2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
82 color 0x800000 0xFF8020
88 velocityjitter 23 23 183
92 // machinegun bullet impact
93 // bullet impact decal
104 // dust/smoke drifting away from the impact
109 color 0x101010 0x101010
115 velocityjitter 183 183 183
118 // dust/smoke staying at the impact
123 color 0x505050 0x505050
129 velocityjitter 85 85 85
138 color 0x8f4333 0xfff31b
144 velocityoffset 0 0 80
145 velocityjitter 124 124 124
152 color 0xFDFFD9 0xFDFFD9
160 velocityoffset 0 0 45
162 velocityjitter 777 777 777
163 velocitymultiplier 65
170 color 0xFDFFD9 0xFDFFD9
176 velocityoffset 0 0 15
178 velocityjitter 153 153 153
179 velocitymultiplier 65
185 color 0xFDFFD9 0xFDFFD9
190 velocityoffset 0 0 15
193 velocityjitter 888 888 888
196 // electro combo explosion
204 originjitter 34 34 34
213 color 0x80C0FF 0x80C0FF
220 color 0x2030FF 0x80C0FF
227 //velocityoffset 0 0 120
228 velocityjitter 512 512 512
233 color 0xFDFFD9 0xFDFFD9
238 velocityoffset 0 0 15
241 velocityjitter 1333 1333 1333
243 // inner cloud of smoke
247 color 0x202020 0x404040
251 originjitter 20 20 20
252 velocityjitter 32 32 32
264 // dust/smoke drifting away from the impact
269 color 0x101010 0x101010
275 // dust/smoke staying at the impact
280 color 0x505050 0x505050
286 // sparks that disappear on impact
290 color 0x8f4333 0xfff31b
295 velocityoffset 0 0 80
296 velocityjitter 64 64 64
300 effect TE_SUPERSPIKEQUAD
309 lightcolor 0.15 0.15 1.5
310 // dust/smoke drifting away from the impact
311 effect TE_SUPERSPIKEQUAD
315 color 0x101010 0x101010
321 // dust/smoke staying at the impact
322 effect TE_SUPERSPIKEQUAD
326 color 0x505050 0x505050
332 // sparks that disappear on impact
333 effect TE_SUPERSPIKEQUAD
336 color 0x8f4333 0xfff31b
341 velocityoffset 0 0 80
342 velocityjitter 64 64 64
344 // shotgun pellet impact
356 // dust/smoke drifting away from the impact
361 color 0x101010 0x101010
367 velocityjitter 30 30 30
368 // dust/smoke staying at the impact
373 color 0x505050 0x505050
383 color 0x8f4333 0xfff31b
388 velocityoffset 0 0 80
389 velocityjitter 64 64 64
395 color 0xFDFFD9 0xFDFFD9
403 velocityjitter 500 500 500
409 effect TE_GUNSHOTQUAD
418 lightcolor 0.15 0.15 1.5
419 // dust/smoke drifting away from the impact
420 effect TE_GUNSHOTQUAD
424 color 0x101010 0x101010
430 // dust/smoke staying at the impact
431 effect TE_GUNSHOTQUAD
435 color 0x202020 0x202020
441 // sparks that disappear on impact
442 effect TE_GUNSHOTQUAD
445 color 0x8f4333 0xfff31b
450 velocityoffset 0 0 80
451 velocityjitter 64 64 64
454 // crylink impact effect
456 effect TE_GUNSHOTQUAD
462 originjitter 12 12 12
465 //lightcolor 1.6 0.2 2
466 // purple flare effect
467 effect TE_GUNSHOTQUAD
471 color 0x504060 0x504060
475 effect TE_GUNSHOTQUAD
478 color 0xA040C0 0xFFFFFF
483 velocityoffset 0 0 80
484 velocityjitter 128 128 128
486 // mortar/hagar explosion (smaller than rocket)
494 originjitter 40 40 40
503 color 0x404040 0x404040
506 // fire effect which expands then slows
512 color 0x902010 0xFFD080
519 velocityjitter 256 256 256
520 // underwater bubbles
526 color 0x404040 0x808080
532 originjitter 16 16 16
533 velocityjitter 96 96 96
539 color 0x903010 0xFFD030
546 velocityoffset 0 0 80
547 velocityjitter 256 256 256
549 // experimental black smoke
554 color 0x000000 0x000000
560 originjitter 10 10 10
561 velocityjitter 256 256 256
564 // experimental debris
569 color 0x202020 0x404040
576 velocityoffset 0 0 80
577 velocityjitter 256 256 256
580 // experimental dark smoke
585 color 0x101010 0x202020
590 originjitter 24 24 24
591 velocityjitter 64 64 64
596 effect TE_EXPLOSIONQUAD
602 originjitter 40 40 40
607 effect TE_EXPLOSIONQUAD
611 color 0x202020 0x404040
615 velocityjitter 48 48 48
616 // underwater bubbles
