2 // flare particle and light
3 // used in qcsrc/server/bots.qc: //te_wizspike(start)
4 // used in qcsrc/server/bots.qc: te_wizspike(org)
5 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
6 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
10 color 0x63F2EA 0x63f2EA
15 lightcolor 0.4 0.9 0.9
16 // cloud of particles which expand rapidly and then slow to form a ball
20 color 0x63F2EA 0x63f2EA
26 velocityjitter 32 32 32
30 // used in qcsrc/server/bots.qc: //te_knightspike(end)
31 // used in qcsrc/server/bots.qc: te_knightspike(start)
32 // used in qcsrc/server/bots.qc: te_knightspike(org)
33 // used in qcsrc/server/bots.qc: te_knightspike(org)
49 color 0xFF2010 0xFF2010
52 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
56 color 0x800000 0xFF8020
62 //originjitter 32 32 32
63 velocityjitter 256 256 256
65 // machinegun bullet impact
66 // bullet impact decal
67 // used nowhere in code
75 // dust/smoke drifting away from the impact
80 color 0x101010 0x101010
86 // dust/smoke staying at the impact
91 color 0x505050 0x505050
101 color 0x8f4333 0xfff31b
106 velocityoffset 0 0 80
107 velocityjitter 64 64 64
109 // electro combo explosion
111 // used nowhere in code
118 originjitter 34 34 34
127 color 0x80C0FF 0x80C0FF
134 color 0x2030FF 0x80C0FF
141 //velocityoffset 0 0 120
142 velocityjitter 512 512 512
146 // used nowhere in code
154 // dust/smoke drifting away from the impact
159 color 0x101010 0x101010
165 // dust/smoke staying at the impact
170 color 0x505050 0x505050
176 // sparks that disappear on impact
180 color 0x8f4333 0xfff31b
185 velocityoffset 0 0 80
186 velocityjitter 64 64 64
190 // used nowhere in code
191 effect TE_SUPERSPIKEQUAD
200 lightcolor 0.15 0.15 1.5
201 // dust/smoke drifting away from the impact
202 effect TE_SUPERSPIKEQUAD
206 color 0x101010 0x101010
212 // dust/smoke staying at the impact
213 effect TE_SUPERSPIKEQUAD
217 color 0x505050 0x505050
223 // sparks that disappear on impact
224 effect TE_SUPERSPIKEQUAD
227 color 0x8f4333 0xfff31b
232 velocityoffset 0 0 80
233 velocityjitter 64 64 64
235 // shotgun pellet impact
237 // used in qcsrc/server/bots.qc: //te_gunshot(org)
238 // used in qcsrc/server/bots.qc: te_gunshot(org)
239 // used in qcsrc/server/bots.qc: te_gunshot(org)
240 // used in qcsrc/server/bots.qc: te_gunshot(org)
241 // used in qcsrc/server/bots.qc: //te_gunshot(end)
249 // dust/smoke drifting away from the impact
254 color 0x101010 0x101010
260 // dust/smoke staying at the impact
265 color 0x505050 0x505050
275 color 0x8f4333 0xfff31b
280 velocityoffset 0 0 80
281 velocityjitter 64 64 64
283 // crylink impact effect
285 // used nowhere in code
286 effect TE_GUNSHOTQUAD
292 originjitter 12 12 12
294 //lightradiusfade 300
295 //lightcolor 0.5 0.5 0.5
296 // purple flare effect
297 effect TE_GUNSHOTQUAD
301 color 0x504060 0x504060
305 effect TE_GUNSHOTQUAD
308 color 0xA040C0 0xFFFFFF
313 velocityoffset 0 0 80
314 velocityjitter 128 128 128
316 // mortar/hagar explosion (smaller than rocket)
318 // used nowhere in code
325 originjitter 40 40 40
334 color 0x404040 0x404040
337 // fire effect which expands then slows
343 color 0x902010 0xFFD080
350 velocityjitter 256 256 256
351 // underwater bubbles
357 color 0x404040 0x808080
363 originjitter 16 16 16
364 velocityjitter 96 96 96
370 color 0x903010 0xFFD030
377 velocityoffset 0 0 80
378 velocityjitter 256 256 256
382 // used nowhere in code
383 effect TE_EXPLOSIONQUAD
389 originjitter 40 40 40
394 effect TE_EXPLOSIONQUAD
398 color 0x202020 0x404040
402 velocityjitter 48 48 48
403 // underwater bubbles
404 effect TE_EXPLOSIONQUAD
409 color 0x404040 0x808080
415 originjitter 16 16 16
416 velocityjitter 96 96 96
417 // sparks which go through walls
418 effect TE_EXPLOSIONQUAD
422 color 0x903010 0xFFD030
428 velocityoffset 0 0 80
429 velocityjitter 256 256 256
