029 float centerprint_offset_hint;
2030 vector centerprint_fontsize;
2032 void centerprint(string strMessage)
2034 float i, j, n, hcount;
2037 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
2039 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
2041 if(cvar("scr_centertime") <= 0)
2044 if(strMessage == "")
2047 // strip trailing newlines
2048 j = strlen(strMessage) - 1;
2049 while(substring(strMessage, j, 1) == "\n" && j >= 0)
2051 strMessage = substring(strMessage, 0, j + 1);
2053 if(strMessage == "")
2056 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
2058 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
2060 strMessage = substring(strMessage, j, strlen(strMessage) - j);
2061 centerprint_offset_hint = j;
2063 if(strMessage == "")
2066 // if we get here, we have a message. Initialize its height.
2067 centerprint_num = 0;
2069 n = tokenizebyseparator(strMessage, "\n");
2071 for(j = 0; j < n; ++j)
2073 getWrappedLine_remaining = argv(j);
2074 while(getWrappedLine_remaining)
2076 s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);
2077 if(centerprint_messages[i])
2078 strunzone(centerprint_messages[i]);
2079 centerprint_messages[i] = strzone(s);
2080 centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);
2083 // half height for empty lines looks better
2089 if(i >= CENTERPRINT_MAX_LINES)
2095 h = centerprint_fontsize_y*hcount;
2097 havail = vid_conheight;
2098 if(cvar("con_chatpos") < 0)
2099 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
2100 if(havail > vid_conheight - 70)
2101 havail = vid_conheight - 70; // avoid overlapping HUD
2103 centerprint_start_x = 0;
2106 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
2108 // here, the centerprint would cover the crosshair. REALLY BAD.
2109 forbiddenmin = vid_conheight * 0.5 - h - 16;
2110 forbiddenmax = vid_conheight * 0.5 + 16;
2112 allowedmin = scoreboard_bottom;
2113 allowedmax = havail - h;
2114 preferred = (havail - h)/2;
2117 // possible orderings (total: 4! / 4 = 6)
2118 // allowedmin allowedmax forbiddenmin forbiddenmax
2119 // forbiddenmin forbiddenmax allowedmin allowedmax
2120 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
2122 // forbidden doesn't matter in this case
2123 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2125 // allowedmin forbiddenmin allowedmax forbiddenmax
2126 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2128 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2130 // allowedmin forbiddenmin forbiddenmax allowedmax
2131 else if(allowedmin < forbiddenmin)
2133 // make sure the forbidden zone is not covered
2134 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2135 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2137 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2139 // forbiddenmin allowedmin allowedmax forbiddenmax
2140 else if(allowedmax < forbiddenmax)
2142 // it's better to leave the allowed zone (overlap with scoreboard) than
2143 // to cover the forbidden zone (crosshair)
2144 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2145 centerprint_start_y = forbiddenmax;
2147 centerprint_start_y = forbiddenmin;
2149 // forbiddenmin allowedmin forbiddenmax allowedmax
2152 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2155 centerprint_start_y =
2158 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2165 centerprint_num = i;
2166 centerprint_expire = time + cvar("scr_centertime");
2169 void Sbar_DrawCenterPrint (void)
2176 //if(time > centerprint_expire)
2179 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2180 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2181 //sz = 1.2 / (a + 0.2);
2186 pos = centerprint_start;
2187 for (i=0; i<centerprint_num; i = i + 1)
2189 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;
2190 ts = centerprint_messages[i];
2193 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2194 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2195 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2196 pos_y = pos_y + centerprint_fontsize_y;
2199 // half height for empty lines looks better
2200 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2204 vector Sbar_DrawNoteLine(vector offset, string s)
2206 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2207 drawcolorcodedstring(
2208 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),
2214 return offset + sbar_fontsize_y * '0 1 0';
2217 void Sbar_DrawPressedKeys(void)
2222 pos = stov(cvar_string("cl_showpressedkeys_position"));
2224 bgsize = '126 75 0';
2226 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2227 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2228 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2230 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2231 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2232 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2233 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2234 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2235 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2236 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2237 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2240 void Sbar_ShowSpeed(void)
2243 float pos, conversion_factor;
2244 string speed, zspeed, unit;
2246 switch(cvar("cl_showspeed_unit"))
2251 conversion_factor = 1.0;
2255 conversion_factor = 1.0;
2259 conversion_factor = 0.0254;
2263 conversion_factor = 0.0254 * 3.6;
2267 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2271 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2275 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2277 numsize_x = numsize_y = cvar("cl_showspeed_size");
