1 // Nexuiz version (formatted for humans)
2 set g_nexuizversion "2.2svn"
4 // Nexuiz version (formatted for machines)
5 // used to determine if a client version is compatible
6 // this doesn't have to be bumped with every release
7 // bump when clients become incompatible or any other perfectly good reason
8 // (e.g. game data incompatibility, engine version incompatibility, etc
9 // note: this automatically filters the server browser, clients of the new
10 // version won't see old servers, and clients of the old version won't see new
13 // e.g. Nexuiz 1.5.1 RC1 will be 15101
18 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
19 alias asay_ctf_haveflag "say_team (%l) have the flag"
20 alias asay_willgo "say_team will go to %y"
21 alias asay_support "say_team (%l) need help, %h%%"
22 alias asay_killed "say_team got killed at %d"
23 alias asay_noammo "say_team (%l) need %W for %w"
24 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
27 alias +scores "+showscores; ping"
28 alias -scores "-showscores"
32 alias ready "cmd ready"
34 alias bsp "ls maps/*.bsp"
35 alias mapcfg "ls maps/*.mapcfg"
36 alias chmap "exec $exit_cfg ; exec game_reset.cfg; exec maps/$1.mapcfg"
37 alias gotomap "nextmap $1; timelimit -1"
38 alias reset "exec game_reset.cfg"
40 alias dem "ls demos/*.dem"
41 alias rec "record demos/$1"
42 alias ply "playdemo demos/$1"
43 alias tdem "timedemo demos/$1"
45 alias ccl "cmd clogin $1"
46 alias cc "cmd ccmd $*"
48 alias dropweapon "impulse 17"
49 alias +show_info "+button7"
50 alias -show_info "-button7"
52 alias team_red "cmd selectteam red; cmd join"
53 alias team_blue "cmd selectteam blue; cmd join"
54 alias team_pink "cmd selectteam pink; cmd join"
55 alias team_yellow "cmd selectteam yellow; cmd join"
56 alias team_auto "cmd selectteam auto; cmd join"
62 seta _cl_playermodel models/player/marine.zym
68 seta scmenu_mouse_speed 1
73 // fullscreen 800x600x32bit
74 seta vid_bitsperpixel 32
78 // 2D resolution 640x480
80 seta vid_conheight 480
81 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
85 // nexuiz-linux-*.sh will use this
86 seta vid_x11_display ""
87 // This can have three possible settings:
89 // ":n" use DISPLAY=:n, create it if needed
90 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
93 seta hostname "Nexuiz Server"
95 set sv_mapchange_delay 5
98 // disable rcon-like clientcommands to avoid server being open with default password
99 seta sv_clientcommands 0
100 seta sv_clientcommands_password "hackme"
102 // restart server if all players hit "ready"-button
103 set sv_ready_restart 0
105 seta g_viewweapon_bobintensity 0
106 seta g_viewweapon_q1pitching 0
107 seta cl_forwardspeed 400
108 seta cl_backspeed 400
109 seta cl_sidespeed 400
112 cl_movement_accelerate 5.5
113 cl_movement_edgefriction 0
114 cl_movement_friction 5
115 cl_movement_jumpvelocity 300
116 set cl_movement_maxairspeed 220
117 cl_movement_maxspeed 400
118 cl_movement_stepheight 34
119 seta cl_stairsmoothspeed 200
122 set g_balance_jumpheight 300
126 set sv_spectator_speed_multiplier 1.5
129 seta sv_defaultcharacter 0
130 seta sv_defaultplayermodel models/player/nexus.zym
131 seta sv_defaultplayerskin 0
132 set sv_autoscreenshot 0
133 set net_messagetimeout 300
134 set net_connecttimeout 30
135 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
136 // make sure to use default physics
139 seta cl_playerdetailreduction 0 // the higher, the less detailed
141 set bot_number 0 // number of bots in server
142 seta bot_usemodelnames 0 // whether bots should be named after the models
143 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
144 seta bot_prefix "[BOT]"
146 // general bot AI cvars
147 set bot_ai_strategyinterval 2
148 set bot_ai_enemydetectioninterval 0.5
149 set bot_ai_aimskill_blendrate 2
150 set bot_ai_aimskill_fixedrate 15
151 set bot_ai_aimskill_firetolerance_distdegrees 180
152 set bot_ai_aimskill_firetolerance_mindegrees 2
153 set bot_ai_aimskill_firetolerance_maxdegrees 45
154 set bot_ai_aimskill_mouse 1
155 set bot_ai_keyboard_distance 250
156 set bot_ai_keyboard_treshold 0.94
157 set bot_ai_aimskill_offset 1
158 set bot_ai_aimskill_think 1
159 // Better don't touch these, there are hard to tweak!
