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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         check_unacceptable_compiler_bugs();\r
61 \r
62         float i;\r
63         CSQC_CheckEngine();\r
64         dprint_load();\r
65 \r
66         binddb = db_create();\r
67         tempdb = db_create();\r
68         compressShortVector_init();\r
69 \r
70         drawfont = 0;\r
71         menu_visible = FALSE;\r
72         menu_show = menu_show_error;\r
73         menu_action = menu_sub_null;\r
74 \r
75         for(i = 0; i < 255; ++i)\r
76                 if(getplayerkey(i, "viewentity") == "")\r
77                         break;\r
78         maxclients = i;\r
79 \r
80         //ctf_temp_1 = "";\r
81         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
82         //registercmd("ctf_menu");\r
83         registercmd("ons_map");\r
84         //registercmd("menu_action");\r
85 \r
86         registercmd("+button3");\r
87         registercmd("-button3");\r
88         registercmd("+button4");\r
89         registercmd("-button4");\r
90 \r
91 #ifndef CAMERATEST\r
92         if(isdemo())\r
93         {\r
94 #endif\r
95                 registercmd("+forward");registercmd("-forward");\r
96                 registercmd("+back");registercmd("-back");\r
97                 registercmd("+moveup");registercmd("-moveup");\r
98                 registercmd("+movedown");registercmd("-movedown");\r
99                 registercmd("+moveright");registercmd("-moveright");\r
100                 registercmd("+moveleft");registercmd("-moveleft");\r
101                 registercmd("+roll_right");registercmd("-roll_right");\r
102                 registercmd("+roll_left");registercmd("-roll_left");\r
103 #ifndef CAMERATEST\r
104         }\r
105 #endif\r
106         registercvar("sbar_usecsqc", "1");\r
107         registercvar("sbar_columns", "default", CVAR_SAVE);\r
108 \r
109         gametype = 0;\r
110 \r
111         // sbar_fields uses strunzone on the titles!\r
112         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
113                 sbar_title[i] = strzone("(null)");\r
114 \r
115         postinit = false;\r
116 \r
117         teams = Sort_Spawn();\r
118         players = Sort_Spawn();\r
119 \r
120         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
121 \r
122         cvar_clientsettemp("_supports_weaponpriority", "1");\r
123 \r
124 \r
125 \r
126 \r
127         cs_project_is_b0rked = TRUE;\r
128         R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0');\r
129         R_SetView(VF_FOV, '90 90 0');\r
130         R_SetView(VF_ORIGIN, '0 0 0');\r
131         R_SetView(VF_ANGLES, '0 0 0');\r
132         R_SetView(VF_PERSPECTIVE, 1);\r
133         makevectors('0 0 0');\r
134         vector v;\r
135         v = cs_project(v_forward);\r
136         if(v_x - 320 < +1)\r
137         if(v_x - 320 > -1)\r
138         if(v_y - 240 < +1)\r
139         if(v_y - 240 > -1)\r
140                 cs_project_is_b0rked = FALSE;\r
141 \r
142         RegisterWeapons();\r
143 \r
144         WaypointSprite_Load();\r
145 \r
146         Projectile_Precache();\r
147         GibSplash_Precache();\r
148         Casings_Precache();\r
149         DamageInfo_Precache();\r
150         Announcer_Precache();\r
151 \r
152         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
153         minimapname = strcat("gfx/", mi_shortname, "_radar.tga");\r
154         shortmapname = mi_shortname;\r
155 \r
156         if(precache_pic(minimapname) == "")\r
157         {\r
158                 // but maybe we have a non-clever minimap\r
159                 minimapname = strcat("gfx/", mi_shortname, "_mini.tga");\r
160                 if(precache_pic(minimapname) == "")\r
161                         minimapname = ""; // FAIL\r
162                 else\r
163                         get_mi_min_max_texcoords(0); // load new texcoords\r
164         }\r
165 \r
166         mi_center = (mi_min + mi_max) * 0.5;\r
167         mi_scale = mi_max - mi_min;\r
168         minimapname = strzone(minimapname);\r
169 }\r
170 \r
171 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
172 void CSQC_Shutdown(void)\r
173 {\r
174 #ifdef USE_FTE\r
175 #pragma TARGET id\r
176         if(!__engine_check)\r
177                 return 0;\r
178 #pragma TARGET fte\r
179 #endif\r
180 \r
181         remove(teams);\r
182         remove(players);\r
183         db_close(binddb);\r
184         db_close(tempdb);\r
185 \r
186         cvar_clientsettemp_restore();\r
187 \r
188         if(camera_active)\r
189                 cvar_set("chase_active",ftos(chase_active_backup));\r
190 }\r
191 \r
192 .float has_team;\r
