1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.4svn
8 // Configuration file version (used to upgrade settings)
9 // 0: first run, or previous start was <2.4.1
10 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
11 seta g_configversion 0
13 // Nexuiz version (formatted for machines)
14 // used to determine if a client version is compatible
15 // this doesn't have to be bumped with every release
16 // bump when clients become incompatible or any other perfectly good reason
17 // (e.g. game data incompatibility, engine version incompatibility, etc
18 // note: this automatically filters the server browser, clients of the new
19 // version won't see old servers, and clients of the old version won't see new
22 // e.g. Nexuiz 1.5.1 RC1 will be 15101
26 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
27 alias asay_ctf_haveflag "say_team (%l) have the flag"
28 alias asay_willgo "say_team will go to %y"
29 alias asay_support "say_team (%l) need help, %h%%"
30 alias asay_killed "say_team got killed at %d"
31 alias asay_noammo "say_team (%l) need %W for %w"
32 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
37 alias ready "cmd ready"
38 alias lockteams "sv_cmd lockteams"
39 alias unlockteams "sv_cmd unlockteams"
40 alias nospectators "sv_cmd nospectators"
41 alias calltimeout "cmd calltimeout" //use this command to call a timeout
42 alias resumegame "cmd resumegame" //use this command if you don't need the remaining time of the timeout anymore
44 alias bsp "ls maps/*.bsp"
45 alias chmap "changelevel $*"
46 alias gotomap "sv_cmd gotomap \"$1\""
47 alias reset "exec game_reset.cfg"
49 alias rec "record demos/$1"
50 alias ply "playdemo $1"
51 alias tdem "timedemo $1"
53 alias dropweapon "impulse 17"
54 alias +show_info +button7
55 alias -show_info -button7
57 alias team_red "cmd selectteam red; cmd join"
58 alias team_blue "cmd selectteam blue; cmd join"
59 alias team_pink "cmd selectteam pink; cmd join"
60 alias team_yellow "cmd selectteam yellow; cmd join"
61 alias team_auto "cmd selectteam auto; cmd join"
64 alias movetoteam_red "sv_cmd movetoteam $1 red"
65 alias movetoteam_blue "sv_cmd movetoteam $1 blue"
66 alias movetoteam_pink "sv_cmd movetoteam $1 pink"
67 alias movetoteam_yellow "sv_cmd movetoteam $1 yellow"
68 alias movetoteam_auto "sv_cmd movetoteam $1 auto"
70 // merge lightmaps up to 1024x1024 textures
71 // the default of 2048x2048 is too heavy for my rig (SavageX)
72 mod_q3bsp_lightmapmergepower 3
77 _cl_playermodel models/player/marine.zym
81 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
82 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
83 seta cl_zoomsensitivity 0 // how zoom changes sensitivity (0 = weakest, 1 = strongest)
90 // fullscreen 1024x768x32bit
95 // 2D resolution 800x600
98 set sbar_hudselector 0 // use the old nexuiz hud layout
99 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
101 // these settings determine how much the view is affected by movement/damage
102 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
103 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
104 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
105 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
106 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
107 gl_polyblend 1 // whether to use screen tints, default is 1
109 // nexuiz-linux-*.sh will use this
110 seta vid_x11_display ""
111 // This can have three possible settings:
113 // ":n" use DISPLAY=:n, create it if needed
114 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
116 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
119 hostname "Nexuiz Server"
120 set sv_mapchange_delay 5
122 sv_cullentities_trace 1
123 r_cullentities_trace 1
125 // restart server if all players hit "ready"-button
126 set sv_ready_restart 0
127 set sv_ready_restart_after_countdown 0 //if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
128 set sv_ready_restart_repeatable 0 //allows the players to restart the game as often as needed
129 set sv_ready_restart_nag 0 //whether to nag players who are not ready yet, the message is shown in intervals
130 set sv_ready_restart_nag_duration 6 //how long to show the ready-nag, in seconds
131 set sv_ready_restart_nag_interval 10 //how long the pause between the ready-nags is, in seconds
133 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
134 set teamplay_lockonrestart 0
136 set g_maxplayers 0 //maximum number of players allowed to play at the same time, set to 0 to all players to join the game
