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no, my PC can't take 1024 bytes buffer size in SDL (clicks in background). Increased...
[divverent/darkplaces.git] / darkplaces.rc
1 #include <windows.h> // include for version info constants
2
3 A ICON MOVEABLE PURE LOADONCALL DISCARDABLE "darkplaces.ico"
4
5 1 VERSIONINFO
6 FILEVERSION 1,0,0,0
7 PRODUCTVERSION 1,0,0,0
8 FILETYPE VFT_APP
9 {
10   BLOCK "StringFileInfo"
11          {
12                  BLOCK "040904E4"
13                  {
14                          VALUE "CompanyName", "Forest Hale Digital Services"
15                          VALUE "FileVersion", "1.0"
16                          VALUE "FileDescription", "DarkPlaces Game Engine"
17                          VALUE "InternalName", "darkplaces.exe"
18                          VALUE "LegalCopyright", "id Software, Forest Hale, and contributors"
19                          VALUE "LegalTrademarks", ""
20                          VALUE "OriginalFilename", "darkplaces.exe"
21                          VALUE "ProductName", "DarkPlaces"
22                          VALUE "ProductVersion", "1.0"
23                  }
24          }
25 }