5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 // R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 // R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 // R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 // R_TimeReport("tracebox");
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
320 vec3_t original_origin;
321 vec3_t original_velocity;
322 vec3_t original_angles;
323 vec3_t original_avelocity;
327 VectorCopy(tossent->fields.client->origin , original_origin );
328 VectorCopy(tossent->fields.client->velocity , original_velocity );
329 VectorCopy(tossent->fields.client->angles , original_angles );
330 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
332 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333 if (val != NULL && val->_float != 0)
334 gravity = val->_float;
337 gravity *= cl.movevars_gravity * 0.05;
339 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
341 tossent->fields.client->velocity[2] -= gravity;
342 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343 VectorScale (tossent->fields.client->velocity, 0.05, move);
344 VectorAdd (tossent->fields.client->origin, move, end);
345 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346 VectorCopy (trace.endpos, tossent->fields.client->origin);
348 if (trace.fraction < 1)
352 VectorCopy(original_origin , tossent->fields.client->origin );
353 VectorCopy(original_velocity , tossent->fields.client->velocity );
354 VectorCopy(original_angles , tossent->fields.client->angles );
355 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
360 static void VM_CL_tracetoss (void)
364 prvm_edict_t *ignore;
367 prog->xfunction->builtinsprofile += 600;
369 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
371 ent = PRVM_G_EDICT(OFS_PARM0);
372 if (ent == prog->edicts)
374 VM_Warning("tracetoss: can not use world entity\n");
377 ignore = PRVM_G_EDICT(OFS_PARM1);
379 trace = CL_Trace_Toss (ent, ignore, &svent);
381 CL_VM_SetTraceGlobals(&trace, svent);
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
392 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
394 name = PRVM_G_STRING(OFS_PARM0);
395 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
397 if(!strcmp(cl.csqc_model_precache[i]->name, name))
399 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
403 PRVM_G_FLOAT(OFS_RETURN) = 0;
404 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
407 for (i = 0;i < MAX_MODELS;i++)
409 if (!cl.csqc_model_precache[i])
411 cl.csqc_model_precache[i] = (dp_model_t*)m;
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 VM_Warning("VM_CL_precache_model: no free models\n");
419 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
427 ent = PRVM_NEXT_EDICT(prog->edicts);
428 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
430 if (ent->priv.required->free)
432 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
441 prvm_edict_t *ent, *chain;
442 vec_t radius, radius2;
443 vec3_t org, eorg, mins, maxs;
444 int i, numtouchedicts;
445 static prvm_edict_t *touchedicts[MAX_EDICTS];
448 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
451 chainfield = PRVM_G_INT(OFS_PARM2);
453 chainfield = prog->fieldoffsets.chain;
455 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
457 chain = (prvm_edict_t *)prog->edicts;
459 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460 radius = PRVM_G_FLOAT(OFS_PARM1);
461 radius2 = radius * radius;
463 mins[0] = org[0] - (radius + 1);
464 mins[1] = org[1] - (radius + 1);
465 mins[2] = org[2] - (radius + 1);
466 maxs[0] = org[0] + (radius + 1);
467 maxs[1] = org[1] + (radius + 1);
468 maxs[2] = org[2] + (radius + 1);
469 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470 if (numtouchedicts > MAX_EDICTS)
472 // this never happens //[515]: for what then ?
473 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474 numtouchedicts = MAX_EDICTS;
476 for (i = 0;i < numtouchedicts;i++)
478 ent = touchedicts[i];
479 // Quake did not return non-solid entities but darkplaces does
480 // (note: this is the reason you can't blow up fallen zombies)
481 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
483 // LordHavoc: compare against bounding box rather than center so it
484 // doesn't miss large objects, and use DotProduct instead of Length
485 // for a major speedup
486 VectorSubtract(org, ent->fields.client->origin, eorg);
487 if (sv_gameplayfix_findradiusdistancetobox.integer)
489 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
494 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495 if (DotProduct(eorg, eorg) < radius2)
497 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
502 VM_RETURN_EDICT(chain);
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
513 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
515 // assume failure if it returns early
516 PRVM_G_FLOAT(OFS_RETURN) = 0;
518 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519 if (ent == prog->edicts)
521 VM_Warning("droptofloor: can not modify world entity\n");
524 if (ent->priv.server->free)
526 VM_Warning("droptofloor: can not modify free entity\n");
530 VectorCopy (ent->fields.client->origin, end);
533 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
535 if (trace.fraction != 1)
537 VectorCopy (trace.endpos, ent->fields.client->origin);
538 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541 PRVM_G_FLOAT(OFS_RETURN) = 1;
542 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 // ent->priv.server->suspendedinairflag = true;
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
553 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
555 i = (int)PRVM_G_FLOAT(OFS_PARM0);
556 c = PRVM_G_STRING(OFS_PARM1);
557 if (i >= cl.max_lightstyle)
559 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
562 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
570 static int cs_yes, cs_no;
572 vec3_t mins, maxs, start, stop;
577 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578 ent = PRVM_G_EDICT(OFS_PARM0);
579 PRVM_G_FLOAT(OFS_RETURN) = 0;
581 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587 start[2] = mins[2] - 1;
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = x ? maxs[0] : mins[0];
592 start[1] = y ? maxs[1] : mins[1];
593 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
598 PRVM_G_FLOAT(OFS_RETURN) = true;
599 return; // we got out easy
604 // check it for real...
608 // the midpoint must be within 16 of the bottom
609 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611 stop[2] = start[2] - 2*sv_stepheight.value;
612 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
614 if (trace.fraction == 1.0)
617 mid = bottom = trace.endpos[2];
619 // the corners must be within 16 of the midpoint
620 for (x=0 ; x<=1 ; x++)
621 for (y=0 ; y<=1 ; y++)
623 start[0] = stop[0] = x ? maxs[0] : mins[0];
624 start[1] = stop[1] = y ? maxs[1] : mins[1];
626 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
628 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629 bottom = trace.endpos[2];
630 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
635 PRVM_G_FLOAT(OFS_RETURN) = true;
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
641 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
651 VM_SAFEPARMCOUNT(4, VM_CL_particle);
653 org = PRVM_G_VECTOR(OFS_PARM0);
654 dir = PRVM_G_VECTOR(OFS_PARM1);
655 color = (int)PRVM_G_FLOAT(OFS_PARM2);
656 count = (int)PRVM_G_FLOAT(OFS_PARM3);
657 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
665 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667 f = PRVM_G_VECTOR(OFS_PARM1);
668 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
674 vec3_t ambientcolor, diffusecolor, diffusenormal;
677 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
679 p = PRVM_G_VECTOR(OFS_PARM0);
680 VectorClear(ambientcolor);
681 VectorClear(diffusecolor);
682 VectorClear(diffusenormal);
683 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = r_drawworld.integer;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 ed = &prog->edicts[i];
749 if(ed->priv.required->free)
752 if(ed->priv.required->free)
754 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
756 if(ed->priv.required->free)
758 if(!((int)ed->fields.client->drawmask & drawmask))
760 CSQC_AddRenderEdict(ed, i);
763 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
770 double t = Sys_DoubleTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
783 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
785 c = (int)PRVM_G_FLOAT(OFS_PARM0);
786 f = PRVM_G_VECTOR(OFS_PARM1);
787 k = PRVM_G_FLOAT(OFS_PARM1);
792 r_refdef.view.x = (int)(f[0]);
793 r_refdef.view.y = (int)(f[1]);
796 r_refdef.view.x = (int)(k);
799 r_refdef.view.y = (int)(k);
802 r_refdef.view.width = (int)(f[0]);
803 r_refdef.view.height = (int)(f[1]);
806 r_refdef.view.width = (int)(k);
809 r_refdef.view.height = (int)(k);
812 r_refdef.view.x = (int)(f[0]);
813 r_refdef.view.y = (int)(f[1]);
814 f = PRVM_G_VECTOR(OFS_PARM2);
815 r_refdef.view.width = (int)(f[0]);
816 r_refdef.view.height = (int)(f[1]);
819 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
823 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
826 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
829 VectorCopy(f, cl.csqc_origin);
833 cl.csqc_origin[0] = k;
837 cl.csqc_origin[1] = k;
841 cl.csqc_origin[2] = k;
845 VectorCopy(f, cl.csqc_angles);
849 cl.csqc_angles[0] = k;
853 cl.csqc_angles[1] = k;
857 cl.csqc_angles[2] = k;
861 cl.csqc_vidvars.drawworld = ((k != 0) && r_drawworld.integer);
863 case VF_DRAWENGINESBAR:
864 cl.csqc_vidvars.drawenginesbar = k != 0;
866 case VF_DRAWCROSSHAIR:
867 cl.csqc_vidvars.drawcrosshair = k != 0;
869 case VF_CL_VIEWANGLES:
870 VectorCopy(f, cl.viewangles);
872 case VF_CL_VIEWANGLES_X:
873 cl.viewangles[0] = k;
875 case VF_CL_VIEWANGLES_Y:
876 cl.viewangles[1] = k;
878 case VF_CL_VIEWANGLES_Z:
879 cl.viewangles[2] = k;
882 r_refdef.view.useperspective = k != 0;
885 r_refdef.view.isoverlay = !k;
888 PRVM_G_FLOAT(OFS_RETURN) = 0;
889 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
892 PRVM_G_FLOAT(OFS_RETURN) = 1;
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
898 double t = Sys_DoubleTime();
903 const char *cubemapname = NULL;
904 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905 float coronaintensity = 1;
906 float coronasizescale = 0.25;
907 qboolean castshadow = true;
908 float ambientscale = 0;
909 float diffusescale = 1;
910 float specularscale = 1;
912 vec3_t forward, left, up;
913 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
915 // if we've run out of dlights, just return
916 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
919 org = PRVM_G_VECTOR(OFS_PARM0);
920 radius = PRVM_G_FLOAT(OFS_PARM1);
921 col = PRVM_G_VECTOR(OFS_PARM2);
924 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925 if (style >= MAX_LIGHTSTYLES)
927 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
932 cubemapname = PRVM_G_STRING(OFS_PARM4);
934 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
938 VectorScale(prog->globals.client->v_forward, radius, forward);
939 VectorScale(prog->globals.client->v_right, -radius, left);
940 VectorScale(prog->globals.client->v_up, radius, up);
941 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
943 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
948 //============================================================================
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
956 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957 f = PRVM_G_VECTOR(OFS_PARM0);
958 if(v_flipped.integer)
959 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
962 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
974 VM_SAFEPARMCOUNT(1, VM_CL_project);
975 f = PRVM_G_VECTOR(OFS_PARM0);
976 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977 Matrix4x4_Transform(&m, f, v);
978 if(v_flipped.integer)
980 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
995 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996 i = (int)PRVM_G_FLOAT(OFS_PARM0);
997 if(i < 0 || i >= MAX_CL_STATS)
999 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1002 dat.l = cl.stats[i];
1003 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1010 int firstbit, bitcount;
1012 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1014 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1017 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1029 if(index < 0 || index >= MAX_CL_STATS)
1031 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1034 i = cl.stats[index];
1035 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1036 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037 PRVM_G_FLOAT(OFS_RETURN) = i;
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1045 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047 if(i < 0 || i > MAX_CL_STATS-4)
1049 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1053 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1062 struct model_s *model;
1064 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1066 t = PRVM_G_EDICT(OFS_PARM0);
1068 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1070 t->fields.client->model = 0;
1071 t->fields.client->modelindex = 0;
