5 #include "cl_collision.h"
10 //============================================================================
12 //[515]: unsolved PROBLEMS
13 //- finish player physics code (cs_runplayerphysics)
15 //- RF_DEPTHHACK is not like it should be
16 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
17 //- finish lines support for R_Polygon***
18 //- insert selecttraceline into traceline somehow
20 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
21 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
23 extern cvar_t v_flipped;
24 extern cvar_t r_equalize_entities_fullbright;
26 sfx_t *S_FindName(const char *name);
27 int Sbar_GetSortedPlayerIndex (int index);
28 void Sbar_SortFrags (void);
29 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
30 void CSQC_RelinkAllEntities (int drawmask);
31 void CSQC_RelinkCSQCEntities (void);
32 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
70 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
73 VectorCopy (min, e->fields.client->mins);
74 VectorCopy (max, e->fields.client->maxs);
75 VectorSubtract (max, min, e->fields.client->size);
80 // #3 void(entity e, string m) setmodel
81 void VM_CL_setmodel (void)
88 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
90 e = PRVM_G_EDICT(OFS_PARM0);
91 e->fields.client->modelindex = 0;
92 e->fields.client->model = 0;
94 m = PRVM_G_STRING(OFS_PARM1);
96 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
98 if (!strcmp(cl.csqc_model_precache[i]->name, m))
100 mod = cl.csqc_model_precache[i];
101 e->fields.client->model = PRVM_SetEngineString(mod->name);
102 e->fields.client->modelindex = -(i+1);
108 for (i = 0;i < MAX_MODELS;i++)
110 mod = cl.model_precache[i];
111 if (mod && !strcmp(mod->name, m))
113 e->fields.client->model = PRVM_SetEngineString(mod->name);
114 e->fields.client->modelindex = i;
121 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
122 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
126 SetMinMaxSize (e, vec3_origin, vec3_origin);
127 VM_Warning ("setmodel: model '%s' not precached\n", m);
131 // #4 void(entity e, vector min, vector max) setsize
132 static void VM_CL_setsize (void)
136 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
138 e = PRVM_G_EDICT(OFS_PARM0);
139 if (e == prog->edicts)
141 VM_Warning("setsize: can not modify world entity\n");
144 if (e->priv.server->free)
146 VM_Warning("setsize: can not modify free entity\n");
149 min = PRVM_G_VECTOR(OFS_PARM1);
150 max = PRVM_G_VECTOR(OFS_PARM2);
152 SetMinMaxSize( e, min, max );
157 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
158 static void VM_CL_sound (void)
162 prvm_edict_t *entity;
167 VM_SAFEPARMCOUNT(5, VM_CL_sound);
169 entity = PRVM_G_EDICT(OFS_PARM0);
170 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
171 sample = PRVM_G_STRING(OFS_PARM2);
172 volume = PRVM_G_FLOAT(OFS_PARM3);
173 attenuation = PRVM_G_FLOAT(OFS_PARM4);
175 if (volume < 0 || volume > 1)
177 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
181 if (attenuation < 0 || attenuation > 4)
183 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
187 if (channel < 0 || channel > 7)
189 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
193 CL_VM_GetEntitySoundOrigin(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), org);
194 S_StartSound(MAX_EDICTS + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), org, volume, attenuation);
197 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
198 static void VM_CL_pointsound(void)
205 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
207 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
208 sample = PRVM_G_STRING(OFS_PARM1);
209 volume = PRVM_G_FLOAT(OFS_PARM2);
210 attenuation = PRVM_G_FLOAT(OFS_PARM3);
212 if (volume < 0 || volume > 1)
214 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
218 if (attenuation < 0 || attenuation > 4)
220 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
224 // Send World Entity as Entity to Play Sound (for CSQC, that is MAX_EDICTS)
225 S_StartSound(MAX_EDICTS, 0, S_FindName(sample), org, volume, attenuation);
228 // #14 entity() spawn
229 static void VM_CL_spawn (void)
232 ed = PRVM_ED_Alloc();
236 void CL_VM_SetTraceGlobals(const trace_t *trace, int svent)
239 VM_SetTraceGlobals(trace);
240 if ((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_networkentity)))
244 #define CL_HitNetworkBrushModels(move) !((move) == MOVE_WORLDONLY)
245 #define CL_HitNetworkPlayers(move) !((move) == MOVE_WORLDONLY || (move) == MOVE_NOMONSTERS)
247 // #16 void(vector v1, vector v2, float movetype, entity ignore) traceline
248 static void VM_CL_traceline (void)
255 R_TimeReport("pretraceline");
257 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
259 prog->xfunction->builtinsprofile += 30;
261 v1 = PRVM_G_VECTOR(OFS_PARM0);
262 v2 = PRVM_G_VECTOR(OFS_PARM1);
263 move = (int)PRVM_G_FLOAT(OFS_PARM2);
264 ent = PRVM_G_EDICT(OFS_PARM3);
266 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
267 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
269 trace = CL_TraceLine(v1, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
271 CL_VM_SetTraceGlobals(&trace, svent);
272 R_TimeReport("traceline");
279 Used for use tracing and shot targeting
280 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
281 if the tryents flag is set.
283 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
286 // LordHavoc: added this for my own use, VERY useful, similar to traceline
287 static void VM_CL_tracebox (void)
289 float *v1, *v2, *m1, *m2;
294 R_TimeReport("pretracebox");
295 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
297 prog->xfunction->builtinsprofile += 30;
299 v1 = PRVM_G_VECTOR(OFS_PARM0);
300 m1 = PRVM_G_VECTOR(OFS_PARM1);
301 m2 = PRVM_G_VECTOR(OFS_PARM2);
302 v2 = PRVM_G_VECTOR(OFS_PARM3);
303 move = (int)PRVM_G_FLOAT(OFS_PARM4);
304 ent = PRVM_G_EDICT(OFS_PARM5);
306 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v2[1]) || IS_NAN(v2[2]))
307 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
309 trace = CL_TraceBox(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), CL_HitNetworkBrushModels(move), CL_HitNetworkPlayers(move), &svent, true);
311 CL_VM_SetTraceGlobals(&trace, svent);
312 R_TimeReport("tracebox");
315 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore, int *svent)
320 vec3_t original_origin;
321 vec3_t original_velocity;
322 vec3_t original_angles;
323 vec3_t original_avelocity;
327 VectorCopy(tossent->fields.client->origin , original_origin );
328 VectorCopy(tossent->fields.client->velocity , original_velocity );
329 VectorCopy(tossent->fields.client->angles , original_angles );
330 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
332 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
333 if (val != NULL && val->_float != 0)
334 gravity = val->_float;
337 gravity *= cl.movevars_gravity * 0.05;
339 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
341 tossent->fields.client->velocity[2] -= gravity;
342 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
343 VectorScale (tossent->fields.client->velocity, 0.05, move);
344 VectorAdd (tossent->fields.client->origin, move, end);
345 trace = CL_TraceBox(tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
346 VectorCopy (trace.endpos, tossent->fields.client->origin);
348 if (trace.fraction < 1)
352 VectorCopy(original_origin , tossent->fields.client->origin );
353 VectorCopy(original_velocity , tossent->fields.client->velocity );
354 VectorCopy(original_angles , tossent->fields.client->angles );
355 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
360 static void VM_CL_tracetoss (void)
364 prvm_edict_t *ignore;
367 prog->xfunction->builtinsprofile += 600;
369 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
371 ent = PRVM_G_EDICT(OFS_PARM0);
372 if (ent == prog->edicts)
374 VM_Warning("tracetoss: can not use world entity\n");
377 ignore = PRVM_G_EDICT(OFS_PARM1);
379 trace = CL_Trace_Toss (ent, ignore, &svent);
381 CL_VM_SetTraceGlobals(&trace, svent);
385 // #20 void(string s) precache_model
386 void VM_CL_precache_model (void)
392 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
394 name = PRVM_G_STRING(OFS_PARM0);
395 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
397 if(!strcmp(cl.csqc_model_precache[i]->name, name))
399 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
403 PRVM_G_FLOAT(OFS_RETURN) = 0;
404 m = Mod_ForName(name, false, false, name[0] == '*' ? cl.model_name[1] : NULL);
407 for (i = 0;i < MAX_MODELS;i++)
409 if (!cl.csqc_model_precache[i])
411 cl.csqc_model_precache[i] = (dp_model_t*)m;
412 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
416 VM_Warning("VM_CL_precache_model: no free models\n");
419 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
422 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
427 ent = PRVM_NEXT_EDICT(prog->edicts);
428 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
430 if (ent->priv.required->free)
432 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
438 // #22 entity(vector org, float rad) findradius
439 static void VM_CL_findradius (void)
441 prvm_edict_t *ent, *chain;
442 vec_t radius, radius2;
443 vec3_t org, eorg, mins, maxs;
444 int i, numtouchedicts;
445 static prvm_edict_t *touchedicts[MAX_EDICTS];
448 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_findradius);
451 chainfield = PRVM_G_INT(OFS_PARM2);
453 chainfield = prog->fieldoffsets.chain;
455 PRVM_ERROR("VM_findchain: %s doesnt have the specified chain field !", PRVM_NAME);
457 chain = (prvm_edict_t *)prog->edicts;
459 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
460 radius = PRVM_G_FLOAT(OFS_PARM1);
461 radius2 = radius * radius;
463 mins[0] = org[0] - (radius + 1);
464 mins[1] = org[1] - (radius + 1);
465 mins[2] = org[2] - (radius + 1);
466 maxs[0] = org[0] + (radius + 1);
467 maxs[1] = org[1] + (radius + 1);
468 maxs[2] = org[2] + (radius + 1);
469 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
470 if (numtouchedicts > MAX_EDICTS)
472 // this never happens //[515]: for what then ?