137 set g_maxplayers_spectator_blocktime 5 //if the players voted for the "nospectators" command, this setting defines the number of seconds a observer/spectator has time to join the game before he gets kicked
140 set g_tourney 0 //enables tourney mode which splits the game into a warmup- and match-stage
141 set g_tourney_warmup_unlimited_time 1 //if set the warmup-stage is not affected by any timelimit, otherwise the usual timelimit also affects warmup-stage
142 set g_tourney_warmup_allow_timeout 0 //if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage
143 set g_tourney_disable_spec_chat 1 //if set the chat sent by spectators or observers while being in match-stage can only seen by other specs/observers
144 set g_tourney_disable_spec_vote 1 //if set only players can call a vote during the match-stage (thus spectators and observers can't call a vote then)
145 set g_tourney_start_health 250 //starting values when being in warmup-stage
146 set g_tourney_start_armor 100
147 set g_tourney_start_ammo_shells 50
148 set g_tourney_start_ammo_nails 150
149 set g_tourney_start_ammo_rockets 50
150 set g_tourney_start_ammo_cells 50
152 set sv_timeout 0 //allows a player to call a timeout, this will pause the game for some time
153 set sv_timeout_length 120 //how long the game will be paused at max, in seconds
154 set sv_timeout_number 2 //how many timeouts one player is allowed to call (gets reset after a restart)
155 set sv_timeout_leadtime 4 //how long the players will be informed that a timeout was calledbefore it starts, in seconds
156 set sv_timeout_resumetime 3 //how long the remaining timeout-time will be after a player called the resumegame command
158 // use default physics
161 set sv_pogostick 0 // don't require releasing the space bar for jumping again
162 set sv_doublejump 0 // allow Quake 2-style double jumps
164 seta sv_precacheplayermodels 1
165 seta sv_precacheweapons 0
166 seta sv_precacheitems 0
167 set sv_spectator_speed_multiplier 1.5
169 seta sv_defaultcharacter 0
170 seta sv_defaultplayermodel models/player/nexus.zym
171 seta sv_defaultplayerskin 0
172 seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
173 seta sv_defaultplayerskin_red 0
174 seta sv_defaultplayermodel_blue ""
175 seta sv_defaultplayerskin_blue 0
176 seta sv_defaultplayermodel_yellow ""
177 seta sv_defaultplayerskin_yellow 0
178 seta sv_defaultplayermodel_pink ""
179 seta sv_defaultplayerskin_pink 0
180 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
181 set sv_autoscreenshot 0
182 net_messagetimeout 300
183 net_connecttimeout 30
184 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
188 cl_netinputpacketlosstolerance 0
189 cl_stairsmoothspeed 200
190 cl_forwardspeed $sv_maxspeed
191 cl_backspeed $sv_maxspeed
192 cl_sidespeed $sv_maxspeed
193 cl_upspeed $sv_maxspeed
194 cl_movement_accelerate $sv_accelerate
195 cl_movement_airaccel_qw $sv_airaccel_qw
196 cl_movement_airaccel_sideways_friction $sv_airaccel_sideways_friction
197 cl_movement_airaccelerate $sv_airaccelerate
198 cl_movement_edgefriction $edgefriction
199 cl_movement_friction $sv_friction
200 cl_movement_jumpvelocity $sv_jumpvelocity
201 cl_movement_maxairspeed $sv_maxairspeed
202 cl_movement_maxspeed $sv_maxspeed
203 cl_movement_stepheight $sv_stepheight
204 cl_movement_stopspeed $sv_stopspeed
205 cl_movement_track_canjump 0 // till DP bug gets fixed
206 cl_movement_wallfriction $sv_wallfriction
207 cl_movement_wateraccelerate $sv_wateraccelerate
208 cl_movement_waterfriction $sv_waterfriction
211 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
213 seta cl_playerdetailreduction 0 // the higher, the less detailed
215 set bot_number 0 // number of bots in server
216 seta bot_usemodelnames 0 // whether bots should be named after the models
217 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
218 seta bot_prefix [BOT]
220 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
221 // general bot AI cvars
222 set bot_ai_thinkinterval 0.05
223 set bot_ai_strategyinterval 2
224 set bot_ai_enemydetectioninterval 0.5
225 set bot_ai_dodgeupdateinterval 0.1
226 set bot_ai_chooseweaponinterval 0.3
227 set bot_ai_dangerdetectioninterval 0.1
228 set bot_ai_dangerdetectionupdates 64
229 set bot_ai_aimskill_blendrate 2
230 set bot_ai_aimskill_fixedrate 15
231 set bot_ai_aimskill_firetolerance_distdegrees 180
232 set bot_ai_aimskill_firetolerance_mindegrees 2
233 set bot_ai_aimskill_firetolerance_maxdegrees 45
234 set bot_ai_aimskill_mouse 1
235 set bot_ai_keyboard_distance 250
236 set bot_ai_keyboard_treshold 0.57
237 set bot_ai_aimskill_offset 1
238 set bot_ai_aimskill_think 1
239 // Better don't touch these, there are hard to tweak!
