]> icculus.org git repositories - divverent/nexuiz.git/blob - data/maps/rune_nexdm03.mapcfg
delete glsl shaders as they usually break with new engine versions
[divverent/nexuiz.git] / data / maps / rune_nexdm03.mapcfg
1 set g_runematch 1\r
2 \r
3 set fraglimit 400\r
4 set timelimit 20\r
5 changelevel nexdm03\r