5 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
9 float sbar_hudselector;
11 float ps_primary, ps_secondary;
12 float ts_primary, ts_secondary;
18 void Sbar_FinaleOverlay()
21 pos_x = (vid_conwidth - 1)/2;
25 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
27 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
31 float weaponspace[10];
32 float weapon_first, weapon_last;
33 void Sbar_DrawWeapon_Clear()
38 for(idx = 0; idx < 10; ++idx)
40 for(idx = 0; idx <= 23; ++idx)
42 if(weaponimpulse[idx] >= 0)
50 void Sbar_DrawWeapon(float nr, float fade, float active)
52 vector pos, vsize, color;
53 float value, idx, imp, sp;
55 imp = weaponimpulse[nr];
61 value = (active) ? 1 : 0.6;
62 color_x = color_y = color_z = value;
64 if(sbar_hudselector == 1 || sbar_hudselector == 2)
66 // width = 300, height = 100
67 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
69 sp = weaponspace[idx] + 1;
70 weaponspace[idx] = sp;
72 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * idx;
73 pos_y = (vid_conheight - w_height * sp);
78 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
84 drawstring(pos, ftos(imp), vsize, '1 1 0', sbar_alpha_fg, 0);
88 // width = 300, height = 100
89 const float w2_width = 300, w2_height = 100, w2_space = 10;
90 const float w2_scale = 0.4;
93 f = 9 / (weapon_last + 1 - weapon_first);
95 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale * f;
96 pos_y = (w2_height + w2_space) * w2_scale * nr * f + w2_space;
98 vsize_x = w2_width * w2_scale * f;
99 vsize_y = w2_height * w2_scale * f;
102 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
105 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
112 vsize_x = vsize_y = lettersize;
127 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
135 str = substring(str, l-digits, 999);
137 } else if(l < digits)
138 pos_x += (digits-l) * lettersize;
142 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
146 for(i = 0; i < l; ++i)
148 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
153 void Cmd_Sbar_SetFields(float argc);
154 void Sbar_InitScores()
158 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
159 for(i = 0; i < MAX_SCORE; ++i)
161 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
162 if(f == SFL_SORT_PRIO_PRIMARY)
164 if(f == SFL_SORT_PRIO_SECONDARY)
167 if(ps_secondary == -1)
168 ps_secondary = ps_primary;
170 for(i = 0; i < MAX_TEAMSCORE; ++i)
172 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
173 if(f == SFL_SORT_PRIO_PRIMARY)
175 if(f == SFL_SORT_PRIO_SECONDARY)
178 if(ts_secondary == -1)
179 ts_secondary = ts_primary;
181 Cmd_Sbar_SetFields(0);
184 void Sbar_UpdatePlayerPos(entity pl);
185 float SetTeam(entity pl, float Team);
187 void Sbar_UpdatePlayerTeams()
194 for(pl = players.sort_next; pl; pl = pl.sort_next)
197 Team = GetPlayerColor(pl.sv_entnum);
198 if(SetTeam(pl, Team))
201 Sbar_UpdatePlayerPos(pl);
205 pl = players.sort_next;
210 print(strcat("PNUM: ", ftos(num), "\n"));
215 float Sbar_ComparePlayerScores(entity left, entity right)
218 vl = GetPlayerColor(left.sv_entnum);
219 vr = GetPlayerColor(right.sv_entnum);
222 vl = COLOR_SPECTATOR;
224 vr = COLOR_SPECTATOR;
231 if(vl == COLOR_SPECTATOR)
233 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
235 if(!left.gotscores && right.gotscores)
240 vl = left.scores[ps_primary];
241 vr = right.scores[ps_primary];
242 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
244 if(vl == 0 && vr != 0)
246 if(vl != 0 && vr == 0)
250 return IS_INCREASING(scores_flags[ps_primary]);
252 return IS_DECREASING(scores_flags[ps_primary]);
254 vl = left.scores[ps_secondary];
255 vr = right.scores[ps_secondary];
256 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
258 if(vl == 0 && vr != 0)
260 if(vl != 0 && vr == 0)
264 return IS_INCREASING(scores_flags[ps_secondary]);
266 return IS_DECREASING(scores_flags[ps_secondary]);
271 void Sbar_UpdatePlayerPos(entity player)
273 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
275 SORT_SWAP(player, other);
277 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
279 SORT_SWAP(other, player);
283 float Sbar_CompareTeamScores(entity left, entity right)
287 if(left.team == COLOR_SPECTATOR)
289 if(right.team == COLOR_SPECTATOR)
292 vl = left.teamscores[ts_primary];
293 vr = right.teamscores[ts_primary];
295 return IS_INCREASING(teamscores_flags[ts_primary]);
297 return IS_DECREASING(teamscores_flags[ts_primary]);
299 vl = left.teamscores[ts_secondary];
300 vr = right.teamscores[ts_secondary];
302 return IS_INCREASING(teamscores_flags[ts_secondary]);
304 return IS_DECREASING(teamscores_flags[ts_secondary]);
309 void Sbar_UpdateTeamPos(entity Team)
311 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
313 SORT_SWAP(Team, other);
315 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
317 SORT_SWAP(other, Team);
321 void Cmd_Sbar_Help(float argc)
323 print("You can modify the scoreboard using the\n");
324 print("^3|---------------------------------------------------------------|\n");
325 print("^1 TO BE DONE\n");
327 print("^2sbar_columns_set default\n");
328 print("^2sbar_columns_set ^7filed1 field2 ...\n");
329 print("The following field names are recognized (case INsensitive):\n");
330 print("You can use a ^3|^7 to start the right-aligned fields.\n");
332 print("^3name^7 or ^3nick^7 Name of a player\n");
333 print("^3ping^7 Ping time\n\n");
334 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
335 print(" The kill-death ratio\n");
337 print("Before a field you can put a + or - sign, then a comma separated list\n");
338 print("of game types, then a slash, to make the field show up only in these\n");
339 print("or in all but these game types.\n");
341 print("The special game type names 'teams' and 'noteams' can be used to\n");
342 print("include/exclude ALL teams/noteams game modes.\n");
345 print("Additional columns:\n");
346 for(i = 0; i < MAX_SCORE; ++i)
348 if(scores_label[i] != "")
349 print(strcat(scores_label[i], "\n"));
353 #define MIN_NAMELEN 24
354 #define MAX_NAMELEN 24
356 string Sbar_DefaultColumnLayout()
358 return strcat( // fteqcc sucks
360 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
361 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
362 "+lms/lives +lms/rank ",
363 "+kh/caps +kh/pushes +kh/destroyed ",
364 "?+race/laps ?+race/time ?+race/fastest ",
365 "+as/objectives +nexball/faults +nexball/goals ",
366 "-lms,race,nexball/score");
369 void Cmd_Sbar_SetFields(float argc)
374 float have_name, have_primary, have_secondary, have_separator;
377 // TODO: re enable with gametype dependant cvars?