2278 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2280 drawfont = sbar_bigfont;
2281 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2283 if (cvar("cl_showspeed_z") == 1) {
2284 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
2285 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2288 drawfont = sbar_font;
2291 vector acc_prevspeed;
2295 void Sbar_ShowAcceleration(void)
2297 float acceleration, sz, scale, alpha, f;
2298 vector pos, top, rgb;
2299 top_x = vid_conwidth/2;
2302 f = time - acc_prevtime;
2303 if(cvar("cl_showacceleration_z"))
2304 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2306 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2307 acc_prevspeed = pmove_vel;
2308 acc_prevtime = time;
2310 f = bound(0, f * 10, 1);
2311 acc_avg = acc_avg * (1 - f) + acceleration * f;
2312 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2314 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2316 sz = cvar("cl_showacceleration_size");
2317 scale = cvar("cl_showacceleration_scale");
2318 alpha = cvar("cl_showacceleration_alpha");
2319 if (cvar("cl_showacceleration_color_custom"))
2320 rgb = stov(cvar_string("cl_showacceleration_color"));
2323 if (acceleration < 0) {
2324 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2325 } else if (acceleration > 0) {
2326 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2330 if (acceleration > 0)
2331 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2332 else if (acceleration < 0)
2333 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2336 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2338 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2339 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2340 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2341 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2344 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2346 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2347 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2348 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2349 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2352 void Sbar_DrawAccuracyStats()
2354 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2355 float weapon_hit, weapon_damage, weapon_stats;
2356 float left_border; // position where the weapons start, the description is in the border
2357 vector fill_colour, fill_size;
2359 vector border_colour;
2361 float col_margin = 20; // pixels between the columns
2362 float row_margin = 20; // pixels between the rows
2364 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2365 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2367 drawfont = sbar_bigfont;
2369 pos_y = SCOREBOARD_OFFSET;
2371 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2373 left_border = col_margin + 11 * sbar_fontsize_x;
2375 drawfont = sbar_font;
2380 if(mod(time, 1) >= 0.4)
2381 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2386 if(gametype == GAME_RACE || gametype == GAME_CTS)
2389 if(mod(time, 1) >= 0.4)
2390 drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2395 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2396 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2398 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2399 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2401 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2403 self = get_weaponinfo(i);
2404 if not(self.weapons)
2406 weapon_hit = weapon_hits[i-WEP_FIRST];
2407 weapon_damage = weapon_fired[i-WEP_FIRST];
2408 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0'; // white or black border
2410 if (weapon_damage) {
2411 if (self.spawnflags & WEP_TYPE_SPLASH) {
2412 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2414 fill_colour_x = 1 - 0.015 * weapon_stats;
2415 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2417 // how the background colour is calculated
2418 // % red green red_2 green_2
2419 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2420 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2421 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2422 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2423 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2424 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2425 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2426 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2427 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2428 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2429 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2431 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2435 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2438 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2439 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2442 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2443 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2446 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2448 // the amount of shots fired or max damage
2449 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2451 // the amount of hits or actual damage
2452 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2455 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2457 // the amount of shots missed or damage wasted
2458 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2461 } else if (self.spawnflags & WEP_TYPE_HITSCAN) {
