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"race" game mode (beginning)
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1
2 float last_weapon;
3 float activeweapon;
4 float weapontime;
5
6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
7
8 vector sbar;
9 float sbar_alpha_fg;
10 float sbar_hudselector;
11
12 float ps_primary, ps_secondary;
13 float ts_primary, ts_secondary;
14
15 void CSQC_kh_hud();
16 void CSQC_ctf_hud();
17 void MapVote_Draw();
18 void Sbar_FinaleOverlay()
19 {
20         /*vector pos;
21         pos_x = (vid_conwidth - 1)/2;
22         pos_y = 16;
23         pos_z = 0;*/
24         
25         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
26         
27         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
28         MapVote_Draw();
29 }
30
31 void Sbar_DrawWeapon(float nr, float fade, float active)
32 {
33         vector pos, vsize, color;
34         float value;
35         
36         value = (active) ? 1 : 0.6;
37         color_x = color_y = color_z = value;
38         
39         if(sbar_hudselector == 1)
40         {
41                 // width = 300, height = 100
42                 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
43                 
44                 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
45                 pos_y = (vid_conheight - w_height);
46                 pos_z = 0;
47                 vsize_x = w_width;
48                 vsize_y = w_height;
49                 vsize_z = 0;
50                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
51                 pos_x += w_space;
52                 pos_y += w_space;
53                 vsize_x = font_size;
54                 vsize_y = font_size;
55                 vsize_z = 0;
56                 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
57
58         }
59         else
60         {
61                 // width = 300, height = 100
62                 const float w2_width = 300, w2_height = 100, w2_space = 10;
63                 const float w2_scale = 0.4;
64
65                 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
66                 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
67                 pos_z = 0;
68                 vsize_x = w2_width * w2_scale;
69                 vsize_y = w2_height * w2_scale;
70                 vsize_z = 0;
71                 
72                 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
73         }
74 }
75 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
76 {
77         float l, i;
78         string str, tmp;
79         float minus;
80         vector vsize;
81
82         vsize_x = vsize_y = lettersize;
83         vsize_z = 0;
84
85         if(num < 0)
86         {
87                 minus = true;
88                 num = -num;
89                 pos_x -= lettersize;
90         } else
91                 minus = false;
92         
93         if(digits < 0)
94         {
95                 tmp = ftos(num);
96                 digits = -digits;
97                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
98         } else
99                 str = ftos(num);
100         
101         l = strlen(str);
102
103         if(l > digits)
104         {
105                 str = substring(str, l-digits, 999);
106                 l = strlen(str);
107         } else if(l < digits)
108                 pos_x += (digits-l) * lettersize;
109
110         if(minus)
111         {
112                 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
113                 pos_x += lettersize;
114         }
115
116         for(i = 0; i < l; ++i)
117         {
118                 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
119                 pos_x += lettersize;
120         }
121 }
122
123 void Cmd_Sbar_SetFields(float argc);
124 void Sbar_InitScores()
125 {
126         float i, f;
127
128         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
129         for(i = 0; i < MAX_SCORE; ++i)
130         {
131                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
132                 if(f == SFL_SORT_PRIO_PRIMARY)
133                         ps_primary = i;
134                 if(f == SFL_SORT_PRIO_SECONDARY)
135                         ps_secondary = i;
136         }
137         if(ps_secondary == -1)
138                 ps_secondary = ps_primary;
139         
140         for(i = 0; i < MAX_TEAMSCORE; ++i)
141         {
142                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
143                 if(f == SFL_SORT_PRIO_PRIMARY)
144                         ts_primary = i;
145                 if(f == SFL_SORT_PRIO_SECONDARY)
146                         ts_secondary = i;
147         }
148         if(ts_secondary == -1)
149                 ts_secondary = ts_primary;
150
151         Cmd_Sbar_SetFields(0);
152 }
153
154 void Sbar_UpdatePlayerPos(entity pl);
155 float SetTeam(entity pl, float Team);
156 //float lastpnum;
157 void Sbar_UpdatePlayerTeams()
158 {
159         float Team;
160         entity pl, tmp;
161         float num;
162
163         num = 0;
164         for(pl = players.sort_next; pl; pl = pl.sort_next)
165         {
166                 num += 1;
167                 Team = GetPlayerColor(pl.sv_entnum);
168                 if(SetTeam(pl, Team))
169                 {
170                         tmp = pl.sort_prev;
171                         Sbar_UpdatePlayerPos(pl);
172                         if(tmp)
173                                 pl = tmp;
