2 set g_nexuizversion 1.3
5 alias team_red "color 4"
6 alias team_blue "color 13"
7 alias team_green "color 3"
8 alias team_yellow "color 12"
11 alias "+scores" "+showscores; ping"
12 alias "-scores" "-showscores"
14 alias "bsp" "ls maps/*.bsp"
15 alias "mapcfg" "ls maps/*.mapcfg"
16 alias "chmap" "exec $exit_cfg; exec game_reset.cfg; exec maps/$1.mapcfg"
18 alias "dem" "ls demos/*.dem"
19 alias "rec" "record demos/$1"
20 alias "ply" "playdemo demos/$1"
22 alias "ccl" "cmd clogin $1"
23 alias "cc" "cmd ccmd $*"
28 _cl_playermodel models/player/marine.zym
38 // fullscreen 1024x768x32bit
43 // 2D resolution 640x480
46 scr_conforcewhiledisconnected "0"
49 hostname "Nexuiz Server"
52 // disable rcon-like clientcommands to avoid server being open with default password
53 seta sv_clientcommands 0
54 seta sv_clientcommands_password "hackme"
56 seta g_viewweapon_bobintensity 1
57 seta g_viewweapon_q1pitching 1
64 cl_movement_accelerate 5.5
65 cl_movement_edgefriction 0
66 cl_movement_friction 5
67 cl_movement_jumpvelocity 300
68 cl_movement_maxairspeed 50
69 cl_movement_maxspeed 400
70 cl_movement_stepheight 34
71 cl_stairsmoothspeed 200
74 set g_balance_jumpheight 300
81 seta sv_defaultcharacter 0
82 seta sv_defaultplayermodel models/player/nexus.zym
83 seta sv_defaultplayerskin 0
86 set bot_number 0 // number of bots in server
87 set g_start_weapon_laser 1
88 set g_start_weapon_shotgun 1
89 set g_start_weapon_uzi 0
90 set g_start_weapon_grenadelauncher 0
91 set g_start_weapon_electro 0
92 set g_start_weapon_crylink 0
93 set g_start_weapon_nex 0
94 set g_start_weapon_hagar 0
95 set g_start_weapon_rocketlauncher 0
96 set g_start_ammo_shells 50
97 set g_start_ammo_nails 0
98 set g_start_ammo_rockets 0
99 set g_start_ammo_cells 0
100 set g_use_ammunition 1
103 set g_minstagib 0 // enable minstagib
104 set g_minstagib_extralives 2 // how many extra lives you will get per powerup
105 set g_minstagib_ammo_start 10 // starting ammo
106 set g_minstagib_ammo_drop 5 // how much ammo you'll get for weapons or cells
109 set g_homing_missile 0
111 set g_forced_respawn 0
112 set g_fullbrightplayers 0
113 set g_fullbrightitems 0
115 seta "g_maplist" "dm_nexdm01 dm_nexdm02 dm_nexdm03 dm_nexdm04 dm_nexdm05 dm_nexdm06 dm_nexdm07 dm_nexdm08 dm_nexdm09 dm_nexdm10 dm_nexdm11 dm_nexdm12 dm_nexdm13 dm_nexdm14 dm_nexdm15 dm_nexdm16 dm_nexdm17 dm_nexdmextra1 dom_nexdm01 dom_nexdm02 dom_nexdm03 dom_nexdm04 dom_nexdm05 dom_nexdm06 dom_nexdm07 dom_nexdm08 dom_nexdm09 dom_nexdm10 dom_nexdm11 dom_nexdm12 dom_nexdm13 dom_nexdm14 dom_nexdm15 dom_nexdm16 dom_nexdm17 dom_nexdmextra1 rune_nexdm01 rune_nexdm02 rune_nexdm03 rune_nexdm04 rune_nexdm05 rune_nexdm06 rune_nexdm07 rune_nexdm08 rune_nexdm09 rune_nexdm10 rune_nexdm11 rune_nexdm12 rune_nexdm13 rune_nexdm14 rune_nexdm15 rune_nexdm16 rune_nexdm17 rune_nexdmextra1 tdm_nexdm01 tdm_nexdm02 tdm_nexdm03 tdm_nexdm04 tdm_nexdm05 tdm_nexdm06 tdm_nexdm07 tdm_nexdm08 tdm_nexdm09 tdm_nexdm10 tdm_nexdm11 tdm_nexdm12 tdm_nexdm13 tdm_nexdm14 tdm_nexdm15 tdm_nexdm16 tdm_nexdm17 tdm_nexdmextra1 tdm_tznex01 ctf_nexctf01 ctf_tznex01 ctf_nexdm13 lms_nexdm02 lms_nexdm05 lms_nexdm06 lms_nexdm07 lms_nexdm10 lms_nexdm12 lms_nexdm13"
116 // lms_nexdm01 should go there to, but adding another map will segfault darkplaces!
