5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
9 float sbar_hudselector;
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
17 void Sbar_FinaleOverlay()
20 pos_x = (vid_conwidth - 1)/2;
24 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
26 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
30 float weaponspace[10];
31 float weapon_first, weapon_last;
32 void Sbar_DrawWeapon_Clear()
37 for(idx = 0; idx < 10; ++idx)
39 for(idx = 0; idx <= 23; ++idx)
41 if(weaponimpulse[idx] >= 0)
49 void Sbar_DrawWeapon(float nr, float fade, float active)
51 vector pos, vsize, color;
52 float value, idx, imp, sp;
54 imp = weaponimpulse[nr];
60 value = (active) ? 1 : 0.6;
61 color_x = color_y = color_z = value;
63 if(sbar_hudselector == 1)
65 // width = 300, height = 100
66 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
68 sp = weaponspace[idx] + 1;
69 weaponspace[idx] = sp;
71 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
72 pos_y = (vid_conheight - w_height * sp);
77 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
83 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
87 // width = 300, height = 100
88 const float w2_width = 300, w2_height = 100, w2_space = 10;
89 const float w2_scale = 0.4;
92 f = 9 / (weapon_last + 1 - weapon_first);
94 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
95 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
97 vsize_x = w2_width * w2_scale * f;
98 vsize_y = w2_height * w2_scale * f;
101 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
104 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
111 vsize_x = vsize_y = lettersize;
126 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
134 str = substring(str, l-digits, 999);
136 } else if(l < digits)
137 pos_x += (digits-l) * lettersize;
141 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
145 for(i = 0; i < l; ++i)
147 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
152 void Cmd_Sbar_SetFields(float argc);
153 void Sbar_InitScores()
157 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
158 for(i = 0; i < MAX_SCORE; ++i)
160 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
161 if(f == SFL_SORT_PRIO_PRIMARY)
163 if(f == SFL_SORT_PRIO_SECONDARY)
166 if(ps_secondary == -1)
167 ps_secondary = ps_primary;
169 for(i = 0; i < MAX_TEAMSCORE; ++i)
171 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
172 if(f == SFL_SORT_PRIO_PRIMARY)
174 if(f == SFL_SORT_PRIO_SECONDARY)
177 if(ts_secondary == -1)
178 ts_secondary = ts_primary;
180 Cmd_Sbar_SetFields(0);
183 void Sbar_UpdatePlayerPos(entity pl);
184 float SetTeam(entity pl, float Team);
186 void Sbar_UpdatePlayerTeams()
193 for(pl = players.sort_next; pl; pl = pl.sort_next)
196 Team = GetPlayerColor(pl.sv_entnum);
197 if(SetTeam(pl, Team))
200 Sbar_UpdatePlayerPos(pl);
204 pl = players.sort_next;
209 print(strcat("PNUM: ", ftos(num), "\n"));
214 float Sbar_ComparePlayerScores(entity left, entity right)
217 vl = GetPlayerColor(left.sv_entnum);
218 vr = GetPlayerColor(right.sv_entnum);
221 vl = COLOR_SPECTATOR;
223 vr = COLOR_SPECTATOR;
230 if(vl == COLOR_SPECTATOR)
232 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
234 if(!left.gotscores && right.gotscores)
239 vl = left.scores[ps_primary];
240 vr = right.scores[ps_primary];
241 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
243 if(vl == 0 && vr != 0)
245 if(vl != 0 && vr == 0)
249 return IS_INCREASING(scores_flags[ps_primary]);
251 return IS_DECREASING(scores_flags[ps_primary]);
253 vl = left.scores[ps_secondary];
254 vr = right.scores[ps_secondary];
255 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
257 if(vl == 0 && vr != 0)
259 if(vl != 0 && vr == 0)
263 return IS_INCREASING(scores_flags[ps_secondary]);
265 return IS_DECREASING(scores_flags[ps_secondary]);
270 void Sbar_UpdatePlayerPos(entity player)
272 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
274 SORT_SWAP(player, other);
276 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
278 SORT_SWAP(other, player);
282 float Sbar_CompareTeamScores(entity left, entity right)
286 if(left.team == COLOR_SPECTATOR)
288 if(right.team == COLOR_SPECTATOR)
291 vl = left.teamscores[ts_primary];
292 vr = right.teamscores[ts_primary];
294 return IS_INCREASING(teamscores_flags[ts_primary]);
296 return IS_DECREASING(teamscores_flags[ts_primary]);
