1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.3svn
8 // Nexuiz version (formatted for machines)
9 // used to determine if a client version is compatible
10 // this doesn't have to be bumped with every release
11 // bump when clients become incompatible or any other perfectly good reason
12 // (e.g. game data incompatibility, engine version incompatibility, etc
13 // note: this automatically filters the server browser, clients of the new
14 // version won't see old servers, and clients of the old version won't see new
17 // e.g. Nexuiz 1.5.1 RC1 will be 15101
21 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
22 alias asay_ctf_haveflag "say_team (%l) have the flag"
23 alias asay_willgo "say_team will go to %y"
24 alias asay_support "say_team (%l) need help, %h%%"
25 alias asay_killed "say_team got killed at %d"
26 alias asay_noammo "say_team (%l) need %W for %w"
27 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias chmap "changelevel $*"
36 alias gotomap "sv_cmd gotomap \"$1\""
37 alias reset "exec game_reset.cfg"
39 alias dem "ls demos/*.dem"
40 alias rec "record demos/$1"
41 alias ply "playdemo demos/$1"
42 alias tdem "timedemo demos/$1"
44 alias dropweapon "impulse 17"
45 alias +show_info +button7
46 alias -show_info -button7
48 alias team_red "cmd selectteam red; cmd join"
49 alias team_blue "cmd selectteam blue; cmd join"
50 alias team_pink "cmd selectteam pink; cmd join"
51 alias team_yellow "cmd selectteam yellow; cmd join"
52 alias team_auto "cmd selectteam auto; cmd join"
55 // merge lightmaps up to 1024x1024 textures
56 // the default of 2048x2048 is too heavy for my rig (SavageX)
57 mod_q3bsp_lightmapmergepower 3
62 _cl_playermodel models/player/marine.zym
66 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
67 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
74 // fullscreen 800x600x32bit
79 // 2D resolution 800x600
82 set sbar_hudselector 0 // use the old nexuiz hud layout
83 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
85 // these settings determine how much the view is affected by movement/damage
86 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
87 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
88 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
89 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
90 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
91 gl_polyblend 1 // whether to use screen tints, default is 1
93 // nexuiz-linux-*.sh will use this
94 seta vid_x11_display ""
95 // This can have three possible settings:
97 // ":n" use DISPLAY=:n, create it if needed
98 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
100 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
103 hostname "Nexuiz Server"
104 set sv_mapchange_delay 5
106 sv_cullentities_trace 1
107 r_cullentities_trace 1
109 // restart server if all players hit "ready"-button
110 set sv_ready_restart 0
112 // use default physics
115 seta sv_precacheplayermodels 1
116 seta sv_precacheweapons 0
117 seta sv_precacheitems 0
118 set sv_spectator_speed_multiplier 1.5
120 seta sv_defaultcharacter 0
121 seta sv_defaultplayermodel models/player/nexus.zym
122 seta sv_defaultplayerskin 0
123 seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
124 seta sv_defaultplayerskin_red 0
125 seta sv_defaultplayermodel_blue ""
126 seta sv_defaultplayerskin_blue 0
127 seta sv_defaultplayermodel_yellow ""
128 seta sv_defaultplayerskin_yellow 0
129 seta sv_defaultplayermodel_pink ""
130 seta sv_defaultplayerskin_pink 0
131 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
132 set sv_autoscreenshot 0
133 net_messagetimeout 300
134 net_connecttimeout 30
135 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
140 cl_netinputpacketlosstolerance 0
141 cl_stairsmoothspeed 200
142 cl_forwardspeed $sv_maxspeed
143 cl_backspeed $sv_maxspeed
144 cl_sidespeed $sv_maxspeed
145 cl_upspeed $sv_maxspeed
146 cl_movement_accelerate $sv_accelerate
147 cl_movement_edgefriction $edgefriction
148 cl_movement_friction $sv_friction
149 cl_movement_jumpvelocity $sv_jumpvelocity
150 cl_movement_maxairspeed $sv_maxairspeed
151 cl_movement_maxspeed $sv_maxspeed
152 cl_movement_stepheight $sv_stepheight
153 cl_movement_track_canjump 0 // till DP bug gets fixed
155 seta cl_playerdetailreduction 0 // the higher, the less detailed
157 set bot_number 0 // number of bots in server
158 seta bot_usemodelnames 0 // whether bots should be named after the models
159 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
160 seta bot_prefix [BOT]
162 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
163 // general bot AI cvars
164 set bot_ai_strategyinterval 2
165 set bot_ai_enemydetectioninterval 0.5
166 set bot_ai_aimskill_blendrate 2
167 set bot_ai_aimskill_fixedrate 15
168 set bot_ai_aimskill_firetolerance_distdegrees 180
169 set bot_ai_aimskill_firetolerance_mindegrees 2
170 set bot_ai_aimskill_firetolerance_maxdegrees 45
171 set bot_ai_aimskill_mouse 1
172 set bot_ai_keyboard_distance 250
173 set bot_ai_keyboard_treshold 0.94
174 set bot_ai_aimskill_offset 1
175 set bot_ai_aimskill_think 1
176 // Better don't touch these, there are hard to tweak!
