1 // changes a cvar and reports it to the server (for the menu to notify the
2 // server about changes)
3 alias setreport "set $1 $2 ; sendcvar $1"
5 // Nexuiz version (formatted for humans)
6 set g_nexuizversion 2.4svn
8 // Configuration file version (used to upgrade settings)
9 // 0: first run, or previous start was <2.4.1
10 // later, it's overridden by config.cfg, version ranges are defined in config_update.cfg
11 seta g_configversion 0
13 // Nexuiz version (formatted for machines)
14 // used to determine if a client version is compatible
15 // this doesn't have to be bumped with every release
16 // bump when clients become incompatible or any other perfectly good reason
17 // (e.g. game data incompatibility, engine version incompatibility, etc
18 // note: this automatically filters the server browser, clients of the new
19 // version won't see old servers, and clients of the old version won't see new
22 // e.g. Nexuiz 1.5.1 RC1 will be 15101
26 alias asay_ctf_flagcarrier "say_team flag carrier at %y"
27 alias asay_ctf_haveflag "say_team (%l) have the flag"
28 alias asay_willgo "say_team will go to %y"
29 alias asay_support "say_team (%l) need help, %h%%"
30 alias asay_killed "say_team got killed at %d"
31 alias asay_noammo "say_team (%l) need %W for %w"
32 alias asay_drop "say_team (%l) dropped %w ; impulse 17"
37 alias ready "cmd ready"
38 alias lockteams "sv_cmd lockteams"
39 alias unlockteams "sv_cmd unlockteams"
41 alias bsp "ls maps/*.bsp"
42 alias chmap "changelevel $*"
43 alias gotomap "sv_cmd gotomap \"$1\""
44 alias reset "exec game_reset.cfg"
46 alias rec "record demos/$1"
47 alias ply "playdemo $1"
48 alias tdem "timedemo $1"
50 alias dropweapon "impulse 17"
51 alias +show_info +button7
52 alias -show_info -button7
54 alias team_red "cmd selectteam red; cmd join"
55 alias team_blue "cmd selectteam blue; cmd join"
56 alias team_pink "cmd selectteam pink; cmd join"
57 alias team_yellow "cmd selectteam yellow; cmd join"
58 alias team_auto "cmd selectteam auto; cmd join"
61 // merge lightmaps up to 1024x1024 textures
62 // the default of 2048x2048 is too heavy for my rig (SavageX)
63 mod_q3bsp_lightmapmergepower 3
68 _cl_playermodel models/player/marine.zym
72 seta cl_zoomfactor 5 // how much +zoom will zoom (1-16)
73 seta cl_zoomspeed 3.5 // how fast it will zoom (0.5-16), negative values mean instant zoom
80 // fullscreen 1024x768x32bit
85 // 2D resolution 800x600
88 set sbar_hudselector 0 // use the old nexuiz hud layout
89 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
91 // these settings determine how much the view is affected by movement/damage
92 cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
93 cl_bob 0.02 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
94 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
95 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
96 v_kicktime 0 // how long damage kicks of the view last, default is 0.5 seconds
97 gl_polyblend 1 // whether to use screen tints, default is 1
99 // nexuiz-linux-*.sh will use this
100 seta vid_x11_display ""
101 // This can have three possible settings:
103 // ":n" use DISPLAY=:n, create it if needed
104 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
106 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
109 hostname "Nexuiz Server"
110 set sv_mapchange_delay 5
112 sv_cullentities_trace 1
113 r_cullentities_trace 1
115 // restart server if all players hit "ready"-button
116 set sv_ready_restart 0
117 set sv_ready_restart_after_countdown 0 //if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown
118 set sv_ready_restart_repeatable 0 //allows the players to restart the game as often as needed
119 set sv_ready_restart_nag 0 //whether to nag players who are not ready yet, the message is shown in intervals
120 set sv_ready_restart_nag_duration 6 //how long to show the ready-nag, in seconds
121 set sv_ready_restart_nag_interval 10 //how long the pause between the ready-nags is, in seconds
123 //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
124 set teamplay_lockonrestart 0
126 // use default physics
129 seta sv_precacheplayermodels 1
130 seta sv_precacheweapons 0
131 seta sv_precacheitems 0
132 set sv_spectator_speed_multiplier 1.5
134 seta sv_defaultcharacter 0
135 seta sv_defaultplayermodel models/player/nexus.zym
136 seta sv_defaultplayerskin 0
137 seta sv_defaultplayermodel_red "" // "" means see sv_defaultplayermodel
138 seta sv_defaultplayerskin_red 0
139 seta sv_defaultplayermodel_blue ""
