6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
11 float sbar_hudselector;
21 float ps_primary, ps_secondary;
22 float ts_primary, ts_secondary;
24 entity team1, team2, team3, team4, teamspec;
29 void Sbar_FinaleOverlay()
32 pos_x = (vid_conwidth - 1)/2;
36 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
38 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
42 void Sbar_DrawWeapon(float nr, float fade, float active)
44 vector pos, vsize, color;
47 value = (active) ? 1 : 0.6;
48 color_x = color_y = color_z = value;
50 if(sbar_hudselector == 1)
52 // width = 300, height = 100
53 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
55 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
56 pos_y = (vid_conheight - w_height);
61 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
67 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
72 // width = 300, height = 100
73 const float w2_width = 300, w2_height = 100, w2_space = 10;
74 const float w2_scale = 0.4;
76 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
77 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
79 vsize_x = w2_width * w2_scale;
80 vsize_y = w2_height * w2_scale;
83 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
86 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
93 vsize_x = vsize_y = lettersize;
108 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
116 str = substring(str, l-digits, 999);
118 } else if(l < digits)
119 pos_x += (digits-l) * lettersize;
123 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
127 for(i = 0; i < l; ++i)
129 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
134 void Cmd_Sbar_SetFields(float argc);
135 void Sbar_InitScores()
137 float i, f, primary_prio, secondary_prio;
139 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
140 for(i = 0; i < MAX_SCORE; ++i)
142 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
143 if(f == SFL_SORT_PRIO_PRIMARY)
145 if(f == SFL_SORT_PRIO_SECONDARY)
148 if(ps_secondary == -1)
149 ps_secondary = ps_primary;
151 for(i = 0; i < MAX_TEAMSCORE; ++i)
153 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
154 if(f == SFL_SORT_PRIO_PRIMARY)
156 if(f == SFL_SORT_PRIO_SECONDARY)
159 if(ts_secondary == -1)
160 ts_secondary = ts_primary;
162 Cmd_Sbar_SetFields(0);
165 void Sbar_UpdatePlayerPos(entity pl);
166 void Sbar_UpdatePlayerTeams()
173 for(pl = players.sort_next; pl; pl = pl.sort_next)
176 Team = GetPlayerColor(pl.sv_entnum);
179 tmp = GetTeam(pl.team, false);
181 tmp = GetTeam(Team, true);
187 Sbar_UpdatePlayerPos(pl);
191 pl = players.sort_next;
194 //print(strcat("PNUM: ", ftos(num), "\n"));
197 float Sbar_ComparePlayerScores(entity left, entity right)
200 vl = GetPlayerColor(left.sv_entnum);
201 vr = GetPlayerColor(right.sv_entnum);
208 vl = left.scores[ps_primary];
209 vr = right.scores[ps_primary];
211 return IS_INCREASING(scores_flags[ps_primary]);
213 return IS_DECREASING(scores_flags[ps_primary]);
215 vl = left.scores[ps_secondary];
216 vr = right.scores[ps_secondary];
218 return IS_INCREASING(scores_flags[ps_secondary]);
220 return IS_DECREASING(scores_flags[ps_secondary]);
225 void Sbar_UpdatePlayerPos(entity player)
227 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
229 SORT_SWAP(player, other);
231 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
233 SORT_SWAP(other, player);
237 float Sbar_CompareTeamScores(entity left, entity right)
241 if(left.team == COLOR_SPECTATOR)
243 if(right.team == COLOR_SPECTATOR)
246 vl = left.teamscores[ts_primary];
247 vr = right.teamscores[ts_primary];
249 return IS_INCREASING(teamscores_flags[ts_primary]);
251 return IS_DECREASING(teamscores_flags[ts_primary]);
253 vl = left.teamscores[ts_secondary];
254 vr = right.teamscores[ts_secondary];
256 return IS_INCREASING(teamscores_flags[ts_secondary]);
258 return IS_DECREASING(teamscores_flags[ts_secondary]);
