1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "1.5.1 RC3"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias reset "exec game_reset.cfg"
39 alias dem "ls demos/*.dem"
40 alias rec "record demos/$1"
41 alias ply "playdemo demos/$1"
42 alias tdem "timedemo demos/$1"
44 alias ccl "cmd clogin $1"
45 alias cc "cmd ccmd $*"
47 alias dropweapon "impulse 17"
48 alias +show_info "+button7"
49 alias -show_info "-button7"
51 alias team_red "cmd selectteam red"
52 alias team_blue "cmd selectteam blue"
53 alias team_pink "cmd selectteam pink"
54 alias team_yellow "cmd selectteam yellow"
55 alias team_auto "cmd selectteam auto"
60 _cl_playermodel models/player/marine.zym
70 // fullscreen 800x600x32bit
75 // 2D resolution 640x480
78 scr_conforcewhiledisconnected 0
79 scr_menuforcewhiledisconnected 1
80 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
83 hostname "Nexuiz Server"
85 set sv_mapchange_delay 5
88 // disable rcon-like clientcommands to avoid server being open with default password
89 seta sv_clientcommands 0
90 seta sv_clientcommands_password "hackme"
92 // restart server if all players hit "ready"-button
93 set sv_ready_restart 0
95 seta g_viewweapon_bobintensity 1
96 seta g_viewweapon_q1pitching 1
102 cl_movement_accelerate 5.5
103 cl_movement_edgefriction 0
104 cl_movement_friction 5
105 cl_movement_jumpvelocity 300
106 cl_movement_maxairspeed 50
107 cl_movement_maxspeed 400
108 cl_movement_stepheight 34
109 cl_stairsmoothspeed 200
112 set g_balance_jumpheight 300
118 set sv_friction_on_land 0.2 // factor of the speed which gets lost on landing
120 seta sv_defaultcharacter 0
121 seta sv_defaultplayermodel models/player/nexus.zym
122 seta sv_defaultplayerskin 0
123 set sv_autoscreenshot 0
124 set net_messagetimeout 60
125 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
127 seta cl_playerdetailreduction 0 // the higher, the less detailed
129 set bot_number 0 // number of bots in server
130 set bot_usemodelnames 0 // whether bots should be named after the models
131 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
132 seta bot_prefix "[BOT]"
134 // general bot AI cvars
135 set bot_ai_strategyinterval 2
136 set bot_ai_enemydetectioninterval 0.5
137 set bot_ai_aimskill_blendrate 1
138 set bot_ai_aimskill_fixedrate 30
139 // waypoint editor enable
140 set g_waypointeditor 0
141 set bot_ignore_bots 0
143 alias g_waypointeditor_spawn "impulse 103"
144 alias g_waypointeditor_remove "impulse 104"
145 alias g_waypointeditor_relinkall "impulse 105"
146 alias g_waypointeditor_saveall "impulse 106"
150 set g_start_weapon_laser 1
151 set g_start_weapon_shotgun 1
152 set g_start_weapon_uzi 0
153 set g_start_weapon_grenadelauncher 0
154 set g_start_weapon_electro 0
155 set g_start_weapon_crylink 0
156 set g_start_weapon_nex 0
157 set g_start_weapon_hagar 0
158 set g_start_weapon_rocketlauncher 0
159 set g_start_ammo_shells 50
160 set g_start_ammo_nails 0
161 set g_start_ammo_rockets 0
162 set g_start_ammo_cells 0
163 set g_powerup_superhealth 1
164 set g_powerup_strength 1
165 set g_powerup_shield 1
166 set g_use_ammunition 1
169 set g_minstagib 0 // enable minstagib
170 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
171 set g_minstagib_ammo_start 10 // starting ammo
172 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
173 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
176 set g_laserguided_missile 0