378 if(argc < 2) // no arguments provided
379 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
382 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
386 if(argv(1) == "default")
387 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
388 else if(argv(1) == "all")
391 s = "ping pl color name |";
392 for(i = 0; i < MAX_SCORE; ++i)
395 if(i != ps_secondary)
396 if(scores_label[i] != "")
397 s = strcat(s, " ", scores_label[i]);
399 if(ps_secondary != ps_primary)
400 s = strcat(s, " ", scores_label[ps_secondary]);
401 s = strcat(s, " ", scores_label[ps_primary]);
402 argc = tokenizebyseparator(strcat("x ", s), " ");
409 drawfont = sbar_font;
410 digit = stringwidth("0123456789", FALSE) / 10;
412 for(i = 0; i < argc - 1; ++i)
418 if(substring(str, 0, 1) == "?")
421 str = substring(str, 1, strlen(str) - 1);
424 slash = strstrofs(str, "/", 0);
427 pattern = substring(str, 0, slash);
428 str = substring(str, slash + 1, strlen(str) - (slash + 1));
430 if not(isGametypeInFilter(gametype, teamplay, pattern))
434 strunzone(sbar_title[sbar_num_fields]);
435 sbar_title[sbar_num_fields] = strzone(str);
436 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
437 str = strtolower(str);
440 sbar_field[sbar_num_fields] = SP_PING;
441 } else if(str == "pl") {
442 sbar_field[sbar_num_fields] = SP_PL;
443 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
444 sbar_field[sbar_num_fields] = SP_KDRATIO;
445 } else if(str == "name" || str == "nick") {
446 sbar_field[sbar_num_fields] = SP_NAME;
447 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
449 } else if(str == "|") {
450 sbar_field[sbar_num_fields] = SP_SEPARATOR;
453 for(j = 0; j < MAX_SCORE; ++j)
454 if(str == strtolower(scores_label[j]))
455 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
464 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
468 sbar_field[sbar_num_fields] = j;
471 if(j == ps_secondary)
475 if(sbar_num_fields >= MAX_SBAR_FIELDS)
479 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
481 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
483 if(ps_primary == ps_secondary)
485 missing = !have_primary + !have_secondary + !have_separator + !have_name;
487 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
491 strunzone(sbar_title[sbar_num_fields]);
492 for(i = sbar_num_fields; i > 0; --i)
494 sbar_title[i] = sbar_title[i-1];
495 sbar_size[i] = sbar_size[i-1];
496 sbar_field[i] = sbar_field[i-1];
498 sbar_title[0] = strzone("name");
499 sbar_field[0] = SP_NAME;
500 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
502 print("fixed missing field 'name'\n");
506 strunzone(sbar_title[sbar_num_fields]);
507 for(i = sbar_num_fields; i > 1; --i)
509 sbar_title[i] = sbar_title[i-1];
510 sbar_size[i] = sbar_size[i-1];
511 sbar_field[i] = sbar_field[i-1];
513 sbar_title[1] = strzone("|");
514 sbar_field[1] = SP_SEPARATOR;
515 sbar_size[1] = stringwidth("|", FALSE);
517 print("fixed missing field '|'\n");
520 else if(!have_separator)
522 strunzone(sbar_title[sbar_num_fields]);
523 sbar_title[sbar_num_fields] = strzone("|");
524 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
525 sbar_field[sbar_num_fields] = SP_SEPARATOR;
527 print("fixed missing field '|'\n");
532 strunzone(sbar_title[sbar_num_fields]);
533 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
534 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
535 sbar_field[sbar_num_fields] = ps_secondary;
537 print("fixed missing field '", scores_label[ps_secondary], "'\n");
542 strunzone(sbar_title[sbar_num_fields]);
543 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
544 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
545 sbar_field[sbar_num_fields] = ps_primary;
547 print("fixed missing field '", scores_label[ps_primary], "'\n");
551 sbar_field[sbar_num_fields] = SP_END;
555 vector sbar_field_rgb;
556 string sbar_field_icon0;
557 string sbar_field_icon1;
558 string sbar_field_icon2;
559 vector sbar_field_icon0_rgb;
560 vector sbar_field_icon1_rgb;
561 vector sbar_field_icon2_rgb;
562 float sbar_field_icon0_alpha;
563 float sbar_field_icon1_alpha;
564 float sbar_field_icon2_alpha;
565 string Sbar_GetField(entity pl, float field)
567 float tmp, num, denom, f;
569 sbar_field_rgb = '1 1 1';
570 sbar_field_icon0 = "";
571 sbar_field_icon1 = "";
572 sbar_field_icon2 = "";
573 sbar_field_icon0_rgb = '1 1 1';
574 sbar_field_icon1_rgb = '1 1 1';
575 sbar_field_icon2_rgb = '1 1 1';
576 sbar_field_icon0_alpha = 1;
577 sbar_field_icon1_alpha = 1;
578 sbar_field_icon2_alpha = 1;
583 return "\x8D\x8D\x8D"; // >>> sign
584 str = getplayerkey(pl.sv_entnum, "ping");
587 tmp = max(0, min(220, stof(str)-80)) / 220;
588 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
594 str = getplayerkey(pl.sv_entnum, "pl");
597 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
598 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
602 if(ready_waiting && pl.ready)
604 sbar_field_icon0 = "gfx/sb_player_ready";
608 f = stof(getplayerkey(pl.sv_entnum, "colors"));
610 sbar_field_icon0 = "gfx/sb_playercolor_base";
611 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
612 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
613 sbar_field_icon2 = "gfx/sb_playercolor_pants";
614 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
617 return GetPlayerName(pl.sv_entnum);
620 f = pl.(scores[SP_KILLS]);
621 f -= pl.(scores[SP_SUICIDES]);
625 num = pl.(scores[SP_KILLS]);
626 denom = pl.(scores[SP_DEATHS]);
629 sbar_field_rgb = '0 1 0';
631 } else if(num <= 0) {
632 sbar_field_rgb = '1 0 0';
633 str = ftos(num/denom);
635 str = ftos(num/denom);
637 tmp = strstrofs(str, ".", 0);
639 str = substring(str, 0, tmp+2);
643 tmp = pl.(scores[field]);
644 f = scores_flags[field];
645 if(field == ps_primary)
646 sbar_field_rgb = '1 1 0';
647 else if(field == ps_secondary)
648 sbar_field_rgb = '0 1 1';
650 sbar_field_rgb = '1 1 1';
651 return ScoreString(f, tmp);
656 float xmin, xmax, ymin, ymax, sbwidth;
657 float sbar_fixscoreboardcolumnwidth_len;
658 float sbar_fixscoreboardcolumnwidth_iconlen;
659 float sbar_fixscoreboardcolumnwidth_marginlen;
661 float stringwidth_colors(string s)
663 return stringwidth(s, TRUE);
666 float stringwidth_nocolors(string s)