160 set bot_ai_aimskill_order_mix_1st 0.01
161 set bot_ai_aimskill_order_mix_2nd 0.1
162 set bot_ai_aimskill_order_mix_3th 0.01
163 set bot_ai_aimskill_order_mix_4th 0.05
164 set bot_ai_aimskill_order_mix_5th 0.01
165 set bot_ai_aimskill_order_filter_1st 0.2
166 set bot_ai_aimskill_order_filter_2nd 0.2
167 set bot_ai_aimskill_order_filter_3th 0.05
168 set bot_ai_aimskill_order_filter_4th 0.25
169 set bot_ai_aimskill_order_filter_5th 0.3
171 // waypoint editor enable
172 set g_waypointeditor 0
173 set bot_ignore_bots 0
176 alias g_waypointeditor_spawn "impulse 103"
177 alias g_waypointeditor_remove "impulse 104"
178 alias g_waypointeditor_relinkall "impulse 105"
179 alias g_waypointeditor_saveall "impulse 106"
184 set g_start_weapon_laser 1
185 set g_start_weapon_shotgun 1
186 set g_start_weapon_uzi 0
187 set g_start_weapon_grenadelauncher 0
188 set g_start_weapon_electro 0
189 set g_start_weapon_crylink 0
190 set g_start_weapon_nex 0
191 set g_start_weapon_hagar 0
192 set g_start_weapon_rocketlauncher 0
193 set g_start_ammo_shells 50
194 set g_start_ammo_nails 0
195 set g_start_ammo_rockets 0
196 set g_start_ammo_cells 0
197 set g_powerup_superhealth 1
198 set g_powerup_strength 1
199 set g_powerup_shield 1
200 set g_use_ammunition 1
203 set g_minstagib 0 // enable minstagib
204 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
205 set g_minstagib_ammo_start 10 // starting ammo
206 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
207 set g_minstagib_invis_alpha 0.1 // set -1 for complete invisibility
210 set g_laserguided_missile 0
212 set g_midair_shieldtime 0.3
213 set g_spawnshieldtime 0
214 set g_forced_respawn 0
215 set g_fullbrightplayers 0
216 set g_fullbrightitems 0
220 set g_maplist_defaultlist "'dm_aggressor''dm_aneurysm''dm_basement''dm_bleach''dm_bluesky''dm_bloodprison''dm_darkzone''dm_downer''dm_evilspace''dm_farewell''dm_runningman''dm_runningman_1on1remix''dm_silvercity''dm_skyway''dm_slimepit''dm_soylent''dm_starship''dm_stormkeep''dm_toxic''dm_warfare''dom_aggressor''dom_aneurysm''dom_basement''dom_bleach''dom_darkzone''dom_downer''dom_evilspace''dom_runningman''dom_runningman_1on1remix''dom_silvercity''dom_skyway''dom_slimepit''dom_soylent''dom_starship''dom_stormkeep''dom_toxic''lms_aggressor''lms_basement''lms_bleach''lms_bluesky''lms_bloodprison''lms_downer''lms_evilspace''lms_farewell''lms_runningman''lms_runningman_1on1remix''lms_skyway''lms_slimepit''lms_soylent''lms_starship''lms_stormkeep''lms_toxic''lms_warfare''rune_aggressor''rune_aneurysm''rune_basement''rune_bleach''rune_darkzone''rune_downer''rune_evilspace''rune_runningman''rune_runningman_1on1remix''rune_silvercity''rune_skyway''rune_slimepit''rune_soylent''rune_starship''rune_stormkeep''rune_toxic''tdm_aggressor''tdm_aneurysm''tdm_basement''tdm_bleach''tdm_darkzone''tdm_downer''tdm_evilspace''tdm_farewell''tdm_runningman''tdm_runningman_1on1remix''tdm_silvercity''tdm_skyway''tdm_slimepit''tdm_soylent''tdm_starship''tdm_stormkeep''tdm_toxic''tdm_warfare'"