433 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
434 effect TE_TAREXPLOSION
440 originjitter 40 40 40
445 effect TE_TAREXPLOSION
449 color 0x202020 0x404040
453 velocityjitter 48 48 48
454 // underwater bubbles
455 effect TE_TAREXPLOSION
460 color 0x404040 0x808080
466 originjitter 16 16 16
467 velocityjitter 96 96 96
468 // sparks which go through walls
469 effect TE_TAREXPLOSION
473 color 0x903010 0xFFD030
479 velocityoffset 0 0 80
480 velocityjitter 256 256 256
482 // bloody impact effect indicating damage
483 // used nowhere in code
493 velocityjitter 64 64 64
497 // sparks (quake effect)
498 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
499 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
504 color 0x8f4333 0xfff31b
509 velocityoffset 0 0 80
510 velocityjitter 64 64 64
515 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
522 originjitter 16 16 16
531 color 0x80C0FF 0x80C0FF
534 // small sparks which form a sphere as they slow down
538 color 0x2030FF 0x80C0FF
544 velocityjitter 128 128 128
547 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
548 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
555 // used nowhere in code
559 color 0x6f0f00 0xe3974f
566 velocityjitter 128 128 128
570 // used nowhere in code
574 color 0x6f0f00 0xe3974f
579 originjitter 128 128 32
580 velocityoffset 0 0 256
581 velocityjitter 128 128 0
583 // player teleport effect
584 // used nowhere in code
588 color 0xA0A0A0 0xFFFFFF
594 originjitter 16 16 28
595 velocityjitter 0 0 256
598 // used in qcsrc/server/w_minstanex.qc: trailparticles(world, particleeffectnum("TE_TEI_G3"), w_shotorg, trace_endpos)
603 color 0xFFFFFF 0xFFFFFF
610 color 0x202020 0x404040
619 // used nowhere in code
623 color 0x202020 0x404040
627 originjitter 1.5 1.5 1.5
631 // rocket explosion (bigger than mortar and hagar)
633 // used nowhere in code
634 effect TE_TEI_BIGEXPLOSION
640 originjitter 40 40 40
645 effect TE_TEI_BIGEXPLOSION
649 color 0x404040 0x404040
653 effect TE_TEI_BIGEXPLOSION
658 color 0x902010 0xFFD080
665 velocityjitter 512 512 512
666 // underwater bubbles
667 effect TE_TEI_BIGEXPLOSION
672 color 0x404040 0x808080
678 originjitter 16 16 16
679 velocityjitter 144 144 144
681 effect TE_TEI_BIGEXPLOSION
685 color 0x903010 0xFFD030
692 velocityoffset 0 0 80
693 velocityjitter 384 384 384
697 // used nowhere in code
698 effect TE_TEI_PLASMAHIT
704 originjitter 20 20 20
709 effect TE_TEI_PLASMAHIT
713 color 0x80C0FF 0x80C0FF
716 // cloud of bouncing sparks
717 effect TE_TEI_PLASMAHIT
720 color 0x2030FF 0x80C0FF
725 //velocityoffset 0 0 120
726 velocityjitter 512 512 512
736 //////////////////////////////////////////////////
737 // New effects in 2.4
738 //////////////////////////////////////////////////
742 // bloody impact effect indicating damage
743 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("blood"), hitloc, force, bound(0, damage, 200))
744 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("blood"), hitloc, force, bound(0, damage, 200))
745 // used in qcsrc/server/g_violence.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
755 velocityjitter 64 64 64
764 color 0x000000 0x420000
765 originjitter 11 11 11
768 // player teleport effect
769 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
770 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
775 color 0x807aff 0x4463d5
781 velocityjitter 1000 1000 1500
782 velocitymultiplier 0.5
788 // normal super gory blood trail (used by gibs)
789 // used nowhere in code
793 color 0xFFFFFF 0xFFFFFF
800 velocityjitter 64 64 64
801 velocitymultiplier 0.5
805 // thinner blood trail (used by quake zombies)
806 // used nowhere in code
807 effect TR_SLIGHTBLOOD
810 color 0xFFFFFF 0xFFFFFF
817 velocityjitter 64 64 64
818 velocitymultiplier 0.5
822 // func_stardust effect, used in some maps to indicate teleporters
