1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion 1.5
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client is compatible
6 // this doesn't have to be bumped with every release
7 // bump whenever gamedata becomes incompatible
8 set g_nexuizversion_major 150
11 alias "+scores" "+showscores; ping"
12 alias "-scores" "-showscores"
14 alias "+hook" "+button6"
15 alias "-hook" "-button6"
16 alias "ready" "cmd ready"
18 alias "bsp" "ls maps/*.bsp"
19 alias "mapcfg" "ls maps/*.mapcfg"
20 alias "chmap" "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
21 alias "reset" "exec game_reset.cfg"
23 alias "dem" "ls demos/*.dem"
24 alias "rec" "record demos/$1"
25 alias "ply" "playdemo demos/$1"
27 alias "ccl" "cmd clogin $1"
28 alias "cc" "cmd ccmd $*"
30 alias "dropweapon" "impulse 17"
31 alias "+show_info" "impulse 18"
32 alias "-show_info" "impulse 19"
37 _cl_playermodel models/player/marine.zym
47 // fullscreen 800x600x32bit
52 // 2D resolution 640x480
55 scr_conforcewhiledisconnected "0"
56 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
59 hostname "Nexuiz Server"
61 set sv_mapchange_delay 5
63 // disable rcon-like clientcommands to avoid server being open with default password
64 seta sv_clientcommands 0
65 seta sv_clientcommands_password "hackme"
67 // restart server if all players hit "ready"-button
68 set sv_ready_restart 0
70 seta g_viewweapon_bobintensity 1
71 seta g_viewweapon_q1pitching 1
78 cl_movement_accelerate 5.5
79 cl_movement_edgefriction 0
80 cl_movement_friction 5
81 cl_movement_jumpvelocity 300
82 cl_movement_maxairspeed 50
83 cl_movement_maxspeed 400
84 cl_movement_stepheight 34
85 cl_stairsmoothspeed 200
88 set g_balance_jumpheight 300
95 seta sv_defaultcharacter 0
96 seta sv_defaultplayermodel models/player/nexus.zym
97 seta sv_defaultplayerskin 0
98 set net_messagetimeout 60
104 set bot_number 0 // number of bots in server
105 set g_start_weapon_laser 1
106 set g_start_weapon_shotgun 1
107 set g_start_weapon_uzi 0
108 set g_start_weapon_grenadelauncher 0
109 set g_start_weapon_electro 0
110 set g_start_weapon_crylink 0
111 set g_start_weapon_nex 0
112 set g_start_weapon_hagar 0
113 set g_start_weapon_rocketlauncher 0
114 set g_start_ammo_shells 50
115 set g_start_ammo_nails 0
116 set g_start_ammo_rockets 0
117 set g_start_ammo_cells 0
118 set g_powerup_superhealth 1
119 set g_powerup_strength 1
120 set g_powerup_shield 1
121 set g_use_ammunition 1
124 set g_minstagib 0 // enable minstagib
125 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
126 set g_minstagib_ammo_start 10 // starting ammo
127 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
128 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
131 set g_homing_missile 0
133 set g_midair_shieldtime 0.3
134 set g_spawnshieldtime 0
135 set g_forced_respawn 0
136 set g_fullbrightplayers 0
137 set g_fullbrightitems 0
139 set g_maplist_defaultlist "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdm18 dm_nexdm18_1on1remix dm_nexdmextra1 dm_nexdmextra2 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdm18 dom_nexdm18_1on1remix dom_nexdmextra1 dom_nexdmextra2 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdm18 rune_nexdm18_1on1remix rune_nexdmextra1 rune_nexdmextra2 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdm18 tdm_nexdm18_1on1remix tdm_nexdmextra1 tdm_nexdmextra2 ctf_nexctf01 ctf_nexctf02 ctf_nexdm13 lms_nexdm01 lms_nexdm02 lms_nexdm05 lms_nexdm06 lms_nexdm07 lms_nexdm10 lms_nexdm12 lms_nexdm13 lms_nexdm14 lms_nexdm18 lms_nexdm18_1on1remix"
