3 float hittype, dmg, rad, edge, thisdmg, forcemul;
4 vector force, org, thisforce;
17 force = decompressShortVector(ReadShort());
27 for(self = findradius(org, rad); self; self = self.chain)
31 thisdmg = vlen(self.origin - org) / rad;
36 thisdmg = dmg + (edge - dmg) * thisdmg;
37 thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - org);
42 thisforce = forcemul * vlen(force) * normalize(self.origin - org);
48 thisforce = forcemul * force;
51 //print("check ", ftos(num_for_edict(self)), " ", self.classname, "\n");
52 //print(ftos(self.damageforcescale), "\n");
53 //print(vtos(thisforce), "\n");
54 if(self.damageforcescale)
57 self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
58 self.move_flags &~= FL_ONGROUND;
59 //print("pushed ", ftos(num_for_edict(self)), " loose\n");
63 self.event_damage(thisdmg, hittype, org, thisforce);
68 setorigin(self, org); // for sound() calls
70 // TODO spawn particle effects and sounds based on hittype
72 if(!DEATH_ISSPECIAL(hittype))
74 float hitwep, secondary, bounce, headshot;
78 hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype);
79 secondary = hittype & HITTYPE_SECONDARY;
80 bounce = hittype & HITTYPE_BOUNCE;
81 headshot = hittype & HITTYPE_HEADSHOT;
84 traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world);
85 if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
86 backoff = trace_plane_normal;
88 backoff = -1 * normalize(force);
93 org2 = org + backoff * 6;
94 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
95 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
98 org2 = org + backoff * 2;
99 pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1);
101 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
103 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
105 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
108 org2 = org + backoff * 2;
109 pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
111 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
113 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
115 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
117 case WEP_GRENADE_LAUNCHER:
118 org2 = org + backoff * 12;
119 pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
120 sound (self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
123 org2 = org + backoff * 6;
126 pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
127 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
133 // this is sent as "primary bounce" to distinguish it from secondary bounced balls
134 pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
135 sound (self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
139 pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
140 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
145 org2 = org + backoff * 2;
148 pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
149 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
153 pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
154 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
158 org2 = org + backoff * 6;
159 pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
160 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
163 org2 = org + backoff * 6;
164 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
166 sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
168 sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
170 sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
172 case WEP_ROCKET_LAUNCHER:
173 org2 = org + backoff * 12;
174 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
175 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
178 print("Since when does Porto send DamageInfo?\n");
181 org2 = org + backoff * 6;
182 pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
183 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
186 org2 = org + backoff * 2;
187 pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
188 sound (self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
191 org2 = org + backoff * 6;
194 pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
196 sound (self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
198 sound (self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
200 sound (self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
206 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
208 sound (self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
210 sound (self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
212 sound (self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
216 sound (self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
220 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
222 sound (self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
224 sound (self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
226 sound (self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
231 org2 = org + backoff * 6;
232 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
233 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
235 case WEP_CAMPINGRIFLE:
236 org2 = org + backoff * 2;
237 pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
239 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
241 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
243 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
246 dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
252 void DamageInfo_Precache()
254 precache_sound("weapons/crylink_impact2.wav");
255 precache_sound("weapons/crylink_impact.wav");
256 precache_sound("weapons/electro_impact.wav");
257 precache_sound("weapons/electro_impact_combo.wav");
258 precache_sound("weapons/flacexp1.wav");
259 precache_sound("weapons/flacexp2.wav");
260 precache_sound("weapons/flacexp3.wav");
261 precache_sound("weapons/grenade_impact.wav");
262 precache_sound("weapons/hagexp1.wav");
263 precache_sound("weapons/hagexp2.wav");
264 precache_sound("weapons/hagexp3.wav");
265 precache_sound("weapons/hookbomb_impact.wav");
266 precache_sound("weapons/laserimpact.wav");
267 precache_sound("weapons/neximpact.wav");
268 precache_sound ("weapons/ric1.wav");
269 precache_sound ("weapons/ric2.wav");
270 precache_sound ("weapons/ric3.wav");
271 precache_sound("weapons/rocket_impact.wav");
272 precache_sound("weapons/seekerexp1.wav");
273 precache_sound("weapons/seekerexp2.wav");
274 precache_sound("weapons/seekerexp3.wav");
275 precache_sound("weapons/tagexp1.wav");
276 precache_sound("weapons/tagexp2.wav");
277 precache_sound("weapons/tagexp3.wav");
278 precache_sound("weapons/tag_impact.wav");