473 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
474 numtouchedicts = MAX_EDICTS;
476 for (i = 0;i < numtouchedicts;i++)
478 ent = touchedicts[i];
479 // Quake did not return non-solid entities but darkplaces does
480 // (note: this is the reason you can't blow up fallen zombies)
481 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
483 // LordHavoc: compare against bounding box rather than center so it
484 // doesn't miss large objects, and use DotProduct instead of Length
485 // for a major speedup
486 VectorSubtract(org, ent->fields.client->origin, eorg);
487 if (sv_gameplayfix_findradiusdistancetobox.integer)
489 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
490 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
491 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
494 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
495 if (DotProduct(eorg, eorg) < radius2)
497 PRVM_EDICTFIELDVALUE(ent, chainfield)->edict = PRVM_EDICT_TO_PROG(chain);
502 VM_RETURN_EDICT(chain);
505 // #34 float() droptofloor
506 static void VM_CL_droptofloor (void)
513 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
515 // assume failure if it returns early
516 PRVM_G_FLOAT(OFS_RETURN) = 0;
518 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
519 if (ent == prog->edicts)
521 VM_Warning("droptofloor: can not modify world entity\n");
524 if (ent->priv.server->free)
526 VM_Warning("droptofloor: can not modify free entity\n");
530 VectorCopy (ent->fields.client->origin, end);
533 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
535 if (trace.fraction != 1)
537 VectorCopy (trace.endpos, ent->fields.client->origin);
538 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
539 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
540 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
541 PRVM_G_FLOAT(OFS_RETURN) = 1;
542 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
543 // ent->priv.server->suspendedinairflag = true;
547 // #35 void(float style, string value) lightstyle
548 static void VM_CL_lightstyle (void)
553 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
555 i = (int)PRVM_G_FLOAT(OFS_PARM0);
556 c = PRVM_G_STRING(OFS_PARM1);
557 if (i >= cl.max_lightstyle)
559 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
562 strlcpy (cl.lightstyle[i].map, c, sizeof (cl.lightstyle[i].map));
563 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
564 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
567 // #40 float(entity e) checkbottom
568 static void VM_CL_checkbottom (void)
570 static int cs_yes, cs_no;
572 vec3_t mins, maxs, start, stop;
577 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
578 ent = PRVM_G_EDICT(OFS_PARM0);
579 PRVM_G_FLOAT(OFS_RETURN) = 0;
581 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
582 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
584 // if all of the points under the corners are solid world, don't bother
585 // with the tougher checks
586 // the corners must be within 16 of the midpoint
587 start[2] = mins[2] - 1;
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = x ? maxs[0] : mins[0];
592 start[1] = y ? maxs[1] : mins[1];
593 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
598 PRVM_G_FLOAT(OFS_RETURN) = true;
599 return; // we got out easy
604 // check it for real...
608 // the midpoint must be within 16 of the bottom
609 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
610 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
611 stop[2] = start[2] - 2*sv_stepheight.value;
612 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
614 if (trace.fraction == 1.0)
617 mid = bottom = trace.endpos[2];
619 // the corners must be within 16 of the midpoint
620 for (x=0 ; x<=1 ; x++)
621 for (y=0 ; y<=1 ; y++)
623 start[0] = stop[0] = x ? maxs[0] : mins[0];
624 start[1] = stop[1] = y ? maxs[1] : mins[1];
626 trace = CL_TraceLine(start, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
628 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
629 bottom = trace.endpos[2];
630 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
635 PRVM_G_FLOAT(OFS_RETURN) = true;
638 // #41 float(vector v) pointcontents
639 static void VM_CL_pointcontents (void)
641 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
642 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
645 // #48 void(vector o, vector d, float color, float count) particle
646 static void VM_CL_particle (void)
651 VM_SAFEPARMCOUNT(4, VM_CL_particle);
653 org = PRVM_G_VECTOR(OFS_PARM0);
654 dir = PRVM_G_VECTOR(OFS_PARM1);
655 color = (int)PRVM_G_FLOAT(OFS_PARM2);
656 count = (int)PRVM_G_FLOAT(OFS_PARM3);
657 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
660 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
661 static void VM_CL_ambientsound (void)
665 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
666 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
667 f = PRVM_G_VECTOR(OFS_PARM1);
668 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
671 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
672 static void VM_CL_getlight (void)
674 vec3_t ambientcolor, diffusecolor, diffusenormal;
677 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
679 p = PRVM_G_VECTOR(OFS_PARM0);
680 VectorClear(ambientcolor);
681 VectorClear(diffusecolor);
682 VectorClear(diffusenormal);
683 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
684 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
685 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
689 //============================================================================
690 //[515]: SCENE MANAGER builtins
691 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed, int edictnum);//csprogs.c
693 static void CSQC_R_RecalcView (void)
695 extern matrix4x4_t viewmodelmatrix;
696 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
697 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
700 void CL_RelinkLightFlashes(void);
701 //#300 void() clearscene (EXT_CSQC)
702 void VM_CL_R_ClearScene (void)
704 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
705 // clear renderable entity and light lists
706 r_refdef.scene.numentities = 0;
707 r_refdef.scene.numlights = 0;
708 // FIXME: restore these to the values from VM_CL_UpdateView
712 r_refdef.view.width = vid.width;
713 r_refdef.view.height = vid.height;
714 r_refdef.view.depth = 1;
715 // FIXME: restore frustum_x/frustum_y
716 r_refdef.view.useperspective = true;
717 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
718 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
719 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
720 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
721 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
722 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
723 r_refdef.view.clear = true;
724 r_refdef.view.isoverlay = false;
725 // FIXME: restore cl.csqc_origin
726 // FIXME: restore cl.csqc_angles
727 cl.csqc_vidvars.drawworld = true;
728 cl.csqc_vidvars.drawenginesbar = false;
729 cl.csqc_vidvars.drawcrosshair = false;
732 //#301 void(float mask) addentities (EXT_CSQC)
733 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
734 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
735 void VM_CL_R_AddEntities (void)
737 double t = Sys_DoubleTime();
740 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
741 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
742 CSQC_RelinkAllEntities(drawmask);
743 CL_RelinkLightFlashes();
745 prog->globals.client->time = cl.time;
746 for(i=1;i<prog->num_edicts;i++)
748 ed = &prog->edicts[i];
749 if(ed->priv.required->free)
752 if(ed->priv.required->free)
754 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
756 if(ed->priv.required->free)
758 if(!((int)ed->fields.client->drawmask & drawmask))
760 CSQC_AddRenderEdict(ed, i);
763 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
764 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
767 //#302 void(entity ent) addentity (EXT_CSQC)
768 void VM_CL_R_AddEntity (void)
770 double t = Sys_DoubleTime();
771 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
772 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0), 0);
773 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
776 //#303 float(float property, ...) setproperty (EXT_CSQC)
777 void VM_CL_R_SetView (void)
783 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
785 c = (int)PRVM_G_FLOAT(OFS_PARM0);
786 f = PRVM_G_VECTOR(OFS_PARM1);
787 k = PRVM_G_FLOAT(OFS_PARM1);
792 r_refdef.view.x = (int)(f[0]);
793 r_refdef.view.y = (int)(f[1]);
796 r_refdef.view.x = (int)(k);
799 r_refdef.view.y = (int)(k);
802 r_refdef.view.width = (int)(f[0]);
803 r_refdef.view.height = (int)(f[1]);
806 r_refdef.view.width = (int)(k);
809 r_refdef.view.height = (int)(k);
812 r_refdef.view.x = (int)(f[0]);
813 r_refdef.view.y = (int)(f[1]);
814 f = PRVM_G_VECTOR(OFS_PARM2);
815 r_refdef.view.width = (int)(f[0]);
816 r_refdef.view.height = (int)(f[1]);
819 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
820 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
823 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
826 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
829 VectorCopy(f, cl.csqc_origin);
833 cl.csqc_origin[0] = k;
837 cl.csqc_origin[1] = k;
841 cl.csqc_origin[2] = k;
845 VectorCopy(f, cl.csqc_angles);
849 cl.csqc_angles[0] = k;
853 cl.csqc_angles[1] = k;
857 cl.csqc_angles[2] = k;
861 cl.csqc_vidvars.drawworld = k != 0;
863 case VF_DRAWENGINESBAR:
864 cl.csqc_vidvars.drawenginesbar = k != 0;
866 case VF_DRAWCROSSHAIR:
867 cl.csqc_vidvars.drawcrosshair = k != 0;
869 case VF_CL_VIEWANGLES:
870 VectorCopy(f, cl.viewangles);
872 case VF_CL_VIEWANGLES_X:
873 cl.viewangles[0] = k;
875 case VF_CL_VIEWANGLES_Y:
876 cl.viewangles[1] = k;
878 case VF_CL_VIEWANGLES_Z:
879 cl.viewangles[2] = k;
882 r_refdef.view.useperspective = k != 0;
885 r_refdef.view.isoverlay = !k;
888 PRVM_G_FLOAT(OFS_RETURN) = 0;
889 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
892 PRVM_G_FLOAT(OFS_RETURN) = 1;
895 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
896 void VM_CL_R_AddDynamicLight (void)
898 double t = Sys_DoubleTime();
903 const char *cubemapname = NULL;
904 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
905 float coronaintensity = 1;
906 float coronasizescale = 0.25;
907 qboolean castshadow = true;
908 float ambientscale = 0;
909 float diffusescale = 1;
910 float specularscale = 1;
912 vec3_t forward, left, up;
913 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
915 // if we've run out of dlights, just return
916 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
919 org = PRVM_G_VECTOR(OFS_PARM0);
920 radius = PRVM_G_FLOAT(OFS_PARM1);
921 col = PRVM_G_VECTOR(OFS_PARM2);
924 style = (int)PRVM_G_FLOAT(OFS_PARM3);
925 if (style >= MAX_LIGHTSTYLES)
927 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
932 cubemapname = PRVM_G_STRING(OFS_PARM4);
934 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
935 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
936 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
938 VectorScale(prog->globals.client->v_forward, radius, forward);
939 VectorScale(prog->globals.client->v_right, -radius, left);
940 VectorScale(prog->globals.client->v_up, radius, up);
941 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
943 R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
944 r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
945 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
948 //============================================================================
950 //#310 vector (vector v) cs_unproject (EXT_CSQC)
951 static void VM_CL_unproject (void)
956 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
957 f = PRVM_G_VECTOR(OFS_PARM0);
958 if(v_flipped.integer)
959 f[0] = (2 * r_refdef.view.x + r_refdef.view.width) * (vid_conwidth.integer / (float) vid.width) - f[0];
962 (-1.0 + 2.0 * (f[0] / (vid_conwidth.integer / (float) vid.width) - r_refdef.view.x) / r_refdef.view.width) * f[2] * -r_refdef.view.frustum_x,
963 (-1.0 + 2.0 * (f[1] / (vid_conheight.integer / (float) vid.height) - r_refdef.view.y) / r_refdef.view.height) * f[2] * -r_refdef.view.frustum_y);
964 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
967 //#311 vector (vector v) cs_project (EXT_CSQC)
968 static void VM_CL_project (void)
974 VM_SAFEPARMCOUNT(1, VM_CL_project);
975 f = PRVM_G_VECTOR(OFS_PARM0);
976 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
977 Matrix4x4_Transform(&m, f, v);
978 if(v_flipped.integer)
980 VectorSet(PRVM_G_VECTOR(OFS_RETURN),
981 (vid_conwidth.integer / (float) vid.width) * (r_refdef.view.x + r_refdef.view.width*0.5*(1.0+v[1]/v[0]/-r_refdef.view.frustum_x)),
982 (vid_conheight.integer / (float) vid.height) * (r_refdef.view.y + r_refdef.view.height*0.5*(1.0+v[2]/v[0]/-r_refdef.view.frustum_y)),
986 //#330 float(float stnum) getstatf (EXT_CSQC)
987 static void VM_CL_getstatf (void)
995 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
996 i = (int)PRVM_G_FLOAT(OFS_PARM0);
997 if(i < 0 || i >= MAX_CL_STATS)
999 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
1002 dat.l = cl.stats[i];
1003 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
1006 //#331 float(float stnum) getstati (EXT_CSQC)
1007 static void VM_CL_getstati (void)
1010 int firstbit, bitcount;
1012 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
1014 index = (int)PRVM_G_FLOAT(OFS_PARM0);
1017 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