823 // used in qcsrc/server/assault.qc: //self.effects = EF_STARDUST
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
829 color 0xfff368 0xfff368
835 originjitter 16 16 64
836 velocityjitter 32 32 0
839 //lightcolor 0.4 0.9 0.9
842 // flare particle and light
843 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
844 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
848 color 0x63F2EA 0x63f2EA
851 // cloud of particles which expand rapidly and then slow to form a ball
856 color 0x63F2EA 0x63f2EA
859 //originjitter 24 24 24
860 velocityjitter 256 256 256
864 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
865 effect jumppad_activate
872 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
873 effect laser_muzzleflash
876 color 0xFFFFFF 0xFFFFFF
881 originjitter 1.5 1.5 1.5
883 velocitymultiplier 0.01
891 // used in qcsrc/server/w_laser.qc: pointparticles(particleeffectnum("laser_impact"), org2, normal * 1000, 1)
898 originjitter 16 16 16
907 color 0xFF2010 0xFF2010
910 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
914 color 0x800000 0xFF8020
920 //originjitter 32 32 32
921 velocityjitter 256 256 256
926 color 0x800000 0xFF8020
930 velocitymultiplier 0.01
931 velocityjitter 16 16 16
936 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_primary_ammo"))
937 // used in qcsrc/server/w_shotgun.qc: pointparticles(particleeffectnum("shotgun_muzzleflash"), w_shotorg, w_shotdir * 1000, cvar("g_balance_shotgun_secondary_ammo"))
938 effect shotgun_muzzleflash
941 color 0x202020 0x404040
945 originjitter 1.5 1.5 1.5
947 velocitymultiplier 0.01
952 velocitymultiplier 0.05
953 effect shotgun_muzzleflash
957 color 0xFFFDD9 0xff5a00
961 velocityjitter 444 444 444
962 velocitymultiplier 1.7
968 // shotgun pellet impact
970 // used in qcsrc/server/w_common.qc: pointparticles(particleeffectnum("shotgun_impact"), trace_endpos, trace_plane_normal * 1000, 1)
971 effect shotgun_impact
981 // dust/smoke drifting away from the impact
982 effect shotgun_impact
986 color 0xFFFFFF 0xA37443
992 velocityjitter 100 100 100
994 velocitymultiplier 0.25
995 // dust/smoke staying at the impact
996 effect shotgun_impact
1000 color 0xFFFFFF 0xFFFFFF
1005 effect shotgun_impact
1010 color 0xFDFFD9 0xFDFFD9
1017 velocityjitter 400 400 400
1018 velocitymultiplier 0.1
1022 // used in qcsrc/server/w_uzi.qc: pointparticles(particleeffectnum("uzi_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1023 effect uzi_muzzleflash
1026 color 0x202020 0x404040
1030 originjitter 1.5 1.5 1.5
1031 velocityjitter 1 1 1
1032 velocitymultiplier 0.03
1034 lightradiusfade 2000
1035 lightcolor 2 1.5 0.2
1037 effect uzi_muzzleflash
1041 color 0xFFFDD9 0xFFFDD9
1045 velocityjitter 300 300 300
1046 velocitymultiplier 0.5
1051 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
1052 // used in qcsrc/server/w_common.qc: pointparticles(particleeffectnum("machinegun_impact"), trace_endpos, trace_plane_normal * 1000, 1)
1053 effect machinegun_impact
1062 lightcolor 6 3.6 0.6
1063 // dust/smoke drifting away from the impact
1064 effect machinegun_impact
1068 color 0xFFFFFF 0xA37443
1074 velocityjitter 100 100 100
1076 velocitymultiplier 0.25
1077 // dust/smoke staying at the impact
1078 effect machinegun_impact
1082 color 0xFFFFFF 0xFFFFFF
1087 effect machinegun_impact
1092 color 0xFDFFD9 0xFDFFD9
1099 velocityjitter 400 400 400
1100 velocitymultiplier 0.1
1104 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1105 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1106 // used in qcsrc/server/w_porto.qc: //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1107 effect grenadelauncher_muzzleflash
1110 color 0x202020 0x404040
1114 originjitter 1.5 1.5 1.5
1116 velocityjitter 20 20 20
1117 velocitymultiplier 0.03
1119 lightradiusfade 2000
1120 lightcolor 2 1.5 0.2
1121 effect grenadelauncher_muzzleflash
1125 color 0xFFFDD9 0xFFFDD9