2462 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);
2464 fill_colour_x = 1 - 0.015 * weapon_stats;
2465 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2467 // how the background colour is calculated
2468 // % red green red_2 green_2
2469 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2470 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2471 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2472 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2473 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2474 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2475 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2476 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2477 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2478 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2479 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2481 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2485 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2488 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2489 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2492 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2493 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2496 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2498 // the amount of shots fired or max damage
2499 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2501 // the amount of hits or actual damage
2502 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2505 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2507 // the amount of shots missed or damage wasted
2508 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2516 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2518 position_x -= 2 / 3 * strlen(text) * scale_x;
2519 drawstring(position, text, scale, rgb, alpha, flag);
2522 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2524 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2525 drawstring(position, text, scale, rgb, alpha, flag);
2528 float GetAmmoStat(float i)
2532 case 0: return STAT_SHELLS;
2533 case 1: return STAT_NAILS;
2534 case 2: return STAT_ROCKETS;
2535 case 3: return STAT_CELLS;
2536 case 4: return STAT_FUEL;
2541 float GetAmmoItemCode(float i)
2545 case 0: return IT_SHELLS;
2546 case 1: return IT_NAILS;
2547 case 2: return IT_ROCKETS;
2548 case 3: return IT_CELLS;
2549 case 4: return IT_FUEL;
2554 string GetAmmoPicture(float i)
2558 case 0: return "gfx/hud/sb_shells";
2559 case 1: return "gfx/hud/sb_bullets";
2560 case 2: return "gfx/hud/sb_rocket";
2561 case 3: return "gfx/hud/sb_cells";
2562 case 4: return "gfx/hud/sb_fuel";
2567 void Sbar_Reset (void)
2569 // reset gametype specific icons
2570 if(gametype == GAME_KEYHUNT)
2572 else if(gametype == GAME_CTF)
2573 CSQC_ctf_hudreset();
2576 float vote_yescount;
2579 float vote_highlighted; // currently selected vote
2581 float vote_active; // is there an active vote?
2582 float vote_prev; // previous state of vote_active to check for a change
2584 float vote_change; // "time" when vote_active changed
2586 void Sbar_Draw (void)
2588 // vectors for top right, bottom right, bottom and bottom left corners
2594 topright_x = vid_conwidth;
2598 bottom_x = vid_conwidth/2;
2599 bottom_y = vid_conheight;
2602 bottomright_x = vid_conwidth;
2603 bottomright_y = vid_conheight;
2607 bottomleft_y = vid_conheight;
2610 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2611 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2612 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2613 sbar_color_bg_team = cvar("sbar_color_bg_team");
2618 float stat_items, stat_weapons;
2620 weapon_stats = getstati(STAT_DAMAGE_HITS);
2621 weapon_number = weapon_stats & 63;
2622 weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2624 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2625 weapon_number = weapon_stats & 63;
2626 weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
2628 vector o; o = '1 0 0' * vid_conwidth;
2629 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2635 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2636 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2638 if(spectatee_status && !intermission)
2640 drawfont = sbar_bigfont;
2641 if(spectatee_status == -1)
2644 s = GetPlayerName(spectatee_status - 1);
2645 // spectated player name between HUD and chat area, aligned to the left
2646 pos_x = bottomleft_x;
2647 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2648 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);
2649 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2650 drawfont = sbar_font;
2652 // spectator text in the upper right corner
2653 if(spectatee_status == -1)
2654 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2656 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2657 o = Sbar_DrawNoteLine(o, s);
2659 if(spectatee_status == -1)
2660 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2662 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2663 o = Sbar_DrawNoteLine(o, s);
2665 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2666 o = Sbar_DrawNoteLine(o, s);
2668 if(gametype == GAME_ARENA)
2669 s = "^1Wait for your turn to join";
2670 else if(gametype == GAME_LMS)
2673 sk = playerslots[player_localentnum - 1];
2674 if(sk.(scores[ps_primary]) >= 666)
2675 s = "^1Match has already begun";
2676 else if(sk.(scores[ps_primary]) > 0)
2677 s = "^1You have no more lives left";
2679 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2682 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2683 o = Sbar_DrawNoteLine(o, s);