140 seta sv_defaultplayerskin_blue 0
141 seta sv_defaultplayermodel_yellow ""
142 seta sv_defaultplayerskin_yellow 0
143 seta sv_defaultplayermodel_pink ""
144 seta sv_defaultplayerskin_pink 0
145 seta sv_defaultplayercolors "" // set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to "" to disable
146 set sv_autoscreenshot 0
147 net_messagetimeout 300
148 net_connecttimeout 30
149 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges
153 cl_netinputpacketlosstolerance 0
154 cl_stairsmoothspeed 200
155 cl_forwardspeed $sv_maxspeed
156 cl_backspeed $sv_maxspeed
157 cl_sidespeed $sv_maxspeed
158 cl_upspeed $sv_maxspeed
159 cl_movement_accelerate $sv_accelerate
160 cl_movement_edgefriction $edgefriction
161 cl_movement_friction $sv_friction
162 cl_movement_jumpvelocity $sv_jumpvelocity
163 cl_movement_maxairspeed $sv_maxairspeed
164 cl_movement_maxspeed $sv_maxspeed
165 cl_movement_stepheight $sv_stepheight
166 cl_movement_track_canjump 0 // till DP bug gets fixed
169 alias autoswitch "set cl_autoswitch $1 ; cmd autoswitch $1"
171 seta cl_playerdetailreduction 0 // the higher, the less detailed
173 set bot_number 0 // number of bots in server
174 seta bot_usemodelnames 0 // whether bots should be named after the models
175 set bot_nofire 0 // makes bots not attack at all, mainly for testing in g_waypointeditor mode
176 seta bot_prefix [BOT]
178 seta skill_auto 0 // when 1, "skill" gets adjusted to match the best player on the map
179 // general bot AI cvars
180 set bot_ai_thinkinterval 0.05
181 set bot_ai_strategyinterval 2
182 set bot_ai_enemydetectioninterval 0.5
183 set bot_ai_dodgeupdateinterval 0.1
184 set bot_ai_chooseweaponinterval 0.3
185 set bot_ai_dangerdetectioninterval 0.1
186 set bot_ai_dangerdetectionupdates 64
187 set bot_ai_aimskill_blendrate 2
188 set bot_ai_aimskill_fixedrate 15
189 set bot_ai_aimskill_firetolerance_distdegrees 180
190 set bot_ai_aimskill_firetolerance_mindegrees 2
191 set bot_ai_aimskill_firetolerance_maxdegrees 45
192 set bot_ai_aimskill_mouse 1
193 set bot_ai_keyboard_distance 250
194 set bot_ai_keyboard_treshold 0.57
195 set bot_ai_aimskill_offset 1
196 set bot_ai_aimskill_think 1
197 // Better don't touch these, there are hard to tweak!
198 set bot_ai_aimskill_order_mix_1st 0.01
199 set bot_ai_aimskill_order_mix_2nd 0.1
200 set bot_ai_aimskill_order_mix_3th 0.01
201 set bot_ai_aimskill_order_mix_4th 0.05
202 set bot_ai_aimskill_order_mix_5th 0.01
203 set bot_ai_aimskill_order_filter_1st 0.2
204 set bot_ai_aimskill_order_filter_2nd 0.2
205 set bot_ai_aimskill_order_filter_3th 0.05
206 set bot_ai_aimskill_order_filter_4th 0.25
207 set bot_ai_aimskill_order_filter_5th 0.3
209 // waypoint editor enable
210 set g_waypointeditor 0
211 set bot_ignore_bots 0
213 set bot_vs_human 0 // set to positive value to make an all-bot blue team, set to negative value to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)
215 alias g_waypointeditor_spawn "impulse 103"
216 alias g_waypointeditor_remove "impulse 104"
217 alias g_waypointeditor_relinkall "impulse 105"
218 alias g_waypointeditor_saveall "impulse 106"
224 set g_shootfromcenter 0
226 set g_powerup_superhealth 1
227 set g_powerup_strength 1
228 set g_powerup_shield 1
229 set g_use_ammunition 1
232 set g_minstagib 0 // enable minstagib
233 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
234 set g_minstagib_ammo_start 10 // starting ammo
235 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
236 set g_minstagib_invis_alpha 0.05
237 set g_minstagib_speed_jumpheight 1.8
238 set g_minstagib_speed_moverate 1.25
242 set g_laserguided_missile 0
244 set g_midair_shieldtime 0.3
245 set g_spawnshieldtime 0
247 set g_spawnpoints_autodrop 0
248 set g_forced_respawn 0
249 set g_fullbrightplayers 0
250 set g_fullbrightitems 0
254 set g_maplist_mostrecent ""
255 seta g_maplist_mostrecent_count 3 // number of most recent maps that are blocked from being played again
256 seta g_maplist "aggressor aneurysm basement basementctf bleach bloodprison bloodprisonctf bluesky darkzone dieselpower dismal downer evilspace farewell final_rage reslimed ruiner runningman_1on1remix runningman runningmanctf silvercity skyway slimepit soylent starship stormkeep strength toxic warfare"
257 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
258 seta g_maplist_selectrandom 0 // if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle
259 seta g_maplist_shuffle 1 // new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list.