221 seta g_maplist $g_maplist_defaultlist
222 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
223 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map; DEPRECATED in favor of g_maplist_shuffle
224 seta g_maplist_shuffle 0 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
225 alias g_maplist_shufflenow "set _g_maplist_shufflenow 1"
226 alias g_maplist_add "set _g_maplist_add $1"
227 alias g_maplist_remove "set _g_maplist_remove $1"
228 // timeout for kill credit when your damage knocks someone into a death trap
229 set g_maxpushtime 8.0
233 seta g_balance_cloaked_alpha 0.25
235 set welcome_message_time 8
237 set exit_cfg "empty.cfg"
238 alias clearmap "disconnect; exec $exit_cfg"
240 seta g_grappling_hook 0
241 set g_balance_grapplehook_health 130
244 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
245 seta timelimit_override -1
246 seta fraglimit_override -1
247 seta g_ctf_capture_limit -1
248 seta g_domination_point_limit -1
249 seta g_runematch_point_limit -1
252 set g_respawn_delay 2
253 set g_respawn_waves 0
254 // when variables are set to 0, they take over the global setting...
255 // to force disable delay or waves, set them to 0.125
256 set g_ctf_respawn_delay 0
257 set g_ctf_respawn_waves 0
258 set g_dm_respawn_delay 0
259 set g_dm_respawn_waves 0
260 set g_dom_respawn_delay 0
261 set g_dom_respawn_waves 0
262 set g_lms_respawn_delay 0
263 set g_lms_respawn_waves 0
264 set g_rune_respawn_delay 0
265 set g_rune_respawn_waves 0
266 set g_tdm_respawn_delay 0
267 set g_tdm_respawn_waves 0
268 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
269 set g_respawn_mapsettings 1
272 seta timelimit_maxovertime 5
274 // common team values
277 seta teamplay_default 4 // default teamplay setting in team games
278 // 1 = no friendly fire, self damage
279 // 2 = friendly fire and self damage enabled
280 // 3 = no friendly fire, but self damage enabled
281 // 4 = obey the following two cvars
282 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
283 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
285 set deathmatch_force_teamplay 0 // always play TDM on dm maps
286 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
287 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
288 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
289 seta g_tdm_teams 2 // how many teams are in team deathmatch
290 set g_changeteam_banned 0 // not allowed to change team
291 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
295 set g_ctf_flag_returntime 30
296 set g_ctf_flagscore_capture 20
297 set g_ctf_flagscore_capture_team 0
298 set g_ctf_flagscore_pickup 1
299 set g_ctf_flagscore_return 5
300 set g_ctf_flagscore_return_rogue 10
304 set g_runematch_pointrate 5
305 set g_runematch_pointamt 1
306 set g_runematch_shuffletime 30 // how often runes change position
307 set g_runematch_respawntime 15 // how soon after being dropped to respawn