140 seta g_maplist $g_maplist_defaultlist
141 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
142 // timeout for kill credit when your damage knocks someone into a death trap
143 set g_maxpushtime 8.0
145 set welcome_message_time 8
148 alias clearmap "disconnect; exec $exit_cfg"
150 seta g_grappling_hook 0
151 set g_balance_grapplehook_speed_fly 1200
152 set g_balance_grapplehook_speed_pull 1000
154 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
155 seta timelimit_override -1
156 seta fraglimit_override -1
157 seta g_ctf_capture_limit -1
158 seta g_domination_point_limit -1
159 seta g_runematch_point_limit -1
161 // common team values
163 seta teamplay_default 3 // default teamplay setting in team games
164 set deathmatch_force_teamplay 0 // always play TDM on dm maps
165 seta g_balance_teams 1 // automatically balance out players entering
166 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
167 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
168 seta g_tdm_teams 2 // how many teams are in team deathmatch
169 set g_changeteam_banned 0 // not allowed to change team
170 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
174 set g_ctf_flag_returntime 30
175 set g_ctf_flagscore_capture 5
176 set g_ctf_flagscore_capture_team 20
177 set g_ctf_flagscore_pickup 1
178 set g_ctf_flagscore_return 5
179 set g_ctf_flagscore_return_rogue 10
183 set g_runematch_pointrate 5
184 set g_runematch_pointamt 1
185 set g_runematch_shuffletime 30 // how often runes change position
186 set g_runematch_respawntime 15 // how soon after being dropped to respawn
187 set g_runematch_frags_killedby_runeholder 4
188 set g_runematch_frags_killed_runeholder 5
189 set g_runematch_frags_norune 0
190 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
191 set g_runematch_allow_same 0 // allow matching rune-curse pairs
192 set g_runematch_rune_alpha 0.78
193 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
194 set g_runematch_rune_glow_size 0
195 set g_runematch_rune_glow_color 0
196 set g_runematch_rune_color_strength 1.0 //1.5
198 set g_balance_rune_strength_damage 2.0 //1.5
199 set g_balance_rune_strength_force 1.5
200 set g_balance_curse_weak_damage 0.5 //0.6
201 set g_balance_curse_weak_force 0.6
202 set g_balance_rune_strength_combo_damage 0.9
203 set g_balance_rune_strength_combo_force 1.0
205 set g_balance_rune_defense_takedamage 0.5
206 set g_balance_curse_vulner_takedamage 2.0
207 set g_balance_rune_defense_combo_takedamage 1.0
209 set g_balance_rune_vampire_absorb 0.4
210 set g_balance_curse_empathy_takedamage -0.4
211 set g_balance_rune_vampire_combo_absorb -0.1
212 set g_balance_rune_vampire_maxhealth 500
213 set g_balance_curse_empathy_minhealth 20
214 set g_balance_rune_vampire_combo_minhealth 40
216 set g_balance_rune_regen_hpmod 1.75
217 set g_balance_curse_venom_hpmod 0.6
218 set g_balance_rune_regen_combo_hpmod 0.9
219 set g_balance_rune_regen_regenrate 3.0
220 set g_balance_curse_venom_rotrate 3.0 //2
221 set g_balance_rune_regen_combo_regenrate 0.5
222 set g_balance_rune_regen_combo_rotrate 1.5
224 set g_balance_rune_speed_atkrate 0.66
225 set g_balance_curse_slow_atkrate 1.5
226 set g_balance_rune_speed_combo_atkrate 1.2
227 set g_balance_rune_speed_moverate 1.33
228 set g_balance_curse_slow_moverate 0.8
229 set g_balance_rune_speed_combo_moverate 0.9