178 set g_midair_shieldtime 0.3
179 set g_spawnshieldtime 0
180 set g_forced_respawn 0
181 set g_fullbrightplayers 0
182 set g_fullbrightitems 0
185 set g_maplist_defaultlist "'dm_nexdm01''dm_nexdm02''dm_nexdm03''dm_nexdm04''dm_nexdm05''dm_nexdm06''dm_nexdm07''dm_nexdm08''dm_nexdm09''dm_nexdm10''dm_nexdm11''dm_nexdm12''dm_nexdm13''dm_nexdm14''dm_nexdm15''dm_nexdm16''dm_nexdm17''dm_nexdm18''dm_nexdm18_1on1remix''dm_nexdmextra1''dm_nexdmextra2''dom_nexdm01''dom_nexdm02''dom_nexdm03''dom_nexdm04''dom_nexdm05''dom_nexdm06''dom_nexdm07''dom_nexdm08''dom_nexdm09''dom_nexdm10''dom_nexdm11''dom_nexdm12''dom_nexdm13''dom_nexdm14''dom_nexdm15''dom_nexdm16''dom_nexdm17''dom_nexdm18''dom_nexdm18_1on1remix''dom_nexdmextra1''dom_nexdmextra2''rune_nexdm01''rune_nexdm02''rune_nexdm03''rune_nexdm04''rune_nexdm05''rune_nexdm06''rune_nexdm07''rune_nexdm08''rune_nexdm09''rune_nexdm10''rune_nexdm11''rune_nexdm12''rune_nexdm13''rune_nexdm14''rune_nexdm15''rune_nexdm16''rune_nexdm17''rune_nexdm18''rune_nexdm18_1on1remix''rune_nexdmextra1''rune_nexdmextra2''tdm_nexdm01''tdm_nexdm02''tdm_nexdm03''tdm_nexdm04''tdm_nexdm05''tdm_nexdm06''tdm_nexdm07''tdm_nexdm08''tdm_nexdm09''tdm_nexdm10''tdm_nexdm11''tdm_nexdm12''tdm_nexdm13''tdm_nexdm14''tdm_nexdm15''tdm_nexdm16''tdm_nexdm17''tdm_nexdm18''tdm_nexdm18_1on1remix''tdm_nexdmextra1''tdm_nexdmextra2''ctf_nexctf01''ctf_nexctf02''ctf_nexdm13''lms_nexdm01''lms_nexdm02''lms_nexdm03''lms_nexdm04''lms_nexdm05''lms_nexdm06''lms_nexdm07''lms_nexdm08''lms_nexdm10''lms_nexdm11''lms_nexdm12''lms_nexdm13''lms_nexdm14''lms_nexdm18_1on1remix''lms_nexdm18''lms_nexdmextra2''arena_nexdm01''arena_nexdm02''arena_nexdm03''arena_nexdm04''arena_nexdm05''arena_nexdm06''arena_nexdm07''arena_nexdm08''arena_nexdm09''arena_nexdm10''arena_nexdm11''arena_nexdm12''arena_nexdm13'' arena_nexdm14''arena_nexdm15''arena_nexdm16''arena_nexdm17''arena_nexdm18_1on1remix''arena_nexdm18''arena_nexdmextra1''arena_nexdmextra2'"
186 seta g_maplist $g_maplist_defaultlist
187 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
188 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map
189 // timeout for kill credit when your damage knocks someone into a death trap
190 set g_maxpushtime 8.0
194 seta g_balance_cloaked_alpha 0.25
196 set welcome_message_time 8
199 alias clearmap "disconnect; exec $exit_cfg"
201 seta g_grappling_hook 0
202 set g_grappling_hook_tarzan 1
203 set g_balance_grapplehook_speed_fly 1800
204 set g_balance_grapplehook_speed_pull 2000
205 set g_balance_grapplehook_force_rubber 2000
206 set g_balance_grapplehook_force_rubber_overstretch 1000
207 set g_balance_grapplehook_length_min 50
208 set g_balance_grapplehook_stretch 50
209 set g_balance_grapplehook_airfriction 0.2
210 set g_balance_grapplehook_health 130
212 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
213 seta timelimit_override -1
214 seta fraglimit_override -1
215 seta g_ctf_capture_limit -1
216 seta g_domination_point_limit -1
217 seta g_runematch_point_limit -1
220 seta timelimit_maxovertime 5
222 // common team values
224 seta teamplay_default 3 // default teamplay setting in team games
225 set deathmatch_force_teamplay 0 // always play TDM on dm maps
226 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
227 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
228 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
229 seta g_tdm_teams 2 // how many teams are in team deathmatch