240 set bot_ai_aimskill_order_mix_1st 0.01
241 set bot_ai_aimskill_order_mix_2nd 0.1
242 set bot_ai_aimskill_order_mix_3th 0.01
243 set bot_ai_aimskill_order_mix_4th 0.05
244 set bot_ai_aimskill_order_mix_5th 0.01
245 set bot_ai_aimskill_order_filter_1st 0.2
246 set bot_ai_aimskill_order_filter_2nd 0.2
247 set bot_ai_aimskill_order_filter_3th 0.05
248 set bot_ai_aimskill_order_filter_4th 0.25
249 set bot_ai_aimskill_order_filter_5th 0.3
251 // waypoint editor enable
252 set g_waypointeditor 0
253 set bot_ignore_bots 0
255 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
257 alias g_waypointeditor_spawn "impulse 103"
258 alias g_waypointeditor_remove "impulse 104"
259 alias g_waypointeditor_relinkall "impulse 105"
260 alias g_waypointeditor_saveall "impulse 106"
266 set g_shootfromcenter 0
268 set g_powerup_superhealth 1
269 set g_powerup_strength 1
270 set g_powerup_shield 1
271 set g_use_ammunition 1
274 set g_minstagib 0 // enable minstagib
275 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
276 set g_minstagib_ammo_start 10 // starting ammo
277 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
278 set g_minstagib_invis_alpha 0.05
279 set g_minstagib_speed_jumpheight 1.8
280 set g_minstagib_speed_moverate 1.25
284 set g_laserguided_missile 0
286 set g_midair_shieldtime 0.3
287 set g_spawnshieldtime 0
289 set g_spawnpoints_autodrop 0
290 set g_spawnpoints_auto_move_out_of_solid 0
291 set g_forced_respawn 0
292 set g_fullbrightplayers 0
293 set g_fullbrightitems 0
297 set g_maplist_mostrecent ""
298 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
299 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
300 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
301 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
302 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
303 // timeout for kill credit when your damage knocks someone into a death trap
304 set g_maplist_check_waypoints 0 // when 1, maps are skipped if there currently are bots, but the map has no waypoints
305 set g_maxpushtime 8.0
309 set g_player_brightness 0 // set to 2 for brighter players
310 seta g_balance_cloaked_alpha 0.25
312 set welcome_message_time 8
314 set exit_cfg empty.cfg
315 alias clearmap "disconnect; exec $exit_cfg"
317 seta g_grappling_hook 0
318 set g_balance_grapplehook_health 130
321 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
322 seta timelimit_override -1
323 seta fraglimit_override -1
324 seta capturelimit_override -1 // actual captures, if g_ctf_win_mode 0 or 1
325 seta g_ctf_capture_limit -1 // points, if g_ctf_win_mode 2
326 seta g_domination_point_limit -1
327 seta g_runematch_point_limit -1
328 seta g_keyhunt_point_limit -1
329 seta g_race_laps_limit -1
331 seta g_ctf_win_mode 2 // 0: captures only, 1: captures, then points, 2: points only
333 // 50% of the spawns shall be far away from any players
334 set g_spawn_furthest 0.5
336 set g_respawn_delay 2
337 set g_respawn_waves 0
338 // when variables are set to 0, they take over the global setting...
339 // to force disable delay or waves, set them to 0.125
340 set g_ctf_respawn_delay 0
341 set g_ctf_respawn_waves 0
342 set g_dm_respawn_delay 0
343 set g_dm_respawn_waves 0
344 set g_dom_respawn_delay 0
345 set g_dom_respawn_waves 0
346 set g_lms_respawn_delay 0
347 set g_lms_respawn_waves 0
348 set g_rune_respawn_delay 0
349 set g_rune_respawn_waves 0
350 set g_tdm_respawn_delay 0
351 set g_tdm_respawn_waves 0
352 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
353 set g_respawn_mapsettings 1
356 seta timelimit_maxovertime 5
358 // common team values
361 seta teamplay_default 4 // default teamplay setting in team games
362 // 1 = no friendly fire, self damage
363 // 2 = friendly fire and self damage enabled
364 // 3 = no friendly fire, but self damage enabled
365 // 4 = obey the following two cvars
366 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
367 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
369 set deathmatch_force_teamplay 0 // always play TDM on dm maps
370 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
371 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
372 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