193 float SetTeam(entity o, float Team)\r
194 {\r
195         entity tm;\r
196         if(Team == -1) // leave\r
197         {\r
198                 if(o.has_team)\r
199                 {\r
200                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
201                         tm = GetTeam(o.team, false);\r
202                         tm.team_size -= 1;\r
203                         o.has_team = 0;\r
204                         return TRUE;\r
205                 }\r
206         }\r
207         else\r
208         {\r
209                 if not(o.has_team)\r
210                 {\r
211                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
212                         o.team = Team;\r
213                         tm = GetTeam(Team, true);\r
214                         tm.team_size += 1;\r
215                         o.has_team = 1;\r
216                         return TRUE;\r
217                 }\r
218                 else if(Team != o.team)\r
219                 {\r
220                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
221                         tm = GetTeam(o.team, false);\r
222                         tm.team_size -= 1;\r
223                         o.team = Team;\r
224                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
225                         tm = GetTeam(Team, true);\r
226                         tm.team_size += 1;\r
227                         return TRUE;\r
228                 }\r
229         }\r
230         return FALSE;\r
231 }\r
232 \r
233 void Playerchecker_Think()\r
234 {\r
235         float i;\r
236         entity e;\r
237         for(i = 0; i < maxclients; ++i)\r
238         {\r
239                 e = playerslots[i];\r
240                 if(GetPlayerName(i) == "")\r
241                 {\r
242                         if(e.sort_prev)\r
243                         {\r
244                                 //print("playerchecker: KILL KILL KILL\n");\r
245                                 // player disconnected\r
246                                 SetTeam(e, -1);\r
247                                 RemovePlayer(e);\r
248                                 e.sort_prev = world;\r
249                                 //e.gotscores = 0;\r
250                         }\r
251                 }\r
252                 else\r
253                 {\r
254                         if not(e.sort_prev)\r
255                         {\r
256                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
257                                 // player connected\r
258                                 if not(e)\r
259                                         playerslots[i] = e = spawn();\r
260                                 e.sv_entnum = i;\r
261                                 //e.gotscores = 0; // we might already have the scores...\r
262                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
263                                 RegisterPlayer(e);\r
264                                 Sbar_UpdatePlayerPos(e);\r
265                         }\r
266                 }\r
267         }\r
268         self.nextthink = time + 0.2;\r
269 }\r
270 \r
271 void Porto_Init();\r
272 void TrueAim_Init();\r
273 void PostInit(void)\r
274 {\r
275         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
276         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
277 \r
278         entity playerchecker;\r
279         playerchecker = spawn();\r
280         playerchecker.think = Playerchecker_Think;\r
281         playerchecker.nextthink = time + 0.2;\r
282 \r
283         Porto_Init();\r
284         TrueAim_Init();\r
285 \r
286         postinit = true;\r
287 }\r
288 \r
289 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
290 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
291 float button_zoom;\r
292 void Cmd_Sbar_SetFields(float);\r
293 void Cmd_Sbar_Help(float);\r
294 float CSQC_ConsoleCommand(string strMessage)\r
295 {\r
296         float argc;\r
297         // Tokenize String\r
298         //argc = tokenize(strMessage);\r
299         argc = tokenize_console(strMessage);\r
300 \r
301         // Acquire Command\r
302         local string strCmd;\r
303         strCmd = argv(0);\r
304 \r
305         if(strCmd == "+button4") { // zoom\r
306                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
307                 if(ignore_plus_zoom)\r
308                 {\r
309                         --ignore_plus_zoom;\r
310                         return false;\r
311                 }\r
312                 button_zoom = 1;\r
313                 return true;\r
314         } else if(strCmd == "-button4") { // zoom\r
