1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 void Sbar_DrawAccuracyStats();
4 void Sbar_DrawAccuracyStats_Description_Splash(vector);
5 void Sbar_DrawAccuracyStats_Description_Hitscan(vector);
6 float weapon_hits[WEP_COUNT];
7 float weapon_fired[WEP_COUNT];
15 float sbar_color_bg_team;
16 float sbar_border_thickness;
17 float sbar_scoreboard_alpha_bg;
18 float sbar_scoreboard_highlight;
19 float sbar_hudselector;
20 float sbar_hud_accuracy;
22 float ps_primary, ps_secondary;
23 float ts_primary, ts_secondary;
26 vector element_offset = '0 6 0'; // global item offset from the bottom edge
32 void Sbar_FinaleOverlay()
35 pos_x = (vid_conwidth - 1)/2;
39 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
41 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
45 float weaponspace[10];
46 float weapon_first, weapon_last;
47 void Sbar_DrawWeapon_Clear()
52 for(idx = 0; idx < 10; ++idx)
54 for(idx = 0; idx <= 23; ++idx)
56 if(weaponimpulse[idx] >= 0)
64 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
66 vector pos, vsize, fill_colour;
67 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
69 imp = weaponimpulse[nr];
70 weapon_hit = weapon_hits[wc];
71 weapon_damage = weapon_fired[wc];
77 value = (active) ? 1 : 0.6;
78 color_x = color_y = color_z = value;
80 // width = 300, height = 100
81 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
83 sp = weaponspace[idx] + 1;
84 weaponspace[idx] = sp;
86 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
87 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
94 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
102 // draw the weapon accuracy on the HUD
103 if(sbar_hud_accuracy)
105 weapon_stats = rint(100*weapon_hit/weapon_damage);
106 fill_colour_x = 1 - 0.015 * weapon_stats;
107 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
108 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
112 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float a, float dflags)
115 string str, tmp, l_length;
117 vector vsize, num_color;
120 vsize_x = vsize_y = lettersize;
135 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
144 str = substring(str, l-digits, 999);
146 } else if(l < digits)
147 pos_x += (digits-l) * lettersize;
149 if (highlighted == 1) {
151 hl_size_x = vsize_x * l + vsize_x * 0.2;
152 hl_size_y = vsize_y * 1.1;
155 hl_size_x = hl_size_x + vsize_x;
158 hl_pos_x = pos_x - lettersize/10;
159 hl_pos_y = pos_y - lettersize/20;
162 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', sbar_alpha_fg, dflags);
170 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, a * sbar_alpha_fg, dflags);
172 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, a * sbar_alpha_fg, dflags);
176 for(i = 0; i < l; ++i)
178 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1)), vsize, num_color, a * sbar_alpha_fg, dflags);
180 drawpic(pos, strcat("gfx/hud/num_", substring(str, i, 1), "_stroke"), vsize, rgb, a * sbar_alpha_fg, dflags);
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
193 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
198 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
205 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
209 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
217 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
225 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226 for(i = 0; i < MAX_SCORE; ++i)
228 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ps_secondary == -1)
235 ps_secondary = ps_primary;
237 for(i = 0; i < MAX_TEAMSCORE; ++i)
239 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240 if(f == SFL_SORT_PRIO_PRIMARY)
242 if(f == SFL_SORT_PRIO_SECONDARY)
245 if(ts_secondary == -1)
246 ts_secondary = ts_primary;
248 Cmd_Sbar_SetFields(0);
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
254 void Sbar_UpdatePlayerTeams()
261 for(pl = players.sort_next; pl; pl = pl.sort_next)
264 Team = GetPlayerColor(pl.sv_entnum);
265 if(SetTeam(pl, Team))
268 Sbar_UpdatePlayerPos(pl);
272 pl = players.sort_next;
277 print(strcat("PNUM: ", ftos(num), "\n"));
282 float Sbar_ComparePlayerScores(entity left, entity right)
285 vl = GetPlayerColor(left.sv_entnum);
286 vr = GetPlayerColor(right.sv_entnum);
289 vl = COLOR_SPECTATOR;
291 vr = COLOR_SPECTATOR;
298 if(vl == COLOR_SPECTATOR)
300 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
302 if(!left.gotscores && right.gotscores)
307 vl = left.scores[ps_primary];
308 vr = right.scores[ps_primary];
309 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
311 if(vl == 0 && vr != 0)
313 if(vl != 0 && vr == 0)
317 return IS_INCREASING(scores_flags[ps_primary]);
319 return IS_DECREASING(scores_flags[ps_primary]);
321 vl = left.scores[ps_secondary];
322 vr = right.scores[ps_secondary];
323 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
325 if(vl == 0 && vr != 0)
327 if(vl != 0 && vr == 0)
331 return IS_INCREASING(scores_flags[ps_secondary]);
333 return IS_DECREASING(scores_flags[ps_secondary]);
338 void Sbar_UpdatePlayerPos(entity player)
340 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
342 SORT_SWAP(player, other);
344 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
346 SORT_SWAP(other, player);
350 float Sbar_CompareTeamScores(entity left, entity right)
354 if(left.team == COLOR_SPECTATOR)
356 if(right.team == COLOR_SPECTATOR)
359 vl = left.teamscores[ts_primary];
360 vr = right.teamscores[ts_primary];
362 return IS_INCREASING(teamscores_flags[ts_primary]);
364 return IS_DECREASING(teamscores_flags[ts_primary]);
366 vl = left.teamscores[ts_secondary];
367 vr = right.teamscores[ts_secondary];
369 return IS_INCREASING(teamscores_flags[ts_secondary]);
371 return IS_DECREASING(teamscores_flags[ts_secondary]);
376 void Sbar_UpdateTeamPos(entity Team)
378 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
380 SORT_SWAP(Team, other);
382 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
384 SORT_SWAP(other, Team);
388 void Cmd_Sbar_Help(float argc)
390 print("You can modify the scoreboard using the\n");
391 print("^3|---------------------------------------------------------------|\n");
392 print("^1 TO BE DONE\n");
394 print("^2sbar_columns_set default\n");
395 print("^2sbar_columns_set ^7filed1 field2 ...\n");
396 print("The following field names are recognized (case INsensitive):\n");
397 print("You can use a ^3|^7 to start the right-aligned fields.\n");
399 print("^3name^7 or ^3nick^7 Name of a player\n");
400 print("^3ping^7 Ping time\n\n");
401 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402 print(" The kill-death ratio\n");
404 print("Before a field you can put a + or - sign, then a comma separated list\n");
405 print("of game types, then a slash, to make the field show up only in these\n");
406 print("or in all but these game types.\n");
408 print("The special game type names 'teams' and 'noteams' can be used to\n");
409 print("include/exclude ALL teams/noteams game modes.\n");
412 print("Additional columns:\n");
413 for(i = 0; i < MAX_SCORE; ++i)
415 if(scores_label[i] != "")
416 print(strcat(scores_label[i], "\n"));
420 #define MIN_NAMELEN 24
421 #define MAX_NAMELEN 24
423 string Sbar_DefaultColumnLayout()
425 return strcat( // fteqcc sucks
427 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
428 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
429 "+lms/lives +lms/rank ",
430 "+/caps +kh/pushes +kh/destroyed ",
431 "?+race/laps ?+race/time ?+race/fastest ",
432 "+as/objectives +nexball/faults +nexball/goals ",
433 "-lms,race,nexball/score");
436 void Cmd_Sbar_SetFields(float argc)
441 float have_name, have_primary, have_secondary, have_separator;
444 // TODO: re enable with gametype dependant cvars?
