1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3 float weapon_hits[WEP_COUNT];
4 float weapon_fired[WEP_COUNT];
12 float sbar_color_bg_team;
13 float sbar_border_thickness;
14 float sbar_scoreboard_alpha_bg;
15 float sbar_scoreboard_highlight;
16 float sbar_hudselector;
17 float sbar_hud_accuracy;
19 float ps_primary, ps_secondary;
20 float ts_primary, ts_secondary;
23 vector element_offset = '0 6 0'; // global item offset from the bottom edge
24 float SCOREBOARD_OFFSET = 50;
30 void Sbar_FinaleOverlay()
33 pos_x = (vid_conwidth - 1)/2;
37 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
39 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
50 for(idx = 0; idx < 10; ++idx)
52 for(idx = 0; idx <= 23; ++idx)
54 if(weaponimpulse[idx] >= 0)
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
64 vector pos, vsize, fill_colour;
65 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
67 imp = weaponimpulse[nr];
68 weapon_hit = weapon_hits[wc];
69 weapon_damage = weapon_fired[wc];
75 value = (active) ? 1 : 0.6;
76 color_x = color_y = color_z = value;
78 // width = 300, height = 100
79 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
81 sp = weaponspace[idx] + 1;
82 weaponspace[idx] = sp;
84 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
91 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
98 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
100 // draw the weapon accuracy on the HUD
101 if(sbar_hud_accuracy)
103 weapon_stats = rint(100*weapon_hit/weapon_damage);
104 fill_colour_x = 1 - 0.015 * weapon_stats;
105 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
110 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 string str, tmp, l_length;
115 vector vsize, num_color;
117 vsize_x = vsize_y = lettersize;
132 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
141 str = substring(str, l-digits, 999);
143 } else if(l < digits)
144 pos_x += (digits-l) * lettersize;
146 if (highlighted == 1) {
148 hl_size_x = vsize_x * l + vsize_x * 0.2;
149 hl_size_y = vsize_y * 1.1;
152 hl_size_x = hl_size_x + vsize_x;
155 hl_pos_x = pos_x - lettersize/10;
156 hl_pos_y = pos_y - lettersize/20;
159 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
170 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
171 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
175 for(i = 0; i < l; ++i)
177 tmp = substring(str, i, 1);
179 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
180 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
185 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
193 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
194 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
198 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
199 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
200 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
205 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
209 color_y = (x-20)*90/27/100; // green value between 0 -> 1
210 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
217 Sbar_DrawXNum(pos, x, 3, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
220 void Cmd_Sbar_SetFields(float argc);
221 void Sbar_InitScores()
225 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
226 for(i = 0; i < MAX_SCORE; ++i)
228 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
229 if(f == SFL_SORT_PRIO_PRIMARY)
231 if(f == SFL_SORT_PRIO_SECONDARY)
234 if(ps_secondary == -1)
235 ps_secondary = ps_primary;
237 for(i = 0; i < MAX_TEAMSCORE; ++i)
239 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
240 if(f == SFL_SORT_PRIO_PRIMARY)
242 if(f == SFL_SORT_PRIO_SECONDARY)
245 if(ts_secondary == -1)
246 ts_secondary = ts_primary;
248 Cmd_Sbar_SetFields(0);
251 void Sbar_UpdatePlayerPos(entity pl);
252 float SetTeam(entity pl, float Team);
254 void Sbar_UpdatePlayerTeams()
261 for(pl = players.sort_next; pl; pl = pl.sort_next)
264 Team = GetPlayerColor(pl.sv_entnum);
265 if(SetTeam(pl, Team))
268 Sbar_UpdatePlayerPos(pl);
272 pl = players.sort_next;
277 print(strcat("PNUM: ", ftos(num), "\n"));
282 float Sbar_ComparePlayerScores(entity left, entity right)
285 vl = GetPlayerColor(left.sv_entnum);
286 vr = GetPlayerColor(right.sv_entnum);
289 vl = COLOR_SPECTATOR;
291 vr = COLOR_SPECTATOR;
298 if(vl == COLOR_SPECTATOR)
300 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
302 if(!left.gotscores && right.gotscores)
307 vl = left.scores[ps_primary];
308 vr = right.scores[ps_primary];
309 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
311 if(vl == 0 && vr != 0)
313 if(vl != 0 && vr == 0)
317 return IS_INCREASING(scores_flags[ps_primary]);
319 return IS_DECREASING(scores_flags[ps_primary]);
321 vl = left.scores[ps_secondary];
322 vr = right.scores[ps_secondary];
323 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
325 if(vl == 0 && vr != 0)
327 if(vl != 0 && vr == 0)
331 return IS_INCREASING(scores_flags[ps_secondary]);
333 return IS_DECREASING(scores_flags[ps_secondary]);
338 void Sbar_UpdatePlayerPos(entity player)
340 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
342 SORT_SWAP(player, other);
344 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
346 SORT_SWAP(other, player);
350 float Sbar_CompareTeamScores(entity left, entity right)
354 if(left.team == COLOR_SPECTATOR)
356 if(right.team == COLOR_SPECTATOR)
359 vl = left.teamscores[ts_primary];
360 vr = right.teamscores[ts_primary];
362 return IS_INCREASING(teamscores_flags[ts_primary]);
364 return IS_DECREASING(teamscores_flags[ts_primary]);
366 vl = left.teamscores[ts_secondary];
367 vr = right.teamscores[ts_secondary];
369 return IS_INCREASING(teamscores_flags[ts_secondary]);
371 return IS_DECREASING(teamscores_flags[ts_secondary]);
376 void Sbar_UpdateTeamPos(entity Team)
378 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
380 SORT_SWAP(Team, other);
382 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
384 SORT_SWAP(other, Team);
388 void Cmd_Sbar_Help(float argc)
390 print("You can modify the scoreboard using the\n");
391 print("^3|---------------------------------------------------------------|\n");
392 print("^1 TO BE DONE\n");
394 print("^2sbar_columns_set default\n");
395 print("^2sbar_columns_set ^7filed1 field2 ...\n");
396 print("The following field names are recognized (case INsensitive):\n");
397 print("You can use a ^3|^7 to start the right-aligned fields.\n");
399 print("^3name^7 or ^3nick^7 Name of a player\n");
400 print("^3ping^7 Ping time\n\n");
401 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
402 print(" The kill-death ratio\n");
404 print("Before a field you can put a + or - sign, then a comma separated list\n");
405 print("of game types, then a slash, to make the field show up only in these\n");
406 print("or in all but these game types.\n");
408 print("The special game type names 'teams' and 'noteams' can be used to\n");
409 print("include/exclude ALL teams/noteams game modes.\n");
412 print("Additional columns:\n");
413 for(i = 0; i < MAX_SCORE; ++i)
415 if(scores_label[i] != "")
416 print(strcat(scores_label[i], "\n"));
420 string Sbar_DefaultColumnLayout()
422 return strcat( // fteqcc sucks
424 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
425 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
426 "+lms/lives +lms/rank ",
427 "+kh/caps +kh/pushes +kh/destroyed ",
428 "?+race/laps ?+race/time ?+race/fastest ",
429 "+as/objectives +nexball/faults +nexball/goals ",
430 "-lms,race,nexball/score");
433 void Cmd_Sbar_SetFields(float argc)
438 float have_name, have_primary, have_secondary, have_separator;
441 // TODO: re enable with gametype dependant cvars?