315                 if(ignore_minus_zoom)\r
316                 {\r
317                         --ignore_minus_zoom;\r
318                         return false;\r
319                 }\r
320                 button_zoom = 0;\r
321                 return true;\r
322         } else if(strCmd == "+button3") { // secondary\r
323                 button_attack2 = 1;\r
324                 return false;\r
325         } else if(strCmd == "-button3") { // secondary\r
326                 button_attack2 = 0;\r
327                 return false;\r
328         } else if(strCmd == "+showscores") {\r
329                 sb_showscores = true;\r
330                 return true;\r
331         } else if(strCmd == "-showscores") {\r
332                 sb_showscores = false;\r
333                 return true;\r
334         }\r
335 \r
336         if(camera_active)\r
337         if(strCmd == "+forward" || strCmd == "-back") {\r
338                 ++camera_direction_x;\r
339                 return true;\r
340         } else if(strCmd == "-forward" || strCmd == "+back") {\r
341                 --camera_direction_x;\r
342                 return true;\r
343         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
344                 --camera_direction_y;\r
345                 return true;\r
346         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
347                 ++camera_direction_y;\r
348                 return true;\r
349         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
350                 ++camera_direction_z;\r
351                 return true;\r
352         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
353                 --camera_direction_z;\r
354                 return true;\r
355         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
356                 ++camera_roll;\r
357                 return true;\r
358         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
359                 --camera_roll;\r
360                 return true;\r
361         }\r
362 \r
363         return false;\r
364 }\r
365 \r
366 .vector view_ofs;\r
367 entity debug_shotorg;\r
368 void ShotOrg_Draw()\r
369 {\r
370         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
371         self.angles = view_angles;\r
372         self.angles_x = -self.angles_x;\r
373         if not(self.cnt)\r
374                 R_AddEntity(self);\r
375 }\r
376 void ShotOrg_Draw2D()\r
377 {\r
378         vector coord2d_topleft, coord2d_topright, coord2d;\r
379         string s;\r
380         vector fs;\r
381 \r
382         s = vtos(self.view_ofs);\r
383         s = substring(s, 1, strlen(s) - 2);\r
384         if(tokenize_console(s) == 3)\r
385                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
386 \r
387         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
388         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
389 \r
390         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE));\r
391 \r
392         coord2d = coord2d_topleft;\r
393         if(fs_x < 8)\r
394         {\r
395                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;\r
396                 fs = '8 8 0';\r
397         }\r
398         coord2d_y -= fs_y;\r
399         coord2d_z = 0;\r
400         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
401 }\r
402 \r
403 void ShotOrg_Spawn()\r
404 {\r
405         debug_shotorg = spawn();\r
406         debug_shotorg.draw = ShotOrg_Draw;\r
407         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
408         debug_shotorg.renderflags = RF_VIEWMODEL;\r
409         debug_shotorg.effects = EF_FULLBRIGHT;\r
410         precache_model("models/shotorg_adjuster.md3");\r
411         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
412         debug_shotorg.scale = 2;\r
413         debug_shotorg.view_ofs = '25 8 -8';\r
414 }\r
415 \r
416 void GameCommand(string msg)\r
417 {\r
418         float argc;\r
419         argc = tokenize_console(msg);\r
420 \r
421         if(argv(0) == "help" || argc == 0)\r
422         {\r
423                 print("Usage: cl_cmd COMMAND..., where possible commands are:\n");\r
424                 print("  settemp cvar value\n");\r
425                 print("  radar\n");\r
426                 print("  sbar_columns_set ...\n");\r
427                 print("  sbar_columns_help\n");\r
428                 GameCommand_Generic("help");\r
429                 return;\r
430         }\r
431 \r
432         if(GameCommand_Generic(msg))\r
433                 return;\r
434 \r
435         string cmd;\r
436         cmd = argv(0);\r
437         if(cmd == "mv_download") {\r