1076 model = CL_GetModelByIndex(i);
1079 VM_Warning("VM_CL_setmodelindex: null model\n");
1082 t->fields.client->model = PRVM_SetEngineString(model->name);
1083 t->fields.client->modelindex = i;
1085 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1088 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1091 SetMinMaxSize (t, vec3_origin, vec3_origin);
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1099 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1101 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1110 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1114 PRVM_G_FLOAT(OFS_RETURN) = i;
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1123 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1125 t = PRVM_G_EDICT(OFS_PARM0);
1126 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1127 start = PRVM_G_VECTOR(OFS_PARM2);
1128 end = PRVM_G_VECTOR(OFS_PARM3);
1132 CL_ParticleEffect(i, 1, start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1141 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1142 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1143 f = PRVM_G_VECTOR(OFS_PARM1);
1144 v = PRVM_G_VECTOR(OFS_PARM2);
1145 n = PRVM_G_FLOAT(OFS_PARM3);
1148 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1151 //#502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count, float extflags) boxparticles (DP_CSQC_BOXPARTICLES)
1152 static void VM_CL_boxparticles (void)
1156 float *origin_from, *origin_to, *dir_from, *dir_to;
1159 float tintmins[4], tintmaxs[4];
1161 VM_SAFEPARMCOUNTRANGE(7, 8, VM_CL_boxparticles);
1163 effectnum = (int)PRVM_G_FLOAT(OFS_PARM0);
1164 own = PRVM_G_EDICT(OFS_PARM1); // TODO find use for this
1165 origin_from = PRVM_G_VECTOR(OFS_PARM2);
1166 origin_to = PRVM_G_VECTOR(OFS_PARM3);
1167 dir_from = PRVM_G_VECTOR(OFS_PARM4);
1168 dir_to = PRVM_G_VECTOR(OFS_PARM5);
1169 count = PRVM_G_FLOAT(OFS_PARM6);
1171 flags = PRVM_G_FLOAT(OFS_PARM7);
1174 Vector4Set(tintmins, 1, 1, 1, 1);
1175 Vector4Set(tintmaxs, 1, 1, 1, 1);
1176 if(flags & 1) // read alpha
1178 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamin)))
1179 tintmins[3] = val->_float;
1180 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_alphamax)))
1181 tintmaxs[3] = val->_float;
1183 if(flags & 2) // read color
1185 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormin)))
1186 VectorCopy(val->vector, tintmins);
1187 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.particles_colormax)))
1188 VectorCopy(val->vector, tintmaxs);
1192 CL_ParticleTrail(effectnum, count, origin_from, origin_to, dir_from, dir_to, NULL, 0, true, true, tintmins, tintmaxs);
1195 //#531 void(float pause) setpause
1196 static void VM_CL_setpause(void)
1198 VM_SAFEPARMCOUNT(1, VM_CL_setpause);
1199 if ((int)PRVM_G_FLOAT(OFS_PARM0) != 0)
1200 cl.csqc_paused = true;
1202 cl.csqc_paused = false;
1205 //#342 string(float keynum) getkeybind (EXT_CSQC)
1206 static void VM_CL_getkeybind (void)
1208 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1209 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1212 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1213 static void VM_CL_setcursormode (void)
1215 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1216 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1217 cl_ignoremousemoves = 2;
1220 //#344 vector() getmousepos (EXT_CSQC)
1221 static void VM_CL_getmousepos(void)
1223 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1225 if (key_consoleactive || key_dest != key_game)
1226 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1227 else if (cl.csqc_wantsmousemove)
1228 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1230 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1233 //#345 float(float framenum) getinputstate (EXT_CSQC)
1234 static void VM_CL_getinputstate (void)
1237 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1238 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1239 PRVM_G_FLOAT(OFS_RETURN) = false;
1240 for (i = 0;i < CL_MAX_USERCMDS;i++)
1242 if (cl.movecmd[i].sequence == frame)
1244 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1245 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1246 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1247 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1248 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1249 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1250 if(cl.movecmd[i].crouch)
1252 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1253 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1257 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1258 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1260 PRVM_G_FLOAT(OFS_RETURN) = true;
1265 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1266 static void VM_CL_setsensitivityscale (void)
1268 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1269 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1272 //#347 void() runstandardplayerphysics (EXT_CSQC)
1273 static void VM_CL_runplayerphysics (void)
1277 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1278 static void VM_CL_getplayerkey (void)
1284 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1286 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1287 c = PRVM_G_STRING(OFS_PARM1);
1288 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1292 i = Sbar_GetSortedPlayerIndex(-1-i);
1293 if(i < 0 || i >= cl.maxclients)
1298 if(!strcasecmp(c, "name"))
1299 strlcpy(t, cl.scores[i].name, sizeof(t));
1301 if(!strcasecmp(c, "frags"))
1302 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1304 if(!strcasecmp(c, "ping"))
1305 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1307 if(!strcasecmp(c, "pl"))
1308 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1310 if(!strcasecmp(c, "movementloss"))
1311 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1313 if(!strcasecmp(c, "entertime"))
1314 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1316 if(!strcasecmp(c, "colors"))
1317 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1319 if(!strcasecmp(c, "topcolor"))
1320 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1322 if(!strcasecmp(c, "bottomcolor"))
1323 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1325 if(!strcasecmp(c, "viewentity"))
1326 dpsnprintf(t, sizeof(t), "%i", i+1);
1329 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1332 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1333 static void VM_CL_setlistener (void)
1335 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1336 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1337 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1340 //#352 void(string cmdname) registercommand (EXT_CSQC)
1341 static void VM_CL_registercmd (void)
1344 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1345 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1349 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1350 t = (char *)Z_Malloc(alloclen);
1351 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1352 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1355 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1359 //#360 float() readbyte (EXT_CSQC)
1360 static void VM_CL_ReadByte (void)
1362 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1363 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1366 //#361 float() readchar (EXT_CSQC)
1367 static void VM_CL_ReadChar (void)
1369 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1370 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1373 //#362 float() readshort (EXT_CSQC)
1374 static void VM_CL_ReadShort (void)
1376 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1377 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1380 //#363 float() readlong (EXT_CSQC)
1381 static void VM_CL_ReadLong (void)
1383 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1384 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1387 //#364 float() readcoord (EXT_CSQC)
1388 static void VM_CL_ReadCoord (void)
1390 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1391 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1394 //#365 float() readangle (EXT_CSQC)
1395 static void VM_CL_ReadAngle (void)
1397 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1398 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1401 //#366 string() readstring (EXT_CSQC)
1402 static void VM_CL_ReadString (void)
1404 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1405 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1408 //#367 float() readfloat (EXT_CSQC)
1409 static void VM_CL_ReadFloat (void)
1411 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1412 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1415 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1416 extern cvar_t cl_readpicture_force;
1417 static void VM_CL_ReadPicture (void)
1420 unsigned char *data;
1426 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1428 name = MSG_ReadString();
1429 size = MSG_ReadShort();
1431 // check if a texture of that name exists
1432 // if yes, it is used and the data is discarded
1433 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1435 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1439 if(pic->tex == r_texture_notexture)
1440 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1441 if(pic->tex && !cl_readpicture_force.integer)
1443 // texture found and loaded
1444 // skip over the jpeg as we don't need it
1445 for(i = 0; i < size; ++i)
1450 // texture not found
1451 // use the attached jpeg as texture
1452 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1453 MSG_ReadBytes(size, buf);
1454 data = JPEG_LoadImage_BGRA(buf, size);
1456 Draw_NewPic(name, image_width, image_height, false, data);
1461 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1464 //////////////////////////////////////////////////////////
1466 static void VM_CL_makestatic (void)
1470 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1472 ent = PRVM_G_EDICT(OFS_PARM0);
1473 if (ent == prog->edicts)
1475 VM_Warning("makestatic: can not modify world entity\n");
1478 if (ent->priv.server->free)
1480 VM_Warning("makestatic: can not modify free entity\n");
1484 if (cl.num_static_entities < cl.max_static_entities)
1488 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1490 // copy it to the current state
1491 memset(staticent, 0, sizeof(*staticent));
1492 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1493 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1494 staticent->render.framegroupblend[0].lerp = 1;
1495 // make torchs play out of sync
1496 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1497 staticent->render.skinnum = (int)ent->fields.client->skin;
1498 staticent->render.effects = (int)ent->fields.client->effects;
1499 staticent->render.alpha = 1;
1500 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1501 staticent->render.scale = 1;
1502 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1503 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1504 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1505 if (!VectorLength2(staticent->render.colormod))
1506 VectorSet(staticent->render.colormod, 1, 1, 1);
1507 if (!VectorLength2(staticent->render.glowmod))
1508 VectorSet(staticent->render.glowmod, 1, 1, 1);
1511 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1512 if (renderflags & RF_USEAXIS)
1515 VectorNegate(prog->globals.client->v_right, left);
1516 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1517 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1520 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1522 // either fullbright or lit
1523 if(!r_fullbright.integer)
1525 if (!(staticent->render.effects & EF_FULLBRIGHT))
1526 staticent->render.flags |= RENDER_LIGHT;
1527 else if(r_equalize_entities_fullbright.integer)
1528 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1530 // turn off shadows from transparent objects
1531 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1532 staticent->render.flags |= RENDER_SHADOW;
1533 if (staticent->render.effects & EF_NODEPTHTEST)
1534 staticent->render.flags |= RENDER_NODEPTHTEST;
1535 if (staticent->render.effects & EF_ADDITIVE)
1536 staticent->render.flags |= RENDER_ADDITIVE;
1537 if (staticent->render.effects & EF_DOUBLESIDED)
1538 staticent->render.flags |= RENDER_DOUBLESIDED;
1540 staticent->render.allowdecals = true;
1541 CL_UpdateRenderEntity(&staticent->render);
1544 Con_Printf("Too many static entities");
1546 // throw the entity away now
1550 //=================================================================//
1556 copies data from one entity to another
1558 copyentity(src, dst)
1561 static void VM_CL_copyentity (void)
1563 prvm_edict_t *in, *out;
1564 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1565 in = PRVM_G_EDICT(OFS_PARM0);
1566 if (in == prog->edicts)
1568 VM_Warning("copyentity: can not read world entity\n");
1571 if (in->priv.server->free)
1573 VM_Warning("copyentity: can not read free entity\n");
1576 out = PRVM_G_EDICT(OFS_PARM1);
1577 if (out == prog->edicts)
1579 VM_Warning("copyentity: can not modify world entity\n");