668 return stringwidth(s, FALSE);
671 string Sbar_FixScoreboardColumnWidth(float i, string str)
673 float field, maxsize, j, f;
675 field = sbar_field[i];
677 if(field == SP_NAME) // name gets all remaining space
679 maxsize = (xmax - xmin) / sbar_fontsize_x;
680 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
681 maxsize -= sbar_size[j] + 1;
683 str = textShortenToWidth(str, maxsize, stringwidth_colors);
684 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
687 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
689 sbar_fixscoreboardcolumnwidth_iconlen = 0;
691 if(sbar_field_icon0 != "")
693 sz = drawgetimagesize(sbar_field_icon0);
695 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
696 sbar_fixscoreboardcolumnwidth_iconlen = f;
699 if(sbar_field_icon1 != "")
701 sz = drawgetimagesize(sbar_field_icon1);
703 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
704 sbar_fixscoreboardcolumnwidth_iconlen = f;
707 if(sbar_field_icon2 != "")
709 sz = drawgetimagesize(sbar_field_icon2);
711 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
712 sbar_fixscoreboardcolumnwidth_iconlen = f;
715 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
717 if(sbar_fixscoreboardcolumnwidth_iconlen != 0 && sbar_fixscoreboardcolumnwidth_len != 0)
718 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
720 sbar_fixscoreboardcolumnwidth_marginlen = 0;
722 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
729 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
735 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
742 tmp_y = sbar_fontsize_y;
743 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
747 for(i = 0; i < sbar_num_fields; ++i)
749 field = sbar_field[i];
750 if(field == SP_SEPARATOR)
753 if(is_spec && field != SP_NAME && field != SP_PING) {
754 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
757 str = Sbar_GetField(pl, field);
758 str = Sbar_FixScoreboardColumnWidth(i, str);
760 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
762 if(field == SP_NAME) {
763 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
764 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
766 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
767 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
770 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
771 if(sbar_field_icon0 != "")
772 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
773 if(sbar_field_icon1 != "")
774 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
775 if(sbar_field_icon2 != "")
776 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
779 if(sbar_field[i] == SP_SEPARATOR)
782 for(i = sbar_num_fields-1; i > 0; --i)
784 field = sbar_field[i];
785 if(field == SP_SEPARATOR)
788 if(is_spec && field != SP_NAME && field != SP_PING) {
789 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
793 str = Sbar_GetField(pl, field);
794 str = Sbar_FixScoreboardColumnWidth(i, str);
796 if(field == SP_NAME) {
797 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
798 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
800 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; //strlen(str);
801 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
804 tmp_x = sbar_fontsize_x*sbar_size[i];
805 if(sbar_field_icon0 != "")
806 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, 0);
807 if(sbar_field_icon1 != "")
808 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, 0);
809 if(sbar_field_icon2 != "")
810 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, 0);
812 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
818 float scoreboard_bottom;
819 void Sbar_DrawScoreboard()
821 //float xmin, ymin, xmax, ymax;
822 vector rgb, pos, tmp, sbar_save;
827 if(time > lastpingstime + 10)
830 lastpingstime = time;
833 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
835 xmin = 0.5 * (vid_conwidth - sbwidth);
838 xmax = vid_conwidth - xmin;
839 ymax = vid_conheight - 0.2*vid_conheight;
841 center_x = xmin + 0.5*sbwidth;
843 //Sbar_UpdateFields();
845 // Initializes position
851 drawfont = sbar_bigfont;
852 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
853 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
857 // Titlebar background:
859 tmp_y = sbar_fontsize_y;
860 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
862 drawfont = sbar_font;
864 for(i = 0; i < sbar_num_fields; ++i)
866 if(sbar_field[i] == SP_SEPARATOR)
868 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
869 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
872 if(sbar_field[i] == SP_SEPARATOR)
874 pos_x = xmax + sbar_fontsize_x;
876 for(i = sbar_num_fields-1; i > 0; --i)
878 if(sbar_field[i] == SP_SEPARATOR)
881 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
884 * Using the following line will mess it all up:
886 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
888 tmp_x = sbar_fontsize_x*sbar_size[i];
889 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
890 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
895 pos_y += 1.5 * sbar_fontsize_y;
902 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
903 for(tm = teams.sort_next; tm; tm = tm.sort_next)
905 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
908 rgb = GetTeamRGB(tm.team);
913 pos - '6.5 0 0' * sbar_fontsize_y,
914 tm.(teamscores[ts_primary]),
915 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
917 if(ts_primary != ts_secondary)
919 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
920 tm.(teamscores[ts_secondary]),
921 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
923 specs = tm.team_size;
929 tmp_y = 1.25 * sbar_fontsize_y * specs;
930 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
932 for(pl = players.sort_next; pl; pl = pl.sort_next)
934 if(pl.team != tm.team)
936 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
937 pos_y += 1.25 * sbar_fontsize_y;
938 tmp_y -= 1.25 * sbar_fontsize_y;
940 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
942 // rgb := tempvector :)
943 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
944 pos_y += 3 * sbar_fontsize_y;
946 for(pl = players.sort_next; pl; pl = pl.sort_next)
948 if(pl.team != COLOR_SPECTATOR)
950 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