117 seta g_maplist_index 0 // this is used internally for saving position in maplist cycle
118 // timeout for kill credit when your damage knocks someone into a death trap
119 set g_maxpushtime 8.0
121 set welcome_message_time 8
124 alias clearmap "disconnect; exec $exit_cfg"
126 seta g_grappling_hook 0
127 seta g_balance_grapplehook_speed_fly 1200
128 seta g_balance_grapplehook_speed_pull 1000
130 // "This means that timelimit can be overwritten globally and fraglimit can be overwritten for each game mode: DM/TDM, Domination, CTF, and Runematch."
131 set timelimit_override -1
132 set fraglimit_override -1
133 set g_ctf_capture_limit -1
134 set g_domination_point_limit -1
135 set g_runematch_point_limit -1
137 // common team values
139 seta teamplay_default 3 // default teamplay setting in team games
140 set deathmatch_force_teamplay 0 // always play TDM on dm maps
141 seta g_balance_teams 1 // automatically balance out players entering
142 seta g_balance_teams_force 0 // automatically balance out teams when players move or disconnect
143 seta g_balance_teams_prevent_imbalance 0 // prevent players from changing to larger teams
144 seta g_tdm_teams 2 // how many teams are in team deathmatch
145 set g_changeteam_banned 0 // not allowed to change team
146 set g_changeteam_fragtransfer 80 // % of frags you get to keep when you change teams (rounded down)
150 set g_ctf_flag_returntime 30
151 set g_ctf_flagscore_capture 5
152 set g_ctf_flagscore_capture_team 20
153 set g_ctf_flagscore_pickup 1
154 set g_ctf_flagscore_return 5
155 set g_ctf_flagscore_return_rogue 10
159 set g_runematch_pointrate 5
160 set g_runematch_pointamt 1
161 set g_runematch_shuffletime 30 // how often runes change position
162 set g_runematch_respawntime 15 // how soon after being dropped to respawn
163 set g_runematch_frags_killedby_runeholder 4
164 set g_runematch_frags_killed_runeholder 5
165 set g_runematch_frags_norune 0
166 set g_runematch_drop_runes_max 2 // only drop up to 2 runes, the rest should respawn
167 set g_runematch_allow_same 0 // allow matching rune-curse pairs
168 set g_runematch_rune_alpha 0.78
169 set g_runematch_rune_effects 544 // EF_ADDITIVE + EF_FULLBRIGHT
170 set g_runematch_rune_glow_size 0
171 set g_runematch_rune_glow_color 0
172 set g_runematch_rune_color_strength 1.0 //1.5
174 set g_balance_rune_strength_damage 2.0 //1.5
175 set g_balance_rune_strength_force 1.5
176 set g_balance_curse_weak_damage 0.5 //0.6
177 set g_balance_curse_weak_force 0.5 //0.6
178 set g_balance_rune_strength_combo_damage 0.9
179 set g_balance_rune_strength_combo_force 1.0
181 set g_balance_rune_defense_takedamage 0.5
182 set g_balance_curse_vulner_takedamage 2.0
183 set g_balance_rune_defense_combo_takedamage 1.0
185 set g_balance_rune_vampire_absorb 0.5
186 set g_balance_curse_empathy_takedamage -0.6
187 set g_balance_rune_vampire_combo_absorb -0.2
189 set g_balance_rune_regen_hpmod 1.75
190 set g_balance_curse_venom_hpmod 0.6
191 set g_balance_rune_regen_combo_hpmod 0.9
192 set g_balance_rune_regen_regenrate 3.0
193 set g_balance_curse_venom_rotrate 3.0//2
194 set g_balance_rune_regen_combo_regenrate 0.5
195 set g_balance_rune_regen_combo_rotrate 1.5
197 set g_balance_rune_speed_atkrate 0.6
198 set g_balance_curse_slow_atkrate 1.75