438                 Cmd_MapVote_MapDownload(argc);\r
439         }\r
440         else if(cmd == "settemp") {\r
441                 cvar_clientsettemp(argv(1), argv(2));\r
442         }\r
443         else if(cmd == "radar") {\r
444                 ons_showmap = !ons_showmap;\r
445         }\r
446         else if(cmd == "sbar_columns_set") {\r
447                 Cmd_Sbar_SetFields(argc);\r
448         }\r
449         else if(cmd == "sbar_columns_help") {\r
450                 Cmd_Sbar_Help(argc);\r
451         }\r
452 #ifdef BLURTEST\r
453         else if(cmd == "blurtest") {\r
454                 blurtest_time0 = time;\r
455                 blurtest_time1 = time + stof(argv(1));\r
456                 blurtest_radius = stof(argv(2));\r
457                 blurtest_power = stof(argv(3));\r
458         }\r
459 #endif\r
460         else if(cmd == "shotorg_move") {\r
461                 if(!debug_shotorg)\r
462                         ShotOrg_Spawn();\r
463                 else\r
464                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
465                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
466         }\r
467         else if(cmd == "shotorg_movez") {\r
468                 if(!debug_shotorg)\r
469                         ShotOrg_Spawn();\r
470                 else\r
471                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
472                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
473         }\r
474         else if(cmd == "shotorg_set") {\r
475                 if(!debug_shotorg)\r
476                         ShotOrg_Spawn();\r
477                 else\r
478                         debug_shotorg.view_ofs = stov(argv(1));\r
479                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
480         }\r
481         else if(cmd == "shotorg_setz") {\r
482                 if(!debug_shotorg)\r
483                         ShotOrg_Spawn();\r
484                 else\r
485                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
486                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
487         }\r
488         else if(cmd == "shotorg_toggle_hide") {\r
489                 if(debug_shotorg)\r
490                 {\r
491                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
492                 }\r
493         }\r
494         else if(cmd == "shotorg_end") {\r
495                 if(debug_shotorg)\r
496                 {\r
497                         print(vtos(debug_shotorg.view_ofs), "\n");\r
498                         remove(debug_shotorg);\r
499                         debug_shotorg = world;\r
500                 }\r
501                 localcmd("sv_cmd debug_shotorg\n");\r
502         }\r
503         else\r
504         {\r
505                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
506         }\r
507 \r
508         return;\r
509 }\r
510 \r
511 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
512 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
513 // All keys are in ascii.\r
514 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
515 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
516 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
517 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
518 {\r
519         local float bSkipKey;\r
520         bSkipKey = false;\r
521 \r
522         if(menu_visible)\r
523                 if(menu_action(bInputType, nPrimary, nSecondary))\r
524                         return TRUE;\r
525         return bSkipKey;\r
526 }\r
527 \r
528 // END REQUIRED CSQC FUNCTIONS\r
529 // --------------------------------------------------------------------------\r
530 \r
531 // --------------------------------------------------------------------------\r
532 // BEGIN OPTIONAL CSQC FUNCTIONS\r
533 void Ent_ReadEntCS()\r
534 {\r
535         InterpolateOrigin_Undo();\r
536 \r
537         self.classname = "entcs_receiver";\r
538         self.sv_entnum = ReadByte() - 1;\r
539         self.origin_x = ReadShort();\r
540         self.origin_y = ReadShort();\r
541         self.origin_z = ReadShort();\r
542         self.angles_y = ReadByte() * 360.0 / 256;\r
543         self.origin_z = self.angles_x = self.angles_z = 0;\r
544 \r
545         InterpolateOrigin_Note();\r
546 }\r
547 \r
548 void Ent_Remove();\r
549 \r
550 void Ent_RemovePlayerScore()\r
551 {\r
552         float i;\r
553 \r
554         if(self.owner)\r
555         {\r
556                 SetTeam(self.owner, -1);\r
557                 self.owner.gotscores = 0;\r
558                 for(i = 0; i < MAX_SCORE; ++i)\r
559                         self.owner.(scores[i]) = 0; // clear all scores\r