298 vl = left.teamscores[ts_secondary];
299 vr = right.teamscores[ts_secondary];
301 return IS_INCREASING(teamscores_flags[ts_secondary]);
303 return IS_DECREASING(teamscores_flags[ts_secondary]);
308 void Sbar_UpdateTeamPos(entity Team)
310 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
312 SORT_SWAP(Team, other);
314 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
316 SORT_SWAP(other, Team);
320 void Cmd_Sbar_Help(float argc)
322 print("You can modify the scoreboard using the\n");
323 print("^3|---------------------------------------------------------------|\n");
324 print("^1 TO BE DONE\n");
326 print("^2sbar_columns_set default\n");
327 print("^2sbar_columns_set ^7filed1 field2 ...\n");
328 print("The following field names are recognized (case INsensitive):\n");
329 print("You can use a ^3|^7 to start the right-aligned fields.\n");
331 print("^3name^7 or ^3nick^7 Name of a player\n");
332 print("^3ping^7 Ping time\n\n");
333 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
334 print(" The kill-death ratio\n");
336 print("Before a field you can put a + or - sign, then a comma separated list\n");
337 print("of game types, then a slash, to make the field show up only in these\n");
338 print("or in all but these game types.\n");
340 print("The special game type names 'teams' and 'noteams' can be used to\n");
341 print("include/exclude ALL teams/noteams game modes.\n");
344 print("Additional columns:\n");
345 for(i = 0; i < MAX_SCORE; ++i)
347 if(scores_label[i] != "")
348 print(strcat(scores_label[i], "\n"));
352 #define MIN_NAMELEN 24
353 #define MAX_NAMELEN 24
355 string Sbar_DefaultColumnLayout()
357 return strcat( // fteqcc sucks
359 "+noteams/kills +noteams/deaths +noteams/suicides -noteams,tdm/frags ", // tdm already has this in "score"
360 "+kh/caps +kh/pushes +kh/destroyed ",
361 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
365 void Cmd_Sbar_SetFields(float argc)
368 string str, pattern, subpattern, subpattern2;
370 float have_name, have_primary, have_secondary, have_separator;
373 // TODO: re enable with gametype dependant cvars?
374 if(argc < 2) // no arguments provided
375 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
378 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
382 if(argv(1) == "default")
383 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
384 else if(argv(1) == "all")
387 s = "ping pl color name |";
388 for(i = 0; i < MAX_SCORE; ++i)
391 if(i != ps_secondary)
392 if(scores_label[i] != "")
393 s = strcat(s, " ", scores_label[i]);
395 if(ps_secondary != ps_primary)
396 s = strcat(s, " ", scores_label[ps_secondary]);
397 s = strcat(s, " ", scores_label[ps_primary]);
398 argc = tokenizebyseparator(strcat("x ", s), " ");
405 drawfont = sbar_font;
406 digit = stringwidth("0123456789", FALSE) / 10;
408 subpattern = strcat(",", GametypeNameFromType(gametype), ",");
410 subpattern2 = ",teams,";
412 subpattern2 = ",noteams,";
414 for(i = 0; i < argc - 1; ++i)
418 slash = strstrofs(str, "/", 0);
421 pattern = substring(str, 0, slash);
422 str = substring(str, slash + 1, strlen(str) - (slash + 1));
424 if(substring(pattern, 0, 1) == "-")
426 pattern = substring(pattern, 1, strlen(pattern) - 1);
427 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
429 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) >= 0)
434 if(substring(pattern, 0, 1) == "+")
435 pattern = substring(pattern, 1, strlen(pattern) - 1);
436 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
437 if(strstrofs(strcat(",", pattern, ","), subpattern2, 0) < 0)
442 strunzone(sbar_title[sbar_num_fields]);
443 sbar_title[sbar_num_fields] = strzone(str);
444 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
445 str = strtolower(str);
448 sbar_field[sbar_num_fields] = SP_PING;
449 } else if(str == "pl") {
450 sbar_field[sbar_num_fields] = SP_PL;
451 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
452 sbar_field[sbar_num_fields] = SP_KDRATIO;
453 } else if(str == "name" || str == "nick") {
454 sbar_field[sbar_num_fields] = SP_NAME;
455 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
457 } else if(str == "|") {
458 sbar_field[sbar_num_fields] = SP_SEPARATOR;
461 for(j = 0; j < MAX_SCORE; ++j)
462 if(str == strtolower(scores_label[j]))