174                         else
175                                 pl = players.sort_next;
176                 }
177         }
178         /*
179         if(num != lastpnum)
180                 print(strcat("PNUM: ", ftos(num), "\n"));
181         lastpnum = num;
182         */
183 }
184
185 float Sbar_ComparePlayerScores(entity left, entity right)
186 {
187         float vl, vr;
188         vl = GetPlayerColor(left.sv_entnum);
189         vr = GetPlayerColor(right.sv_entnum);
190         
191         if(vl > vr)
192                 return true;
193         if(vl < vr)
194                 return false;
195
196         if(vl == COLOR_SPECTATOR)
197         {
198                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
199                 // no other sorting
200                 if(!left.gotscores && right.gotscores)
201                         return true;
202                 return false;
203         }
204
205         vl = left.scores[ps_primary];
206         vr = right.scores[ps_primary];
207         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
208         {
209                 if(vl == 0 && vr != 0)
210                         return 1;
211                 if(vl != 0 && vr == 0)
212                         return 0;
213         }
214         if(vl > vr)
215                 return IS_INCREASING(scores_flags[ps_primary]);
216         if(vl < vr)
217                 return IS_DECREASING(scores_flags[ps_primary]);
218         
219         vl = left.scores[ps_secondary];
220         vr = right.scores[ps_secondary];
221         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
222         {
223                 if(vl == 0 && vr != 0)
224                         return 1;
225                 if(vl != 0 && vr == 0)
226                         return 0;
227         }
228         if(vl > vr)
229                 return IS_INCREASING(scores_flags[ps_secondary]);
230         if(vl < vr)
231                 return IS_DECREASING(scores_flags[ps_secondary]);
232         
233         return false;
234 }
235
236 void Sbar_UpdatePlayerPos(entity player)
237 {
238         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
239         {
240                 SORT_SWAP(player, other);
241         }
242         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
243         {
244                 SORT_SWAP(other, player);
245         }
246 }
247
248 float Sbar_CompareTeamScores(entity left, entity right)
249 {
250         float vl, vr;
251
252         if(left.team == COLOR_SPECTATOR)
253                 return 1;
254         if(right.team == COLOR_SPECTATOR)
255                 return 0;
256         
257         vl = left.teamscores[ts_primary];
258         vr = right.teamscores[ts_primary];
259         if(vl > vr)
260                 return IS_INCREASING(teamscores_flags[ts_primary]);
261         if(vl < vr)
262                 return IS_DECREASING(teamscores_flags[ts_primary]);
263         
264         vl = left.teamscores[ts_secondary];
265         vr = right.teamscores[ts_secondary];
266         if(vl > vr)
267                 return IS_INCREASING(teamscores_flags[ts_secondary]);
268         if(vl < vr)
269                 return IS_DECREASING(teamscores_flags[ts_secondary]);
270
271         return false;
272 }
273
274 void Sbar_UpdateTeamPos(entity Team)
275 {
276         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
277         {
278                 SORT_SWAP(Team, other);
279         }
280         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
281         {
282                 SORT_SWAP(other, Team);
283         }
284 }
285
286 void Cmd_Sbar_Help(float argc)
287 {
288         print("You can modify the scoreboard using the\n");
289         print("^3|---------------------------------------------------------------|\n");
290         print("^1 TO BE DONE\n");
291         print("Usage:\n");
292         print("^2sbar_columns_set default\n");
293         print("^2sbar_columns_set ^7filed1 field2 ...\n");
294         print("The following field names are recognized (case INsensitive):\n");
295         print("You can use a ^3|^7 to start the right-aligned fields.\n");
296         
297         print("^3name^7 or ^3nick^7             Name of a player\n");
298         print("^3ping^7                     Ping time\n\n");
299         print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
300         print("                         The kill-death ratio\n");
301
302         print("Before a field you can put a + or - sign, then a comma separated list\n");
303         print("of game types, then a slash, to make the field show up only in these\n");
304         print("or in all but these game types.\n");
305
306         local float i;
307         print("Additional columns:\n");
308         for(i = 0; i < MAX_SCORE; ++i)
309         {
310                 if(scores_label[i] != "")
311                         print(strcat(scores_label[i], "\n"));
312         }
313 }
314
315 #define MIN_NAMELEN 24
316 #define MAX_NAMELEN 24
317
318 string Sbar_DefaultColumnLayout()
319 {
320         return "ping pl name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
321 }
322
323 void Cmd_Sbar_SetFields(float argc)
324 {
325         float i, j, slash;
326         string str, pattern, subpattern;
327         float digit;
328         float have_name, have_primary, have_secondary, have_separator;
329         float missing;
330
331         // TODO: re enable with gametype dependant cvars?