230 set g_changeteam_banned 0 // not allowed to change team
231 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
235 set g_ctf_flag_returntime 30
236 set g_ctf_flagscore_capture 5
237 set g_ctf_flagscore_capture_team 20
238 set g_ctf_flagscore_pickup 1
239 set g_ctf_flagscore_return 5
240 set g_ctf_flagscore_return_rogue 10
244 set g_runematch_pointrate 5
245 set g_runematch_pointamt 1
246 set g_runematch_shuffletime 30 // how often runes change position
247 set g_runematch_respawntime 15 // how soon after being dropped to respawn
248 set g_runematch_frags_killedby_runeholder 4
249 set g_runematch_frags_killed_runeholder 5
250 set g_runematch_frags_norune 0
251 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
252 set g_runematch_allow_same 0 // allow matching rune-curse pairs
253 set g_runematch_rune_alpha 0.78
254 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
255 set g_runematch_rune_glow_size 0
256 set g_runematch_rune_glow_color 0
257 set g_runematch_rune_color_strength 1.0 //1.5
259 set g_balance_rune_strength_damage 2.0 //1.5
260 set g_balance_rune_strength_force 1.5
261 set g_balance_curse_weak_damage 0.5 //0.6
262 set g_balance_curse_weak_force 0.6
263 set g_balance_rune_strength_combo_damage 0.9
264 set g_balance_rune_strength_combo_force 1.0
266 set g_balance_rune_defense_takedamage 0.5
267 set g_balance_curse_vulner_takedamage 2.0
268 set g_balance_rune_defense_combo_takedamage 1.0
270 set g_balance_rune_vampire_absorb 0.4
271 set g_balance_curse_empathy_takedamage -0.4
272 set g_balance_rune_vampire_combo_absorb -0.1
273 set g_balance_rune_vampire_maxhealth 500
274 set g_balance_curse_empathy_minhealth 20
275 set g_balance_rune_vampire_combo_minhealth 40
277 set g_balance_rune_regen_hpmod 1.75
278 set g_balance_curse_venom_hpmod 0.6
279 set g_balance_rune_regen_combo_hpmod 0.9
280 set g_balance_rune_regen_regenrate 3.0
281 set g_balance_curse_venom_rotrate 3.0 //2
282 set g_balance_rune_regen_combo_regenrate 0.5
283 set g_balance_rune_regen_combo_rotrate 1.5
284 set g_balance_rune_regen_limitmod 1
285 set g_balance_curse_venom_limitmod 1
286 set g_balance_rune_regen_combo_limitmod 1
288 set g_balance_rune_speed_atkrate 0.66
289 set g_balance_curse_slow_atkrate 1.5
290 set g_balance_rune_speed_combo_atkrate 1.2
291 set g_balance_rune_speed_moverate 1.33
292 set g_balance_curse_slow_moverate 0.8
293 set g_balance_rune_speed_combo_moverate 0.9
294 set g_balance_rune_speed_jumpheight 1.8
295 set g_balance_curse_slow_jumpheight 1.0
296 set g_balance_rune_speed_combo_jumpheight 1.0
300 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
301 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
302 set g_domination_point_amt 0 // override: how many points to get per ping
303 set g_domination_point_rate 0 // override: how often to give those points
304 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
305 set g_domination_point_glow 0 // domination point glow (warning, slow)
306 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
310 set g_lms_lives_override -1
311 set g_lms_start_health 250
312 set g_lms_start_armor 100
313 set g_lms_start_ammo_shells 50
314 set g_lms_start_ammo_nails 150
315 set g_lms_start_ammo_rockets 50
316 set g_lms_start_ammo_cells 50
317 set g_lms_regenerate 0
318 set g_lms_campcheck_interval 10
319 set g_lms_campcheck_message "^1Don't camp!"
