2 // quake wizard spike impact
6 color 0x372b17 0x73571f
9 velocityjitter 16 16 16
12 // item respawn effect
13 // flare particle and light
17 color 0x63F2EA 0x63f2EA
22 lightcolor 0.4 0.9 0.9
23 // cloud of particles which expand rapidly and then slow to form a ball
27 color 0x63F2EA 0x63f2EA
33 velocityjitter 32 32 32
36 // quake hell knight fireball impact
40 color 0x5f0700 0xcf632b
43 velocityjitter 16 16 16
63 color 0xFF2010 0xFF2010
66 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
70 color 0x800000 0xFF8020
76 //originjitter 32 32 32
77 velocityjitter 256 256 256
79 // machinegun bullet impact
80 // bullet impact decal
88 // dust/smoke drifting away from the impact
93 color 0x101010 0x101010
99 // dust/smoke staying at the impact
104 color 0x505050 0x505050
114 color 0x8f4333 0xfff31b
119 velocityoffset 0 0 80
120 velocityjitter 64 64 64
122 // electro combo explosion
130 originjitter 34 34 34
139 color 0x80C0FF 0x80C0FF
146 color 0x2030FF 0x80C0FF
153 //velocityoffset 0 0 120
154 velocityjitter 512 512 512
156 // inner cloud of smoke
160 color 0x202020 0x404040
164 originjitter 20 20 20
165 velocityjitter 32 32 32
177 // dust/smoke drifting away from the impact
182 color 0x101010 0x101010
188 // dust/smoke staying at the impact
193 color 0x505050 0x505050
199 // sparks that disappear on impact
203 color 0x8f4333 0xfff31b
208 velocityoffset 0 0 80
209 velocityjitter 64 64 64
213 effect TE_SUPERSPIKEQUAD
222 lightcolor 0.15 0.15 1.5
223 // dust/smoke drifting away from the impact
224 effect TE_SUPERSPIKEQUAD
228 color 0x101010 0x101010
234 // dust/smoke staying at the impact
235 effect TE_SUPERSPIKEQUAD
239 color 0x505050 0x505050
245 // sparks that disappear on impact
246 effect TE_SUPERSPIKEQUAD
249 color 0x8f4333 0xfff31b
254 velocityoffset 0 0 80
255 velocityjitter 64 64 64
257 // shotgun pellet impact
266 // dust/smoke drifting away from the impact
271 color 0x101010 0x101010
277 // dust/smoke staying at the impact
282 color 0x505050 0x505050
292 color 0x8f4333 0xfff31b
297 velocityoffset 0 0 80
298 velocityjitter 64 64 64
303 effect TE_GUNSHOTQUAD
312 lightcolor 0.15 0.15 1.5
313 // dust/smoke drifting away from the impact
314 effect TE_GUNSHOTQUAD
318 color 0x101010 0x101010
324 // dust/smoke staying at the impact
325 effect TE_GUNSHOTQUAD
329 color 0x202020 0x202020
335 // sparks that disappear on impact
336 effect TE_GUNSHOTQUAD
339 color 0x8f4333 0xfff31b
344 velocityoffset 0 0 80
345 velocityjitter 64 64 64
348 // crylink impact effect
350 effect TE_GUNSHOTQUAD
356 originjitter 12 12 12
358 //lightradiusfade 300
359 //lightcolor 0.5 0.5 0.5
360 // purple flare effect
361 effect TE_GUNSHOTQUAD
365 color 0x504060 0x504060
369 effect TE_GUNSHOTQUAD
372 color 0xA040C0 0xFFFFFF
377 velocityoffset 0 0 80
378 velocityjitter 128 128 128
380 // mortar/hagar explosion (smaller than rocket)
388 originjitter 40 40 40