1029 if(index < 0 || index >= MAX_CL_STATS)
1031 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
1034 i = cl.stats[index];
1035 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
1036 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
1037 PRVM_G_FLOAT(OFS_RETURN) = i;
1040 //#332 string(float firststnum) getstats (EXT_CSQC)
1041 static void VM_CL_getstats (void)
1045 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
1046 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1047 if(i < 0 || i > MAX_CL_STATS-4)
1049 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1053 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1054 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1057 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1058 static void VM_CL_setmodelindex (void)
1062 struct model_s *model;
1064 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1066 t = PRVM_G_EDICT(OFS_PARM0);
1068 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1070 t->fields.client->model = 0;
1071 t->fields.client->modelindex = 0;
1076 model = CL_GetModelByIndex(i);
1079 VM_Warning("VM_CL_setmodelindex: null model\n");
1082 t->fields.client->model = PRVM_SetEngineString(model->name);
1083 t->fields.client->modelindex = i;
1085 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1088 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1091 SetMinMaxSize (t, vec3_origin, vec3_origin);
1094 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1095 static void VM_CL_modelnameforindex (void)
1099 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1101 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1102 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1103 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1106 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1107 static void VM_CL_particleeffectnum (void)
1110 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1111 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1114 PRVM_G_FLOAT(OFS_RETURN) = i;
1117 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1118 static void VM_CL_trailparticles (void)
1123 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1125 t = PRVM_G_EDICT(OFS_PARM0);
1126 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1127 start = PRVM_G_VECTOR(OFS_PARM2);
1128 end = PRVM_G_VECTOR(OFS_PARM3);
1132 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1135 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1136 static void VM_CL_pointparticles (void)
1140 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1141 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1142 f = PRVM_G_VECTOR(OFS_PARM1);
1143 v = PRVM_G_VECTOR(OFS_PARM2);
1144 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1147 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1150 //#342 string(float keynum) getkeybind (EXT_CSQC)
1151 static void VM_CL_getkeybind (void)
1153 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1154 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1157 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1158 static void VM_CL_setcursormode (void)
1160 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1161 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0) != 0;
1162 cl_ignoremousemoves = 2;
1165 //#344 vector() getmousepos (EXT_CSQC)
1166 static void VM_CL_getmousepos(void)
1168 VM_SAFEPARMCOUNT(0,VM_CL_getmousepos);
1170 if (key_consoleactive || key_dest != key_game)
1171 VectorSet(PRVM_G_VECTOR(OFS_RETURN), 0, 0, 0);
1172 else if (cl.csqc_wantsmousemove)
1173 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_windowmouse_x * vid_conwidth.integer / vid.width, in_windowmouse_y * vid_conheight.integer / vid.height, 0);
1175 VectorSet(PRVM_G_VECTOR(OFS_RETURN), in_mouse_x * vid_conwidth.integer / vid.width, in_mouse_y * vid_conheight.integer / vid.height, 0);
1178 //#345 float(float framenum) getinputstate (EXT_CSQC)
1179 static void VM_CL_getinputstate (void)
1182 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1183 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1184 PRVM_G_FLOAT(OFS_RETURN) = false;
1185 for (i = 0;i < CL_MAX_USERCMDS;i++)
1187 if (cl.movecmd[i].sequence == frame)
1189 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1190 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1191 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1192 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1193 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1194 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1195 if(cl.movecmd[i].crouch)
1197 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1198 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1202 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1203 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1205 PRVM_G_FLOAT(OFS_RETURN) = true;
1210 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1211 static void VM_CL_setsensitivityscale (void)
1213 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1214 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1217 //#347 void() runstandardplayerphysics (EXT_CSQC)
1218 static void VM_CL_runplayerphysics (void)
1222 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1223 static void VM_CL_getplayerkey (void)
1229 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1231 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1232 c = PRVM_G_STRING(OFS_PARM1);
1233 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1237 i = Sbar_GetSortedPlayerIndex(-1-i);
1238 if(i < 0 || i >= cl.maxclients)
1243 if(!strcasecmp(c, "name"))
1244 strlcpy(t, cl.scores[i].name, sizeof(t));
1246 if(!strcasecmp(c, "frags"))
1247 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].frags);
1249 if(!strcasecmp(c, "ping"))
1250 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_ping);
1252 if(!strcasecmp(c, "pl"))
1253 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_packetloss);
1255 if(!strcasecmp(c, "movementloss"))
1256 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].qw_movementloss);
1258 if(!strcasecmp(c, "entertime"))
1259 dpsnprintf(t, sizeof(t), "%f", cl.scores[i].qw_entertime);
1261 if(!strcasecmp(c, "colors"))
1262 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors);
1264 if(!strcasecmp(c, "topcolor"))
1265 dpsnprintf(t, sizeof(t), "%i", cl.scores[i].colors & 0xf0);
1267 if(!strcasecmp(c, "bottomcolor"))
1268 dpsnprintf(t, sizeof(t), "%i", (cl.scores[i].colors &15)<<4);
1270 if(!strcasecmp(c, "viewentity"))
1271 dpsnprintf(t, sizeof(t), "%i", i+1);
1274 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1277 //#349 float() isdemo (EXT_CSQC)
1278 static void VM_CL_isdemo (void)
1280 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1281 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1284 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1285 static void VM_CL_setlistener (void)
1287 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1288 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1289 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1292 //#352 void(string cmdname) registercommand (EXT_CSQC)
1293 static void VM_CL_registercmd (void)
1296 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1297 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1301 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1302 t = (char *)Z_Malloc(alloclen);
1303 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1304 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1307 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1311 //#360 float() readbyte (EXT_CSQC)
1312 static void VM_CL_ReadByte (void)
1314 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1315 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1318 //#361 float() readchar (EXT_CSQC)
1319 static void VM_CL_ReadChar (void)
1321 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1322 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1325 //#362 float() readshort (EXT_CSQC)
1326 static void VM_CL_ReadShort (void)
1328 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1329 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1332 //#363 float() readlong (EXT_CSQC)
1333 static void VM_CL_ReadLong (void)
1335 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1336 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1339 //#364 float() readcoord (EXT_CSQC)
1340 static void VM_CL_ReadCoord (void)
1342 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1343 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1346 //#365 float() readangle (EXT_CSQC)
1347 static void VM_CL_ReadAngle (void)
1349 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1350 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1353 //#366 string() readstring (EXT_CSQC)
1354 static void VM_CL_ReadString (void)
1356 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1357 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1360 //#367 float() readfloat (EXT_CSQC)
1361 static void VM_CL_ReadFloat (void)
1363 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1364 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1367 //#501 string() readpicture (DP_CSQC_READWRITEPICTURE)
1368 extern cvar_t cl_readpicture_force;
1369 static void VM_CL_ReadPicture (void)
1372 unsigned char *data;
1378 VM_SAFEPARMCOUNT(0, VM_CL_ReadPicture);
1380 name = MSG_ReadString();
1381 size = MSG_ReadShort();
1383 // check if a texture of that name exists
1384 // if yes, it is used and the data is discarded
1385 // if not, the (low quality) data is used to build a new texture, whose name will get returned
1387 pic = Draw_CachePic_Flags (name, CACHEPICFLAG_NOTPERSISTENT);
1391 if(pic->tex == r_texture_notexture)
1392 pic->tex = NULL; // don't overwrite the notexture by Draw_NewPic
1393 if(pic->tex && !cl_readpicture_force.integer)
1395 // texture found and loaded
1396 // skip over the jpeg as we don't need it
1397 for(i = 0; i < size; ++i)
1402 // texture not found
1403 // use the attached jpeg as texture
1404 buf = (unsigned char *) Mem_Alloc(tempmempool, size);
1405 MSG_ReadBytes(size, buf);
1406 data = JPEG_LoadImage_BGRA(buf, size);
1408 Draw_NewPic(name, image_width, image_height, false, data);
1413 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(name);
1416 //////////////////////////////////////////////////////////
1418 static void VM_CL_makestatic (void)
1422 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1424 ent = PRVM_G_EDICT(OFS_PARM0);
1425 if (ent == prog->edicts)
1427 VM_Warning("makestatic: can not modify world entity\n");
1430 if (ent->priv.server->free)
1432 VM_Warning("makestatic: can not modify free entity\n");
1436 if (cl.num_static_entities < cl.max_static_entities)
1440 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1442 // copy it to the current state
1443 memset(staticent, 0, sizeof(*staticent));
1444 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1445 staticent->render.framegroupblend[0].frame = (int)ent->fields.client->frame;
1446 staticent->render.framegroupblend[0].lerp = 1;
1447 // make torchs play out of sync
1448 staticent->render.framegroupblend[0].start = lhrandom(-10, -1);
1449 staticent->render.skinnum = (int)ent->fields.client->skin;
1450 staticent->render.effects = (int)ent->fields.client->effects;
1451 staticent->render.alpha = 1;
1452 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1453 staticent->render.scale = 1;
1454 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1455 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1456 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.glowmod);
1457 if (!VectorLength2(staticent->render.colormod))
1458 VectorSet(staticent->render.colormod, 1, 1, 1);
1459 if (!VectorLength2(staticent->render.glowmod))
1460 VectorSet(staticent->render.glowmod, 1, 1, 1);
1463 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1464 if (renderflags & RF_USEAXIS)
1467 VectorNegate(prog->globals.client->v_right, left);
1468 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1469 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1472 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1474 // either fullbright or lit
1475 if(!r_fullbright.integer)
1477 if (!(staticent->render.effects & EF_FULLBRIGHT))
1478 staticent->render.flags |= RENDER_LIGHT;
1479 else if(r_equalize_entities_fullbright.integer)
1480 staticent->render.flags |= RENDER_LIGHT | RENDER_EQUALIZE;
1482 // turn off shadows from transparent objects
1483 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1484 staticent->render.flags |= RENDER_SHADOW;
1485 if (staticent->render.effects & EF_NODEPTHTEST)
1486 staticent->render.flags |= RENDER_NODEPTHTEST;
1487 if (staticent->render.effects & EF_ADDITIVE)
1488 staticent->render.flags |= RENDER_ADDITIVE;
1489 if (staticent->render.effects & EF_DOUBLESIDED)
1490 staticent->render.flags |= RENDER_DOUBLESIDED;
1492 staticent->render.allowdecals = true;
1493 CL_UpdateRenderEntity(&staticent->render);
1496 Con_Printf("Too many static entities");
1498 // throw the entity away now
1502 //=================================================================//
1508 copies data from one entity to another
1510 copyentity(src, dst)
1513 static void VM_CL_copyentity (void)
1515 prvm_edict_t *in, *out;
1516 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1517 in = PRVM_G_EDICT(OFS_PARM0);
1518 if (in == prog->edicts)
1520 VM_Warning("copyentity: can not read world entity\n");
1523 if (in->priv.server->free)