177 set bot_ai_aimskill_order_mix_1st 0.01
178 set bot_ai_aimskill_order_mix_2nd 0.1
179 set bot_ai_aimskill_order_mix_3th 0.01
180 set bot_ai_aimskill_order_mix_4th 0.05
181 set bot_ai_aimskill_order_mix_5th 0.01
182 set bot_ai_aimskill_order_filter_1st 0.2
183 set bot_ai_aimskill_order_filter_2nd 0.2
184 set bot_ai_aimskill_order_filter_3th 0.05
185 set bot_ai_aimskill_order_filter_4th 0.25
186 set bot_ai_aimskill_order_filter_5th 0.3
188 // waypoint editor enable
189 set g_waypointeditor 0
190 set bot_ignore_bots 0
192 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
194 alias g_waypointeditor_spawn "impulse 103"
195 alias g_waypointeditor_remove "impulse 104"
196 alias g_waypointeditor_relinkall "impulse 105"
197 alias g_waypointeditor_saveall "impulse 106"
203 set g_shootfromcenter 0
205 set g_powerup_superhealth 1
206 set g_powerup_strength 1
207 set g_powerup_shield 1
208 set g_use_ammunition 1
211 set g_minstagib 0 // enable minstagib
212 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
213 set g_minstagib_ammo_start 10 // starting ammo
214 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
215 set g_minstagib_invis_alpha 0.05
216 set g_minstagib_speed_jumpheight 1.8
217 set g_minstagib_speed_moverate 1.25
220 set g_laserguided_missile 0
222 set g_midair_shieldtime 0.3
223 set g_spawnshieldtime 0
225 set g_spawnpoints_autodrop 0
226 set g_forced_respawn 0
227 set g_fullbrightplayers 0
228 set g_fullbrightitems 0
232 set g_maplist_mostrecent ""
233 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
234 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman runningman_1on1remix runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
235 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
236 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
237 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
238 // timeout for kill credit when your damage knocks someone into a death trap
239 set g_maxpushtime 8.0
243 set g_player_brightness 0 // set to 2 for brighter players
244 seta g_balance_cloaked_alpha 0.25
246 set welcome_message_time 8
248 set exit_cfg empty.cfg
249 alias clearmap "disconnect; exec $exit_cfg"
251 seta g_grappling_hook 0
252 set g_balance_grapplehook_health 130
255 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
256 seta timelimit_override -1
257 seta fraglimit_override -1
258 seta g_ctf_capture_limit -1
259 seta g_domination_point_limit -1
260 seta g_runematch_point_limit -1
261 seta g_keyhunt_point_limit -1
264 set g_respawn_delay 2
265 set g_respawn_waves 0
266 // when variables are set to 0, they take over the global setting...