397 color 0x404040 0x404040
400 // fire effect which expands then slows
406 color 0x902010 0xFFD080
413 velocityjitter 256 256 256
414 // underwater bubbles
420 color 0x404040 0x808080
426 originjitter 16 16 16
427 velocityjitter 96 96 96
433 color 0x903010 0xFFD030
440 velocityoffset 0 0 80
441 velocityjitter 256 256 256
443 // experimental black smoke
448 color 0x000000 0x000000
454 originjitter 10 10 10
455 velocityjitter 256 256 256
458 // experimental debris
463 color 0x202020 0x404040
470 velocityoffset 0 0 80
471 velocityjitter 256 256 256
474 // experimental dark smoke
479 color 0x101010 0x202020
484 originjitter 24 24 24
485 velocityjitter 64 64 64
490 effect TE_EXPLOSIONQUAD
496 originjitter 40 40 40
501 effect TE_EXPLOSIONQUAD
505 color 0x202020 0x404040
509 velocityjitter 48 48 48
510 // underwater bubbles
511 effect TE_EXPLOSIONQUAD
516 color 0x404040 0x808080
522 originjitter 16 16 16
523 velocityjitter 96 96 96
524 // sparks which go through walls
525 effect TE_EXPLOSIONQUAD
529 color 0x903010 0xFFD030
535 velocityoffset 0 0 80
536 velocityjitter 256 256 256
540 effect TE_TAREXPLOSION
546 originjitter 40 40 40
551 effect TE_TAREXPLOSION
555 color 0x202020 0x404040
559 velocityjitter 48 48 48
560 // underwater bubbles
561 effect TE_TAREXPLOSION
566 color 0x404040 0x808080
572 originjitter 16 16 16
573 velocityjitter 96 96 96
574 // sparks which go through walls
575 effect TE_TAREXPLOSION
579 color 0x903010 0xFFD030
585 velocityoffset 0 0 80
586 velocityjitter 256 256 256
588 // bloody impact effect indicating damage
598 velocityjitter 64 64 64
601 // sparks (quake effect)
606 color 0x8f4333 0xfff31b
611 velocityoffset 0 0 80
612 velocityjitter 64 64 64
623 originjitter 16 16 16
632 color 0x80C0FF 0x80C0FF
640 color 0x2030FF 0x80C0FF
646 velocityjitter 512 512 512
648 // small sparks which form a sphere as they slow down
652 color 0x2030FF 0x80C0FF
658 velocityjitter 128 128 128
670 color 0x6f0f00 0xe3974f
677 velocityjitter 128 128 128
684 color 0x6f0f00 0xe3974f
689 originjitter 128 128 32
690 velocityoffset 0 0 256
691 velocityjitter 128 128 0
693 // player teleport effect
697 color 0xA0A0A0 0xFFFFFF
703 originjitter 16 16 28
704 velocityjitter 0 0 256
711 color 0xFFFFFF 0xFFFFFF
718 color 0x202020 0x404040
731 color 0x202020 0x404040
739 //velocityoffset 0 0 80
740 //velocityjitter 4 4 4
747 color 0x202020 0x404040
751 originjitter 1.5 1.5 1.5
755 // rocket explosion (bigger than mortar and hagar)
757 effect TE_TEI_BIGEXPLOSION
763 originjitter 40 40 40
768 effect TE_TEI_BIGEXPLOSION
772 color 0x404040 0x404040
776 effect TE_TEI_BIGEXPLOSION
781 color 0x902010 0xFFD080
788 velocityjitter 512 512 512
789 // underwater bubbles
790 effect TE_TEI_BIGEXPLOSION
795 color 0x404040 0x808080
801 originjitter 16 16 16
802 velocityjitter 144 144 144
804 effect TE_TEI_BIGEXPLOSION
808 color 0x903010 0xFFD030