320 set g_lms_campcheck_damage 100
321 set g_lms_campcheck_distance 1800
322 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
323 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
327 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
328 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
329 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
331 // server game balance settings
332 set g_balance_armor_regen 0
333 set g_balance_armor_rot 0.1
334 set g_balance_armor_stable 100
335 set g_balance_armor_limit 999
336 set g_balance_armor_start 0
337 set g_balance_armor_blockpercent 0.6
338 set g_balance_health_regen 0.1
339 set g_balance_health_rot 0.1
340 set g_balance_health_stable 100
341 set g_balance_health_limit 999
342 set g_balance_health_start 150
343 set g_balance_selfdamagepercent 0.6
344 set g_balance_weaponswitchdelay 0.3
345 // powerup balance settings
346 set g_balance_powerup_invincible_takedamage 0.2
347 set g_balance_powerup_invincible_time 30
348 set g_balance_powerup_strength_damage 3
349 set g_balance_powerup_strength_force 4
350 set g_balance_powerup_strength_time 30
352 // weapon balance settings follow
354 set g_balance_laser_damage 35
355 set g_balance_laser_edgedamage 10
356 set g_balance_laser_force 400
357 set g_balance_laser_radius 70
358 set g_balance_laser_speed 9000
359 set g_balance_laser_refire 0.7
360 set g_balance_laser_animtime 0.3
361 set g_balance_laser_lifetime 9
363 set g_balance_shotgun_primary_bullets 10
364 set g_balance_shotgun_primary_damage 6
365 set g_balance_shotgun_primary_spread 0.07
366 set g_balance_shotgun_primary_refire 0.5
367 set g_balance_shotgun_primary_animtime 0.2
368 set g_balance_shotgun_primary_ammo 1
369 set g_balance_shotgun_secondary_bullets 10
370 set g_balance_shotgun_secondary_damage 6
371 set g_balance_shotgun_secondary_spread 0.07
372 set g_balance_shotgun_secondary_refire 1.5
373 set g_balance_shotgun_secondary_animtime 0.2
374 set g_balance_shotgun_secondary_ammo 1
376 set g_balance_uzi_first_damage 30
377 set g_balance_uzi_first_spread 0.01
378 set g_balance_uzi_first_refire 0.2
379 set g_balance_uzi_first_ammo 1
380 set g_balance_uzi_sustained_damage 16
381 set g_balance_uzi_sustained_spread 0.05
382 set g_balance_uzi_sustained_refire 0.1
383 set g_balance_uzi_sustained_ammo 1
385 set g_balance_grenadelauncher_primary_damage 65
386 set g_balance_grenadelauncher_primary_edgedamage 35
387 set g_balance_grenadelauncher_primary_force 400
388 set g_balance_grenadelauncher_primary_radius 140
389 set g_balance_grenadelauncher_primary_speed 2000
390 set g_balance_grenadelauncher_primary_speed_up 200
391 set g_balance_grenadelauncher_primary_lifetime 30
392 set g_balance_grenadelauncher_primary_refire 0.7
393 set g_balance_grenadelauncher_primary_animtime 0.3
394 set g_balance_grenadelauncher_primary_ammo 2
395 set g_balance_grenadelauncher_secondary_damage 65
396 set g_balance_grenadelauncher_secondary_edgedamage 35
397 set g_balance_grenadelauncher_secondary_force 400
398 set g_balance_grenadelauncher_secondary_radius 140
399 set g_balance_grenadelauncher_secondary_speed 1400
400 set g_balance_grenadelauncher_secondary_speed_up 200
401 set g_balance_grenadelauncher_secondary_lifetime 2.5
402 set g_balance_grenadelauncher_secondary_refire 0.6
403 set g_balance_grenadelauncher_secondary_animtime 0.3
404 set g_balance_grenadelauncher_secondary_ammo 2
406 set g_balance_electro_primary_damage 90
407 set g_balance_electro_primary_edgedamage 0
408 set g_balance_electro_primary_force 200
409 set g_balance_electro_primary_radius 150
410 set g_balance_electro_primary_speed 2000
411 set g_balance_electro_primary_lifetime 2
412 set g_balance_electro_primary_refire 0.9
413 set g_balance_electro_primary_animtime 0.05
414 set g_balance_electro_primary_ammo 4
415 set g_balance_electro_secondary_damage 30
416 set g_balance_electro_secondary_edgedamage 0
417 set g_balance_electro_secondary_force 200