445 if(argc < 2) // no arguments provided
446 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
449 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
453 if(argv(1) == "default")
454 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
455 else if(argv(1) == "all")
458 s = "ping pl color name |";
459 for(i = 0; i < MAX_SCORE; ++i)
462 if(i != ps_secondary)
463 if(scores_label[i] != "")
464 s = strcat(s, " ", scores_label[i]);
466 if(ps_secondary != ps_primary)
467 s = strcat(s, " ", scores_label[ps_secondary]);
468 s = strcat(s, " ", scores_label[ps_primary]);
469 argc = tokenizebyseparator(strcat("x ", s), " ");
476 drawfont = sbar_font;
477 digit = stringwidth("0123456789", FALSE) / 10;
479 for(i = 0; i < argc - 1; ++i)
485 if(substring(str, 0, 1) == "?")
488 str = substring(str, 1, strlen(str) - 1);
491 slash = strstrofs(str, "/", 0);
494 pattern = substring(str, 0, slash);
495 str = substring(str, slash + 1, strlen(str) - (slash + 1));
497 if not(isGametypeInFilter(gametype, teamplay, pattern))
501 strunzone(sbar_title[sbar_num_fields]);
502 sbar_title[sbar_num_fields] = strzone(str);
503 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
504 str = strtolower(str);
507 sbar_field[sbar_num_fields] = SP_PING;
508 } else if(str == "pl") {
509 sbar_field[sbar_num_fields] = SP_PL;
510 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
511 sbar_field[sbar_num_fields] = SP_KDRATIO;
512 } else if(str == "name" || str == "nick") {
513 sbar_field[sbar_num_fields] = SP_NAME;
514 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
516 } else if(str == "|") {
517 sbar_field[sbar_num_fields] = SP_SEPARATOR;
520 for(j = 0; j < MAX_SCORE; ++j)
521 if(str == strtolower(scores_label[j]))
522 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
531 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
535 sbar_field[sbar_num_fields] = j;
538 if(j == ps_secondary)
542 if(sbar_num_fields >= MAX_SBAR_FIELDS)
546 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
548 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
550 if(ps_primary == ps_secondary)
552 missing = !have_primary + !have_secondary + !have_separator + !have_name;
554 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
558 strunzone(sbar_title[sbar_num_fields]);
559 for(i = sbar_num_fields; i > 0; --i)
561 sbar_title[i] = sbar_title[i-1];
562 sbar_size[i] = sbar_size[i-1];
563 sbar_field[i] = sbar_field[i-1];
565 sbar_title[0] = strzone("name");
566 sbar_field[0] = SP_NAME;
567 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
569 print("fixed missing field 'name'\n");
573 strunzone(sbar_title[sbar_num_fields]);
574 for(i = sbar_num_fields; i > 1; --i)
576 sbar_title[i] = sbar_title[i-1];
577 sbar_size[i] = sbar_size[i-1];
578 sbar_field[i] = sbar_field[i-1];
580 sbar_title[1] = strzone("|");
581 sbar_field[1] = SP_SEPARATOR;
582 sbar_size[1] = stringwidth("|", FALSE);
584 print("fixed missing field '|'\n");
587 else if(!have_separator)
589 strunzone(sbar_title[sbar_num_fields]);
590 sbar_title[sbar_num_fields] = strzone("|");
591 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
592 sbar_field[sbar_num_fields] = SP_SEPARATOR;
594 print("fixed missing field '|'\n");
599 strunzone(sbar_title[sbar_num_fields]);
600 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
601 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
602 sbar_field[sbar_num_fields] = ps_secondary;
604 print("fixed missing field '", scores_label[ps_secondary], "'\n");
609 strunzone(sbar_title[sbar_num_fields]);
610 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
611 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
612 sbar_field[sbar_num_fields] = ps_primary;
614 print("fixed missing field '", scores_label[ps_primary], "'\n");
618 sbar_field[sbar_num_fields] = SP_END;
622 vector sbar_field_rgb;
623 string sbar_field_icon0;
624 string sbar_field_icon1;
625 string sbar_field_icon2;
626 vector sbar_field_icon0_rgb;
627 vector sbar_field_icon1_rgb;
628 vector sbar_field_icon2_rgb;
629 float sbar_field_icon0_alpha;
630 float sbar_field_icon1_alpha;
631 float sbar_field_icon2_alpha;
632 string Sbar_GetField(entity pl, float field)
634 float tmp, num, denom, f;
636 sbar_field_rgb = '1 1 1';
637 sbar_field_icon0 = "";
638 sbar_field_icon1 = "";
639 sbar_field_icon2 = "";
640 sbar_field_icon0_rgb = '1 1 1';
641 sbar_field_icon1_rgb = '1 1 1';
642 sbar_field_icon2_rgb = '1 1 1';
643 sbar_field_icon0_alpha = 1;
644 sbar_field_icon1_alpha = 1;
645 sbar_field_icon2_alpha = 1;
650 return "\x8D\x8D\x8D"; // >>> sign
651 str = getplayerkey(pl.sv_entnum, "ping");
654 tmp = max(0, min(220, stof(str)-80)) / 220;
655 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
661 str = getplayerkey(pl.sv_entnum, "pl");
664 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
665 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
669 if(ready_waiting && pl.ready)
671 sbar_field_icon0 = "gfx/sb_player_ready";
675 f = stof(getplayerkey(pl.sv_entnum, "colors"));
677 sbar_field_icon0 = "gfx/sb_playercolor_base";
678 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
679 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
680 sbar_field_icon2 = "gfx/sb_playercolor_pants";
681 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
684 return GetPlayerName(pl.sv_entnum);
687 f = pl.(scores[SP_KILLS]);
688 f -= pl.(scores[SP_SUICIDES]);
692 num = pl.(scores[SP_KILLS]);
693 denom = pl.(scores[SP_DEATHS]);
696 sbar_field_rgb = '0 1 0';
698 } else if(num <= 0) {
699 sbar_field_rgb = '1 0 0';
700 str = ftos(num/denom);
702 str = ftos(num/denom);
704 tmp = strstrofs(str, ".", 0);
706 str = substring(str, 0, tmp+2);
710 tmp = pl.(scores[field]);
711 f = scores_flags[field];
712 if(field == ps_primary)
713 sbar_field_rgb = '1 1 0';
714 else if(field == ps_secondary)
715 sbar_field_rgb = '0 1 1';
717 sbar_field_rgb = '1 1 1';
718 return ScoreString(f, tmp);
723 float xmin, xmax, ymin, ymax, sbwidth;
724 float sbar_fixscoreboardcolumnwidth_len;
725 float sbar_fixscoreboardcolumnwidth_iconlen;
726 float sbar_fixscoreboardcolumnwidth_marginlen;
728 float stringwidth_colors(string s)
730 return stringwidth(s, TRUE);
733 float stringwidth_nocolors(string s)
735 return stringwidth(s, FALSE);
738 string Sbar_FixScoreboardColumnWidth(float i, string str)
740 float field, maxsize, j, f;
742 field = sbar_field[i];
744 if(field == SP_NAME) // name gets all remaining space