815 velocityoffset 0 0 80
816 velocityjitter 384 384 384
820 effect TE_TEI_PLASMAHIT
826 originjitter 20 20 20
831 effect TE_TEI_PLASMAHIT
835 color 0x80C0FF 0x80C0FF
838 // cloud of bouncing sparks
839 effect TE_TEI_PLASMAHIT
842 color 0x2030FF 0x80C0FF
847 //velocityoffset 0 0 120
848 velocityjitter 512 512 512
850 // inner cloud of smoke
851 effect TE_TEI_PLASMAHIT
854 color 0x202020 0x404040
858 originjitter 20 20 20
859 velocityjitter 32 32 32
870 //////////////////////////////////////////////////
871 // New effects in 2.4
872 //////////////////////////////////////////////////
876 // bloody impact effect indicating damage
886 velocityjitter 64 64 64
891 // player teleport effect
895 color 0xA0A0A0 0xFFFFFF
901 originjitter 16 16 28
902 velocityjitter 0 0 256
906 // normal super gory blood trail (used by gibs)
910 color 0xFFFFFF 0xFFFFFF
917 velocityjitter 64 64 64
918 velocitymultiplier 0.5
922 // thinner blood trail (used by quake zombies)
923 effect TR_SLIGHTBLOOD
926 color 0xFFFFFF 0xFFFFFF
933 velocityjitter 64 64 64
934 velocitymultiplier 0.5
938 // func_stardust effect, used in some maps to indicate teleporters
942 color 0xfff368 0xfff368
948 originjitter 16 16 64
949 velocityjitter 32 32 0
952 //lightcolor 0.4 0.9 0.9
955 // flare particle and light
959 color 0x63F2EA 0x63f2EA
962 // cloud of particles which expand rapidly and then slow to form a ball
967 color 0x63F2EA 0x63f2EA
970 //originjitter 24 24 24
971 velocityjitter 256 256 256
975 effect jumppad_activate
982 effect laser_muzzleflash
985 color 0xFFFFFF 0xFFFFFF
990 originjitter 1.5 1.5 1.5
992 velocitymultiplier 0.01
1006 originjitter 16 16 16
1009 lightcolor 8 0.4 0.4
1015 color 0xFF2010 0xFF2010
1018 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
1022 color 0x800000 0xFF8020
1028 //originjitter 32 32 32
1029 velocityjitter 256 256 256
1034 color 0x800000 0xFF8020
1038 velocitymultiplier 0.01
1039 velocityjitter 16 16 16
1044 effect shotgun_muzzleflash
1047 color 0x202020 0x404040
1051 originjitter 1.5 1.5 1.5
1052 velocityjitter 6 6 6
1053 velocitymultiplier 0.01
1055 lightradiusfade 2000
1056 lightcolor 2 1.5 0.2
1058 velocitymultiplier 0.05
1059 effect shotgun_muzzleflash
1063 color 0xFFFDD9 0xff5a00
1067 velocityjitter 444 444 444
1068 velocitymultiplier 1.7
1074 // shotgun pellet impact
1076 effect shotgun_impact
1084 //lightradiusfade 90
1086 // dust/smoke drifting away from the impact
1087 effect shotgun_impact
1091 color 0xFFFFFF 0xA37443
1097 velocityjitter 100 100 100
1099 velocitymultiplier 0.25
1100 // dust/smoke staying at the impact
1101 effect shotgun_impact
1105 color 0xFFFFFF 0xFFFFFF
1110 effect shotgun_impact
1115 color 0xFDFFD9 0xFDFFD9
1122 velocityjitter 400 400 400
1123 velocitymultiplier 0.1
1127 effect uzi_muzzleflash
1130 color 0x202020 0x404040
1134 originjitter 1.5 1.5 1.5
1135 velocityjitter 1 1 1
1136 velocitymultiplier 0.03