1582 if (out->priv.server->free)
1584 VM_Warning("copyentity: can not modify free entity\n");
1587 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1591 //=================================================================//
1593 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1594 static void VM_CL_effect (void)
1596 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1597 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1600 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1601 static void VM_CL_te_blood (void)
1605 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1606 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1608 pos = PRVM_G_VECTOR(OFS_PARM0);
1609 CL_FindNonSolidLocation(pos, pos2, 4);
1610 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1613 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1614 static void VM_CL_te_bloodshower (void)
1618 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1619 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1621 speed = PRVM_G_FLOAT(OFS_PARM2);
1628 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1631 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1632 static void VM_CL_te_explosionrgb (void)
1636 matrix4x4_t tempmatrix;
1637 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1638 pos = PRVM_G_VECTOR(OFS_PARM0);
1639 CL_FindNonSolidLocation(pos, pos2, 10);
1640 CL_ParticleExplosion(pos2);
1641 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1642 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1645 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1646 static void VM_CL_te_particlecube (void)
1648 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1649 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1652 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1653 static void VM_CL_te_particlerain (void)
1655 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1656 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1659 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1660 static void VM_CL_te_particlesnow (void)
1662 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1663 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1666 // #411 void(vector org, vector vel, float howmany) te_spark
1667 static void VM_CL_te_spark (void)
1671 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1673 pos = PRVM_G_VECTOR(OFS_PARM0);
1674 CL_FindNonSolidLocation(pos, pos2, 4);
1675 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1678 extern cvar_t cl_sound_ric_gunshot;
1679 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1680 static void VM_CL_te_gunshotquad (void)
1685 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1687 pos = PRVM_G_VECTOR(OFS_PARM0);
1688 CL_FindNonSolidLocation(pos, pos2, 4);
1689 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1690 if(cl_sound_ric_gunshot.integer >= 2)
1692 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1696 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1697 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1698 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1703 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1704 static void VM_CL_te_spikequad (void)
1709 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1711 pos = PRVM_G_VECTOR(OFS_PARM0);
1712 CL_FindNonSolidLocation(pos, pos2, 4);
1713 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1714 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1718 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1719 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1720 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1724 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1725 static void VM_CL_te_superspikequad (void)
1730 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1732 pos = PRVM_G_VECTOR(OFS_PARM0);
1733 CL_FindNonSolidLocation(pos, pos2, 4);
1734 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1735 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1739 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1740 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1741 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1745 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1746 static void VM_CL_te_explosionquad (void)
1750 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1752 pos = PRVM_G_VECTOR(OFS_PARM0);
1753 CL_FindNonSolidLocation(pos, pos2, 10);
1754 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1755 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1758 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1759 static void VM_CL_te_smallflash (void)
1763 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1765 pos = PRVM_G_VECTOR(OFS_PARM0);
1766 CL_FindNonSolidLocation(pos, pos2, 10);
1767 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1770 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1771 static void VM_CL_te_customflash (void)
1775 matrix4x4_t tempmatrix;
1776 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1778 pos = PRVM_G_VECTOR(OFS_PARM0);
1779 CL_FindNonSolidLocation(pos, pos2, 4);
1780 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1781 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1784 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1785 static void VM_CL_te_gunshot (void)
1790 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1792 pos = PRVM_G_VECTOR(OFS_PARM0);
1793 CL_FindNonSolidLocation(pos, pos2, 4);
1794 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1795 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1797 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1801 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1802 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1803 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1808 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1809 static void VM_CL_te_spike (void)
1814 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1816 pos = PRVM_G_VECTOR(OFS_PARM0);
1817 CL_FindNonSolidLocation(pos, pos2, 4);
1818 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1819 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1823 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1824 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1825 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1829 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1830 static void VM_CL_te_superspike (void)
1835 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1837 pos = PRVM_G_VECTOR(OFS_PARM0);
1838 CL_FindNonSolidLocation(pos, pos2, 4);
1839 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1840 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1844 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1845 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1846 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1850 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1851 static void VM_CL_te_explosion (void)
1855 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1857 pos = PRVM_G_VECTOR(OFS_PARM0);
1858 CL_FindNonSolidLocation(pos, pos2, 10);
1859 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1860 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1863 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1864 static void VM_CL_te_tarexplosion (void)
1868 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1870 pos = PRVM_G_VECTOR(OFS_PARM0);
1871 CL_FindNonSolidLocation(pos, pos2, 10);
1872 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1873 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1876 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1877 static void VM_CL_te_wizspike (void)
1881 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1883 pos = PRVM_G_VECTOR(OFS_PARM0);
1884 CL_FindNonSolidLocation(pos, pos2, 4);
1885 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1886 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1889 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1890 static void VM_CL_te_knightspike (void)
1894 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1896 pos = PRVM_G_VECTOR(OFS_PARM0);
1897 CL_FindNonSolidLocation(pos, pos2, 4);
1898 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1899 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1902 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1903 static void VM_CL_te_lavasplash (void)
1905 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1906 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1909 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1910 static void VM_CL_te_teleport (void)
1912 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1913 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1916 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1917 static void VM_CL_te_explosion2 (void)
1921 matrix4x4_t tempmatrix;
1922 int colorStart, colorLength;
1923 unsigned char *tempcolor;
1924 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1926 pos = PRVM_G_VECTOR(OFS_PARM0);
1927 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1928 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1929 CL_FindNonSolidLocation(pos, pos2, 10);
1930 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1931 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1932 color[0] = tempcolor[0] * (2.0f / 255.0f);
1933 color[1] = tempcolor[1] * (2.0f / 255.0f);
1934 color[2] = tempcolor[2] * (2.0f / 255.0f);
1935 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1936 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1937 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1941 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1942 static void VM_CL_te_lightning1 (void)
1944 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1945 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1948 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1949 static void VM_CL_te_lightning2 (void)
1951 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1952 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1955 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1956 static void VM_CL_te_lightning3 (void)
1958 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1959 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1962 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1963 static void VM_CL_te_beam (void)
1965 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1966 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1969 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1970 static void VM_CL_te_plasmaburn (void)
1974 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1976 pos = PRVM_G_VECTOR(OFS_PARM0);
1977 CL_FindNonSolidLocation(pos, pos2, 4);
1978 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1981 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1982 static void VM_CL_te_flamejet (void)
1986 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1987 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1989 pos = PRVM_G_VECTOR(OFS_PARM0);
1990 CL_FindNonSolidLocation(pos, pos2, 4);
1991 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1995 // #443 void(entity e, entity tagentity, string tagname) setattachment
1996 void VM_CL_setattachment (void)
1999 prvm_edict_t *tagentity;
2000 const char *tagname;
2004 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2006 e = PRVM_G_EDICT(OFS_PARM0);
2007 tagentity = PRVM_G_EDICT(OFS_PARM1);
2008 tagname = PRVM_G_STRING(OFS_PARM2);
2010 if (e == prog->edicts)
2012 VM_Warning("setattachment: can not modify world entity\n");
2015 if (e->priv.server->free)
2017 VM_Warning("setattachment: can not modify free entity\n");
2021 if (tagentity == NULL)
2022 tagentity = prog->edicts;
2024 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2026 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2028 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2031 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2033 modelindex = (int)tagentity->fields.client->modelindex;
2034 model = CL_GetModelByIndex(modelindex);
2037 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2039 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2042 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2046 /////////////////////////////////////////
2047 // DP_MD3_TAGINFO extension coded by VorteX
2049 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2051 dp_model_t *model = CL_GetModelFromEdict(e);
2053 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2058 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2065 Matrix4x4_CreateIdentity(tag_localmatrix);
2068 && (model = CL_GetModelFromEdict(e))
2069 && model->animscenes)
2071 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2082 int CL_GetPitchSign(prvm_edict_t *ent)
2085 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2090 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2094 float pitchsign = 1;
2097 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2098 if (val && val->_float != 0)
2099 scale = val->_float;
2101 // TODO do we need the same weird angle inverting logic here as in the server side case?