463 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
471 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
475 sbar_field[sbar_num_fields] = j;
478 if(j == ps_secondary)
482 if(sbar_num_fields >= MAX_SBAR_FIELDS)
486 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
488 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
490 if(ps_primary == ps_secondary)
492 missing = !have_primary + !have_secondary + !have_separator + !have_name;
494 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
498 strunzone(sbar_title[sbar_num_fields]);
499 for(i = sbar_num_fields; i > 0; --i)
501 sbar_title[i] = sbar_title[i-1];
502 sbar_size[i] = sbar_size[i-1];
503 sbar_field[i] = sbar_field[i-1];
505 sbar_title[0] = strzone("name");
506 sbar_field[0] = SP_NAME;
507 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
509 print("fixed missing field 'name'\n");
513 strunzone(sbar_title[sbar_num_fields]);
514 for(i = sbar_num_fields; i > 1; --i)
516 sbar_title[i] = sbar_title[i-1];
517 sbar_size[i] = sbar_size[i-1];
518 sbar_field[i] = sbar_field[i-1];
520 sbar_title[1] = strzone("|");
521 sbar_field[1] = SP_SEPARATOR;
522 sbar_size[1] = stringwidth("|", FALSE);
524 print("fixed missing field '|'\n");
527 else if(!have_separator)
529 strunzone(sbar_title[sbar_num_fields]);
530 sbar_title[sbar_num_fields] = strzone("|");
531 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
532 sbar_field[sbar_num_fields] = SP_SEPARATOR;
534 print("fixed missing field '|'\n");
539 strunzone(sbar_title[sbar_num_fields]);
540 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
541 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
542 sbar_field[sbar_num_fields] = ps_secondary;
544 print("fixed missing field '", scores_label[ps_secondary], "'\n");
549 strunzone(sbar_title[sbar_num_fields]);
550 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
551 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
552 sbar_field[sbar_num_fields] = ps_primary;
554 print("fixed missing field '", scores_label[ps_primary], "'\n");
558 sbar_field[sbar_num_fields] = SP_END;
562 vector sbar_field_rgb;
563 string sbar_field_icon0;
564 string sbar_field_icon1;
565 string sbar_field_icon2;
566 vector sbar_field_icon0_rgb;
567 vector sbar_field_icon1_rgb;
568 vector sbar_field_icon2_rgb;
569 float sbar_field_icon0_alpha;
570 float sbar_field_icon1_alpha;
571 float sbar_field_icon2_alpha;
572 string Sbar_GetField(entity pl, float field)
574 float tmp, num, denom, f;
576 sbar_field_rgb = '1 1 1';
577 sbar_field_icon0 = "";
578 sbar_field_icon1 = "";
579 sbar_field_icon2 = "";
580 sbar_field_icon0_rgb = '1 1 1';
581 sbar_field_icon1_rgb = '1 1 1';
582 sbar_field_icon2_rgb = '1 1 1';
583 sbar_field_icon0_alpha = 1;
584 sbar_field_icon1_alpha = 1;
585 sbar_field_icon2_alpha = 1;
590 return "\x8D\x8D\x8D"; // >>> sign
591 str = getplayerkey(pl.sv_entnum, "ping");
594 tmp = max(0, min(220, stof(str)-80)) / 220;
595 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
601 str = getplayerkey(pl.sv_entnum, "pl");
604 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
605 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
611 f = stof(getplayerkey(pl.sv_entnum, "colors"));
612 if(ready_waiting && pl.ready)
614 sbar_field_icon0 = "gfx/sb_player_ready";
618 sbar_field_icon0 = "gfx/sb_playercolor_base";
619 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
620 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
621 sbar_field_icon2 = "gfx/sb_playercolor_pants";
622 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
625 return GetPlayerName(pl.sv_entnum);
628 f = pl.(scores[SP_KILLS]);
629 f -= pl.(scores[SP_SUICIDES]);
633 num = pl.(scores[SP_KILLS]);
634 denom = pl.(scores[SP_DEATHS]);
637 sbar_field_rgb = '0 1 0';
639 } else if(num <= 0) {
640 sbar_field_rgb = '1 0 0';
641 str = ftos(num/denom);
643 str = ftos(num/denom);
645 tmp = strstrofs(str, ".", 0);
647 str = substring(str, 0, tmp+2);
651 tmp = pl.(scores[field]);
652 f = scores_flags[field];
653 if(field == ps_primary)
654 sbar_field_rgb = '1 1 0';
655 else if(field == ps_secondary)
656 sbar_field_rgb = '0 1 1';
658 sbar_field_rgb = '1 1 1';
659 return ScoreString(f, tmp);
664 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
665 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
668 // The following function is SLOW.