560         }\r
561 }\r
562 \r
563 void Ent_ReadPlayerScore()\r
564 {\r
565         float i, n;\r
566         float isNew;\r
567         entity o;\r
568 \r
569         // damnit -.- don't want to go change every single .sv_entnum in sbar.qc AGAIN\r
570         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
571         isNew = !self.owner; // workaround for DP bug\r
572         n = ReadByte()-1;\r
573 \r
574 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
575         if(!isNew && n != self.sv_entnum)\r
576         {\r
577                 print("A CSQC entity changed its owner!\n");\r
578                 isNew = true;\r
579                 Ent_Remove();\r
580                 self.enttype = ENT_CLIENT_SCORES;\r
581         }\r
582 #endif\r
583 \r
584         self.sv_entnum = n;\r
585 \r
586         if not(playerslots[self.sv_entnum])\r
587                 playerslots[self.sv_entnum] = spawn();\r
588         o = self.owner = playerslots[self.sv_entnum];\r
589         o.sv_entnum = self.sv_entnum;\r
590         o.gotscores = 1;\r
591 \r
592         //if not(o.sort_prev)\r
593         //      RegisterPlayer(o);\r
594         //playerchecker will do this for us later, if it has not already done so\r
595 \r
596 #if MAX_SCORE <= 3\r
597         for(i = 0; i < MAX_SCORE; ++i)\r
598                 o.(scores[i]) = ReadShort();\r
599 #else\r
600         float sf;\r
601 #if MAX_SCORE <= 8\r
602         sf = ReadByte();\r
603 #else\r
604         sf = ReadShort();\r
605 #endif\r
606         float p;\r
607         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
608                 if(sf & p)\r
609                         o.(scores[i]) = ReadShort();\r
610 #endif\r
611 \r
612         if(o.sort_prev)\r
613                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
614 \r
615         self.entremove = Ent_RemovePlayerScore;\r
616 }\r
617 \r
618 void Ent_ReadTeamScore()\r
619 {\r
620         float i;\r
621         entity o;\r
622 \r
623         self.team = ReadByte();\r
624         o = self.owner = GetTeam(self.team, true);\r
625 \r
626 #if MAX_TEAMSCORE <= 3\r
627         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
628                 o.(teamscores[i]) = ReadShort();\r
629 #else\r
630         float sf;\r
631 #if MAX_TEAMSCORE <= 8\r
632         sf = ReadByte();\r
633 #else\r
634         sf = ReadShort();\r
635 #endif\r
636         float p;\r
637         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
638                 if(sf & p)\r
639                         o.(teamscores[i]) = ReadShort();\r
640 #endif\r
641 \r
642         Sbar_UpdateTeamPos(o);\r
643 }\r
644 \r
645 void Net_Reset()\r
646 {\r
647 }\r
648 \r
649 void Ent_ClientData()\r
650 {\r
651         float f;\r
652         float newspectatee_status;\r
653 \r
654         f = ReadByte();\r
655 \r
656         sb_showscores_force = (f & 1);\r
657 \r
658         if(f & 2)\r
659         {\r
660                 newspectatee_status = ReadByte();\r
661                 if(newspectatee_status == player_localentnum)\r
662                         newspectatee_status = -1; // observing\r
663         }\r
664         else\r
665                 newspectatee_status = 0;\r
666 \r
667         spectatorbutton_zoom = (f & 4);\r
668 \r
669         if(f & 8)\r
670         {\r
671                 angles_held_status = 1;\r
672                 angles_held_x = ReadAngle();\r
673                 angles_held_y = ReadAngle();\r
674                 angles_held_z = 0;\r
675         }\r
676         else\r
677                 angles_held_status = 0;\r
678 \r
679         if(newspectatee_status != spectatee_status)\r
680         {\r
681                 // clear race stuff\r
682                 race_laptime = 0;\r
683                 race_checkpointtime = 0;\r
684         }\r
685         spectatee_status = newspectatee_status;\r
686 }\r
687 \r
688 void Ent_Nagger()\r
689 {\r
690         float nags, i, j, b, f;\r
691 \r
692         nags = ReadByte();\r
693 \r
694         if(nags & 128)\r
695         {\r
696                 if(vote_called_vote)\r
697                         strunzone(vote_called_vote);\r
698                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
699         }\r
700 \r
701         if(nags & 1)\r
702         {\r
703                 for(j = 0; j < maxclients; ++j)\r
704                         if(playerslots[j])\r
705                                 playerslots[j].ready = 1;\r
706                 for(i = 1; i <= maxclients; i += 8)\r
707                 {\r
708                         f = ReadByte();\r
709                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
