2 .vector trail_oldorigin;
10 self.move_velocity = self.move_avelocity = '0 0 0';
11 self.move_movetype = MOVETYPE_NONE;
14 .float count; // set if clientside projectile
15 .float cnt; // sound index
19 void Projectile_DrawTrail(vector to)
22 from = self.trail_oldorigin;
23 self.trail_oldorigin = to;
26 case PROJECTILE_ROCKET:
27 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
30 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
32 case PROJECTILE_CRYLINK:
33 trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to);
35 case PROJECTILE_CRYLINK_BOUNCING:
36 trailparticles(self, particleeffectnum("TR_CRYLINKPLASMA"), from, to);
38 case PROJECTILE_ELECTRO_BEAM:
39 trailparticles(self, particleeffectnum("TR_NEXUIZPLASMA"), from, to);
41 case PROJECTILE_GRENADE:
42 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
44 case PROJECTILE_GRENADE_BOUNCING:
45 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
47 case PROJECTILE_PORTO_RED:
48 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
50 case PROJECTILE_PORTO_BLUE:
51 trailparticles(self, particleeffectnum("TR_WIZSPIKE"), from, to);
54 trailparticles(self, particleeffectnum("TR_VORESPIKE"), from, to);
56 case PROJECTILE_SEEKER:
57 trailparticles(self, particleeffectnum("TR_ROCKET"), from, to);
59 case PROJECTILE_HOOKBOMB:
60 trailparticles(self, particleeffectnum("TR_KNIGHTSPIKE"), from, to);
62 case PROJECTILE_HAGAR:
63 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
65 case PROJECTILE_HAGAR_BOUNCING:
66 trailparticles(self, particleeffectnum("TR_GRENADE"), from, to);
68 case PROJECTILE_BULLET:
69 case PROJECTILE_BULLET_GLOWING:
70 trailparticles(self, particleeffectnum("tr_bullet"), from, to);
78 void Projectile_Draw()
90 //self.move_flags &~= FL_ONGROUND;
91 Movetype_Physics(TRUE);
92 if(!(self.move_flags & FL_ONGROUND))
93 self.angles = vectoangles(self.velocity);
97 InterpolateOrigin_Do();
100 if(self.count & 0x80)
102 drawn = (time >= self.spawntime - 0.02);
103 t = max(time, self.spawntime);
107 drawn = (self.iflags & IFLAG_VALID);
111 if(!(f & FL_ONGROUND))
117 case PROJECTILE_GRENADE:
118 rot = '-2000 0 0'; // forward
121 case PROJECTILE_GRENADE_BOUNCING:
122 rot = '0 -1000 0'; // sideways
124 case PROJECTILE_HOOKBOMB:
125 rot = '1000 0 0'; // forward
130 self.angles = AnglesTransform_Multiply(self.angles, rot * (t - self.spawntime));
132 fixedmakevectors(self.angles);
134 trailorigin = self.origin;
137 case PROJECTILE_GRENADE:
138 case PROJECTILE_GRENADE_BOUNCING:
139 trailorigin += v_right * 1 + v_forward * -10;
145 Projectile_DrawTrail(trailorigin);
147 self.trail_oldorigin = trailorigin;
155 case PROJECTILE_BULLET_GLOWING:
156 R_AddDynamicLight(self.origin, 50, '1 1 0');
162 self.renderflags = 0;
167 void loopsound(entity e, float ch, string samp, float vol, float attn)
169 sound(e, ch, samp, vol, attn);
173 void Ent_RemoveProjectile()
176 sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
178 if(self.count & 0x80)
180 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
181 Projectile_DrawTrail(trace_endpos);
185 void Ent_Projectile()
189 // projectile properties:
190 // kind (interpolated, or clientside)
198 // soundindex (hardcoded list)
201 // projectiles don't send angles, because they always follow the velocity
204 self.count = (f & 0x80);
205 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
206 self.solid = SOLID_TRIGGER;
207 //self.effects = EF_NOMODELFLAGS;
209 // this should make collisions with bmodels more exact, but it leads to
210 // projectiles no longer being able to lie on a bmodel
211 self.move_nomonsters = MOVE_WORLDONLY;
213 self.move_flags |= FL_ONGROUND;
215 self.move_flags &~= FL_ONGROUND;
219 // for some unknown reason, we don't need to care for
220 // sv_gameplayfix_delayprojectiles here.