669 // For your safety and for the protection of those around you...
670 // DO NOT CALL THIS AT HOME.
672 if(stringwidth(theText, handleColors) <= maxWidth)
673 return strlen(theText); // yeah!
675 // binary search for right place to cut string
676 float left, right, middle; // this always works
678 right = strlen(theText); // this always fails
681 middle = floor((left + right) / 2);
682 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
687 while(left < right - 1);
689 // NOTE: when color codes are involved, this binary search is,
690 // mathematically, BROKEN. However, it is obviously guaranteed to
691 // terminate, as the range still halves each time - but nevertheless, it is
692 // guaranteed that it finds ONE valid cutoff place (where "left" is in
693 // range, and "right" is outside).
697 string textShortenToWidth(string theText, float maxWidth, float handleColors)
699 if(stringwidth(theText, handleColors) <= maxWidth)
702 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
705 float xmin, xmax, ymin, ymax, sbwidth;
706 float sbar_fixscoreboardcolumnwidth_len;
707 float sbar_fixscoreboardcolumnwidth_iconlen;
708 float sbar_fixscoreboardcolumnwidth_marginlen;
710 string Sbar_FixScoreboardColumnWidth(float i, string str)
712 float field, maxsize, j, f;
714 field = sbar_field[i];
716 if(field == SP_NAME) // name gets all remaining space
718 maxsize = (xmax - xmin) / sbar_fontsize_x;
719 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
720 maxsize -= sbar_size[j] + 1;
722 str = textShortenToWidth(str, maxsize, TRUE);
723 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
726 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
728 sbar_fixscoreboardcolumnwidth_iconlen = 0;
730 if(sbar_field_icon0 != "")
732 sz = drawgetimagesize(sbar_field_icon0);
734 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
735 sbar_fixscoreboardcolumnwidth_iconlen = f;
738 if(sbar_field_icon1 != "")
740 sz = drawgetimagesize(sbar_field_icon1);
742 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
743 sbar_fixscoreboardcolumnwidth_iconlen = f;
746 if(sbar_field_icon2 != "")
748 sz = drawgetimagesize(sbar_field_icon2);
750 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
751 sbar_fixscoreboardcolumnwidth_iconlen = f;
754 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
756 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
757 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
759 sbar_fixscoreboardcolumnwidth_marginlen = 0;
761 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
768 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
774 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
781 tmp_y = sbar_fontsize_y;
782 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
786 for(i = 0; i < sbar_num_fields; ++i)
788 field = sbar_field[i];
789 if(field == SP_SEPARATOR)
792 if(is_spec && field != SP_NAME && field != SP_PING) {
793 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
796 str = Sbar_GetField(pl, field);
797 str = Sbar_FixScoreboardColumnWidth(i, str);
799 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
801 if(field == SP_NAME) {
802 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
803 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
805 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
806 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
809 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
810 if(sbar_field_icon0 != "")
811 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
812 if(sbar_field_icon1 != "")
813 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
814 if(sbar_field_icon2 != "")
815 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
818 if(sbar_field[i] == SP_SEPARATOR)
821 for(i = sbar_num_fields-1; i > 0; --i)
823 field = sbar_field[i];
824 if(field == SP_SEPARATOR)
827 if(is_spec && field != SP_NAME && field != SP_PING) {
828 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
832 str = Sbar_GetField(pl, field);
833 str = Sbar_FixScoreboardColumnWidth(i, str);
835 if(field == SP_NAME) {
836 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
837 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
839 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
840 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
843 tmp_x = sbar_fontsize_x*sbar_size[i];
844 if(sbar_field_icon0 != "")
845 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
846 if(sbar_field_icon1 != "")
847 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
848 if(sbar_field_icon2 != "")
849 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
851 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
857 void Sbar_DrawScoreboard()
859 //float xmin, ymin, xmax, ymax;
860 vector rgb, pos, tmp, sbar_save;
865 if(time > lastpingstime + 10)
868 lastpingstime = time;
871 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
873 xmin = 0.5 * (vid_conwidth - sbwidth);
876 xmax = vid_conwidth - xmin;
877 ymax = vid_conheight - 0.2*vid_conheight;
879 center_x = xmin + 0.5*sbwidth;
881 //Sbar_UpdateFields();
883 // Initializes position
889 drawfont = sbar_bigfont;
890 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
891 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
895 // Titlebar background:
897 tmp_y = sbar_fontsize_y;