617 effect TE_EXPLOSIONQUAD
622 color 0x404040 0x808080
628 originjitter 16 16 16
629 velocityjitter 96 96 96
630 // sparks which go through walls
631 effect TE_EXPLOSIONQUAD
635 color 0x903010 0xFFD030
641 velocityoffset 0 0 80
642 velocityjitter 256 256 256
646 effect TE_TAREXPLOSION
652 originjitter 40 40 40
657 effect TE_TAREXPLOSION
661 color 0x202020 0x404040
665 velocityjitter 48 48 48
666 // underwater bubbles
667 effect TE_TAREXPLOSION
672 color 0x404040 0x808080
678 originjitter 16 16 16
679 velocityjitter 96 96 96
680 // sparks which go through walls
681 effect TE_TAREXPLOSION
685 color 0x903010 0xFFD030
691 velocityoffset 0 0 80
692 velocityjitter 256 256 256
694 // bloody impact effect indicating damage
704 velocityjitter 64 64 64
707 // sparks (quake effect)
711 color 0x8f4333 0xfff31b
716 velocityoffset 0 0 80
717 velocityjitter 64 64 64
728 originjitter 16 16 16
737 color 0x80C0FF 0x80C0FF
745 color 0x2030FF 0x80C0FF
751 velocityjitter 512 512 512
753 // small sparks which form a sphere as they slow down
757 color 0x2030FF 0x80C0FF
763 velocityjitter 128 128 128
775 color 0x6f0f00 0xe3974f
782 velocityjitter 128 128 128
789 color 0x6f0f00 0xe3974f
794 originjitter 128 128 32
795 velocityoffset 0 0 256
796 velocityjitter 128 128 0
798 // player teleport effect
802 color 0xA0A0A0 0xFFFFFF
808 originjitter 16 16 28
809 velocityjitter 0 0 256
816 color 0xFFFFFF 0xFFFFFF
824 color 0x0B3E4F 0x0B3E4F
834 // The drifting smoke to accompany it
838 color 0x0B3E4F 0x0B3E4F
845 //velocityjitter 125 125 125
853 color 0x202020 0x404040
861 //velocityoffset 0 0 80
862 //velocityjitter 4 4 4
869 color 0x202020 0x404040
873 originjitter 1.5 1.5 1.5
877 // rocket explosion (bigger than mortar and hagar)
879 effect TE_TEI_BIGEXPLOSION
885 originjitter 40 40 40
890 effect TE_TEI_BIGEXPLOSION
894 color 0x404040 0x404040
898 effect TE_TEI_BIGEXPLOSION
903 color 0x902010 0xFFD080
910 velocityjitter 512 512 512
911 // underwater bubbles
912 effect TE_TEI_BIGEXPLOSION
917 color 0x404040 0x808080
923 originjitter 16 16 16
924 velocityjitter 144 144 144
926 effect TE_TEI_BIGEXPLOSION
930 color 0x903010 0xFFD030
937 velocityoffset 0 0 80
938 velocityjitter 384 384 384
942 effect TE_TEI_PLASMAHIT
948 originjitter 20 20 20
953 effect TE_TEI_PLASMAHIT
957 color 0x80C0FF 0x80C0FF
960 // cloud of bouncing sparks
961 effect TE_TEI_PLASMAHIT
964 color 0x2030FF 0x80C0FF
969 //velocityoffset 0 0 120
970 velocityjitter 512 512 512
972 // inner cloud of smoke
973 effect TE_TEI_PLASMAHIT
976 color 0x202020 0x404040
980 originjitter 20 20 20
981 velocityjitter 32 32 32
989 color 0x303030 0x606060
1001 color 0x801010 0xFFA020
1005 velocityjitter 20 20 20
1006 velocitymultiplier -0.25
1013 color 0x404040 0x808080
1019 velocityjitter 16 16 16
1027 color 0x303030 0x606060
1037 color 0x404040 0x808080
1043 velocityjitter 16 16 16
1045 // normal super gorey blood trail (used by gibs)
1049 color 0xFFFFFF 0xFFFFFF
1056 velocityjitter 64 64 64
1057 velocitymultiplier 0.5
1059 // thinner blood trail (used by quake zombies)
1060 effect TR_SLIGHTBLOOD
1063 color 0xFFFFFF 0xFFFFFF
1070 velocityjitter 64 64 64
1071 velocitymultiplier 0.5
1077 color 0x372b17 0x73571f
1082 effect TR_KNIGHTSPIKE
1085 color 0x5f0700 0xcf632b
1093 color 0x502030 0x502030
1098 lightcolor 1.2 0.5 1.0
1101 // smokey sparky thing
1102 effect TR_NEXUIZPLASMA
1105 color 0x283880 0x283880
1108 velocityjitter 16 16 16
1112 velocitymultiplier -0.1
1114 effect TR_NEXUIZPLASMA
1119 color 0xFDFFD9 0xFDFFD9
1124 velocityoffset 0 0 15
1127 velocityjitter 200 200 200
1133 color 0x6f0f00 0xe3974f
1139 velocityjitter 128 128 128
1142 lightcolor 2 1.5 0.5
1148 color 0xfff368 0xfff368
1154 originjitter 16 16 64
1155 velocityjitter 32 32 0
1158 //lightcolor 0.4 0.9 0.9