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[btb/d2x.git] / d2x.xcodeproj / xcshareddata / xcschemes / d2x-opengl.xcscheme
1 <?xml version="1.0" encoding="UTF-8"?>
2 <Scheme
3    LastUpgradeVersion = "0610"
4    version = "1.3">
5    <BuildAction
6       parallelizeBuildables = "YES"
7       buildImplicitDependencies = "YES">
8       <BuildActionEntries>
9          <BuildActionEntry
10             buildForTesting = "YES"
11             buildForRunning = "YES"
12             buildForProfiling = "YES"
13             buildForArchiving = "YES"
14             buildForAnalyzing = "YES">
15             <BuildableReference
16                BuildableIdentifier = "primary"
17                BlueprintIdentifier = "14804D581A4C9E7F001CB0FB"
18                BuildableName = "d2x-opengl"
19                BlueprintName = "d2x-opengl"
20                ReferencedContainer = "container:d2x.xcodeproj">
21             </BuildableReference>
22          </BuildActionEntry>
23       </BuildActionEntries>
24    </BuildAction>
25    <TestAction
26       selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
27       selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
28       shouldUseLaunchSchemeArgsEnv = "YES"
29       buildConfiguration = "Debug">
30       <Testables>
31       </Testables>
32       <MacroExpansion>
33          <BuildableReference
34             BuildableIdentifier = "primary"
35             BlueprintIdentifier = "14804D581A4C9E7F001CB0FB"
36             BuildableName = "d2x-opengl"
37             BlueprintName = "d2x-opengl"
38             ReferencedContainer = "container:d2x.xcodeproj">
39          </BuildableReference>
40       </MacroExpansion>
41    </TestAction>
42    <LaunchAction
43       selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
44       selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
45       launchStyle = "0"
46       useCustomWorkingDirectory = "NO"
47       buildConfiguration = "Debug"
48       ignoresPersistentStateOnLaunch = "NO"
49       debugDocumentVersioning = "YES"
50       allowLocationSimulation = "YES">
51       <BuildableProductRunnable>
52          <BuildableReference
53             BuildableIdentifier = "primary"
54             BlueprintIdentifier = "14804D581A4C9E7F001CB0FB"
55             BuildableName = "d2x-opengl"
56             BlueprintName = "d2x-opengl"
57             ReferencedContainer = "container:d2x.xcodeproj">
58          </BuildableReference>
59       </BuildableProductRunnable>
60       <CommandLineArguments>
61          <CommandLineArgument
62             argument = "-nomovies"
63             isEnabled = "NO">
64          </CommandLineArgument>
65          <CommandLineArgument
66             argument = "-automap_gameres"
67             isEnabled = "YES">
68          </CommandLineArgument>
69          <CommandLineArgument
70             argument = "-notitles"
71             isEnabled = "YES">
72          </CommandLineArgument>
73          <CommandLineArgument
74             argument = "-noscreens"
75             isEnabled = "YES">
76          </CommandLineArgument>
77          <CommandLineArgument
78             argument = "-debug"
79             isEnabled = "NO">
80          </CommandLineArgument>
81       </CommandLineArguments>
82       <AdditionalOptions>
83       </AdditionalOptions>
84    </LaunchAction>
85    <ProfileAction
86       shouldUseLaunchSchemeArgsEnv = "YES"
87       savedToolIdentifier = ""
88       useCustomWorkingDirectory = "NO"
89       buildConfiguration = "Release"
90       debugDocumentVersioning = "YES">
91       <BuildableProductRunnable>
92          <BuildableReference
93             BuildableIdentifier = "primary"
94             BlueprintIdentifier = "14804D581A4C9E7F001CB0FB"
95             BuildableName = "d2x-opengl"
96             BlueprintName = "d2x-opengl"
97             ReferencedContainer = "container:d2x.xcodeproj">
98          </BuildableReference>
99       </BuildableProductRunnable>
100    </ProfileAction>
101    <AnalyzeAction
102       buildConfiguration = "Debug">
103    </AnalyzeAction>
104    <ArchiveAction
105       buildConfiguration = "Release"
106       revealArchiveInOrganizer = "YES">
107    </ArchiveAction>
108 </Scheme>