267 // to force disable delay or waves, set them to 0.125
268 set g_ctf_respawn_delay 0
269 set g_ctf_respawn_waves 0
270 set g_dm_respawn_delay 0
271 set g_dm_respawn_waves 0
272 set g_dom_respawn_delay 0
273 set g_dom_respawn_waves 0
274 set g_lms_respawn_delay 0
275 set g_lms_respawn_waves 0
276 set g_rune_respawn_delay 0
277 set g_rune_respawn_waves 0
278 set g_tdm_respawn_delay 0
279 set g_tdm_respawn_waves 0
280 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
281 set g_respawn_mapsettings 1
284 seta timelimit_maxovertime 5
286 // common team values
289 seta teamplay_default 4 // default teamplay setting in team games
290 // 1 = no friendly fire, self damage
291 // 2 = friendly fire and self damage enabled
292 // 3 = no friendly fire, but self damage enabled
293 // 4 = obey the following two cvars
294 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
295 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
297 set deathmatch_force_teamplay 0 // always play TDM on dm maps
298 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
299 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
300 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
301 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
302 seta g_tdm_teams 2 // how many teams are in team deathmatch
303 set g_changeteam_banned 0 // not allowed to change team
304 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
307 set g_dm 1 // actually, this is a dummy cvar just to make the menu happy
311 set g_ctf_flag_returntime 30
312 set g_ctf_flagscore_capture 20
313 set g_ctf_flagscore_capture_team 0
314 set g_ctf_flagscore_pickup 1
315 set g_ctf_flagscore_return 5
316 set g_ctf_flagscore_return_rogue 10
320 set g_runematch_pointrate 5
321 set g_runematch_pointamt 1
322 set g_runematch_shuffletime 30 // how often runes change position
323 set g_runematch_respawntime 15 // how soon after being dropped to respawn
324 set g_runematch_frags_killedby_runeholder 4
325 set g_runematch_frags_killed_runeholder 5
326 set g_runematch_frags_norune 0
327 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
328 set g_runematch_allow_same 0 // allow matching rune-curse pairs
329 set g_runematch_rune_alpha 0.78
330 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
331 set g_runematch_rune_glow_size 0
332 set g_runematch_rune_glow_color 0
333 set g_runematch_rune_color_strength 1.0 //1.5
335 set g_balance_rune_strength_damage 2.0 //1.5
336 set g_balance_rune_strength_force 1.5
337 set g_balance_curse_weak_damage 0.5 //0.6
338 set g_balance_curse_weak_force 0.6
339 set g_balance_rune_strength_combo_damage 0.9
340 set g_balance_rune_strength_combo_force 1.0
342 set g_balance_rune_defense_takedamage 0.5
343 set g_balance_curse_vulner_takedamage 2.0
344 set g_balance_rune_defense_combo_takedamage 1.0
346 set g_balance_rune_vampire_absorb 0.4
347 set g_balance_curse_empathy_takedamage -0.4
348 set g_balance_rune_vampire_combo_absorb -0.1
349 set g_balance_rune_vampire_maxhealth 500
350 set g_balance_curse_empathy_minhealth 20
351 set g_balance_rune_vampire_combo_minhealth 40
353 set g_balance_rune_regen_hpmod 1.75
354 set g_balance_curse_venom_hpmod 0.6
355 set g_balance_rune_regen_combo_hpmod 0.9
356 set g_balance_rune_regen_regenrate 3.0
357 set g_balance_curse_venom_rotrate 3.0 //2
358 set g_balance_rune_regen_combo_regenrate 0.5
359 set g_balance_rune_regen_combo_rotrate 1.5
360 set g_balance_rune_regen_limitmod 1
361 set g_balance_curse_venom_limitmod 1
362 set g_balance_rune_regen_combo_limitmod 1
364 set g_balance_rune_speed_atkrate 0.66
365 set g_balance_curse_slow_atkrate 1.5
366 set g_balance_rune_speed_combo_atkrate 1.2
367 set g_balance_rune_speed_moverate 1.25
368 set g_balance_curse_slow_moverate 0.8
369 set g_balance_rune_speed_combo_moverate 0.9
370 set g_balance_rune_speed_jumpheight 1.4
371 set g_balance_curse_slow_jumpheight 1.0
372 set g_balance_rune_speed_combo_jumpheight 1.0
376 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
377 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
378 set g_domination_point_amt 0 // override: how many points to get per ping
379 set g_domination_point_teamamt 0 // override: how many team points to get per ping
380 set g_domination_point_rate 0 // override: how often to give those points
381 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
382 set g_domination_point_glow 0 // domination point glow (warning, slow)
383 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
387 set g_lms_lives_override -1
388 set g_lms_start_health 250
389 set g_lms_start_armor 100
390 set g_lms_start_ammo_shells 50
391 set g_lms_start_ammo_nails 150
392 set g_lms_start_ammo_rockets 50
393 set g_lms_start_ammo_cells 50
394 set g_lms_regenerate 0
395 set g_lms_campcheck_interval 10
396 set g_lms_campcheck_message "^1Don't camp!"