373 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
374 seta g_tdm_teams 2 // how many teams are in team deathmatch
375 set g_changeteam_banned 0 // not allowed to change team
376 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
380 set gamecfg 1 // deathmatch
384 set g_ctf_flag_returntime 30
385 set g_ctf_flagscore_capture 20
386 set g_ctf_flagscore_capture_team 0
387 set g_ctf_flagscore_pickup 1
388 set g_ctf_flagscore_return 5
389 set g_ctf_flagscore_return_rogue 10
393 set g_runematch_pointrate 5
394 set g_runematch_pointamt 1
395 set g_runematch_shuffletime 30 // how often runes change position
396 set g_runematch_respawntime 15 // how soon after being dropped to respawn
397 set g_runematch_frags_killedby_runeholder 4
398 set g_runematch_frags_killed_runeholder 5
399 set g_runematch_frags_norune 0
400 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
401 set g_runematch_allow_same 0 // allow matching rune-curse pairs
402 set g_runematch_rune_alpha 0.78
403 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
404 set g_runematch_rune_glow_size 0
405 set g_runematch_rune_glow_color 0
406 set g_runematch_rune_color_strength 1.0 //1.5
408 set g_balance_rune_strength_damage 2.0 //1.5
409 set g_balance_rune_strength_force 1.5
410 set g_balance_curse_weak_damage 0.5 //0.6
411 set g_balance_curse_weak_force 0.6
412 set g_balance_rune_strength_combo_damage 0.9
413 set g_balance_rune_strength_combo_force 1.0
415 set g_balance_rune_defense_takedamage 0.5
416 set g_balance_curse_vulner_takedamage 2.0
417 set g_balance_rune_defense_combo_takedamage 1.0
419 set g_balance_rune_vampire_absorb 0.4
420 set g_balance_curse_empathy_takedamage -0.4
421 set g_balance_rune_vampire_combo_absorb -0.1
422 set g_balance_rune_vampire_maxhealth 500
423 set g_balance_curse_empathy_minhealth 20
424 set g_balance_rune_vampire_combo_minhealth 40
426 set g_balance_rune_regen_hpmod 1.75
427 set g_balance_curse_venom_hpmod 0.6
428 set g_balance_rune_regen_combo_hpmod 0.9
429 set g_balance_rune_regen_regenrate 3.0
430 set g_balance_curse_venom_rotrate 3.0 //2
431 set g_balance_rune_regen_combo_regenrate 0.5
432 set g_balance_rune_regen_combo_rotrate 1.5
433 set g_balance_rune_regen_limitmod 1
434 set g_balance_curse_venom_limitmod 1
435 set g_balance_rune_regen_combo_limitmod 1
437 set g_balance_rune_speed_atkrate 0.66
438 set g_balance_curse_slow_atkrate 1.5
439 set g_balance_rune_speed_combo_atkrate 1.2
440 set g_balance_rune_speed_moverate 1.25
441 set g_balance_curse_slow_moverate 0.8
442 set g_balance_rune_speed_combo_moverate 0.9
443 set g_balance_rune_speed_jumpheight 1.4
444 set g_balance_curse_slow_jumpheight 1.0
445 set g_balance_rune_speed_combo_jumpheight 1.0
449 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
450 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
451 set g_domination_point_amt 0 // override: how many points to get per ping
452 set g_domination_point_rate 0 // override: how often to give those points
453 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
454 set g_domination_point_glow 0 // domination point glow (warning, slow)
455 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
459 set g_lms_lives_override -1
460 set g_lms_start_health 250
461 set g_lms_start_armor 100
462 set g_lms_start_ammo_shells 50
463 set g_lms_start_ammo_nails 150
464 set g_lms_start_ammo_rockets 50
465 set g_lms_start_ammo_cells 50
466 set g_lms_regenerate 0
467 set g_lms_campcheck_interval 10
468 set g_lms_campcheck_message "^1Don't camp!"
469 set g_lms_campcheck_damage 100
470 set g_lms_campcheck_distance 1800
471 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
472 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
476 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
477 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
478 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
479 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
483 set g_onslaught_gen_health 10000
484 set g_onslaught_cp_health 1000
491 set g_race_qualifying 1
492 // Qualifying uses timelimit, and the one with the best time wins. Fraglimit is nonfunctional then.
493 // Normal race uses fraglimit as a limit for the laps.