710                                 if not(f & b)\r
711                                         if(playerslots[j])\r
712                                                 playerslots[j].ready = 0;\r
713                 }\r
714         }\r
715 \r
716         ready_waiting = (nags & 1);\r
717         ready_waiting_for_me = (nags & 2);\r
718         vote_waiting = (nags & 4);\r
719         vote_waiting_for_me = (nags & 8);\r
720         warmup_stage = (nags & 16);\r
721 }\r
722 \r
723 void Ent_RandomSeed()\r
724 {\r
725         float s;\r
726         prandom_debug();\r
727         s = ReadShort();\r
728         psrandom(s);\r
729 }\r
730 \r
731 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
732 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
733 void Ent_RadarLink();\r
734 void Ent_Init();\r
735 void Ent_ScoresInfo();\r
736 void(float bIsNewEntity) CSQC_Ent_Update =\r
737 {\r
738         float t;\r
739         float savetime;\r
740         t = ReadByte();\r
741 \r
742         // set up the "time" global for received entities to be correct for interpolation purposes\r
743         savetime = time;\r
744         if(servertime)\r
745         {\r
746                 time = servertime;\r
747         }\r
748         else\r
749         {\r
750                 serverprevtime = time;\r
751                 serverdeltatime = getstatf(STAT_SYS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
752                 time = serverprevtime + serverdeltatime;\r
753         }\r
754 \r
755 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
756         if(self.enttype)\r
757                 if(t != self.enttype)\r
758                 {\r
759                         print("A CSQC entity changed its type!\n");\r
760                         Ent_Remove();\r
761                 }\r
762 #endif\r
763         self.enttype = t;\r
764         switch(t)\r
765         {\r
766                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
767                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
768                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
769                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
770                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
771                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
772                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
773                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
774                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
775                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
776                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(); break;\r
777                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(); break;\r
778                 case ENT_CLIENT_CASING: Ent_Casing(); break;\r
779                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
780                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
781                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
782                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
783                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
784                 case ENT_CLIENT_WALL: Ent_Wall(); break;\r
785                 default:\r
786                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
787                         break;\r
788         }\r
789 \r
790         time = savetime;\r
791 };\r
792 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
793 // used when an entity changes its type. For an entity that someone interacts\r
794 // with others, make sure it can no longer do so.\r
795 void Ent_Remove()\r
796 {\r
797         if(self.entremove)\r
798                 self.entremove();\r
799 \r
800         self.enttype = 0;\r
801         self.classname = "";\r
802         self.draw = menu_sub_null;\r
803         self.entremove = menu_sub_null;\r
804         // TODO possibly set more stuff to defaults\r
805 }\r
806 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
807 void CSQC_Ent_Remove()\r
808 {\r
809         if(self.enttype)\r
810                 Ent_Remove();\r
811         remove(self);\r
812 }\r
813 \r
814 void Gamemode_Init()\r
815 {\r
816         if(gametype == GAME_ONSLAUGHT) {\r
817                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
818                 precache_pic("gfx/ons-cp-neutral.tga");\r
819                 precache_pic("gfx/ons-cp-red.tga");\r
820                 precache_pic("gfx/ons-cp-blue.tga");\r
821                 precache_pic("gfx/ons-frame.tga");\r