332         if(argc < 2) // no arguments provided
333                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
334
335         if(argc < 2)
336                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
337
338         if(argc == 2)
339         {
340                 if(argv(1) == "default")
341                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
342                 else if(argv(1) == "all")
343                 {
344                         string s;
345                         s = "ping name |";
346                         for(i = 0; i < MAX_SCORE; ++i)
347                         {
348                                 if(i != ps_primary)
349                                 if(i != ps_secondary)
350                                 if(scores_label[i] != "")
351                                         s = strcat(s, " ", scores_label[i]);
352                         }
353                         if(ps_secondary != ps_primary)
354                                 s = strcat(s, " ", scores_label[ps_secondary]);
355                         s = strcat(s, " ", scores_label[ps_primary]);
356                         argc = tokenizebyseparator(strcat("x ", s), " ");
357                 }
358         }
359                 
360         
361         argc = min(MAX_SBAR_FIELDS, argc);
362         sbar_num_fields = 0;
363
364         drawfont = sbar_font;
365         digit = stringwidth("0123456789", FALSE) / 10;
366
367         subpattern = strcat(",", GametypeNameFromType(gametype), ",");
368
369         argc = min(argc-1, MAX_SBAR_FIELDS-1);
370         for(i = 0; i < argc; ++i)
371         {
372                 str = argv(i+1);
373
374                 slash = strstrofs(str, "/", 0);
375                 if(slash >= 0)
376                 {
377                         pattern = substring(str, 0, slash);
378                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
379
380                         if(substring(pattern, 0, 1) == "-")
381                         {
382                                 pattern = substring(pattern, 1, strlen(pattern) - 1);
383                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
384                                         continue;
385                         }
386                         else
387                         {
388                                 if(substring(pattern, 0, 1) == "+")
389                                         pattern = substring(pattern, 1, strlen(pattern) - 1);
390                                 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
391                                         continue;
392                         }
393                 }
394
395                 strunzone(sbar_title[sbar_num_fields]);
396                 sbar_title[sbar_num_fields] = strzone(str);
397                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
398                 str = strtolower(str);
399
400                 if(str == "ping") {
401                         sbar_field[sbar_num_fields] = SP_PING;
402                 } else if(str == "pl") {
403                         sbar_field[sbar_num_fields] = SP_PL;
404                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
405                         sbar_field[sbar_num_fields] = SP_KDRATIO;
406                 } else if(str == "name" || str == "nick") {
407                         sbar_field[sbar_num_fields] = SP_NAME;
408                         sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
409                         have_name = 1;
410                 } else if(str == "|") {
411                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
412                         have_separator = 1;
413                 } else {
414                         for(j = 0; j < MAX_SCORE; ++j)
415                                 if(str == strtolower(scores_label[j]))
416                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
417 :notfound
418                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
419                         continue;
420 :found
421                         sbar_field[sbar_num_fields] = j;
422                         if(j == ps_primary)
423                                 have_primary = 1;
424                         if(j == ps_secondary)
425                                 have_secondary = 1;
426                 }
427                 ++sbar_num_fields;
428         }
429
430         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
431                 have_primary = 1;
432         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
433                 have_secondary = 1;
434         if(ps_primary == ps_secondary)
435                 have_secondary = 1;
436         missing = !have_primary + !have_secondary + !have_separator + !have_name;
437
438         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
439         {
440                 if(!have_name)
441                 {
442                         strunzone(sbar_title[sbar_num_fields]);
443                         for(i = sbar_num_fields; i > 0; --i)
444                         {
445                                 sbar_title[i] = sbar_title[i-1];
446                                 sbar_size[i] = sbar_size[i-1];
447                                 sbar_field[i] = sbar_field[i-1];
448                         }
449                         sbar_title[0] = strzone("name");
450                         sbar_field[0] = SP_NAME;
451                         sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
452                         ++sbar_num_fields;
453                         print("fixed missing field 'name'\n");
454
455                         if(!have_separator)
456                         {
457                                 strunzone(sbar_title[sbar_num_fields]);
458                                 for(i = sbar_num_fields; i > 1; --i)
459                                 {
460                                         sbar_title[i] = sbar_title[i-1];
461                                         sbar_size[i] = sbar_size[i-1];
462                                         sbar_field[i] = sbar_field[i-1];
463                                 }
464                                 sbar_title[1] = strzone("|");
465                                 sbar_field[1] = SP_SEPARATOR;
466                                 sbar_size[1] = stringwidth("|", FALSE);
467                                 ++sbar_num_fields;
468                                 print("fixed missing field '|'\n");
469                         }
470                 }
471                 else if(!have_separator)
472                 {
473                         strunzone(sbar_title[sbar_num_fields]);
474                         sbar_title[sbar_num_fields] = strzone("|");
475                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
476                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
477                         ++sbar_num_fields;
478                         print("fixed missing field '|'\n");
479                 }
480
481                 if(!have_secondary)
482                 {
483                         strunzone(sbar_title[sbar_num_fields]);
484                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
485                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
486                         sbar_field[sbar_num_fields] = ps_secondary;
487                         ++sbar_num_fields;
488                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
489                 }
490
491                 if(!have_primary)
492                 {
493                         strunzone(sbar_title[sbar_num_fields]);
494                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
495                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
496                         sbar_field[sbar_num_fields] = ps_primary;
497                         ++sbar_num_fields;
498                         print("fixed missing field '", scores_label[ps_primary], "'\n");
499                 }
500         }
501
502         sbar_field[sbar_num_fields] = SP_END;
503 }
504
505 // MOVEUP::
506 vector sbar_field_rgb;
507 string Sbar_GetField(entity pl, float field)
508 {
509         float tmp, num, denom, f;
510         string str;
511         sbar_field_rgb = '1 1 1';
512         switch(field)
513         {
514                 case SP_PING:
515                         if not(pl.gotscores)
516                                 return "\x8D\x8D\x8D"; // >>> sign
