1 // Property of Alientrap/AK
2 // custom/player/avatar.qh
4 // Item_Nex_Avatar_Info
5 // its a valid item nevertheless
6 .string normal; // contains the avatar name
7 .string target; // contains the model name
8 .string link; // contains the skin name
9 .string picture; // contains the picture that should be displayed
10 .string text; // contains the description text
12 void() Item_Nex_Avatar_Info_Destroy;
13 void() Item_Nex_Avatar_Info_Spawn;
15 // see control/data/data.qh
16 // Item_Data_Nex_Avatar Item_DataLink_Value (implements more or less)
17 // value should be a integer in the range 1..n where n is the number of found mdefs
20 void( float pEvent ) Item_Data_Nex_Avatar_DataEvent;
21 void() Item_Data_Nex_Avatar_Spawn;
23 // see control/data/data.qh
24 // Item_Data_Nex_Name [Item_Data]
25 void( float pEvent ) Item_Data_Nex_Name_DataEvent;
26 void() Item_Data_Nex_Name_Spawn;
28 // see control/data/data.qh
29 // Item_Data_Nex_Color [Item_Data]
30 void( float pEvent ) Item_Data_Nex_Color_DataEvent;
31 void() Item_Data_Nex_Color_Spawn;