2103 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2106 pitchsign = CL_GetPitchSign(ent);
2107 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2111 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2115 && (model = CL_GetModelFromEdict(ent))
2116 && model->animscenes)
2118 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2119 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2120 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2121 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2123 *out = identitymatrix;
2127 // Warnings/errors code:
2128 // 0 - normal (everything all-right)
2131 // 3 - null or non-precached model
2132 // 4 - no tags with requested index
2133 // 5 - runaway loop at attachment chain
2134 extern cvar_t cl_bob;
2135 extern cvar_t cl_bobcycle;
2136 extern cvar_t cl_bobup;
2137 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2142 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2145 *out = identitymatrix; // warnings and errors return identical matrix
2147 if (ent == prog->edicts)
2149 if (ent->priv.server->free)
2152 model = CL_GetModelFromEdict(ent);
2156 tagmatrix = identitymatrix;
2160 if(attachloop >= 256)
2162 // apply transformation by child's tagindex on parent entity and then
2163 // by parent entity itself
2164 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2165 if(ret && attachloop == 0)
2167 CL_GetEntityMatrix(ent, &entitymatrix, false);
2168 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2169 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2170 // next iteration we process the parent entity
2171 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2173 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2174 ent = PRVM_EDICT_NUM(val->edict);
2181 // RENDER_VIEWMODEL magic
2182 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2184 Matrix4x4_Copy(&tagmatrix, out);
2186 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2187 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2190 // Cl_bob, ported from rendering code
2191 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2194 // LordHavoc: this code is *weird*, but not replacable (I think it
2195 // should be done in QC on the server, but oh well, quake is quake)
2196 // LordHavoc: figured out bobup: the time at which the sin is at 180
2197 // degrees (which allows lengthening or squishing the peak or valley)
2198 cycle = cl.time/cl_bobcycle.value;
2199 cycle -= (int)cycle;
2200 if (cycle < cl_bobup.value)
2201 cycle = sin(M_PI * cycle / cl_bobup.value);
2203 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2204 // bob is proportional to velocity in the xy plane
2205 // (don't count Z, or jumping messes it up)
2206 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2207 bob = bob*0.3 + bob*0.7*cycle;
2208 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2215 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2216 void VM_CL_gettagindex (void)
2219 const char *tag_name;
2222 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2224 ent = PRVM_G_EDICT(OFS_PARM0);
2225 tag_name = PRVM_G_STRING(OFS_PARM1);
2226 if (ent == prog->edicts)
2228 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2231 if (ent->priv.server->free)
2233 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2238 if (!CL_GetModelFromEdict(ent))
2239 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2242 tag_index = CL_GetTagIndex(ent, tag_name);
2244 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2246 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2249 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2250 void VM_CL_gettaginfo (void)
2254 matrix4x4_t tag_matrix;
2255 matrix4x4_t tag_localmatrix;
2257 const char *tagname;
2260 vec3_t fo, le, up, trans;
2261 const dp_model_t *model;
2263 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2265 e = PRVM_G_EDICT(OFS_PARM0);
2266 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2267 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2268 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2269 VectorScale(le, -1, prog->globals.client->v_right);
2270 model = CL_GetModelFromEdict(e);
2271 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2272 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2273 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2274 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2275 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2277 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2278 val->_float = parentindex;
2279 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2280 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2281 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2282 VectorCopy(trans, val->vector);
2283 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2284 VectorCopy(fo, val->vector);
2285 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2286 VectorScale(le, -1, val->vector);
2287 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2288 VectorCopy(up, val->vector);
2293 VM_Warning("gettagindex: can't affect world entity\n");
2296 VM_Warning("gettagindex: can't affect free entity\n");
2299 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2302 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2305 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2310 //============================================================================
2312 //====================
2313 // DP_CSQC_SPAWNPARTICLE
2314 // a QC hook to engine's CL_NewParticle
2315 //====================
2317 // particle theme struct
2318 typedef struct vmparticletheme_s
2320 unsigned short typeindex;
2321 qboolean initialized;
2323 porientation_t orientation;
2334 float liquidfriction;
2336 float velocityjitter;
2337 qboolean qualityreduction;
2346 float delaycollision;
2352 typedef struct vmparticlespawner_s
2355 qboolean initialized;
2357 vmparticletheme_t *themes;
2360 float *particle_type;
2361 float *particle_blendmode;
2362 float *particle_orientation;
2363 float *particle_color1;
2364 float *particle_color2;
2365 float *particle_tex;
2366 float *particle_size;
2367 float *particle_sizeincrease;
2368 float *particle_alpha;
2369 float *particle_alphafade;
2370 float *particle_time;
2371 float *particle_gravity;
2372 float *particle_bounce;
2373 float *particle_airfriction;
2374 float *particle_liquidfriction;
2375 float *particle_originjitter;
2376 float *particle_velocityjitter;
2377 float *particle_qualityreduction;
2378 float *particle_stretch;
2379 float *particle_staincolor1;
2380 float *particle_staincolor2;
2381 float *particle_stainalpha;
2382 float *particle_stainsize;
2383 float *particle_staintex;
2384 float *particle_delayspawn;
2385 float *particle_delaycollision;
2386 float *particle_angle;
2387 float *particle_spin;
2388 }vmparticlespawner_t;
2390 vmparticlespawner_t vmpartspawner;
2392 // TODO: automatic max_themes grow
2393 static void VM_InitParticleSpawner (int maxthemes)
2397 // bound max themes to not be an insane value
2400 if (maxthemes > 2048)
2402 // allocate and set up structure
2403 if (vmpartspawner.initialized) // reallocate
2405 Mem_FreePool(&vmpartspawner.pool);
2406 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2408 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2409 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2410 vmpartspawner.max_themes = maxthemes;
2411 vmpartspawner.initialized = true;
2412 vmpartspawner.verified = true;
2413 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2414 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2415 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2416 getglobal(particle_type, "particle_type");
2417 getglobal(particle_blendmode, "particle_blendmode");
2418 getglobal(particle_orientation, "particle_orientation");
2419 getglobalvector(particle_color1, "particle_color1");
2420 getglobalvector(particle_color2, "particle_color2");
2421 getglobal(particle_tex, "particle_tex");
2422 getglobal(particle_size, "particle_size");
2423 getglobal(particle_sizeincrease, "particle_sizeincrease");
2424 getglobal(particle_alpha, "particle_alpha");
2425 getglobal(particle_alphafade, "particle_alphafade");
2426 getglobal(particle_time, "particle_time");
2427 getglobal(particle_gravity, "particle_gravity");
2428 getglobal(particle_bounce, "particle_bounce");
2429 getglobal(particle_airfriction, "particle_airfriction");
2430 getglobal(particle_liquidfriction, "particle_liquidfriction");
2431 getglobal(particle_originjitter, "particle_originjitter");
2432 getglobal(particle_velocityjitter, "particle_velocityjitter");
2433 getglobal(particle_qualityreduction, "particle_qualityreduction");
2434 getglobal(particle_stretch, "particle_stretch");
2435 getglobalvector(particle_staincolor1, "particle_staincolor1");
2436 getglobalvector(particle_staincolor2, "particle_staincolor2");
2437 getglobal(particle_stainalpha, "particle_stainalpha");
2438 getglobal(particle_stainsize, "particle_stainsize");
2439 getglobal(particle_staintex, "particle_staintex");
2440 getglobal(particle_staintex, "particle_staintex");
2441 getglobal(particle_delayspawn, "particle_delayspawn");
2442 getglobal(particle_delaycollision, "particle_delaycollision");
2443 getglobal(particle_angle, "particle_angle");
2444 getglobal(particle_spin, "particle_spin");
2446 #undef getglobalvector
2449 // reset particle theme to default values
2450 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2452 theme->initialized = true;
2453 theme->typeindex = pt_static;
2454 theme->blendmode = PBLEND_ADD;
2455 theme->orientation = PARTICLE_BILLBOARD;
2456 theme->color1 = 0x808080;
2457 theme->color2 = 0xFFFFFF;
2460 theme->sizeincrease = 0;
2462 theme->alphafade = 512;
2463 theme->gravity = 0.0f;
2464 theme->bounce = 0.0f;
2465 theme->airfriction = 1.0f;
2466 theme->liquidfriction = 4.0f;
2467 theme->originjitter = 0.0f;
2468 theme->velocityjitter = 0.0f;
2469 theme->qualityreduction = false;
2470 theme->lifetime = 4;
2472 theme->staincolor1 = -1;
2473 theme->staincolor2 = -1;
2474 theme->staintex = -1;
2475 theme->delayspawn = 0.0f;
2476 theme->delaycollision = 0.0f;
2477 theme->angle = 0.0f;
2481 // particle theme -> QC globals
2482 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2484 *vmpartspawner.particle_type = theme->typeindex;
2485 *vmpartspawner.particle_blendmode = theme->blendmode;
2486 *vmpartspawner.particle_orientation = theme->orientation;
2487 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2488 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2489 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2490 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2491 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2492 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2493 *vmpartspawner.particle_tex = (float)theme->tex;
2494 *vmpartspawner.particle_size = theme->size;
2495 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2496 *vmpartspawner.particle_alpha = theme->alpha/256;
2497 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2498 *vmpartspawner.particle_time = theme->lifetime;
2499 *vmpartspawner.particle_gravity = theme->gravity;
2500 *vmpartspawner.particle_bounce = theme->bounce;
2501 *vmpartspawner.particle_airfriction = theme->airfriction;
2502 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2503 *vmpartspawner.particle_originjitter = theme->originjitter;