260 // timeout for kill credit when your damage knocks someone into a death trap
261 set g_maplist_check_waypoints 0 // when 1, maps are skipped if there currently are bots, but the map has no waypoints
262 set g_maxpushtime 8.0
266 set g_player_brightness 0 // set to 2 for brighter players
267 seta g_balance_cloaked_alpha 0.25
269 set welcome_message_time 8
271 set exit_cfg empty.cfg
272 alias clearmap "disconnect; exec $exit_cfg"
274 seta g_grappling_hook 0
275 set g_balance_grapplehook_health 130
278 // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
279 seta timelimit_override -1
280 seta fraglimit_override -1
281 seta g_ctf_capture_limit -1
282 seta g_domination_point_limit -1
283 seta g_runematch_point_limit -1
284 seta g_keyhunt_point_limit -1
287 set g_respawn_delay 2
288 set g_respawn_waves 0
289 // when variables are set to 0, they take over the global setting...
290 // to force disable delay or waves, set them to 0.125
291 set g_ctf_respawn_delay 0
292 set g_ctf_respawn_waves 0
293 set g_dm_respawn_delay 0
294 set g_dm_respawn_waves 0
295 set g_dom_respawn_delay 0
296 set g_dom_respawn_waves 0
297 set g_lms_respawn_delay 0
298 set g_lms_respawn_waves 0
299 set g_rune_respawn_delay 0
300 set g_rune_respawn_waves 0
301 set g_tdm_respawn_delay 0
302 set g_tdm_respawn_waves 0
303 // honor g_respawn_mapsettings_delay and g_respawn_mapsettings_waves
304 set g_respawn_mapsettings 1
307 seta timelimit_maxovertime 5
309 // common team values
312 seta teamplay_default 4 // default teamplay setting in team games
313 // 1 = no friendly fire, self damage
314 // 2 = friendly fire and self damage enabled
315 // 3 = no friendly fire, but self damage enabled
316 // 4 = obey the following two cvars
317 seta g_mirrordamage 0.2 // for teamplay 4: mirror damage factor
318 seta g_friendlyfire 0.0 // for teamplay 4: fiendly fire factor
320 set deathmatch_force_teamplay 0 // always play TDM on dm maps
321 seta g_balance_teams 0 // automatically balance out players entering instead of asking them for their preferred team
322 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
323 seta g_balance_teams_complain 0 // when 1, complain when team balance is off
324 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
325 seta g_tdm_teams 2 // how many teams are in team deathmatch
326 set g_changeteam_banned 0 // not allowed to change team
327 set g_changeteam_fragtransfer 0 // % of frags you get to keep when you change teams (rounded down)
330 set g_dm 1 // actually, this is a dummy cvar just to make the menu happy
334 set g_ctf_flag_returntime 30
335 set g_ctf_flagscore_capture 20
336 set g_ctf_flagscore_capture_team 0
337 set g_ctf_flagscore_pickup 1
338 set g_ctf_flagscore_return 5
339 set g_ctf_flagscore_return_rogue 10
343 set g_runematch_pointrate 5
344 set g_runematch_pointamt 1
345 set g_runematch_shuffletime 30 // how often runes change position
346 set g_runematch_respawntime 15 // how soon after being dropped to respawn
347 set g_runematch_frags_killedby_runeholder 4
348 set g_runematch_frags_killed_runeholder 5
349 set g_runematch_frags_norune 0
350 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
351 set g_runematch_allow_same 0 // allow matching rune-curse pairs
352 set g_runematch_rune_alpha 0.78
353 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
354 set g_runematch_rune_glow_size 0
355 set g_runematch_rune_glow_color 0
356 set g_runematch_rune_color_strength 1.0 //1.5
358 set g_balance_rune_strength_damage 2.0 //1.5
359 set g_balance_rune_strength_force 1.5
360 set g_balance_curse_weak_damage 0.5 //0.6
361 set g_balance_curse_weak_force 0.6
362 set g_balance_rune_strength_combo_damage 0.9
363 set g_balance_rune_strength_combo_force 1.0
365 set g_balance_rune_defense_takedamage 0.5
366 set g_balance_curse_vulner_takedamage 2.0
367 set g_balance_rune_defense_combo_takedamage 1.0
369 set g_balance_rune_vampire_absorb 0.4
370 set g_balance_curse_empathy_takedamage -0.4
371 set g_balance_rune_vampire_combo_absorb -0.1
372 set g_balance_rune_vampire_maxhealth 500
373 set g_balance_curse_empathy_minhealth 20
374 set g_balance_rune_vampire_combo_minhealth 40
376 set g_balance_rune_regen_hpmod 1.75
377 set g_balance_curse_venom_hpmod 0.6
378 set g_balance_rune_regen_combo_hpmod 0.9
379 set g_balance_rune_regen_regenrate 3.0
380 set g_balance_curse_venom_rotrate 3.0 //2
381 set g_balance_rune_regen_combo_regenrate 0.5
382 set g_balance_rune_regen_combo_rotrate 1.5
383 set g_balance_rune_regen_limitmod 1
384 set g_balance_curse_venom_limitmod 1
385 set g_balance_rune_regen_combo_limitmod 1
387 set g_balance_rune_speed_atkrate 0.66
388 set g_balance_curse_slow_atkrate 1.5
389 set g_balance_rune_speed_combo_atkrate 1.2
390 set g_balance_rune_speed_moverate 1.25
391 set g_balance_curse_slow_moverate 0.8
392 set g_balance_rune_speed_combo_moverate 0.9
393 set g_balance_rune_speed_jumpheight 1.4
394 set g_balance_curse_slow_jumpheight 1.0
395 set g_balance_rune_speed_combo_jumpheight 1.0
399 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
400 set g_domination_disable_frags 0 // players can't get frags normally, only get points from kills
401 set g_domination_point_amt 0 // override: how many points to get per ping
402 set g_domination_point_teamamt 0 // override: how many team points to get per ping
403 set g_domination_point_rate 0 // override: how often to give those points
404 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
405 set g_domination_point_glow 0 // domination point glow (warning, slow)
406 //set g_domination_balance_team_points 1 // # of points received is based on team sizes
410 set g_lms_lives_override -1
411 set g_lms_start_health 250
412 set g_lms_start_armor 100
413 set g_lms_start_ammo_shells 50
414 set g_lms_start_ammo_nails 150
415 set g_lms_start_ammo_rockets 50
416 set g_lms_start_ammo_cells 50
417 set g_lms_regenerate 0
418 set g_lms_campcheck_interval 10
419 set g_lms_campcheck_message "^1Don't camp!"
