1 # -*- mode: shell-script -*-
7 AC_INIT(d2x,[D2X_MAJOR.D2X_MINOR.D2X_MICRO],[descent-source@warpcore.org])
14 AM_INIT_AUTOMAKE([1.6])
16 AM_CONFIG_HEADER(conf.h)
18 AC_DEFINE_UNQUOTED(D2XMAJOR,D2X_MAJOR,[d2x major version])
19 AC_DEFINE_UNQUOTED(D2XMINOR,D2X_MINOR,[d2x minor version])
20 AC_DEFINE_UNQUOTED(D2XMICRO,D2X_MICRO,[d2x micro version])
24 #kludge to keep autoconf from adding -g -O2
30 AC_CHECK_TOOL(CC, gcc, :)
31 AC_CHECK_TOOL(RANLIB, ranlib, :)
32 AC_CHECK_TOOL(STRIP, strip, :)
33 AC_CHECK_TOOL(AR, ar, :)
37 AC_PATH_PROGS(NASM, nasm nasmw, no)
42 AC_MSG_WARN([Cygwin found, setting -mno-cygwin])
43 CFLAGS="-mno-cygwin $CFLAGS"
57 AM_CONDITIONAL(MINGW32, test x$MINGW32 = xyes)
58 if test x$MINGW32 = xyes; then
59 GL_LIBS="opengl32 glu32"
64 if test x$MACOSX = xyes; then
65 AC_DEFINE(__MACOSX__,,[Define if building on MAC OS X])
67 AM_CONDITIONAL(MACOSX, test x$MACOSX = xyes)
69 dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
70 test "x$prefix" = "xNONE" && prefix=$ac_default_prefix
71 test "x$exec_prefix" = "xNONE" && exec_prefix="${prefix}"
73 dnl Set default locations to find data files.
75 default_sharepath="$foo/games/$PACKAGE"
77 CFLAGS="-Wall $CFLAGS"
79 dnl Enable editor build?
81 [ --enable-editor Build editor? (not functional)],,)
82 if test x$enable_editor = xyes; then
83 AC_DEFINE(EDITOR,,[Define if you want to build the editor])
84 D2X_MAIN_SUBDIRS=editor
86 AM_CONDITIONAL(EDITOR, test x$enable_editor = xyes)
88 dnl Enable shareware build?
89 AC_ARG_ENABLE(shareware,
90 [ --enable-shareware Build for demo datafiles (not functional)],,)
91 if test x$enable_shareware = xyes; then
92 AC_DEFINE(SHAREWARE,,[Define if you want to build the demo version])
93 D2X_FEATURES="shareware ${D2X_FEATURES}"
95 AM_CONDITIONAL(SHAREWARE, test x$enable_shareware = xyes)
97 dnl Build with NDEBUG?
99 [ --disable-debug Take out debug symbols, Asserts, Int3, etc ],,)
100 if test x$enable_debug = xno; then
101 AC_DEFINE(NDEBUG,,[Define to disable asserts, int3, etc.])
105 D2X_FEATURES="debug ${D2X_FEATURES}"
108 dnl Build with RELEASE?
109 AC_ARG_ENABLE(release,
110 [ --enable-release Release build. Removes debug/editor things ],,)
111 if test x$enable_release = xyes; then
112 AC_DEFINE(RELEASE,,[Define for a "release" build])
113 D2X_FEATURES="release ${D2X_FEATURES}"
116 AC_ARG_WITH(sharepath,
117 [[ --with-sharepath=DIR Use DIR for shared game data (unix only) [DATADIR/games/d2x]]],
118 sharepath=$withval, sharepath="auto")
119 if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
120 sharepath="$default_sharepath"
122 AC_DEFINE_UNQUOTED(SHAREPATH, "$sharepath",[Define this to be the shared game directory root])
125 if test x$MSDOS = xyes; then
126 CFLAGS="-I \$(top_srcdir)/arch/dos/include $CFLAGS"
131 CFLAGS="-pipe $CFLAGS"
136 AC_MSG_ERROR(SDL not found. Make sure sdl-config is in your PATH, or specify with --with-sdl-prefix)
138 CFLAGS="$SDL_CFLAGS $CFLAGS"
139 LIBS="$SDL_LIBS $LIBS"
144 AC_CHECK_HEADERS(netipx/ipx.h)
148 [ --with-opengl Build OpenGL support ],,)