263 void Sbar_UpdateTeamPos(entity Team)
265 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
267 SORT_SWAP(Team, other);
269 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
271 SORT_SWAP(other, Team);
275 void Cmd_Sbar_Help(float argc)
277 print("You can modify the scoreboard using the\n");
278 print("^3|---------------------------------------------------------------|\n");
279 print("^1 TO BE DONE\n");
281 print("^2sbar_columns_set default\n");
282 print("^2sbar_columns_set ^7filed1 field2 ...\n");
283 print("The following field names are recognized (case INsensitive):\n");
284 print("You can use a ^3|^7 to start the right-aligned fields.\n");
286 print("^3name^7 or ^3nick^7 Name of a player\n");
287 print("^3ping^7 Ping time\n\n");
288 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
289 print(" The kill-death ratio\n");
291 print("Before a field you can put a + or - sign, then a comma separated list\n");
292 print("of game types, then a slash, to make the field show up only in these\n");
293 print("or in all but these game types.\n");
296 print("^3caps^7 or ^3captures^7 Number of flags captured\n");
297 print("^3rets^7 or ^3returns^7 Number of flags returned\n");
298 print("^3frags^7 or ^3kills^7 Frags\n");
299 print("^3deaths^7 or ^3dths^7 Number of deaths\n");
302 print("Additional columns:\n");
303 for(i = 0; i < MAX_SCORE; ++i)
305 if(scores_label[i] != "")
306 print(strcat(scores_label[i], "\n"));
310 #define MIN_NAMELEN 24
311 #define MAX_NAMELEN 24
313 string Sbar_DefaultColumnLayout()
315 return "ping name | +kh,ctf/caps -ctf,kh/kills -ctf,kh/deaths -lms/score +lms/lives +lms/rank";
319 case GAME_CTF: return "ping name | caps score";
320 case GAME_KEYHUNT: return "ping name | caps kills score";
321 default: return "ping name | score";
322 // TODO: add other gametypes
327 void Cmd_Sbar_SetFields(float argc)
330 string str, pattern, subpattern;
332 float have_name, have_primary, have_secondary, have_separator;
335 // TODO: re enable with gametype dependant cvars?
336 if(argc < 2) // no arguments provided
337 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
340 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
344 if(argv(1) == "default")
345 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
346 else if(argv(1) == "all")
350 for(i = 0; i < MAX_SCORE; ++i)
353 if(i != ps_secondary)
354 if(scores_label[i] != "")
355 s = strcat(s, " ", scores_label[i]);
357 if(ps_secondary != ps_primary)
358 s = strcat(s, " ", scores_label[ps_secondary]);
359 s = strcat(s, " ", scores_label[ps_primary]);
360 argc = tokenizebyseparator(strcat("x ", s), " ");
365 argc = min(MAX_SBAR_FIELDS, argc);
368 drawfont = sbar_font;
369 digit = stringwidth("0123456789", FALSE) / 10;
371 subpattern = strcat(",", GametypeNameFromType(gametype), ",");
373 argc = min(argc-1, MAX_SBAR_FIELDS-1);
374 for(i = 0; i < argc; ++i)
378 slash = strstrofs(str, "/", 0);
381 pattern = substring(str, 0, slash);
382 str = substring(str, slash + 1, strlen(str) - (slash + 1));
384 if(substring(pattern, 0, 1) == "-")
386 pattern = substring(pattern, 1, strlen(pattern) - 1);
387 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
392 if(substring(pattern, 0, 1) == "+")
393 pattern = substring(pattern, 1, strlen(pattern) - 1);
394 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
399 strunzone(sbar_title[sbar_num_fields]);
400 sbar_title[sbar_num_fields] = strzone(str);
401 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
402 str = strtolower(str);
405 sbar_field[sbar_num_fields] = SP_PING;
406 } else if(str == "name" || str == "nick") {
407 sbar_field[sbar_num_fields] = SP_NAME;
408 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
410 } else if(str == "|") {
411 sbar_field[sbar_num_fields] = SP_SEPARATOR;
414 for(j = 0; j < MAX_SCORE; ++j)
415 if(str == strtolower(scores_label[j]))