517                         str = getplayerkey(pl.sv_entnum, "ping");
518                         if(str == "0")
519                                 return "N/A";
520                         tmp = max(0, min(220, stof(str)-80)) / 220;
521                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
522                         return str;
523                 
524                 case SP_PL:
525                         if not(pl.gotscores)
526                                 return "N/A";
527                         str = getplayerkey(pl.sv_entnum, "pl");
528                         if(str == "0")
529                                 return "";
530                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
531                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
532                         return str;
533                 
534                 case SP_NAME:
535                         return getplayerkey(pl.sv_entnum, "name");
536
537                 case SP_KDRATIO:
538                         num = pl.(scores[SP_KILLS]);
539                         denom = pl.(scores[SP_DEATHS]);
540
541                         if(denom == 0) {
542                                 sbar_field_rgb = '0 1 0';
543                                 str = ftos(num);
544                         } else if(num <= 0) {
545                                 sbar_field_rgb = '1 0 0';
546                                 str = ftos(num/denom);
547                         } else
548                                 str = ftos(num/denom);
549                 
550                         tmp = strstrofs(str, ".", 0);
551                         if(tmp > 0)
552                                 str = substring(str, 0, tmp+2);
553                         return str;
554                         
555                 default:
556                         tmp = pl.(scores[field]);
557                         f = scores_flags[field];
558                         if(field == ps_primary)
559                                 sbar_field_rgb = '1 1 0';
560                         else if(field == ps_secondary)
561                                 sbar_field_rgb = '0 1 1';
562                         else
563                                 sbar_field_rgb = '1 1 1';
564                         if(!tmp)
565                                 if(f & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME))
566                                         return "";
567                         if(f & SFL_RANK)
568                         {
569                                 str = ftos(floor(tmp + 0.5));
570                                 num = strlen(str);
571                                 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
572                                         return strcat(str, "th");
573                                 else if(substring(str, num - 1, 1) == "1")
574                                         return strcat(str, "st");
575                                 else if(substring(str, num - 1, 1) == "2")
576                                         return strcat(str, "nd");
577                                 else if(substring(str, num - 1, 1) == "3")
578                                         return strcat(str, "rd");
579                                 else
580                                         return strcat(str, "th");
581                         }
582                         else if(f & SFL_TIME)
583                         {
584                                 return mmsss(tmp);
585                         }
586                         return ftos(tmp);
587         }
588         //return "error";
589 }
590
591 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
592 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
593 {
594         // STOP.
595         // The following function is SLOW.
596         // For your safety and for the protection of those around you...
597         // DO NOT CALL THIS AT HOME.
598         // No really, don't.
599         if(stringwidth(theText, handleColors) <= maxWidth)
600                 return strlen(theText); // yeah!
601
602         // binary search for right place to cut string
603         float left, right, middle; // this always works
604         left = 0;
605         right = strlen(theText); // this always fails
606         do
607         {
608                 middle = floor((left + right) / 2);
609                 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
610                         left = middle;
611                 else
612                         right = middle;
613         }
614         while(left < right - 1);
615
616         // NOTE: when color codes are involved, this binary search is,
617         // mathematically, BROKEN. However, it is obviously guaranteed to
618         // terminate, as the range still halves each time - but nevertheless, it is
619         // guaranteed that it finds ONE valid cutoff place (where "left" is in
620         // range, and "right" is outside).
621
622         return left;
623 }
624 string textShortenToWidth(string theText, float maxWidth, float handleColors)
625 {
626         if(stringwidth(theText, handleColors) <= maxWidth)
627                 return theText;
628         else
629                 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
630 }
631
632 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
633
634 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
635 {
636         vector tmp;
637         string str;
638         float i, field, len;
639         float is_spec;
640         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
641
642         // Layout:
643         tmp_z = 0;
644         if(is_self)
645         {
646                 tmp_x = sbwidth;
647                 tmp_y = sbar_fontsize_y;
648                 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
649         }       
650         tmp_y = 0;
651         
652         for(i = 0; i < sbar_num_fields; ++i)
653         {
654                 field = sbar_field[i];
655                 if(field == SP_SEPARATOR)
656                         break;
657
658                 if(is_spec && field != SP_NAME && field != SP_PING) {
659                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
660                         continue;
661                 }
662                 str = Sbar_GetField(pl, field);
663
664                 if(field == SP_NAME)
665                 {
666                         float realsize;
667                         float j;
668                         realsize = sbar_size[i];
669                         if(i+1 < sbar_num_fields)
670                                 if(sbar_field[i+1] == SP_SEPARATOR)
671                                 {
672                                         realsize = (xmax - xmin) / sbar_fontsize_x;
673                                         for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
674                                                 realsize -= sbar_size[j] + 1;
675                                         realsize += 1;
676                                 }
677                         str = textShortenToWidth(str, realsize, TRUE);
678                 }
679                 len = stringwidth(str, TRUE);
680                 
681                 if(sbar_size[i] < len)
682                         sbar_size[i] = len;
683
684                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
685
686                 if(field == SP_NAME) {
687                         tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
688                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
689                 } else {
690                         tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
691                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
692                 }
693         }
694         
695         if(sbar_field[i] == SP_SEPARATOR)
696         {
697                 pos_x = xmax;
698                 for(i = sbar_num_fields-1; i > 0; --i)
699                 {
700                         field = sbar_field[i];
701                         if(field == SP_SEPARATOR)
702                                 break;
703                         
704                         if(is_spec && field != SP_NAME && field != SP_PING) {
705                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
706                                 continue;
707                         }
708                         