397 set g_lms_campcheck_damage 100
398 set g_lms_campcheck_distance 1800
399 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
400 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
404 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
405 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
406 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
407 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
415 // server game balance settings
416 set g_balance_armor_regen 0
417 set g_balance_armor_rot 0.1
418 set g_balance_armor_regenlinear 0
419 set g_balance_armor_rotlinear 0
420 set g_balance_armor_stable 100
421 set g_balance_armor_limit 999
422 set g_balance_armor_start 0
423 set g_balance_armor_blockpercent 0.6
424 set g_balance_health_regen 0.1
425 set g_balance_health_rot 0.1
426 set g_balance_health_regenlinear 0
427 set g_balance_health_rotlinear 0
428 set g_balance_health_stable 100
429 set g_balance_health_limit 999
430 set g_balance_health_start 150
431 set g_balance_selfdamagepercent 0.6
432 set g_balance_weaponswitchdelay 0.15
433 // powerup balance settings
434 set g_balance_powerup_invincible_takedamage 0.2
435 set g_balance_powerup_invincible_time 30
436 set g_balance_powerup_strength_damage 3
437 set g_balance_powerup_strength_force 4
438 set g_balance_powerup_strength_time 30
440 // weapon balance settings follow
443 set g_balance_falldamage_deadminspeed 150
444 set g_balance_falldamage_minspeed 1400
445 set g_balance_falldamage_factor 0.15
446 set g_balance_falldamage_maxdamage 25
448 set g_balance_pause_armor_rot 5
449 set g_balance_pause_health_rot 5
450 set g_balance_pause_health_regen 5
451 set g_balance_pause_armor_rot_spawn 10
452 set g_balance_pause_health_rot_spawn 10
453 set g_balance_pause_health_regen_spawn 0
455 set g_footsteps 0 // serverside footstep sounds
458 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
461 r_shadow_realtime_world_lightmaps 1
467 cl_particles_explosions_smokes 1
469 r_glsl_deluxemapping 1
470 r_glsl_offsetmapping 0
471 r_glsl_offsetmapping_reliefmapping 0
472 r_glsl_offsetmapping_scale 0.02
473 // execute normal.cfg to make sure that all effect settings are reset
474 alias menu_sync "" // will be re-aliased later
478 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
480 scr_conbrightness 0.2
481 scr_screenshot_jpeg 1
482 scr_screenshot_jpeg_quality 0.9
483 sv_maxvelocity 1000000000
484 cl_sound_wizardhit ""
485 cl_sound_hknighthit ""
486 cl_sound_tink1 weapons/tink1.wav
487 cl_sound_ric1 weapons/ric1.wav
488 cl_sound_ric2 weapons/ric2.wav
489 cl_sound_ric3 weapons/ric3.wav
492 sv_sound_watersplash ""
493 sv_clmovement_waitforinput 4
496 // set them to "" first so this won't override the default value to 0 to make sure the menu can detect whether joystick is supported
502 // startmap_dm is used when running with the -listen or -dedicated commandline options
503 alias startmap_sp "set _sv_init 1; map aggressor"
504 alias startmap_dm "set _sv_init 1; map aggressor"
507 alias +attack2 +button3
508 alias -attack2 -button3
511 alias +crouch +button5
512 alias -crouch -button5
513 alias weapnext "impulse 10"
514 alias weaplast "impulse 11"
515 alias weapprev "impulse 12"
522 bind UPARROW +forward
523 bind LEFTARROW +moveleft
525 bind RIGHTARROW +moveright
546 bind MWHEELUP weapnext
547 bind MWHEELDOWN weapprev
548 bind BACKSPACE dropweapon
557 bind ESCAPE togglemenu
568 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
576 bind JOY8 "dropweapon"
577 bind JOY9 "menu_showteamselect"
578 bind JOY10 "+show_info"
579 bind JOY11 "+showscores"
580 bind JOY12 "+con_chat_maximize"
586 set joysidesensitivity "1.0"
587 set joypitchsensitivity "0.9"
588 set joyyawsensitivity "-1.8"
590 set joy_deadzoneforward "0.05"
591 set joy_deadzonepitch "0.05"
592 set joy_deadzoneside "0.05"
593 set joy_deadzoneup "0.05"
594 set joy_deadzoneyaw "0.05"
595 set joy_sensitivitypitch "0.9"
596 set joy_sensitivityyaw "-1.8"
599 bind kp_ins messagemode
600 bind kp_del messagemode2
601 bind kp_end "say_team quad soon"
602 bind kp_downarrow "say_team free item %x^7 (%y^7);g_waypointsprite_team_here_p"
603 bind kp_pgdn "say_team took item (%l^7);g_waypointsprite_team_here"
604 bind kp_leftarrow "say_team negative"
605 bind kp_5 "say_team need help (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_helpme"
606 bind kp_rightarrow "say_team enemy seen (%y^7);g_waypointsprite_team_danger_p"