746 maxsize = (xmax - xmin) / sbar_fontsize_x;
747 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
748 maxsize -= sbar_size[j] + 1;
750 str = textShortenToWidth(str, maxsize, stringwidth_colors);
751 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
754 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
756 sbar_fixscoreboardcolumnwidth_iconlen = 0;
758 if(sbar_field_icon0 != "")
760 sz = drawgetimagesize(sbar_field_icon0);
762 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
763 sbar_fixscoreboardcolumnwidth_iconlen = f;
766 if(sbar_field_icon1 != "")
768 sz = drawgetimagesize(sbar_field_icon1);
770 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
771 sbar_fixscoreboardcolumnwidth_iconlen = f;
774 if(sbar_field_icon2 != "")
776 sz = drawgetimagesize(sbar_field_icon2);
778 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
779 sbar_fixscoreboardcolumnwidth_iconlen = f;
782 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
784 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
785 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
787 sbar_fixscoreboardcolumnwidth_marginlen = 0;
789 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
802 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
806 tmp_y = sbar_fontsize_y * 1.25;
809 // alternated rows highlighting
811 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
814 if (sbar_scoreboard_highlight)
815 if(!mod(pl_number,2))
816 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
821 for(i = 0; i < sbar_num_fields; ++i)
823 field = sbar_field[i];
824 if(field == SP_SEPARATOR)
827 if(is_spec && field != SP_NAME && field != SP_PING) {
828 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
831 str = Sbar_GetField(pl, field);
832 str = Sbar_FixScoreboardColumnWidth(i, str);
834 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
836 if(field == SP_NAME) {
837 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
840 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
844 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845 if(sbar_field_icon0 != "")
846 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847 if(sbar_field_icon1 != "")
848 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849 if(sbar_field_icon2 != "")
850 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
853 if(sbar_field[i] == SP_SEPARATOR)
856 for(i = sbar_num_fields-1; i > 0; --i)
858 field = sbar_field[i];
859 if(field == SP_SEPARATOR)
862 if(is_spec && field != SP_NAME && field != SP_PING) {
863 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
867 str = Sbar_GetField(pl, field);
868 str = Sbar_FixScoreboardColumnWidth(i, str);
870 if(field == SP_NAME) {
871 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
874 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
875 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
878 tmp_x = sbar_fontsize_x*sbar_size[i];
879 if(sbar_field_icon0 != "")
880 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881 if(sbar_field_icon1 != "")
882 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883 if(sbar_field_icon2 != "")
884 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
886 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
892 * Sbar_Scoreboard_MakeTable
894 * Makes a table for a team (for all playing players in DM) and fills it
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, float teamplay, vector rgb, vector bg_size)
899 float body_table_height, i, pos_x_save;
900 vector tmp, column_dim;
903 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
909 tmp_y = 1.25 * sbar_fontsize_y;
912 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
915 tmp_y += sbar_border_thickness;
916 tmp_y += body_table_height;
917 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
919 // separator header/table
920 pos_y += 1.25 * sbar_fontsize_y;
921 tmp_y = sbar_border_thickness;
922 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
924 pos_y += sbar_border_thickness;
927 tmp_y = body_table_height;
928 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
930 // anyway, apply some color
931 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
933 // go back to the top to make alternated columns highlighting and to print the strings
934 pos_y -= 1.25 * sbar_fontsize_y;
935 pos_y -= sbar_border_thickness;
939 pos_x_save = pos_x; // will be restored after the columns headers are printed
941 if (sbar_scoreboard_highlight)
943 column_dim_y = 1.25 * sbar_fontsize_y; // header
944 column_dim_y += sbar_border_thickness;
945 column_dim_y += body_table_height;
948 // print the strings of the columns headers
949 for(i = 0; i < sbar_num_fields; ++i)
951 if(sbar_field[i] == SP_SEPARATOR)
953 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
954 if (sbar_scoreboard_highlight)
957 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.4, DRAWFLAG_NORMAL);
959 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
960 pos_x += column_dim_x;
962 if(sbar_field[i] == SP_SEPARATOR)
965 for(i = sbar_num_fields-1; i > 0; --i)
967 if(sbar_field[i] == SP_SEPARATOR)
971 * Using strlen(sbar_title[i])*8 instead of
972 * stringwidth(sbar_title[i], FALSE) will mess it all up
974 pos_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
976 if (sbar_scoreboard_highlight)
978 if (i == sbar_num_fields-1)
979 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2;
981 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
983 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
985 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
986 pos_x -= sbar_fontsize_x;
991 pos_y += 1.25 * sbar_fontsize_y; // skip the header
992 pos_y += sbar_border_thickness;
996 for(pl = players.sort_next; pl; pl = pl.sort_next)
998 if(pl.team != tm.team)
1000 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001 pos_y += 1.25 * sbar_fontsize_y;
1005 for(pl = players.sort_next; pl; pl = pl.sort_next)
1007 if(pl.team == COLOR_SPECTATOR)
1009 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010 pos_y += 1.25 * sbar_fontsize_y;
1014 pos_y += 1.25 * sbar_fontsize_y;
1015 pos_y += 1.25 * sbar_fontsize_y; // add an empty row
1020 float lastpingstime;
1021 float scoreboard_bottom;
1022 void Sbar_DrawScoreboard()
1024 vector rgb, pos, tmp, sbar_save;
1029 if(time > lastpingstime + 10)
1031 localcmd("pings\n");
1032 lastpingstime = time;
1035 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1037 xmin = 0.5 * (vid_conwidth - sbwidth);