951 pos += '0 1.25 0' * sbar_fontsize_y;
956 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
959 for(pl = players.sort_next; pl; pl = pl.sort_next)
961 if(pl.team == COLOR_SPECTATOR)
963 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
964 pos_y += 1.25 * sbar_fontsize_y;
965 tmp_y -= 1.25 * sbar_fontsize_y;
968 // rgb := tempvector :)
969 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
970 pos_y += 3 * sbar_fontsize_y;
972 for(pl = players.sort_next; pl; pl = pl.sort_next)
974 if(pl.team != COLOR_SPECTATOR)
976 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
977 pos += '0 1.25 0' * sbar_fontsize_y;
982 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
987 str = strcat("playing on ^2", shortmapname, "^7");
988 tl = getstatf(STAT_TIMELIMIT);
989 fl = getstatf(STAT_FRAGLIMIT);
990 if(gametype == GAME_LMS)
993 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
998 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1002 str = strcat(str, " or");
1005 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1006 if(teamscores_label[ts_primary] == "score")
1007 str = strcat(str, " points^7");
1008 else if(teamscores_label[ts_primary] == "fastest")
1009 str = strcat(str, " is beaten^7");
1011 str = strcat(str, " ", teamscores_label[ts_primary]);
1015 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1016 if(scores_label[ps_primary] == "score")
1017 str = strcat(str, " points^7");
1018 else if(scores_label[ps_primary] == "fastest")
1019 str = strcat(str, " is beaten^7");
1021 str = strcat(str, " ", scores_label[ps_primary]);
1027 pos_y += 1.2 * sbar_fontsize_y;
1028 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
1031 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1034 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1042 if(histime == 0) // goal hit
1046 timestr = strcat("+", ftos_decimals(+mytime, 1));
1049 else if(mytime == 0)
1056 timestr = strcat("-", ftos_decimals(-mytime, 1));
1062 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1065 else if(lapdelta < 0)
1067 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1071 else if(histime > 0) // anticipation
1073 if(mytime >= histime)
1074 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
1076 timestr = mmsss(histime * 10);
1083 cpname = strcat("Intermediate ", ftos(cp));
1085 cpname = "Finish line";
1088 return strcat(col, cpname);
1089 else if(hisname == "")
1090 return strcat(col, cpname, " (", timestr, ")");
1092 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1095 void Sbar_Score(float margin)
1097 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, myplace, score, desiredPlayerId;
1098 vector sbar_save, place, timer_color;
1102 //get the ID (could be "me", or the player I'm spectating)
\r
1103 desiredPlayerId = player_localentnum - 1;
\r
1104 if (spectatee_status) {
\r
1105 if (spectatee_status != -1) {
\r
1106 desiredPlayerId = spectatee_status - 1;
\r
1110 myteam = GetPlayerColor(desiredPlayerId);
1112 sbar_y = vid_conheight - (32+12);
1115 place = '-48 -12 0';
1120 // team1 team3 team4
1123 //for(i = 0; i < 4; ++i)
1124 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1126 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1129 score = tm.(teamscores[ts_primary]);
1130 if(tm.team == myteam)
1131 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1134 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1139 // me vector := [team/connected frags id]
1141 for(me = players.sort_next; me; me = me.sort_next)
1143 if(me.team != COLOR_SPECTATOR)
1145 if(me.sv_entnum == desiredPlayerId)
1148 pl = players.sort_next;
1153 distribution = me.(scores[ps_primary]);
1154 distribution -= pl.(scores[ps_primary]);
1159 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1160 else if(myplace == 2)
1161 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1163 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1165 score = me.(scores[ps_primary]);
1166 if(distribution >= 0)
1168 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1169 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1170 } else if(distribution >= -5)
1172 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1173 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1175 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1176 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1180 //draw the remaining or elapsed time
1181 timelimit = getstatf(STAT_TIMELIMIT);
1184 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1185 timeleft = ceil(timeleft);
1186 minutesLeft = floor(timeleft / 60);
1187 secondsLeft = timeleft - minutesLeft*60;
1189 if(minutesLeft >= 5) {
1190 timer_color = '1 1 1'; //white
1191 } else if(minutesLeft >= 1) {
1192 timer_color = '1 1 0'; //yellow
1194 timer_color = '1 0 0'; //red
1198 timer_color = '1 1 1'; //don't use red or yellow for timer during warmup
1201 if (cvar("sbar_increment_maptime")) {
1202 if (time < getstatf(STAT_GAMESTARTTIME)) {
1203 //while restart is still active, show negative counter
1205 seconds = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1208 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1209 minutes = floor(elapsedTime / 60);
1210 seconds = elapsedTime - minutes*60;
1213 minutes = minutesLeft;
1214 seconds = secondsLeft;
1217 if(minutesLeft >= 1 || (cvar("sbar_increment_maptime") && minutes >= 1) ) {
1218 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1219 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1221 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1223 timer_color = '1 1 1'; //white
1224 minutes = floor(time / 60);
1225 seconds = floor(time - minutes*60);
1226 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, timer_color, 1, DRAWFLAG_NORMAL);
1227 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', timer_color, sbar_alpha_fg, 0);
1228 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, timer_color, 1, DRAWFLAG_NORMAL);
1231 if(gametype == GAME_RACE)
1233 drawfont = sbar_bigfont;
1236 string s, forcetime;
1238 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1240 if(race_checkpointtime)
1242 a = bound(0, 2 - (time - race_checkpointtime), 1);
1245 if(a > 0) // just hit a checkpoint?