442 if(argc < 2) // no arguments provided
443 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
446 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
450 if(argv(1) == "default")
451 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
452 else if(argv(1) == "all")
455 s = "ping pl color name |";
456 for(i = 0; i < MAX_SCORE; ++i)
459 if(i != ps_secondary)
460 if(scores_label[i] != "")
461 s = strcat(s, " ", scores_label[i]);
463 if(ps_secondary != ps_primary)
464 s = strcat(s, " ", scores_label[ps_secondary]);
465 s = strcat(s, " ", scores_label[ps_primary]);
466 argc = tokenizebyseparator(strcat("x ", s), " ");
473 drawfont = sbar_font;
474 digit = stringwidth("0123456789", FALSE) / 10;
476 for(i = 0; i < argc - 1; ++i)
482 if(substring(str, 0, 1) == "?")
485 str = substring(str, 1, strlen(str) - 1);
488 slash = strstrofs(str, "/", 0);
491 pattern = substring(str, 0, slash);
492 str = substring(str, slash + 1, strlen(str) - (slash + 1));
494 if not(isGametypeInFilter(gametype, teamplay, pattern))
498 strunzone(sbar_title[sbar_num_fields]);
499 sbar_title[sbar_num_fields] = strzone(str);
500 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
501 str = strtolower(str);
504 sbar_field[sbar_num_fields] = SP_PING;
505 } else if(str == "pl") {
506 sbar_field[sbar_num_fields] = SP_PL;
507 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
508 sbar_field[sbar_num_fields] = SP_KDRATIO;
509 } else if(str == "name" || str == "nick") {
510 sbar_field[sbar_num_fields] = SP_NAME;
512 } else if(str == "|") {
513 sbar_field[sbar_num_fields] = SP_SEPARATOR;
516 for(j = 0; j < MAX_SCORE; ++j)
517 if(str == strtolower(scores_label[j]))
518 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
527 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
531 sbar_field[sbar_num_fields] = j;
534 if(j == ps_secondary)
538 if(sbar_num_fields >= MAX_SBAR_FIELDS)
542 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
544 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
546 if(ps_primary == ps_secondary)
548 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
550 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
554 strunzone(sbar_title[sbar_num_fields]);
555 for(i = sbar_num_fields; i > 0; --i)
557 sbar_title[i] = sbar_title[i-1];
558 sbar_size[i] = sbar_size[i-1];
559 sbar_field[i] = sbar_field[i-1];
561 sbar_title[0] = strzone("name");
562 sbar_field[0] = SP_NAME;
564 print("fixed missing field 'name'\n");
568 strunzone(sbar_title[sbar_num_fields]);
569 for(i = sbar_num_fields; i > 1; --i)
571 sbar_title[i] = sbar_title[i-1];
572 sbar_size[i] = sbar_size[i-1];
573 sbar_field[i] = sbar_field[i-1];
575 sbar_title[1] = strzone("|");
576 sbar_field[1] = SP_SEPARATOR;
577 sbar_size[1] = stringwidth("|", FALSE);
579 print("fixed missing field '|'\n");
582 else if(!have_separator)
584 strunzone(sbar_title[sbar_num_fields]);
585 sbar_title[sbar_num_fields] = strzone("|");
586 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
587 sbar_field[sbar_num_fields] = SP_SEPARATOR;
589 print("fixed missing field '|'\n");
593 strunzone(sbar_title[sbar_num_fields]);
594 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
595 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
596 sbar_field[sbar_num_fields] = ps_secondary;
598 print("fixed missing field '", scores_label[ps_secondary], "'\n");
602 strunzone(sbar_title[sbar_num_fields]);
603 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
604 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
605 sbar_field[sbar_num_fields] = ps_primary;
607 print("fixed missing field '", scores_label[ps_primary], "'\n");
611 sbar_field[sbar_num_fields] = SP_END;
615 vector sbar_field_rgb;
616 string sbar_field_icon0;
617 string sbar_field_icon1;
618 string sbar_field_icon2;
619 vector sbar_field_icon0_rgb;
620 vector sbar_field_icon1_rgb;
621 vector sbar_field_icon2_rgb;
622 float sbar_field_icon0_alpha;
623 float sbar_field_icon1_alpha;
624 float sbar_field_icon2_alpha;
625 string Sbar_GetField(entity pl, float field)
627 float tmp, num, denom, f;
629 sbar_field_rgb = '1 1 1';
630 sbar_field_icon0 = "";
631 sbar_field_icon1 = "";
632 sbar_field_icon2 = "";
633 sbar_field_icon0_rgb = '1 1 1';
634 sbar_field_icon1_rgb = '1 1 1';
635 sbar_field_icon2_rgb = '1 1 1';
636 sbar_field_icon0_alpha = 1;
637 sbar_field_icon1_alpha = 1;
638 sbar_field_icon2_alpha = 1;
643 return "\x8D\x8D\x8D"; // >>> sign
644 str = getplayerkey(pl.sv_entnum, "ping");
647 tmp = max(0, min(220, stof(str)-80)) / 220;
648 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
654 str = getplayerkey(pl.sv_entnum, "pl");
657 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
658 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
662 if(ready_waiting && pl.ready)
664 sbar_field_icon0 = "gfx/sb_player_ready";
668 f = stof(getplayerkey(pl.sv_entnum, "colors"));
670 sbar_field_icon0 = "gfx/sb_playercolor_base";
671 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
672 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
673 sbar_field_icon2 = "gfx/sb_playercolor_pants";
674 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
677 return GetPlayerName(pl.sv_entnum);
680 f = pl.(scores[SP_KILLS]);
681 f -= pl.(scores[SP_SUICIDES]);
685 num = pl.(scores[SP_KILLS]);
686 denom = pl.(scores[SP_DEATHS]);
689 sbar_field_rgb = '0 1 0';
691 } else if(num <= 0) {
692 sbar_field_rgb = '1 0 0';
693 str = ftos(num/denom);
695 str = ftos(num/denom);
697 tmp = strstrofs(str, ".", 0);
699 str = substring(str, 0, tmp+2);
703 tmp = pl.(scores[field]);
704 f = scores_flags[field];
705 if(field == ps_primary)
706 sbar_field_rgb = '1 1 0';
707 else if(field == ps_secondary)
708 sbar_field_rgb = '0 1 1';
710 sbar_field_rgb = '1 1 1';
711 return ScoreString(f, tmp);
716 float xmin, xmax, ymin, ymax, sbwidth;
717 float sbar_fixscoreboardcolumnwidth_len;
718 float sbar_fixscoreboardcolumnwidth_iconlen;
719 float sbar_fixscoreboardcolumnwidth_marginlen;
721 float stringwidth_colors(string s)
723 return stringwidth(s, TRUE);
726 float stringwidth_nocolors(string s)
728 return stringwidth(s, FALSE);
731 string Sbar_FixScoreboardColumnWidth(float i, string str)
735 field = sbar_field[i];
737 sbar_fixscoreboardcolumnwidth_iconlen = 0;
739 if(sbar_field_icon0 != "")
741 sz = drawgetimagesize(sbar_field_icon0);
743 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
744 sbar_fixscoreboardcolumnwidth_iconlen = f;
747 if(sbar_field_icon1 != "")
749 sz = drawgetimagesize(sbar_field_icon1);
751 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
752 sbar_fixscoreboardcolumnwidth_iconlen = f;
755 if(sbar_field_icon2 != "")
757 sz = drawgetimagesize(sbar_field_icon2);
759 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
760 sbar_fixscoreboardcolumnwidth_iconlen = f;
763 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
765 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
766 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
768 sbar_fixscoreboardcolumnwidth_marginlen = 0;
770 if(field == SP_NAME) // name gets all remaining space
773 namesize = sbwidth / sbar_fontsize_x;
774 for(j = 0; j < sbar_num_fields; ++j)
776 if (sbar_field[i] != SP_SEPARATOR)
777 namesize -= sbar_size[j] + 1;
779 sbar_size[i] = namesize;
781 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
782 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
783 str = textShortenToWidth(str, namesize, stringwidth_colors);