1040 xmax = vid_conwidth - xmin;
1041 ymax = vid_conheight - 0.2*vid_conheight;
1043 center_x = xmin + 0.5*sbwidth;
1045 // Initializes position
1051 drawfont = sbar_bigfont;
1052 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1055 pos_y += sbar_fontsize_y;
1057 drawfont = sbar_font;
1063 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1067 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1068 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1070 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1073 rgb = GetTeamRGB(tm.team);
1075 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1077 if(ts_primary != ts_secondary)
1078 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1080 pos = Sbar_Scoreboard_MakeTable(pos, tm, teamplay, rgb, bg_size);
1085 rgb_x = cvar("sbar_color_bg_r");
1086 rgb_y = cvar("sbar_color_bg_g");
1087 rgb_z = cvar("sbar_color_bg_b");
1089 tm = teams.sort_next;
1091 pos = Sbar_Scoreboard_MakeTable(pos, tm, teamplay, rgb, bg_size);
1094 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1095 pos_y += 3 * sbar_fontsize_y;
1097 for(pl = players.sort_next; pl; pl = pl.sort_next)
1099 if(pl.team != COLOR_SPECTATOR)
1101 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1102 pos_y += 1.25 * sbar_fontsize_y;
1107 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1111 str = strcat("playing on ^2", shortmapname, "^7");
1112 tl = getstatf(STAT_TIMELIMIT);
1113 fl = getstatf(STAT_FRAGLIMIT);
1114 ll = getstatf(STAT_LEADLIMIT);
1115 if(gametype == GAME_LMS)
1118 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1123 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1127 str = strcat(str, " or");
1130 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1131 if(teamscores_label[ts_primary] == "score")
1132 str = strcat(str, " points^7");
1133 else if(teamscores_label[ts_primary] == "fastest")
1134 str = strcat(str, " is beaten^7");
1136 str = strcat(str, " ", teamscores_label[ts_primary]);
1140 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1141 if(scores_label[ps_primary] == "score")
1142 str = strcat(str, " points^7");
1143 else if(scores_label[ps_primary] == "fastest")
1144 str = strcat(str, " is beaten^7");
1146 str = strcat(str, " ", scores_label[ps_primary]);
1151 if(tl > 0 || fl > 0)
1152 str = strcat(str, " or");
1155 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1156 if(teamscores_label[ts_primary] == "score")
1157 str = strcat(str, " points^7");
1158 else if(teamscores_label[ts_primary] == "fastest")
1159 str = strcat(str, " is beaten^7");
1161 str = strcat(str, " ", teamscores_label[ts_primary]);
1165 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1166 if(scores_label[ps_primary] == "score")
1167 str = strcat(str, " points^7");
1168 else if(scores_label[ps_primary] == "fastest")
1169 str = strcat(str, " is beaten^7");
1171 str = strcat(str, " ", scores_label[ps_primary]);
1177 pos_y += 1.2 * sbar_fontsize_y;
1178 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1181 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1184 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1192 if(histime == 0) // goal hit
1196 timestr = strcat("+", ftos_decimals(+mytime, 1));
1199 else if(mytime == 0)
1206 timestr = strcat("-", ftos_decimals(-mytime, 1));
1212 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1215 else if(lapdelta < 0)
1217 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1221 else if(histime > 0) // anticipation
1223 if(mytime >= histime)
1224 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1226 timestr = mmsss(histime * 10);
1233 cpname = strcat("Intermediate ", ftos(cp));
1235 cpname = "Finish line";
1238 return strcat(col, cpname);
1239 else if(hisname == "")
1240 return strcat(col, cpname, " (", timestr, ")");
1242 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1245 void Sbar_Score(float margin)
1247 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1248 vector sbar_save, score_offset, timer_color, offset;
1253 bottomright_x = vid_conwidth;
1254 bottomright_y = vid_conheight;
1258 topright_x = vid_conwidth;
1262 //get the ID (could be "me", or the player I'm spectating)
1263 if (spectatee_status)
1264 desiredPlayerId = spectatee_status - 1;
1266 desiredPlayerId = player_localentnum - 1;
1268 sbar_y = vid_conheight - (32+12);
1273 if (vid_conwidth >= 800) {
1274 score_offset_x = 196;
1275 score_offset_y = 36;
1277 else { // move the scores if vid_conwidth < 800
1278 score_offset_x = 196;
1279 score_offset_y = 84;
1287 // team1 team3 team4
1290 //for(i = 0; i < 4; ++i)
1292 float max_fragcount;
1293 max_fragcount = -999;
1295 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1297 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1300 score = tm.(teamscores[ts_primary]);
1302 if (score > max_fragcount)
1303 max_fragcount = score;
1305 if(tm.team == myteam) {
1306 if (max_fragcount == score)
1307 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1309 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1313 if (max_fragcount == score)
1314 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1316 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1321 // me vector := [team/connected frags id]
1323 pl = players.sort_next;
1328 distribution = me.(scores[ps_primary]);
1329 distribution -= pl.(scores[ps_primary]);
1333 score = me.(scores[ps_primary]);
1335 if(distribution >= 0)
1337 if (distribution != 0) {
1338 // draw a + sign in front of the score
1339 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1340 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1341 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1344 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1345 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1347 else if(distribution >= -5)
1349 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1350 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1353 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1354 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1358 //draw the remaining or elapsed time
1359 timelimit = getstatf(STAT_TIMELIMIT);
1364 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1365 timeleft = ceil(timeleft);
1366 minutesLeft = floor(timeleft / 60);
1367 secondsLeft = timeleft - minutesLeft*60;
1369 if(minutesLeft >= 5 || warmup_stage) //don't use red or yellow for timer during warmup
1370 timer_color = '1 1 1'; //white