308 set g_runematch_frags_killedby_runeholder 4
309 set g_runematch_frags_killed_runeholder 5
310 set g_runematch_frags_norune 0
311 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
312 set g_runematch_allow_same 0 // allow matching rune-curse pairs
313 set g_runematch_rune_alpha 0.78
314 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
315 set g_runematch_rune_glow_size 0
316 set g_runematch_rune_glow_color 0
317 set g_runematch_rune_color_strength 1.0 //1.5
319 set g_balance_rune_strength_damage 2.0 //1.5
320 set g_balance_rune_strength_force 1.5
321 set g_balance_curse_weak_damage 0.5 //0.6
322 set g_balance_curse_weak_force 0.6
323 set g_balance_rune_strength_combo_damage 0.9
324 set g_balance_rune_strength_combo_force 1.0
326 set g_balance_rune_defense_takedamage 0.5
327 set g_balance_curse_vulner_takedamage 2.0
328 set g_balance_rune_defense_combo_takedamage 1.0
330 set g_balance_rune_vampire_absorb 0.4
331 set g_balance_curse_empathy_takedamage -0.4
332 set g_balance_rune_vampire_combo_absorb -0.1
333 set g_balance_rune_vampire_maxhealth 500
334 set g_balance_curse_empathy_minhealth 20
335 set g_balance_rune_vampire_combo_minhealth 40
337 set g_balance_rune_regen_hpmod 1.75
338 set g_balance_curse_venom_hpmod 0.6
339 set g_balance_rune_regen_combo_hpmod 0.9
340 set g_balance_rune_regen_regenrate 3.0
341 set g_balance_curse_venom_rotrate 3.0 //2
342 set g_balance_rune_regen_combo_regenrate 0.5
343 set g_balance_rune_regen_combo_rotrate 1.5
344 set g_balance_rune_regen_limitmod 1
345 set g_balance_curse_venom_limitmod 1
346 set g_balance_rune_regen_combo_limitmod 1
348 set g_balance_rune_speed_atkrate 0.66
349 set g_balance_curse_slow_atkrate 1.5
350 set g_balance_rune_speed_combo_atkrate 1.2
351 set g_balance_rune_speed_moverate 1.33
352 set g_balance_curse_slow_moverate 0.8
353 set g_balance_rune_speed_combo_moverate 0.9
354 set g_balance_rune_speed_jumpheight 1.8
355 set g_balance_curse_slow_jumpheight 1.0
356 set g_balance_rune_speed_combo_jumpheight 1.0
360 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
361 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
362 set g_domination_point_amt 0 // override: how many points to get per ping
363 set g_domination_point_teamamt 0 // override: how many team points to get per ping
364 set g_domination_point_rate 0 // override: how often to give those points
365 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
366 set g_domination_point_glow 0 // domination point glow (warning, slow)
367 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
371 set g_lms_lives_override -1
372 set g_lms_start_health 250
373 set g_lms_start_armor 100
374 set g_lms_start_ammo_shells 50
375 set g_lms_start_ammo_nails 150
376 set g_lms_start_ammo_rockets 50
377 set g_lms_start_ammo_cells 50
378 set g_lms_regenerate 0
379 set g_lms_campcheck_interval 10
380 set g_lms_campcheck_message "^1Don't camp!"