784 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
787 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
789 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
796 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
802 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
806 tmp_y = sbar_fontsize_y * 1.25;
809 // alternated rows highlighting
811 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
814 if (sbar_scoreboard_highlight)
815 if(!mod(pl_number,2))
816 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
821 for(i = 0; i < sbar_num_fields; ++i)
823 field = sbar_field[i];
824 if(field == SP_SEPARATOR)
827 if(is_spec && field != SP_NAME && field != SP_PING) {
828 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
831 str = Sbar_GetField(pl, field);
832 str = Sbar_FixScoreboardColumnWidth(i, str);
834 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
836 if(field == SP_NAME) {
837 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
838 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
840 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
841 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
844 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
845 if(sbar_field_icon0 != "")
846 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
847 if(sbar_field_icon1 != "")
848 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
849 if(sbar_field_icon2 != "")
850 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
853 if(sbar_field[i] == SP_SEPARATOR)
856 for(i = sbar_num_fields-1; i > 0; --i)
858 field = sbar_field[i];
859 if(field == SP_SEPARATOR)
862 if(is_spec && field != SP_NAME && field != SP_PING) {
863 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
867 str = Sbar_GetField(pl, field);
868 str = Sbar_FixScoreboardColumnWidth(i, str);
870 if(field == SP_NAME) {
871 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
872 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
874 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
875 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
878 tmp_x = sbar_fontsize_x*sbar_size[i];
879 if(sbar_field_icon0 != "")
880 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
881 if(sbar_field_icon1 != "")
882 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
883 if(sbar_field_icon2 != "")
884 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
886 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
892 * Sbar_Scoreboard_MakeTable
894 * Makes a table for a team (for all playing players in DM) and fills it
897 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
899 float body_table_height, i;
900 vector tmp, column_dim;
903 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
908 tmp_y = 1.25 * sbar_fontsize_y;
911 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
914 tmp_y += sbar_border_thickness;
915 tmp_y += body_table_height;
916 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
918 // separator header/table
919 pos_y += 1.25 * sbar_fontsize_y;
920 tmp_y = sbar_border_thickness;
921 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
923 pos_y += sbar_border_thickness;
926 tmp_y = body_table_height;
927 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
929 // anyway, apply some color
930 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
932 // go back to the top to make alternated columns highlighting and to print the strings
933 pos_y -= 1.25 * sbar_fontsize_y;
934 pos_y -= sbar_border_thickness;
938 if (sbar_scoreboard_highlight)
940 column_dim_y = 1.25 * sbar_fontsize_y; // header
941 column_dim_y += sbar_border_thickness;
942 column_dim_y += body_table_height;
945 // print the strings of the columns headers and draw the columns
946 for(i = 0; i < sbar_num_fields; ++i)
948 if(sbar_field[i] == SP_SEPARATOR)
950 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
951 if (sbar_scoreboard_highlight)
954 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
956 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
957 pos_x += column_dim_x;
959 if(sbar_field[i] == SP_SEPARATOR)
963 for(i = sbar_num_fields-1; i > 0; --i)
965 if(sbar_field[i] == SP_SEPARATOR)
968 pos_x -= sbar_size[i]*sbar_fontsize_x;
970 if (sbar_scoreboard_highlight)
974 if (i == sbar_num_fields-1)
975 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
977 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
978 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
982 tmp_x = stringwidth(sbar_title[i], FALSE);
983 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
984 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
985 pos_x -= sbar_fontsize_x;
990 pos_y += 1.25 * sbar_fontsize_y; // skip the header
991 pos_y += sbar_border_thickness;
993 // fill the table and draw the rows
996 for(pl = players.sort_next; pl; pl = pl.sort_next)
998 if(pl.team != tm.team)
1000 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1001 pos_y += 1.25 * sbar_fontsize_y;
1005 for(pl = players.sort_next; pl; pl = pl.sort_next)
1007 if(pl.team == COLOR_SPECTATOR)
1009 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1010 pos_y += 1.25 * sbar_fontsize_y;
1015 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1016 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1021 float lastpingstime;
1022 float scoreboard_bottom;
1023 void Sbar_DrawScoreboard()
1025 vector rgb, pos, tmp, sbar_save;
1030 if(time > lastpingstime + 10)
1032 localcmd("pings\n");
1033 lastpingstime = time;
1036 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1038 xmin = 0.5 * (vid_conwidth - sbwidth);
1039 ymin = SCOREBOARD_OFFSET;
1041 xmax = vid_conwidth - xmin;
1042 ymax = vid_conheight - 0.2*vid_conheight;
1044 center_x = xmin + 0.5*sbwidth;
1046 // Initializes position
1052 drawfont = sbar_bigfont;
1053 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1056 pos_y += sbar_fontsize_y;
1058 drawfont = sbar_font;
1064 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1068 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
1069 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1071 if(tm.team == COLOR_SPECTATOR)
1074 rgb = GetTeamRGB(tm.team);
1076 Sbar_DrawXNum(sbar + pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1078 if(ts_primary != ts_secondary)
1079 Sbar_DrawXNum(sbar + pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1081 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1086 rgb_x = cvar("sbar_color_bg_r");
1087 rgb_y = cvar("sbar_color_bg_g");
1088 rgb_z = cvar("sbar_color_bg_b");
1090 tm = teams.sort_next;
1092 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1094 if(tm.team == COLOR_SPECTATOR)
1097 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1101 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1102 pos_y += 3 * sbar_fontsize_y;
1104 for(pl = players.sort_next; pl; pl = pl.sort_next)
1106 if(pl.team != COLOR_SPECTATOR)
1108 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1109 pos_y += 1.25 * sbar_fontsize_y;
1114 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1118 str = strcat("playing on ^2", shortmapname, "^7");
1119 tl = getstatf(STAT_TIMELIMIT);
1120 fl = getstatf(STAT_FRAGLIMIT);
1121 ll = getstatf(STAT_LEADLIMIT);
1122 if(gametype == GAME_LMS)
1125 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1130 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1134 str = strcat(str, " or");
1137 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1138 if(teamscores_label[ts_primary] == "score")