1525 VM_Warning("copyentity: can not read free entity\n");
1528 out = PRVM_G_EDICT(OFS_PARM1);
1529 if (out == prog->edicts)
1531 VM_Warning("copyentity: can not modify world entity\n");
1534 if (out->priv.server->free)
1536 VM_Warning("copyentity: can not modify free entity\n");
1539 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1543 //=================================================================//
1545 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1546 static void VM_CL_effect (void)
1548 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1549 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1552 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1553 static void VM_CL_te_blood (void)
1557 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1558 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1560 pos = PRVM_G_VECTOR(OFS_PARM0);
1561 CL_FindNonSolidLocation(pos, pos2, 4);
1562 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1565 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1566 static void VM_CL_te_bloodshower (void)
1570 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1571 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1573 speed = PRVM_G_FLOAT(OFS_PARM2);
1580 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1583 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1584 static void VM_CL_te_explosionrgb (void)
1588 matrix4x4_t tempmatrix;
1589 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1590 pos = PRVM_G_VECTOR(OFS_PARM0);
1591 CL_FindNonSolidLocation(pos, pos2, 10);
1592 CL_ParticleExplosion(pos2);
1593 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1594 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1597 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1598 static void VM_CL_te_particlecube (void)
1600 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1601 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1604 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1605 static void VM_CL_te_particlerain (void)
1607 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1608 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1611 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1612 static void VM_CL_te_particlesnow (void)
1614 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1615 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1618 // #411 void(vector org, vector vel, float howmany) te_spark
1619 static void VM_CL_te_spark (void)
1623 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1625 pos = PRVM_G_VECTOR(OFS_PARM0);
1626 CL_FindNonSolidLocation(pos, pos2, 4);
1627 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1630 extern cvar_t cl_sound_ric_gunshot;
1631 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1632 static void VM_CL_te_gunshotquad (void)
1637 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1639 pos = PRVM_G_VECTOR(OFS_PARM0);
1640 CL_FindNonSolidLocation(pos, pos2, 4);
1641 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1642 if(cl_sound_ric_gunshot.integer >= 2)
1644 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1648 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1649 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1650 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1655 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1656 static void VM_CL_te_spikequad (void)
1661 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1663 pos = PRVM_G_VECTOR(OFS_PARM0);
1664 CL_FindNonSolidLocation(pos, pos2, 4);
1665 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1666 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1670 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1671 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1672 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1676 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1677 static void VM_CL_te_superspikequad (void)
1682 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1684 pos = PRVM_G_VECTOR(OFS_PARM0);
1685 CL_FindNonSolidLocation(pos, pos2, 4);
1686 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1687 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1691 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1692 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1693 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1697 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1698 static void VM_CL_te_explosionquad (void)
1702 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1704 pos = PRVM_G_VECTOR(OFS_PARM0);
1705 CL_FindNonSolidLocation(pos, pos2, 10);
1706 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1707 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1710 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1711 static void VM_CL_te_smallflash (void)
1715 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1717 pos = PRVM_G_VECTOR(OFS_PARM0);
1718 CL_FindNonSolidLocation(pos, pos2, 10);
1719 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1722 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1723 static void VM_CL_te_customflash (void)
1727 matrix4x4_t tempmatrix;
1728 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1730 pos = PRVM_G_VECTOR(OFS_PARM0);
1731 CL_FindNonSolidLocation(pos, pos2, 4);
1732 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1733 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1736 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1737 static void VM_CL_te_gunshot (void)
1742 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1744 pos = PRVM_G_VECTOR(OFS_PARM0);
1745 CL_FindNonSolidLocation(pos, pos2, 4);
1746 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1747 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1749 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1753 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1754 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1755 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1760 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_spike (void)
1766 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1768 pos = PRVM_G_VECTOR(OFS_PARM0);
1769 CL_FindNonSolidLocation(pos, pos2, 4);
1770 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1771 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1775 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1776 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1777 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1781 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1782 static void VM_CL_te_superspike (void)
1787 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1789 pos = PRVM_G_VECTOR(OFS_PARM0);
1790 CL_FindNonSolidLocation(pos, pos2, 4);
1791 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1792 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1796 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1797 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1798 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1802 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1803 static void VM_CL_te_explosion (void)
1807 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1809 pos = PRVM_G_VECTOR(OFS_PARM0);
1810 CL_FindNonSolidLocation(pos, pos2, 10);
1811 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1812 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1815 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1816 static void VM_CL_te_tarexplosion (void)
1820 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1822 pos = PRVM_G_VECTOR(OFS_PARM0);
1823 CL_FindNonSolidLocation(pos, pos2, 10);
1824 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1825 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1828 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1829 static void VM_CL_te_wizspike (void)
1833 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1835 pos = PRVM_G_VECTOR(OFS_PARM0);
1836 CL_FindNonSolidLocation(pos, pos2, 4);
1837 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1838 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1841 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1842 static void VM_CL_te_knightspike (void)
1846 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1848 pos = PRVM_G_VECTOR(OFS_PARM0);
1849 CL_FindNonSolidLocation(pos, pos2, 4);
1850 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1851 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1854 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1855 static void VM_CL_te_lavasplash (void)
1857 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1858 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1861 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1862 static void VM_CL_te_teleport (void)
1864 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1865 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1868 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1869 static void VM_CL_te_explosion2 (void)
1873 matrix4x4_t tempmatrix;
1874 int colorStart, colorLength;
1875 unsigned char *tempcolor;
1876 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1878 pos = PRVM_G_VECTOR(OFS_PARM0);
1879 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1880 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1881 CL_FindNonSolidLocation(pos, pos2, 10);
1882 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1883 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1884 color[0] = tempcolor[0] * (2.0f / 255.0f);
1885 color[1] = tempcolor[1] * (2.0f / 255.0f);
1886 color[2] = tempcolor[2] * (2.0f / 255.0f);
1887 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1888 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1889 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1893 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1894 static void VM_CL_te_lightning1 (void)
1896 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1897 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1900 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1901 static void VM_CL_te_lightning2 (void)
1903 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1904 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1907 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1908 static void VM_CL_te_lightning3 (void)
1910 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1911 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1914 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1915 static void VM_CL_te_beam (void)
1917 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1918 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1921 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1922 static void VM_CL_te_plasmaburn (void)
1926 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1928 pos = PRVM_G_VECTOR(OFS_PARM0);
1929 CL_FindNonSolidLocation(pos, pos2, 4);
1930 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1933 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1934 static void VM_CL_te_flamejet (void)
1938 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1939 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1941 pos = PRVM_G_VECTOR(OFS_PARM0);
1942 CL_FindNonSolidLocation(pos, pos2, 4);
1943 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1947 // #443 void(entity e, entity tagentity, string tagname) setattachment
1948 void VM_CL_setattachment (void)
1951 prvm_edict_t *tagentity;
1952 const char *tagname;
1956 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1958 e = PRVM_G_EDICT(OFS_PARM0);
1959 tagentity = PRVM_G_EDICT(OFS_PARM1);
1960 tagname = PRVM_G_STRING(OFS_PARM2);
1962 if (e == prog->edicts)
1964 VM_Warning("setattachment: can not modify world entity\n");
1967 if (e->priv.server->free)
1969 VM_Warning("setattachment: can not modify free entity\n");
1973 if (tagentity == NULL)
1974 tagentity = prog->edicts;
1976 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1978 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1980 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
1983 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
1985 modelindex = (int)tagentity->fields.client->modelindex;
1986 model = CL_GetModelByIndex(modelindex);
1989 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
1991 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
1994 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
1998 /////////////////////////////////////////
1999 // DP_MD3_TAGINFO extension coded by VorteX
2001 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2003 dp_model_t *model = CL_GetModelFromEdict(e);
2005 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2010 int CL_GetExtendedTagInfo (prvm_edict_t *e, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
2017 Matrix4x4_CreateIdentity(tag_localmatrix);
2020 && (model = CL_GetModelFromEdict(e))
2021 && model->animscenes)
2023 r = Mod_Alias_GetExtendedTagInfoForIndex(model, (int)e->fields.client->skin, e->priv.server->frameblend, &e->priv.server->skeleton, tagindex - 1, parentindex, tagname, tag_localmatrix);
2034 int CL_GetPitchSign(prvm_edict_t *ent)
2037 if ((model = CL_GetModelFromEdict(ent)) && model->type == mod_alias)
2042 void CL_GetEntityMatrix (prvm_edict_t *ent, matrix4x4_t *out, qboolean viewmatrix)
2046 float pitchsign = 1;
2049 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2050 if (val && val->_float != 0)
2051 scale = val->_float;
2053 // TODO do we need the same weird angle inverting logic here as in the server side case?
