1 const entity NULL = world;
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3 const float MASK_ENGINE = 1;
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4 const float MASK_ENGINEVIEWMODELS = 2;
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5 const float MASK_NORMAL = 4;
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7 const float RF_VIEWMODEL = 1;
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8 const float RF_EXTERNALMODEL = 2;
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9 const float RF_DEPTHHACK = 4;
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10 const float RF_ADDATIVE = 8;
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11 const float RF_USEAXIS = 16;
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13 const float VF_MIN = 1; //(vector)
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14 const float VF_MIN_X = 2; //(float)
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15 const float VF_MIN_Y = 3; //(float)
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16 const float VF_SIZE = 4; //(vector) (viewport size)
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17 const float VF_SIZE_Y = 5; //(float)
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18 const float VF_SIZE_X = 6; //(float)
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19 const float VF_VIEWPORT = 7; //(vector, vector)
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20 const float VF_FOV = 8; //(vector)
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21 const float VF_FOVX = 9; //(float)
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22 const float VF_FOVY = 10; //(float)
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23 const float VF_ORIGIN = 11; //(vector)
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24 const float VF_ORIGIN_X = 12; //(float)
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25 const float VF_ORIGIN_Y = 13; //(float)
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26 const float VF_ORIGIN_Z = 14; //(float)
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27 const float VF_ANGLES = 15; //(vector)
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28 const float VF_ANGLES_X = 16; //(float)
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29 const float VF_ANGLES_Y = 17; //(float)
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30 const float VF_ANGLES_Z = 18; //(float)
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31 const float VF_DRAWWORLD = 19; //(float)
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32 const float VF_DRAWENGINESBAR = 20; //(float)
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33 const float VF_DRAWCROSSHAIR = 21; //(float)
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35 const float VF_CL_VIEWANGLES = 33; //(vector)
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36 const float VF_CL_VIEWANGLES_X = 34; //(float)
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37 const float VF_CL_VIEWANGLES_Y = 35; //(float)
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38 const float VF_CL_VIEWANGLES_Z = 36; //(float)
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40 const float STAT_HEALTH = 0;
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41 const float STAT_WEAPONMODEL = 2;
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42 const float STAT_AMMO = 3;
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43 const float STAT_ARMOR = 4;
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44 const float STAT_WEAPONFRAME = 5;
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45 const float STAT_SHELLS = 6;
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46 const float STAT_NAILS = 7;
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47 const float STAT_ROCKETS = 8;
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48 const float STAT_CELLS = 9;
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49 const float STAT_ACTIVEWEAPON = 10;
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50 const float STAT_ITEMS = 15;
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52 const float true = 1;
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53 const float false = 0;
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55 const float EXTRA_LOW = -99999999;
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56 const float EXTRA_HIGH = 99999999;
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58 const vector VEC_1 = '1 1 1';
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59 const vector VEC_0 = '0 0 0';
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60 const vector VEC_M1 = '-1 -1 -1';
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62 const float M_PI = 3.14159265358979323846;
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64 vector VEC_HULL_MIN = '-16 -16 -24';
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65 vector VEC_HULL_MAX = '16 16 32';
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67 const float EF_ADDITIVE = 32;
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68 const float EF_BLUE = 64;
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69 const float EF_FLAME = 1024;
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70 const float EF_FULLBRIGHT = 512;
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71 const float EF_NODEPTHTEST = 8192;
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72 const float EF_NODRAW = 16;
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73 const float EF_NOSHADOW = 4096;
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74 const float EF_RED = 128;
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75 const float EF_STARDUST = 2048;
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76 const float EF_SELECTABLE = 16384;
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78 const float PFL_ONGROUND = 1;
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79 const float PFL_CROUCH = 2;
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80 const float PFL_DEAD = 4;
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81 const float PFL_GIBBED = 8;
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