709                         str = Sbar_GetField(pl, field);
710
711                         if(field == SP_NAME)
712                                 str = textShortenToWidth(str, sbar_size[i], TRUE);
713                         len = stringwidth(str, TRUE);
714
715                         if(sbar_size[i] < len)
716                                 sbar_size[i] = len;
717
718                         if(field == SP_NAME) {
719                                 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
720                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
721                         } else {
722                                 tmp_x = sbar_fontsize_x*len; //strlen(str);
723                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
724                         }
725                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
726                 }
727         }
728 }
729
730 float lastpingstime;
731 void Sbar_DrawScoreboard()
732 {
733         //float xmin, ymin, xmax, ymax;
734         vector rgb, pos, tmp, sbar_save;
735         entity pl, tm;
736         float specs, i;
737         float center_x;
738
739         if(time > lastpingstime + 10)
740         {
741                 localcmd("pings\n");
742                 lastpingstime = time;
743         }
744
745         sbar_fontsize = Sbar_GetFontsize();
746         if(sbar_fontsize_x == 0)
747                 sbar_fontsize = '8 8 0';
748         if(sbar_fontsize_y == 0)
749                 sbar_fontsize_y = sbar_fontsize_x;
750         
751         xmin = vid_conwidth / 5;
752         ymin = 20;
753
754         xmax = vid_conwidth - xmin;
755         ymax = vid_conheight - 0.2*vid_conheight;
756
757         sbwidth = xmax - xmin;
758         sbheight = ymax - ymin;
759
760         center_x = xmin + 0.5*sbwidth;
761
762         //Sbar_UpdateFields();
763
764         // Initializes position
765         //pos_x = xmin;
766         pos_y = ymin;
767         pos_z = 0;
768
769         // Heading
770         drawfont = sbar_bigfont;
771         pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
772         drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
773         pos_x = xmin;
774         pos_y += 24 + 4;
775
776         // Titlebar background:
777         tmp_x = sbwidth;
778         tmp_y = sbar_fontsize_y;
779         drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
780         
781         drawfont = sbar_font;
782
783         for(i = 0; i < sbar_num_fields; ++i)
784         {
785                 if(sbar_field[i] == SP_SEPARATOR)
786                         break;
787                 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
788                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
789         }
790         
791         if(sbar_field[i] == SP_SEPARATOR)
792         {
793                 pos_x = xmax + sbar_fontsize_x;
794                 tmp_y = tmp_z = 0;
795                 for(i = sbar_num_fields-1; i > 0; --i)
796                 {
797                         if(sbar_field[i] == SP_SEPARATOR)
798                                 break;
799
800                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
801                         /**
802                          * FTEQCC BUG!
803                          * Using the following line will fuck it all up:
804                          **
805                          * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
806                          */
807                         tmp_x = sbar_fontsize_x*sbar_size[i];
808                         tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
809                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
810                 }
811         }
812                 
813         pos_x = xmin;
814         pos_y += 1.5 * sbar_fontsize_y;
815
816         sbar_save = sbar;
817         sbar = '0 0 0';
818         
819         if(teamplay)
820         {
821                 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
822                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
823                 {
824                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
825                                 continue;
826
827                         rgb = GetTeamRGB(tm.team);
828
829                         pos_x = xmin;
830
831                         Sbar_DrawXNum(
832                                 pos - '6.5 0 0' * sbar_fontsize_y,
833                                 tm.(teamscores[ts_primary]),
834                                 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
835
836                         if(ts_primary != ts_secondary)
837                         Sbar_DrawXNum(
838                                 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
839                                 tm.(teamscores[ts_secondary]),
840                                 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
841                         
842                         specs = tm.team_size;
843
844                         if(specs < 2)
845                                 specs = 2;
846                         
847                         tmp_x = sbwidth;
848                         tmp_y = 1.25 * sbar_fontsize_y * specs;
849                         drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
850                         
851                         for(pl = players.sort_next; pl; pl = pl.sort_next)
852                         {
853                                 if(pl.team != tm.team)
854                                         continue;
855                                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
856                                 pos_y += 1.25 * sbar_fontsize_y;
857                                 tmp_y -= 1.25 * sbar_fontsize_y;
858                         }
859                         pos_y += tmp_y + 1.5 * sbar_fontsize_y;
860                 }
861                 // rgb := tempvector :)
862                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
863                 pos_y += 3 * sbar_fontsize_y;
864                 specs = 0;
865                 for(pl = players.sort_next; pl; pl = pl.sort_next)
866                 {
867                         if(pl.team != COLOR_SPECTATOR)
868                                 continue;
869                         //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
870                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
871                         pos += '0 1.25 0' * sbar_fontsize_y;
872                         ++specs;
873                 }
874                         
875                 if(specs)
876                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
877         } else {
878                 pos_x = xmin;
879                 for(pl = players.sort_next; pl; pl = pl.sort_next)
880                 {
881                         if(pl.team == COLOR_SPECTATOR)
882                                 continue;
883                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
884                         pos_y += 1.25 * sbar_fontsize_y;
885                         tmp_y -= 1.25 * sbar_fontsize_y;
886                 }
887
888                 // rgb := tempvector :)
889                 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
890                 pos_y += 3 * sbar_fontsize_y;
891                 specs = 0;
892                 for(pl = players.sort_next; pl; pl = pl.sort_next)
893                 {
894                         if(pl.team != COLOR_SPECTATOR)
895                                 continue;
896                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
897                         pos += '0 1.25 0' * sbar_fontsize_y;
898                         ++specs;
899                 }
900                         
901                 if(specs)
902                         drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
903         }
904
905         string str;
906         float tl, fl;
907         str = strcat("playing on ^2", shortmapname, "^7");
908         tl = getstatf(STAT_TIMELIMIT);
909         fl = getstatf(STAT_FRAGLIMIT);
910         if(gametype == GAME_LMS)
911         {
912                 if(tl > 0)
913                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
914         }
915         else
916         {
917                 if(tl > 0)
918                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
919                 if(fl > 0)
920                 {