416 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
418 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
421 sbar_field[sbar_num_fields] = j;
424 if(j == ps_secondary)
430 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
432 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
434 if(ps_primary == ps_secondary)
436 missing = !have_primary + !have_secondary + !have_separator + !have_name;
438 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
442 strunzone(sbar_title[sbar_num_fields]);
443 for(i = sbar_num_fields; i > 0; --i)
445 sbar_title[i] = sbar_title[i-1];
446 sbar_size[i] = sbar_size[i-1];
447 sbar_field[i] = sbar_field[i-1];
449 sbar_title[0] = strzone("name");
450 sbar_field[0] = SP_NAME;
451 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
453 print("fixed missing field 'name'\n");
457 strunzone(sbar_title[sbar_num_fields]);
458 for(i = sbar_num_fields; i > 1; --i)
460 sbar_title[i] = sbar_title[i-1];
461 sbar_size[i] = sbar_size[i-1];
462 sbar_field[i] = sbar_field[i-1];
464 sbar_title[1] = strzone("|");
465 sbar_field[1] = SP_SEPARATOR;
466 sbar_size[1] = stringwidth("|", FALSE);
468 print("fixed missing field '|'\n");
471 else if(!have_separator)
473 strunzone(sbar_title[sbar_num_fields]);
474 sbar_title[sbar_num_fields] = strzone("|");
475 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
476 sbar_field[sbar_num_fields] = SP_SEPARATOR;
478 print("fixed missing field '|'\n");
483 strunzone(sbar_title[sbar_num_fields]);
484 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
485 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
486 sbar_field[sbar_num_fields] = ps_secondary;
488 print("fixed missing field '", scores_label[ps_secondary], "'\n");
493 strunzone(sbar_title[sbar_num_fields]);
494 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
495 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
496 sbar_field[sbar_num_fields] = ps_primary;
498 print("fixed missing field '", scores_label[ps_primary], "'\n");
502 sbar_field[sbar_num_fields] = SP_END;
506 vector sbar_field_rgb;
507 string Sbar_GetField(entity pl, float field)
509 float tmp, num, denom, f;
511 sbar_field_rgb = '1 1 1';
515 str = bufstr_get(databuf, DATABUF_PING + pl.sv_entnum);
516 tmp = max(0, min(220, stof(str)-80)) / 220;
517 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
521 return getplayerkey(pl.sv_entnum, "name");
524 num = pl.(scores[SP_KILLS]);
525 denom = pl.(scores[SP_DEATHS]);
528 sbar_field_rgb = '0 1 0';
530 } else if(num <= 0) {
531 sbar_field_rgb = '1 0 0';
532 str = ftos(num/denom);
534 str = ftos(num/denom);
536 tmp = strstrofs(str, ".", 0);
538 str = substring(str, 0, tmp+2);
542 tmp = pl.(scores[field]);
543 f = scores_flags[field];
544 if(field == ps_primary)
545 sbar_field_rgb = '1 1 0';
546 else if(field == ps_secondary)
547 sbar_field_rgb = '0 1 1';
549 sbar_field_rgb = '1 1 1';
551 if(f & SFL_HIDE_ZERO)
558 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
559 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
562 // The following function is SLOW.
563 // For your safety and for the protection of those around you...
564 // DO NOT CALL THIS AT HOME.
566 if(stringwidth(theText, handleColors) <= maxWidth)
567 return strlen(theText); // yeah!
569 // binary search for right place to cut string
570 float left, right, middle; // this always works
572 right = strlen(theText); // this always fails
575 middle = floor((left + right) / 2);
576 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
581 while(left < right - 1);
583 // NOTE: when color codes are involved, this binary search is,
584 // mathematically, BROKEN. However, it is obviously guaranteed to
585 // terminate, as the range still halves each time - but nevertheless, it is
586 // guaranteed that it finds ONE valid cutoff place (where "left" is in
587 // range, and "right" is outside).