230 set g_balance_rune_speed_jumpheight 1.8
231 set g_balance_curse_slow_jumpheight 1.0
232 set g_balance_rune_speed_combo_jumpheight 1.0
236 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
237 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
238 set g_domination_point_amt 0 // override: how many points to get per ping
239 set g_domination_point_rate 0 // override: how often to give those points
240 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
241 set g_domination_point_glow 0 // domination point glow (warning, slow)
242 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
246 set g_lms_lives_override -1
247 set g_lms_start_health 250
248 set g_lms_start_armor 100
249 set g_lms_start_ammo_shells 30
250 set g_lms_start_ammo_nails 100
251 set g_lms_start_ammo_rockets 30
252 set g_lms_start_ammo_cells 30
253 set g_lms_regenerate 0
254 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
255 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
257 // server game balance settings
258 set g_balance_armor_regen 0
259 set g_balance_armor_rot 0.1
260 set g_balance_armor_stable 100
261 set g_balance_armor_start 0
262 set g_balance_armor_blockpercent 0.6
263 set g_balance_health_regen 0.1
264 set g_balance_health_rot 0.1
265 set g_balance_health_stable 100
266 set g_balance_health_start 150
267 set g_balance_selfdamagepercent 0.6
268 set g_balance_weaponswitchdelay 0.3
269 // powerup balance settings
270 set g_balance_powerup_invincible_takedamage 0.2
271 set g_balance_powerup_invincible_time 30
272 set g_balance_powerup_strength_damage 3
273 set g_balance_powerup_strength_force 4
274 set g_balance_powerup_strength_time 30
276 // weapon balance settings follow
278 set g_balance_laser_damage 35
279 set g_balance_laser_edgedamage 10
280 set g_balance_laser_force 400
281 set g_balance_laser_radius 70
282 set g_balance_laser_speed 9000
283 set g_balance_laser_refire 0.7
284 set g_balance_laser_animtime 0.3
285 set g_balance_laser_lifetime 9
287 set g_balance_shotgun_primary_bullets 10
288 set g_balance_shotgun_primary_damage 6
289 set g_balance_shotgun_primary_spread 0.07
290 set g_balance_shotgun_primary_refire 0.5
291 set g_balance_shotgun_primary_animtime 0.2
292 set g_balance_shotgun_primary_ammo 1
293 set g_balance_shotgun_secondary_bullets 10
294 set g_balance_shotgun_secondary_damage 6
295 set g_balance_shotgun_secondary_spread 0.07
296 set g_balance_shotgun_secondary_refire 1.5
297 set g_balance_shotgun_secondary_animtime 0.2
298 set g_balance_shotgun_secondary_ammo 1
300 set g_balance_uzi_first_damage 30
301 set g_balance_uzi_first_spread 0.01
302 set g_balance_uzi_first_refire 0.2
303 set g_balance_uzi_first_ammo 1
304 set g_balance_uzi_sustained_damage 16
305 set g_balance_uzi_sustained_spread 0.05
306 set g_balance_uzi_sustained_refire 0.1
307 set g_balance_uzi_sustained_ammo 1
309 set g_balance_grenadelauncher_primary_damage 65
310 set g_balance_grenadelauncher_primary_edgedamage 35
311 set g_balance_grenadelauncher_primary_force 400
312 set g_balance_grenadelauncher_primary_radius 140
313 set g_balance_grenadelauncher_primary_speed 2000
314 set g_balance_grenadelauncher_primary_speed_up 200
315 set g_balance_grenadelauncher_primary_lifetime 30
316 set g_balance_grenadelauncher_primary_refire 0.7
317 set g_balance_grenadelauncher_primary_animtime 0.3
318 set g_balance_grenadelauncher_primary_ammo 2
319 set g_balance_grenadelauncher_secondary_damage 65