1247 if(race_time && race_previousbesttime)
1248 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1250 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1252 forcetime = mmsss(race_time);
1256 if(race_laptime && race_nextbesttime)
1258 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1259 if(a > 0) // next one?
1261 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1266 if(s != "" && a > 0)
1268 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1269 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1274 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1275 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1282 s = mmsss(10*(time - race_laptime));
1283 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, 0);
1288 if(race_mycheckpointtime)
1290 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1291 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1292 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1293 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1295 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1297 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1298 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1299 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1300 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1304 drawfont = sbar_font;
1310 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1316 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1318 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1321 score = pl.(scores[ps_primary]);
1322 pos_x -= stringwidth(ftos(score), FALSE)*8;
1323 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1328 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1332 drawcolorcodedstring(pos, GetPlayerName(pl.sv_entnum), '8 8 0', 1, 0);
1335 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1341 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1343 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1346 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1347 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1352 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1356 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1359 void Sbar_MiniDeathmatchOverlay(vector pos)
1361 float numlines, up, down, score;
1363 float miniscoreboard_size;
1364 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1366 if(miniscoreboard_size == 0)
1368 pos_y = vid_conheight - 8;
1370 if(miniscoreboard_size < 0)
1371 numlines = (vid_conheight - sbar_y + 7) / 8;
1373 numlines = miniscoreboard_size;
1375 // give up if there isn't enough room
1376 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1379 // me vector := [team/connected frags id]
1380 for(me = players.sort_next; me; me = me.sort_next)
1382 if(me.sv_entnum == player_localentnum - 1)
1387 numlines -= numteams;
1389 // figure out how many players above and below we can show
1390 up = floor(numlines/2);
1392 if((up + down) > numlines)
1393 down = numlines - up;
1396 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1398 if(pl.team == COLOR_SPECTATOR)
1400 Sbar_MiniscoreItem(pos, pl, false);
1404 Sbar_MiniscoreItem(pos, me, true);
1406 up += down; // if there weren't enough lines below... add them
1407 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1409 if(pl.team == COLOR_SPECTATOR)
1411 Sbar_MiniscoreItem(pos, pl, false);
1418 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1419 for(; tm; tm = tm.sort_prev)
1421 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1423 score = tm.(teamscores[ts_primary]);
1424 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1430 float Sbar_WouldDrawScoreboard ()
1434 else if (intermission == 1)
1436 else if (intermission == 2)
1438 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1440 else if(sb_showscores_force)
1445 void CSQC_Strength_Timer() {
1446 float stat_items, dt;
1447 stat_items = getstati(STAT_ITEMS);
1449 if not(stat_items & IT_STRENGTH)
1450 if not(stat_items & IT_INVINCIBLE)
1454 if (getstati(STAT_HEALTH) <= 0)
1457 vector pos, picsize, number_position;
1458 float strength_time, invincibility_time, countdown_fontsize;
1460 picsize = '48 48 0';
1461 countdown_fontsize = 24;
1463 //element will be positioned on the right side of the screen:
1464 pos_x = vid_conwidth - picsize_x - 10; //margin 10 from right border
1465 number_position_x = pos_x - 5/*margin to the left from image*/ - countdown_fontsize*2/*width of text*/;
1468 number_position_y = pos_y;
1470 //now calculate the values Sbar_DrawXNum() will be called with:
1471 number_position_x = number_position_x - sbar_x; //relative to sbar coordinates
1472 number_position_y = number_position_y - sbar_y; //relative to sbar coordinates
1473 number_position_y += 14; //center number vertically to the icon
1475 pos_z = number_position_z = 0;
1478 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1479 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1481 if (strength_time) {
1482 dt = strength_time - time;
1487 drawpic_expanding_two(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1488 bound(0, (ceil(dt) - dt) / 0.5, 1));
1492 drawpic(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1494 Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1498 drawpic_expanding(pos, "gfx/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1499 bound(0, -dt / 0.5, 1));
1503 //add some margin to the invincibility icon
1504 pos_y += picsize_y + 10;
1505 number_position_y += picsize_y + 10;
1508 if (invincibility_time) {
1509 dt = invincibility_time - time;
1514 drawpic_expanding_two(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1515 bound(0, (ceil(dt) - dt) / 0.5, 1));
1519 drawpic(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1521 Sbar_DrawXNum(number_position, ceil(dt), 2, countdown_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1525 drawpic_expanding(pos, "gfx/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1526 bound(0, -dt / 0.5, 1));
1531 #define CENTERPRINT_MAX_LINES 30
1532 string centerprint_messages[CENTERPRINT_MAX_LINES];
1533 float centerprint_width[CENTERPRINT_MAX_LINES];
1534 vector centerprint_start;
1535 float centerprint_expire;
1536 float centerprint_num;
1537 float centerprint_offset_hint;
1538 vector centerprint_fontsize;
1540 void centerprint(string strMessage)
1542 float i, j, n, hcount;
1545 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1547 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1549 if(cvar("scr_centertime") <= 0)
1552 if(strMessage == "")
1555 // strip trailing newlines
1556 j = strlen(strMessage) - 1;
1557 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1559 strMessage = substring(strMessage, 0, j + 1);
1561 if(strMessage == "")
1564 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1566 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1568 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1569 centerprint_offset_hint = j;
1571 if(strMessage == "")
1574 // if we get here, we have a message. Initialize its height.