420 set g_lms_campcheck_damage 100
421 set g_lms_campcheck_distance 1800
422 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
423 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
427 set g_arena_maxspawned 2 // maximum number of players to spawn at once (the rest is spectating, waiting for their turn)
428 set g_arena_roundbased 1 // if disabled, the next player will spawn as soon as someone dies
429 set g_arena_warmup 5 // time, newly spawned players have to prepare themselves in round based matches
430 set g_arena_powerups 0 // enables powerups (superhealth, strength and shield), which are removed by default
434 set g_onslaught_gen_health 10000
435 set g_onslaught_cp_health 1000
440 // server game balance settings
441 set g_balance_armor_regen 0
442 set g_balance_armor_rot 0.1
443 set g_balance_armor_regenlinear 0
444 set g_balance_armor_rotlinear 0
445 set g_balance_armor_stable 100
446 set g_balance_armor_limit 999
447 set g_balance_armor_start 0
448 set g_balance_armor_blockpercent 0.6
449 set g_balance_health_regen 0.1
450 set g_balance_health_rot 0.1
451 set g_balance_health_regenlinear 0
452 set g_balance_health_rotlinear 0
453 set g_balance_health_stable 100
454 set g_balance_health_limit 999
455 set g_balance_health_start 150
456 set g_balance_selfdamagepercent 0.6
457 set g_balance_weaponswitchdelay 0.15
458 // powerup balance settings
459 set g_balance_powerup_invincible_takedamage 0.2
460 set g_balance_powerup_invincible_time 30
461 set g_balance_powerup_strength_damage 3
462 set g_balance_powerup_strength_force 4
463 set g_balance_powerup_strength_time 30
465 // weapon balance settings follow
468 set g_balance_falldamage_deadminspeed 150
469 set g_balance_falldamage_minspeed 1400
470 set g_balance_falldamage_factor 0.15
471 set g_balance_falldamage_maxdamage 25
473 set g_balance_pause_armor_rot 5
474 set g_balance_pause_health_rot 5
475 set g_balance_pause_health_regen 5
476 set g_balance_pause_armor_rot_spawn 10
477 set g_balance_pause_health_rot_spawn 10
478 set g_balance_pause_health_regen_spawn 0
480 set g_footsteps 0 // serverside footstep sounds
483 r_picmipsprites 0 // Nexuiz uses sprites that should never be picmipped (team mate, typing, waypoints)
486 r_shadow_realtime_world_lightmaps 1
492 cl_particles_explosions_smokes 1
494 r_glsl_deluxemapping 1
495 r_glsl_offsetmapping 0
496 r_glsl_offsetmapping_reliefmapping 0
497 r_glsl_offsetmapping_scale 0.02
498 // execute normal.cfg to make sure that all effect settings are reset
499 alias menu_sync "" // will be re-aliased later
503 fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
505 scr_conbrightness 0.2
506 scr_screenshot_jpeg 1
507 scr_screenshot_jpeg_quality 0.9
508 sv_maxvelocity 1000000000
509 cl_sound_wizardhit ""
510 cl_sound_hknighthit ""
511 cl_sound_tink1 weapons/tink1.wav
512 cl_sound_ric1 weapons/ric1.wav
513 cl_sound_ric2 weapons/ric2.wav
514 cl_sound_ric3 weapons/ric3.wav
517 sv_sound_watersplash ""
518 sv_clmovement_waitforinput 4
520 // startmap_dm is used when running with the -listen or -dedicated commandline options
521 alias startmap_sp "set _sv_init 1; map aggressor"
522 alias startmap_dm "set _sv_init 1; map aggressor"
525 alias +attack2 +button3
526 alias -attack2 -button3
529 alias +crouch +button5
530 alias -crouch -button5
531 alias weapnext "impulse 10"
532 alias weaplast "impulse 11"
533 alias weapprev "impulse 12"
540 bind UPARROW +forward
541 bind LEFTARROW +moveleft
543 bind RIGHTARROW +moveright
564 bind MWHEELUP weapnext
565 bind MWHEELDOWN weapprev
566 bind BACKSPACE dropweapon
575 bind ESCAPE togglemenu
586 // Gamepad defaults. Tested with Logitech Rumblepad 2, I hope similar ones works as well.