1129 velocityjitter 300 300 300
1130 velocitymultiplier 0.5
1137 // used in qcsrc/server/w_hagar.qc: missile.modelflags = MF_GRENADE
1138 // used in qcsrc/server/w_hagar.qc: missile.modelflags = MF_GRENADE
1139 // used in qcsrc/server/w_porto.qc: gren.modelflags = MF_GRENADE
1143 color 0x303030 0x000000
1150 velocityjitter 1 1 1
1151 velocitymultiplier -0.02
1158 color 0xffdf72 0x811200
1164 velocityjitter 32 32 32
1165 velocitymultiplier -1.0
1172 color 0x404040 0x808080
1178 velocityjitter 16 16 16
1184 // used in qcsrc/server/w_grenadelauncher.qc: gren.modelflags = MF_TRACER2
1185 // used in qcsrc/server/w_grenadelauncher.qc: gren.modelflags = MF_TRACER2
1186 // used in qcsrc/server/w_hook.qc: gren.modelflags = MF_TRACER2
1187 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1191 color 0x303030 0x000000
1198 velocityjitter 3 3 3
1199 velocitymultiplier -0.02
1202 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1204 color 0x666666 0x000000
1211 effect TR_KNIGHTSPIKE // used for MF_TRACER2
1216 color 0x404040 0x808080
1222 velocityjitter 16 16 16
1227 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1228 // used in qcsrc/server/w_grenadelauncher.qc: pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1)
1229 effect grenade_explode
1235 originjitter 40 40 40
1239 // fire effect which expands then slows
1240 effect grenade_explode
1245 color 0xe03f00 0x5e0000
1253 velocityjitter 256 256 256
1254 // fire effect which make brigt dot inside
1255 effect grenade_explode
1260 color 0xe03f00 0xffdf92
1268 velocityjitter 256 256 256
1270 effect grenade_explode
1278 velocityjitter 256 256 256
1280 color 0x000000 0x111111
1282 // underwater bubbles
1283 effect grenade_explode
1288 color 0x404040 0x808080
1294 originjitter 16 16 16
1295 velocityjitter 96 96 96
1297 effect grenade_explode
1301 color 0x903010 0xFFD030
1309 velocityoffset 0 0 80
1310 velocityjitter 256 256 256
1314 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1315 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1316 effect electro_muzzleflash
1319 color 0x202020 0x404040
1323 originjitter 1.5 1.5 1.5
1324 velocityjitter 6 6 6
1325 velocitymultiplier 0.01
1327 lightradiusfade 2000
1328 lightcolor 2 1.5 0.2
1329 effect electro_muzzleflash
1333 color 0xD9FDFF 0xD9FDFF
1337 velocityjitter 300 300 300
1338 velocitymultiplier 0.5
1344 // glowing vapor trail
1345 // used nowhere in code
1346 effect TR_NEXUIZPLASMA
1349 color 0x283880 0x283880
1353 //velocityjitter 16 16 16
1357 velocitymultiplier -0.1
1359 effect TR_NEXUIZPLASMA
1364 color 0x629dff 0x0018ff
1369 velocityoffset 0 0 15
1372 velocityjitter 50 50 50
1377 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1)
1378 effect electro_impact
1384 originjitter 20 20 20
1387 lightcolor 3.125 4.375 10
1389 effect electro_impact
1393 color 0x80C0FF 0x80C0FF
1396 // cloud of bouncing sparks
1397 effect electro_impact
1401 color 0x629dff 0x0018ff
1409 velocityjitter 512 512 512
1410 // inner cloud of smoke
1411 effect electro_impact
1414 color 0x629dff 0x0018ff
1420 originjitter 20 20 20
1421 velocityjitter 320 320 320
1424 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1)
1425 effect electro_ballexplode
1431 originjitter 20 20 20
1434 lightcolor 3.125 4.375 10
1436 effect electro_ballexplode
1440 color 0x80C0FF 0x80C0FF
1443 // cloud of bouncing sparks
1444 effect electro_ballexplode
1448 color 0xFDFFD9 0xFDFFD9
1454 velocityjitter 512 512 512
1455 // inner cloud of smoke
1456 effect electro_ballexplode
1459 color 0x202020 0x404040
1463 originjitter 20 20 20
1464 velocityjitter 32 32 32
1469 // used in qcsrc/server/w_electro.qc: pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1)
1470 effect electro_combo
1476 originjitter 34 34 34
1481 effect electro_combo
1485 color 0x80C0FF 0x80C0FF
1489 effect electro_combo
1492 color 0x2030FF 0x80C0FF
