2 // control/visual/valuebutton.qc
8 void() Item_ValueButton_Update =
10 Item_DataUser_Update();
12 Raise_DataEvent( self._target, ITEM_DATALINK_GET );
13 String_EntitySet( self, normal, self._target.value );
14 self.size = '0 0 0'; // FIXME: Do we really want this/need this?
18 void() Item_ValueButton_Destroy =
20 Item_DataUser_Destroy();
21 Item_Button_Destroy();
24 void() Item_ValueButton_Spawn =
29 self._destroy = Item_ValueButton_Destroy;
30 self._update = Item_ValueButton_Update;