1371 else if(minutesLeft >= 1)
1372 timer_color = '1 1 0'; //yellow
1374 timer_color = '1 0 0'; //red
1376 if (cvar("sbar_increment_maptime")) {
1377 if (time < getstatf(STAT_GAMESTARTTIME)) {
1378 //while restart is still active, show negative counter
1380 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1383 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1384 minutes = floor(elapsedTime / 60);
1385 seconds = elapsedTime - minutes*60;
1388 minutes = minutesLeft;
1389 seconds = secondsLeft;
1393 if (cvar("sbar_increment_maptime") == 1)
1394 bgpos_x = topright_x - 54 - 17 - 12;
1396 bgpos_x = topright_x - 36 - 7 - 12;
1398 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1399 bgpos_x = topright_x - 54 - 17 - 12;
1400 else if (minutes < 100)
1401 bgpos_x = topright_x - 72 - 17 - 12;
1403 bgpos_x = topright_x - 90 - 17 - 12;
1407 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1409 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1411 color_x = cvar("sbar_color_bg_r");
1412 color_y = cvar("sbar_color_bg_g");
1413 color_z = cvar("sbar_color_bg_b");
1415 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1419 if(minutesLeft >= 1) {
1420 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1421 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1423 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1426 timer_color = '1 1 1'; //white
1427 minutes = floor(time / 60);
1428 seconds = floor(time - minutes*60);
1431 bgpos_x = topright_x - 54 - 17 - 12;
1432 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1433 bgpos_x = topright_x - 72 - 17 - 12;
1435 bgpos_x = topright_x - 90 - 17 - 12;
1439 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1441 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1443 color_x = cvar("sbar_color_bg_r");
1444 color_y = cvar("sbar_color_bg_g");
1445 color_z = cvar("sbar_color_bg_b");
1447 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1451 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1452 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1453 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1456 if(gametype == GAME_RACE)
1458 drawfont = sbar_bigfont;
1461 string s, forcetime;
1463 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1465 if(race_checkpointtime)
1467 a = bound(0, 2 - (time - race_checkpointtime), 1);
1470 if(a > 0) // just hit a checkpoint?
1472 if(race_time && race_previousbesttime)
1473 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1475 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1477 forcetime = mmsss(race_time);
1481 if(race_laptime && race_nextbesttime)
1483 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1484 if(a > 0) // next one?
1486 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1491 if(s != "" && a > 0)
1493 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1494 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1499 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1500 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1507 s = mmsss(10*(time - race_laptime));
1508 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1513 if(race_mycheckpointtime)
1515 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1516 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1517 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1518 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1520 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1522 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1523 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1524 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1525 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1529 drawfont = sbar_font;
1535 float Sbar_WouldDrawScoreboard ()
1539 else if (intermission == 1)
1541 else if (intermission == 2)
1543 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1545 else if(sb_showscores_force)
1550 void CSQC_Strength_Timer() {
1553 bottom_x = vid_conwidth/2;
1554 bottom_y = vid_conheight;
1557 float stat_items, dt;
1558 stat_items = getstati(STAT_ITEMS);
1560 if not(stat_items & IT_STRENGTH)
1561 if not(stat_items & IT_INVINCIBLE)
1565 if (getstati(STAT_HEALTH) <= 0)
1569 float strength_time, invincibility_time, countdown_fontsize;
1571 picsize = '22 22 0';
1572 countdown_fontsize = 18;
1575 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1576 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1578 if (strength_time) {
1579 dt = strength_time - time;
1584 drawpic_expanding_two(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1585 bound(0, (ceil(dt) - dt) / 0.5, 1));
1589 drawpic(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1591 Sbar_DrawXNum(bottom + '152 -44 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1595 drawpic_expanding(bottom + '192 -46 0', "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1596 bound(0, -dt / 0.5, 1));
1601 if (invincibility_time) {
1602 dt = invincibility_time - time;
1607 drawpic_expanding_two(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1608 bound(0, (ceil(dt) - dt) / 0.5, 1));
1612 drawpic(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1614 Sbar_DrawXNum(bottom + '152 -22 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
1618 drawpic_expanding(bottom + '192 -24 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1619 bound(0, -dt / 0.5, 1));
1624 #define CENTERPRINT_MAX_LINES 30
1625 string centerprint_messages[CENTERPRINT_MAX_LINES];
1626 float centerprint_width[CENTERPRINT_MAX_LINES];
1627 vector centerprint_start;
1628 float centerprint_expire;
1629 float centerprint_num;
1630 float centerprint_offset_hint;
1631 vector centerprint_fontsize;
1633 void centerprint(string strMessage)
1635 float i, j, n, hcount;
1638 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1640 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1642 if(cvar("scr_centertime") <= 0)
1645 if(strMessage == "")
1648 // strip trailing newlines
1649 j = strlen(strMessage) - 1;
1650 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1652 strMessage = substring(strMessage, 0, j + 1);
1654 if(strMessage == "")
1657 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1659 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1661 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1662 centerprint_offset_hint = j;
1664 if(strMessage == "")
1667 // if we get here, we have a message. Initialize its height.