607 bind kp_home "say_team defending (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
608 bind kp_uparrow "say_team roaming (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
609 bind kp_pgup "say_team attacking (%l^7) (%h^7 %a^7 %w^7);g_waypointsprite_team_here"
610 bind kp_multiply "say_team killed flagcarrier (%y^7);g_waypointsprite_team_p"
611 bind kp_slash "say_team dropped flag (%d^7);g_waypointsprite_team_here_d"
612 bind kp_enter "say :-) / nice one"
613 bind kp_plus "say good game"
614 bind kp_minus "say hi / good luck and have fun"
616 // these commands can be voted
617 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off endmatch reducematchtime extendmatchtime"
618 // users can call a vote for the above commands
620 // users can call a vote to become master
622 // when set, users can use "vdo login (password)" to log in as master
623 set sv_vote_master_password ""
624 // set to 1 to allow to change you vote/mind
626 // set to 1 to count votes once after timeout or to 0 to count with every vote
627 set sv_vote_singlecount 0
628 // a vote will timeout after this many seconds
629 set sv_vote_timeout 60
630 // a player can not call a vote again for this many seconds
632 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
633 set sv_vote_simple_majority 0
634 // when disabled, don't allow game type changes
635 set sv_vote_change_gametype 0
636 // when enabled, votes may override the most recent map list and change to such a map anyway
637 set sv_vote_override_mostrecent 0
638 alias vhelp "cmd vote help"
639 alias vstatus "cmd vote status"
640 alias vcall "cmd vote call $*"
641 alias vstop "cmd vote stop"
642 alias vmaster "cmd vote master"
643 alias vdo "cmd vote do $*"
644 alias vyes "cmd vote yes"
645 alias vno "cmd vote no"
649 //used for spectate/observer mode
650 alias spec "cmd spectate"
653 // alias for switching the teamselect menu
654 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
655 alias menu_sync "menu_cmd sync"
656 bind f5 menu_showteamselect
658 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
659 // and in regular intervals, this weapon is cycled
661 set g_nixnex_with_laser 0
662 // TODO these need balancing:
663 set g_balance_nixnex_roundtime 25
664 set g_balance_nixnex_incrtime 1.6
666 set g_balance_nixnex_ammo_shells 15
667 set g_balance_nixnex_ammo_nails 45
668 set g_balance_nixnex_ammo_rockets 15
669 set g_balance_nixnex_ammo_cells 15
670 // ammo increment per second
671 set g_balance_nixnex_ammoincr_shells 2
672 set g_balance_nixnex_ammoincr_nails 6
673 set g_balance_nixnex_ammoincr_rockets 2
674 set g_balance_nixnex_ammoincr_cells 2
677 set sv_logscores_console 0 // print scores to server console
678 set sv_logscores_file 0 // print scores to file
679 set sv_logscores_filename scores.log // filename
680 set sv_logscores_bots 0 // exclude bots by default
682 // spam (frag/capture) log
683 set sv_eventlog 0 // the master switch for efficiency reasons
684 set sv_eventlog_console 1
685 set sv_eventlog_files 0
686 seta sv_eventlog_files_counter 0
687 set sv_eventlog_files_nameprefix nexuiz
688 set sv_eventlog_files_namesuffix .log
690 set nextmap "" // override the maplist when switching to the next map
692 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
693 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
695 // singleplayer campaign
697 seta g_campaign_name ""
698 seta g_campaign_index 0
699 set g_campaign_skill 0
701 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
702 alias singleplayer_continue "set scmenu_campaign_goto -1"
703 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
705 // Green's fullbright skins
706 alias player_fbskin_green "playermodel models/player/nexus.zym;playerskin 6;color 3 3"
707 alias player_fbskin_red "playermodel models/player/nexus.zym;playerskin 6;color 4 4"
708 alias player_fbskin_orange "playermodel models/player/nexus.zym;playerskin 6;color 14 14"
709 alias player_fbskin_off "playermodel models/player/nexus.zym;playerskin 0"
710 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 51"
711 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 68"
712 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1;sv_defaultcharacter 1;sv_defaultplayermodel models/player/nexus.zym;sv_defaultplayerskin 6;sv_defaultplayercolors 238"
713 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0;sv_defaultcharacter 0;sv_defaultplayerskin 0;sv_defaultplayercolors \"\""
715 seta sv_servermodelsonly 1