921                         if(tl > 0)
922                                 str = strcat(str, " or");
923                         str = strcat(str, " until ^3", ftos(fl));
924                         if(scores_label[ps_primary] == "score")
925                                 str = strcat(str, " points^7");
926                         else
927                                 str = strcat(str, " ", scores_label[ps_primary]);
928                 }
929         }
930         
931         pos_y += 1.5 * sbar_fontsize_y;
932         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
933
934         sbar = sbar_save;
935 }
936
937 void Sbar_Score(float margin)
938 {
939         float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
940         vector sbar_save, place;
941         entity tm, pl, me;
942         sbar_save = sbar;
943         
944         myteam = GetPlayerColor(player_localentnum - 1);
945
946         sbar_y = vid_conheight - (32+12);
947         sbar_x -= margin;
948         
949         place = '-48 -12 0';
950         if(teamplay)
951         {
952                 // Layout:
953                 //
954                 //   team1 team3 team4
955                 //
956                 //         TEAM2
957                 //for(i = 0; i < 4; ++i)
958                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
959                 {
960                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
961                                 continue;
962                         // -32*4 = -128
963                         score = tm.(teamscores[ts_primary]);
964                         if(tm.team == myteam)
965                                 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
966                         else
967                         {
968                                 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
969                                 place_x -= 4*12;
970                         }
971                 }
972         } else {
973                 // me vector := [team/connected frags id]
974                 myplace = 0;
975                 for(me = players.sort_next; me; me = me.sort_next)
976                 {
977                         if(me.team != COLOR_SPECTATOR)
978                                 ++myplace;
979                         if(me.sv_entnum == player_localentnum - 1)
980                                 break;
981                 }
982                 pl = players;
983                 if(pl == me)
984                         pl = pl.sort_next;
985                 
986                 if(pl) {
987                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
988                 } else
989                         distribution = 0;
990                 
991                 if(myplace == 1)
992                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
993                 else if(myplace == 2)
994                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
995                 else
996                         Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
997
998                 score = me.(scores[ps_primary]);
999                 if(distribution >= 0)
1000                 {
1001                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1002                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1003                 } else if(distribution >= -5)
1004                 {
1005                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1006                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1007                 } else {
1008                         Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1009                         Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1010                 }
1011         }
1012         timelimit = getstatf(STAT_TIMELIMIT);
1013         if(timelimit)
1014         {
1015                 timeleft = max(0, timelimit * 60 - time);
1016                 minutes = floor(timeleft / 60);
1017                 seconds = floor(timeleft - minutes*60);
1018                 if(minutes >= 5)
1019                 {
1020                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1021                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1022                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1023                 } else if(minutes >= 1)
1024                 {
1025                         Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1026                         drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1027                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1028                 } else {
1029                         Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1030                 }
1031         } else {
1032                 minutes = floor(time / 60);
1033                 seconds = floor(time - minutes*60);
1034                 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1035                 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1036                 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1037         }
1038
1039         if(gametype == GAME_RACE)
1040         {
1041                 if(race_checkpointtime)
1042                 if(race_checkpoint != 255)
1043                 {
1044                         float a;
1045                         vector m;
1046                         string s;
1047
1048                         m = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
1049
1050                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1051                         drawfont = sbar_bigfont;
1052                         if(a >= 0)
1053                         {
1054                                 if(race_checkpoint)
1055                                         s = strcat("Intermediate ", ftos(race_checkpoint));
1056                                 else
1057                                         s = strcat("Finish line");
1058                                 drawstring(m - '0 88 0' - '12 0 0' * stringwidth(s, FALSE), s, '24 24 0', '0 1 0', sbar_alpha_fg * a, 0);
1059                                 if(race_time)
1060                                 {
1061                                         s = mmsss(race_time);
1062                                         drawstring(m - '0 64 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '0 1 0', sbar_alpha_fg * a, 0);
1063                                 }
1064                         }
1065
1066                         if(race_laptime)
1067                         {
1068                                 s = mmsss(10*(time - race_laptime));
1069                                 drawstring(m - '0 64 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * (1 - a), 0);
1070                         }
1071                 }
1072         }
1073
1074         sbar = sbar_save;
1075 }
1076
1077 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1078 {
1079         float x, score;
1080         pos_x += 72;
1081         
1082         if(teamplay)
1083                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1084         else
1085                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1086         x = pos_x;
1087         pos_x += 5*8;
1088         score = pl.(scores[ps_primary]);
1089         pos_x -= stringwidth(ftos(score), FALSE)*8;
1090         drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1091         pos_x = x;
1092         if(is_self)
1093         {
1094                 pos_x += 48;
1095                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1096                 pos_x += 8;
1097         } else
1098                 pos_x += 56;
1099         drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1100 }
1101
1102 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1103 {
1104         float x;
1105         pos_x += 72;
1106         
1107         if(teamplay)
1108                 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1109         else
1110                 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1111         x = pos_x;
1112         pos_x += 5*8;
1113         pos_x -= stringwidth(ftos(frags), FALSE)*8;
1114         drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1115         pos_x = x;
1116         if(is_self)
1117         {
1118                 pos_x += 48;
1119                 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1120                 pos_x += 8;