494 // Special mode: g_race_qualifying 2. First runs a qualifying, after
495 // ready-restart it turns into a race. TODO not done yet (e.g. timing display)
496 set g_race_teams 0 // when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)
498 // server game balance settings
499 set g_balance_armor_regen 0
500 set g_balance_armor_rot 0.1
501 set g_balance_armor_regenlinear 0
502 set g_balance_armor_rotlinear 0
503 set g_balance_armor_stable 100
504 set g_balance_armor_limit 999
505 set g_balance_armor_start 0
506 set g_balance_armor_blockpercent 0.6
507 set g_balance_health_regen 0.1
508 set g_balance_health_rot 0.1
509 set g_balance_health_regenlinear 0
510 set g_balance_health_rotlinear 0
511 set g_balance_health_stable 100
512 set g_balance_health_limit 999
513 set g_balance_health_start 150
514 set g_balance_selfdamagepercent 0.6
515 set g_balance_weaponswitchdelay 0.15
516 // powerup balance settings
517 set g_balance_powerup_invincible_takedamage 0.2
518 set g_balance_powerup_invincible_time 30
519 set g_balance_powerup_strength_damage 3
520 set g_balance_powerup_strength_force 4
521 set g_balance_powerup_strength_time 30
523 // weapon balance settings follow
526 set g_balance_falldamage_deadminspeed 150
527 set g_balance_falldamage_minspeed 1400
528 set g_balance_falldamage_factor 0.15
529 set g_balance_falldamage_maxdamage 25
531 set g_balance_pause_armor_rot 5
532 set g_balance_pause_health_rot 5
533 set g_balance_pause_health_regen 5
534 set g_balance_pause_armor_rot_spawn 10
535 set g_balance_pause_health_rot_spawn 10
536 set g_balance_pause_health_regen_spawn 0
538 set g_footsteps 0 // serverside footstep sounds
541 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
544 r_shadow_realtime_world_lightmaps 1
550 cl_particles_explosions_smokes 1
552 r_glsl_deluxemapping 1
553 r_glsl_offsetmapping 0
554 r_glsl_offsetmapping_reliefmapping 0
555 r_glsl_offsetmapping_scale 0.02
556 // execute normal.cfg to make sure that all effect settings are reset
557 alias menu_sync "" // will be re-aliased later
561 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
563 scr_conbrightness 0.2
564 scr_screenshot_jpeg 1
565 scr_screenshot_jpeg_quality 0.9
566 sv_maxvelocity 1000000000
567 cl_sound_wizardhit ""
568 cl_sound_hknighthit ""
569 cl_sound_tink1 weapons/tink1.wav
570 cl_sound_ric1 weapons/ric1.wav
571 cl_sound_ric2 weapons/ric2.wav
572 cl_sound_ric3 weapons/ric3.wav
575 sv_sound_watersplash ""
576 sv_clmovement_waitforinput 2
578 // startmap_dm is used when running with the -listen or -dedicated commandline options
579 alias startmap_sp "set _sv_init 1; map aggressor"
580 alias startmap_dm "set _sv_init 1; map aggressor"
583 alias +attack2 +button3
584 alias -attack2 -button3
587 alias +crouch +button5
588 alias -crouch -button5
589 alias weapnext "impulse 10"
590 alias weaplast "impulse 11"
591 alias weapprev "impulse 12"
598 bind UPARROW +forward
599 bind LEFTARROW +moveleft
601 bind RIGHTARROW +moveright
622 bind MWHEELUP weapnext
623 bind MWHEELDOWN weapprev
624 bind BACKSPACE dropweapon
633 bind ESCAPE togglemenu
644 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
652 bind JOY8 "dropweapon"
653 bind JOY9 "menu_showteamselect"
654 bind JOY10 "+show_info"
655 bind JOY11 "+showscores"
656 bind JOY12 "+con_chat_maximize"
662 set joysidesensitivity "1.0"
663 set joypitchsensitivity "0.9"
664 set joyyawsensitivity "-1.8"
666 set joy_deadzoneforward "0.05"
667 set joy_deadzonepitch "0.05"
668 set joy_deadzoneside "0.05"
669 set joy_deadzoneup "0.05"
670 set joy_deadzoneyaw "0.05"
671 set joy_sensitivitypitch "0.9"
672 set joy_sensitivityyaw "-1.8"
675 bind kp_ins messagemode
676 bind kp_del messagemode2
677 bind kp_end "+userbind 1"
678 bind kp_downarrow "+userbind 2"
679 bind kp_pgdn "+userbind 3"
680 bind kp_leftarrow "+userbind 4"
681 bind kp_5 "+userbind 6"
682 bind kp_rightarrow "+userbind 7"
683 bind kp_home "+userbind 9"
684 bind kp_uparrow "+userbind 10"
685 bind kp_pgup "+userbind 11"
686 bind kp_multiply "+userbind 12"
687 bind kp_slash "+userbind 13"
688 bind kp_enter "+userbind 15"
689 bind kp_plus "+userbind 16"
690 bind kp_minus "+userbind 17"
692 // these commands can be voted
693 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off endmatch reducematchtime extendmatchtime allready"
694 // users can call a vote for the above commands
696 // users can call a vote to become master
698 // when set, users can use "vdo login (password)" to log in as master
699 set sv_vote_master_password ""
700 // set to 1 to allow to change you vote/mind
702 // set to 1 to count votes once after timeout or to 0 to count with every vote
703 set sv_vote_singlecount 0
704 // a vote will timeout after this many seconds
705 set sv_vote_timeout 60
706 // a player can not call a vote again for this many seconds
708 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
709 set sv_vote_simple_majority 0
710 // which quotient of the players constitute a majority? (try: 0.667, 0.75 when using the above)
711 set sv_vote_majority_factor 0.5
712 // when disabled, don't allow game type changes
713 set sv_vote_override_mostrecent 0
714 alias vhelp "cmd vote help"
715 alias vstatus "cmd vote status"
716 alias vcall "cmd vote call $*"
717 alias vmap "vcall gotomap $1"
718 alias vstop "cmd vote stop"
719 alias vmaster "cmd vote master"
720 alias vlogin "cmd vote login $*"
721 alias vdo "cmd vote do $*"
722 alias vdomap "vdo gotomap $1"
723 alias vyes "cmd vote yes"
724 alias vno "cmd vote no"
725 alias vdontcare "cmd vote dontcare"
726 alias vabstain "cmd vote abstain"
727 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