1668 centerprint_num = 0;
1670 n = tokenizebyseparator(strMessage, "\n");
1672 for(j = 0; j < n; ++j)
1674 getWrappedLine_remaining = argv(j);
1675 while(getWrappedLine_remaining)
1677 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1678 if(centerprint_messages[i])
1679 strunzone(centerprint_messages[i]);
1680 centerprint_messages[i] = strzone(s);
1681 centerprint_width[i] = stringwidth(s, TRUE);
1684 // half height for empty lines looks better
1690 if(i >= CENTERPRINT_MAX_LINES)
1696 h = centerprint_fontsize_y*hcount;
1698 havail = vid_conheight;
1699 if(cvar("con_chatpos") < 0)
1700 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1702 centerprint_start_x = 0;
1705 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1707 // here, the centerprint would cover the crosshair. REALLY BAD.
1708 forbiddenmin = vid_conheight * 0.5 - h - 16;
1709 forbiddenmax = vid_conheight * 0.5 + 16;
1711 allowedmin = scoreboard_bottom;
1712 allowedmax = havail - h;
1713 preferred = (havail - h)/2;
1716 // possible orderings (total: 4! / 4 = 6)
1717 // allowedmin allowedmax forbiddenmin forbiddenmax
1718 // forbiddenmin forbiddenmax allowedmin allowedmax
1719 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1721 // forbidden doesn't matter in this case
1722 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1724 // allowedmin forbiddenmin allowedmax forbiddenmax
1725 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1727 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1729 // allowedmin forbiddenmin forbiddenmax allowedmax
1730 else if(allowedmin < forbiddenmin)
1732 // make sure the forbidden zone is not covered
1733 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1734 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1736 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1738 // forbiddenmin allowedmin allowedmax forbiddenmax
1739 else if(allowedmax < forbiddenmax)
1741 // it's better to leave the allowed zone (overlap with scoreboard) than
1742 // to cover the forbidden zone (crosshair)
1743 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1744 centerprint_start_y = forbiddenmax;
1746 centerprint_start_y = forbiddenmin;
1748 // forbiddenmin allowedmin forbiddenmax allowedmax
1751 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1754 centerprint_start_y =
1757 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1764 centerprint_num = i;
1765 centerprint_expire = time + cvar("scr_centertime");
1768 void Sbar_DrawCenterPrint (void)
1775 //if(time > centerprint_expire)
1778 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1779 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1780 //sz = 1.2 / (a + 0.2);
1785 pos = centerprint_start;
1786 for (i=0; i<centerprint_num; i = i + 1)
1788 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1789 ts = centerprint_messages[i];
1792 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1793 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1794 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1795 pos_y = pos_y + centerprint_fontsize_y;
1798 // half height for empty lines looks better
1799 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1803 vector Sbar_DrawNoteLine(vector offset, string s)
1805 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1806 drawcolorcodedstring(
1807 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1813 return offset + sbar_fontsize_y * '0 1 0';
1816 void Sbar_DrawPressedKeys(void)
1821 pos = stov(cvar_string("cl_showpressedkeys_position"));
1823 bgsize = '126 75 0';
1825 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1826 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1827 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1829 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1830 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1831 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1832 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1833 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1834 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1835 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1836 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1839 void Sbar_ShowSpeed(void)
1845 if (cvar("cl_showspeed_z") == 1)
1846 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1848 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1850 pos = cvar("cl_showspeed_position");
1851 numsize_x = numsize_y = cvar("cl_showspeed_size");
1852 pos = (vid_conheight - numsize_y) * pos;
1854 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1857 void Sbar_DrawAccuracyStats()
1859 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1860 float weapon_hit, weapon_damage, weapon_stats;
1861 float left_border; // position where the weapons start, the description is in the border
1862 vector fill_colour, fill_size;
1865 float col_margin = 20; // pixels between the columns
1866 float row_margin = 20; // pixels between the rows
1867 float top_border; // position where the first row starts: pixels down the screen
1869 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1870 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1872 // 45 pixels is the same as the 'Scoreboard' heading
1873 drawfont = sbar_bigfont;
1874 drawstringcenter('0 45 0', "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1875 left_border = col_margin + 11 * sbar_fontsize_x;
1878 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border);
1881 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border);
1884 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1886 weapon_hit = weapon_hits[i];
1887 weapon_damage = weapon_fired[i];
1888 self = get_weaponinfo(i);
1890 //if ((weapon_number != 42)) // print them all :)
1891 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
1894 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1896 fill_colour_x = 1 - 0.015 * weapon_stats;
1897 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1899 // how the background colour is calculated
1900 // % red green red_2 green_2
1901 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1902 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1903 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1904 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1905 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1906 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1907 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1908 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1909 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1910 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1911 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1913 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1917 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1920 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1921 pos_y = top_border + row * (fill_size_y + row_margin);
1924 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1925 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1928 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1930 // the amount of shots fired or max damage
1931 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1933 // the amount of hits or actual damage
1934 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1937 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1939 // the amount of shots missed or damage wasted
1940 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1944 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
1947 weapon_stats = rint(100 * weapon_hit / weapon_damage);
1949 fill_colour_x = 1 - 0.015 * weapon_stats;
1950 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1952 // how the background colour is calculated
1953 // % red green red_2 green_2