1138 lightradiusfade 2000
1139 lightcolor 2 1.5 0.2
1141 effect uzi_muzzleflash
1145 color 0xFFFDD9 0xFFFDD9
1149 velocityjitter 300 300 300
1150 velocitymultiplier 0.5
1154 effect uzi_muzzleflash
1160 color 0xFF9600 0x0090ff
1165 effect machinegun_impact
1174 lightcolor 6 3.6 0.6
1175 // dust/smoke drifting away from the impact
1176 effect machinegun_impact
1180 color 0xFFFFFF 0xA37443
1186 velocityjitter 100 100 100
1188 velocitymultiplier 0.25
1189 // dust/smoke staying at the impact
1190 effect machinegun_impact
1194 color 0xFFFFFF 0xFFFFFF
1199 effect machinegun_impact
1204 color 0xFDFFD9 0xFDFFD9
1211 velocityjitter 400 400 400
1212 velocitymultiplier 0.1
1216 effect grenadelauncher_muzzleflash
1219 color 0x202020 0x404040
1223 originjitter 1.5 1.5 1.5
1225 velocityjitter 20 20 20
1226 velocitymultiplier 0.03
1228 lightradiusfade 2000
1229 lightcolor 2 1.5 0.2
1230 effect grenadelauncher_muzzleflash
1234 color 0xFFFDD9 0xFFFDD9
1238 velocityjitter 300 300 300
1239 velocitymultiplier 0.5
1244 // grenade/hagar trail
1250 color 0x303030 0x000000
1257 velocityjitter 3 3 3
1258 velocitymultiplier -0.02
1263 color 0xFF0000 0xFF0000
1275 color 0x404040 0x808080
1281 velocityjitter 16 16 16
1286 effect grenade_explode
1292 originjitter 40 40 40
1296 // fire effect which expands then slows
1297 effect grenade_explode
1302 color 0xe03f00 0x5e0000
1310 velocityjitter 256 256 256
1311 // fire effect which make brigt dot inside
1312 effect grenade_explode
1317 color 0xe03f00 0xffdf92
1325 velocityjitter 256 256 256
1327 effect grenade_explode
1335 velocityjitter 256 256 256
1337 color 0x000000 0x111111
1339 // underwater bubbles
1340 effect grenade_explode
1345 color 0x404040 0x808080
1351 originjitter 16 16 16
1352 velocityjitter 96 96 96
1354 effect grenade_explode
1358 color 0x903010 0xFFD030
1366 velocityoffset 0 0 80
1367 velocityjitter 256 256 256
1371 effect electro_muzzleflash
1374 color 0x202020 0x404040
1378 originjitter 1.5 1.5 1.5
1379 velocityjitter 6 6 6
1380 velocitymultiplier 0.01
1382 lightradiusfade 2000
1383 lightcolor 2 1.5 0.2
1384 effect electro_muzzleflash
1388 color 0xD9FDFF 0xD9FDFF
1392 velocityjitter 300 300 300
1393 velocitymultiplier 0.5
1399 // glowing vapor trail
1400 effect TR_NEXUIZPLASMA
1403 color 0x283880 0x283880
1407 //velocityjitter 16 16 16
1411 velocitymultiplier -0.1
1413 effect TR_NEXUIZPLASMA
1418 color 0x629dff 0x0018ff
1423 velocityoffset 0 0 15
1426 velocityjitter 50 50 50
1431 effect electro_impact
1437 originjitter 20 20 20
1440 lightcolor 3.125 4.375 10
1442 effect electro_impact
1446 color 0x80C0FF 0x80C0FF
1449 // cloud of bouncing sparks
1450 effect electro_impact
1454 color 0x629dff 0x0018ff
1462 velocityjitter 512 512 512
1463 // inner cloud of smoke
1464 effect electro_impact
1467 color 0x629dff 0x0018ff
1473 originjitter 20 20 20
1474 velocityjitter 320 320 320