731 //used for spectate/observer mode
732 alias spec "cmd spectate"
735 // alias for switching the teamselect menu
736 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
737 alias menu_sync "menu_cmd sync"
738 bind f5 menu_showteamselect
740 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
741 // and in regular intervals, this weapon is cycled
743 set g_nixnex_with_laser 0
744 // TODO these need balancing:
745 set g_balance_nixnex_roundtime 25
746 set g_balance_nixnex_incrtime 1.6
748 set g_balance_nixnex_ammo_shells 15
749 set g_balance_nixnex_ammo_nails 45
750 set g_balance_nixnex_ammo_rockets 15
751 set g_balance_nixnex_ammo_cells 15
752 // ammo increment per second
753 set g_balance_nixnex_ammoincr_shells 2
754 set g_balance_nixnex_ammoincr_nails 6
755 set g_balance_nixnex_ammoincr_rockets 2
756 set g_balance_nixnex_ammoincr_cells 2
759 set sv_logscores_console 0 // print scores to server console
760 set sv_logscores_file 0 // print scores to file
761 set sv_logscores_filename scores.log // filename
762 set sv_logscores_bots 0 // exclude bots by default
764 // spam (frag/capture) log
765 set sv_eventlog 0 // the master switch for efficiency reasons
766 set sv_eventlog_console 1
767 set sv_eventlog_files 0
768 set sv_eventlog_files_timestamps 1
769 seta sv_eventlog_files_counter 0
770 set sv_eventlog_files_nameprefix nexuiz
771 set sv_eventlog_files_namesuffix .log
773 set nextmap "" // override the maplist when switching to the next map
775 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
776 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
778 // singleplayer campaign
780 seta g_campaign_name ""
781 seta g_campaign_index 0
782 set g_campaign_skill 0
784 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
785 alias singleplayer_continue "set scmenu_campaign_goto -1"
786 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
788 // Green's fullbright skins
789 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
790 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
791 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
792 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
793 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
794 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
795 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
796 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
798 seta sv_servermodelsonly 1
802 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
806 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
807 set sv_allow_shownames 1
810 seta _alientrap_net_banlist ""
812 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
814 set g_projectiles_newton_style 2
816 // 0: absolute velocity projectiles (like Quake)
817 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
818 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
819 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
820 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
822 seta g_maplist_votable 5
823 seta g_maplist_votable_keeptwotime 15
824 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
825 seta g_maplist_votable_suggestions 2
826 seta g_maplist_votable_suggestions_override_mostrecent 0
827 seta g_maplist_votable_nodetail 1 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
828 seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
829 seta g_maplist_votable_screenshot_dir "maps" // where to look for map screenshots
830 seta g_maplist_textonly 0 // use old style centerprint
831 alias suggestmap "cmd suggestmap $1"
833 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
834 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
835 set g_chat_flood_burst 0 // allow bursts of so many chat lines
836 set g_chat_flood_spl_team 0 // \
837 set g_chat_flood_lmax_team 0 // } same for say_team
838 set g_chat_flood_burst_team 0 // /
839 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
840 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
842 set g_waypointsprite_normdistance 512
843 set g_waypointsprite_minscale 1
844 set g_waypointsprite_minalpha 0.4
845 set g_waypointsprite_distancealphaexponent 2
846 set g_waypointsprite_timealphaexponent 1
847 set g_waypointsprite_deployed_lifetime 10
848 set g_waypointsprite_deadlifetime 1
849 set g_waypointsprite_limitedrange 5120
850 set g_waypointsprite_stuffbinds 0
851 alias "g_waypointsprite_personal" "impulse 30"
852 alias "g_waypointsprite_personal_p" "impulse 31"
853 alias "g_waypointsprite_personal_d" "impulse 32"
854 alias "g_waypointsprite_team_helpme" "impulse 33"
855 alias "g_waypointsprite_team_here" "impulse 34"
856 alias "g_waypointsprite_team_here_p" "impulse 35"
857 alias "g_waypointsprite_team_here_d" "impulse 36"
858 alias "g_waypointsprite_team_danger" "impulse 37"
859 alias "g_waypointsprite_team_danger_p" "impulse 38"
860 alias "g_waypointsprite_team_danger_d" "impulse 39"
861 alias "g_waypointsprite_clear_personal" "impulse 47"
862 alias "g_waypointsprite_clear" "impulse 48"
863 alias "g_waypointsprite_toggle" "impulse 49"
865 seta cl_hidewaypoints 0
868 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
869 alias adminmsg "sv_cmd adminmsg $*"
870 alias teamstatus "cmd teamstatus; sv_cmd teamstatus" // yes, it is broken on listen servers that way, but well, who cares :P
871 alias printstats "sv_cmd printstats" // print status on demand
872 alias g_maplist_add "qc_cmd maplist add $*"
873 alias g_maplist_remove "qc_cmd maplist remove $*"
874 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
875 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