1575 centerprint_num = 0;
1577 n = tokenizebyseparator(strMessage, "\n");
1579 for(j = 0; j < n; ++j)
1581 getWrappedLine_remaining = argv(j);
1582 while(getWrappedLine_remaining)
1584 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1585 if(centerprint_messages[i])
1586 strunzone(centerprint_messages[i]);
1587 centerprint_messages[i] = strzone(s);
1588 centerprint_width[i] = stringwidth(s, TRUE);
1591 // half height for empty lines looks better
1597 if(i >= CENTERPRINT_MAX_LINES)
1603 h = centerprint_fontsize_y*hcount;
1605 havail = vid_conheight;
1606 if(cvar("con_chatpos") < 0)
1607 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1609 centerprint_start_x = 0;
1612 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1614 // here, the centerprint would cover the crosshair. REALLY BAD.
1615 forbiddenmin = vid_conheight * 0.5 - h - 16;
1616 forbiddenmax = vid_conheight * 0.5 + 16;
1618 allowedmin = scoreboard_bottom;
1619 allowedmax = havail - h;
1620 preferred = (havail - h)/2;
1623 // possible orderings (total: 4! / 4 = 6)
1624 // allowedmin allowedmax forbiddenmin forbiddenmax
1625 // forbiddenmin forbiddenmax allowedmin allowedmax
1626 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1628 // forbidden doesn't matter in this case
1629 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1631 // allowedmin forbiddenmin allowedmax forbiddenmax
1632 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1634 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1636 // allowedmin forbiddenmin forbiddenmax allowedmax
1637 else if(allowedmin < forbiddenmin)
1639 // make sure the forbidden zone is not covered
1640 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1641 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1643 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1645 // forbiddenmin allowedmin allowedmax forbiddenmax
1646 else if(allowedmax < forbiddenmax)
1648 // it's better to leave the allowed zone (overlap with scoreboard) than
1649 // to cover the forbidden zone (crosshair)
1650 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1651 centerprint_start_y = forbiddenmax;
1653 centerprint_start_y = forbiddenmin;
1655 // forbiddenmin allowedmin forbiddenmax allowedmax
1658 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1661 centerprint_start_y =
1664 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1671 centerprint_num = i;
1672 centerprint_expire = time + cvar("scr_centertime");
1675 void Sbar_DrawCenterPrint (void)
1682 //if(time > centerprint_expire)
1685 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1686 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1687 //sz = 1.2 / (a + 0.2);
1692 pos = centerprint_start;
1693 for (i=0; i<centerprint_num; i = i + 1)
1695 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1696 ts = centerprint_messages[i];
1699 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1700 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1701 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1702 pos_y = pos_y + centerprint_fontsize_y;
1705 // half height for empty lines looks better
1706 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1710 vector Sbar_DrawNoteLine(vector offset, string s)
1712 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1713 drawcolorcodedstring(
1714 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1720 return offset + sbar_fontsize_y * '0 1 0';
1723 void Sbar_DrawPressedKeys(void)
1728 pos = stov(cvar_string("cl_showpressedkeys_position"));
1730 bgsize = '126 75 0';
1732 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1733 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1734 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1736 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1737 drawpic(pos + '-15 -6 0', "gfx/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1738 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/keys/key_crouch_inv.tga" : "gfx/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1739 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/keys/key_forward_inv.tga" : "gfx/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1740 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/keys/key_jump_inv.tga" : "gfx/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1741 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/keys/key_left_inv.tga" : "gfx/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1742 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/keys/key_backward_inv.tga" : "gfx/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1743 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/keys/key_right_inv.tga" : "gfx/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1746 float GetAmmoStat(float i)
1750 case 0: return STAT_SHELLS;
1751 case 1: return STAT_NAILS;
1752 case 2: return STAT_ROCKETS;
1753 case 3: return STAT_CELLS;
1754 case 4: return STAT_FUEL;
1759 float GetAmmoItemCode(float i)
1763 case 0: return IT_SHELLS;
1764 case 1: return IT_NAILS;
1765 case 2: return IT_ROCKETS;
1766 case 3: return IT_CELLS;
1767 case 4: return IT_FUEL;
1772 string GetAmmoPicture(float i)
1776 case 0: return "gfx/sb_shells";
1777 case 1: return "gfx/sb_bullets";
1778 case 2: return "gfx/sb_rocket";
1779 case 3: return "gfx/sb_cells";
1780 case 4: return "gfx/sb_fuel";
1785 void Sbar_Draw (void)
1789 float stat_items, stat_weapons;
1790 vector o; o = '1 0 0' * vid_conwidth;
1794 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
1796 if(spectatee_status && !intermission)
1798 if(spectatee_status == -1)
1801 s = strcat("^1Spectating ^7", GetPlayerName(spectatee_status - 1));
1802 o = Sbar_DrawNoteLine(o, s);
1804 if(spectatee_status == -1)
1805 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
1807 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
1808 o = Sbar_DrawNoteLine(o, s);
1810 if(spectatee_status == -1)
1811 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