594 bind JOY8 "dropweapon"
595 bind JOY9 "menu_showteamselect"
596 bind JOY10 "+show_info"
597 bind JOY11 "+showscores"
598 bind JOY12 "+con_chat_maximize"
604 set joysidesensitivity "1.0"
605 set joypitchsensitivity "0.9"
606 set joyyawsensitivity "-1.8"
608 set joy_deadzoneforward "0.05"
609 set joy_deadzonepitch "0.05"
610 set joy_deadzoneside "0.05"
611 set joy_deadzoneup "0.05"
612 set joy_deadzoneyaw "0.05"
613 set joy_sensitivitypitch "0.9"
614 set joy_sensitivityyaw "-1.8"
617 bind kp_ins messagemode
618 bind kp_del messagemode2
619 bind kp_end "+userbind 1"
620 bind kp_downarrow "+userbind 2"
621 bind kp_pgdn "+userbind 3"
622 bind kp_leftarrow "+userbind 4"
623 bind kp_5 "+userbind 5"
624 bind kp_rightarrow "+userbind 6"
625 bind kp_home "+userbind 7"
626 bind kp_uparrow "+userbind 8"
627 bind kp_pgup "+userbind 9"
628 bind kp_multiply "+userbind 10"
629 bind kp_slash "+userbind 11"
630 bind kp_enter "+userbind 13"
631 bind kp_plus "+userbind 14"
632 bind kp_minus "+userbind 15"
634 // these commands can be voted
635 set sv_vote_commands "restart timelimit fraglimit chmap gotomap g_grappling_hook sv_defaultplayer_fbskin_green sv_defaultplayer_fbskin_red sv_defaultplayer_fbskin_orange sv_defaultplayer_fbskin_off endmatch reducematchtime extendmatchtime"
636 // users can call a vote for the above commands
638 // users can call a vote to become master
640 // when set, users can use "vdo login (password)" to log in as master
641 set sv_vote_master_password ""
642 // set to 1 to allow to change you vote/mind
644 // set to 1 to count votes once after timeout or to 0 to count with every vote
645 set sv_vote_singlecount 0
646 // a vote will timeout after this many seconds
647 set sv_vote_timeout 60
648 // a player can not call a vote again for this many seconds
650 // a simple majority suffices to accept a vote (meaning: YES votes > NO votes, otherwise: YES votes > half of the players)
651 set sv_vote_simple_majority 0
652 // which quotient of the players constitute a majority? (try: 0.667, 0.75 when using the above)
653 set sv_vote_majority_factor 0.5
654 // when disabled, don't allow game type changes
655 set sv_vote_override_mostrecent 0
656 alias vhelp "cmd vote help"
657 alias vstatus "cmd vote status"
658 alias vcall "cmd vote call $*"
659 alias vmap "vcall gotomap $1"
660 alias vstop "cmd vote stop"
661 alias vmaster "cmd vote master"
662 alias vdo "cmd vote do $*"
663 alias vdomap "vdo gotomap $1"
664 alias vyes "cmd vote yes"
665 alias vno "cmd vote no"
666 alias vdontcare "cmd vote dontcare"
667 alias vabstain "cmd vote abstain"
668 alias lsmaps "cmd lsmaps" // lists all maps on server (for vmap, suggestmap)
672 //used for spectate/observer mode
673 alias spec "cmd spectate"
676 // alias for switching the teamselect menu
677 alias menu_showteamselect "menu_cmd directmenu TeamSelect"
678 alias menu_sync "menu_cmd sync"
679 bind f5 menu_showteamselect
681 // NixNex (No-Items x Nexuiz) - at each time, everyone uses the same weapon,
682 // and in regular intervals, this weapon is cycled
684 set g_nixnex_with_laser 0
685 // TODO these need balancing:
686 set g_balance_nixnex_roundtime 25
687 set g_balance_nixnex_incrtime 1.6
689 set g_balance_nixnex_ammo_shells 15
690 set g_balance_nixnex_ammo_nails 45
691 set g_balance_nixnex_ammo_rockets 15
692 set g_balance_nixnex_ammo_cells 15
693 // ammo increment per second
694 set g_balance_nixnex_ammoincr_shells 2
695 set g_balance_nixnex_ammoincr_nails 6
696 set g_balance_nixnex_ammoincr_rockets 2
697 set g_balance_nixnex_ammoincr_cells 2
700 set sv_logscores_console 0 // print scores to server console
701 set sv_logscores_file 0 // print scores to file
702 set sv_logscores_filename scores.log // filename
703 set sv_logscores_bots 0 // exclude bots by default
705 // spam (frag/capture) log
706 set sv_eventlog 0 // the master switch for efficiency reasons
707 set sv_eventlog_console 1
708 set sv_eventlog_files 0
709 seta sv_eventlog_files_counter 0
710 set sv_eventlog_files_nameprefix nexuiz
711 set sv_eventlog_files_namesuffix .log
713 set nextmap "" // override the maplist when switching to the next map
715 set quit_when_empty 0 // set to 1, then the server exits when the next level would start but is empty
716 set quit_and_redirect "" // set to an IP to redirect all players at the end of the match to another server. Set to "self" to let all players reconnect at the end of the match (use it to make seamless engine updates)
718 // singleplayer campaign
720 seta g_campaign_name ""
721 seta g_campaign_index 0
722 set g_campaign_skill 0
724 alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0"
725 alias singleplayer_continue "set scmenu_campaign_goto -1"
726 alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
728 // Green's fullbright skins
729 alias player_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
730 alias player_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