898 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
900 drawfont = sbar_font;
902 for(i = 0; i < sbar_num_fields; ++i)
904 if(sbar_field[i] == SP_SEPARATOR)
906 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
907 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
910 if(sbar_field[i] == SP_SEPARATOR)
912 pos_x = xmax + sbar_fontsize_x;
914 for(i = sbar_num_fields-1; i > 0; --i)
916 if(sbar_field[i] == SP_SEPARATOR)
919 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
922 * Using the following line will mess it all up:
924 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
926 tmp_x = sbar_fontsize_x*sbar_size[i];
927 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
928 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
933 pos_y += 1.5 * sbar_fontsize_y;
940 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
941 for(tm = teams.sort_next; tm; tm = tm.sort_next)
943 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
946 rgb = GetTeamRGB(tm.team);
951 pos - '6.5 0 0' * sbar_fontsize_y,
952 tm.(teamscores[ts_primary]),
953 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
955 if(ts_primary != ts_secondary)
957 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
958 tm.(teamscores[ts_secondary]),
959 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
961 specs = tm.team_size;
967 tmp_y = 1.25 * sbar_fontsize_y * specs;
968 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
970 for(pl = players.sort_next; pl; pl = pl.sort_next)
972 if(pl.team != tm.team)
974 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
975 pos_y += 1.25 * sbar_fontsize_y;
976 tmp_y -= 1.25 * sbar_fontsize_y;
978 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
980 // rgb := tempvector :)
981 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
982 pos_y += 3 * sbar_fontsize_y;
984 for(pl = players.sort_next; pl; pl = pl.sort_next)
986 if(pl.team != COLOR_SPECTATOR)
988 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
989 pos += '0 1.25 0' * sbar_fontsize_y;
994 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
997 for(pl = players.sort_next; pl; pl = pl.sort_next)
999 if(pl.team == COLOR_SPECTATOR)
1001 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
1002 pos_y += 1.25 * sbar_fontsize_y;
1003 tmp_y -= 1.25 * sbar_fontsize_y;
1006 // rgb := tempvector :)
1007 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
1008 pos_y += 3 * sbar_fontsize_y;
1010 for(pl = players.sort_next; pl; pl = pl.sort_next)
1012 if(pl.team != COLOR_SPECTATOR)
1014 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
1015 pos += '0 1.25 0' * sbar_fontsize_y;
1020 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
1025 str = strcat("playing on ^2", shortmapname, "^7");
1026 tl = getstatf(STAT_TIMELIMIT);
1027 fl = getstatf(STAT_FRAGLIMIT);
1028 if(gametype == GAME_LMS)
1031 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1036 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1040 str = strcat(str, " or");
1043 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1044 if(teamscores_label[ts_primary] == "score")
1045 str = strcat(str, " points^7");
1046 else if(teamscores_label[ts_primary] == "fastest")
1047 str = strcat(str, " is beaten^7");
1049 str = strcat(str, " ", teamscores_label[ts_primary]);
1053 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1054 if(scores_label[ps_primary] == "score")
1055 str = strcat(str, " points^7");
1056 else if(scores_label[ps_primary] == "fastest")
1057 str = strcat(str, " is beaten^7");
1059 str = strcat(str, " ", scores_label[ps_primary]);
1065 pos_y += 1.5 * sbar_fontsize_y;
1066 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1071 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1079 if(histime == 0) // goal hit
1083 timestr = strcat("+", ftos_decimals(+mytime, 1));
1086 else if(mytime == 0)
1093 timestr = strcat("-", ftos_decimals(-mytime, 1));
1099 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1102 else if(lapdelta < 0)
1104 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1108 else if(histime > 0) // anticipation
1110 if(mytime >= histime)
1111 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1113 timestr = mmsss(histime * 10);
1120 cpname = strcat("Intermediate ", ftos(cp));
1122 cpname = "Finish line";
1125 return strcat(col, cpname);
1126 else if(hisname == "")
1127 return strcat(col, cpname, " (", timestr, ")");
1129 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1132 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
1136 void Sbar_Score(float margin)
1138 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, myplace, score;
1139 vector sbar_save, place, timer_color;
1143 myteam = GetPlayerColor(player_localentnum - 1);
1145 sbar_y = vid_conheight - (32+12);
1148 place = '-48 -12 0';
1153 // team1 team3 team4
1156 //for(i = 0; i < 4; ++i)
1157 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1159 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1162 score = tm.(teamscores[ts_primary]);
1163 if(tm.team == myteam)
1164 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1167 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1172 // me vector := [team/connected frags id]
1174 for(me = players.sort_next; me; me = me.sort_next)