2504 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2505 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2506 *vmpartspawner.particle_stretch = theme->stretch;
2507 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2508 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2509 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2510 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2511 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2512 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2513 *vmpartspawner.particle_staintex = (float)theme->staintex;
2514 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2515 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2516 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2517 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2518 *vmpartspawner.particle_angle = theme->angle;
2519 *vmpartspawner.particle_spin = theme->spin;
2522 // QC globals -> particle theme
2523 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2525 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2526 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2527 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2528 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2529 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2530 theme->tex = (int)*vmpartspawner.particle_tex;
2531 theme->size = *vmpartspawner.particle_size;
2532 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2533 theme->alpha = *vmpartspawner.particle_alpha*256;
2534 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2535 theme->lifetime = *vmpartspawner.particle_time;
2536 theme->gravity = *vmpartspawner.particle_gravity;
2537 theme->bounce = *vmpartspawner.particle_bounce;
2538 theme->airfriction = *vmpartspawner.particle_airfriction;
2539 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2540 theme->originjitter = *vmpartspawner.particle_originjitter;
2541 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2542 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2543 theme->stretch = *vmpartspawner.particle_stretch;
2544 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2545 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2546 theme->staintex =(int)*vmpartspawner.particle_staintex;
2547 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2548 theme->stainsize = *vmpartspawner.particle_stainsize;
2549 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2550 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2551 theme->angle = *vmpartspawner.particle_angle;
2552 theme->spin = *vmpartspawner.particle_spin;
2555 // init particle spawner interface
2556 // # float(float max_themes) initparticlespawner
2557 void VM_CL_InitParticleSpawner (void)
2559 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2560 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2561 vmpartspawner.themes[0].initialized = true;
2562 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2563 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2566 // void() resetparticle
2567 void VM_CL_ResetParticle (void)
2569 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2570 if (vmpartspawner.verified == false)
2572 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2575 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2578 // void(float themenum) particletheme
2579 void VM_CL_ParticleTheme (void)
2583 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2584 if (vmpartspawner.verified == false)
2586 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2589 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2590 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2592 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2593 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2596 if (vmpartspawner.themes[themenum].initialized == false)
2598 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2599 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2602 // load particle theme into globals
2603 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2606 // float() saveparticletheme
2607 // void(float themenum) updateparticletheme
2608 void VM_CL_ParticleThemeSave (void)
2612 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2613 if (vmpartspawner.verified == false)
2615 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2618 // allocate new theme, save it and return
2621 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2622 if (vmpartspawner.themes[themenum].initialized == false)
2624 if (themenum >= vmpartspawner.max_themes)
2626 if (vmpartspawner.max_themes == 2048)
2627 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2629 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2630 PRVM_G_FLOAT(OFS_RETURN) = -1;
2633 vmpartspawner.themes[themenum].initialized = true;
2634 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2635 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2638 // update existing theme
2639 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2640 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2642 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2645 vmpartspawner.themes[themenum].initialized = true;
2646 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2649 // void(float themenum) freeparticletheme
2650 void VM_CL_ParticleThemeFree (void)
2654 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2655 if (vmpartspawner.verified == false)
2657 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2660 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2662 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2664 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2667 if (vmpartspawner.themes[themenum].initialized == false)
2669 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2670 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2674 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2675 vmpartspawner.themes[themenum].initialized = false;
2678 // float(vector org, vector dir, [float theme]) particle
2679 // returns 0 if failed, 1 if succesful
2680 void VM_CL_SpawnParticle (void)
2683 vmparticletheme_t *theme;
2687 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2688 if (vmpartspawner.verified == false)
2690 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2691 PRVM_G_FLOAT(OFS_RETURN) = 0;
2694 org = PRVM_G_VECTOR(OFS_PARM0);
2695 dir = PRVM_G_VECTOR(OFS_PARM1);
2697 if (prog->argc < 3) // global-set particle
2699 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2702 PRVM_G_FLOAT(OFS_RETURN) = 0;
2705 if (*vmpartspawner.particle_delayspawn)
2706 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2707 //if (*vmpartspawner.particle_delaycollision)
2708 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2710 else // quick themed particle
2712 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2713 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2715 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2716 PRVM_G_FLOAT(OFS_RETURN) = 0;
2719 theme = &vmpartspawner.themes[themenum];
2720 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2723 PRVM_G_FLOAT(OFS_RETURN) = 0;
2726 if (theme->delayspawn)
2727 part->delayedspawn = cl.time + theme->delayspawn;
2728 //if (theme->delaycollision)
2729 // part->delayedcollisions = cl.time + theme->delaycollision;
2731 PRVM_G_FLOAT(OFS_RETURN) = 1;
2734 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2735 // returns 0 if failed, 1 if success
2736 void VM_CL_SpawnParticleDelayed (void)
2739 vmparticletheme_t *theme;
2743 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2744 if (vmpartspawner.verified == false)
2746 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2747 PRVM_G_FLOAT(OFS_RETURN) = 0;
2750 org = PRVM_G_VECTOR(OFS_PARM0);
2751 dir = PRVM_G_VECTOR(OFS_PARM1);
2752 if (prog->argc < 5) // global-set particle
2753 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize, *vmpartspawner.particle_angle, *vmpartspawner.particle_spin, NULL);
2754 else // themed particle
2756 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2757 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2759 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2760 PRVM_G_FLOAT(OFS_RETURN) = 0;
2763 theme = &vmpartspawner.themes[themenum];
2764 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize, theme->angle, theme->spin, NULL);
2768 PRVM_G_FLOAT(OFS_RETURN) = 0;
2771 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2772 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2773 PRVM_G_FLOAT(OFS_RETURN) = 0;
2776 //====================
2777 //CSQC engine entities query
2778 //====================
2780 // float(float entitynum, float whatfld) getentity;
2781 // vector(float entitynum, float whatfld) getentityvec;
2782 // querying engine-drawn entity
2783 // VorteX: currently it's only tested with whatfld = 1..7
2784 void VM_CL_GetEntity (void)
2786 int entnum, fieldnum;
2787 float org[3], v1[3], v2[3];
2788 VM_SAFEPARMCOUNT(2, VM_CL_GetEntityVec);
2790 entnum = PRVM_G_FLOAT(OFS_PARM0);
2791 if (entnum < 0 || entnum >= cl.num_entities)
2793 PRVM_G_FLOAT(OFS_RETURN) = 0;
2796 fieldnum = PRVM_G_FLOAT(OFS_PARM1);
2799 case 0: // active state
2800 PRVM_G_FLOAT(OFS_RETURN) = cl.entities_active[entnum];
2803 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN));
2806 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, PRVM_G_VECTOR(OFS_RETURN), v1, v2, org);
2809 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, PRVM_G_VECTOR(OFS_RETURN), v2, org);
2812 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, v1, v2, PRVM_G_VECTOR(OFS_RETURN), org);
2815 PRVM_G_FLOAT(OFS_RETURN) = Matrix4x4_ScaleFromMatrix(&cl.entities[entnum].render.matrix);
2817 case 6: // origin + v_forward, v_right, v_up
2818 Matrix4x4_ToVectors(&cl.entities[entnum].render.matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2821 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.alpha;
2824 VectorCopy(cl.entities[entnum].render.colormod, PRVM_G_VECTOR(OFS_RETURN));
2826 case 9: // pants colormod
2827 VectorCopy(cl.entities[entnum].render.colormap_pantscolor, PRVM_G_VECTOR(OFS_RETURN));
2829 case 10: // shirt colormod
2830 VectorCopy(cl.entities[entnum].render.colormap_shirtcolor, PRVM_G_VECTOR(OFS_RETURN));
2833 PRVM_G_FLOAT(OFS_RETURN) = cl.entities[entnum].render.skinnum;
2836 VectorCopy(cl.entities[entnum].render.mins, PRVM_G_VECTOR(OFS_RETURN));
2839 VectorCopy(cl.entities[entnum].render.maxs, PRVM_G_VECTOR(OFS_RETURN));
2842 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2843 VectorAdd(cl.entities[entnum].render.mins, org, PRVM_G_VECTOR(OFS_RETURN));
2846 Matrix4x4_OriginFromMatrix(&cl.entities[entnum].render.matrix, org);
2847 VectorAdd(cl.entities[entnum].render.maxs, org, PRVM_G_VECTOR(OFS_RETURN));
2850 VectorMA(cl.entities[entnum].render.modellight_ambient, 0.5, cl.entities[entnum].render.modellight_diffuse, PRVM_G_VECTOR(OFS_RETURN));
2853 PRVM_G_FLOAT(OFS_RETURN) = 0;
2858 //====================
2859 //QC POLYGON functions
2860 //====================
2862 #define VMPOLYGONS_MAXPOINTS 64
2864 typedef struct vmpolygons_triangle_s
2866 rtexture_t *texture;
2868 unsigned short elements[3];
2869 }vmpolygons_triangle_t;
2871 typedef struct vmpolygons_s
2874 qboolean initialized;
2875 double progstarttime;
2879 float *data_vertex3f;
2880 float *data_color4f;