1139 str = strcat(str, " points^7");
1140 else if(teamscores_label[ts_primary] == "fastest")
1141 str = strcat(str, " is beaten^7");
1143 str = strcat(str, " ", teamscores_label[ts_primary]);
1147 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1148 if(scores_label[ps_primary] == "score")
1149 str = strcat(str, " points^7");
1150 else if(scores_label[ps_primary] == "fastest")
1151 str = strcat(str, " is beaten^7");
1153 str = strcat(str, " ", scores_label[ps_primary]);
1158 if(tl > 0 || fl > 0)
1159 str = strcat(str, " or");
1162 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1163 if(teamscores_label[ts_primary] == "score")
1164 str = strcat(str, " points^7");
1165 else if(teamscores_label[ts_primary] == "fastest")
1166 str = strcat(str, " is beaten^7");
1168 str = strcat(str, " ", teamscores_label[ts_primary]);
1172 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1173 if(scores_label[ps_primary] == "score")
1174 str = strcat(str, " points^7");
1175 else if(scores_label[ps_primary] == "fastest")
1176 str = strcat(str, " is beaten^7");
1178 str = strcat(str, " ", scores_label[ps_primary]);
1184 pos_y += 1.2 * sbar_fontsize_y;
1185 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1188 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1191 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1199 if(histime == 0) // goal hit
1203 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1206 else if(mytime == 0)
1213 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1219 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1222 else if(lapdelta < 0)
1224 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1228 else if(histime > 0) // anticipation
1230 if(mytime >= histime)
1231 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1233 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1240 cpname = "Start line";
1242 cpname = "Finish line";
1244 cpname = strcat("Intermediate ", ftos(cp));
1246 cpname = "Finish line";
1249 return strcat(col, cpname);
1250 else if(hisname == "")
1251 return strcat(col, cpname, " (", timestr, ")");
1253 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1256 void Sbar_Score(float margin)
1258 float timelimit, minutes, seconds, timeleft, minutesLeft, secondsLeft, distribution, score, desiredPlayerId;
1259 float racemin, racesec, racemsec;
1260 float distsec, distmsec;
1261 vector sbar_save, score_offset, timer_color, offset, distribution_color, minuspos;
1266 bottomright_x = vid_conwidth;
1267 bottomright_y = vid_conheight;
1271 topright_x = vid_conwidth;
1275 //get the ID (could be "me", or the player I'm spectating)
1276 if (spectatee_status > 0)
1277 desiredPlayerId = spectatee_status - 1;
1279 desiredPlayerId = player_localentnum - 1;
1280 me = playerslots[desiredPlayerId];
1282 sbar_y = vid_conheight - (32+12);
1287 score_offset_x = 196;
1288 score_offset_y = 36;
1291 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay)
1293 // me vector := [team/connected frags id]
1295 pl = players.sort_next;
1298 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1299 if(pl.scores[ps_primary] == 0)
1302 score = me.(scores[ps_primary]);
1304 racemin = floor(score/(60 * TIME_FACTOR));
1305 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1306 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1308 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1309 // distribution display
1310 distribution = me.(scores[ps_primary]);
1311 distribution -= pl.(scores[ps_primary]);
1313 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1314 distmsec = fabs(distribution);
1316 distsec = floor(fabs(distribution)/TIME_FACTOR);
1317 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1320 if (distribution < 100 && distribution > -100)
1321 minuspos = bottomright - element_offset - score_offset + '130 -6 0' + '16 0 0';
1322 else if (distribution < 1000 && distribution > -1000)
1323 minuspos = bottomright - element_offset - score_offset + '130 -6 0';
1324 else if (distribution < 10000 && distribution > -10000)
1325 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '16 0 0';
1327 minuspos = bottomright - element_offset - score_offset + '130 -6 0' - '32 0 0';
1329 if (distribution <= 0) {
1330 distribution_color = '0 1 0';
1331 drawpic(minuspos, "gfx/hud/num_minus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1334 distribution_color = '1 0 0';
1335 drawpic(minuspos, "gfx/hud/num_plus", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1338 Sbar_DrawXNum(bottomright - element_offset - score_offset + '180 -6 0', distmsec, -TIME_DECIMALS, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1339 Sbar_DrawXNum(bottomright - element_offset - score_offset + '112 -6 0', distsec, 4, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1340 drawpic(bottomright - element_offset - score_offset + '170 -6 0', "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1344 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1345 drawpic(bottomright - element_offset - score_offset + '20 10 0', "gfx/hud/sb_highlight_4", '178 28 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1347 Sbar_DrawXNum(bottomright - element_offset - score_offset + '166 10 0', racemsec, -TIME_DECIMALS, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1348 Sbar_DrawXNum(bottomright - element_offset - score_offset + '96 10 0', racesec, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1349 drawpic(bottomright - element_offset - score_offset + '145 10 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1351 Sbar_DrawXNum(bottomright - element_offset - score_offset + '24 10 0', racemin, -2, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1352 drawpic(bottomright - element_offset - score_offset + '76 8 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1359 // team1 team3 team4
1362 //for(i = 0; i < 4; ++i)
1364 float max_fragcount;
1365 max_fragcount = -999;
1367 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1369 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1372 score = tm.(teamscores[ts_primary]);
1374 if (score > max_fragcount)
1375 max_fragcount = score;
1377 if(tm.team == myteam) {
1378 if (max_fragcount == score)
1379 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1381 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1385 if (max_fragcount == score)
1386 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 1, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1388 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0' - offset, score, 4, 16, GetTeamRGB(tm.team) * 0.8, 0, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1393 // me vector := [team/connected frags id]
1395 pl = players.sort_next;
1400 distribution = me.(scores[ps_primary]);
1401 distribution -= pl.(scores[ps_primary]);
1405 score = me.(scores[ps_primary]);
1407 if(distribution >= 0)
1409 if (distribution != 0) {
1410 // draw a + sign in front of the score
1411 if (distribution < 10) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '32 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1412 else if (distribution < 100) { drawpic(bottomright - element_offset - score_offset + '132 -6 0' + '16 0 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1413 else if (distribution < 1000) { drawpic(bottomright - element_offset - score_offset + '132 -6 0', "gfx/hud/num_plus", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE); }