1954 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1955 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1956 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1957 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1958 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1959 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1960 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1961 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1962 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1963 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1964 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1966 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
1970 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border + row * (fill_size_y + row_margin)));
1973 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
1974 pos_y = top_border + row * (fill_size_y + row_margin);
1977 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1978 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1981 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1983 // the amount of shots fired or max damage
1984 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1986 // the amount of hits or actual damage
1987 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1990 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1992 // the amount of shots missed or damage wasted
1993 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(weapon_damage - weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2000 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2002 drawfont = sbar_font;
2004 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2005 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2006 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2007 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2010 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2013 drawfont = sbar_font;
2014 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2015 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2016 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2017 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2020 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2022 position_x -= 2 / 3 * strlen(text) * scale_x;
2023 drawstring(position, text, scale, rgb, alpha, flag);
2026 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2028 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2029 drawstring(position, text, scale, rgb, alpha, flag);
2032 float GetAmmoStat(float i)
2036 case 0: return STAT_SHELLS;
2037 case 1: return STAT_NAILS;
2038 case 2: return STAT_ROCKETS;
2039 case 3: return STAT_CELLS;
2040 case 4: return STAT_FUEL;
2045 float GetAmmoItemCode(float i)
2049 case 0: return IT_SHELLS;
2050 case 1: return IT_NAILS;
2051 case 2: return IT_ROCKETS;
2052 case 3: return IT_CELLS;
2053 case 4: return IT_FUEL;
2058 string GetAmmoPicture(float i)
2062 case 0: return "gfx/hud/sb_shells";
2063 case 1: return "gfx/hud/sb_bullets";
2064 case 2: return "gfx/hud/sb_rocket";
2065 case 3: return "gfx/hud/sb_cells";
2066 case 4: return "gfx/hud/sb_fuel";
2071 void Sbar_Draw (void)
2073 // vectors for top right, bottom right, bottom and bottom left corners
2080 topright_x = vid_conwidth;
2084 bottom_x = vid_conwidth/2;
2085 bottom_y = vid_conheight;
2088 bottomright_x = vid_conwidth;
2089 bottomright_y = vid_conheight;
2093 bottomleft_y = vid_conheight;
2096 sbar_alpha_bg = cvar("sbar_alpha_bg");
2097 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2098 sbar_color_bg_team = cvar("sbar_color_bg_team");
2099 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2100 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2105 float stat_items, stat_weapons;
2107 weapon_stats = getstati(STAT_DAMAGE_HITS);
2108 weapon_number = weapon_stats & 63;
2109 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2111 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2112 weapon_number = weapon_stats & 63;
2113 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2115 vector o; o = '1 0 0' * vid_conwidth;
2116 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2120 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2122 if(spectatee_status && !intermission)
2124 if(spectatee_status == -1)
2127 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
2128 o = Sbar_DrawNoteLine(o, s);
2130 if(spectatee_status == -1)
2131 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2133 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2134 o = Sbar_DrawNoteLine(o, s);
2136 if(spectatee_status == -1)
2137 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2139 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2140 o = Sbar_DrawNoteLine(o, s);
2142 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2143 o = Sbar_DrawNoteLine(o, s);
2145 if(gametype == GAME_ARENA)
2146 s = "^1Wait for your turn to join";
2147 else if(gametype == GAME_LMS)
2150 sk = playerslots[player_localentnum - 1];
2151 if(sk.(scores[ps_primary]) >= 666)
2152 s = "^1Match has already begun";
2153 else if(sk.(scores[ps_primary]) > 0)
2154 s = "^1You have no more lives left";
2156 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2159 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2160 o = Sbar_DrawNoteLine(o, s);
2162 //show restart countdown:
2163 if (time < getstatf(STAT_GAMESTARTTIME)) {
2165 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2166 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2167 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2168 o = Sbar_DrawNoteLine(o, s);
2171 if(warmup_stage && !intermission)
2173 s = "^2Currently in ^1warmup^2 stage!";
2174 o = Sbar_DrawNoteLine(o, s);
2177 // move more important stuff more to the middle so its more visible
2178 o_y = vid_conheight * 0.66;
2181 if(mod(time, 1) >= 0.5)
2186 if(ready_waiting && !intermission)
2188 if(ready_waiting_for_me)
2191 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2193 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2198 s = strcat("^2Waiting for others to ready up to end warmup...");
2200 s = strcat("^2Waiting for others to ready up...");
2202 o = Sbar_DrawNoteLine(o, s);
2204 else if(warmup_stage && !intermission)
2206 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2207 o = Sbar_DrawNoteLine(o, s);
2211 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2212 o = Sbar_DrawNoteLine(o, s);
2214 if(vote_waiting_for_me)
2216 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2217 o = Sbar_DrawNoteLine(o, s);
2219 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2220 o = Sbar_DrawNoteLine(o, s);
2222 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2223 o = Sbar_DrawNoteLine(o, s);
2227 s = strcat("^2Waiting for others to vote...");
2228 o = Sbar_DrawNoteLine(o, s);
2231 if(teamplay && !intermission)
2234 float ts_min, ts_max;
2235 tm = teams.sort_next;
2238 for(; tm.sort_next; tm = tm.sort_next)
2240 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2242 if(!ts_min) ts_min = tm.team_size;
2243 else ts_min = min(ts_min, tm.team_size);
2244 if(!ts_max) ts_max = tm.team_size;
2245 else ts_max = max(ts_max, tm.team_size);
2247 if ((ts_max - ts_min) > 1)
2249 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2250 tm = GetTeam(myteam, false);
2252 if (tm.team != COLOR_SPECTATOR)
2253 if (tm.team_size == ts_max)
2254 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2256 o = Sbar_DrawNoteLine(o, s);
2261 Sbar_UpdatePlayerTeams();
2263 if (intermission == 2) // map voting screen
2266 Sbar_DrawScoreboard();
2269 else if(sb_showaccuracy) {
2270 Sbar_DrawAccuracyStats();
2274 Sbar_FinaleOverlay();
2276 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2279 Sbar_DrawAccuracyStats();
2281 Sbar_DrawScoreboard();
2287 Sbar_DrawScoreboard();
2288 else if(sb_showaccuracy)
2289 Sbar_DrawAccuracyStats();
2291 float armor, health;
2292 armor = getstati(STAT_ARMOR);
2293 health = getstati(STAT_HEALTH);
2295 stat_items = getstati(STAT_ITEMS);
2296 stat_weapons = getstati(STAT_WEAPONS);
2298 fade = 3.2 - 2 * (time - weapontime);
2299 fade = bound(0.7, fade, 1);
2301 vector bg_size; // hud background size
2303 if (vid_conwidth > 800) // if conwidth > 800, resize the background image
2304 bg_size_x = vid_conwidth;
2308 vector bgoffset; // hud background offset
2312 if (vid_conwidth < 800) // if conwidth < 800 we need to offset the background image to keep it centered, as it will be scaled up
