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keyhunt -> menu
[divverent/nexuiz.git] / data / menu / creategame / gamemodes / keyhunt.menu
1 Item Layout KeyHunt
2 {
3         direction       [Nex_DefaultVertDirection]
4         size            '900 585'
5         origin          '600 50'
6         alignment       [AlignFirst]
7
8         //Derive Nex_Option_Switch KeyHunt_Active
9         //{
10         //      text    "Play KeyHunt"
11         //      target  "::Data::Game::KeyHunt::KeyHunt_Active::Switch"
12         //}
13         Derive Nex_Option_EditBox TimeLimit
14         {
15                 text    "Time Limit Override (disable: -1)"
16                 // use the same one from the basic menu
17                 target  "Data::Server::TimeLimit::Text"
18         }
19         Derive Nex_Option_EditBox DomFragLimit
20         {
21                 text    "Score Limit Override (disable: -1)"
22                 target  "Data::Game::KeyHunt::PointLimit::Text"
23         }
24
25         Derive Nex_Option_Switch TeamsOverride
26         {
27                 text    "Number of teams"
28                 target  "Data::Game::KeyHunt::TeamsOverride::Switch"
29         }
30         Derive Nex_Option_EditBox DelayRound
31         {
32                 text    "Time between rounds"
33                 target  "Data::Game::KeyHunt::DelayRound::Text"
34         }
35         Derive Nex_Option_EditBox DelayTracking
36         {
37                 text    "Preparation time"
38                 target  "Data::Game::KeyHunt::DelayTracking::Text"
39         }
40         Derive Nex_Option_EditBox DelayReturn
41         {
42                 text    "Timeout of dropped keys"
43                 target  "Data::Game::KeyHunt::DelayReturn::Text"
44         }
45
46         Derive Nex_Line Seperator
47         {}
48         Derive TextButton Reset
49         {
50                 normal  "Reset to default"
51                 init    Nex_Action_ResetData
52                 target  "::Data::Game::KeyHunt"
53         }
54 }