1416 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1417 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 1', 1, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1419 else if(distribution >= -5)
1421 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1422 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 1 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425 Sbar_DrawXNum(bottomright - element_offset - score_offset + '132 -6 0', distribution, 4, 16, ' 1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1426 Sbar_DrawXNum(bottomright - element_offset - score_offset, score, 4, 34, '1 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1431 //draw the remaining or elapsed time
1432 timelimit = getstatf(STAT_TIMELIMIT);
1435 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1436 timeleft = ceil(timeleft);
1437 minutesLeft = floor(timeleft / 60);
1438 secondsLeft = timeleft - minutesLeft*60;
1440 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1441 timer_color = '1 1 1'; //white
1442 else if(minutesLeft >= 1)
1443 timer_color = '1 1 0'; //yellow
1445 timer_color = '1 0 0'; //red
1447 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1448 if (time < getstatf(STAT_GAMESTARTTIME)) {
1449 //while restart is still active, show 00:00
1450 minutes = seconds = 0;
1453 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1454 minutes = floor(elapsedTime / 60);
1455 seconds = elapsedTime - minutes*60;
1458 bgpos_x = topright_x - 54 - 17 - 12;
1459 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1460 bgpos_x = topright_x - 72 - 17 - 12;
1462 bgpos_x = topright_x - 90 - 17 - 12;
1466 minutes = minutesLeft;
1467 seconds = secondsLeft;
1469 bgpos_x = topright_x - 36 - 7 - 12;
1470 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1471 bgpos_x = topright_x - 54 - 17 - 12;
1472 else if (minutes < 100)
1473 bgpos_x = topright_x - 72 - 17 - 12;
1475 bgpos_x = topright_x - 90 - 17 - 12;
1480 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1482 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1484 color_x = cvar("sbar_color_bg_r");
1485 color_y = cvar("sbar_color_bg_g");
1486 color_z = cvar("sbar_color_bg_b");
1488 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1492 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1493 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1494 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1496 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1498 if(gametype == GAME_RACE || gametype == GAME_CTS)
1500 drawfont = sbar_bigfont;
1503 string s, forcetime;
1505 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1507 if(race_checkpointtime)
1509 a = bound(0, 2 - (time - race_checkpointtime), 1);
1512 if(a > 0) // just hit a checkpoint?
1514 if(race_checkpoint != 254)
1516 if(race_time && race_previousbesttime)
1517 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1519 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1521 forcetime = TIME_ENCODED_TOSTRING(race_time);
1526 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1528 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1529 if(a > 0) // next one?
1531 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1536 if(s != "" && a > 0)
1538 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1539 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1542 if(race_penaltytime)
1544 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1547 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1548 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1549 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1555 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1556 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1561 if(race_laptime && race_checkpoint != 255)
1563 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1564 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1569 if(race_mycheckpointtime)
1571 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1572 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1573 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1574 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1576 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1578 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1579 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1580 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1581 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1584 if(race_penaltytime && !race_penaltyaccumulator)
1586 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1587 a = bound(0, (1 + t - time), 1);
1591 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1593 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1594 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1595 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1600 drawfont = sbar_font;
1606 float Sbar_WouldDrawScoreboard ()
1610 else if (intermission == 1)
1612 else if (intermission == 2)
1614 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1616 else if(sb_showscores_force)
1621 void CSQC_Strength_Timer() {
1625 bottom_x = vid_conwidth/2;
1626 bottom_y = vid_conheight;
1629 float stat_items, dt;
1630 stat_items = getstati(STAT_ITEMS);
1632 if not(stat_items & IT_STRENGTH)
1633 if not(stat_items & IT_INVINCIBLE)
1637 if (getstati(STAT_HEALTH) <= 0)
1641 float strength_time, invincibility_time, countdown_fontsize;
1643 picsize = '22 22 0';
1644 countdown_fontsize = 18;
1646 if (vid_conwidth >= 800)
1647 pos = bottom + '192 -46 0';
1649 pos = bottom + '192 -94 0';
1652 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1653 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1655 if (strength_time) {
1656 dt = strength_time - time;
1661 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1662 bound(0, (ceil(dt) - dt) / 0.5, 1));
1666 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1668 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1672 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1673 bound(0, -dt / 0.5, 1));
1678 if (invincibility_time) {
1679 dt = invincibility_time - time;
1684 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1685 bound(0, (ceil(dt) - dt) / 0.5, 1));
1689 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1691 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1695 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1696 bound(0, -dt / 0.5, 1));
1701 #define CENTERPRINT_MAX_LINES 30
1702 string centerprint_messages[CENTERPRINT_MAX_LINES];
1703 float centerprint_width[CENTERPRINT_MAX_LINES];
1704 vector centerprint_start;
1705 float centerprint_expire;
1706 float centerprint_num;
1707 float centerprint_offset_hint;
1708 vector centerprint_fontsize;
1710 void centerprint(string strMessage)
1712 float i, j, n, hcount;
1715 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1717 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1719 if(cvar("scr_centertime") <= 0)
1722 if(strMessage == "")
1725 // strip trailing newlines
1726 j = strlen(strMessage) - 1;
1727 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1729 strMessage = substring(strMessage, 0, j + 1);
1731 if(strMessage == "")
1734 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1736 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1738 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1739 centerprint_offset_hint = j;
1741 if(strMessage == "")
1744 // if we get here, we have a message. Initialize its height.