822                 precache_pic("gfx/ons-frame-team.tga");\r
823         } else if(gametype == GAME_KEYHUNT) {\r
824                 precache_pic("gfx/sb_key_carrying");\r
825                 precache_pic("gfx/sb_key_carrying_outline");\r
826         }\r
827 }\r
828 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
829 void CSQC_Parse_StuffCmd(string strMessage)\r
830 {\r
831         localcmd(strMessage);\r
832 }\r
833 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
834 void CSQC_Parse_Print(string strMessage)\r
835 {\r
836         print(ColorTranslateRGB(strMessage));\r
837 }\r
838 \r
839 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.\r
840 void CSQC_Parse_CenterPrint(string strMessage)\r
841 {\r
842         centerprint(strMessage);\r
843 }\r
844 \r
845 void Fog_Force()\r
846 {\r
847         // TODO somehow thwart prvm_globalset client ...\r
848 \r
849         if(forcefog != "")\r
850                 localcmd(strcat("\nfog ", forcefog, "\nr_fog_exp2 0\nr_drawfog 1\n"));\r
851 }\r
852 \r
853 void Gamemode_Init();\r
854 void Ent_ScoresInfo()\r
855 {\r
856         float i;\r
857         self.classname = "ent_client_scores_info";\r
858         gametype = ReadByte();\r
859         for(i = 0; i < MAX_SCORE; ++i)\r
860         {\r
861                 scores_label[i] = strzone(ReadString());\r
862                 scores_flags[i] = ReadByte();\r
863         }\r
864         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
865         {\r
866                 teamscores_label[i] = strzone(ReadString());\r
867                 teamscores_flags[i] = ReadByte();\r
868         }\r
869         Sbar_InitScores();\r
870         Gamemode_Init();\r
871 }\r
872 \r
873 void Ent_Init()\r
874 {\r
875         float i;\r
876         self.classname = "ent_client_init";\r
877 \r
878         nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th\r
879 \r
880         for(i = 0; i < 24; ++i)\r
881                 weaponimpulse[i] = ReadByte() - 1;\r
882         hook_shotorigin_x = ReadCoord();\r
883         hook_shotorigin_y = ReadCoord();\r
884         hook_shotorigin_z = ReadCoord();\r
885 \r
886         if(forcefog)\r
887                 strunzone(forcefog);\r
888         forcefog = strzone(ReadString());\r
889 \r
890         armorblockpercent = ReadByte() / 255.0;\r
891 \r
892         if(!postinit)\r
893                 PostInit();\r
894 }\r
895 \r
896 void Net_ReadRace()\r
897 {\r
898         float b;\r
899 \r
900         b = ReadByte();\r
901 \r
902         switch(b)\r
903         {\r
904                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
905                         race_checkpoint = ReadByte();\r
906                         race_time = ReadShort();\r
907                         race_previousbesttime = ReadShort();\r
908                         if(race_previousbestname)\r
909                                 strunzone(race_previousbestname);\r
910                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
911 \r
912                         race_checkpointtime = time;\r
913 \r
914                         if(race_checkpoint == 0)\r
915                                 race_laptime = time; // valid\r
916 \r
917                         break;\r
918 \r
919                 case RACE_NET_CHECKPOINT_CLEAR:\r
920                         race_laptime = 0;\r
921                         race_checkpointtime = 0;\r
922                         break;\r
923 \r
924                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
925                         race_laptime = ReadCoord();\r
926                         race_checkpointtime = -99999;\r
927                         // fall through\r
928                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
929                         race_nextcheckpoint = ReadByte();\r
930 \r
931                         race_nextbesttime = ReadShort();\r
932                         if(race_nextbestname)\r
933                                 strunzone(race_nextbestname);\r
934                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
935                         break;\r
936 \r
937                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
938                         race_mycheckpoint = ReadByte();\r
939                         race_mycheckpointtime = time;\r
940                         race_mycheckpointdelta = ReadShort();\r
941                         race_mycheckpointlapsdelta = ReadByte();\r
942                         if(race_mycheckpointlapsdelta >= 128)\r
943                                 race_mycheckpointlapsdelta -= 256;\r
944                         if(race_mycheckpointenemy)\r