199 set g_balance_rune_speed_combo_atkrate 1.2
200 set g_balance_rune_speed_moverate 1.5
201 set g_balance_curse_slow_moverate 0.75
202 set g_balance_rune_speed_combo_moverate 0.9
203 set g_balance_rune_speed_jumpheight 2.0
204 set g_balance_curse_slow_jumpheight 1.0
205 set g_balance_rune_speed_combo_jumpheight 1.0
209 set g_domination_default_teams 2 // default number of teams for maps that aren't domination-specific
210 set g_domination_disable_frags 0 // players can't get frags normally; only get points from kills
211 set g_domination_point_amt 0 // override: how many points to get per ping
212 set g_domination_point_rate 0 // override: how often to give those points
213 set g_domination_point_capturetime 0.1 // how long it takes to capture a point (given no interference)
214 set g_domination_point_glow 0 // domination point glow (warning, slow)
215 //seta g_domination_balance_team_points 1 // # of points received is based on team sizes
219 set g_lms_start_ammo_shells 30
220 set g_lms_start_ammo_nails 100
221 set g_lms_start_ammo_rockets 30
222 set g_lms_start_ammo_cells 30
223 set g_lms_last_join 3 // if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives
224 set g_lms_join_anytime 1 // if true, new players can join, but get same amount of lives as the worst player
226 // server game balance settings
227 set g_balance_armor_regen 0
228 set g_balance_armor_rot 0.1
229 set g_balance_armor_stable 100
230 set g_balance_armor_start 0
231 set g_balance_armor_blockpercent 0.6
232 set g_balance_health_regen 0.1
233 set g_balance_health_rot 0.1
234 set g_balance_health_stable 100
235 set g_balance_health_start 150
236 set g_balance_selfdamagepercent 0.6
237 set g_balance_weaponswitchdelay 0.3
238 // powerup balance settings
239 set g_balance_powerup_invincible_takedamage 0.2
240 set g_balance_powerup_invincible_time 30
241 set g_balance_powerup_strength_damage 3
242 set g_balance_powerup_strength_force 4
243 set g_balance_powerup_strength_time 30
244 // weapon balance settings
245 set g_balance_laser_damage 35
246 set g_balance_laser_edgedamage 10
247 set g_balance_laser_force 400
248 set g_balance_laser_radius 70
249 set g_balance_laser_speed 9000
250 set g_balance_laser_refire 0.7
251 set g_balance_shotgun_bullets 10
252 set g_balance_shotgun_damage 6
253 set g_balance_shotgun_damage2 6
254 set g_balance_shotgun_spread 0.07
255 set g_balance_shotgun_refire 0.5
256 set g_balance_shotgun_refire2 1.5
257 set g_balance_shotgun_refire3 0.2
258 set g_balance_uzi_damage 16
259 set g_balance_uzi_refire 0.1
260 set g_balance_uzi_spread 0.05
261 set g_balance_uzi_damage2 30
262 set g_balance_uzi_refire2 0.2
263 set g_balance_uzi_spread2 0.01
264 set g_balance_grenadelauncher_damage 65
265 set g_balance_grenadelauncher_edgedamage 35
266 set g_balance_grenadelauncher_force 400
267 set g_balance_grenadelauncher_radius 140
268 set g_balance_grenadelauncher_speed 2000
269 set g_balance_grenadelauncher_speed2 1400
270 set g_balance_grenadelauncher_speed2_up 200
271 set g_balance_grenadelauncher_speed_up 200
272 set g_balance_grenadelauncher_refire 0.7
273 set g_balance_grenadelauncher_refire2 0.6
274 set g_balance_electro_ballspeed 900
275 set g_balance_electro_ballspeed_up 200
276 set g_balance_electro_damage 90