2055 Matrix4x4_CreateFromQuakeEntity(out, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale * cl_viewmodel_scale.value);
2058 pitchsign = CL_GetPitchSign(ent);
2059 Matrix4x4_CreateFromQuakeEntity(out, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], pitchsign * ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2063 int CL_GetEntityLocalTagMatrix(prvm_edict_t *ent, int tagindex, matrix4x4_t *out)
2067 && (model = CL_GetModelFromEdict(ent))
2068 && model->animscenes)
2070 VM_GenerateFrameGroupBlend(ent->priv.server->framegroupblend, ent);
2071 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model);
2072 VM_UpdateEdictSkeleton(ent, model, ent->priv.server->frameblend);
2073 return Mod_Alias_GetTagMatrix(model, ent->priv.server->frameblend, &ent->priv.server->skeleton, tagindex, out);
2075 *out = identitymatrix;
2079 // Warnings/errors code:
2080 // 0 - normal (everything all-right)
2083 // 3 - null or non-precached model
2084 // 4 - no tags with requested index
2085 // 5 - runaway loop at attachment chain
2086 extern cvar_t cl_bob;
2087 extern cvar_t cl_bobcycle;
2088 extern cvar_t cl_bobup;
2089 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2094 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2097 *out = identitymatrix; // warnings and errors return identical matrix
2099 if (ent == prog->edicts)
2101 if (ent->priv.server->free)
2104 model = CL_GetModelFromEdict(ent);
2108 tagmatrix = identitymatrix;
2112 if(attachloop >= 256)
2114 // apply transformation by child's tagindex on parent entity and then
2115 // by parent entity itself
2116 ret = CL_GetEntityLocalTagMatrix(ent, tagindex - 1, &attachmatrix);
2117 if(ret && attachloop == 0)
2119 CL_GetEntityMatrix(ent, &entitymatrix, false);
2120 Matrix4x4_Concat(&tagmatrix, &attachmatrix, out);
2121 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2122 // next iteration we process the parent entity
2123 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2125 tagindex = (int)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
2126 ent = PRVM_EDICT_NUM(val->edict);
2133 // RENDER_VIEWMODEL magic
2134 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2136 Matrix4x4_Copy(&tagmatrix, out);
2138 CL_GetEntityMatrix(prog->edicts, &entitymatrix, true);
2139 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2142 // Cl_bob, ported from rendering code
2143 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2146 // LordHavoc: this code is *weird*, but not replacable (I think it
2147 // should be done in QC on the server, but oh well, quake is quake)
2148 // LordHavoc: figured out bobup: the time at which the sin is at 180
2149 // degrees (which allows lengthening or squishing the peak or valley)
2150 cycle = cl.time/cl_bobcycle.value;
2151 cycle -= (int)cycle;
2152 if (cycle < cl_bobup.value)
2153 cycle = sin(M_PI * cycle / cl_bobup.value);
2155 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2156 // bob is proportional to velocity in the xy plane
2157 // (don't count Z, or jumping messes it up)
2158 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2159 bob = bob*0.3 + bob*0.7*cycle;
2160 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2167 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2168 void VM_CL_gettagindex (void)
2171 const char *tag_name;
2174 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2176 ent = PRVM_G_EDICT(OFS_PARM0);
2177 tag_name = PRVM_G_STRING(OFS_PARM1);
2178 if (ent == prog->edicts)
2180 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect world entity\n", PRVM_NUM_FOR_EDICT(ent));
2183 if (ent->priv.server->free)
2185 VM_Warning("VM_CL_gettagindex(entity #%i): can't affect free entity\n", PRVM_NUM_FOR_EDICT(ent));
2190 if (!CL_GetModelFromEdict(ent))
2191 Con_DPrintf("VM_CL_gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2194 tag_index = CL_GetTagIndex(ent, tag_name);
2196 Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2198 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2201 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2202 void VM_CL_gettaginfo (void)
2206 matrix4x4_t tag_matrix;
2207 matrix4x4_t tag_localmatrix;
2209 const char *tagname;
2212 vec3_t fo, le, up, trans;
2213 const dp_model_t *model;
2215 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2217 e = PRVM_G_EDICT(OFS_PARM0);
2218 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2219 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2220 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, le, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2221 VectorScale(le, -1, prog->globals.client->v_right);
2222 model = CL_GetModelFromEdict(e);
2223 VM_GenerateFrameGroupBlend(e->priv.server->framegroupblend, e);
2224 VM_FrameBlendFromFrameGroupBlend(e->priv.server->frameblend, e->priv.server->framegroupblend, model);
2225 VM_UpdateEdictSkeleton(e, model, e->priv.server->frameblend);
2226 CL_GetExtendedTagInfo(e, tagindex, &parentindex, &tagname, &tag_localmatrix);
2227 Matrix4x4_ToVectors(&tag_localmatrix, fo, le, up, trans);
2229 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_parent)))
2230 val->_float = parentindex;
2231 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_name)))
2232 val->string = tagname ? PRVM_SetTempString(tagname) : 0;
2233 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_offset)))
2234 VectorCopy(trans, val->vector);
2235 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_forward)))
2236 VectorCopy(fo, val->vector);
2237 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_right)))
2238 VectorScale(le, -1, val->vector);
2239 if((val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.gettaginfo_up)))
2240 VectorCopy(up, val->vector);
2245 VM_Warning("gettagindex: can't affect world entity\n");
2248 VM_Warning("gettagindex: can't affect free entity\n");
2251 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2254 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2257 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2262 //============================================================================
2264 //====================
2265 // DP_CSQC_SPAWNPARTICLE
2266 // a QC hook to engine's CL_NewParticle
2267 //====================
2269 // particle theme struct
2270 typedef struct vmparticletheme_s
2272 unsigned short typeindex;
2273 qboolean initialized;
2275 porientation_t orientation;
2286 float liquidfriction;
2288 float velocityjitter;
2289 qboolean qualityreduction;
2298 float delaycollision;
2302 typedef struct vmparticlespawner_s
2305 qboolean initialized;
2307 vmparticletheme_t *themes;
2310 float *particle_type;
2311 float *particle_blendmode;
2312 float *particle_orientation;
2313 float *particle_color1;
2314 float *particle_color2;
2315 float *particle_tex;
2316 float *particle_size;
2317 float *particle_sizeincrease;
2318 float *particle_alpha;
2319 float *particle_alphafade;
2320 float *particle_time;
2321 float *particle_gravity;
2322 float *particle_bounce;
2323 float *particle_airfriction;
2324 float *particle_liquidfriction;
2325 float *particle_originjitter;
2326 float *particle_velocityjitter;
2327 float *particle_qualityreduction;
2328 float *particle_stretch;
2329 float *particle_staincolor1;
2330 float *particle_staincolor2;
2331 float *particle_stainalpha;
2332 float *particle_stainsize;
2333 float *particle_staintex;
2334 float *particle_delayspawn;
2335 float *particle_delaycollision;
2336 }vmparticlespawner_t;
2338 vmparticlespawner_t vmpartspawner;
2340 // TODO: automatic max_themes grow
2341 static void VM_InitParticleSpawner (int maxthemes)
2345 // bound max themes to not be an insane value
2348 if (maxthemes > 2048)
2350 // allocate and set up structure
2351 if (vmpartspawner.initialized) // reallocate
2353 Mem_FreePool(&vmpartspawner.pool);
2354 memset(&vmpartspawner, 0, sizeof(vmparticlespawner_t));
2356 vmpartspawner.pool = Mem_AllocPool("VMPARTICLESPAWNER", 0, NULL);
2357 vmpartspawner.themes = (vmparticletheme_t *)Mem_Alloc(vmpartspawner.pool, sizeof(vmparticletheme_t)*maxthemes);
2358 vmpartspawner.max_themes = maxthemes;
2359 vmpartspawner.initialized = true;
2360 vmpartspawner.verified = true;
2361 // get field addresses for fast querying (we can do 1000 calls of spawnparticle in a frame)
2362 #define getglobal(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = &val->_float; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2363 #define getglobalvector(v,s) val = PRVM_GLOBALFIELDVALUE(PRVM_ED_FindGlobalOffset(s)); if (val) { vmpartspawner.v = (float *)val->vector; } else { VM_Warning("VM_InitParticleSpawner: missing global '%s', spawner cannot work\n", s); vmpartspawner.verified = false; }
2364 getglobal(particle_type, "particle_type");
2365 getglobal(particle_blendmode, "particle_blendmode");
2366 getglobal(particle_orientation, "particle_orientation");
2367 getglobalvector(particle_color1, "particle_color1");
2368 getglobalvector(particle_color2, "particle_color2");
2369 getglobal(particle_tex, "particle_tex");
2370 getglobal(particle_size, "particle_size");
2371 getglobal(particle_sizeincrease, "particle_sizeincrease");
2372 getglobal(particle_alpha, "particle_alpha");
2373 getglobal(particle_alphafade, "particle_alphafade");
2374 getglobal(particle_time, "particle_time");
2375 getglobal(particle_gravity, "particle_gravity");
2376 getglobal(particle_bounce, "particle_bounce");
2377 getglobal(particle_airfriction, "particle_airfriction");
2378 getglobal(particle_liquidfriction, "particle_liquidfriction");
2379 getglobal(particle_originjitter, "particle_originjitter");
2380 getglobal(particle_velocityjitter, "particle_velocityjitter");
2381 getglobal(particle_qualityreduction, "particle_qualityreduction");
2382 getglobal(particle_stretch, "particle_stretch");
2383 getglobalvector(particle_staincolor1, "particle_staincolor1");
2384 getglobalvector(particle_staincolor2, "particle_staincolor2");
2385 getglobal(particle_stainalpha, "particle_stainalpha");
2386 getglobal(particle_stainsize, "particle_stainsize");
2387 getglobal(particle_staintex, "particle_staintex");
2388 getglobal(particle_staintex, "particle_staintex");
2389 getglobal(particle_delayspawn, "particle_delayspawn");
2390 getglobal(particle_delaycollision, "particle_delaycollision");
2392 #undef getglobalvector
2395 // reset particle theme to default values
2396 static void VM_ResetParticleTheme (vmparticletheme_t *theme)
2398 theme->initialized = true;
2399 theme->typeindex = pt_static;
2400 theme->blendmode = PBLEND_ADD;
2401 theme->orientation = PARTICLE_BILLBOARD;
2402 theme->color1 = 0x808080;
2403 theme->color2 = 0xFFFFFF;
2406 theme->sizeincrease = 0;
2408 theme->alphafade = 512;
2409 theme->gravity = 0.0f;
2410 theme->bounce = 0.0f;
2411 theme->airfriction = 1.0f;
2412 theme->liquidfriction = 4.0f;
2413 theme->originjitter = 0.0f;
2414 theme->velocityjitter = 0.0f;
2415 theme->qualityreduction = false;
2416 theme->lifetime = 4;
2418 theme->staincolor1 = -1;
2419 theme->staincolor2 = -1;
2420 theme->staintex = -1;
2421 theme->delayspawn = 0.0f;
2422 theme->delaycollision = 0.0f;
2425 // particle theme -> QC globals
2426 void VM_CL_ParticleThemeToGlobals(vmparticletheme_t *theme)
2428 *vmpartspawner.particle_type = theme->typeindex;
2429 *vmpartspawner.particle_blendmode = theme->blendmode;
2430 *vmpartspawner.particle_orientation = theme->orientation;
2431 vmpartspawner.particle_color1[0] = (theme->color1 >> 16) & 0xFF; // VorteX: int only can store 0-255, not 0-256 which means 0 - 0,99609375...
