]> icculus.org git repositories - divverent/nexuiz.git/blob - data/maps/lms_nexdm10.mapcfg
delete glsl shaders as they usually break with new engine versions
[divverent/nexuiz.git] / data / maps / lms_nexdm10.mapcfg
1 set g_lms 1
2 set fraglimit 10
3 set timelimit 15
4 changelevel nexdm10