2881 float *data_texcoord2f;
2885 vmpolygons_triangle_t *data_triangles;
2886 unsigned short *data_sortedelement3s;
2888 qboolean begin_active;
2889 rtexture_t *begin_texture;
2892 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2893 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2894 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2897 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2898 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2900 //#304 void() renderscene (EXT_CSQC)
2901 // moved that here to reset the polygons,
2902 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2904 void VM_CL_R_RenderScene (void)
2906 double t = Sys_DoubleTime();
2907 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2908 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2910 // we need to update any RENDER_VIEWMODEL entities at this point because
2911 // csqc supplies its own view matrix
2912 CL_UpdateViewEntities();
2916 polys->num_vertices = polys->num_triangles = 0;
2917 polys->progstarttime = prog->starttime;
2919 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2920 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2923 static void VM_ResizePolygons(vmpolygons_t *polys)
2925 float *oldvertex3f = polys->data_vertex3f;
2926 float *oldcolor4f = polys->data_color4f;
2927 float *oldtexcoord2f = polys->data_texcoord2f;
2928 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2929 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2930 polys->max_vertices = min(polys->max_triangles*3, 65536);
2931 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2932 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2933 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2934 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2935 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2936 if (polys->num_vertices)
2938 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2939 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2940 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2942 if (polys->num_triangles)
2944 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2945 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2948 Mem_Free(oldvertex3f);
2950 Mem_Free(oldcolor4f);
2952 Mem_Free(oldtexcoord2f);
2954 Mem_Free(oldtriangles);
2955 if (oldsortedelement3s)
2956 Mem_Free(oldsortedelement3s);
2959 static void VM_InitPolygons (vmpolygons_t* polys)
2961 memset(polys, 0, sizeof(*polys));
2962 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2963 polys->max_triangles = 1024;
2964 VM_ResizePolygons(polys);
2965 polys->initialized = true;
2968 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2970 int surfacelistindex;
2971 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2972 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2974 R_Mesh_ResetTextureState();
2975 R_EntityMatrix(&identitymatrix);
2976 GL_CullFace(GL_NONE);
2977 R_Mesh_PrepareVertices_Generic_Arrays(polys->num_vertices, polys->data_vertex3f, polys->data_color4f, polys->data_texcoord2f);
2979 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2981 int numtriangles = 0;
2982 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2983 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2984 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2985 // FIXME factor this out
2986 if(drawflag == DRAWFLAG_ADDITIVE)
2987 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2988 else if(drawflag == DRAWFLAG_MODULATE)
2989 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2990 else if(drawflag == DRAWFLAG_2XMODULATE)
2991 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2992 else if(drawflag == DRAWFLAG_SCREEN)
2993 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2995 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2996 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2998 for (;surfacelistindex < numsurfaces;surfacelistindex++)
3000 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
3002 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
3005 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, NULL, 0, polys->data_sortedelement3s, NULL, 0);
3009 void VMPolygons_Store(vmpolygons_t *polys)
3011 if (r_refdef.draw2dstage)
3013 // draw the polygon as 2D immediately
3014 drawqueuemesh_t mesh;
3015 mesh.texture = polys->begin_texture;
3016 mesh.num_vertices = polys->begin_vertices;
3017 mesh.num_triangles = polys->begin_vertices-2;
3018 mesh.data_element3i = polygonelement3i;
3019 mesh.data_element3s = polygonelement3s;
3020 mesh.data_vertex3f = polys->begin_vertex[0];
3021 mesh.data_color4f = polys->begin_color[0];
3022 mesh.data_texcoord2f = polys->begin_texcoord[0];
3023 DrawQ_Mesh(&mesh, polys->begin_drawflag);
3027 // queue the polygon as 3D for sorted transparent rendering later
3029 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
3031 polys->max_triangles *= 2;
3032 VM_ResizePolygons(polys);
3034 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
3036 // needle in a haystack!
3037 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
3038 // that also caused it to not render the first polygon that is added
3040 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
3041 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
3042 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
3043 for (i = 0;i < polys->begin_vertices-2;i++)
3045 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
3046 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
3047 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
3048 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
3049 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
3050 polys->num_triangles++;
3052 polys->num_vertices += polys->begin_vertices;
3055 polys->begin_active = false;
3058 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
3059 // LordHavoc: agreed, this is a mess
3060 void VM_CL_AddPolygonsToMeshQueue (void)
3063 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3066 // only add polygons of the currently active prog to the queue - if there is none, we're done
3070 if (!polys->num_triangles)
3073 for (i = 0;i < polys->num_triangles;i++)
3075 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
3076 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
3079 /*polys->num_triangles = 0; // now done after rendering the scene,
3080 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
3083 //void(string texturename, float flag) R_BeginPolygon
3084 void VM_CL_R_PolygonBegin (void)
3086 const char *picname;
3088 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3091 // TODO instead of using skinframes here (which provides the benefit of
3092 // better management of flags, and is more suited for 3D rendering), what
3093 // about supporting Q3 shaders?
3095 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
3097 if (!polys->initialized)
3098 VM_InitPolygons(polys);
3099 if(polys->progstarttime != prog->starttime)
3101 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
3102 polys->num_vertices = polys->num_triangles = 0;
3103 polys->progstarttime = prog->starttime;
3105 if (polys->begin_active)
3107 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
3110 picname = PRVM_G_STRING(OFS_PARM0);
3116 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
3121 sf = R_SkinFrame_FindNextByName(sf, picname);
3123 while(sf && sf->textureflags != tf);
3125 if(!sf || !sf->base)
3126 sf = R_SkinFrame_LoadExternal(picname, tf, true);
3129 R_SkinFrame_MarkUsed(sf);
3132 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
3133 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
3134 polys->begin_vertices = 0;
3135 polys->begin_active = true;
3138 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3139 void VM_CL_R_PolygonVertex (void)
3141 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3143 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3145 if (!polys->begin_active)
3147 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3151 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3153 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3157 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3158 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3159 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3160 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3161 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3162 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3163 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3164 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3165 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3166 polys->begin_vertices++;
3169 //void() R_EndPolygon
3170 void VM_CL_R_PolygonEnd (void)
3172 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3174 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3175 if (!polys->begin_active)
3177 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3180 polys->begin_active = false;
3181 if (polys->begin_vertices >= 3)
3182 VMPolygons_Store(polys);
3184 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3187 static vmpolygons_t debugPolys;
3189 void Debug_PolygonBegin(const char *picname, int drawflag)
3191 if(!debugPolys.initialized)
3192 VM_InitPolygons(&debugPolys);
3193 if(debugPolys.begin_active)
3195 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3198 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3199 debugPolys.begin_drawflag = drawflag;
3200 debugPolys.begin_vertices = 0;
3201 debugPolys.begin_active = true;
3204 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3206 if(!debugPolys.begin_active)
3208 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3212 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3214 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3218 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3219 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3220 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3221 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3222 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3223 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3224 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3225 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3226 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3227 debugPolys.begin_vertices++;
3230 void Debug_PolygonEnd(void)
3232 if (!debugPolys.begin_active)
3234 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3237 debugPolys.begin_active = false;
3238 if (debugPolys.begin_vertices >= 3)
3239 VMPolygons_Store(&debugPolys);
3241 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3248 Returns false if any part of the bottom of the entity is off an edge that
3253 qboolean CL_CheckBottom (prvm_edict_t *ent)
3255 vec3_t mins, maxs, start, stop;
3260 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3261 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3263 // if all of the points under the corners are solid world, don't bother
3264 // with the tougher checks
3265 // the corners must be within 16 of the midpoint
3266 start[2] = mins[2] - 1;
3267 for (x=0 ; x<=1 ; x++)
3268 for (y=0 ; y<=1 ; y++)
3270 start[0] = x ? maxs[0] : mins[0];
3271 start[1] = y ? maxs[1] : mins[1];
3272 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3276 return true; // we got out easy
3280 // check it for real...