1176 if(me.team != COLOR_SPECTATOR)
1178 if(me.sv_entnum == player_localentnum - 1)
1186 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1191 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1192 else if(myplace == 2)
1193 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1195 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1197 score = me.(scores[ps_primary]);
1198 if(distribution >= 0)
1200 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1201 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1202 } else if(distribution >= -5)
1204 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1205 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1207 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1208 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1212 //draw the remaining or elapsed time
1213 timelimit = getstatf(STAT_TIMELIMIT);
1216 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1217 timeleft = ceil(timeleft);
1218 minutesLeft = floor(timeleft / 60);
1219 secondsLeft = timeleft - minutesLeft*60;
1221 if(minutesLeft >= 5) {
1222 timer_color = '1 1 1'; //white
1223 } else if(minutesLeft >= 1) {
1224 timer_color = '1 1 0'; //yellow
1226 timer_color = '1 0 0'; //red
1230 timer_color = '1 1 1'; //don't use red or yellow for timer during warmup
1233 if (cvar("sbar_increment_maptime")) {
1234 if (time < getstatf(STAT_GAMESTARTTIME)) {
1235 //while restart is still active, show negative counter
1237 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1240 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1241 minutes = floor(elapsedTime / 60);
1242 seconds = elapsedTime - minutes*60;
1245 minutes = minutesLeft;
1246 seconds = secondsLeft;
1249 if(minutesLeft >= 1 || (cvar("sbar_increment_maptime") && minutes >= 1) ) {
1250 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1251 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1253 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1255 timer_color = '1 1 1'; //white
1256 minutes = floor(time / 60);
1257 seconds = floor(time - minutes*60);
1258 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1259 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1260 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1263 if(gametype == GAME_RACE)
1265 drawfont = sbar_bigfont;
1268 string s, forcetime;
1270 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1272 if(race_checkpointtime)
1275 a = bound(0, 2 - (time - race_checkpointtime), 1);
1278 if(a > 0) // just hit a checkpoint?
1280 if(race_time && race_previousbesttime)
1281 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1283 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1285 forcetime = mmsss(race_time);
1289 if(race_laptime && race_nextbesttime)
1291 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1292 if(a > 0) // next one?
1294 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1299 if(s != "" && a > 0)
1301 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1302 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1308 a = bound(0, 1 - 2 * (time - race_checkpointtime), 1);
1309 sz = 1.2 / (a + 0.2);
1310 drawstring(m - '0 0 0' - '0 16 0' * (sz - 1) - '16 0 0' * sz * stringwidth(forcetime, FALSE), forcetime, '32 32 0' * sz, '1 1 1', sbar_alpha_fg * a, 0);
1318 s = mmsss(10*(time - race_laptime));
1319 drawstring(m - '0 0 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1324 if(race_mycheckpointtime)
1326 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1327 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1328 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1329 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1331 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1333 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1334 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1335 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1336 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1340 drawfont = sbar_font;
1346 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1352 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1354 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1357 score = pl.(scores[ps_primary]);
1358 pos_x -= stringwidth(ftos(score), FALSE)*8;
1359 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1364 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1368 drawcolorcodedstring(pos, GetPlayerName(pl.sv_entnum), '8 8 0', 1, 0);
1371 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1377 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1379 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1382 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1383 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1388 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1392 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1395 void Sbar_MiniDeathmatchOverlay(vector pos)
1397 float numlines, up, down, score;
1399 float miniscoreboard_size;
1400 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1402 if(miniscoreboard_size == 0)
1404 pos_y = vid_conheight - 8;
1406 if(miniscoreboard_size < 0)
1407 numlines = (vid_conheight - sbar_y + 7) / 8;
1409 numlines = miniscoreboard_size;
1411 // give up if there isn't enough room