731 alias player_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
732 alias player_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
733 alias sv_defaultplayer_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
734 alias sv_defaultplayer_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
735 alias sv_defaultplayer_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
736 alias sv_defaultplayer_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
738 seta sv_servermodelsonly 1
742 sv_curl_defaulturl "http://www.nexuiz.com/contentdownload/getmap.php?file="
746 seta cl_shownames 1 // show player names pointed to (0: never, 1: teamplay only, 2: always)
747 set sv_allow_shownames 1
750 seta _alientrap_net_banlist ""
752 set g_waypoints_for_items 1 // make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always
754 set g_projectiles_newton_style 2
756 // 0: absolute velocity projectiles (like Quake)
757 // 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
758 // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
759 // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets)
760 // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
762 seta g_maplist_votable 5
763 seta g_maplist_votable_keeptwotime 15
764 seta g_maplist_votable_timeout 30 // note: must be below 50 seconds!
765 seta g_maplist_votable_suggestions 2
766 seta g_maplist_votable_suggestions_override_mostrecent 0
767 seta g_maplist_votable_nodetail 0 // nodetail only shows total count instead of all vote counts per map, so votes don't influence others that much
768 seta g_maplist_votable_abstain 0 // when 1, you can abstain from your vote
769 alias suggestmap "cmd suggestmap $1"
771 set g_chat_flood_spl 0 // seconds between lines to not count as flooding
772 set g_chat_flood_lmax 0 // maximum number of lines per chat message at once
773 set g_chat_flood_burst 0 // allow bursts of so many chat lines
774 set g_chat_flood_spl_team 0 // \
775 set g_chat_flood_lmax_team 0 // } same for say_team
776 set g_chat_flood_burst_team 0 // /
777 set g_chat_flood_notify_flooder 1 // when 0, the flooder still can see his own message
778 set g_chat_teamcolors 0 // colorize nicknames in team color for chat
780 set g_waypointsprite_normdistance 512
781 set g_waypointsprite_minscale 1
782 set g_waypointsprite_minalpha 0.4
783 set g_waypointsprite_distancealphaexponent 2
784 set g_waypointsprite_timealphaexponent 1
785 set g_waypointsprite_deployed_lifetime 10
786 set g_waypointsprite_deadlifetime 1
787 set g_waypointsprite_limitedrange 5120
788 set g_waypointsprite_stuffbinds 0
789 alias "g_waypointsprite_personal" "impulse 30"
790 alias "g_waypointsprite_personal_p" "impulse 31"
791 alias "g_waypointsprite_personal_d" "impulse 32"
792 alias "g_waypointsprite_team_helpme" "impulse 33"
793 alias "g_waypointsprite_team_here" "impulse 34"
794 alias "g_waypointsprite_team_here_p" "impulse 35"
795 alias "g_waypointsprite_team_here_d" "impulse 36"
796 alias "g_waypointsprite_team_danger" "impulse 37"
797 alias "g_waypointsprite_team_danger_p" "impulse 38"
798 alias "g_waypointsprite_team_danger_d" "impulse 39"
799 alias "g_waypointsprite_clear_personal" "impulse 47"
800 alias "g_waypointsprite_clear" "impulse 48"
801 alias "g_waypointsprite_toggle" "impulse 49"
803 seta cl_hidewaypoints 0
806 alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
807 alias adminmsg "sv_cmd adminmsg $*"
808 alias teamstatus "sv_cmd teamstatus"
809 alias printstats "sv_cmd printstats" // print status on demand
810 alias g_maplist_add "qc_cmd maplist add $*"
811 alias g_maplist_remove "qc_cmd maplist remove $*"
812 alias g_maplist_putfirst "qc_cmd maplist remove $* ; qc_cmd maplist add $*"
813 alias g_maplist_shufflenow "qc_cmd maplist shuffle"
814 alias gametype "sv_cmd gametype $*"
818 set g_balance_keyhunt_delay_return 60
819 set g_balance_keyhunt_delay_round 5
820 set g_balance_keyhunt_delay_tracking 10
821 set g_balance_keyhunt_delay_fadeout 2
822 set g_balance_keyhunt_delay_collect 1.5
823 set g_balance_keyhunt_delay_drop 0.4
824 set g_balance_keyhunt_maxdist 150
825 set g_balance_keyhunt_score_collect 3
826 set g_balance_keyhunt_score_carrierfrag 2
827 set g_balance_keyhunt_score_capture 100
828 set g_balance_keyhunt_score_push 60
829 set g_balance_keyhunt_score_destroyed 50
830 set g_balance_keyhunt_score_destroyed_ownfactor 1
831 set g_balance_keyhunt_dropvelocity 300
832 set g_balance_keyhunt_throwvelocity 400
833 set g_balance_keyhunt_protecttime 0.8
834 set g_balance_keyhunt_damageforcescale 1
835 set g_keyhunt_teams_override 0
836 set g_keyhunt_teams 0
838 // so it can be stuffcmd-ed still
839 set cl_gravity 800 // but ignored anyway
841 set g_ban_default_bantime 5400 // 90 minutes
842 set g_ban_default_masksize 3 // whole 255.255.255.0 networks (set to 4 for single IPs)
843 set g_banned_list "" // format: 1 ip remainingtime ip remainingtime ...