1121         } else
1122                 pos_x += 56;
1123         drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1124 }
1125
1126 void Sbar_MiniDeathmatchOverlay(vector pos)
1127 {
1128         float numlines, up, down, score;
1129         entity me, tm, pl;
1130         float miniscoreboard_size;
1131         miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1132         
1133         if(miniscoreboard_size == 0)
1134                 return;
1135         pos_y = vid_conheight - 8;
1136         
1137         if(miniscoreboard_size < 0)
1138                 numlines = (vid_conheight - sbar_y + 7) / 8;
1139         else
1140                 numlines = miniscoreboard_size;
1141
1142         // give up if there isn't enough room
1143         if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1144                 return;
1145
1146         // me vector := [team/connected frags id]
1147         for(me = players.sort_next; me; me = me.sort_next)
1148         {
1149                 if(me.sv_entnum == player_localentnum - 1)
1150                         break;
1151         }
1152
1153         if(teamplay)
1154                 numlines -= numteams;
1155
1156         // figure out how many players above and below we can show
1157         up = floor(numlines/2);
1158         down = up;
1159         if((up + down) > numlines)
1160                 down = numlines - up;
1161
1162         // render bottom-up
1163         for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1164         {
1165                 if(pl.team == COLOR_SPECTATOR)
1166                         continue;
1167                 Sbar_MiniscoreItem(pos, pl, false);
1168                 pos_y -= 9;
1169                 --down;
1170         }
1171         Sbar_MiniscoreItem(pos, me, true);
1172         pos_y -= 9;
1173         up += down; // if there weren't enough lines below... add them
1174         for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1175         {
1176                 if(pl.team == COLOR_SPECTATOR)
1177                         continue;
1178                 Sbar_MiniscoreItem(pos, pl, false);
1179                 pos_y -= 9;
1180                 --up;
1181         }
1182
1183         if(teamplay)
1184         {
1185                 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1186                 for(; tm; tm = tm.sort_prev)
1187                 {
1188                         if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1189                                 continue;
1190                         score = tm.(teamscores[ts_primary]);
1191                         Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1192                         pos_y -= 9;
1193                 }
1194         }
1195 }
1196
1197 float Sbar_WouldDrawScoreboard ()
1198 {
1199         if (sb_showscores)
1200                 return 1;
1201         else if (intermission == 1)
1202                 return 1;
1203         else if (intermission == 2)
1204                 return 1;
1205         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1206                 return 1;
1207         return 0;
1208 }
1209
1210 void Sbar_Draw (void)
1211 {
1212         float i;
1213         float x, fade;
1214         float stat_items;
1215
1216         //Sbar_SortFrags();
1217         Sbar_UpdatePlayerTeams();
1218
1219         sb_lines = 24;
1220         
1221         if (sb_showscores)
1222                 Sbar_DrawScoreboard();
1223         else if (intermission == 1)
1224         {
1225                 Sbar_DrawScoreboard();
1226                 return;
1227         }
1228         else if (intermission == 2)
1229                 Sbar_FinaleOverlay();
1230         else
1231         {
1232                 if (sb_showscores || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1233                 {
1234                         sbar_x = (vid_conwidth - 640.0)*0.5;
1235                         sbar_y = vid_conheight - 47;
1236                         //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1237                         //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1238                         Sbar_DrawScoreboard ();
1239                 }
1240                 else
1241                 {
1242                         if (sb_lines && sbar_hudselector == 1)
1243                         {
1244                                 stat_items = getstati(STAT_ITEMS);
1245
1246                                 sbar_x = (vid_conwidth - 320.0)*0.5;
1247                                 sbar_y = vid_conheight - 24.0 - 16.0;
1248                                 sbar_z = 0;
1249                         
1250                                 fade = 3.2 - 2 * (time - weapontime);
1251                                 fade = bound(0.7, fade, 1);
1252
1253                                 x = 1.0;
1254                                 for(i = 0; i < 8; ++i)
1255                                 {
1256                                         if(stat_items & x)
1257                                         {
1258                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1259                                         }
1260                                         x *= 2;
1261                                 }
1262                                 x *= 2*2*2*2;
1263                                 if(stat_items & x)
1264                                 {
1265                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1266                                 }
1267
1268                                 // armor
1269                                 x = getstati(STAT_ARMOR);
1270                                 if (x > 0)
1271                                 {
1272                                         // "gfx/sb_armor"
1273                                         //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1274                                         drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1275                                         if(x > 200)
1276                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1277                                         else if(x > 100)
1278                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1279                                         else if(x > 50)
1280                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1281                                         else if(x > 25)
1282                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1283                                         else
1284                                                 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1285                                 }
1286
1287                                 // health
1288                                 x = getstati(STAT_HEALTH);
1289                                 if (x != 0)
1290                                 {
1291                                         // "gfx/sb_health"
1292                                         //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1293                                         drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1294                                         if(x > 200)
1295                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1296                                         else if(x > 100)
1297                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1298                                         else if(x > 50)
1299                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1300                                         else if(x > 25)
1301                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1302                                         else
1303                                                 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1304                                 }
1305
1306                                 // ammo
1307                                 x = getstati(STAT_AMMO);
1308                                 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1309                                 {
1310                                         if (stat_items & NEX_IT_SHELLS)
1311                                                 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1312                                         else if (stat_items & NEX_IT_BULLETS)
1313                                                 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1314                                         else if (stat_items & NEX_IT_ROCKETS)