1412 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1415 // me vector := [team/connected frags id]
1416 for(me = players.sort_next; me; me = me.sort_next)
1418 if(me.sv_entnum == player_localentnum - 1)
1423 numlines -= numteams;
1425 // figure out how many players above and below we can show
1426 up = floor(numlines/2);
1428 if((up + down) > numlines)
1429 down = numlines - up;
1432 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1434 if(pl.team == COLOR_SPECTATOR)
1436 Sbar_MiniscoreItem(pos, pl, false);
1440 Sbar_MiniscoreItem(pos, me, true);
1442 up += down; // if there weren't enough lines below... add them
1443 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1445 if(pl.team == COLOR_SPECTATOR)
1447 Sbar_MiniscoreItem(pos, pl, false);
1454 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1455 for(; tm; tm = tm.sort_prev)
1457 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1459 score = tm.(teamscores[ts_primary]);
1460 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1466 float Sbar_WouldDrawScoreboard ()
1470 else if (intermission == 1)
1472 else if (intermission == 2)
1474 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1476 else if(sb_showscores_force)
1481 vector Sbar_DrawNoteLine(vector offset, string s)
1483 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1484 drawcolorcodedstring(
1485 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1491 return offset + sbar_fontsize_y * '0 1 0';
1494 void Sbar_Draw (void)
1498 float stat_items, stat_weapons;
1499 vector o; o = '1 0 0' * vid_conwidth;
1502 sbar_fontsize = Sbar_GetFontsize();
1504 if(spectatee_status)
1506 if(spectatee_status == -1)
1509 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
1510 o = Sbar_DrawNoteLine(o, s);
1512 if(spectatee_status == -1)
1513 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1515 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1516 o = Sbar_DrawNoteLine(o, s);
1518 if(spectatee_status == -1)
1519 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1521 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1522 o = Sbar_DrawNoteLine(o, s);
1524 if(gametype == GAME_ARENA)
1525 s = "^1Wait for your turn to join";
1526 else if(gametype == GAME_LMS)
1529 sk = playerslots[player_localentnum - 1];
1530 if(sk.(scores[ps_primary]) >= 666)
1531 s = "^1Match has already begun";
1532 else if(sk.(scores[ps_primary]) > 0)
1533 s = "^1You have no more lives left";
1535 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1538 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1539 o = Sbar_DrawNoteLine(o, s);
1543 s = "^2Currently in ^1warmup^2 stage!";
1544 o = Sbar_DrawNoteLine(o, s);
1547 // move more important stuff more to the middle so its more visible
1548 o_y = vid_conheight * 0.66;
1551 if(mod(time, 1) >= 0.5)
1558 if(ready_waiting_for_me)
1561 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1563 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1568 s = strcat("^2Waiting for others to ready up to end warmup...");
1570 s = strcat("^2Waiting for others to ready up...");
1572 o = Sbar_DrawNoteLine(o, s);
1574 else if(warmup_stage)
1576 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1577 o = Sbar_DrawNoteLine(o, s);
1581 s = strcat("^2A vote has been called for ^1", vote_called_vote);
1582 o = Sbar_DrawNoteLine(o, s);
1584 if(vote_waiting_for_me)
1586 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
1587 o = Sbar_DrawNoteLine(o, s);
1589 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
1590 o = Sbar_DrawNoteLine(o, s);
1592 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
1593 o = Sbar_DrawNoteLine(o, s);
1597 s = strcat("^2Waiting for others to vote...");
1598 o = Sbar_DrawNoteLine(o, s);
1604 float ts_min, ts_max;
1605 tm = teams.sort_next;
1608 for(; tm.sort_next; tm = tm.sort_next)
1610 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1612 if(!ts_min) ts_min = tm.team_size;
1613 else ts_min = min(ts_min, tm.team_size);
1614 if(!ts_max) ts_max = tm.team_size;
1615 else ts_max = max(ts_max, tm.team_size);
1617 if ((ts_max - ts_min) > 1)
1619 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1620 tm = GetTeam(myteam, false);
1622 if (tm.team != COLOR_SPECTATOR)
1623 if (tm.team_size == ts_max)
1624 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1626 o = Sbar_DrawNoteLine(o, s);
1632 Sbar_UpdatePlayerTeams();
1637 Sbar_DrawScoreboard();
1638 else if (intermission == 1)
1640 Sbar_DrawScoreboard();
1643 else if (intermission == 2)
1644 Sbar_FinaleOverlay();
1647 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1649 sbar_x = (vid_conwidth - 640.0)*0.5;
1650 sbar_y = vid_conheight - 47;
1651 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1652 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1653 Sbar_DrawScoreboard ();
1657 if (sb_lines && sbar_hudselector == 1)
1659 stat_items = getstati(STAT_ITEMS);
1660 stat_weapons = getstati(STAT_WEAPONS);
1662 sbar_x = (vid_conwidth - 320.0)*0.5;
1663 sbar_y = vid_conheight - 24.0 - 16.0;
1666 fade = 3.2 - 2 * (time - weapontime);
1667 fade = bound(0.7, fade, 1);
1670 Sbar_DrawWeapon_Clear();
1671 for(i = 1; i <= 24; ++i)
1673 if(weaponimpulse[i-1] >= 0)
1674 if(stat_weapons & x)
1676 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1682 x = getstati(STAT_ARMOR);