3284 // the midpoint must be within 16 of the bottom
3285 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3286 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3287 stop[2] = start[2] - 2*sv_stepheight.value;
3288 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3290 if (trace.fraction == 1.0)
3292 mid = bottom = trace.endpos[2];
3294 // the corners must be within 16 of the midpoint
3295 for (x=0 ; x<=1 ; x++)
3296 for (y=0 ; y<=1 ; y++)
3298 start[0] = stop[0] = x ? maxs[0] : mins[0];
3299 start[1] = stop[1] = y ? maxs[1] : mins[1];
3301 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3303 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3304 bottom = trace.endpos[2];
3305 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3316 Called by monster program code.
3317 The move will be adjusted for slopes and stairs, but if the move isn't
3318 possible, no move is done and false is returned
3321 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3324 vec3_t oldorg, neworg, end, traceendpos;
3327 prvm_edict_t *enemy;
3331 VectorCopy (ent->fields.client->origin, oldorg);
3332 VectorAdd (ent->fields.client->origin, move, neworg);
3334 // flying monsters don't step up
3335 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3337 // try one move with vertical motion, then one without
3338 for (i=0 ; i<2 ; i++)
3340 VectorAdd (ent->fields.client->origin, move, neworg);
3341 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3342 if (i == 0 && enemy != prog->edicts)
3344 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3350 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3352 CL_VM_SetTraceGlobals(&trace, svent);
3354 if (trace.fraction == 1)
3356 VectorCopy(trace.endpos, traceendpos);
3357 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3358 return false; // swim monster left water
3360 VectorCopy (traceendpos, ent->fields.client->origin);
3366 if (enemy == prog->edicts)
3373 // push down from a step height above the wished position
3374 neworg[2] += sv_stepheight.value;
3375 VectorCopy (neworg, end);
3376 end[2] -= sv_stepheight.value*2;
3378 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3380 CL_VM_SetTraceGlobals(&trace, svent);
3382 if (trace.startsolid)
3384 neworg[2] -= sv_stepheight.value;
3385 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3387 CL_VM_SetTraceGlobals(&trace, svent);
3388 if (trace.startsolid)
3391 if (trace.fraction == 1)
3393 // if monster had the ground pulled out, go ahead and fall
3394 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3396 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3399 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3403 return false; // walked off an edge
3406 // check point traces down for dangling corners
3407 VectorCopy (trace.endpos, ent->fields.client->origin);
3409 if (!CL_CheckBottom (ent))
3411 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3412 { // entity had floor mostly pulled out from underneath it
3413 // and is trying to correct
3418 VectorCopy (oldorg, ent->fields.client->origin);
3422 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3423 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3425 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3426 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3438 float(float yaw, float dist[, settrace]) walkmove
3441 static void VM_CL_walkmove (void)
3450 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3452 // assume failure if it returns early
3453 PRVM_G_FLOAT(OFS_RETURN) = 0;
3455 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3456 if (ent == prog->edicts)
3458 VM_Warning("walkmove: can not modify world entity\n");
3461 if (ent->priv.server->free)
3463 VM_Warning("walkmove: can not modify free entity\n");
3466 yaw = PRVM_G_FLOAT(OFS_PARM0);
3467 dist = PRVM_G_FLOAT(OFS_PARM1);
3468 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3470 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3473 yaw = yaw*M_PI*2 / 360;
3475 move[0] = cos(yaw)*dist;
3476 move[1] = sin(yaw)*dist;
3479 // save program state, because CL_movestep may call other progs
3480 oldf = prog->xfunction;
3481 oldself = prog->globals.client->self;
3483 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3486 // restore program state
3487 prog->xfunction = oldf;
3488 prog->globals.client->self = oldself;
3495 string(string key) serverkey
3498 void VM_CL_serverkey(void)
3500 char string[VM_STRINGTEMP_LENGTH];
3501 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3502 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3503 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3510 Checks if an entity is in a point's PVS.
3511 Should be fast but can be inexact.
3513 float checkpvs(vector viewpos, entity viewee) = #240;
3516 static void VM_CL_checkpvs (void)
3519 prvm_edict_t *viewee;
3525 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3528 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3529 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3530 viewee = PRVM_G_EDICT(OFS_PARM1);
3532 if(viewee->priv.required->free)
3534 VM_Warning("checkpvs: can not check free entity\n");
3535 PRVM_G_FLOAT(OFS_RETURN) = 4;
3539 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3540 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3543 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3545 // no PVS support on this worldmodel... darn
3546 PRVM_G_FLOAT(OFS_RETURN) = 3;
3549 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3552 // viewpos isn't in any PVS... darn
3553 PRVM_G_FLOAT(OFS_RETURN) = 2;
3556 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3558 // using fat PVS like FTEQW does (slow)
3559 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3561 // no PVS support on this worldmodel... darn
3562 PRVM_G_FLOAT(OFS_RETURN) = 3;
3565 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3568 // viewpos isn't in any PVS... darn
3569 PRVM_G_FLOAT(OFS_RETURN) = 2;
3572 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3576 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3577 static void VM_CL_skel_create(void)
3579 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3580 dp_model_t *model = CL_GetModelByIndex(modelindex);
3581 skeleton_t *skeleton;
3583 PRVM_G_FLOAT(OFS_RETURN) = 0;
3584 if (!model || !model->num_bones)
3586 for (i = 0;i < MAX_EDICTS;i++)
3587 if (!prog->skeletons[i])
3589 if (i == MAX_EDICTS)
3591 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3592 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3593 skeleton->model = model;
3594 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3595 // initialize to identity matrices
3596 for (i = 0;i < skeleton->model->num_bones;i++)
3597 skeleton->relativetransforms[i] = identitymatrix;
3600 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3601 static void VM_CL_skel_build(void)
3603 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3604 skeleton_t *skeleton;
3605 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3606 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3607 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3608 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3609 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3610 dp_model_t *model = CL_GetModelByIndex(modelindex);
3615 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3616 frameblend_t frameblend[MAX_FRAMEBLENDS];
3617 matrix4x4_t blendedmatrix;
3619 PRVM_G_FLOAT(OFS_RETURN) = 0;
3620 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3622 firstbone = max(0, firstbone);
3623 lastbone = min(lastbone, model->num_bones - 1);
3624 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3625 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3626 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3627 blendfrac = 1.0f - retainfrac;
3628 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3629 frameblend[numblends].lerp *= blendfrac;
3630 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3632 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3633 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3634 for (blendindex = 0;blendindex < numblends;blendindex++)
3636 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3637 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3639 skeleton->relativetransforms[bonenum] = blendedmatrix;
3641 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3644 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3645 static void VM_CL_skel_get_numbones(void)
3647 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3648 skeleton_t *skeleton;
3649 PRVM_G_FLOAT(OFS_RETURN) = 0;
3650 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3652 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3655 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3656 static void VM_CL_skel_get_bonename(void)
3658 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3659 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3660 skeleton_t *skeleton;
3661 PRVM_G_INT(OFS_RETURN) = 0;
3662 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3664 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3666 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3669 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3670 static void VM_CL_skel_get_boneparent(void)
3672 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3673 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3674 skeleton_t *skeleton;
3675 PRVM_G_FLOAT(OFS_RETURN) = 0;
3676 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3678 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3680 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3683 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3684 static void VM_CL_skel_find_bone(void)
3686 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3687 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3688 skeleton_t *skeleton;
3689 PRVM_G_FLOAT(OFS_RETURN) = 0;
3690 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3692 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3695 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3696 static void VM_CL_skel_get_bonerel(void)
3698 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3699 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3700 skeleton_t *skeleton;
3702 vec3_t forward, left, up, origin;
3703 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3704 VectorClear(prog->globals.client->v_forward);
3705 VectorClear(prog->globals.client->v_right);
3706 VectorClear(prog->globals.client->v_up);
3707 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3709 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3711 matrix = skeleton->relativetransforms[bonenum];
3712 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3713 VectorCopy(forward, prog->globals.client->v_forward);
3714 VectorNegate(left, prog->globals.client->v_right);
3715 VectorCopy(up, prog->globals.client->v_up);
3716 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3719 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3720 static void VM_CL_skel_get_boneabs(void)
3722 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3723 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3724 skeleton_t *skeleton;
3727 vec3_t forward, left, up, origin;
3728 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3729 VectorClear(prog->globals.client->v_forward);
3730 VectorClear(prog->globals.client->v_right);
3731 VectorClear(prog->globals.client->v_up);
3732 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3734 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3736 matrix = skeleton->relativetransforms[bonenum];
3737 // convert to absolute
3738 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3741 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3743 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3744 VectorCopy(forward, prog->globals.client->v_forward);
3745 VectorNegate(left, prog->globals.client->v_right);
3746 VectorCopy(up, prog->globals.client->v_up);
3747 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3750 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3751 static void VM_CL_skel_set_bone(void)
3753 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3754 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3755 vec3_t forward, left, up, origin;
3756 skeleton_t *skeleton;
3758 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3760 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3762 VectorCopy(prog->globals.client->v_forward, forward);
3763 VectorNegate(prog->globals.client->v_right, left);
3764 VectorCopy(prog->globals.client->v_up, up);
3765 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3766 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3767 skeleton->relativetransforms[bonenum] = matrix;
3770 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3771 static void VM_CL_skel_mul_bone(void)
3773 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3774 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3775 vec3_t forward, left, up, origin;
3776 skeleton_t *skeleton;
3779 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3781 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3783 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3784 VectorCopy(prog->globals.client->v_forward, forward);
3785 VectorNegate(prog->globals.client->v_right, left);
3786 VectorCopy(prog->globals.client->v_up, up);
3787 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3788 temp = skeleton->relativetransforms[bonenum];
3789 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3792 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3793 static void VM_CL_skel_mul_bones(void)
3795 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3796 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3797 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3799 vec3_t forward, left, up, origin;
3800 skeleton_t *skeleton;
3803 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3805 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3806 VectorCopy(prog->globals.client->v_forward, forward);
3807 VectorNegate(prog->globals.client->v_right, left);
3808 VectorCopy(prog->globals.client->v_up, up);
3809 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3810 firstbone = max(0, firstbone);
3811 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3812 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3814 temp = skeleton->relativetransforms[bonenum];
3815 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3819 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3820 static void VM_CL_skel_copybones(void)
3822 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3823 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3824 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3825 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3827 skeleton_t *skeletondst;
3828 skeleton_t *skeletonsrc;
3829 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3831 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3833 firstbone = max(0, firstbone);
3834 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3835 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3836 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3837 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3840 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3841 static void VM_CL_skel_delete(void)
3843 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3844 skeleton_t *skeleton;
3845 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3848 prog->skeletons[skeletonindex] = NULL;
3851 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3852 static void VM_CL_frameforname(void)
3854 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3855 dp_model_t *model = CL_GetModelByIndex(modelindex);
3856 const char *name = PRVM_G_STRING(OFS_PARM1);
3858 PRVM_G_FLOAT(OFS_RETURN) = -1;
3859 if (!model || !model->animscenes)
3861 for (i = 0;i < model->numframes;i++)
3863 if (!strcasecmp(model->animscenes[i].name, name))
3865 PRVM_G_FLOAT(OFS_RETURN) = i;
3871 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3872 static void VM_CL_frameduration(void)
3874 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3875 dp_model_t *model = CL_GetModelByIndex(modelindex);
3876 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3877 PRVM_G_FLOAT(OFS_RETURN) = 0;
3878 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3880 if (model->animscenes[framenum].framerate)
3881 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3884 //============================================================================
3886 // To create a almost working builtin file from this replace:
3887 // "^NULL.*" with ""
3888 // "^{.*//.*}:Wh\(.*\)" with "\1"
3890 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3891 // "\n\n+" with "\n\n"
3893 prvm_builtin_t vm_cl_builtins[] = {
3894 NULL, // #0 NULL function (not callable) (QUAKE)
3895 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3896 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3897 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3898 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3899 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3900 VM_break, // #6 void() break (QUAKE)
3901 VM_random, // #7 float() random (QUAKE)
3902 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3903 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3904 VM_error, // #10 void(string e) error (QUAKE)
3905 VM_objerror, // #11 void(string e) objerror (QUAKE)
3906 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3907 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3908 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3909 VM_remove, // #15 void(entity e) remove (QUAKE)
3910 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3911 NULL, // #17 entity() checkclient (QUAKE)
3912 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3913 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3914 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3915 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3916 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3917 NULL, // #23 void(string s, ...) bprint (QUAKE)