1498 //velocityoffset 0 0 120
1499 velocityjitter 512 512 512
1500 effect electro_combo
1504 color 0xFDFFD9 0xFDFFD9
1510 velocityjitter 512 512 512
1511 // inner cloud of smoke
1512 effect electro_combo
1515 color 0x202020 0x404040
1519 originjitter 20 20 20
1520 velocityjitter 32 32 32
1524 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1525 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_muzzleflash"), w_shotorg, w_shotdir * 1000, shots)
1526 effect crylink_muzzleflash
1529 color 0x202020 0x404040
1533 originjitter 1.5 1.5 1.5
1534 velocityjitter 6 6 6
1535 velocitymultiplier 0.01
1537 lightradiusfade 2000
1538 lightcolor 2 1.5 0.2
1539 effect crylink_muzzleflash
1543 color 0xA080C0 0xA080C0
1547 velocityjitter 200 200 200
1548 velocitymultiplier 0.3
1553 // crylink impact effect
1555 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_impact"), self.origin, '0 0 0', 1)
1556 effect crylink_impact
1562 originjitter 12 12 12
1564 //lightradiusfade 300
1565 //lightcolor 3.2 0.4 4
1566 // purple flare effect
1567 effect crylink_impact
1571 color 0x504060 0x504060
1575 effect crylink_impact
1579 color 0xA040C0 0xA040C0
1583 velocityjitter 256 256 256
1585 effect crylink_impact
1588 color 0xE070FF 0xE070FF
1591 velocityjitter 8 8 8
1593 effect crylink_impact
1596 color 0xE070FF 0xE070FF
1599 velocityjitter 32 32 32
1603 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1604 // used in qcsrc/server/w_nex.qc: pointparticles(particleeffectnum("nex_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1605 effect nex_muzzleflash
1608 color 0x202020 0x404040
1613 velocityjitter 24 24 24
1614 velocitymultiplier 0.02
1618 effect nex_muzzleflash
1622 color 0xD9FDFF 0xD9FDFF
1626 velocityjitter 600 600 600
1627 velocitymultiplier 0.5
1637 //color 0xFFFFFF 0xFFFFFF
1640 // nex beam: ring smoke
1641 // used in qcsrc/server/w_nex.qc: trailparticles(world, particleeffectnum("nex_beam"), w_shotorg, trace_endpos)
1644 color 0x1680A0 0x1680A0
1651 // nex beam: drifting smoke
1654 color 0x5080A0 0x5080A0
1660 velocityjitter 64 64 64
1662 // nex beam: bright core
1665 color 0x80CDFF 0x80CDFF
1673 color 0x1680A0 0x1680A0
1683 // used in qcsrc/server/w_minstanex.qc: pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1)
1684 // used in qcsrc/server/w_nex.qc: pointparticles(particleeffectnum("nex_impact"), trace_endpos - w_shotdir * 6, '0 0 0', 1)
1691 originjitter 16 16 16
1710 color 0x80C0FF 0x80C0FF
1713 // small sparks which form a sphere as they slow down
1717 //color 0x2030FF 0x80C0FF
1723 //velocityjitter 384 384 384
1724 // small sparks which glow brightly but live briefly
1729 color 0xD9FDFF 0xD9FDFF
1733 velocityjitter 600 600 600
1734 velocitymultiplier 0.5
1739 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1740 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1741 effect hagar_muzzleflash
1744 color 0x202020 0x404040
1748 originjitter 1.5 1.5 1.5
1749 velocityjitter 6 6 6
1750 velocitymultiplier 0.01
1752 lightradiusfade 2000
1753 lightcolor 2 1.5 0.2
1754 effect hagar_muzzleflash
1758 color 0xFFFDD9 0xFFFDD9
1762 velocityjitter 300 300 300
1763 velocitymultiplier 0.5
1768 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_bounce"), self.origin, self.velocity, 1)
1772 color 0x202020 0x404040
1776 originjitter 1.5 1.5 1.5
1777 velocityjitter 6 6 6
1778 velocitymultiplier 0.01
1781 lightcolor 2 1.5 0.2
1786 color 0xFFFDD9 0xFFFDD9
1792 velocityjitter 600 600 600
1793 velocitymultiplier 0.5
1799 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1800 // used in qcsrc/server/w_hagar.qc: pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1)
1801 effect hagar_explode
1807 originjitter 40 40 40
1811 // fire effect which make bright dot inside
1812 effect hagar_explode
1817 color 0xffe955 0xff5a00
1825 velocityjitter 156 156 156
1826 // fire effect which expands then slows
