]> icculus.org git repositories - divverent/nexuiz.git/blob - data/maps/dm_nexdm14.mapcfg
delete glsl shaders as they usually break with new engine versions
[divverent/nexuiz.git] / data / maps / dm_nexdm14.mapcfg
1 set fraglimit 20\r
2 set timelimit 15\r
3 changelevel nexdm14\r