1 # -*- mode: shell-script -*-
7 AC_INIT(d2x,[D2X_MAJOR.D2X_MINOR.D2X_MICRO],[descent-source@warpcore.org])
14 AM_INIT_AUTOMAKE([1.6])
16 AM_CONFIG_HEADER(conf.h)
18 AC_DEFINE_UNQUOTED(D2XMAJOR,D2X_MAJOR,[d2x major version])
19 AC_DEFINE_UNQUOTED(D2XMINOR,D2X_MINOR,[d2x minor version])
20 AC_DEFINE_UNQUOTED(D2XMICRO,D2X_MICRO,[d2x micro version])
24 #kludge to keep autoconf from adding -g -O2
30 AC_CHECK_TOOL(CC, gcc, :)
31 AC_CHECK_TOOL(RANLIB, ranlib, :)
32 AC_CHECK_TOOL(STRIP, strip, :)
33 AC_CHECK_TOOL(AR, ar, :)
37 AC_PATH_PROGS(NASM, nasm nasmw, no)
42 AC_MSG_WARN([Cygwin found, setting -mno-cygwin])
43 CFLAGS="-mno-cygwin $CFLAGS"
57 AM_CONDITIONAL(MINGW32, test x$MINGW32 = xyes)
58 if test x$MINGW32 = xyes; then
59 GL_LIBS="opengl32 glu32"
60 elif test x$MACOSX = xyes; then
66 if test x$MACOSX = xyes; then
67 AC_DEFINE(__MACOSX__,,[Define if building on MAC OS X])
69 AM_CONDITIONAL(MACOSX, test x$MACOSX = xyes)
71 dnl Set $prefix and $exec_prefix to $ac_default_prefix if they are not set
72 test "x$prefix" = "xNONE" && prefix=$ac_default_prefix
73 test "x$exec_prefix" = "xNONE" && exec_prefix="${prefix}"
75 dnl Set default locations to find data files.
77 default_sharepath="$foo/games/$PACKAGE"
79 CFLAGS="-Wall $CFLAGS"
81 dnl Enable editor build?
83 [ --enable-editor Build editor? (not functional)],,)
84 if test x$enable_editor = xyes; then
85 AC_DEFINE(EDITOR,,[Define if you want to build the editor])
86 D2X_MAIN_SUBDIRS=editor
88 AM_CONDITIONAL(EDITOR, test x$enable_editor = xyes)
90 dnl Enable shareware build?
91 AC_ARG_ENABLE(shareware,
92 [ --enable-shareware Build for demo datafiles (not functional)],,)
93 if test x$enable_shareware = xyes; then
94 AC_DEFINE(SHAREWARE,,[Define if you want to build the demo version])
95 D2X_FEATURES="shareware ${D2X_FEATURES}"
97 AM_CONDITIONAL(SHAREWARE, test x$enable_shareware = xyes)
99 dnl Build with NDEBUG?
101 [ --disable-debug Take out debug symbols, Asserts, Int3, etc ],,)
102 if test x$enable_debug = xno; then
103 AC_DEFINE(NDEBUG,,[Define to disable asserts, int3, etc.])
107 D2X_FEATURES="debug ${D2X_FEATURES}"
110 dnl Build with RELEASE?