1477 effect electro_ballexplode
1483 originjitter 20 20 20
1486 lightcolor 3.125 4.375 10
1488 effect electro_ballexplode
1492 color 0x80C0FF 0x80C0FF
1495 // cloud of bouncing sparks
1496 effect electro_ballexplode
1500 color 0xFDFFD9 0xFDFFD9
1506 velocityjitter 512 512 512
1507 // inner cloud of smoke
1508 effect electro_ballexplode
1511 color 0x202020 0x404040
1515 originjitter 20 20 20
1516 velocityjitter 32 32 32
1521 effect electro_combo
1527 originjitter 34 34 34
1532 effect electro_combo
1536 color 0x80C0FF 0x80C0FF
1540 effect electro_combo
1543 color 0x2030FF 0x80C0FF
1549 //velocityoffset 0 0 120
1550 velocityjitter 512 512 512
1551 effect electro_combo
1555 color 0xFDFFD9 0xFDFFD9
1561 velocityjitter 512 512 512
1562 // inner cloud of smoke
1563 effect electro_combo
1566 color 0x202020 0x404040
1570 originjitter 20 20 20
1571 velocityjitter 32 32 32
1575 effect crylink_muzzleflash
1578 color 0x202020 0x404040
1582 originjitter 1.5 1.5 1.5
1583 velocityjitter 6 6 6
1584 velocitymultiplier 0.01
1586 lightradiusfade 2000
1587 lightcolor 2 1.5 0.2
1588 effect crylink_muzzleflash
1592 color 0xA080C0 0xA080C0
1596 velocityjitter 200 200 200
1597 velocitymultiplier 0.3
1602 // crylink impact effect
1604 effect crylink_impact
1610 originjitter 12 12 12
1612 //lightradiusfade 300
1613 //lightcolor 3.2 0.4 4
1614 // purple flare effect
1615 effect crylink_impact
1619 color 0x504060 0x504060
1623 effect crylink_impact
1627 color 0xA040C0 0xA040C0
1631 velocityjitter 256 256 256
1633 effect crylink_impact
1636 color 0xE070FF 0xE070FF
1639 velocityjitter 8 8 8
1641 effect crylink_impact
1644 color 0xE070FF 0xE070FF
1647 velocityjitter 32 32 32
1651 effect nex_muzzleflash
1654 color 0x202020 0x404040
1659 velocityjitter 24 24 24
1660 velocitymultiplier 0.02
1664 effect nex_muzzleflash
1668 color 0xD9FDFF 0xD9FDFF
1672 velocityjitter 600 600 600
1673 velocitymultiplier 0.5
1683 //color 0xFFFFFF 0xFFFFFF
1686 // nex beam: ring smoke
1689 color 0x1680A0 0x1680A0
1696 // nex beam: drifting smoke
1699 color 0x5080A0 0x5080A0
1705 velocityjitter 64 64 64
1707 // nex beam: bright core
1710 color 0x80CDFF 0x80CDFF
1718 color 0x1680A0 0x1680A0
1734 originjitter 16 16 16
1753 color 0x80C0FF 0x80C0FF
1756 // small sparks which form a sphere as they slow down
1760 //color 0x2030FF 0x80C0FF
1766 //velocityjitter 384 384 384
1767 // small sparks which glow brightly but live briefly
1772 color 0xD9FDFF 0xD9FDFF
1776 velocityjitter 600 600 600
1777 velocitymultiplier 0.5
1782 effect hagar_muzzleflash
1785 color 0x202020 0x404040
1789 originjitter 1.5 1.5 1.5
1790 velocityjitter 6 6 6
1791 velocitymultiplier 0.01
1793 lightradiusfade 2000
1794 lightcolor 2 1.5 0.2
1795 effect hagar_muzzleflash
1799 color 0xFFFDD9 0xFFFDD9
1803 velocityjitter 300 300 300
1804 velocitymultiplier 0.5
1812 color 0x202020 0x404040
1816 originjitter 1.5 1.5 1.5