3918 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3919 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3920 VM_ftos, // #26 string(float f) ftos (QUAKE)
3921 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3922 VM_coredump, // #28 void() coredump (QUAKE)
3923 VM_traceon, // #29 void() traceon (QUAKE)
3924 VM_traceoff, // #30 void() traceoff (QUAKE)
3925 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3926 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3927 NULL, // #33 (QUAKE)
3928 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3929 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3930 VM_rint, // #36 float(float v) rint (QUAKE)
3931 VM_floor, // #37 float(float v) floor (QUAKE)
3932 VM_ceil, // #38 float(float v) ceil (QUAKE)
3933 NULL, // #39 (QUAKE)
3934 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3935 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3936 NULL, // #42 (QUAKE)
3937 VM_fabs, // #43 float(float f) fabs (QUAKE)
3938 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3939 VM_cvar, // #45 float(string s) cvar (QUAKE)
3940 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3941 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3942 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3943 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3944 NULL, // #50 (QUAKE)
3945 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3946 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3947 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3948 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3949 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3950 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3951 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3952 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3953 NULL, // #59 (QUAKE)
3954 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3955 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3956 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3957 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3958 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3959 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3960 NULL, // #66 (QUAKE)
3961 NULL, // #67 void(float step) movetogoal (QUAKE)
3962 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3963 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3964 NULL, // #70 void(string s) changelevel (QUAKE)
3965 NULL, // #71 (QUAKE)
3966 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3967 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3968 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3969 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3970 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3971 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3972 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3973 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3974 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3975 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3976 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3977 NULL, // #83 (QUAKE)
3978 NULL, // #84 (QUAKE)
3979 NULL, // #85 (QUAKE)
3980 NULL, // #86 (QUAKE)
3981 NULL, // #87 (QUAKE)
3982 NULL, // #88 (QUAKE)
3983 NULL, // #89 (QUAKE)
3984 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3985 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3986 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3987 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3988 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3989 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3990 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3991 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3992 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3993 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3994 // FrikaC and Telejano range #100-#199
4005 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
4006 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
4007 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
4008 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
4009 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
4010 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
4011 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
4012 VM_stov, // #117 vector(string) stov (FRIK_FILE)
4013 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
4014 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
4095 // FTEQW range #200-#299
4114 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
4117 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
4118 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
4119 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
4120 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
4121 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
4122 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
4123 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
4124 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
4125 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
4126 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
4128 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4136 VM_CL_checkpvs, // #240
4159 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4160 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4161 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4162 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4163 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4164 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4165 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4166 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4167 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4168 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4169 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4170 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4171 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4172 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4173 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4196 // CSQC range #300-#399
4197 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4198 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4199 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4200 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4201 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4202 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4203 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4204 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4205 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4206 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4207 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4208 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4212 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4213 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4214 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4215 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4216 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4217 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4218 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4219 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4220 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4221 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4222 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4223 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4224 VM_stringwidth, // #327 // FIXME is this okay?
4225 VM_drawsubpic, // #328 // FIXME is this okay?
4226 VM_drawrotpic, // #329 // FIXME is this okay?
4227 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4228 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4229 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4230 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4231 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4232 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4233 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4234 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4235 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4236 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4237 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4238 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4239 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4240 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4241 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4242 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4243 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4244 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4245 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4246 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4247 VM_isserver, // #350 float() isserver (EXT_CSQC)
4248 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4249 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4250 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4251 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4252 VM_CL_videoplaying, // #355
4257 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4258 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4259 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4260 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4261 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4262 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4263 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4264 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4297 // LordHavoc's range #400-#499
4298 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4299 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4300 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4301 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4302 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4303 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4304 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4305 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4306 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4307 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4308 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4309 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4310 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4311 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4312 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4313 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4314 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4315 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4316 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4317 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4318 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4319 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4320 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4321 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4322 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4323 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4324 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4325 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4326 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4327 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4328 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4329 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4330 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4331 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4332 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4333 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4334 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4335 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4336 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4337 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4338 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4339 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4340 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4341 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4342 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4343 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4344 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4345 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4346 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4347 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4348 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4349 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4350 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4351 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4352 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4353 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4354 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4355 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4357 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4358 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4359 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4360 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4361 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4362 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4363 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4364 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4365 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4366 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4367 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4368 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4369 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4370 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4371 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4372 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4373 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4374 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4375 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4376 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4377 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4378 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4379 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4380 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4381 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4382 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4383 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4384 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4385 VM_gecko_create, // #487 float gecko_create( string name )
4386 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4387 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4388 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4389 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4390 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4391 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4392 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4393 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4394 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4395 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4396 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4397 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4398 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4399 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4400 VM_CL_boxparticles, // #502 void(float effectnum, entity own, vector origin_from, vector origin_to, vector dir_from, vector dir_to, float count) boxparticles (DP_CSQC_BOXPARTICLES)
4401 VM_whichpack, // #503 string(string) whichpack = #503;
4402 VM_CL_GetEntity, // #504 float(float entitynum, float fldnum) getentity = #504; vector(float entitynum, float fldnum) getentityvec = #504;
4408 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4409 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4410 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4411 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4412 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4413 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4414 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4415 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4416 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4417 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4418 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4419 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4420 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4421 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4422 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4423 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4424 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4425 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4426 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4427 VM_loadfromdata, // #529
4428 VM_loadfromfile, // #530
4429 VM_CL_setpause, // #531 float(float ispaused) setpause = #531 (DP_CSQC_SETPAUSE)
4431 VM_getsoundtime, // #533 float(entity e, float channel) getsoundtime = #533; (DP_SND_GETSOUNDTIME)
4432 VM_soundlength, // #534 float(string sample) soundlength = #534; (DP_SND_GETSOUNDTIME)
4503 VM_callfunction, // #605
4504 VM_writetofile, // #606
4505 VM_isfunction, // #607
4511 VM_parseentitydata, // #613
4522 VM_CL_getextresponse, // #624 string getextresponse(void)
4525 VM_sprintf, // #627 string sprintf(string format, ...)
4526 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4527 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4531 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4533 void VM_Polygons_Reset(void)
4535 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4537 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4538 if(polys->initialized)
4540 Mem_FreePool(&polys->pool);
4541 polys->initialized = false;
4545 void VM_CL_Cmd_Init(void)
4548 VM_Polygons_Reset();
4551 void VM_CL_Cmd_Reset(void)
4553 World_End(&cl.world);
4555 VM_Polygons_Reset();