]> icculus.org git repositories - divverent/nexuiz.git/blob - data/maps/dom_nexdm08.mapcfg
delete glsl shaders as they usually break with new engine versions
[divverent/nexuiz.git] / data / maps / dom_nexdm08.mapcfg
1 set g_domination 1\r
2 set fraglimit 300\r
3 set timelimit 15\r
4 changelevel nexdm08\r