381 set g_lms_campcheck_damage 100
382 set g_lms_campcheck_distance 1800
383 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
384 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
388 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
389 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
390 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
391 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
393 // server game balance settings
394 set g_balance_armor_regen 0
395 set g_balance_armor_rot 0.1
396 set g_balance_armor_stable 100
397 set g_balance_armor_limit 999
398 set g_balance_armor_start 0
399 set g_balance_armor_blockpercent 0.6
400 set g_balance_health_regen 0.1
401 set g_balance_health_rot 0.1
402 set g_balance_health_stable 100
403 set g_balance_health_limit 999
404 set g_balance_health_start 150
405 set g_balance_selfdamagepercent 0.6
406 set g_balance_weaponswitchdelay 0.15
407 // powerup balance settings
408 set g_balance_powerup_invincible_takedamage 0.2
409 set g_balance_powerup_invincible_time 30
410 set g_balance_powerup_strength_damage 3
411 set g_balance_powerup_strength_force 4
412 set g_balance_powerup_strength_time 30
414 // weapon balance settings follow
416 set g_balance_laser_damage 35
417 set g_balance_laser_edgedamage 10
418 set g_balance_laser_force 400
419 set g_balance_laser_radius 70
420 set g_balance_laser_speed 9000
421 set g_balance_laser_refire 0.7
422 set g_balance_laser_animtime 0.3
423 set g_balance_laser_lifetime 9
425 set g_balance_shotgun_primary_bullets 5
426 set g_balance_shotgun_primary_damage 12
427 set g_balance_shotgun_primary_spread 0.07
428 set g_balance_shotgun_primary_refire 0.5
429 set g_balance_shotgun_primary_animtime 0.2
430 set g_balance_shotgun_primary_ammo 1
431 set g_balance_shotgun_secondary_bullets 5
432 set g_balance_shotgun_secondary_damage 12
433 set g_balance_shotgun_secondary_spread 0.07
434 set g_balance_shotgun_secondary_refire 1.35
435 set g_balance_shotgun_secondary_animtime 0.2
436 set g_balance_shotgun_secondary_ammo 1
438 set g_balance_uzi_first_damage 30
439 set g_balance_uzi_first_spread 0.01
440 set g_balance_uzi_first_refire 0.2
441 set g_balance_uzi_first_ammo 1
442 set g_balance_uzi_sustained_damage 16
443 set g_balance_uzi_sustained_spread 0.05
444 set g_balance_uzi_sustained_refire 0.1
445 set g_balance_uzi_sustained_ammo 1
447 set g_balance_grenadelauncher_primary_damage 65
448 set g_balance_grenadelauncher_primary_edgedamage 35
449 set g_balance_grenadelauncher_primary_force 400
450 set g_balance_grenadelauncher_primary_radius 140
451 set g_balance_grenadelauncher_primary_speed 2000
452 set g_balance_grenadelauncher_primary_speed_up 200
453 set g_balance_grenadelauncher_primary_lifetime 30
454 set g_balance_grenadelauncher_primary_refire 0.7
455 set g_balance_grenadelauncher_primary_animtime 0.3
456 set g_balance_grenadelauncher_primary_ammo 2
457 set g_balance_grenadelauncher_secondary_damage 65
458 set g_balance_grenadelauncher_secondary_edgedamage 35
459 set g_balance_grenadelauncher_secondary_force 400
460 set g_balance_grenadelauncher_secondary_radius 140
461 set g_balance_grenadelauncher_secondary_speed 1400
462 set g_balance_grenadelauncher_secondary_speed_up 200
463 set g_balance_grenadelauncher_secondary_lifetime 2.5
464 set g_balance_grenadelauncher_secondary_refire 0.6
465 set g_balance_grenadelauncher_secondary_animtime 0.3
466 set g_balance_grenadelauncher_secondary_ammo 2
468 set g_balance_electro_primary_damage 80
469 set g_balance_electro_primary_edgedamage 0