2685 //show restart countdown:
2686 if (time < getstatf(STAT_GAMESTARTTIME)) {
2688 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2689 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2690 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2691 o = Sbar_DrawNoteLine(o, s);
2694 if(warmup_stage && !intermission)
2696 s = "^2Currently in ^1warmup^2 stage!";
2697 o = Sbar_DrawNoteLine(o, s);
2700 // move more important stuff more to the middle so its more visible
2701 o_y = vid_conheight * 0.66;
2704 if(mod(time, 1) >= 0.5)
2709 if(ready_waiting && !intermission && !spectatee_status)
2711 if(ready_waiting_for_me)
2714 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2716 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2721 s = strcat("^2Waiting for others to ready up to end warmup...");
2723 s = strcat("^2Waiting for others to ready up...");
2725 o = Sbar_DrawNoteLine(o, s);
2727 else if(warmup_stage && !intermission && !spectatee_status)
2729 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2730 o = Sbar_DrawNoteLine(o, s);
2733 if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)
2736 float ts_min, ts_max;
2737 tm = teams.sort_next;
2740 for(; tm.sort_next; tm = tm.sort_next)
2742 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2744 if(!ts_min) ts_min = tm.team_size;
2745 else ts_min = min(ts_min, tm.team_size);
2746 if(!ts_max) ts_max = tm.team_size;
2747 else ts_max = max(ts_max, tm.team_size);
2749 if ((ts_max - ts_min) > 1)
2751 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2752 tm = GetTeam(myteam, false);
2754 if (tm.team != COLOR_SPECTATOR)
2755 if (tm.team_size == ts_max)
2756 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2758 o = Sbar_DrawNoteLine(o, s);
2763 if(vote_active != vote_prev) {
2765 vote_prev = bound(0, vote_active, 1);
2769 vote_alpha = bound(0, (time - vote_change) * 2, 1);
2771 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
2775 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);
2778 color = GetTeamRGB(myteam) * sbar_color_bg_team;
2780 color_x = cvar("sbar_color_bg_r");
2781 color_y = cvar("sbar_color_bg_g");
2782 color_z = cvar("sbar_color_bg_b");
2785 vector voteorigin = bottomright - '290 135 0';
2786 vector votesize = '280 70 0';
2787 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);
2789 s = "A vote has been called for: ";
2790 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2791 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);
2792 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2794 // print the yes/no counts
2795 s = strcat("Yes: ", ftos(vote_yescount));
2796 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2797 s = strcat("No: ", ftos(vote_nocount));
2798 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2800 // draw the progress bars
2801 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);
2802 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2804 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);
2805 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2807 // draw the highlights
2808 if(vote_highlighted == 1) {
2809 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2810 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2812 else if(vote_highlighted == 2) {
2813 drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);
2814 drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);
2817 drawresetcliparea();
2819 else if(!vote_active) {
2820 vote_highlighted = 0;
2823 Sbar_UpdatePlayerTeams();
2824 if (intermission == 2) // map voting screen
2826 if(sb_showaccuracy && spectatee_status != -1) {
2827 Sbar_DrawAccuracyStats();
2831 else if(sb_showscores) {
2832 Sbar_DrawScoreboard();
2837 Sbar_FinaleOverlay();
2841 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2843 if(sb_showaccuracy && spectatee_status != -1)
2844 Sbar_DrawAccuracyStats();
2846 Sbar_DrawScoreboard();
2854 if(sb_showaccuracy && spectatee_status != -1)
2855 Sbar_DrawAccuracyStats();
2857 Sbar_DrawScoreboard();
2858 float armor, health;
2859 armor = getstati(STAT_ARMOR);
2860 health = getstati(STAT_HEALTH);
2862 stat_items = getstati(STAT_ITEMS);
2863 stat_weapons = getstati(STAT_WEAPONS);
2865 fade = 3.2 - 2 * (time - weapontime);
2866 fade = bound(0.7, fade, 1);
2868 vector bg_size; // hud background size
2869 bg_size = '1600 58 0';
2871 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2873 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2875 // allow for custom HUD colors in non-teamgames
2876 color_x = cvar("sbar_color_bg_r");
2877 color_y = cvar("sbar_color_bg_g");
2878 color_z = cvar("sbar_color_bg_b");
2880 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2884 if(sbar_hudselector == 2) // combined health and armor display
2887 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2890 num_pos = bottom - '96 28 0';
2894 if(v_z) // fully armored
2896 // here, armorideal > armor
2897 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2898 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2902 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2903 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2905 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2910 vector health_pos, armor_pos;
2912 if (sbar_hudselector == 0) { // old style layout with armor left of health
2913 armor_pos = bottom - '96 28 0';
2914 health_pos = bottom - '-14 28 0';
2917 health_pos = bottom - '96 28 0';
2918 armor_pos = bottom - '-14 28 0';