1745 centerprint_num = 0;
1747 n = tokenizebyseparator(strMessage, "\n");
1749 for(j = 0; j < n; ++j)
1751 getWrappedLine_remaining = argv(j);
1752 while(getWrappedLine_remaining)
1754 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1755 if(centerprint_messages[i])
1756 strunzone(centerprint_messages[i]);
1757 centerprint_messages[i] = strzone(s);
1758 centerprint_width[i] = stringwidth(s, TRUE);
1761 // half height for empty lines looks better
1767 if(i >= CENTERPRINT_MAX_LINES)
1773 h = centerprint_fontsize_y*hcount;
1775 havail = vid_conheight;
1776 if(cvar("con_chatpos") < 0)
1777 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1778 if(havail > vid_conheight - 70)
1779 havail = vid_conheight - 70; // avoid overlapping HUD
1781 centerprint_start_x = 0;
1784 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1786 // here, the centerprint would cover the crosshair. REALLY BAD.
1787 forbiddenmin = vid_conheight * 0.5 - h - 16;
1788 forbiddenmax = vid_conheight * 0.5 + 16;
1790 allowedmin = scoreboard_bottom;
1791 allowedmax = havail - h;
1792 preferred = (havail - h)/2;
1795 // possible orderings (total: 4! / 4 = 6)
1796 // allowedmin allowedmax forbiddenmin forbiddenmax
1797 // forbiddenmin forbiddenmax allowedmin allowedmax
1798 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1800 // forbidden doesn't matter in this case
1801 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1803 // allowedmin forbiddenmin allowedmax forbiddenmax
1804 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1806 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1808 // allowedmin forbiddenmin forbiddenmax allowedmax
1809 else if(allowedmin < forbiddenmin)
1811 // make sure the forbidden zone is not covered
1812 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1813 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1815 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1817 // forbiddenmin allowedmin allowedmax forbiddenmax
1818 else if(allowedmax < forbiddenmax)
1820 // it's better to leave the allowed zone (overlap with scoreboard) than
1821 // to cover the forbidden zone (crosshair)
1822 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1823 centerprint_start_y = forbiddenmax;
1825 centerprint_start_y = forbiddenmin;
1827 // forbiddenmin allowedmin forbiddenmax allowedmax
1830 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1833 centerprint_start_y =
1836 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1843 centerprint_num = i;
1844 centerprint_expire = time + cvar("scr_centertime");
1847 void Sbar_DrawCenterPrint (void)
1854 //if(time > centerprint_expire)
1857 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1858 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1859 //sz = 1.2 / (a + 0.2);
1864 pos = centerprint_start;
1865 for (i=0; i<centerprint_num; i = i + 1)
1867 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1868 ts = centerprint_messages[i];
1871 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1872 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1873 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1874 pos_y = pos_y + centerprint_fontsize_y;
1877 // half height for empty lines looks better
1878 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1882 vector Sbar_DrawNoteLine(vector offset, string s)
1884 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1885 drawcolorcodedstring(
1886 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1892 return offset + sbar_fontsize_y * '0 1 0';
1895 void Sbar_DrawPressedKeys(void)
1900 pos = stov(cvar_string("cl_showpressedkeys_position"));
1902 bgsize = '126 75 0';
1904 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1905 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1906 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1908 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1909 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1910 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1911 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1912 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1913 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1914 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1915 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1918 void Sbar_ShowSpeed(void)
1924 if (cvar("cl_showspeed_z") == 1)
1925 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1927 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1929 pos = cvar("cl_showspeed_position");
1930 numsize_x = numsize_y = cvar("cl_showspeed_size");
1931 pos = (vid_conheight - numsize_y) * pos;
1933 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1936 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1938 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1939 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1940 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1941 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1944 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1946 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1947 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1948 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1949 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1952 void Sbar_DrawAccuracyStats()
1954 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1955 float weapon_hit, weapon_damage, weapon_stats;
1956 float left_border; // position where the weapons start, the description is in the border
1957 vector fill_colour, fill_size;
1960 float col_margin = 20; // pixels between the columns
1961 float row_margin = 20; // pixels between the rows
1963 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1964 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1966 drawfont = sbar_bigfont;
1968 pos_y = SCOREBOARD_OFFSET;
1970 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1972 left_border = col_margin + 11 * sbar_fontsize_x;
1976 drawfont = sbar_font;
1978 if(mod(time, 1) >= 0.4)
1979 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1984 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
1985 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1987 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
1988 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1990 drawfont = sbar_font;
1992 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1994 weapon_hit = weapon_hits[i];
1995 weapon_damage = weapon_fired[i];
1996 self = get_weaponinfo(i);
1998 //if ((weapon_number != 42)) // print them all :)
1999 if ((self.weapon_type == WEP_TYPE_SPLASH) && (weapon_damage))
2001 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2003 fill_colour_x = 1 - 0.015 * weapon_stats;
2004 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2006 // how the background colour is calculated
2007 // % red green red_2 green_2
2008 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2009 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2010 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2011 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2012 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2013 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2014 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2015 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2016 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2017 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2018 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2020 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2024 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2027 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2028 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2031 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2032 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2035 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2037 // the amount of shots fired or max damage
2038 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2040 // the amount of hits or actual damage