111 AC_ARG_ENABLE(release,
112 [ --enable-release Release build. Removes debug/editor things ],,)
113 if test x$enable_release = xyes; then
114 AC_DEFINE(RELEASE,,[Define for a "release" build])
115 D2X_FEATURES="release ${D2X_FEATURES}"
118 AC_ARG_WITH(sharepath,
119 [[ --with-sharepath=DIR Use DIR for shared game data (unix only) [DATADIR/games/d2x]]],
120 sharepath=$withval, sharepath="auto")
121 if test "x$sharepath" = "xauto" -o "x$sharepath" = "xyes" -o "x$sharepath" = "x"; then
122 sharepath="$default_sharepath"
124 AC_DEFINE_UNQUOTED(SHAREPATH, "$sharepath",[Define this to be the shared game directory root])
127 if test x$MSDOS = xyes; then
128 CFLAGS="-I \$(top_srcdir)/arch/dos/include $CFLAGS"
133 CFLAGS="-pipe $CFLAGS"
138 AC_MSG_ERROR(SDL not found. Make sure sdl-config is in your PATH, or specify with --with-sdl-prefix)
140 CFLAGS="$SDL_CFLAGS $CFLAGS"
141 LIBS="$SDL_LIBS $LIBS"
146 AC_CHECK_HEADERS(netipx/ipx.h)
150 [ --with-opengl Build OpenGL support ],,)
151 if test x$with_opengl = xyes; then
152 for lib in $GL_LIBS; do
153 AC_CHECK_LIB($lib, main,
154 OGL_LIBS="${OGL_LIBS} -l$lib",
155 [AC_MSG_ERROR([$lib not found, --with-opengl cannot be used])
160 AC_DEFINE(OGL,,[Define if you want an OpenGL build])
162 D2X_ARCH_SUBDIRS="ogl ${D2X_ARCH_SUBDIRS}"
165 AM_CONDITIONAL(USE_OPENGL, test x$with_opengl = xyes)
169 [ --with-ggi Build GGI support ],,)
170 if test x$with_ggi = xyes; then
171 AC_CHECK_LIB(ggi, ggiInit,
173 [AC_MSG_ERROR([GGI not found, GGI version cannot be built]); ggi=false])
174 AC_CHECK_LIB(gii, giiInit,
175 GGI_LIBS="${GGI_LIBS} -lgii",
176 [AC_MSG_ERROR([GII not found, GGI version cannot be built]); ggi=false])
177 AC_DEFINE(GGI,,[Define if you want a GGI build])
179 D2X_ARCH_SUBDIRS="ggi ${D2X_ARCH_SUBDIRS}"
182 AM_CONDITIONAL(USE_GGI, test x$with_ggi = xyes)
186 [ --with-svga Build SVGALib support ],,)
187 if test x$with_svga = xyes; then
188 AC_CHECK_LIB(vga,vga_getmousetype,
190 [AC_MSG_ERROR([vga not found, SVGALib cannot be built])
193 AC_CHECK_LIB(vgagl,gl_getcontext,
194 SVGA_LIBS="${SVGA_LIBS} -lvgagl",
195 [AC_MSG_ERROR([vgagl not found, SVGALib cannot be built])
198 AC_DEFINE(SVGA,,[Define if you want an SVGALib build])
200 D2X_ARCH_SUBDIRS="svgalib ${D2X_ARCH_SUBDIRS}"
203 AM_CONDITIONAL(USE_SVGALIB, test x$with_svga = xyes)
205 if test x$MINGW32 = xyes; then
206 D2X_ARCH_SUBDIRS="win32 ${D2X_ARCH_SUBDIRS}"
208 CFLAGS="-I \$(top_srcdir)/arch/linux/include $CFLAGS"
209 D2X_ARCH_SUBDIRS="linux ${D2X_ARCH_SUBDIRS}"
213 dnl Check for network
214 AC_ARG_ENABLE(network,
215 [ --disable-network Do not build network/serial support ],,)
216 if test x$enable_network != xno; then
217 AC_DEFINE(NETWORK,,[Define if you want a network build])
218 D2X_FEATURES="network ${D2X_FEATURES}"
220 AM_CONDITIONAL(USE_NETWORK, test x$enable_network != xno)
222 dnl Check for assembler
223 AC_ARG_ENABLE(assembler,
224 [ --disable-assembler Do not use assembler optimization ],,)
225 if test x$enable_assembler != xno; then
226 if test x$NASM = xno; then
227 AC_MSG_WARN([nasm not found. disabling assembler])
228 enable_assembler="no"
230 NASMFLAGS="-i\$(srcdir)/ $NASMFLAGS"
233 NASMFLAGS="-f win32 $NASMFLAGS"
236 NASMFLAGS="-f coff $NASMFLAGS"
239 NASMFLAGS="-f elf -d__linux__ $NASMFLAGS"
242 AC_MSG_WARN([nasm not supported for this OS. disabling assembler])
243 enable_assembler="no"
247 if test x$enable_assembler = xno; then
248 AC_DEFINE(NO_ASM,,[Define if you want an assembler free build])
249 D2X_FEATURES="no_asm ${D2X_FEATURES}"
251 AM_CONDITIONAL(USE_ASM, test x$enable_assembler != xno)
254 /* General defines */
256 #define PIGGY_USE_PAGING 1
269 # define SVGALIB_INPUT 1
270 # define SVGALIB_VIDEO 1
274 # define SDL_GL_VIDEO 1
285 # define SDL_GL_VIDEO 1
294 AC_SUBST(D2X_ARCH_SUBDIRS)
296 AC_SUBST(D2X_MAIN_SUBDIRS)
314 arch/svgalib/Makefile
329 d2x has been configured successfully.
331 Platform(s): $D2X_ARCH_SUBDIRS
332 Features : $D2X_FEATURES $D2X_MAIN_SUBDIRS
334 Shared game data directory (unix only): $sharepath