470 set g_balance_electro_primary_force 200
471 set g_balance_electro_primary_radius 150
472 set g_balance_electro_primary_speed 2000
473 set g_balance_electro_primary_lifetime 2
474 set g_balance_electro_primary_refire 0.9
475 set g_balance_electro_primary_animtime 0.05
476 set g_balance_electro_primary_ammo 2
477 set g_balance_electro_secondary_damage 60
478 set g_balance_electro_secondary_edgedamage 0
479 set g_balance_electro_secondary_force 200
480 set g_balance_electro_secondary_radius 150
481 set g_balance_electro_secondary_speed 900
482 set g_balance_electro_secondary_speed_up 200
483 set g_balance_electro_secondary_lifetime 5
484 set g_balance_electro_secondary_refire 0.3
485 set g_balance_electro_secondary_animtime 0.05
486 set g_balance_electro_secondary_ammo 2
487 set g_balance_electro_combo_damage 70
488 set g_balance_electro_combo_edgedamage 0
489 set g_balance_electro_combo_force 200
490 set g_balance_electro_combo_radius 250
492 set g_balance_crylink_primary_damage 15
493 set g_balance_crylink_primary_edgedamage 0
494 set g_balance_crylink_primary_force 55
495 set g_balance_crylink_primary_radius 3
496 set g_balance_crylink_primary_speed 7000
497 set g_balance_crylink_primary_spread 0.08
498 set g_balance_crylink_primary_shots 4
499 set g_balance_crylink_primary_lifetime 9
500 set g_balance_crylink_primary_refire 0.25
501 set g_balance_crylink_primary_animtime 0.15
502 set g_balance_crylink_primary_ammo 1
503 set g_balance_crylink_secondary_damage 15
504 set g_balance_crylink_secondary_edgedamage 0
505 set g_balance_crylink_secondary_force 55
506 set g_balance_crylink_secondary_radius 3
507 set g_balance_crylink_secondary_speed 7000
508 set g_balance_crylink_secondary_spread 0.08
509 set g_balance_crylink_secondary_shots 7
510 set g_balance_crylink_secondary_lifetime 9
511 set g_balance_crylink_secondary_refire 0.5
512 set g_balance_crylink_secondary_animtime 0.15
513 set g_balance_crylink_secondary_ammo 3
516 set g_balance_nex_damage 140
517 set g_balance_nex_refire 1.5
518 set g_balance_nex_animtime 0.3
519 set g_balance_minstagib_nex_refire 1.5
520 set g_balance_minstagib_nex_animtime 0.3
521 set g_balance_nex_ammo 5
522 set g_balance_nex_respawntime_modifier 1
524 set g_balance_hagar_primary_damage 40
525 set g_balance_hagar_primary_edgedamage 15
526 set g_balance_hagar_primary_force 100
527 set g_balance_hagar_primary_radius 70
528 set g_balance_hagar_primary_spread 0.025
529 set g_balance_hagar_primary_speed 3000
530 set g_balance_hagar_primary_lifetime 10
531 set g_balance_hagar_primary_refire 0.15
532 set g_balance_hagar_primary_ammo 1
533 set g_balance_hagar_secondary_damage 40
534 set g_balance_hagar_secondary_edgedamage 15
535 set g_balance_hagar_secondary_force 100
536 set g_balance_hagar_secondary_radius 70
537 set g_balance_hagar_secondary_spread 0.025
538 set g_balance_hagar_secondary_speed 1400
539 set g_balance_hagar_secondary_lifetime 10
540 set g_balance_hagar_secondary_refire 0.15
541 set g_balance_hagar_secondary_ammo 1
543 set g_balance_rocketlauncher_damage 130
544 set g_balance_rocketlauncher_edgedamage 50
545 set g_balance_rocketlauncher_force 600
546 set g_balance_rocketlauncher_radius 170
547 set g_balance_rocketlauncher_speed 850
548 set g_balance_rocketlauncher_lifetime 9
549 set g_balance_rocketlauncher_refire 1
550 set g_balance_rocketlauncher_animtime 0.3
551 set g_balance_rocketlauncher_ammo 3
552 set g_balance_rocketlauncher_laserguided_speed 1000 //650
553 set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