2313 bgoffset_x = (vid_conwidth - 800) / 2;
2315 if (cvar("viewsize") <= 100) {
2317 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2319 // allow for custom HUD colors in non-teamgames
2320 color_x = cvar("sbar_color_bg_r");
2321 color_y = cvar("sbar_color_bg_g");
2322 color_z = cvar("sbar_color_bg_b");
2324 drawpic(bottomleft - '0 58 0' + bgoffset, "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2328 if(sbar_hudselector == 2) // combined health and armor display
2331 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2334 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2338 if(v_z) // fully armored
2340 // here, armorideal > armor
2341 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2342 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2346 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2347 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2349 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2354 vector health_pos, armor_pos;
2356 if (sbar_hudselector == 0) { // old style layout with armor left of health
2357 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2358 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2361 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2362 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2369 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2371 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2373 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2378 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2379 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2384 Sbar_DrawWeapon_Clear();
2385 for(i = 1; i <= 24; ++i)
2387 if(weaponimpulse[i-1] >= 0)
2388 if(stat_weapons & x)
2390 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2396 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2400 for (i = 0; i < 4; ++i) {
2401 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2403 if(sbar_currentammo)
2406 if (stat_items & GetAmmoItemCode(i))
2408 if(vid_conwidth >= 800) {
2413 pos_x = vid_conwidth - 110;
2417 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2418 drawpic(bottomleft + pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2420 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2422 Sbar_DrawXNum(bottomleft + pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2429 if (vid_conwidth >= 800)
2431 case 0: pos_x = 114; pos_y = -48; break; // shells
2432 case 1: pos_x = 114; pos_y = -26; break; // bullets
2433 case 2: pos_x = 200; pos_y = -48; break; // rockets
2434 case 3: pos_x = 200; pos_y = -26; break; // cells
2436 else // if vid_conwidth is lower than 800, ammo will overlap with weapon icons and health so we'll move it to the right
2438 case 0: pos_x = vid_conwidth - 158; pos_y = -150; break; // shells
2439 case 1: pos_x = vid_conwidth - 158; pos_y = -128; break; // bullets
2440 case 2: pos_x = vid_conwidth - 84; pos_y = -150; break; // rockets
2441 case 3: pos_x = vid_conwidth - 84; pos_y = -128; break; // cells
2444 if (stat_items & GetAmmoItemCode(i))
2445 drawpic(bottomleft + pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2446 drawpic(bottomleft + pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2448 if(stat_items & GetAmmoItemCode(i))
2449 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2451 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2453 if(stat_items & GetAmmoItemCode(i))
2454 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2456 Sbar_DrawXNum(bottomleft + pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2463 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2465 if (a > 0) { // if we have fuel, draw the amount
2466 float invincibility_time, dt;
2467 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2468 dt = invincibility_time - time;
2469 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2470 pos_x = bottom_x + 140;
2471 pos_y = bottom_y - 72;
2473 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2474 pos_x = bottom_x + 140;
2475 pos_y = bottom_y - 22;
2477 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2479 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, 1, DRAWFLAG_NORMAL);
2481 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, 1, DRAWFLAG_NORMAL);
2484 // draw scores and timer
2487 //show strength/invincibility ICON and timer:
2488 CSQC_Strength_Timer();
2490 if(gametype == GAME_KEYHUNT)
2493 } else if(gametype == GAME_CTF)
2496 } else if(gametype == GAME_NEXBALL)
2504 void CSQC_ctf_hud(void)
2506 vector bottomleft, redflag_pos, blueflag_pos;
2508 bottomleft_y = vid_conheight;
2511 float redflag, blueflag;
2514 stat_items = getstati(STAT_ITEMS);
2515 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2516 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2518 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2519 redflag_pos = bottomleft - element_offset - '-4 36 0';
2520 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2524 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2525 redflag_pos = bottomleft - element_offset - '-68 36 0';
2530 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2531 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2532 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2534 if(stat_items & IT_CTF_SHIELDED)
2535 if(myteam == COLOR_TEAM2)
2536 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2541 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2542 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2543 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2545 if(stat_items & IT_CTF_SHIELDED)
2546 if(myteam == COLOR_TEAM1)
2547 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2552 void CSQC_kh_hud(void)
2554 float kh_keys, kh_keys_status, kh_teams_set;
2555 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2559 bottomleft_y = vid_conheight;
2563 red_pos_y = vid_conheight - 35 - 6;
2566 blue_pos_x = 6 + (24 * 1);
2567 blue_pos_y = vid_conheight - 35 - 6;
2570 yellow_pos_x = 6 + (24 * 2);
2571 yellow_pos_y = vid_conheight - 35 - 6;
2574 pink_pos_x = 6 + (24 * 3);
2575 pink_pos_y = vid_conheight - 35 - 6;
2578 kh_keys = getstati(STAT_KH_KEYS);
2579 kh_keys_status = kh_keys / 256;
2580 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2582 kh_size = '22 35 0';
2584 if (kh_keys_status & 1) // red
2585 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2587 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2589 if (kh_keys_status & 2) // blue
2590 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2592 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2594 if (kh_teams_set & 4) // yellow
2596 if (kh_keys_status & 4)
2597 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2599 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2602 if (kh_teams_set & 8) // pink
2604 if (kh_keys_status & 8)
2605 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2607 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2612 #define NBPB_SIZE '96 38 0'
2613 #define NBPB_BT 2 //thickness
2614 #define NBPB_BRGB '1 1 1'
2615 #define NBPB_BALPH 1 //alpha
2616 #define NBPB_BFLAG DRAWFLAG_NORMAL
2617 #define NBPB_IALPH 0.4
2618 #define NBPB_IFLAG DRAWFLAG_NORMAL
2619 #define NBPB_IRGB '0.7 0.1 0'
2621 void CSQC_nb_hud(void)
2623 float stat_items, nb_pb_starttime, dt, p;
2626 stat_items = getstati(STAT_ITEMS);
2627 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2630 pos_y = vid_conheight - 42;
2633 //Manage the progress bar if any
2634 if (nb_pb_starttime > 0)
2637 dt = mod(time - nb_pb_starttime, nb_pb_period);
2638 // one period of positive triangle
2639 p = 2 * dt / nb_pb_period;
2645 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2649 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2650 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2651 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2652 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2655 pos_x += 12; //horizontal margin to the picture
2656 pos_y += 2; //vertical margin to the picture
2658 if (stat_items & IT_KEY1)
2659 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);