1686 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1687 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1689 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1691 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1693 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1695 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1697 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1701 x = getstati(STAT_HEALTH);
1705 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1706 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1708 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1710 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1712 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1714 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1716 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1720 x = getstati(STAT_AMMO);
1721 if ((stat_items & IT_AMMO) || x != 0)
1723 if (stat_items & IT_SHELLS)
1724 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1725 else if (stat_items & IT_NAILS)
1726 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1727 else if (stat_items & IT_ROCKETS)
1728 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1729 else if (stat_items & IT_CELLS)
1730 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1732 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1734 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1737 if (sbar_x + 320 + 160 <= vid_conwidth)
1738 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1741 // The margin can be at most 8 to support 640x480 console size:
1742 // 320 + 2 * (144 + 16) = 640
1747 stat_items = getstati(STAT_ITEMS);
1748 stat_weapons = getstati(STAT_WEAPONS);
1750 sbar_x = (vid_conwidth - 640.0)*0.5;
1751 sbar_y = vid_conheight - 47;
1754 fade = 3 - 2 * (time - weapontime);
1757 Sbar_DrawWeapon_Clear();
1758 for(i = 1; i <= 24; ++i)
1760 if(weaponimpulse[i-1] >= 0)
1761 if(stat_weapons & x)
1763 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
1769 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1771 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1775 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1779 x = getstati(STAT_HEALTH);
1781 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1782 else if(x <= 25 && time - floor(time) > 0.5)
1783 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1785 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1787 x = getstati(STAT_AMMO);
1788 if ((stat_items & IT_AMMO) || x != 0)
1791 if (stat_items & IT_SHELLS)
1792 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1793 else if (stat_items & IT_NAILS)
1794 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1795 else if (stat_items & IT_ROCKETS)
1796 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1797 else if (stat_items & IT_CELLS)
1798 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1800 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1802 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1806 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1808 if (sbar_x + 600 + 160 <= vid_conwidth)
1809 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1814 // Mini scoreboard uses 12*4 per other team, that is, 144
1815 // pixels when there are four teams...
1816 // Nexuiz by default sets vid_conwidth to 800... makes
1818 // so we need to shift it by 64 pixels to the right to fit
1819 // BUT: then it overlaps with the image that gets drawn
1820 // for viewsize 100! Therefore, just account for 3 teams,
1821 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1826 if(gametype == GAME_KEYHUNT)
1829 } else if(gametype == GAME_CTF)
1837 void CSQC_ctf_hud(void)
1839 // cvar("sbar_flagstatus_right") move the flag icons right
1840 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1841 float redflag, blueflag;
1845 stat_items = getstati(STAT_ITEMS);
1846 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
1847 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
1851 * For some reason now not even THAT works there...
1852 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1854 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1855 ** Should try those later:
1856 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1857 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1860 if(cvar("sbar_flagstatus_right"))
1861 pos_x = vid_conwidth - 10 - sbar_x - 64;
1863 pos_x = 10 - sbar_x;
1867 if(sbar_hudselector == 1)
1868 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1876 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1877 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1878 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1880 if(stat_items & IT_CTF_SHIELDED)
1881 if(myteam == COLOR_TEAM2)
1882 drawpic(pos, "gfx/sb_flag_red_shielded", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1889 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '128 64 0', '1 1 1', 1, 0); break;
1890 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '128 64 0', '1 1 1', 1, 0); break;
1891 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '128 64 0', '1 1 1', 1, 0); break;
1893 if(stat_items & IT_CTF_SHIELDED)
1894 if(myteam == COLOR_TEAM1)
1895 drawpic(pos, "gfx/sb_flag_blue_shielded", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;