719 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
723 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
724 set sv_allow_shownames 1
727 seta _alientrap_net_banlist ""
729 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
731 set g_projectiles_newton_style 2
733 // 0: absolute velocity projectiles (like Quake)
734 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
735 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
736 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
737 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
739 seta g_maplist_votable 5
740 seta g_maplist_votable_keeptwotime 15
741 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
742 seta g_maplist_votable_suggestions 2
743 seta g_maplist_votable_suggestions_change_gametype 0
744 seta g_maplist_votable_suggestions_override_mostrecent 0
745 seta g_maplist_votable_nodetail 0 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
746 seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
747 alias suggestmap "cmd suggestmap $1"
749 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
750 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
751 set g_chat_flood_burst 0 // allow bursts of so many chat lines
752 set g_chat_flood_spl_team 0 // \
753 set g_chat_flood_lmax_team 0 // } same for say_team
754 set g_chat_flood_burst_team 0 // /
755 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
756 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
758 set g_waypointsprite_normdistance 512
759 set g_waypointsprite_minscale 1
760 set g_waypointsprite_minalpha 0.4
761 set g_waypointsprite_distancealphaexponent 2
762 set g_waypointsprite_timealphaexponent 1
763 set g_waypointsprite_deployed_lifetime 10
764 set g_waypointsprite_deadlifetime 1
765 set g_waypointsprite_limitedrange 5120
766 set g_waypointsprite_stuffbinds 0
767 alias "g_waypointsprite_personal" "impulse 30"
768 alias "g_waypointsprite_personal_p" "impulse 31"
769 alias "g_waypointsprite_personal_d" "impulse 32"
770 alias "g_waypointsprite_team_helpme" "impulse 33"
771 alias "g_waypointsprite_team_here" "impulse 34"
772 alias "g_waypointsprite_team_here_p" "impulse 35"
773 alias "g_waypointsprite_team_here_d" "impulse 36"
774 alias "g_waypointsprite_team_danger" "impulse 37"
775 alias "g_waypointsprite_team_danger_p" "impulse 38"
776 alias "g_waypointsprite_team_danger_d" "impulse 39"
777 alias "g_waypointsprite_clear_personal" "impulse 47"
778 alias "g_waypointsprite_clear" "impulse 48"
779 alias "g_waypointsprite_toggle" "impulse 49"
781 seta cl_hidewaypoints 0
784 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
785 alias adminmsg "sv_cmd adminmsg $*"
786 alias teamstatus "sv_cmd teamstatus"
787 alias printstats "sv_cmd printstats" // print status on demand
788 alias g_maplist_add "qc_cmd maplist add $*"
789 alias g_maplist_remove "qc_cmd maplist remove $*"
790 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
791 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
792 alias gametype "sv_cmd gametype $*"
796 set g_balance_keyhunt_delay_return 60
797 set g_balance_keyhunt_delay_round 5
798 set g_balance_keyhunt_delay_tracking 10
799 set g_balance_keyhunt_delay_fadeout 2
800 set g_balance_keyhunt_delay_collect 1.5
801 set g_balance_keyhunt_delay_drop 0.4
802 set g_balance_keyhunt_maxdist 150
803 set g_balance_keyhunt_score_collect 3
804 set g_balance_keyhunt_score_carrierfrag 2
805 set g_balance_keyhunt_score_capture 100
806 set g_balance_keyhunt_score_push 60
807 set g_balance_keyhunt_score_destroyed 50
808 set g_balance_keyhunt_score_destroyed_ownfactor 1
809 set g_balance_keyhunt_dropvelocity 300
810 set g_balance_keyhunt_throwvelocity 400
811 set g_balance_keyhunt_protecttime 0.8
812 set g_balance_keyhunt_damageforcescale 1
813 set g_keyhunt_teams_override 0
814 set g_keyhunt_teams 0
816 // so it can be stuffcmd-ed still
817 set cl_gravity 800 // but ignored anyway
819 set g_ban_default_bantime 5400 // 90 minutes
820 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
821 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
822 alias bans "sv_cmd bans"
823 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
824 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
825 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
827 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
829 // settemp subsystem. Do not touch. Usage: settemp variable value; next map resets it.