320 set g_balance_grenadelauncher_secondary_edgedamage 35
321 set g_balance_grenadelauncher_secondary_force 400
322 set g_balance_grenadelauncher_secondary_radius 140
323 set g_balance_grenadelauncher_secondary_speed 1400
324 set g_balance_grenadelauncher_secondary_speed_up 200
325 set g_balance_grenadelauncher_secondary_lifetime 2.5
326 set g_balance_grenadelauncher_secondary_refire 0.6
327 set g_balance_grenadelauncher_secondary_animtime 0.3
328 set g_balance_grenadelauncher_secondary_ammo 2
330 set g_balance_electro_primary_damage 90
331 set g_balance_electro_primary_edgedamage 0
332 set g_balance_electro_primary_force 200
333 set g_balance_electro_primary_radius 150
334 set g_balance_electro_primary_speed 2000
335 set g_balance_electro_primary_lifetime 2
336 set g_balance_electro_primary_refire 0.9
337 set g_balance_electro_primary_animtime 0.05
338 set g_balance_electro_primary_ammo 4
339 set g_balance_electro_secondary_damage 30
340 set g_balance_electro_secondary_edgedamage 0
341 set g_balance_electro_secondary_force 200
342 set g_balance_electro_secondary_radius 150
343 set g_balance_electro_secondary_speed 900
344 set g_balance_electro_secondary_speed_up 200
345 set g_balance_electro_secondary_lifetime 2
346 set g_balance_electro_secondary_refire 0.9
347 set g_balance_electro_secondary_animtime 0.05
348 set g_balance_electro_secondary_ammo 1
349 set g_balance_electro_combo_damage 80
350 set g_balance_electro_combo_edgedamage 20
351 set g_balance_electro_combo_force 200
352 set g_balance_electro_combo_radius 150
354 set g_balance_crylink_primary_damage 15
355 set g_balance_crylink_primary_edgedamage 0
356 set g_balance_crylink_primary_force 55
357 set g_balance_crylink_primary_radius 3
358 set g_balance_crylink_primary_speed 7000
359 set g_balance_crylink_primary_spread 0.08
360 set g_balance_crylink_primary_shots 7
361 set g_balance_crylink_primary_lifetime 9
362 set g_balance_crylink_primary_refire 0.5
363 set g_balance_crylink_primary_animtime 0.15
364 set g_balance_crylink_primary_ammo 1
365 set g_balance_crylink_secondary_damage 15
366 set g_balance_crylink_secondary_edgedamage 0
367 set g_balance_crylink_secondary_force 55
368 set g_balance_crylink_secondary_radius 3
369 set g_balance_crylink_secondary_speed 7000
370 set g_balance_crylink_secondary_spread 0.08
371 set g_balance_crylink_secondary_shots 7
372 set g_balance_crylink_secondary_lifetime 9
373 set g_balance_crylink_secondary_refire 0.5
374 set g_balance_crylink_secondary_animtime 0.15
375 set g_balance_crylink_secondary_ammo 1
377 set g_balance_nex_damage 150
378 set g_balance_nex_refire 1
379 set g_balance_nex_animtime 0.3
380 set g_balance_nex_ammo 5
382 set g_balance_hagar_primary_damage 40
383 set g_balance_hagar_primary_edgedamage 15
384 set g_balance_hagar_primary_force 100
385 set g_balance_hagar_primary_radius 70
386 set g_balance_hagar_primary_spread 0.025
387 set g_balance_hagar_primary_speed 3000
388 set g_balance_hagar_primary_lifetime 10
389 set g_balance_hagar_primary_refire 0.15
390 set g_balance_hagar_primary_ammo 1
391 set g_balance_hagar_secondary_damage 40
392 set g_balance_hagar_secondary_edgedamage 15
393 set g_balance_hagar_secondary_force 100
394 set g_balance_hagar_secondary_radius 70
395 set g_balance_hagar_secondary_spread 0
396 set g_balance_hagar_secondary_speed 1400
397 set g_balance_hagar_secondary_speed_up 100
398 set g_balance_hagar_secondary_lifetime 10
399 set g_balance_hagar_secondary_refire 0.15