591 string textShortenToWidth(string theText, float maxWidth, float handleColors)
593 if(stringwidth(theText, handleColors) <= maxWidth)
596 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
599 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
601 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
607 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
614 tmp_y = sbar_fontsize_y;
615 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
619 for(i = 0; i < sbar_num_fields; ++i)
621 field = sbar_field[i];
622 if(field == SP_SEPARATOR)
625 if(is_spec && field != SP_NAME && field != SP_PING) {
626 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
629 str = Sbar_GetField(pl, field);
635 realsize = sbar_size[i];
636 if(i+1 < sbar_num_fields)
637 if(sbar_field[i+1] == SP_SEPARATOR)
639 realsize = (xmax - xmin) / sbar_fontsize_x;
640 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
641 realsize -= sbar_size[j] + 1;
644 str = textShortenToWidth(str, realsize, TRUE);
646 len = stringwidth(str, TRUE);
648 if(sbar_size[i] < len)
651 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
653 if(field == SP_NAME) {
654 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
655 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
657 tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
658 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
662 if(sbar_field[i] == SP_SEPARATOR)
665 for(i = sbar_num_fields-1; i > 0; --i)
667 field = sbar_field[i];
668 if(field == SP_SEPARATOR)
671 if(is_spec && field != SP_NAME && field != SP_PING) {
672 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
676 str = Sbar_GetField(pl, field);
679 str = textShortenToWidth(str, sbar_size[i], TRUE);
680 len = stringwidth(str, TRUE);
682 if(sbar_size[i] < len)
685 if(field == SP_NAME) {
686 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
687 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
689 tmp_x = sbar_fontsize_x*len; //strlen(str);
690 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
692 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
697 void Sbar_DrawScoreboard()
699 //float xmin, ymin, xmax, ymax;
700 vector rgb, pos, tmp, sbar_save;
705 sbar_fontsize = Sbar_GetFontsize();
706 if(sbar_fontsize_x == 0)
707 sbar_fontsize = '8 8 0';
708 if(sbar_fontsize_y == 0)
709 sbar_fontsize_y = sbar_fontsize_x;
711 xmin = vid_conwidth / 5;
714 xmax = vid_conwidth - xmin;
715 ymax = vid_conheight - 0.2*vid_conheight;
717 sbwidth = xmax - xmin;
718 sbheight = ymax - ymin;
720 center_x = xmin + 0.5*sbwidth;
722 //Sbar_UpdateFields();
724 // Initializes position
730 drawfont = sbar_bigfont;
731 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
732 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
736 // Titlebar background:
738 tmp_y = sbar_fontsize_y;
739 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
741 drawfont = sbar_font;
743 for(i = 0; i < sbar_num_fields; ++i)
745 if(sbar_field[i] == SP_SEPARATOR)
747 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
748 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
751 if(sbar_field[i] == SP_SEPARATOR)
753 pos_x = xmax + sbar_fontsize_x;
755 for(i = sbar_num_fields-1; i > 0; --i)
757 if(sbar_field[i] == SP_SEPARATOR)
760 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
763 * Using the following line will fuck it all up:
765 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
767 tmp_x = sbar_fontsize_x*sbar_size[i];
768 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
769 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
774 pos_y += 1.5 * sbar_fontsize_y;
781 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
782 for(tm = teams.sort_next; tm; tm = tm.sort_next)
784 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
787 rgb = GetTeamRGB(tm.team);
792 pos - '6.5 0 0' * sbar_fontsize_y,
793 tm.(teamscores[ts_primary]),
794 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
796 if(ts_primary != ts_secondary)
798 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
799 tm.(teamscores[ts_secondary]),
800 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
802 specs = tm.team_size;
808 tmp_y = 1.25 * sbar_fontsize_y * specs;
809 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
811 for(pl = players.sort_next; pl; pl = pl.sort_next)
813 if(pl.team != tm.team)
815 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
816 pos_y += 1.25 * sbar_fontsize_y;
817 tmp_y -= 1.25 * sbar_fontsize_y;
819 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
821 // rgb := tempvector :)
822 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
823 pos_y += 3 * sbar_fontsize_y;
825 for(pl = players.sort_next; pl; pl = pl.sort_next)
827 if(pl.team != COLOR_SPECTATOR)
829 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
830 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
831 pos += '0 1.25 0' * sbar_fontsize_y;
836 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
839 for(pl = players.sort_next; pl; pl = pl.sort_next)
841 if(pl.team == COLOR_SPECTATOR)
843 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
844 pos_y += 1.25 * sbar_fontsize_y;
845 tmp_y -= 1.25 * sbar_fontsize_y;
848 // rgb := tempvector :)
849 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
850 pos_y += 3 * sbar_fontsize_y;
852 for(pl = players.sort_next; pl; pl = pl.sort_next)
854 if(pl.team != COLOR_SPECTATOR)
856 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
857 pos += '0 1.25 0' * sbar_fontsize_y;