149 if test x$with_opengl = xyes -a x$MACOSX != xyes; then
150 for lib in $GL_LIBS; do
151 AC_CHECK_LIB($lib, main,
152 OGL_LIBS="${OGL_LIBS} -l$lib",
153 [AC_MSG_ERROR([$lib not found, --with-opengl cannot be used])
158 AC_DEFINE(OGL,,[Define if you want an OpenGL build])
160 D2X_ARCH_SUBDIRS="ogl ${D2X_ARCH_SUBDIRS}"
163 AM_CONDITIONAL(USE_OPENGL, test x$with_opengl = xyes)
167 [ --with-ggi Build GGI support ],,)
168 if test x$with_ggi = xyes; then
169 AC_CHECK_LIB(ggi, ggiInit,
171 [AC_MSG_ERROR([GGI not found, GGI version cannot be built]); ggi=false])
172 AC_CHECK_LIB(gii, giiInit,
173 GGI_LIBS="${GGI_LIBS} -lgii",
174 [AC_MSG_ERROR([GII not found, GGI version cannot be built]); ggi=false])
175 AC_DEFINE(GGI,,[Define if you want a GGI build])
177 D2X_ARCH_SUBDIRS="ggi ${D2X_ARCH_SUBDIRS}"
180 AM_CONDITIONAL(USE_GGI, test x$with_ggi = xyes)
184 [ --with-svga Build SVGALib support ],,)
185 if test x$with_svga = xyes; then
186 AC_CHECK_LIB(vga,vga_getmousetype,
188 [AC_MSG_ERROR([vga not found, SVGALib cannot be built])
191 AC_CHECK_LIB(vgagl,gl_getcontext,
192 SVGA_LIBS="${SVGA_LIBS} -lvgagl",
193 [AC_MSG_ERROR([vgagl not found, SVGALib cannot be built])
196 AC_DEFINE(SVGA,,[Define if you want an SVGALib build])
198 D2X_ARCH_SUBDIRS="svgalib ${D2X_ARCH_SUBDIRS}"
201 AM_CONDITIONAL(USE_SVGALIB, test x$with_svga = xyes)
203 if test x$MINGW32 = xyes; then
204 D2X_ARCH_SUBDIRS="win32 ${D2X_ARCH_SUBDIRS}"
206 CFLAGS="-I \$(top_srcdir)/arch/linux/include $CFLAGS"
207 D2X_ARCH_SUBDIRS="linux ${D2X_ARCH_SUBDIRS}"
211 dnl Check for network
212 AC_ARG_ENABLE(network,
213 [ --disable-network Do not build network/serial support ],,)
214 if test x$enable_network != xno; then
215 AC_DEFINE(NETWORK,,[Define if you want a network build])
216 D2X_FEATURES="network ${D2X_FEATURES}"
218 AM_CONDITIONAL(USE_NETWORK, test x$enable_network != xno)
220 dnl Check for assembler
221 AC_ARG_ENABLE(assembler,
222 [ --disable-assembler Do not use assembler optimization ],,)
223 if test x$enable_assembler != xno; then
224 if test x$NASM = xno; then
225 AC_MSG_WARN([nasm not found. disabling assembler])
226 enable_assembler="no"
228 NASMFLAGS="-i\$(srcdir)/ $NASMFLAGS"
231 NASMFLAGS="-f win32 $NASMFLAGS"
234 NASMFLAGS="-f coff $NASMFLAGS"
237 NASMFLAGS="-f elf -d__linux__ $NASMFLAGS"
240 AC_MSG_WARN([nasm not supported for this OS. disabling assembler])
241 enable_assembler="no"
245 if test x$enable_assembler = xno; then
246 AC_DEFINE(NO_ASM,,[Define if you want an assembler free build])
247 D2X_FEATURES="no_asm ${D2X_FEATURES}"
249 AM_CONDITIONAL(USE_ASM, test x$enable_assembler != xno)
252 /* General defines */
254 #define PIGGY_USE_PAGING 1
267 # define SVGALIB_INPUT 1
268 # define SVGALIB_VIDEO 1
272 # define SDL_GL_VIDEO 1
283 # define SDL_GL_VIDEO 1
292 AC_SUBST(D2X_ARCH_SUBDIRS)
294 AC_SUBST(D2X_MAIN_SUBDIRS)
312 arch/svgalib/Makefile
327 d2x has been configured successfully.
329 Platform(s): $D2X_ARCH_SUBDIRS
330 Features : $D2X_FEATURES $D2X_MAIN_SUBDIRS
332 Shared game data directory (unix only): $sharepath