400 set g_balance_hagar_secondary_ammo 1
402 set g_balance_rocketlauncher_damage 130
403 set g_balance_rocketlauncher_edgedamage 50
404 set g_balance_rocketlauncher_force 600
405 set g_balance_rocketlauncher_radius 170
406 set g_balance_rocketlauncher_speed 850
407 set g_balance_rocketlauncher_lifetime 9
408 set g_balance_rocketlauncher_refire 1
409 set g_balance_rocketlauncher_animtime 0.3
410 set g_balance_rocketlauncher_ammo 3
411 set g_balance_rocketlauncher_homing_speed 1000 //650
412 set g_balance_rocketlauncher_homing_turnrate 0.75 //0.5
413 set g_balance_rocketlauncher_homing_allow_steal 1
415 set g_balance_falldamage_deadminspeed 150
416 set g_balance_falldamage_minspeed 1400
417 set g_balance_falldamage_factor 0.15
418 set g_balance_falldamage_maxdamage 25
419 set g_footsteps 0 // serverside footstep sounds
424 cl_particles_quality 0.5
431 r_shadow_bumpscale_basetexture 5
432 r_shadow_realtime_world 0
433 r_shadow_realtime_world_lightmaps 1
435 r_shadow_glsl_offsetmapping 0
436 r_shadow_realtime_world_shadows 0
437 r_shadow_realtime_dlight_shadows 0
438 r_shadow_realtime_world_dlightshadows 0
441 // disable watershader. Only affects NVidia cards.
442 // turned off to avoid fullbright water
449 scr_screenshot_jpeg 1
450 scr_screenshot_jpeg_quality 0.9
451 sv_maxvelocity 1000000000
454 alias +attack2 +button3
455 alias -attack2 -button3
458 alias +crouch +button5
459 alias -crouch -button5
460 alias weapnext "impulse 10"
461 alias weaplast "impulse 11"
462 alias weapprev "impulse 12"
463 alias bot_add "impulse 100"
464 alias bot_add2 "impulse 101"
465 alias bot_kick "impulse 102"
466 alias bot_cam "impulse 102"
467 alias bot_wayedit "impulse 102"
474 bind UPARROW +forward
475 bind LEFTARROW +moveleft
477 bind RIGHTARROW +moveright
498 bind MWHEELUP weapnext
499 bind MWHEELDOWN weapprev
500 bind BACKSPACE dropweapon
509 bind ESCAPE togglemenu
520 // these commands can be voted
521 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook"
522 // users can call a vote for the above commands
524 // users can call a vote to become master
525 set sv_vote_master "1"
526 // set to 1 to allow to change you vote/mind
527 set sv_vote_change "0"
528 // set to 1 to count votes once after timeout or to 0 to count with every vote
529 set sv_vote_singlecount "0"
530 // a vote will timeout after this many seconds
531 set sv_vote_timeout "60"
532 // a player can not call a vote again for this many seconds
533 set sv_vote_wait "120"
534 alias vhelp "cmd vote help"
535 alias vstatus "cmd vote status"
536 alias vcall "cmd vote call $*"
537 alias vstop "cmd vote stop"
538 alias vmaster "cmd vote master"
539 alias vdo "cmd vote do $*"
540 alias vyes "cmd vote yes"
541 alias vno "cmd vote no"
545 //used for spectate/observer mode
546 alias "spec" "cmd spectate"
549 // alias for switching the teamselect menu
550 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
551 bind "f5" "menu_showteamselect"
555 set urrebots_strategytime "2"
556 set urrebots_combattime "1"
557 set urrebots_stratsearch_dist "10000000"
558 set urrebots_minisearch_dist "800"
559 set urrebots_debug "0"
560 set urrebots_navopt "0"
563 alias printstats "set _printstats 1" // print status on demand
564 set sv_logscores_console 0 // print scores to server console
565 set sv_logscores_file 0 // print scores to file
566 set sv_logscores_filename "scores.log" // filename
567 set sv_logscores_bots 0 // exclude bots by default