862 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
867 str = strcat("playing on ^2", shortmapname, "^7");
868 tl = getstatf(STAT_TIMELIMIT);
869 fl = getstatf(STAT_FRAGLIMIT);
870 if(gametype == GAME_LMS)
873 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
878 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
882 str = strcat(str, " or");
883 str = strcat(str, " until ^3", ftos(fl));
884 if(scores_label[ps_primary] == "score")
885 str = strcat(str, " points^7");
887 str = strcat(str, " ", scores_label[ps_primary]);
891 pos_y += 1.5 * sbar_fontsize_y;
892 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
897 void Sbar_Score(float margin)
899 float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
900 vector sbar_save, place;
904 myteam = GetPlayerColor(player_localentnum - 1);
906 sbar_y = vid_conheight - (32+12);
917 //for(i = 0; i < 4; ++i)
918 for(tm = teams.sort_next; tm; tm = tm.sort_next)
920 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
923 score = tm.(teamscores[ts_primary]);
924 if(tm.team == myteam)
925 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
928 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
933 // me vector := [team/connected frags id]
935 for(me = players.sort_next; me; me = me.sort_next)
937 if(me.team != COLOR_SPECTATOR)
939 if(me.sv_entnum == player_localentnum - 1)
947 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
952 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
953 else if(myplace == 2)
954 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
956 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
958 score = me.(scores[ps_primary]);
959 if(distribution >= 0)
961 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
962 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
963 } else if(distribution >= -5)
965 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
966 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
968 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
969 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
972 timelimit = getstatf(STAT_TIMELIMIT);
975 timeleft = max(0, timelimit * 60 - time);
976 minutes = floor(timeleft / 60);
977 seconds = floor(timeleft - minutes*60);
980 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
981 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
982 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
983 } else if(minutes >= 1)
985 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
986 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
987 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
989 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
992 minutes = floor(time / 60);
993 seconds = floor(time - minutes*60);
994 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
995 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
996 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1001 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1007 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1009 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1012 score = pl.(scores[ps_primary]);
1013 pos_x -= stringwidth(ftos(score), FALSE)*8;
1014 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1019 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1023 drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1026 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1032 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1034 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1037 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1038 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1043 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1047 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1050 void Sbar_MiniDeathmatchOverlay(vector pos)
1052 float numlines, up, down, score;
1054 float miniscoreboard_size;
1055 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1057 if(miniscoreboard_size == 0)
1059 pos_y = vid_conheight - 8;
1061 if(miniscoreboard_size < 0)
1062 numlines = (vid_conheight - sbar_y + 7) / 8;
1064 numlines = miniscoreboard_size;
1066 // give up if there isn't enough room
1067 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1070 // me vector := [team/connected frags id]
1071 for(me = players.sort_next; me; me = me.sort_next)
1073 if(me.sv_entnum == player_localentnum - 1)
1078 numlines -= numteams;
1080 // figure out how many players above and below we can show
1081 up = floor(numlines/2);
1083 if((up + down) > numlines)
1084 down = numlines - up;
1087 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1089 if(pl.team == COLOR_SPECTATOR)
1091 Sbar_MiniscoreItem(pos, pl, false);
1095 Sbar_MiniscoreItem(pos, me, true);
1097 up += down; // if there weren't enough lines below... add them
1098 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1100 if(pl.team == COLOR_SPECTATOR)
1102 Sbar_MiniscoreItem(pos, pl, false);
1109 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1110 for(; tm; tm = tm.sort_prev)
1112 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1114 score = tm.(teamscores[ts_primary]);
1115 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1121 float Sbar_WouldDrawScoreboard ()
1125 else if (intermission == 1)
1127 else if (intermission == 2)
1132 void Sbar_Draw (void)
1139 Sbar_UpdatePlayerTeams();
1144 Sbar_DrawScoreboard();
1145 else if (intermission == 1)
1147 Sbar_DrawScoreboard();
1150 else if (intermission == 2)
1151 Sbar_FinaleOverlay();