2432 vmpartspawner.particle_color1[1] = (theme->color1 >> 8) & 0xFF;
2433 vmpartspawner.particle_color1[2] = (theme->color1 >> 0) & 0xFF;
2434 vmpartspawner.particle_color2[0] = (theme->color2 >> 16) & 0xFF;
2435 vmpartspawner.particle_color2[1] = (theme->color2 >> 8) & 0xFF;
2436 vmpartspawner.particle_color2[2] = (theme->color2 >> 0) & 0xFF;
2437 *vmpartspawner.particle_tex = (float)theme->tex;
2438 *vmpartspawner.particle_size = theme->size;
2439 *vmpartspawner.particle_sizeincrease = theme->sizeincrease;
2440 *vmpartspawner.particle_alpha = theme->alpha/256;
2441 *vmpartspawner.particle_alphafade = theme->alphafade/256;
2442 *vmpartspawner.particle_time = theme->lifetime;
2443 *vmpartspawner.particle_gravity = theme->gravity;
2444 *vmpartspawner.particle_bounce = theme->bounce;
2445 *vmpartspawner.particle_airfriction = theme->airfriction;
2446 *vmpartspawner.particle_liquidfriction = theme->liquidfriction;
2447 *vmpartspawner.particle_originjitter = theme->originjitter;
2448 *vmpartspawner.particle_velocityjitter = theme->velocityjitter;
2449 *vmpartspawner.particle_qualityreduction = theme->qualityreduction;
2450 *vmpartspawner.particle_stretch = theme->stretch;
2451 vmpartspawner.particle_staincolor1[0] = ((int)theme->staincolor1 >> 16) & 0xFF;
2452 vmpartspawner.particle_staincolor1[1] = ((int)theme->staincolor1 >> 8) & 0xFF;
2453 vmpartspawner.particle_staincolor1[2] = ((int)theme->staincolor1 >> 0) & 0xFF;
2454 vmpartspawner.particle_staincolor2[0] = ((int)theme->staincolor2 >> 16) & 0xFF;
2455 vmpartspawner.particle_staincolor2[1] = ((int)theme->staincolor2 >> 8) & 0xFF;
2456 vmpartspawner.particle_staincolor2[2] = ((int)theme->staincolor2 >> 0) & 0xFF;
2457 *vmpartspawner.particle_staintex = (float)theme->staintex;
2458 *vmpartspawner.particle_stainalpha = (float)theme->stainalpha/256;
2459 *vmpartspawner.particle_stainsize = (float)theme->stainsize;
2460 *vmpartspawner.particle_delayspawn = theme->delayspawn;
2461 *vmpartspawner.particle_delaycollision = theme->delaycollision;
2464 // QC globals -> particle theme
2465 void VM_CL_ParticleThemeFromGlobals(vmparticletheme_t *theme)
2467 theme->typeindex = (unsigned short)*vmpartspawner.particle_type;
2468 theme->blendmode = (pblend_t)*vmpartspawner.particle_blendmode;
2469 theme->orientation = (porientation_t)*vmpartspawner.particle_orientation;
2470 theme->color1 = ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]);
2471 theme->color2 = ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]);
2472 theme->tex = (int)*vmpartspawner.particle_tex;
2473 theme->size = *vmpartspawner.particle_size;
2474 theme->sizeincrease = *vmpartspawner.particle_sizeincrease;
2475 theme->alpha = *vmpartspawner.particle_alpha*256;
2476 theme->alphafade = *vmpartspawner.particle_alphafade*256;
2477 theme->lifetime = *vmpartspawner.particle_time;
2478 theme->gravity = *vmpartspawner.particle_gravity;
2479 theme->bounce = *vmpartspawner.particle_bounce;
2480 theme->airfriction = *vmpartspawner.particle_airfriction;
2481 theme->liquidfriction = *vmpartspawner.particle_liquidfriction;
2482 theme->originjitter = *vmpartspawner.particle_originjitter;
2483 theme->velocityjitter = *vmpartspawner.particle_velocityjitter;
2484 theme->qualityreduction = (*vmpartspawner.particle_qualityreduction) ? true : false;
2485 theme->stretch = *vmpartspawner.particle_stretch;
2486 theme->staincolor1 = ((int)vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]);
2487 theme->staincolor2 = (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]);
2488 theme->staintex =(int)*vmpartspawner.particle_staintex;
2489 theme->stainalpha = *vmpartspawner.particle_stainalpha*256;
2490 theme->stainsize = *vmpartspawner.particle_stainsize;
2491 theme->delayspawn = *vmpartspawner.particle_delayspawn;
2492 theme->delaycollision = *vmpartspawner.particle_delaycollision;
2495 // init particle spawner interface
2496 // # float(float max_themes) initparticlespawner
2497 void VM_CL_InitParticleSpawner (void)
2499 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_InitParticleSpawner);
2500 VM_InitParticleSpawner((int)PRVM_G_FLOAT(OFS_PARM0));
2501 vmpartspawner.themes[0].initialized = true;
2502 VM_ResetParticleTheme(&vmpartspawner.themes[0]);
2503 PRVM_G_FLOAT(OFS_RETURN) = (vmpartspawner.verified == true) ? 1 : 0;
2506 // void() resetparticle
2507 void VM_CL_ResetParticle (void)
2509 VM_SAFEPARMCOUNT(0, VM_CL_ResetParticle);
2510 if (vmpartspawner.verified == false)
2512 VM_Warning("VM_CL_ResetParticle: particle spawner not initialized\n");
2515 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2518 // void(float themenum) particletheme
2519 void VM_CL_ParticleTheme (void)
2523 VM_SAFEPARMCOUNT(1, VM_CL_ParticleTheme);
2524 if (vmpartspawner.verified == false)
2526 VM_Warning("VM_CL_ParticleTheme: particle spawner not initialized\n");
2529 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2530 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2532 VM_Warning("VM_CL_ParticleTheme: bad theme number %i\n", themenum);
2533 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2536 if (vmpartspawner.themes[themenum].initialized == false)
2538 VM_Warning("VM_CL_ParticleTheme: theme #%i not exists\n", themenum);
2539 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2542 // load particle theme into globals
2543 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[themenum]);
2546 // float() saveparticletheme
2547 // void(float themenum) updateparticletheme
2548 void VM_CL_ParticleThemeSave (void)
2552 VM_SAFEPARMCOUNTRANGE(0, 1, VM_CL_ParticleThemeSave);
2553 if (vmpartspawner.verified == false)
2555 VM_Warning("VM_CL_ParticleThemeSave: particle spawner not initialized\n");
2558 // allocate new theme, save it and return
2561 for (themenum = 0; themenum < vmpartspawner.max_themes; themenum++)
2562 if (vmpartspawner.themes[themenum].initialized == false)
2564 if (themenum >= vmpartspawner.max_themes)
2566 if (vmpartspawner.max_themes == 2048)
2567 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots\n");
2569 VM_Warning("VM_CL_ParticleThemeSave: no free theme slots, try initparticlespawner() with highter max_themes\n");
2570 PRVM_G_FLOAT(OFS_RETURN) = -1;
2573 vmpartspawner.themes[themenum].initialized = true;
2574 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2575 PRVM_G_FLOAT(OFS_RETURN) = themenum;
2578 // update existing theme
2579 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2580 if (themenum < 0 || themenum >= vmpartspawner.max_themes)
2582 VM_Warning("VM_CL_ParticleThemeSave: bad theme number %i\n", themenum);
2585 vmpartspawner.themes[themenum].initialized = true;
2586 VM_CL_ParticleThemeFromGlobals(&vmpartspawner.themes[themenum]);
2589 // void(float themenum) freeparticletheme
2590 void VM_CL_ParticleThemeFree (void)
2594 VM_SAFEPARMCOUNT(1, VM_CL_ParticleThemeFree);
2595 if (vmpartspawner.verified == false)
2597 VM_Warning("VM_CL_ParticleThemeFree: particle spawner not initialized\n");
2600 themenum = (int)PRVM_G_FLOAT(OFS_PARM0);
2602 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2604 VM_Warning("VM_CL_ParticleThemeFree: bad theme number %i\n", themenum);
2607 if (vmpartspawner.themes[themenum].initialized == false)
2609 VM_Warning("VM_CL_ParticleThemeFree: theme #%i already freed\n", themenum);
2610 VM_CL_ParticleThemeToGlobals(&vmpartspawner.themes[0]);
2614 VM_ResetParticleTheme(&vmpartspawner.themes[themenum]);
2615 vmpartspawner.themes[themenum].initialized = false;
2618 // float(vector org, vector dir, [float theme]) particle
2619 // returns 0 if failed, 1 if succesful
2620 void VM_CL_SpawnParticle (void)
2623 vmparticletheme_t *theme;
2627 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_SpawnParticle2);
2628 if (vmpartspawner.verified == false)
2630 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2631 PRVM_G_FLOAT(OFS_RETURN) = 0;
2634 org = PRVM_G_VECTOR(OFS_PARM0);
2635 dir = PRVM_G_VECTOR(OFS_PARM1);
2637 if (prog->argc < 3) // global-set particle
2639 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)(vmpartspawner.particle_color1[0]) << 16) + ((int)(vmpartspawner.particle_color1[1]) << 8) + ((int)(vmpartspawner.particle_color1[2])), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, (int)(vmpartspawner.particle_staincolor1[0])*65536 + (int)(vmpartspawner.particle_staincolor1[1])*256 + (int)(vmpartspawner.particle_staincolor1[2]), (int)(vmpartspawner.particle_staincolor2[0])*65536 + (int)(vmpartspawner.particle_staincolor2[1])*256 + (int)(vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2642 PRVM_G_FLOAT(OFS_RETURN) = 0;
2645 if (*vmpartspawner.particle_delayspawn)
2646 part->delayedspawn = cl.time + *vmpartspawner.particle_delayspawn;
2647 //if (*vmpartspawner.particle_delaycollision)
2648 // part->delayedcollisions = cl.time + *vmpartspawner.particle_delaycollision;
2650 else // quick themed particle
2652 themenum = (int)PRVM_G_FLOAT(OFS_PARM2);
2653 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2655 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2656 PRVM_G_FLOAT(OFS_RETURN) = 0;
2659 theme = &vmpartspawner.themes[themenum];
2660 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2663 PRVM_G_FLOAT(OFS_RETURN) = 0;
2666 if (theme->delayspawn)
2667 part->delayedspawn = cl.time + theme->delayspawn;
2668 //if (theme->delaycollision)
2669 // part->delayedcollisions = cl.time + theme->delaycollision;
2671 PRVM_G_FLOAT(OFS_RETURN) = 1;
2674 // float(vector org, vector dir, float spawndelay, float collisiondelay, [float theme]) delayedparticle
2675 // returns 0 if failed, 1 if success
2676 void VM_CL_SpawnParticleDelayed (void)
2679 vmparticletheme_t *theme;
2683 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_SpawnParticle2);
2684 if (vmpartspawner.verified == false)
2686 VM_Warning("VM_CL_SpawnParticle: particle spawner not initialized\n");
2687 PRVM_G_FLOAT(OFS_RETURN) = 0;
2690 org = PRVM_G_VECTOR(OFS_PARM0);
2691 dir = PRVM_G_VECTOR(OFS_PARM1);
2692 if (prog->argc < 5) // global-set particle
2693 part = CL_NewParticle(org, (unsigned short)*vmpartspawner.particle_type, ((int)vmpartspawner.particle_color1[0] << 16) + ((int)vmpartspawner.particle_color1[1] << 8) + ((int)vmpartspawner.particle_color1[2]), ((int)vmpartspawner.particle_color2[0] << 16) + ((int)vmpartspawner.particle_color2[1] << 8) + ((int)vmpartspawner.particle_color2[2]), (int)*vmpartspawner.particle_tex, *vmpartspawner.particle_size, *vmpartspawner.particle_sizeincrease, *vmpartspawner.particle_alpha*256, *vmpartspawner.particle_alphafade*256, *vmpartspawner.particle_gravity, *vmpartspawner.particle_bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], *vmpartspawner.particle_airfriction, *vmpartspawner.particle_liquidfriction, *vmpartspawner.particle_originjitter, *vmpartspawner.particle_velocityjitter, (*vmpartspawner.particle_qualityreduction) ? true : false, *vmpartspawner.particle_time, *vmpartspawner.particle_stretch, (pblend_t)*vmpartspawner.particle_blendmode, (porientation_t)*vmpartspawner.particle_orientation, ((int)vmpartspawner.particle_staincolor1[0] << 16) + ((int)vmpartspawner.particle_staincolor1[1] << 8) + ((int)vmpartspawner.particle_staincolor1[2]), ((int)vmpartspawner.particle_staincolor2[0] << 16) + ((int)vmpartspawner.particle_staincolor2[1] << 8) + ((int)vmpartspawner.particle_staincolor2[2]), (int)*vmpartspawner.particle_staintex, *vmpartspawner.particle_stainalpha*256, *vmpartspawner.particle_stainsize);
2694 else // themed particle
2696 themenum = (int)PRVM_G_FLOAT(OFS_PARM4);
2697 if (themenum <= 0 || themenum >= vmpartspawner.max_themes)
2699 VM_Warning("VM_CL_SpawnParticle: bad theme number %i\n", themenum);
2700 PRVM_G_FLOAT(OFS_RETURN) = 0;
2703 theme = &vmpartspawner.themes[themenum];
2704 part = CL_NewParticle(org, theme->typeindex, theme->color1, theme->color2, theme->tex, theme->size, theme->sizeincrease, theme->alpha, theme->alphafade, theme->gravity, theme->bounce, org[0], org[1], org[2], dir[0], dir[1], dir[2], theme->airfriction, theme->liquidfriction, theme->originjitter, theme->velocityjitter, theme->qualityreduction, theme->lifetime, theme->stretch, theme->blendmode, theme->orientation, theme->staincolor1, theme->staincolor2, theme->staintex, theme->stainalpha, theme->stainsize);