831 set settemp_var _settemp_x
832 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
833 alias settemp_restore "_settemp_restore_${settemp_list asis}"
834 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
835 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
837 // usercommands. These can be edited and bound by the menu.
838 seta "userbind1_press" ""; seta "userbind1_release" ""; seta "userbind1_description" ""
839 seta "userbind2_press" ""; seta "userbind2_release" ""; seta "userbind2_description" ""
840 seta "userbind3_press" ""; seta "userbind3_release" ""; seta "userbind3_description" ""
841 seta "userbind4_press" ""; seta "userbind4_release" ""; seta "userbind4_description" ""
842 seta "userbind5_press" ""; seta "userbind5_release" ""; seta "userbind5_description" ""
843 seta "userbind6_press" ""; seta "userbind6_release" ""; seta "userbind6_description" ""
844 seta "userbind7_press" ""; seta "userbind7_release" ""; seta "userbind7_description" ""
845 seta "userbind8_press" ""; seta "userbind8_release" ""; seta "userbind8_description" ""
846 seta "userbind9_press" ""; seta "userbind9_release" ""; seta "userbind9_description" ""
847 seta "userbind10_press" ""; seta "userbind10_release" ""; seta "userbind10_description" ""
848 seta "userbind11_press" ""; seta "userbind11_release" ""; seta "userbind11_description" ""
849 seta "userbind12_press" ""; seta "userbind12_release" ""; seta "userbind12_description" ""
850 seta "userbind13_press" ""; seta "userbind13_release" ""; seta "userbind13_description" ""
851 seta "userbind14_press" ""; seta "userbind14_release" ""; seta "userbind14_description" ""
852 seta "userbind15_press" ""; seta "userbind15_release" ""; seta "userbind15_description" ""
853 seta "userbind16_press" ""; seta "userbind16_release" ""; seta "userbind16_description" ""
854 alias _userbind_call "${$1}"
855 alias +userbind "_userbind_call userbind${1}_press"
856 alias -userbind "_userbind_call userbind${1}_release"
861 // loadfont console gfx/vera-mono
862 // loadfont sbar gfx/vera-mono
863 loadfont notify gfx/vera-sans
864 loadfont chat gfx/vera-sans
865 // loadfont centerprint gfx/vera-mono
866 // loadfont infobar gfx/vera-mono
867 loadfont user0 gfx/vera-sans
872 // good settings for these fonts
879 sbar_flagstatus_pos 115
881 // for menu server list (eventually make them have engine support?)
882 seta menu_slist_showfull 1
883 seta menu_slist_showempty 1
886 set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion
888 seta menu_maxplayers 8 // maxplayers value when the menu starts a game
890 // useful vote aliases
891 set timelimit_increment 5
892 set timelimit_decrement 5
895 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
896 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
897 alias endmatch "timelimit -1"
899 // useful keybind to maximize the chat area temporarily
900 set _backup_con_chatvars_set 0
901 alias _restore_con_chatvars_0 ""
902 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard"
903 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
904 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard"
905 alias _backup_con_chatvars_1 ""
906 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
907 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0"
908 alias -con_chat_maximize "_restore_con_chatvars"
911 set con_completion_playdemo *.dem
912 set con_completion_timedemo *.dem
913 set con_completion_exec *.cfg
915 // these non-saved engine cvars shall be savedG
916 seta cl_port $cl_port
917 seta joy_enable $joy_enable
918 seta r_showsurfaces $r_showsurfaces
919 seta r_ambient $r_ambient
921 seta gl_finish $gl_finish
922 seta v_kicktime $v_kicktime
925 // engine default is too CPU intensive on 16p servers, so let's almost go back