876 alias gametype "sv_cmd gametype $*"
880 set g_balance_keyhunt_delay_return 60
881 set g_balance_keyhunt_delay_round 5
882 set g_balance_keyhunt_delay_tracking 10
883 set g_balance_keyhunt_delay_fadeout 2
884 set g_balance_keyhunt_delay_collect 1.5
885 set g_balance_keyhunt_delay_drop 0.4
886 set g_balance_keyhunt_maxdist 150
887 set g_balance_keyhunt_score_collect 3
888 set g_balance_keyhunt_score_carrierfrag 2
889 set g_balance_keyhunt_score_capture 100
890 set g_balance_keyhunt_score_push 60
891 set g_balance_keyhunt_score_destroyed 50
892 set g_balance_keyhunt_score_destroyed_ownfactor 1
893 set g_balance_keyhunt_dropvelocity 300
894 set g_balance_keyhunt_throwvelocity 400
895 set g_balance_keyhunt_protecttime 0.8
896 set g_balance_keyhunt_damageforcescale 1
897 set g_keyhunt_teams_override 0
898 set g_keyhunt_teams 0
900 // so it can be stuffcmd-ed still
901 set cl_gravity 800 // but ignored anyway
903 set g_ban_default_bantime 5400 // 90 minutes
904 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
905 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
906 alias bans "sv_cmd bans"
907 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
908 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
909 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
911 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
913 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
915 set settemp_var _settemp_x
916 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
917 alias settemp_restore "_settemp_restore_${settemp_list asis}"
918 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
919 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
921 // usercommands. These can be edited and bound by the menu.
922 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
923 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
924 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
925 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
926 seta "userbind5_press" "say_team positive"; seta "userbind5_release" ""; seta "userbind5_description" "team: positive"
927 seta "userbind6_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme"; seta "userbind6_release" ""; seta "userbind6_description" "team: need help, icon"
928 seta "userbind7_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p"; seta "userbind7_release" ""; seta "userbind7_description" "team: enemy seen, icon"
929 seta "userbind8_press" "say_team flag seen (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind8_release" ""; seta "userbind8_description" "team: flag seen, icon"
930 seta "userbind9_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: defending, icon"
931 seta "userbind10_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind10_release" ""; seta "userbind10_description" "team: roaming, icon"
932 seta "userbind11_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind11_release" ""; seta "userbind11_description" "team: attacking, icon"
933 seta "userbind12_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind12_release" ""; seta "userbind12_description" "team: killed flag, icon"
934 seta "userbind13_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind13_release" ""; seta "userbind13_description" "team: dropped flag, icon"
935 seta "userbind14_press" "say_team dropped gun %w (l:%l^7); g_waypointsprite_team_here; wait; dropweapon"; seta "userbind14_release" ""; seta "userbind14_description" "team: drop, icon"
936 seta "userbind15_press" "say :-) / nice one"; seta "userbind15_release" ""; seta "userbind15_description" "chat: nice one"
937 seta "userbind16_press" "say good game"; seta "userbind16_release" ""; seta "userbind16_description" "chat: good game"
938 seta "userbind17_press" "say hi / good luck and have fun"; seta "userbind17_release" ""; seta "userbind17_description" "chat: hi / good luck"
939 seta "userbind18_press" "+showscores; +con_chat_maximize"; seta "userbind18_release" "-showscores; -con_chat_maximize"; seta "userbind18_description" "scoreboard / chat history"
940 seta "userbind19_press" "toggle cl_capturevideo"; seta "userbind19_release" ""; seta "userbind19_description" "toggle recording .avi"
941 seta "userbind20_press" "toggle vid_fullscreen; vid_restart"; seta "userbind20_release" ""; seta "userbind20_description" "toggle fullscreen"
942 seta "userbind21_press" ""; seta "userbind21_release" ""; seta "userbind21_description" ""
943 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
944 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
945 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
946 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
947 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
948 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
949 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
950 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
951 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
952 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
953 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
954 alias _userbind_call "${$1}"
955 alias +userbind "_userbind_call userbind${1}_press"
956 alias -userbind "_userbind_call userbind${1}_release"
958 seta menu_skin "wickedblack"
961 // loadfont console gfx/vera-mono
962 // loadfont sbar gfx/vera-mono
963 loadfont notify gfx/vera-sans
964 loadfont chat gfx/vera-sans
965 // loadfont centerprint gfx/vera-mono
966 // loadfont infobar gfx/vera-mono
967 loadfont user0 gfx/vera-sans
972 // good settings for these fonts
979 sbar_flagstatus_pos 115
981 // for menu server list (eventually make them have engine support?)
