1 /*QUAKED info_player_attacker (1 0 0) (-16 -16 -24) (16 16 45) INITIAL
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2 Normal attacker spawning location for Nexuiz Asssault
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3 -------- KEYS --------
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4 angle : direction in which player will look when spawning in the game. Does not apply to bots.
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5 target : this should point to a target_objective to decide when this spawning point is active.
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6 nobots : when set to 1, bots will never use this spawn point to respawn in the game.
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7 nohumans : when set to 1, human players will never use this spawn point to respawn in the game.
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8 notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
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9 notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
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10 notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
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11 -------- SPAWNFLAGS --------
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12 INITIAL : makes the spawnpoint the initial place for the player to spawn at the beginning of the game.*/
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13 //=============================================================================
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15 /*QUAKED info_player_defender (0 1 0) (-16 -16 -24) (16 16 45) INITIAL
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16 Normal defender spawning location for Nexuiz Asssault
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17 -------- KEYS --------
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18 angle : direction in which player will look when spawning in the game. Does not apply to bots.
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19 target : this should point to a target_objective to decide when this spawning point is active.
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20 nobots : when set to 1, bots will never use this spawn point to respawn in the game.
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21 nohumans : when set to 1, human players will never use this spawn point to respawn in the game.
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22 notfree : when set to 1, entity will not spawn in "Free for all" and "Tournament" modes.
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23 notteam : when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
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24 notsingle : when set to 1, entity will not spawn in Single Player mode (bot play mode).
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25 -------- SPAWNFLAGS --------
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26 INITIAL : makes the spawnpoint the initial place for the player to spawn at the beginning of the game.*/
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27 //=============================================================================
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29 /*QUAKED target_objective (0 .5 0) (-8 -8 -8) (8 8 8)
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30 Objective controller for Nexuiz Assault. When active it has 100 health. If it falls below 0 then
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31 it'll trigger the next targeted entity (usually the next objective or target_assault_roundend etc.)
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32 //=============================================================================
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34 /*QUAKED target_objective_decrease (0 .5 0) (-8 -8 -8) (8 8 8)
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35 When triggered decreases health of the targeted target_objective.*/
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37 /*QUAKED func_assault_destructible (0 .5 0) (-8 -8 -8) (8 8 8)
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