1813 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
1814 o = Sbar_DrawNoteLine(o, s);
1816 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
1817 o = Sbar_DrawNoteLine(o, s);
1819 if(gametype == GAME_ARENA)
1820 s = "^1Wait for your turn to join";
1821 else if(gametype == GAME_LMS)
1824 sk = playerslots[player_localentnum - 1];
1825 if(sk.(scores[ps_primary]) >= 666)
1826 s = "^1Match has already begun";
1827 else if(sk.(scores[ps_primary]) > 0)
1828 s = "^1You have no more lives left";
1830 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1833 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
1834 o = Sbar_DrawNoteLine(o, s);
1836 //show restart countdown:
1837 if (time < getstatf(STAT_GAMESTARTTIME)) {
1839 //we need to ceil, otherwise the countdown would be off by .5 when using round()
1840 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
1841 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
1842 o = Sbar_DrawNoteLine(o, s);
1845 if(warmup_stage && !intermission)
1847 s = "^2Currently in ^1warmup^2 stage!";
1848 o = Sbar_DrawNoteLine(o, s);
1851 // move more important stuff more to the middle so its more visible
1852 o_y = vid_conheight * 0.66;
1855 if(mod(time, 1) >= 0.5)
1860 if(ready_waiting && !intermission)
1862 if(ready_waiting_for_me)
1865 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
1867 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
1872 s = strcat("^2Waiting for others to ready up to end warmup...");
1874 s = strcat("^2Waiting for others to ready up...");
1876 o = Sbar_DrawNoteLine(o, s);
1878 else if(warmup_stage && !intermission)
1880 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
1881 o = Sbar_DrawNoteLine(o, s);
1885 s = strcat("^2A vote has been called for ^1", vote_called_vote);
1886 o = Sbar_DrawNoteLine(o, s);
1888 if(vote_waiting_for_me)
1890 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
1891 o = Sbar_DrawNoteLine(o, s);
1893 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
1894 o = Sbar_DrawNoteLine(o, s);
1896 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
1897 o = Sbar_DrawNoteLine(o, s);
1901 s = strcat("^2Waiting for others to vote...");
1902 o = Sbar_DrawNoteLine(o, s);
1905 if(teamplay && !intermission)
1908 float ts_min, ts_max;
1909 tm = teams.sort_next;
1912 for(; tm.sort_next; tm = tm.sort_next)
1914 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1916 if(!ts_min) ts_min = tm.team_size;
1917 else ts_min = min(ts_min, tm.team_size);
1918 if(!ts_max) ts_max = tm.team_size;
1919 else ts_max = max(ts_max, tm.team_size);
1921 if ((ts_max - ts_min) > 1)
1923 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
1924 tm = GetTeam(myteam, false);
1926 if (tm.team != COLOR_SPECTATOR)
1927 if (tm.team_size == ts_max)
1928 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
1930 o = Sbar_DrawNoteLine(o, s);
1936 Sbar_UpdatePlayerTeams();
1942 Sbar_DrawScoreboard();
1943 Sbar_DrawCenterPrint();
1945 else if (intermission == 1)
1947 Sbar_DrawScoreboard();
1948 Sbar_DrawCenterPrint();
1951 else if (intermission == 2)
1953 Sbar_FinaleOverlay();
1954 Sbar_DrawCenterPrint();
1958 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1960 sbar_x = (vid_conwidth - 640.0)*0.5;
1961 sbar_y = vid_conheight - 47;
1962 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1963 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1964 Sbar_DrawScoreboard ();
1970 float armor, health;
1971 armor = getstati(STAT_ARMOR);
1972 health = getstati(STAT_HEALTH);
1974 if (sbar_hudselector == 1 || sbar_hudselector == 2)
1976 stat_items = getstati(STAT_ITEMS);
1977 stat_weapons = getstati(STAT_WEAPONS);
1979 sbar_x = (vid_conwidth - 320.0)*0.5;
1980 sbar_y = vid_conheight - 24.0 - 16.0;
1983 fade = 3.2 - 2 * (time - weapontime);
1984 fade = bound(0.7, fade, 1);
1987 Sbar_DrawWeapon_Clear();
1988 for(i = 1; i <= 24; ++i)
1990 if(weaponimpulse[i-1] >= 0)
1991 if(stat_weapons & x)
1993 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
2000 if(sbar_hudselector == 2)
2002 // NOTE: we'll always choose the SMALLER value...
2003 float healthdamage, armordamage, armorideal;
2004 healthdamage = (health - 1) / (1 - armorblockpercent); // damage we can take if we could use more health
2005 armordamage = armor + (health - 1); // damage we can take if we could use more armor
2006 armorideal = healthdamage * armorblockpercent;
2008 if(armordamage < healthdamage)
2010 // here, armorideal > armor
2011 x = floor(armordamage + 1);
2012 drawpic(sbar + '116 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
2013 drawpic(sbar + '142 2 0', "gfx/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / armorideal, 0);
2015 Sbar_DrawXNum('44 0 0', x, 3, 24, '0 1 0', 1, 0);
2017 Sbar_DrawXNum('44 0 0', x, 3, 24, '0.2 1 0', 1, 0);
2019 Sbar_DrawXNum('44 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2021 Sbar_DrawXNum('44 0 0', x, 3, 24, '1 1 0.2', 1, 0);
2023 Sbar_DrawXNum('44 0 0', x, 3, 24, '0.7 0 0', 1, 0);
2027 x = floor(healthdamage + 1);
2028 drawpic(sbar + '116 2 0', "gfx/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * armorideal / armor, 0);
2029 drawpic(sbar + '140 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
2031 Sbar_DrawXNum('44 0 0', x, 3, 24, '0 1 0', 1, 0);
2033 Sbar_DrawXNum('44 0 0', x, 3, 24, '0.2 1 0', 1, 0);
2035 Sbar_DrawXNum('44 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2037 Sbar_DrawXNum('44 0 0', x, 3, 24, '1 1 0.2', 1, 0);
2039 Sbar_DrawXNum('44 0 0', x, 3, 24, '0.7 0 0', 1, 0);
2049 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
2050 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
2052 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
2054 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
2056 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2058 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
2060 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
2065 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