945                                 strunzone(race_mycheckpointenemy);\r
946                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
947                         break;\r
948 \r
949                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
950                         race_othercheckpoint = ReadByte();\r
951                         race_othercheckpointtime = time;\r
952                         race_othercheckpointdelta = ReadShort();\r
953                         race_othercheckpointlapsdelta = ReadByte();\r
954                         if(race_othercheckpointlapsdelta >= 128)\r
955                                 race_othercheckpointlapsdelta -= 256;\r
956                         if(race_othercheckpointenemy)\r
957                                 strunzone(race_othercheckpointenemy);\r
958                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
959                         break;\r
960         }\r
961 }\r
962 \r
963 void Net_ReadSpawn()\r
964 {\r
965         zoomin_effect = 1;\r
966         current_viewzoom = 0.6;\r
967 }\r
968 \r
969 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
970 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
971 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
972 float CSQC_Parse_TempEntity()\r
973 {\r
974         local float bHandled;\r
975                 bHandled  = true;\r
976         // Acquire TE ID\r
977         local float nTEID;\r
978                 nTEID = ReadByte();\r
979 \r
980                 // NOTE: Could just do return instead of break...\r
981         switch(nTEID)\r
982         {\r
983                 case TE_CSQC_PICTURE:\r
984                         Net_MapVote_Picture();\r
985                         bHandled = true;\r
986                         break;\r
987                 case TE_CSQC_RACE:\r
988                         Net_ReadRace();\r
989                         bHandled = true;\r
990                         break;\r
991                 case 13: // TE_BEAM\r
992                         Net_GrapplingHook();\r
993                         bHandled = true;\r
994                         break;\r
995                 case TE_CSQC_SPAWN:\r
996                         Net_ReadSpawn();\r
997                         bHandled = true;\r
998                         break;\r
999                 case TE_CSQC_ZCURVEPARTICLES:\r
1000                         Net_ReadZCurveParticles();\r
1001                         bHandled = true;\r
1002                         break;\r
1003                 case TE_CSQC_NEXGUNBEAMPARTICLE:\r
1004                         Net_ReadNexgunBeamParticle();\r
1005                         bHandled = true;\r
1006                         break;\r
1007         case TE_CSQC_LIGHTNINGARC:\r
1008             Net_ReadLightningarc();\r
1009             bHandled = true;\r
1010             break;\r
1011                 default:\r
1012                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1013                         bHandled = false;\r
1014                         break;\r
1015         }\r
1016 \r
1017         return bHandled;\r
1018 }\r
1019 \r
1020 string getcommandkey(string text, string command)\r
1021 {\r
1022         string keys;\r
1023         float n, j, k, l;\r
1024 \r
1025         if (!sbar_showbinds)\r
1026                 return text;\r
1027 \r
1028         keys = db_get(binddb, command);\r
1029         if (!keys)\r
1030         {\r
1031                 n = tokenize(findkeysforcommand(command)); // uses '...' strings\r
1032                 for(j = 0; j < n; ++j)\r
1033                 {\r
1034                         k = stof(argv(j));\r
1035                         if(k != -1)\r
1036                         {\r
1037                                 if ("" == keys)\r
1038                                         keys = keynumtostring(k);\r
1039                                 else\r
1040                                         keys = strcat(keys, ", ", keynumtostring(k));\r
1041 \r
1042                                 ++l;\r
1043                                 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1044                         }\r
1045 \r
1046                 }\r
1047                 db_put(binddb, command, keys);\r
1048         }\r
1049 \r
1050         if ("" == keys) {\r
1051                 if (sbar_showbinds > 1)\r
1052                         return strcat(text, " (not bound)");\r
1053                 else\r
1054                         return text;\r
1055         }\r
1056         else if (sbar_showbinds > 1)\r
1057                 return strcat(text, " (", keys, ")");\r
1058         else\r
1059                 return keys;\r
1060 }\r