844 alias bans "sv_cmd bans"
845 alias ban "sv_cmd ban $*" // usage: ban address(maybe incomplete, like 1.2.3) bantime(seconds)
846 alias kickban "sv_cmd kickban $*" // usage: kickban # playerno bantime(seconds) masksize(bytes)
847 alias unban "sv_cmd unban $*" // usage: unban 3 (number from bans)
849 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
851 // settemp subsystem. Do not touch. Usage: settemp variable value, next map resets it.
853 set settemp_var _settemp_x
854 alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
855 alias settemp_restore "_settemp_restore_${settemp_list asis}"
856 alias _settemp_restore_0 "set settemp_var _settemp_x; set settemp_list 0"
857 alias _settemp_restore_1 "$1 \"${$2}\"; _settemp_restore_${3- asis}"
859 // usercommands. These can be edited and bound by the menu.
860 seta "userbind1_press" "say_team quad soon"; seta "userbind1_release" ""; seta "userbind1_description" "team: quad soon"
861 seta "userbind2_press" "say_team free item %x^7 (l:%y^7); g_waypointsprite_team_here_p"; seta "userbind2_release" ""; seta "userbind2_description" "team: free item, icon"
862 seta "userbind3_press" "say_team took item (l:%l^7); g_waypointsprite_team_here"; seta "userbind3_release" ""; seta "userbind3_description" "team: took item, icon"
863 seta "userbind4_press" "say_team negative"; seta "userbind4_release" ""; seta "userbind4_description" "team: negative"
864 seta "userbind5_press" "say_team need help (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_helpme"; seta "userbind5_release" ""; seta "userbind5_description" "team: need help, icon"
865 seta "userbind6_press" "say_team enemy seen (l:%y^7); g_waypointsprite_team_danger_p"; seta "userbind6_release" ""; seta "userbind6_description" "team: enemy seen, icon"
866 seta "userbind7_press" "say_team defending (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind7_release" ""; seta "userbind7_description" "team: defending, icon"
867 seta "userbind8_press" "say_team roaming (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind8_release" ""; seta "userbind8_description" "team: roaming, icon"
868 seta "userbind9_press" "say_team attacking (l:%l^7) (h:%h^7 a:%a^7 w:%w^7); g_waypointsprite_team_here"; seta "userbind9_release" ""; seta "userbind9_description" "team: attacking, icon"
869 seta "userbind10_press" "say_team killed flagcarrier (l:%y^7); g_waypointsprite_team_p"; seta "userbind10_release" ""; seta "userbind10_description" "team: killed flag, icon"
870 seta "userbind11_press" "say_team dropped flag (l:%d^7); g_waypointsprite_team_here_d"; seta "userbind11_release" ""; seta "userbind11_description" "team: dropped flag, icon"
871 seta "userbind12_press" "say_team dropped gun %w (l:%l^7); g_waypointsprite_team_here; dropweapon"; seta "userbind12_release" ""; seta "userbind12_description" "team: drop, icon"
872 seta "userbind13_press" "say :-) / nice one"; seta "userbind13_release" ""; seta "userbind13_description" "chat: nice one"
873 seta "userbind14_press" "say good game"; seta "userbind14_release" ""; seta "userbind14_description" "chat: good game"
874 seta "userbind15_press" "say hi / good luck and have fun"; seta "userbind15_release" ""; seta "userbind15_description" "chat: hi / good luck"
875 seta "userbind16_press" ""; seta "userbind16_release" ""; seta "userbind16_description" ""
876 seta "userbind17_press" ""; seta "userbind17_release" ""; seta "userbind17_description" ""
877 seta "userbind18_press" ""; seta "userbind18_release" ""; seta "userbind18_description" ""
878 seta "userbind19_press" ""; seta "userbind19_release" ""; seta "userbind19_description" ""
879 seta "userbind20_press" ""; seta "userbind20_release" ""; seta "userbind20_description" ""
880 seta "userbind21_press" ""; seta "userbind21_release" ""; seta "userbind21_description" ""
881 seta "userbind22_press" ""; seta "userbind22_release" ""; seta "userbind22_description" ""
882 seta "userbind23_press" ""; seta "userbind23_release" ""; seta "userbind23_description" ""
883 seta "userbind24_press" ""; seta "userbind24_release" ""; seta "userbind24_description" ""
884 seta "userbind25_press" ""; seta "userbind25_release" ""; seta "userbind25_description" ""