1817 velocityjitter 6 6 6
1818 velocitymultiplier 0.01
1821 lightcolor 2 1.5 0.2
1826 color 0xFFFDD9 0xFFFDD9
1832 velocityjitter 600 600 600
1833 velocitymultiplier 0.5
1839 effect hagar_explode
1845 originjitter 40 40 40
1849 // fire effect which make bright dot inside
1850 effect hagar_explode
1855 color 0xffe955 0xff5a00
1863 velocityjitter 156 156 156
1864 // fire effect which expands then slows
1865 effect hagar_explode
1870 color 0x8f0d00 0xff5a00
1878 velocityjitter 256 256 256
1881 effect hagar_explode
1889 velocityjitter 244 244 244
1891 color 0x000000 0x111111
1894 // underwater bubbles
1895 effect hagar_explode
1900 color 0x404040 0x808080
1906 originjitter 16 16 16
1907 velocityjitter 96 96 96
1909 effect hagar_explode
1913 color 0x903010 0xFFD030
1921 velocityoffset 0 0 80
1922 velocityjitter 256 256 256
1926 effect rocketlauncher_muzzleflash
1929 color 0x202020 0x404040
1935 originjitter 1.5 1.5 1.5
1936 velocityjitter 40 40 40
1937 velocitymultiplier -0.13
1939 //lightradiusfade 2000
1940 //lightcolor 2 1.5 0.2
1941 effect rocketlauncher_muzzleflash
1945 color 0xFFFDD9 0xFFFDD9
1949 velocityjitter 300 300 300
1950 velocitymultiplier 0.5
1960 color 0x303030 0x000000
1970 velocityjitter 3 3 3
1971 velocitymultiplier -0.02
1978 color 0xffdf72 0x811200
1984 velocityjitter 32 32 32
1985 velocitymultiplier -1.5
1992 color 0x404040 0x808080
1998 velocityjitter 16 16 16
2004 color 0xFFFDD9 0xFFFDD9
2009 //velocityoffset 0 0 15
2012 velocityjitter 100 100 100
2013 velocitymultiplier -0.31
2015 // rocket explosion (bigger than mortar and hagar)
2017 effect rocket_explode
2023 originjitter 40 40 40
2028 effect rocket_explode
2033 color 0x8f0d00 0xff5a00
2041 velocityjitter 512 512 512
2043 effect rocket_explode
2048 color 0x8f0d00 0xfffde4
2056 velocityjitter 812 812 812
2058 effect rocket_explode
2066 velocityjitter 444 444 444
2068 color 0x000000 0x111111
2070 // underwater bubbles
2071 effect rocket_explode
2076 color 0x404040 0x808080
2082 originjitter 16 16 16
2083 velocityjitter 144 144 144
2085 effect rocket_explode
2090 color 0x903010 0xFFD030
2098 velocityoffset 0 0 80
2099 originjitter 16 16 16
2100 velocityjitter 284 284 384
2104 effect grapple_muzzleflash
2111 effect grapple_impact
2118 effect nex242_misc_laser_beam
2124 color 0xff0000 0xff0000
2127 effect nex242_misc_laser_beam_end
2130 color 0x8f4333 0xfff31b
2135 velocityjitter 64 64 64
2136 velocitymultiplier 100
2140 effect nex242_misc_laser_beam_fast
2146 color 0xff0000 0xff0000
2149 effect nex242_misc_laser_beam_fast_end
2152 color 0x8f4333 0xfff31b
2157 velocityjitter 64 64 64
2158 velocitymultiplier 100
2160 // additional laser colors (mike)
2161 effect nex242_misc_laser_green_beam
2167 color 0x00ff00 0x00ff00
2170 effect nex242_misc_laser_green_beam_end
2173 color 0x8f4333 0xfff31b
2178 velocityjitter 64 64 64
2179 velocitymultiplier 100