2041 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2044 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2046 // the amount of shots missed or damage wasted
2047 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2051 else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage))
2053 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2055 fill_colour_x = 1 - 0.015 * weapon_stats;
2056 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2058 // how the background colour is calculated
2059 // % red green red_2 green_2
2060 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2061 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2062 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2063 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2064 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2065 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2066 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2067 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2068 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2069 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2070 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2072 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2076 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2079 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2080 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2083 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2084 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2087 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2089 // the amount of shots fired or max damage
2090 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2092 // the amount of hits or actual damage
2093 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2096 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2098 // the amount of shots missed or damage wasted
2099 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2108 position_x -= 2 / 3 * strlen(text) * scale_x;
2109 drawstring(position, text, scale, rgb, alpha, flag);
2112 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2114 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2115 drawstring(position, text, scale, rgb, alpha, flag);
2118 float GetAmmoStat(float i)
2122 case 0: return STAT_SHELLS;
2123 case 1: return STAT_NAILS;
2124 case 2: return STAT_ROCKETS;
2125 case 3: return STAT_CELLS;
2126 case 4: return STAT_FUEL;
2131 float GetAmmoItemCode(float i)
2135 case 0: return IT_SHELLS;
2136 case 1: return IT_NAILS;
2137 case 2: return IT_ROCKETS;
2138 case 3: return IT_CELLS;
2139 case 4: return IT_FUEL;
2144 string GetAmmoPicture(float i)
2148 case 0: return "gfx/hud/sb_shells";
2149 case 1: return "gfx/hud/sb_bullets";
2150 case 2: return "gfx/hud/sb_rocket";
2151 case 3: return "gfx/hud/sb_cells";
2152 case 4: return "gfx/hud/sb_fuel";
2157 void Sbar_Draw (void)
2159 // vectors for top right, bottom right, bottom and bottom left corners
2166 topright_x = vid_conwidth;
2170 bottom_x = vid_conwidth/2;
2171 bottom_y = vid_conheight;
2174 bottomright_x = vid_conwidth;
2175 bottomright_y = vid_conheight;
2179 bottomleft_y = vid_conheight;
2182 sbar_alpha_bg = cvar("sbar_alpha_bg");
2183 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2184 sbar_color_bg_team = cvar("sbar_color_bg_team");
2185 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2186 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2191 float stat_items, stat_weapons;
2193 weapon_stats = getstati(STAT_DAMAGE_HITS);
2194 weapon_number = weapon_stats & 63;
2195 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2197 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2198 weapon_number = weapon_stats & 63;
2199 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2201 vector o; o = '1 0 0' * vid_conwidth;
2202 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2208 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2209 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2211 if(spectatee_status && !intermission)
2213 if(spectatee_status == -1)
2216 s = GetPlayerName(spectatee_status - 1);
2217 // spectated player name between HUD and chat area, aligned to the left
2218 pos_x = bottomleft_x;
2219 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2220 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2221 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2223 // spectator text in the upper right corner
2224 if(spectatee_status == -1)
2225 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2227 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2228 o = Sbar_DrawNoteLine(o, s);
2230 if(spectatee_status == -1)
2231 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2233 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2234 o = Sbar_DrawNoteLine(o, s);
2236 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2237 o = Sbar_DrawNoteLine(o, s);
2239 if(gametype == GAME_ARENA)
2240 s = "^1Wait for your turn to join";
2241 else if(gametype == GAME_LMS)
2244 sk = playerslots[player_localentnum - 1];
2245 if(sk.(scores[ps_primary]) >= 666)
2246 s = "^1Match has already begun";
2247 else if(sk.(scores[ps_primary]) > 0)
2248 s = "^1You have no more lives left";
2250 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2253 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2254 o = Sbar_DrawNoteLine(o, s);
2256 //show restart countdown:
2257 if (time < getstatf(STAT_GAMESTARTTIME)) {
2259 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2260 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2261 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2262 o = Sbar_DrawNoteLine(o, s);
2265 if(warmup_stage && !intermission)
2267 s = "^2Currently in ^1warmup^2 stage!";
2268 o = Sbar_DrawNoteLine(o, s);
2271 // move more important stuff more to the middle so its more visible
2272 o_y = vid_conheight * 0.66;
2275 if(mod(time, 1) >= 0.5)
2280 if(ready_waiting && !intermission && !spectatee_status)
2282 if(ready_waiting_for_me)
2285 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2287 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2292 s = strcat("^2Waiting for others to ready up to end warmup...");
2294 s = strcat("^2Waiting for others to ready up...");
2296 o = Sbar_DrawNoteLine(o, s);
2298 else if(warmup_stage && !intermission && !spectatee_status)
2300 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2301 o = Sbar_DrawNoteLine(o, s);
2305 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2306 o = Sbar_DrawNoteLine(o, s);
2308 if(vote_waiting_for_me)
2310 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2311 o = Sbar_DrawNoteLine(o, s);
2313 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2314 o = Sbar_DrawNoteLine(o, s);
2316 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2317 o = Sbar_DrawNoteLine(o, s);
2321 s = strcat("^2Waiting for others to vote...");
2322 o = Sbar_DrawNoteLine(o, s);
2325 if(teamplay && !intermission && !spectatee_status)
2328 float ts_min, ts_max;
2329 tm = teams.sort_next;
2332 for(; tm.sort_next; tm = tm.sort_next)
2334 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2336 if(!ts_min) ts_min = tm.team_size;
2337 else ts_min = min(ts_min, tm.team_size);
2338 if(!ts_max) ts_max = tm.team_size;
2339 else ts_max = max(ts_max, tm.team_size);
2341 if ((ts_max - ts_min) > 1)
2343 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2344 tm = GetTeam(myteam, false);
2346 if (tm.team != COLOR_SPECTATOR)
2347 if (tm.team_size == ts_max)
2348 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2350 o = Sbar_DrawNoteLine(o, s);
2355 Sbar_UpdatePlayerTeams();
2357 if (intermission == 2) // map voting screen
2360 Sbar_DrawScoreboard();
2363 else if(sb_showaccuracy) {
2364 Sbar_DrawAccuracyStats();
2368 Sbar_FinaleOverlay();
2370 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2373 Sbar_DrawAccuracyStats();
2375 Sbar_DrawScoreboard();
2381 Sbar_DrawScoreboard();
2382 else if(sb_showaccuracy)
2383 Sbar_DrawAccuracyStats();
2385 float armor, health;
2386 armor = getstati(STAT_ARMOR);
2387 health = getstati(STAT_HEALTH);
2389 stat_items = getstati(STAT_ITEMS);