418 set g_balance_electro_secondary_radius 150
419 set g_balance_electro_secondary_speed 900
420 set g_balance_electro_secondary_speed_up 200
421 set g_balance_electro_secondary_lifetime 2
422 set g_balance_electro_secondary_refire 0.9
423 set g_balance_electro_secondary_animtime 0.05
424 set g_balance_electro_secondary_ammo 1
425 set g_balance_electro_combo_damage 80
426 set g_balance_electro_combo_edgedamage 20
427 set g_balance_electro_combo_force 200
428 set g_balance_electro_combo_radius 150
430 set g_balance_crylink_primary_damage 15
431 set g_balance_crylink_primary_edgedamage 0
432 set g_balance_crylink_primary_force 55
433 set g_balance_crylink_primary_radius 3
434 set g_balance_crylink_primary_speed 7000
435 set g_balance_crylink_primary_spread 0.08
436 set g_balance_crylink_primary_shots 4
437 set g_balance_crylink_primary_lifetime 9
438 set g_balance_crylink_primary_refire 0.25
439 set g_balance_crylink_primary_animtime 0.15
440 set g_balance_crylink_primary_ammo 1
441 set g_balance_crylink_secondary_damage 15
442 set g_balance_crylink_secondary_edgedamage 0
443 set g_balance_crylink_secondary_force 55
444 set g_balance_crylink_secondary_radius 3
445 set g_balance_crylink_secondary_speed 7000
446 set g_balance_crylink_secondary_spread 0.08
447 set g_balance_crylink_secondary_shots 7
448 set g_balance_crylink_secondary_lifetime 9
449 set g_balance_crylink_secondary_refire 0.5
450 set g_balance_crylink_secondary_animtime 0.15
451 set g_balance_crylink_secondary_ammo 3
454 set g_balance_nex_damage 150
455 set g_balance_nex_refire 1
456 set g_balance_nex_animtime 0.3
457 set g_balance_nex_ammo 5
459 set g_balance_hagar_primary_damage 40
460 set g_balance_hagar_primary_edgedamage 15
461 set g_balance_hagar_primary_force 100
462 set g_balance_hagar_primary_radius 70
463 set g_balance_hagar_primary_spread 0.025
464 set g_balance_hagar_primary_speed 3000
465 set g_balance_hagar_primary_lifetime 10
466 set g_balance_hagar_primary_refire 0.15
467 set g_balance_hagar_primary_ammo 1
468 set g_balance_hagar_secondary_damage 40
469 set g_balance_hagar_secondary_edgedamage 15
470 set g_balance_hagar_secondary_force 100
471 set g_balance_hagar_secondary_radius 70
472 set g_balance_hagar_secondary_spread 0.025
473 set g_balance_hagar_secondary_speed 1400
474 set g_balance_hagar_secondary_lifetime 10
475 set g_balance_hagar_secondary_refire 0.15
476 set g_balance_hagar_secondary_ammo 1
478 set g_balance_rocketlauncher_damage 130
479 set g_balance_rocketlauncher_edgedamage 50
480 set g_balance_rocketlauncher_force 600
481 set g_balance_rocketlauncher_radius 170
482 set g_balance_rocketlauncher_speed 850
483 set g_balance_rocketlauncher_lifetime 9
484 set g_balance_rocketlauncher_refire 1
485 set g_balance_rocketlauncher_animtime 0.3
486 set g_balance_rocketlauncher_ammo 3
487 set g_balance_rocketlauncher_laserguided_speed 1000 //650
488 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
489 set g_balance_rocketlauncher_laserguided_allow_steal 1
491 set g_balance_falldamage_deadminspeed 150
492 set g_balance_falldamage_minspeed 1400
493 set g_balance_falldamage_factor 0.15
494 set g_balance_falldamage_maxdamage 25
496 set g_balance_pause_armor_rot 5
497 set g_balance_pause_health_rot 5
498 set g_balance_pause_health_regen 5
499 set g_balance_pause_armor_rot_spawn 10
500 set g_balance_pause_health_rot_spawn 10
501 set g_balance_pause_health_regen_spawn 0
503 set g_footsteps 0 // serverside footstep sounds
510 cl_particles_quality 0.5
518 r_shadow_bumpscale_basetexture 5
519 r_shadow_realtime_world 0
520 r_shadow_realtime_world_lightmaps 1
522 seta r_glsl_deluxemapping 2
523 seta r_glsl_offsetmapping 0
524 set r_glsl_offsetmapping_scale 0.02
525 r_shadow_realtime_world_shadows 0
526 r_shadow_realtime_dlight_shadows 0
527 r_shadow_realtime_world_dlightshadows 0
534 scr_screenshot_jpeg 1
535 scr_screenshot_jpeg_quality 0.9