982 seta menu_slist_showfull 1
983 seta menu_slist_showempty 1
986 set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion
988 seta menu_maxplayers 8 // maxplayers value when the menu starts a game
990 // useful vote aliases
991 set timelimit_increment 5
992 set timelimit_decrement 5
995 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
996 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
997 alias endmatch "timelimit -1"
999 // useful keybind to maximize the chat area temporarily
1000 set _backup_con_chatvars_set 0
1001 alias _restore_con_chatvars_0 ""
1002 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
1003 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
1004 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
1005 alias _backup_con_chatvars_1 ""
1006 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
1007 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
1008 alias -con_chat_maximize "_restore_con_chatvars"
1011 set con_completion_playdemo *.dem
1012 set con_completion_timedemo *.dem
1013 set con_completion_ply *.dem
1014 set con_completion_tdem *.dem
1015 set con_completion_exec *.cfg
1016 set con_completion_chmap map
1017 set con_completion_gotomap map
1018 set con_completion_vmap map
1019 set con_completion_vdomap map
1021 // these non-saved engine cvars shall be savedG
1022 seta cl_port $cl_port
1023 seta r_showsurfaces $r_showsurfaces
1024 seta r_ambient $r_ambient
1026 seta gl_finish $gl_finish
1027 seta v_kicktime $v_kicktime
1030 // engine default is too CPU intensive on 16p servers, so let's go back
1033 // delay for "kill" to prevent abuse
1034 set g_balance_kill_delay 5
1036 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
1037 sv_gameplayfix_droptofloorstartsolid 0
1039 gl_texturecompression_color 1
1040 gl_texturecompression_gloss 1
1041 gl_texturecompression_glow 1
1042 gl_texturecompression_lightcubemaps 1
1043 gl_texturecompression_q3bsplightmaps 0
1044 gl_texturecompression_sky 1
1046 set menu_mouse_absolute 0 // TODO make this seta if the engine understands this right
1047 seta menu_mouse_speed 1
1049 // force fog for people who turn it off in game (set this to like 5 if you suspect people are "cheating" that way)
1050 set sv_foginterval 0
1052 // Audio track names (for old-style "cd loop NUMBER" usage)
1053 cd remap digital-pursuit breakdown-easy brainsukker chaos-fog infight neuronal-diving subcities thru-the-mirror calling-bogus beast-of-insanity
1054 set sv_intermission_cdtrack brainsukker
1055 set menu_cdtrack digital-pursuit
1057 // maxidle (in seconds): kick players idle for more than that amount of time
1059 // when sv_maxidle is not 0, assume spectators are idle too
1060 set sv_maxidle_spectatorsareidle 0
1062 // CTF capture limit placeholder cvar
1066 set sbar_fontsize 11
1067 alias sbar_font "loadfont user1 $*; loadfont user2 ${*}-big; sbar_columns_set"
1068 seta sbar_columns default
1069 sbar_font gfx/vera-sans
1071 // these entities are not referenced by anything directly, they just represent
1072 // teams and are found by find() when needed
1073 prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
1075 sv_allowdownloads_inarchive 1 // for csprogs.dat
1077 set g_jump_grunt 0 // Do you make a grunting noise every time you jump? Is it the same grunting noise every time?
1079 alias allready "sv_cmd allready"
1081 seta cl_weaponpriority "9 8 7 6 5 4 3 2 1"
1082 // impulse 200, 210, 220:
1083 seta cl_weaponpriority0 "9 8 4" // explosives (RL Hagar Mortar)
1084 // impulse 201, 211, 221:
1085 seta cl_weaponpriority1 "7 6 5 1" // energy (Nex Crylink Electro Laser)
1086 seta cl_weaponpriority2 "7 3" // hitscan exact (Nex MG)
1087 seta cl_weaponpriority3 "7 3 2" // hitscan all (Nex MG Shotgun)
1088 seta cl_weaponpriority4 "8 6 5 2" // spam (Hagar Crylink Electro Shotgun)
1089 seta cl_weaponpriority5 ""
1090 seta cl_weaponpriority6 ""
1091 seta cl_weaponpriority7 ""
1092 seta cl_weaponpriority8 ""
1093 // impulse 209, 219, 229:
1094 seta cl_weaponpriority9 ""