1 GOBS = numbers.gob objects.gob rabbit.gob
2 DATAFILES = bump.mod calib.dat death.smp fly.smp font.gob jump.mod \
3 jump.smp levelmap.txt level.pcx mask.pcx menu.pcx \
4 menumask.pcx $(GOBS) scores.mod splash.smp spring.smp
20 jumpbump.dat: $(DATAFILES) ../jnbpack
21 ../jnbpack -o jumpbump.dat $(DATAFILES)
27 rm -f jumpbump.dat $(GOBS)