2066 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
2068 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
2070 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
2072 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2074 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
2076 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
2081 for(i = 0, v = '0 0 0'; (x = GetAmmoStat(i)) >= 0; ++i)
2082 if(stat_items & GetAmmoItemCode(i))
2085 drawpic(sbar + '296 0 0' + v, GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, 0);
2087 Sbar_DrawXNum('224 0 0' + v, x, 3, 24, '0.6 0.7 0.8', 1, 0);
2089 Sbar_DrawXNum('224 0 0' + v, x, 3, 24, '0.7 0 0', 1, 0);
2093 if (sbar_x + 320 + 160 <= vid_conwidth)
2094 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
2097 // The margin can be at most 8 to support 640x480 console size:
2098 // 320 + 2 * (144 + 16) = 640
2103 stat_items = getstati(STAT_ITEMS);
2104 stat_weapons = getstati(STAT_WEAPONS);
2106 sbar_x = (vid_conwidth - 640.0)*0.5;
2107 sbar_y = vid_conheight - 47;
2110 fade = 3 - 2 * (time - weapontime);
2113 Sbar_DrawWeapon_Clear();
2114 for(i = 1; i <= 24; ++i)
2116 if(weaponimpulse[i-1] >= 0)
2117 if(stat_weapons & x)
2119 Sbar_DrawWeapon(i-1, fade, (i == activeweapon));
2125 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2127 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2131 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
2135 x = getstati(STAT_HEALTH);
2137 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
2138 else if(x <= 25 && time - floor(time) > 0.5)
2139 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
2141 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
2144 for(i = 0, v = '0 0 0'; (x = GetAmmoStat(i)) >= 0; ++i)
2145 if(stat_items & GetAmmoItemCode(i))
2148 drawpic(sbar + '519 0 0' + v, GetAmmoPicture(i), '0 0 0', '1 1 1', sbar_alpha_fg, 0);
2150 Sbar_DrawXNum('447 12 0' + v, x, 3, 24, '0.6 0.7 0.8', 1, 0);
2152 Sbar_DrawXNum('447 12 0' + v, x, 3, 24, '0.7 0 0', 1, 0);
2157 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
2159 if (sbar_x + 600 + 160 <= vid_conwidth)
2160 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
2165 // Mini scoreboard uses 12*4 per other team, that is, 144
2166 // pixels when there are four teams...
2167 // Nexuiz by default sets vid_conwidth to 800... makes
2169 // so we need to shift it by 64 pixels to the right to fit
2170 // BUT: then it overlaps with the image that gets drawn
2171 // for viewsize 100! Therefore, just account for 3 teams,
2172 // that is, 96 pixels mini scoreboard size, needing 16 pixels
2177 //show strength/invincibility ICON and timer:
2178 CSQC_Strength_Timer();
2180 if(gametype == GAME_KEYHUNT)
2183 } else if(gametype == GAME_CTF)
2186 } else if(gametype == GAME_NEXBALL)
2191 Sbar_DrawCenterPrint();
2195 void CSQC_ctf_hud(void)
2197 // cvar("sbar_flagstatus_right") move the flag icons right
2198 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
2199 float redflag, blueflag;
2203 stat_items = getstati(STAT_ITEMS);
2204 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2205 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2209 * For some reason now not even THAT works there...
2210 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
2212 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
2213 ** Should try those later:
2214 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
2215 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
2218 if(cvar("sbar_flagstatus_right"))
2219 pos_x = vid_conwidth - 10 - sbar_x - 64;
2221 pos_x = 10 - sbar_x;
2225 if(sbar_hudselector == 1 || sbar_hudselector == 2)
2226 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
2234 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2235 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2236 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2238 if(stat_items & IT_CTF_SHIELDED)
2239 if(myteam == COLOR_TEAM2)
2240 drawpic(pos, "gfx/sb_flag_red_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2247 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2248 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2249 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '128 64 0', '1 1 1', sbar_alpha_fg, 0); break;
2251 if(stat_items & IT_CTF_SHIELDED)
2252 if(myteam == COLOR_TEAM1)
2253 drawpic(pos, "gfx/sb_flag_blue_shielded", '128 64 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2258 #define NBPB_SIZE '128 66 0'
2259 #define NBPB_BT 2 //thickness
2260 #define NBPB_BRGB '1 1 1'
2261 #define NBPB_BALPH 1 //alpha
2262 #define NBPB_BFLAG DRAWFLAG_NORMAL
2263 #define NBPB_IALPH 0.4
2264 #define NBPB_IFLAG DRAWFLAG_NORMAL
2265 #define NBPB_IRGB '0.7 0.1 0'
2267 void CSQC_nb_hud(void)
2269 float stat_items, nb_pb_starttime, dt, p;
2272 stat_items = getstati(STAT_ITEMS);
2273 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2275 if(cvar_or("sbar_ballstatus_right", cvar("sbar_flagstatus_right")))
2276 pos_x = vid_conwidth - 66 - sbar_x - 64; // the 66 comes from trial and error, no idea about the 64 (see CTF)
2278 pos_x = 10 - sbar_x;
2282 if(sbar_hudselector == 1 || sbar_hudselector == 2)
2283 pos_y = (vid_conheight - sbar_y) - cvar_or("sbar_ballstatus_pos", 123) - 64;
2285 pos_y = -124; // 17 more than flag icons
2288 pos_y -= 1; //vertical margin to the picture
2290 //Manage the progress bar if any
2291 if (nb_pb_starttime > 0)
2294 dt = mod(time - nb_pb_starttime, nb_pb_period);
2295 // one period of positive triangle
2296 p = 2 * dt / nb_pb_period;
2302 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2306 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2307 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2308 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2309 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2312 pos_y += 1; //vertical margin to the picture
2314 if (stat_items & IT_KEY1)
2315 drawpic(pos, "gfx/sb_nexball_carrying", '128 64 0', '1 1 1', 1, DRAWFLAG_NORMAL);