221 self.move_time = time;
222 self.spawntime = time;
225 self.move_time = max(self.move_time, time);
227 if(!(self.count & 0x80))
228 InterpolateOrigin_Undo();
232 self.origin_x = ReadCoord();
233 self.origin_y = ReadCoord();
234 self.origin_z = ReadCoord();
235 if(self.count & 0x80)
237 self.velocity_x = ReadCoord();
238 self.velocity_y = ReadCoord();
239 self.velocity_z = ReadCoord();
240 self.gravity = ReadCoord();
242 self.move_origin = self.origin;
243 self.move_velocity = self.velocity;
246 self.trail_oldorigin = self.origin;
251 self.cnt = ReadByte();
256 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl"); break;
257 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3"); self.scale = 2; break;
258 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); break;
259 case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl"); break;
260 case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl"); break;
261 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl"); break;
262 case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl"); break;
263 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl"); break;
264 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3"); break;
265 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3"); break;
266 case PROJECTILE_LASER: setmodel(self, "models/laser.mdl"); break;
267 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3"); break;
268 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; break;
269 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
270 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
271 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3"); self.scale = 4; break;
272 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3"); break;
273 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
274 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; break;
276 error("Received invalid CSQC projectile, can't work with this!");
282 self.colormod = '0 0 0';
283 self.move_touch = SUB_Stop;
284 self.move_movetype = MOVETYPE_TOSS;
288 case PROJECTILE_ELECTRO:
289 // only new engines support sound moving with object
290 loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
291 self.mins = '0 0 -3';
292 self.maxs = '0 0 -3';
293 self.move_movetype = MOVETYPE_BOUNCE;
294 self.move_touch = SUB_Null;
296 case PROJECTILE_ROCKET:
297 loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
298 self.mins = '-3 -3 -3';
302 loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
303 self.mins = '-2 -2 -2';
306 case PROJECTILE_GRENADE:
307 self.mins = '0 0 -3';
308 self.maxs = '0 0 -3';
310 case PROJECTILE_GRENADE_BOUNCING:
311 self.mins = '0 0 -3';
312 self.maxs = '0 0 -3';
313 self.move_movetype = MOVETYPE_BOUNCE;
314 self.move_touch = SUB_Null;
316 case PROJECTILE_FLAC:
317 self.mins = '-2 -2 -2';
320 case PROJECTILE_SEEKER:
321 self.mins = '-4 -4 -4';
324 case PROJECTILE_PORTO_RED:
325 self.colormod = '2 1 1';
327 self.move_movetype = MOVETYPE_BOUNCE;
328 self.move_touch = SUB_Null;
330 case PROJECTILE_PORTO_BLUE:
331 self.colormod = '1 1 2';
333 self.move_movetype = MOVETYPE_BOUNCE;
334 self.move_touch = SUB_Null;
336 case PROJECTILE_HAGAR_BOUNCING:
337 self.move_movetype = MOVETYPE_BOUNCE;
338 self.move_touch = SUB_Null;
340 case PROJECTILE_CRYLINK_BOUNCING:
341 self.move_movetype = MOVETYPE_BOUNCE;
342 self.move_touch = SUB_Null;
351 if(self.move_movetype == MOVETYPE_FLY)
352 self.move_movetype = MOVETYPE_TOSS;
353 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
354 self.move_movetype = MOVETYPE_BOUNCE;
358 if(self.move_movetype == MOVETYPE_TOSS)
359 self.move_movetype = MOVETYPE_FLY;
360 if(self.move_movetype == MOVETYPE_BOUNCE)
361 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
364 if(!(self.count & 0x80))
365 InterpolateOrigin_Note();
367 self.draw = Projectile_Draw;
368 self.entremove = Ent_RemoveProjectile;
371 void Projectile_Precache()
373 precache_model("models/ebomb.mdl");
374 precache_model("models/elaser.mdl");
375 precache_model("models/grenademodel.md3");
376 precache_model("models/hagarmissile.mdl");
377 precache_model("models/hlac_bullet.md3");
378 precache_model("models/laser.mdl");
379 precache_model("models/plasmatrail.mdl");
380 precache_model("models/rocket.md3");
381 precache_model("models/tagrocket.md3");
382 precache_model("models/tracer.mdl");
383 precache_sound("weapons/electro_fly.wav");
384 precache_sound("weapons/rocket_fly.wav");
385 precache_sound("weapons/tag_rocket_fly.wav");