554 set g_balance_rocketlauncher_laserguided_allow_steal 1
556 set g_balance_falldamage_deadminspeed 150
557 set g_balance_falldamage_minspeed 1400
558 set g_balance_falldamage_factor 0.15
559 set g_balance_falldamage_maxdamage 25
561 set g_balance_pause_armor_rot 5
562 set g_balance_pause_health_rot 5
563 set g_balance_pause_health_regen 5
564 set g_balance_pause_armor_rot_spawn 10
565 set g_balance_pause_health_rot_spawn 10
566 set g_balance_pause_health_regen_spawn 0
568 set g_footsteps 0 // serverside footstep sounds
571 r_shadow_bumpscale_bumpmap 4
572 r_shadow_bumpscale_basetexture 5
573 r_shadow_realtime_world_lightmaps 1
575 seta cl_decals_fadetime 1
576 seta cl_decals_time 2
579 seta cl_particles_quality 0.5
580 seta cl_particles_bubbles 1
588 seta r_glsl_deluxemapping 1
589 seta r_glsl_offsetmapping 0
590 seta r_glsl_offsetmapping_reliefmapping 0
591 seta r_glsl_offsetmapping_scale 0.02
592 seta r_shadow_gloss 1
593 seta r_shadow_realtime_dlight_shadows 0
594 seta r_shadow_realtime_world 0
595 seta r_shadow_realtime_world_dlightshadows 0
596 seta r_shadow_realtime_world_shadows 0
598 // execute normal.cfg to make sure that all effect settings are reset
604 seta scr_conalpha 0.8
605 seta scr_conbrightness 0.2
606 seta scr_screenshot_jpeg 1
607 seta scr_screenshot_jpeg_quality 0.9
608 sv_maxvelocity 1000000000
609 cl_sound_wizardhit ""
610 cl_sound_hknighthit ""
611 cl_sound_tink1 "weapons/tink1.wav"
612 cl_sound_ric1 "weapons/ric1.wav"
613 cl_sound_ric2 "weapons/ric2.wav"
614 cl_sound_ric3 "weapons/ric3.wav"
617 sv_sound_watersplash ""
618 // startmap_dm is used when running with the -listen or -dedicated commandline options
619 alias startmap_sp "set _sv_init 1; map aggressor"
620 alias startmap_dm "set _sv_init 1; map aggressor"
623 alias +attack2 +button3
624 alias -attack2 -button3
627 alias +crouch +button5
628 alias -crouch -button5
629 alias weapnext "impulse 10"
630 alias weaplast "impulse 11"
631 alias weapprev "impulse 12"
638 bind UPARROW +forward
639 bind LEFTARROW +moveleft
641 bind RIGHTARROW +moveright
662 bind MWHEELUP weapnext
663 bind MWHEELDOWN weapprev
664 bind BACKSPACE dropweapon
673 bind ESCAPE togglemenu
685 bind kp_ins messagemode
686 bind kp_del messagemode2
687 bind kp_end "say_team quad soon (l:%l h:%h a:%a w:%w)"
688 bind kp_downarrow "say_team item free x:%x (l:%l h:%h a:%a w:%w)"
689 bind kp_pgdn "say_team took item (l:%l h:%h a:%a w:%w)"
690 bind kp_leftarrow "say_team negative (l:%l h:%h a:%a w:%w)"
691 bind kp_5 "say_team help me (l:%l h:%h a:%a w:%w)"
692 bind kp_rightarrow "say_team enemy seen (l:%l h:%h a:%a w:%w)"
693 bind kp_home "say_team defending (l:%l h:%h a:%a w:%w)"
694 bind kp_uparrow "say_team roaming (l:%l h:%h a:%a w:%w)"
695 bind kp_pgup "say_team attacking (l:%l h:%h a:%a w:%w)"
696 bind kp_multiply "say_team killed flagcarrier (l:%l h:%h a:%a w:%w)"
697 bind kp_slash "say_team dropped flag (l:%l h:%h a:%a w:%w)"
698 bind kp_enter "say :-) / nice one"
699 bind kp_plus "say good game"
700 bind kp_minus "say hi / good luck and have fun"
702 // these commands can be voted
703 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off"
704 // users can call a vote for the above commands
706 // users can call a vote to become master
708 // when set, users can use "vdo master (password)" to log in as master
709 set sv_vote_master_password ""
710 // set to 1 to allow to change you vote/mind
712 // set to 1 to count votes once after timeout or to 0 to count with every vote
713 set sv_vote_singlecount 0