885 seta "userbind26_press" ""; seta "userbind26_release" ""; seta "userbind26_description" ""
886 seta "userbind27_press" ""; seta "userbind27_release" ""; seta "userbind27_description" ""
887 seta "userbind28_press" ""; seta "userbind28_release" ""; seta "userbind28_description" ""
888 seta "userbind29_press" ""; seta "userbind29_release" ""; seta "userbind29_description" ""
889 seta "userbind30_press" ""; seta "userbind30_release" ""; seta "userbind30_description" ""
890 seta "userbind31_press" ""; seta "userbind31_release" ""; seta "userbind31_description" ""
891 seta "userbind32_press" ""; seta "userbind32_release" ""; seta "userbind32_description" ""
892 alias _userbind_call "${$1}"
893 alias +userbind "_userbind_call userbind${1}_press"
894 alias -userbind "_userbind_call userbind${1}_release"
899 // loadfont console gfx/vera-mono
900 // loadfont sbar gfx/vera-mono
901 loadfont notify gfx/vera-sans
902 loadfont chat gfx/vera-sans
903 // loadfont centerprint gfx/vera-mono
904 // loadfont infobar gfx/vera-mono
905 loadfont user0 gfx/vera-sans
910 // good settings for these fonts
917 sbar_flagstatus_pos 115
919 // for menu server list (eventually make them have engine support?)
920 seta menu_slist_showfull 1
921 seta menu_slist_showempty 1
924 set sv_q3acompat_machineshotgunswap 0 // settemp this in mapinfo for instant Q3A map conversion
926 seta menu_maxplayers 8 // maxplayers value when the menu starts a game
928 // useful vote aliases
929 set timelimit_increment 5
930 set timelimit_decrement 5
933 alias extendmatchtime "sv_cmd rpn /timelimit timelimit timelimit_max timelimit timelimit_increment add bound def"
934 alias reducematchtime "sv_cmd rpn /timelimit timelimit timelimit_decrement sub timelimit_min timelimit bound def"
935 alias endmatch "timelimit -1"
937 // useful keybind to maximize the chat area temporarily
938 set _backup_con_chatvars_set 0
939 alias _restore_con_chatvars_0 ""
940 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; sbar_flagstatus_right $_backup_sbar_flagstatus_right; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
941 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
942 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_sbar_flagstatus_right $sbar_flagstatus_right; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
943 alias _backup_con_chatvars_1 ""
944 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
945 alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -7; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; sbar_flagstatus_right 1; scr_centertime 0; r_track_sprites 0"
946 alias -con_chat_maximize "_restore_con_chatvars"
949 set con_completion_playdemo *.dem
950 set con_completion_timedemo *.dem
951 set con_completion_ply *.dem
952 set con_completion_tdem *.dem
953 set con_completion_exec *.cfg
954 set con_completion_chmap map
955 set con_completion_gotomap map
956 set con_completion_vmap map
957 set con_completion_vdomap map
959 // these non-saved engine cvars shall be savedG
960 seta cl_port $cl_port
961 seta r_showsurfaces $r_showsurfaces
962 seta r_ambient $r_ambient
964 seta gl_finish $gl_finish
965 seta v_kicktime $v_kicktime
968 // engine default is too CPU intensive on 16p servers, so let's go back
971 // delay for "kill" to prevent abuse
972 set g_balance_kill_delay 5
974 // this feature is currently buggy in the engine (it appears to PREVENT any dropping in lots of maps, leading to weirdly aligned entities, and in some cases even CAUSES them to drop through solid, like in facing worlds nex)
975 sv_gameplayfix_droptofloorstartsolid 0
977 gl_texturecompression_2d 0 // who turned THIS on in the engine?
978 gl_texturecompression_color 1
979 gl_texturecompression_gloss 1
980 gl_texturecompression_glow 1
981 gl_texturecompression_lightcubemaps 1
982 gl_texturecompression_normal 0 // hm... they eat lots of RAM, but TC typically assumes specifics about human eye perception, which is false for normalmaps
983 gl_texturecompression_q3bspdeluxemaps 0
984 gl_texturecompression_q3bsplightmaps 1
985 gl_texturecompression_sky 1
987 set menu_mouse_absolute 0 // TODO make this seta if the engine understands this right
988 seta menu_mouse_speed 1