2708 PRVM_G_FLOAT(OFS_RETURN) = 0;
2711 part->delayedspawn = cl.time + PRVM_G_FLOAT(OFS_PARM2);
2712 //part->delayedcollisions = cl.time + PRVM_G_FLOAT(OFS_PARM3);
2713 PRVM_G_FLOAT(OFS_RETURN) = 0;
2717 //====================
2718 //QC POLYGON functions
2719 //====================
2721 #define VMPOLYGONS_MAXPOINTS 64
2723 typedef struct vmpolygons_triangle_s
2725 rtexture_t *texture;
2727 unsigned short elements[3];
2728 }vmpolygons_triangle_t;
2730 typedef struct vmpolygons_s
2733 qboolean initialized;
2734 double progstarttime;
2738 float *data_vertex3f;
2739 float *data_color4f;
2740 float *data_texcoord2f;
2744 vmpolygons_triangle_t *data_triangles;
2745 unsigned short *data_sortedelement3s;
2747 qboolean begin_active;
2748 rtexture_t *begin_texture;
2751 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2752 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2753 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2756 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2757 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2759 //#304 void() renderscene (EXT_CSQC)
2760 // moved that here to reset the polygons,
2761 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2763 void VM_CL_R_RenderScene (void)
2765 double t = Sys_DoubleTime();
2766 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2767 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2769 // we need to update any RENDER_VIEWMODEL entities at this point because
2770 // csqc supplies its own view matrix
2771 CL_UpdateViewEntities();
2775 polys->num_vertices = polys->num_triangles = 0;
2776 polys->progstarttime = prog->starttime;
2778 // callprofile fixing hack: do not include this time in what is counted for CSQC_UpdateView
2779 prog->functions[prog->funcoffsets.CSQC_UpdateView].totaltime -= Sys_DoubleTime() - t;
2782 static void VM_ResizePolygons(vmpolygons_t *polys)
2784 float *oldvertex3f = polys->data_vertex3f;
2785 float *oldcolor4f = polys->data_color4f;
2786 float *oldtexcoord2f = polys->data_texcoord2f;
2787 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2788 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2789 polys->max_vertices = min(polys->max_triangles*3, 65536);
2790 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2791 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2792 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2793 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2794 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2795 if (polys->num_vertices)
2797 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2798 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2799 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2801 if (polys->num_triangles)
2803 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2804 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2807 Mem_Free(oldvertex3f);
2809 Mem_Free(oldcolor4f);
2811 Mem_Free(oldtexcoord2f);
2813 Mem_Free(oldtriangles);
2814 if (oldsortedelement3s)
2815 Mem_Free(oldsortedelement3s);
2818 static void VM_InitPolygons (vmpolygons_t* polys)
2820 memset(polys, 0, sizeof(*polys));
2821 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2822 polys->max_triangles = 1024;
2823 VM_ResizePolygons(polys);
2824 polys->initialized = true;
2827 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2829 int surfacelistindex;
2830 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2831 if(polys->progstarttime != prog->starttime) // from other progs? won't draw these (this can cause crashes!)
2833 R_Mesh_ResetTextureState();
2834 R_EntityMatrix(&identitymatrix);
2835 GL_CullFace(GL_NONE);
2836 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2837 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2838 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2840 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2842 int numtriangles = 0;
2843 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2844 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2845 // this can't call _DrawQ_ProcessDrawFlag, but should be in sync with it
2846 // FIXME factor this out
2847 if(drawflag == DRAWFLAG_ADDITIVE)
2848 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2849 else if(drawflag == DRAWFLAG_MODULATE)
2850 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2851 else if(drawflag == DRAWFLAG_2XMODULATE)
2852 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2853 else if(drawflag == DRAWFLAG_SCREEN)
2854 GL_BlendFunc(GL_ONE_MINUS_DST_COLOR,GL_ONE);
2856 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2857 R_SetupShader_Generic(tex, NULL, GL_MODULATE, 1);
2859 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2861 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2863 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2866 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2870 void VMPolygons_Store(vmpolygons_t *polys)
2872 if (r_refdef.draw2dstage)
2874 // draw the polygon as 2D immediately
2875 drawqueuemesh_t mesh;
2876 mesh.texture = polys->begin_texture;
2877 mesh.num_vertices = polys->begin_vertices;
2878 mesh.num_triangles = polys->begin_vertices-2;
2879 mesh.data_element3i = polygonelement3i;
2880 mesh.data_element3s = polygonelement3s;
2881 mesh.data_vertex3f = polys->begin_vertex[0];
2882 mesh.data_color4f = polys->begin_color[0];
2883 mesh.data_texcoord2f = polys->begin_texcoord[0];
2884 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2888 // queue the polygon as 3D for sorted transparent rendering later
2890 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2892 polys->max_triangles *= 2;
2893 VM_ResizePolygons(polys);
2895 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2897 // needle in a haystack!
2898 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2899 // that also caused it to not render the first polygon that is added
2901 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2902 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2903 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2904 for (i = 0;i < polys->begin_vertices-2;i++)
2906 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2907 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2908 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2909 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2910 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2911 polys->num_triangles++;
2913 polys->num_vertices += polys->begin_vertices;
2916 polys->begin_active = false;
2919 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2920 // LordHavoc: agreed, this is a mess
2921 void VM_CL_AddPolygonsToMeshQueue (void)
2924 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2927 // only add polygons of the currently active prog to the queue - if there is none, we're done
2931 if (!polys->num_triangles)
2934 for (i = 0;i < polys->num_triangles;i++)
2936 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2937 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2940 /*polys->num_triangles = 0; // now done after rendering the scene,
2941 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2944 //void(string texturename, float flag) R_BeginPolygon
2945 void VM_CL_R_PolygonBegin (void)
2947 const char *picname;
2949 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2952 // TODO instead of using skinframes here (which provides the benefit of
2953 // better management of flags, and is more suited for 3D rendering), what
2954 // about supporting Q3 shaders?
2956 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2958 if (!polys->initialized)
2959 VM_InitPolygons(polys);
2960 if(polys->progstarttime != prog->starttime)
2962 // from another progs? then reset the polys first (fixes crashes on map change, because that can make skinframe textures invalid)
2963 polys->num_vertices = polys->num_triangles = 0;
2964 polys->progstarttime = prog->starttime;
2966 if (polys->begin_active)
2968 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2971 picname = PRVM_G_STRING(OFS_PARM0);
2977 if((int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MIPMAP)
2982 sf = R_SkinFrame_FindNextByName(sf, picname);
2984 while(sf && sf->textureflags != tf);
2986 if(!sf || !sf->base)
2987 sf = R_SkinFrame_LoadExternal(picname, tf, true);
2990 R_SkinFrame_MarkUsed(sf);
2993 polys->begin_texture = (sf && sf->base) ? sf->base : r_texture_white;
2994 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1) & DRAWFLAG_MASK;
2995 polys->begin_vertices = 0;
2996 polys->begin_active = true;
2999 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3000 void VM_CL_R_PolygonVertex (void)
3002 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3004 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
3006 if (!polys->begin_active)
3008 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
3012 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
3014 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3018 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
3019 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
3020 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
3021 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
3022 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
3023 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
3024 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
3025 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
3026 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
3027 polys->begin_vertices++;
3030 //void() R_EndPolygon
3031 void VM_CL_R_PolygonEnd (void)
3033 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3035 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
3036 if (!polys->begin_active)
3038 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
3041 polys->begin_active = false;
3042 if (polys->begin_vertices >= 3)
3043 VMPolygons_Store(polys);
3045 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
3048 static vmpolygons_t debugPolys;
3050 void Debug_PolygonBegin(const char *picname, int drawflag)
3052 if(!debugPolys.initialized)
3053 VM_InitPolygons(&debugPolys);
3054 if(debugPolys.begin_active)
3056 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
3059 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
3060 debugPolys.begin_drawflag = drawflag;
3061 debugPolys.begin_vertices = 0;
3062 debugPolys.begin_active = true;
3065 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
3067 if(!debugPolys.begin_active)
3069 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
3073 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
3075 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
3079 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
3080 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
3081 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
3082 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
3083 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
3084 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
3085 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
3086 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
3087 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
3088 debugPolys.begin_vertices++;
3091 void Debug_PolygonEnd(void)
3093 if (!debugPolys.begin_active)
3095 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
3098 debugPolys.begin_active = false;
3099 if (debugPolys.begin_vertices >= 3)
3100 VMPolygons_Store(&debugPolys);
3102 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
3109 Returns false if any part of the bottom of the entity is off an edge that
3114 qboolean CL_CheckBottom (prvm_edict_t *ent)
3116 vec3_t mins, maxs, start, stop;
3121 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
3122 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
3124 // if all of the points under the corners are solid world, don't bother
3125 // with the tougher checks
3126 // the corners must be within 16 of the midpoint
3127 start[2] = mins[2] - 1;
3128 for (x=0 ; x<=1 ; x++)
3129 for (y=0 ; y<=1 ; y++)
3131 start[0] = x ? maxs[0] : mins[0];
3132 start[1] = y ? maxs[1] : mins[1];
3133 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
3137 return true; // we got out easy
3141 // check it for real...