1827 effect hagar_explode
1832 color 0x8f0d00 0xff5a00
1840 velocityjitter 256 256 256
1843 effect hagar_explode
1851 velocityjitter 244 244 244
1853 color 0x000000 0x111111
1856 // underwater bubbles
1857 effect hagar_explode
1862 color 0x404040 0x808080
1868 originjitter 16 16 16
1869 velocityjitter 96 96 96
1871 effect hagar_explode
1875 color 0x903010 0xFFD030
1883 velocityoffset 0 0 80
1884 velocityjitter 256 256 256
1888 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocketlauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
1889 effect rocketlauncher_muzzleflash
1892 color 0x202020 0x404040
1898 originjitter 1.5 1.5 1.5
1899 velocityjitter 40 40 40
1900 velocitymultiplier -0.13
1902 //lightradiusfade 2000
1903 //lightcolor 2 1.5 0.2
1904 effect rocketlauncher_muzzleflash
1908 color 0xFFFDD9 0xFFFDD9
1912 velocityjitter 300 300 300
1913 velocitymultiplier 0.5
1920 // used nowhere in code
1924 color 0x303030 0x000000
1934 velocityjitter 3 3 3
1935 velocitymultiplier -0.02
1942 color 0xffdf72 0x811200
1948 velocityjitter 32 32 32
1949 velocitymultiplier -1.5
1956 color 0x404040 0x808080
1962 velocityjitter 16 16 16
1968 color 0xFFFDD9 0xFFFDD9
1973 //velocityoffset 0 0 15
1976 velocityjitter 100 100 100
1977 velocitymultiplier -0.31
1979 // rocket explosion (bigger than mortar and hagar)
1981 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1)
1982 // used in qcsrc/server/portals.qc: pointparticles(particleeffectnum("rocket_explode"), portal.origin + v_forward * 16, v_forward * 1024, 4)
1983 // used in qcsrc/server/w_rocketlauncher.qc: pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1)
1984 effect rocket_explode
1990 originjitter 40 40 40
1995 effect rocket_explode
2000 color 0x8f0d00 0xff5a00
2008 velocityjitter 512 512 512
2010 effect rocket_explode
2015 color 0xea691b 0xeed05a
2023 velocityjitter 912 912 912
2025 effect rocket_explode
2033 velocityjitter 444 444 444
2035 color 0x000000 0x111111
2037 // underwater bubbles
2038 effect rocket_explode
2043 color 0x404040 0x808080
2049 originjitter 16 16 16
2050 velocityjitter 144 144 144
2052 effect rocket_explode
2057 color 0xffa800 0xffedaf
2065 velocityoffset 0 0 80
2066 originjitter 16 16 16
2067 velocityjitter 224 224 324
2071 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
2072 effect grapple_muzzleflash
2079 // used in qcsrc/server/g_hook.qc: pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1)
2080 effect grapple_impact
2087 // used nowhere in code
2088 effect nex242_misc_laser_beam
2094 color 0xff0000 0xff0000
2097 // used nowhere in code
2098 effect nex242_misc_laser_beam_end
2101 color 0x8f4333 0xfff31b
2106 velocityjitter 64 64 64
2107 velocitymultiplier 100
2111 // used nowhere in code
2112 effect nex242_misc_laser_beam_fast
2118 color 0xff0000 0xff0000
2121 // used nowhere in code
2122 effect nex242_misc_laser_beam_fast_end
2125 color 0x8f4333 0xfff31b
2130 velocityjitter 64 64 64
2131 velocitymultiplier 100
2133 // additional laser colors (mike)
2134 // used nowhere in code
2135 effect nex242_misc_laser_green_beam
2141 color 0x00ff00 0x00ff00
2144 // used nowhere in code
2145 effect nex242_misc_laser_green_beam_end
2148 color 0x8f4333 0xfff31b
2153 velocityjitter 64 64 64
2154 velocitymultiplier 100
2156 // used nowhere in code
2157 effect nex242_misc_laser_blue_beam
2163 color 0x0000ff 0x0000ff
2166 // used nowhere in code
2167 effect nex242_misc_laser_blue_beam_end
2170 color 0x8f4333 0xfff31b
2175 velocityjitter 64 64 64
2176 velocitymultiplier 100
2178 // used nowhere in code
2179 effect nex242_misc_laser_yellow_beam
2185 color 0xffff00 0xffff00
2188 // used nowhere in code
2189 effect nex242_misc_laser_yellow_beam_end
2192 color 0x8f4333 0xfff31b
2197 velocityjitter 64 64 64
2198 velocitymultiplier 100
2200 // used nowhere in code
2201 effect nex242_misc_laser_cyan_beam