536 sv_maxvelocity 1000000000
537 cl_sound_wizardhit ""
538 cl_sound_hknighthit ""
539 cl_sound_tink1 "weapons/tink1.wav"
540 cl_sound_ric1 "weapons/ric1.wav"
541 cl_sound_ric2 "weapons/ric2.wav"
542 cl_sound_ric3 "weapons/ric3.wav"
545 sv_sound_watersplash ""
546 // startmap_dm is used when running with the -listen or -dedicated commandline options
547 alias startmap_sp "map nexdm01"
548 alias startmap_dm "map nexdm01"
551 alias +attack2 +button3
552 alias -attack2 -button3
555 alias +crouch +button5
556 alias -crouch -button5
557 alias weapnext "impulse 10"
558 alias weaplast "impulse 11"
559 alias weapprev "impulse 12"
566 bind UPARROW +forward
567 bind LEFTARROW +moveleft
569 bind RIGHTARROW +moveright
590 bind MWHEELUP weapnext
591 bind MWHEELDOWN weapprev
592 bind BACKSPACE dropweapon
601 bind ESCAPE togglemenu
612 // these commands can be voted
613 set sv_vote_commands "restart timelimit fraglimit chmap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
614 // users can call a vote for the above commands
616 // users can call a vote to become master
618 // set to 1 to allow to change you vote/mind
620 // set to 1 to count votes once after timeout or to 0 to count with every vote
621 set sv_vote_singlecount 0
622 // a vote will timeout after this many seconds
623 set sv_vote_timeout 60
624 // a player can not call a vote again for this many seconds
626 alias vhelp "cmd vote help"
627 alias vstatus "cmd vote status"
628 alias vcall "cmd vote call $*"
629 alias vstop "cmd vote stop"
630 alias vmaster "cmd vote master"
631 alias vdo "cmd vote do $*"
632 alias vyes "cmd vote yes"
633 alias vno "cmd vote no"
637 //used for spectate/observer mode
638 alias spec "cmd spectate"
641 // alias for switching the teamselect menu
642 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
643 bind f5 menu_showteamselect
645 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
646 // and in regular intervals, this weapon is cycled
648 set g_nixnex_with_laser 0
649 // TODO these need balancing:
650 set g_balance_nixnex_roundtime 25
651 set g_balance_nixnex_incrtime 1.6
653 set g_balance_nixnex_ammo_shells 15
654 set g_balance_nixnex_ammo_nails 45
655 set g_balance_nixnex_ammo_rockets 15
656 set g_balance_nixnex_ammo_cells 15
657 // ammo increment per second
658 set g_balance_nixnex_ammoincr_shells 2
659 set g_balance_nixnex_ammoincr_nails 6
660 set g_balance_nixnex_ammoincr_rockets 2
661 set g_balance_nixnex_ammoincr_cells 2
664 alias printstats "set _printstats 1" // print status on demand
665 set sv_logscores_console 0 // print scores to server console
666 set sv_logscores_file 0 // print scores to file
667 set sv_logscores_filename "scores.log" // filename
668 set sv_logscores_bots 0 // exclude bots by default
670 // spam (frag/capture) log
671 set sv_eventlog 0 // the master switch for efficiency reasons
672 set sv_eventlog_console 1
673 set sv_eventlog_files 0
674 seta sv_eventlog_files_counter 0
675 set sv_eventlog_files_nameprefix "nexuiz"
676 set sv_eventlog_files_namesuffix ".log"
678 set nextmap "" // override the maplist when switching to the next map
681 // singleplayer campaign
682 seta g_campaign_index 0
683 seta g_campaign_skill 2
685 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
686 alias singleplayer_continue "set scmenu_campaign_goto -1"
687 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
689 // Green's fullbright skins
690 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
691 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
692 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
693 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
694 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
695 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
696 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
697 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
699 seta sv_servermodelsonly 1
701 seta cl_curl_enabled 1