2926 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2927 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2930 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2931 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2937 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2938 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2943 for (i = 0; i < 4; ++i) {
2944 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2946 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2947 if (stat_items & GetAmmoItemCode(i)) {
2948 if (vid_conwidth >= 800) {
2957 if(vid_conwidth >= 800)
2958 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2959 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2961 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2963 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2968 case 0: pos_x = 286; pos_y = 48; break; // shells
2969 case 1: pos_x = 286; pos_y = 26; break; // bullets
2970 case 2: pos_x = 200; pos_y = 48; break; // rockets
2971 case 3: pos_x = 200; pos_y = 26; break; // cells
2975 if (stat_items & GetAmmoItemCode(i))
2976 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2977 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2979 if(stat_items & GetAmmoItemCode(i))
2980 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2982 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2984 if(stat_items & GetAmmoItemCode(i))
2985 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2987 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2994 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2996 if (a > 0) { // if we have fuel, draw the amount
2997 float invincibility_time, dt;
2998 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2999 dt = invincibility_time - time;
3000 if (vid_conwidth >= 800) {
3001 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
3002 pos_x = bottom_x + 140;
3003 pos_y = bottom_y - 72;
3005 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
3006 pos_x = bottom_x + 140;
3007 pos_y = bottom_y - 20;
3010 else { // draw fuel on top of ammo if vid_conwidth < 800
3011 pos_x = bottom_x - 200;
3012 pos_y = bottom_y - 45;
3014 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3016 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3018 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
3021 // draw scores and timer
3025 // draw strength/invincibility icon and timer
3026 CSQC_Strength_Timer();
3029 if(cvar_or("sbar_showweaponicons", 1)) {
3030 Sbar_DrawWeapon_Clear();
3031 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
3033 self = get_weaponinfo(i);
3035 if(self.impulse >= 0)
3036 if(stat_weapons & self.weapons)
3037 Sbar_DrawWeapon(self, fade, (i == activeweapon));
3041 // draw gametype specific icons
3042 if(gametype == GAME_KEYHUNT)
3044 else if(gametype == GAME_CTF)
3046 else if(gametype == GAME_NEXBALL)
3048 else if(gametype == GAME_CTS || gametype == GAME_RACE)
3055 float redflag_prevframe, blueflag_prevframe; // status during previous frame
3056 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
3057 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
3059 void CSQC_ctf_hudreset(void)
3061 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
3064 void CSQC_ctf_hud(void)
3066 vector bottomleft, redflag_pos, blueflag_pos, sz;
3067 float f; // every function should have that
3069 bottomleft_y = vid_conheight;
3072 float redflag, blueflag; // current status
3073 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
3076 stat_items = getstati(STAT_ITEMS);
3077 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
3078 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
3080 // when status CHANGES, set old status into prevstatus and current status into status
3081 if (redflag != redflag_prevframe)
3083 redflag_statuschange_time = time;
3084 redflag_prevstatus = redflag_prevframe;
3085 redflag_prevframe = redflag;
3088 if (blueflag != blueflag_prevframe)
3090 blueflag_statuschange_time = time;
3091 blueflag_prevstatus = blueflag_prevframe;
3092 blueflag_prevframe = blueflag;
3095 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
3096 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
3098 float BLINK_FACTOR = 0.15;
3099 float BLINK_BASE = 0.85;
3101 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
3103 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
3105 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
3107 string red_icon, red_icon_prevstatus;
3108 float red_alpha, red_alpha_prevstatus;
3109 red_alpha = red_alpha_prevstatus = 1;
3111 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
3112 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
3113 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3115 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3116 red_icon = "gfx/hud/sb_flag_red_shielded";
3118 red_icon = string_null;
3121 switch(redflag_prevstatus) {
3122 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
3123 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
3124 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3127 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
3128 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
3129 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
3131 red_icon_prevstatus = string_null;
3135 string blue_icon, blue_icon_prevstatus;
3136 float blue_alpha, blue_alpha_prevstatus;
3137 blue_alpha = blue_alpha_prevstatus = 1;
3139 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
3140 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
