3 float hittype, dmg, rad, edge, thisdmg;
4 vector force, org, thisforce;
17 force = decompressShortVector(ReadShort());
19 for(self = findradius(org, rad); self; self = self.chain)
23 thisdmg = vlen(self.origin - org) / rad;
28 thisdmg = dmg + (edge - dmg) * thisdmg;
29 thisforce = vlen(force) * (thisdmg / dmg) * normalize(self.origin - org);
34 thisforce = vlen(force) * normalize(self.origin - org);
43 if(self.damageforcescale)
46 self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
47 self.move_flags &~= FL_ONGROUND;
51 self.event_damage(thisdmg, hittype, org, thisforce);
56 setorigin(self, org); // for sound() calls
58 // TODO spawn particle effects and sounds based on hittype
60 if(!DEATH_ISSPECIAL(hittype))
62 float hitwep, secondary, bounce, headshot;
66 hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype);
67 secondary = hittype & HITTYPE_SECONDARY;
68 bounce = hittype & HITTYPE_BOUNCE;
69 headshot = hittype & HITTYPE_HEADSHOT;
72 traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world);
73 if(trace_fraction < 1)
74 backoff = trace_plane_normal;
76 backoff = -1 * normalize(force);
81 org2 = org + backoff * 8;
82 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
83 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
86 pointparticles(particleeffectnum("shotgun_impact"), org, backoff * 1000, 1);
88 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
90 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
92 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
95 pointparticles(particleeffectnum("machinegun_impact"), org, backoff * 1000, 1);
97 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
99 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
101 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
103 case WEP_GRENADE_LAUNCHER:
104 org2 = org + backoff * 12;
105 pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
106 sound (self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
109 org2 = org + backoff * 8;
112 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
113 pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
119 // this is sent as "primary bounce" to distinguish it from secondary bounced balls
120 sound (self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
121 pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
125 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
126 pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
133 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
134 pointparticles(particleeffectnum("crylink_impact"), org, '0 0 0', 1);
138 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
139 pointparticles(particleeffectnum("crylink_impactbig"), org, '0 0 0', 1);
143 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
144 pointparticles(particleeffectnum("nex_impact"), org - normalize(force) * 6, '0 0 0', 1);
147 org2 = org + backoff * 12;
149 sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
151 sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
153 sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
154 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
156 case WEP_ROCKET_LAUNCHER:
157 org2 = org + backoff * 16;
158 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
159 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
162 print("Since when does Porto send DamageInfo?\n");
165 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
166 pointparticles(particleeffectnum("nex_impact"), org - normalize(force) * 6, '0 0 0', 1);
169 org2 = org + backoff * 12;
170 sound (self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
171 pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
174 org2 = org + backoff * 12;
178 sound (self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
180 sound (self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
182 sound (self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
183 pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
190 sound (self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
192 sound (self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
194 sound (self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
195 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
199 sound (self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
204 sound (self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
206 sound (self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
208 sound (self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
209 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
214 org2 = org + backoff * 12;
215 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
216 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
218 case WEP_CAMPINGRIFLE:
219 pointparticles(particleeffectnum("machinegun_impact"), org, backoff * 1000, 1);
221 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
223 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
225 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
228 dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
234 void DamageInfo_Precache()
236 precache_sound("weapons/crylink_impact2.wav");
237 precache_sound("weapons/crylink_impact.wav");
238 precache_sound("weapons/electro_impact.wav");
239 precache_sound("weapons/electro_impact_combo.wav");
240 precache_sound("weapons/flacexp1.wav");
241 precache_sound("weapons/flacexp2.wav");
242 precache_sound("weapons/flacexp3.wav");
243 precache_sound("weapons/grenade_impact.wav");
244 precache_sound("weapons/hagexp1.wav");
245 precache_sound("weapons/hagexp2.wav");
246 precache_sound("weapons/hagexp3.wav");
247 precache_sound("weapons/hookbomb_impact.wav");
248 precache_sound("weapons/laserimpact.wav");
249 precache_sound("weapons/neximpact.wav");
250 precache_sound ("weapons/ric1.wav");
251 precache_sound ("weapons/ric2.wav");
252 precache_sound ("weapons/ric3.wav");
253 precache_sound("weapons/rocket_impact.wav");
254 precache_sound("weapons/seekerexp1.wav");
255 precache_sound("weapons/seekerexp2.wav");
256 precache_sound("weapons/seekerexp3.wav");
257 precache_sound("weapons/tagexp1.wav");
258 precache_sound("weapons/tagexp2.wav");
259 precache_sound("weapons/tagexp3.wav");
260 precache_sound("weapons/tag_impact.wav");