2207 color 0x00ffff 0x00ffff
2210 // used nowhere in code
2211 effect nex242_misc_laser_cyan_beam_end
2214 color 0x8f4333 0xfff31b
2219 velocityjitter 64 64 64
2220 velocitymultiplier 100
2222 // used nowhere in code
2223 effect nex242_misc_laser_magenta_beam
2229 color 0xff00ff 0xff00ff
2232 // used nowhere in code
2233 effect nex242_misc_laser_magenta_beam_end
2236 color 0x8f4333 0xfff31b
2241 velocityjitter 64 64 64
2242 velocitymultiplier 100
2244 // used nowhere in code
2245 effect nex242_misc_laser_white_beam
2251 color 0xffffff 0xffffff
2254 // used nowhere in code
2255 effect nex242_misc_laser_white_beam_end
2258 color 0x8f4333 0xfff31b
2263 velocityjitter 64 64 64
2264 velocitymultiplier 100
2266 // used nowhere in code
2267 effect nex242_misc_laser_black_beam
2273 color 0x000000 0x000000
2276 // used nowhere in code
2277 effect nex242_misc_laser_black_beam_end
2280 color 0x8f4333 0xfff31b
2285 velocityjitter 64 64 64
2286 velocitymultiplier 100
2288 // used nowhere in code
2289 effect nex242_misc_laser_orange_beam
2295 color 0xff6600 0xff6600
2298 // used nowhere in code
2299 effect nex242_misc_laser_orange_beam_end
2302 color 0x8f4333 0xfff31b
2307 velocityjitter 64 64 64
2308 velocitymultiplier 100
2313 // bigger crylink impact effect
2315 // used in qcsrc/server/w_crylink.qc: pointparticles(particleeffectnum("crylink_impactbig"), self.origin, '0 0 0', 1)
2316 effect crylink_impactbig
2322 originjitter 12 12 12
2324 //lightradiusfade 800
2325 //lightcolor 3.2 0.4 4
2326 // purple flare effect
2327 effect crylink_impactbig
2331 color 0x504060 0x504060
2335 effect crylink_impactbig
2339 color 0xA040C0 0xA040C0
2343 velocityjitter 512 512 512
2345 effect crylink_impactbig
2348 color 0xE070FF 0xE070FF
2351 velocityjitter 32 32 32
2353 effect crylink_impactbig
2356 color 0xE070FF 0xE070FF
2359 velocityjitter 256 256 256
2361 // Zero-violence effects
2363 // impact effect indicating damage
2364 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("damage_hit"), hitloc, force, bound(0, damage, 200))
2369 color 0x00FFFF 0xFF00FF
2377 velocityjitter 256 256 256
2382 color 0xFF00FF 0xFFFF00
2390 velocityjitter 256 256 256
2395 color 0xFFFF00 0x00FFFF
2403 velocityjitter 256 256 256
2405 // effect for removing player model
2407 // used in qcsrc/server/cl_player.qc: pointparticles(particleeffectnum("damage_dissolve"), self.origin, force, 1)
2410 effect damage_dissolve
2414 color 0x00FFFF 0xFF00FF
2422 velocityjitter 512 512 512
2423 effect damage_dissolve
2427 color 0xFF00FF 0xFFFF00
2435 velocityjitter 512 512 512
2436 effect damage_dissolve
2440 color 0xFFFF00 0x00FFFF
2448 velocityjitter 512 512 512
2451 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
2459 // dust/smoke drifting away from the impact
2461 count 0.05 // 50 per second
2464 color 0xFFFFFF 0xFFFFFF
2470 velocityjitter 15 15 15
2472 velocitymultiplier 20
2476 count 0.05 // 50 per second
2479 color 0xFDFFD9 0xFDFFD9
2486 velocityjitter 100 100 100
2487 velocitymultiplier 100
2492 // used nowhere in code
2501 color 0x8f0d00 0xff5a00
2505 velocityjitter 1 1 50
2514 color 0x000000 0x111111
2517 velocityjitter 11 11 50
2521 // used nowhere in code
2533 velocityjitter 81 81 150
2534 color 0x7cbaff 0xcfd1ff
2535 velocitymultiplier 2
2538 // used in qcsrc/server/w_hook.qc: pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1)
2539 effect hookbomb_explode
2543 color 0x807aff 0x4463d5
2549 originjitter 10 10 10
2550 velocityjitter 550 550 550
2551 //velocitymultiplier -20
2554 effect hookbomb_explode
2558 color 0x807aff 0x4463d5
2563 // decal on the ground
2564 effect hookbomb_explode
2572 effect hookbomb_explode
2576 color 0x807aff 0x4463d5
2583 velocityjitter 1900 1900 1300
2584 velocitymultiplier 0.5
2589 effect EF_MGTURRETTRAIL
2593 color 0xd0d0a0 0xfffff0
2598 effect EF_MGTURRETTRAIL
2603 color 0x404040 0x808080