277 set g_balance_electro_edgedamage 0
278 set g_balance_electro_force 200
279 set g_balance_electro_radius 150
280 set g_balance_electro_refire 0.9
281 set g_balance_electro_refire3 0.05
282 set g_balance_electro_speed 2000
283 set g_balance_electro_combo_coredamage 50
284 set g_balance_electro_combo_edgedamage 20
285 set g_balance_crylink_damage 20
286 set g_balance_crylink_edgedamage 0
287 set g_balance_crylink_force 55
288 set g_balance_crylink_radius 3
289 set g_balance_crylink_refire 0.8
290 set g_balance_crylink_speed 6000
291 set g_balance_crylink_spread 0.10
292 set g_balance_crylink_shots 7
293 set g_balance_nex_damage 175
294 set g_balance_nex_refire 1
295 set g_balance_hagar_damage 40
296 set g_balance_hagar_edgedamage 15
297 set g_balance_hagar_force 100
298 set g_balance_hagar_radius 70
299 set g_balance_hagar_spread 0.025
300 set g_balance_hagar_speed 3000
301 set g_balance_hagar_speed2 1400
302 set g_balance_hagar_speed2_up 100
303 set g_balance_rocketlauncher_damage 130
304 set g_balance_rocketlauncher_edgedamage 50
305 set g_balance_rocketlauncher_force 600
306 set g_balance_rocketlauncher_radius 170
307 set g_balance_rocketlauncher_speed 850
308 set g_balance_rocketlauncher_refire 1
309 set g_balance_rocketlauncher_homing_speed 1000 //650
310 set g_balance_rocketlauncher_homing_turnrate 0.75 //0.5
311 set g_balance_rocketlauncher_homing_allow_steal 1
312 set g_balance_falldamage_deadminspeed 150
313 set g_balance_falldamage_minspeed 1400
314 set g_balance_falldamage_factor 0.15
315 set g_balance_falldamage_maxdamage 25
325 r_shadow_bumpscale_basetexture 5
326 r_shadow_realtime_world 1
327 r_shadow_realtime_world_lightmaps 1
328 r_shadow_glsl_offsetmapping 0
329 r_shadow_realtime_world_shadows 0
330 r_shadow_realtime_dlight_shadows 0
331 r_shadow_realtime_world_dlightshadows 0
333 // disable watershader. Only affects NVidia cards.
334 // turned off to avoid fullbright water
341 scr_screenshot_jpeg 1
342 scr_screenshot_jpeg_quality 0.9
343 sv_maxvelocity 1000000000
346 alias +attack2 +button3
347 alias -attack2 -button3
350 alias +crouch +button5
351 alias -crouch -button5
352 alias weapnext "impulse 10"
353 alias weapprev "impulse 12"
354 alias bot_add "impulse 100"
355 alias bot_add2 "impulse 101"
356 alias bot_kick "impulse 102"
357 alias bot_cam "impulse 102"
358 alias bot_wayedit "impulse 102"
365 bind UPARROW +forward
366 bind LEFTARROW +moveleft
368 bind RIGHTARROW +moveright
387 bind MWHEELUP weapnext
388 bind MWHEELDOWN weapprev
396 bind ESCAPE togglemenu
405 // these commands can be voted
406 set sv_vote_allowed "restart timelimit fraglimit chmap g_grappling_hook"
407 // set to 1 to allow to change you vote/mind
408 set sv_vote_change "0"
409 // set to 1 to count votes once after timeout or to 0 to count with every vote
410 set sv_vote_singlecount "0"
411 // a vote will timeout after this many seconds
412 set sv_vote_timeout "60"
413 // a player can not call a vote again for this many seconds
414 set sv_vote_wait "120"
415 alias vhelp "cmd vote help"
416 alias vstatus "cmd vote status"
417 alias vcall "cmd vote call $*"
418 alias vstop "cmd vote stop"
419 alias vyes "echo voted YES;cmd vote yes"
420 alias vno "echo voted NO;cmd vote no"
424 //used for spectate/observer mode
425 alias "spec" "cmd spectate"