2390 stat_weapons = getstati(STAT_WEAPONS);
2392 fade = 3.2 - 2 * (time - weapontime);
2393 fade = bound(0.7, fade, 1);
2395 vector bg_size; // hud background size
2400 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2402 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2404 // allow for custom HUD colors in non-teamgames
2405 color_x = cvar("sbar_color_bg_r");
2406 color_y = cvar("sbar_color_bg_g");
2407 color_z = cvar("sbar_color_bg_b");
2409 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2413 if(sbar_hudselector == 2) // combined health and armor display
2416 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2419 num_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2423 if(v_z) // fully armored
2425 // here, armorideal > armor
2426 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2427 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2431 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2432 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2434 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2439 vector health_pos, armor_pos;
2441 if (sbar_hudselector == 0) { // old style layout with armor left of health
2442 health_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2443 armor_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2446 health_pos = bottom - element_offset - '0 22 0' + '-96 0 0';
2447 armor_pos = bottom - element_offset - '0 22 0' + '14 0 0';
2455 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2456 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2459 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2460 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2466 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2467 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2472 Sbar_DrawWeapon_Clear();
2473 for(i = 1; i <= 24; ++i)
2475 if(weaponimpulse[i-1] >= 0)
2476 if(stat_weapons & x)
2478 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2484 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2486 for (i = 0; i < 4; ++i) {
2487 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2489 if(sbar_currentammo || vid_conwidth < 800) // force showing current ammo only with conwidths < 800
2491 if (stat_items & GetAmmoItemCode(i))
2493 if (vid_conwidth >= 800) {
2502 if(vid_conwidth >= 800)
2503 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2504 drawpic(bottom - pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2506 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2508 Sbar_DrawXNum(bottom - pos + '5 5 0', a, 3, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2515 case 0: pos_x = 286; pos_y = 48; break; // shells
2516 case 1: pos_x = 286; pos_y = 26; break; // bullets
2517 case 2: pos_x = 200; pos_y = 48; break; // rockets
2518 case 3: pos_x = 200; pos_y = 26; break; // cells
2521 if (stat_items & GetAmmoItemCode(i))
2522 drawpic(bottom - pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2523 drawpic(bottom - pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2525 if(stat_items & GetAmmoItemCode(i))
2526 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2528 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2530 if(stat_items & GetAmmoItemCode(i))
2531 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2533 Sbar_DrawXNum(bottom - pos + '6 4.5 0', a, 3, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2540 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2542 if (a > 0) { // if we have fuel, draw the amount
2543 float invincibility_time, dt;
2544 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2545 dt = invincibility_time - time;
2546 if (vid_conwidth >= 800) {
2547 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2548 pos_x = bottom_x + 140;
2549 pos_y = bottom_y - 72;
2551 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2552 pos_x = bottom_x + 140;
2553 pos_y = bottom_y - 20;
2556 else { // draw fuel on top of ammo if vid_conwidth < 800
2557 pos_x = bottom_x - 200;
2558 pos_y = bottom_y - 45;
2560 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2562 Sbar_DrawXNum(pos, a, 3, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2564 Sbar_DrawXNum(pos, a, 3, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2567 // draw scores and timer
2570 //show strength/invincibility ICON and timer:
2571 CSQC_Strength_Timer();
2573 if(gametype == GAME_KEYHUNT)
2576 } else if(gametype == GAME_CTF)
2579 } else if(gametype == GAME_NEXBALL)
2587 void CSQC_ctf_hud(void)
2589 vector bottomleft, redflag_pos, blueflag_pos;
2591 bottomleft_y = vid_conheight;
2594 float redflag, blueflag;
2597 stat_items = getstati(STAT_ITEMS);
2598 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2599 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2601 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2602 redflag_pos = bottomleft - element_offset - '-4 36 0';
2603 blueflag_pos = bottomleft - element_offset - '-68 36 0';
2607 blueflag_pos = bottomleft - element_offset - '-4 36 0';
2608 redflag_pos = bottomleft - element_offset - '-68 36 0';
2613 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2614 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2615 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2617 if(stat_items & IT_CTF_SHIELDED)
2618 if(myteam == COLOR_TEAM2)
2619 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2624 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2625 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2626 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2628 if(stat_items & IT_CTF_SHIELDED)
2629 if(myteam == COLOR_TEAM1)
2630 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2635 void CSQC_kh_hud(void)
2637 float kh_keys, kh_keys_status, kh_teams_set;
2638 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2642 bottomleft_y = vid_conheight;
2646 red_pos_y = vid_conheight - 35 - 6;
2649 blue_pos_x = 6 + (24 * 1);
2650 blue_pos_y = vid_conheight - 35 - 6;
2653 yellow_pos_x = 6 + (24 * 2);
2654 yellow_pos_y = vid_conheight - 35 - 6;
2657 pink_pos_x = 6 + (24 * 3);
2658 pink_pos_y = vid_conheight - 35 - 6;
2661 kh_keys = getstati(STAT_KH_KEYS);
2662 kh_keys_status = kh_keys / 256;
2663 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2665 kh_size = '22 35 0';
2667 if (kh_keys_status & 1) // red
2668 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2670 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2672 if (kh_keys_status & 2) // blue
2673 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2675 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2677 if (kh_teams_set & 4) // yellow
2679 if (kh_keys_status & 4)
2680 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2682 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2685 if (kh_teams_set & 8) // pink
2687 if (kh_keys_status & 8)
2688 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2690 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2695 #define NBPB_SIZE '96 38 0'
2696 #define NBPB_BT 2 //thickness
2697 #define NBPB_BRGB '1 1 1'
2698 #define NBPB_BALPH 1 //alpha
2699 #define NBPB_BFLAG DRAWFLAG_NORMAL
2700 #define NBPB_IALPH 0.4
2701 #define NBPB_IFLAG DRAWFLAG_NORMAL
2702 #define NBPB_IRGB '0.7 0.1 0'
2704 void CSQC_nb_hud(void)
2706 float stat_items, nb_pb_starttime, dt, p;
2709 stat_items = getstati(STAT_ITEMS);
2710 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2713 pos_y = vid_conheight - 42;
2716 //Manage the progress bar if any
2717 if (nb_pb_starttime > 0)
2720 dt = mod(time - nb_pb_starttime, nb_pb_period);
2721 // one period of positive triangle
2722 p = 2 * dt / nb_pb_period;
2728 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2732 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2733 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2734 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2735 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2738 pos_x += 12; //horizontal margin to the picture
2739 pos_y += 2; //vertical margin to the picture
2741 if (stat_items & IT_KEY1)
2742 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);