1154 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1156 sbar_x = (vid_conwidth - 640.0)*0.5;
1157 sbar_y = vid_conheight - 47;
1158 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1159 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1160 Sbar_DrawScoreboard ();
1164 if (sb_lines && sbar_hudselector == 1)
1166 stat_items = getstati(STAT_ITEMS);
1168 sbar_x = (vid_conwidth - 320.0)*0.5;
1169 sbar_y = vid_conheight - 24.0 - 16.0;
1172 fade = 3.2 - 2 * (time - weapontime);
1173 fade = bound(0.7, fade, 1);
1176 for(i = 0; i < 8; ++i)
1180 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1187 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1191 x = getstati(STAT_ARMOR);
1195 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1196 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1198 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1200 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1202 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1204 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1206 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1210 x = getstati(STAT_HEALTH);
1214 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1215 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1217 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1219 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1221 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1223 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1225 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1229 x = getstati(STAT_AMMO);
1230 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1232 if (stat_items & NEX_IT_SHELLS)
1233 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1234 else if (stat_items & NEX_IT_BULLETS)
1235 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1236 else if (stat_items & NEX_IT_ROCKETS)
1237 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1238 else if (stat_items & NEX_IT_CELLS)
1239 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1241 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1243 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1246 if (sbar_x + 320 + 160 <= vid_conwidth)
1247 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1250 // The margin can be at most 8 to support 640x480 console size:
1251 // 320 + 2 * (144 + 16) = 640
1256 stat_items = getstati(STAT_ITEMS);
1258 sbar_x = (vid_conwidth - 640.0)*0.5;
1259 sbar_y = vid_conheight - 47;
1262 fade = 3 - 2 * (time - weapontime);
1265 for(i = 0; i < 8; ++i)
1269 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1276 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1280 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1282 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1286 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1290 x = getstati(STAT_HEALTH);
1292 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1293 else if(x <= 25 && time - floor(time) > 0.5)
1294 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1296 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1298 // AK dont draw ammo for the laser
1299 x = getstati(STAT_AMMO);
1300 if(activeweapon != 12)
1303 if (stat_items & NEX_IT_SHELLS)
1304 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1305 else if (stat_items & NEX_IT_BULLETS)
1306 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1307 else if (stat_items & NEX_IT_ROCKETS)
1308 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1309 else if (stat_items & NEX_IT_CELLS)
1310 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1312 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1314 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1318 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1320 if (sbar_x + 600 + 160 <= vid_conwidth)
1321 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1326 // Mini scoreboard uses 12*4 per other team, that is, 144
1327 // pixels when there are four teams...
1328 // Nexuiz by default sets vid_conwidth to 800... makes
1330 // so we need to shift it by 64 pixels to the right to fit
1331 // BUT: then it overlaps with the image that gets drawn
1332 // for viewsize 100! Therefore, just account for 3 teams,
1333 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1338 if(gametype == GAME_KEYHUNT)
1341 } else if(gametype == GAME_CTF)
1349 void CSQC_ctf_hud(void)
1351 // cvar("sbar_flagstatus_right") move the flag icons right
1352 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1353 float redflag, blueflag;
1357 stat_items = getstati(STAT_ITEMS);
1358 redflag = (stat_items/32768) & 3;
1359 blueflag = (stat_items/131072) & 3;
1363 * For some reason now not even THAT works there...
1364 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1366 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1367 ** Should try those later:
1368 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1369 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1372 if(cvar("sbar_flagstatus_right"))
1373 pos_x = vid_conwidth - 10 - sbar_x - 64;
1375 pos_x = 10 - sbar_x;
1379 if(sbar_hudselector == 1)
1380 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1388 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1389 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1390 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1397 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1398 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1399 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;