1315                                                 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1316                                         else if (stat_items & NEX_IT_CELLS)
1317                                                 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1318                                         if(x > 10)
1319                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1320                                         else
1321                                                 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1322                                 }
1323
1324                                 if (sbar_x + 320 + 160 <= vid_conwidth)
1325                                         Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1326                                 if (sbar_x > 0)
1327                                         Sbar_Score(16);
1328                                 // The margin can be at most 8 to support 640x480 console size:
1329                                 //   320 + 2 * (144 + 16) = 640
1330                         }
1331                         else if (sb_lines)
1332                         {
1333                         
1334                                 stat_items = getstati(STAT_ITEMS);
1335                         
1336                                 sbar_x = (vid_conwidth - 640.0)*0.5;
1337                                 sbar_y = vid_conheight - 47;
1338                                 sbar_z = 0;
1339
1340                                 fade = 3 - 2 * (time - weapontime);
1341
1342                                 x = 1.0;
1343                                 for(i = 0; i < 8; ++i)
1344                                 {
1345                                         if(stat_items & x)
1346                                         {
1347                                                 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1348                                         }
1349                                         x *= 2;
1350                                 }
1351                                 x *= 2*2*2*2;
1352                                 if(stat_items & x)
1353                                 {
1354                                         Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1355                                 }
1356
1357                                 if (sb_lines > 24)
1358                                         drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1359                                 else
1360                                         drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1361
1362                                 // armor
1363                                 // (340-3*24) = 268
1364                                 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1365
1366                                 // health
1367                                 // (154-3*24) = 82
1368                                 x = getstati(STAT_HEALTH);
1369                                 if(x > 100)
1370                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1371                                 else if(x <= 25 && time - floor(time) > 0.5)
1372                                         Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1373                                 else
1374                                         Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1375
1376                                 // AK dont draw ammo for the laser
1377                                 x = getstati(STAT_AMMO);
1378                                 if(activeweapon != 12)
1379                                 {
1380                                         // (519-3*24) = 447
1381                                         if (stat_items & NEX_IT_SHELLS)
1382                                                 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1383                                         else if (stat_items & NEX_IT_BULLETS)
1384                                                 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1385                                         else if (stat_items & NEX_IT_ROCKETS)
1386                                                 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1387                                         else if (stat_items & NEX_IT_CELLS)
1388                                                 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1389                                         if(x > 10)
1390                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1391                                         else
1392                                                 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1393                                 }
1394
1395                                 if (sb_lines > 24)
1396                                         drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1397
1398                                 if (sbar_x + 600 + 160 <= vid_conwidth)
1399                                         Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1400
1401                                 if (sbar_x > 0)
1402                                         Sbar_Score(-16);
1403                                 // Because:
1404                                 //   Mini scoreboard uses 12*4 per other team, that is, 144
1405                                 //   pixels when there are four teams...
1406                                 //   Nexuiz by default sets vid_conwidth to 800... makes
1407                                 //   sbar_x == 80...
1408                                 //   so we need to shift it by 64 pixels to the right to fit
1409                                 //   BUT: then it overlaps with the image that gets drawn
1410                                 //   for viewsize 100! Therefore, just account for 3 teams,
1411                                 //   that is, 96 pixels mini scoreboard size, needing 16 pixels
1412                                 //   to the right!
1413                         }
1414                 
1415                 
1416                         if(gametype == GAME_KEYHUNT)
1417                         {
1418                                 CSQC_kh_hud();
1419                         } else if(gametype == GAME_CTF)
1420                         {
1421                                 CSQC_ctf_hud();
1422                         }
1423                 }
1424         }
1425 }
1426
1427 void CSQC_ctf_hud(void)
1428 {
1429         // cvar("sbar_flagstatus_right") move the flag icons right
1430         // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1431         float redflag, blueflag;
1432         float stat_items;
1433         vector pos;
1434         
1435         stat_items = getstati(STAT_ITEMS);
1436         redflag = (stat_items/32768) & 3;
1437         blueflag = (stat_items/131072) & 3;
1438
1439         /**
1440          * FTEQCC BUG!
1441          * For some reason now not even THAT works there...
1442          * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1443          **
1444          * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1445          ** Should try those later:
1446          * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1447          * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1448          */
1449         
1450         if(cvar("sbar_flagstatus_right"))
1451                 pos_x = vid_conwidth - 10 - sbar_x - 64;
1452         else
1453                 pos_x = 10 - sbar_x;
1454         
1455         pos_z = 0;
1456
1457         if(sbar_hudselector == 1)
1458                 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1459         else
1460                 pos_y = -117;
1461
1462         pos += sbar;
1463
1464         switch(redflag)
1465         {
1466         case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1467         case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1468         case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1469         }
1470
1471         pos_y -= 64;
1472         
1473         switch(blueflag)
1474         {
1475         case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1476         case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1477         case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;
1478         }
1479 }