714 // a vote will timeout after this many seconds
715 set sv_vote_timeout 60
716 // a player can not call a vote again for this many seconds
718 alias vhelp "cmd vote help"
719 alias vstatus "cmd vote status"
720 alias vcall "cmd vote call $*"
721 alias vstop "cmd vote stop"
722 alias vmaster "cmd vote master"
723 alias vdo "cmd vote do $*"
724 alias vyes "cmd vote yes"
725 alias vno "cmd vote no"
729 //used for spectate/observer mode
730 alias spec "cmd spectate"
733 // alias for switching the teamselect menu
734 alias menu_showteamselect "set scmenu_directmenu TeamSelect; togglemenu"
735 bind f5 menu_showteamselect
737 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
738 // and in regular intervals, this weapon is cycled
740 set g_nixnex_with_laser 0
741 // TODO these need balancing:
742 set g_balance_nixnex_roundtime 25
743 set g_balance_nixnex_incrtime 1.6
745 set g_balance_nixnex_ammo_shells 15
746 set g_balance_nixnex_ammo_nails 45
747 set g_balance_nixnex_ammo_rockets 15
748 set g_balance_nixnex_ammo_cells 15
749 // ammo increment per second
750 set g_balance_nixnex_ammoincr_shells 2
751 set g_balance_nixnex_ammoincr_nails 6
752 set g_balance_nixnex_ammoincr_rockets 2
753 set g_balance_nixnex_ammoincr_cells 2
756 alias printstats "set _printstats 1" // print status on demand
757 set sv_logscores_console 0 // print scores to server console
758 set sv_logscores_file 0 // print scores to file
759 set sv_logscores_filename "scores.log" // filename
760 set sv_logscores_bots 0 // exclude bots by default
762 // spam (frag/capture) log
763 set sv_eventlog 0 // the master switch for efficiency reasons
764 set sv_eventlog_console 1
765 set sv_eventlog_files 0
766 seta sv_eventlog_files_counter 0
767 set sv_eventlog_files_nameprefix "nexuiz"
768 set sv_eventlog_files_namesuffix ".log"
770 set nextmap "" // override the maplist when switching to the next map
772 set quit_when_empty "0" // set to 1, then the server exits when the next level starts
774 // singleplayer campaign
776 seta g_campaign_name ""
777 seta g_campaign_index 0
778 set g_campaign_skill 0
780 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
781 alias singleplayer_continue "set scmenu_campaign_goto -1"
782 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
784 // Green's fullbright skins
785 alias "player_fbskin_green" "playermodel models/player/nexus.zym;playerskin 3"
786 alias "player_fbskin_red" "playermodel models/player/nexus.zym;playerskin 4"
787 alias "player_fbskin_orange" "playermodel models/player/nexus.zym;playerskin 5"
788 alias "player_fbskin_off" "playermodel models/player/nexus.zym;playerskin 0"
789 alias "sv_defaultplayer_fbskin_green" "set sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 3"
790 alias "sv_defaultplayer_fbskin_red" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 4"
791 alias "sv_defaultplayer_fbskin_orange" "sv_defaultcharacter 1;set sv_defaultplayermodel models/player/nexus.zym;set sv_defaultplayerskin 5"
792 alias "sv_defaultplayer_fbskin_off" "sv_defaultcharacter 0;set sv_defaultplayerskin 0"
794 seta sv_servermodelsonly 1
796 seta cl_curl_enabled 1
797 seta cl_curl_maxspeed 300
798 seta sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
802 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
803 set sv_allow_shownames 1
805 alias teamstatus "set _scoreboard 1"
810 seta _alientrap_net_banlist ""
812 set g_waypoints_for_items 1 // make waypoints out of items; values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always