3141 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3143 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3144 blue_icon = "gfx/hud/sb_flag_blue_shielded";
3146 blue_icon = string_null;
3149 switch(blueflag_prevstatus) {
3150 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
3151 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
3152 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
3155 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
3156 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
3157 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
3159 blue_icon_prevstatus = string_null;
3163 if (myteam == COLOR_TEAM1) { // always draw own flag on left
3164 redflag_pos = bottomleft - '-4 50 0';
3165 blueflag_pos = bottomleft - '-62 50 0';
3167 blueflag_pos = bottomleft - '-4 50 0';
3168 redflag_pos = bottomleft - '-62 50 0';
3173 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
3174 if(red_icon_prevstatus && f < 1)
3175 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3177 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
3179 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
3180 if(blue_icon_prevstatus && f < 1)
3181 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
3183 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3187 float kh_runheretime;
3189 void CSQC_kh_hudreset(void)
3194 void CSQC_kh_hud(void)
3199 vector p, pa, kh_size, kh_asize;
3203 bottomleft_y = vid_conheight;
3207 p_y = vid_conheight - 34 - 3;
3210 kh_keys = getstati(STAT_KH_KEYS);
3212 kh_size = '19 34 0';
3213 kh_asize = '19 10 0';
3220 for(i = 0; i < 4; ++i)
3222 key = floor(kh_keys / pow(32, i)) & 31;
3224 if(keyteam == 30 && keycount <= 4)
3226 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3229 // this yields 8 exactly if "RUN HERE" shows
3234 kh_runheretime = time;
3235 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3240 for(i = 0; i < 4; ++i)
3242 key = floor(kh_keys / pow(32, i)) & 31;
3255 default: // owned or dropped
3260 a = a * sbar_alpha_fg;
3261 aa = aa * sbar_alpha_fg;
3267 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3270 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3273 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3276 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3281 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3284 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3287 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3290 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3293 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3303 #define NBPB_SIZE '96 38 0'
3304 #define NBPB_BT 2 //thickness
3305 #define NBPB_BRGB '1 1 1'
3306 #define NBPB_BALPH 1 //alpha
3307 #define NBPB_BFLAG DRAWFLAG_NORMAL
3308 #define NBPB_IALPH 0.4
3309 #define NBPB_IFLAG DRAWFLAG_NORMAL
3310 #define NBPB_IRGB '0.7 0.1 0'
3312 void CSQC_nb_hud(void)
3314 float stat_items, nb_pb_starttime, dt, p;
3317 stat_items = getstati(STAT_ITEMS);
3318 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3321 pos_y = vid_conheight - 42;
3324 //Manage the progress bar if any
3325 if (nb_pb_starttime > 0)
3328 dt = mod(time - nb_pb_starttime, nb_pb_period);
3329 // one period of positive triangle
3330 p = 2 * dt / nb_pb_period;
3336 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3340 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3341 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3342 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3343 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3346 pos_x += 12; //horizontal margin to the picture
3347 pos_y += 2; //vertical margin to the picture
3349 if (stat_items & IT_KEY1)
3350 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3353 float crecordtime_prev; // last remembered crecordtime
3354 float crecordtime_change_time; // time when crecordtime last changed
3355 float srecordtime_prev; // last remembered srecordtime
3356 float srecordtime_change_time; // time when srecordtime last changed
3357 void CSQC_race_hud(void)
3360 me = playerslots[player_localentnum - 1];
3362 float f; // yet another function has this
3363 score = me.(scores[ps_primary]);
3365 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3366 return; // no records in the actual race
3368 drawfont = sbar_bigfont;
3371 pos_y = vid_conheight - 48;
3373 // clientside personal record
3375 if(gametype == GAME_CTS)
3379 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3381 if(score && score < t || !t)
3382 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3384 if(t != crecordtime_prev) {
3385 crecordtime_prev = t;
3386 crecordtime_change_time = time;
3388 f = time - crecordtime_change_time;
3391 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3392 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3394 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3395 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3396 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3397 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3402 t = race_server_record;
3403 if(t != srecordtime_prev) {
3404 srecordtime_prev = t;
3405 srecordtime_change_time = time;
3407 f = time - srecordtime_change_time;
3410 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3411 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3413 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3414 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3415 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3416 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);
3418 drawfont = sbar_font;