2181 effect nex242_misc_laser_blue_beam
2187 color 0x0000ff 0x0000ff
2190 effect nex242_misc_laser_blue_beam_end
2193 color 0x8f4333 0xfff31b
2198 velocityjitter 64 64 64
2199 velocitymultiplier 100
2201 effect nex242_misc_laser_yellow_beam
2207 color 0xffff00 0xffff00
2210 effect nex242_misc_laser_yellow_beam_end
2213 color 0x8f4333 0xfff31b
2218 velocityjitter 64 64 64
2219 velocitymultiplier 100
2221 effect nex242_misc_laser_cyan_beam
2227 color 0x00ffff 0x00ffff
2230 effect nex242_misc_laser_cyan_beam_end
2233 color 0x8f4333 0xfff31b
2238 velocityjitter 64 64 64
2239 velocitymultiplier 100
2241 effect nex242_misc_laser_magenta_beam
2247 color 0xff00ff 0xff00ff
2250 effect nex242_misc_laser_magenta_beam_end
2253 color 0x8f4333 0xfff31b
2258 velocityjitter 64 64 64
2259 velocitymultiplier 100
2261 effect nex242_misc_laser_white_beam
2267 color 0xffffff 0xffffff
2270 effect nex242_misc_laser_white_beam_end
2273 color 0x8f4333 0xfff31b
2278 velocityjitter 64 64 64
2279 velocitymultiplier 100
2281 effect nex242_misc_laser_black_beam
2287 color 0x000000 0x000000
2290 effect nex242_misc_laser_black_beam_end
2293 color 0x8f4333 0xfff31b
2298 velocityjitter 64 64 64
2299 velocitymultiplier 100
2301 effect nex242_misc_laser_orange_beam
2307 color 0xff6600 0xff6600
2310 effect nex242_misc_laser_orange_beam_end
2313 color 0x8f4333 0xfff31b
2318 velocityjitter 64 64 64
2319 velocitymultiplier 100
2324 // bigger crylink impact effect
2326 effect crylink_impactbig
2332 originjitter 12 12 12
2334 //lightradiusfade 800
2335 //lightcolor 3.2 0.4 4
2336 // purple flare effect
2337 effect crylink_impactbig
2341 color 0x504060 0x504060
2345 effect crylink_impactbig
2349 color 0xA040C0 0xA040C0
2353 velocityjitter 512 512 512
2355 effect crylink_impactbig
2358 color 0xE070FF 0xE070FF
2361 velocityjitter 32 32 32
2363 effect crylink_impactbig
2366 color 0xE070FF 0xE070FF
2369 velocityjitter 256 256 256
2371 // Zero-violence effects
2373 // impact effect indicating damage
2377 color 0x20FF30 0x80FFC0
2384 //velocityoffset 0 0 120
2385 velocityjitter 16 16 16
2387 // effect for removing player model
2389 effect damage_dissolve
2392 color 0x66FF66 0xFFFFFF
2398 originjitter 16 16 28
2399 velocityjitter 0 0 256
2401 effect damage_dissolve
2405 color 0x00FF00 0x99FF99
2409 effect damage_dissolve
2412 color 0x00FF00 0x99FF99
2419 //velocityoffset 0 0 120
2420 velocityjitter 512 512 512
2430 // dust/smoke drifting away from the impact
2432 count 0.05 // 50 per second
2435 color 0xFFFFFF 0xFFFFFF
2441 velocityjitter 15 15 15
2443 velocitymultiplier 20
2447 count 0.05 // 50 per second
2450 color 0xFDFFD9 0xFDFFD9
2457 velocityjitter 100 100 100
2458 velocitymultiplier 100
2471 color 0x8f0d00 0xff5a00
2475 velocityjitter 1 1 50
2484 color 0x000000 0x111111
2487 velocityjitter 11 11 50
2502 velocityjitter 81 81 150
2503 color 0x7cbaff 0xcfd1ff
2504 velocitymultiplier 2