2609 velocityjitter 16 16 16
2621 color 0x8f0d00 0xff5a00
2624 originjitter 33 33 33
2625 velocityjitter 22 22 50
2634 color 0x000000 0x111111
2636 originjitter 44 44 44
2637 velocityjitter 11 11 50
2649 color 0xff0000 0xdc7171
2652 velocityjitter 15 15 30
2664 color 0x0000ff 0x7194dc
2667 velocityjitter 15 15 30
2681 color 0x111111 0x979797
2682 //originjitter 2 2 0
2683 velocityjitter 190 190 50
2698 color 0x9e895f 0xffd39b
2699 //originjitter 2 2 0
2700 velocityjitter 390 390 390
2709 color 0xFFFDD9 0xFFFDD9
2715 velocityjitter 300 300 200
2716 velocitymultiplier 1.5
2720 effect electricity_sparks
2724 color 0x807aff 0x4463d5
2730 velocityjitter 300 300 300
2731 velocitymultiplier 0.5
2734 //steam, it needs direction
2743 velocitymultiplier 14
2746 color 0xfffbdf 0xffffff
2747 //originjitter 2 2 0
2748 velocityjitter 19 19 19
2757 color 0x292929 0x000000
2763 originjitter 10 10 10
2764 velocityjitter 5 5 20
2765 //velocitymultiplier -20
2768 //golden dust (create it once per second to cover large area in small yellow particles)
2773 color 0xff9600 0xffefb8
2779 originjitter 500 500 500
2780 velocityjitter 0.1 0.1 0.1
2781 //velocitymultiplier -20
2788 color 0xff0000 0xff0000
2794 originjitter 5 5 100
2795 velocityjitter 50 50 0
2796 //velocitymultiplier 20
2799 effect armorrepair_fx
2803 color 0x00ff00 0x00ff00
2810 velocityjitter 50 50 0
2811 //velocitymultiplier 20
2818 color 0x0000ff 0x0000ff
2825 velocityjitter 50 50 0
2826 //velocitymultiplier 20
2829 // red-yellow flame like fx
2834 color 0xff0000 0xff7800
2840 velocityjitter 25 25 25
2843 // pieces of glass or ice falling on the floor
2848 color 0xffffff 0xb2d3e6
2855 originjitter 30 30 30
2856 velocityjitter 100 100 100
2859 // cover small area in poison gas, spawn it once per second
2864 color 0x00ff00 0x7db843
2870 originjitter 333 333 50
2871 velocityjitter 5 5 5
2874 // cover small area in icy mist, spawn it once per second
2879 color 0x008aff 0x75e7ff
2885 originjitter 333 333 0
2886 velocityjitter 5 5 30
2894 color 0x008aff 0x75e7ff
2897 originjitter 333 333 0
2900 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
2901 // flames that go up
2906 color 0x8f0d00 0xff5a00
2912 originjitter 180 180 0
2913 velocityjitter 5 5 30
2915 //flames that stay on the ground
2920 color 0x8f0d00 0xff5a00
2924 originjitter 180 180 0
2932 color 0x000000 0x111111
2935 originjitter 180 180 0
2937 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
2943 color 0x8f0d00 0xff5a00
2949 velocityjitter 40 40 11
2950 velocitymultiplier 30
2957 color 0x8f0d00 0xff5a00
2963 velocityjitter 40 40 40
2964 velocitymultiplier 20
2966 // very slow and small fire
2971 color 0x8f0d00 0xff5a00
2977 velocityjitter 30 30 30
2978 velocitymultiplier 10
2985 color 0x8f0d00 0xff5a00
2991 velocityjitter 10 10 10
2992 velocitymultiplier 15
3001 color 0x000000 0x111111
3004 originjitter 10 10 10
3005 velocitymultiplier 20
3006 velocityoffset 0 0 10
3009 // port-o-launch trail
3010 // glowing vapor trail
3014 color 0x404040 0x404040
3018 //velocityjitter 16 16 16
3022 velocitymultiplier -0.1
3029 color 0x404040 0x404040
3034 velocityoffset 0 0 15
3037 velocityjitter 50 50 50
3040 // glowing vapor trail
3044 color 0x804000 0x804000
3048 //velocityjitter 16 16 16
3052 velocitymultiplier -0.1
3059 color 0xff8000 0xff8000
3064 velocityoffset 0 0 15
3067 velocityjitter 50 50 50
3075 originjitter 40 40 40
3079 // fire effect which make bright dot inside
3085 color 0xffe955 0xff5a00
3093 velocityjitter 156 156 156
3094 // fire effect which expands then slows
3100 color 0x8f0d00 0xff5a00
3108 velocityjitter 256 256 256
3119 velocityjitter 244 244 244
3121 color 0x000000 0x111111
3124 // underwater bubbles
3130 color 0x404040 0x808080
3136 originjitter 16 16 16
3137 velocityjitter 96 96 96
3143 color 0x903010 0xFFD030
3151 velocityoffset 0 0 80
3152 velocityjitter 256 256 256