3145 // the midpoint must be within 16 of the bottom
3146 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
3147 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
3148 stop[2] = start[2] - 2*sv_stepheight.value;
3149 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3151 if (trace.fraction == 1.0)
3153 mid = bottom = trace.endpos[2];
3155 // the corners must be within 16 of the midpoint
3156 for (x=0 ; x<=1 ; x++)
3157 for (y=0 ; y<=1 ; y++)
3159 start[0] = stop[0] = x ? maxs[0] : mins[0];
3160 start[1] = stop[1] = y ? maxs[1] : mins[1];
3162 trace = CL_TraceLine(start, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, false, NULL, true);
3164 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
3165 bottom = trace.endpos[2];
3166 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
3177 Called by monster program code.
3178 The move will be adjusted for slopes and stairs, but if the move isn't
3179 possible, no move is done and false is returned
3182 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
3185 vec3_t oldorg, neworg, end, traceendpos;
3188 prvm_edict_t *enemy;
3192 VectorCopy (ent->fields.client->origin, oldorg);
3193 VectorAdd (ent->fields.client->origin, move, neworg);
3195 // flying monsters don't step up
3196 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
3198 // try one move with vertical motion, then one without
3199 for (i=0 ; i<2 ; i++)
3201 VectorAdd (ent->fields.client->origin, move, neworg);
3202 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
3203 if (i == 0 && enemy != prog->edicts)
3205 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
3211 trace = CL_TraceBox(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3213 CL_VM_SetTraceGlobals(&trace, svent);
3215 if (trace.fraction == 1)
3217 VectorCopy(trace.endpos, traceendpos);
3218 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
3219 return false; // swim monster left water
3221 VectorCopy (traceendpos, ent->fields.client->origin);
3227 if (enemy == prog->edicts)
3234 // push down from a step height above the wished position
3235 neworg[2] += sv_stepheight.value;
3236 VectorCopy (neworg, end);
3237 end[2] -= sv_stepheight.value*2;
3239 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3241 CL_VM_SetTraceGlobals(&trace, svent);
3243 if (trace.startsolid)
3245 neworg[2] -= sv_stepheight.value;
3246 trace = CL_TraceBox(neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, &svent, true);
3248 CL_VM_SetTraceGlobals(&trace, svent);
3249 if (trace.startsolid)
3252 if (trace.fraction == 1)
3254 // if monster had the ground pulled out, go ahead and fall
3255 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3257 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
3260 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
3264 return false; // walked off an edge
3267 // check point traces down for dangling corners
3268 VectorCopy (trace.endpos, ent->fields.client->origin);
3270 if (!CL_CheckBottom (ent))
3272 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3273 { // entity had floor mostly pulled out from underneath it
3274 // and is trying to correct
3279 VectorCopy (oldorg, ent->fields.client->origin);
3283 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
3284 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
3286 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
3287 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
3299 float(float yaw, float dist[, settrace]) walkmove
3302 static void VM_CL_walkmove (void)
3311 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
3313 // assume failure if it returns early
3314 PRVM_G_FLOAT(OFS_RETURN) = 0;
3316 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
3317 if (ent == prog->edicts)
3319 VM_Warning("walkmove: can not modify world entity\n");
3322 if (ent->priv.server->free)
3324 VM_Warning("walkmove: can not modify free entity\n");
3327 yaw = PRVM_G_FLOAT(OFS_PARM0);
3328 dist = PRVM_G_FLOAT(OFS_PARM1);
3329 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
3331 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
3334 yaw = yaw*M_PI*2 / 360;
3336 move[0] = cos(yaw)*dist;
3337 move[1] = sin(yaw)*dist;
3340 // save program state, because CL_movestep may call other progs
3341 oldf = prog->xfunction;
3342 oldself = prog->globals.client->self;
3344 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
3347 // restore program state
3348 prog->xfunction = oldf;
3349 prog->globals.client->self = oldself;
3356 string(string key) serverkey
3359 void VM_CL_serverkey(void)
3361 char string[VM_STRINGTEMP_LENGTH];
3362 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
3363 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
3364 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
3371 Checks if an entity is in a point's PVS.
3372 Should be fast but can be inexact.
3374 float checkpvs(vector viewpos, entity viewee) = #240;
3377 static void VM_CL_checkpvs (void)
3380 prvm_edict_t *viewee;
3386 unsigned char fatpvs[MAX_MAP_LEAFS/8];
3389 VM_SAFEPARMCOUNT(2, VM_SV_checkpvs);
3390 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), viewpos);
3391 viewee = PRVM_G_EDICT(OFS_PARM1);
3393 if(viewee->priv.required->free)
3395 VM_Warning("checkpvs: can not check free entity\n");
3396 PRVM_G_FLOAT(OFS_RETURN) = 4;
3400 VectorAdd(viewee->fields.server->origin, viewee->fields.server->mins, mi);
3401 VectorAdd(viewee->fields.server->origin, viewee->fields.server->maxs, ma);
3404 if(!sv.worldmodel->brush.GetPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3406 // no PVS support on this worldmodel... darn
3407 PRVM_G_FLOAT(OFS_RETURN) = 3;
3410 pvs = sv.worldmodel->brush.GetPVS(sv.worldmodel, viewpos);
3413 // viewpos isn't in any PVS... darn
3414 PRVM_G_FLOAT(OFS_RETURN) = 2;
3417 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, pvs, mi, ma);
3419 // using fat PVS like FTEQW does (slow)
3420 if(!sv.worldmodel->brush.FatPVS || !sv.worldmodel->brush.BoxTouchingPVS)
3422 // no PVS support on this worldmodel... darn
3423 PRVM_G_FLOAT(OFS_RETURN) = 3;
3426 fatpvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, viewpos, 8, fatpvs, sizeof(fatpvs), false);
3429 // viewpos isn't in any PVS... darn
3430 PRVM_G_FLOAT(OFS_RETURN) = 2;
3433 PRVM_G_FLOAT(OFS_RETURN) = sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, fatpvs, mi, ma);
3437 // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
3438 static void VM_CL_skel_create(void)
3440 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3441 dp_model_t *model = CL_GetModelByIndex(modelindex);
3442 skeleton_t *skeleton;
3444 PRVM_G_FLOAT(OFS_RETURN) = 0;
3445 if (!model || !model->num_bones)
3447 for (i = 0;i < MAX_EDICTS;i++)
3448 if (!prog->skeletons[i])
3450 if (i == MAX_EDICTS)
3452 prog->skeletons[i] = skeleton = Mem_Alloc(cls.levelmempool, sizeof(skeleton_t) + model->num_bones * sizeof(matrix4x4_t));
3453 PRVM_G_FLOAT(OFS_RETURN) = i + 1;
3454 skeleton->model = model;
3455 skeleton->relativetransforms = (matrix4x4_t *)(skeleton+1);
3456 // initialize to identity matrices
3457 for (i = 0;i < skeleton->model->num_bones;i++)
3458 skeleton->relativetransforms[i] = identitymatrix;
3461 // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
3462 static void VM_CL_skel_build(void)
3464 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3465 skeleton_t *skeleton;
3466 prvm_edict_t *ed = PRVM_G_EDICT(OFS_PARM1);
3467 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM2);
3468 float retainfrac = PRVM_G_FLOAT(OFS_PARM3);
3469 int firstbone = PRVM_G_FLOAT(OFS_PARM4) - 1;
3470 int lastbone = PRVM_G_FLOAT(OFS_PARM5) - 1;
3471 dp_model_t *model = CL_GetModelByIndex(modelindex);
3476 framegroupblend_t framegroupblend[MAX_FRAMEGROUPBLENDS];
3477 frameblend_t frameblend[MAX_FRAMEBLENDS];
3478 matrix4x4_t blendedmatrix;
3480 PRVM_G_FLOAT(OFS_RETURN) = 0;
3481 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3483 firstbone = max(0, firstbone);
3484 lastbone = min(lastbone, model->num_bones - 1);
3485 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3486 VM_GenerateFrameGroupBlend(framegroupblend, ed);
3487 VM_FrameBlendFromFrameGroupBlend(frameblend, framegroupblend, model);
3488 blendfrac = 1.0f - retainfrac;
3489 for (numblends = 0;numblends < MAX_FRAMEBLENDS && frameblend[numblends].lerp;numblends++)
3490 frameblend[numblends].lerp *= blendfrac;
3491 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3493 memset(&blendedmatrix, 0, sizeof(blendedmatrix));
3494 Matrix4x4_Accumulate(&blendedmatrix, &skeleton->relativetransforms[bonenum], retainfrac);
3495 for (blendindex = 0;blendindex < numblends;blendindex++)
3497 Matrix4x4_FromBonePose6s(&matrix, model->num_posescale, model->data_poses6s + 6 * (frameblend[blendindex].subframe * model->num_bones + bonenum));
3498 Matrix4x4_Accumulate(&blendedmatrix, &matrix, frameblend[blendindex].lerp);
3500 skeleton->relativetransforms[bonenum] = blendedmatrix;
3502 PRVM_G_FLOAT(OFS_RETURN) = skeletonindex + 1;
3505 // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
3506 static void VM_CL_skel_get_numbones(void)
3508 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3509 skeleton_t *skeleton;
3510 PRVM_G_FLOAT(OFS_RETURN) = 0;
3511 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3513 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->num_bones;
3516 // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
3517 static void VM_CL_skel_get_bonename(void)
3519 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3520 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3521 skeleton_t *skeleton;
3522 PRVM_G_INT(OFS_RETURN) = 0;
3523 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3525 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3527 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(skeleton->model->data_bones[bonenum].name);
3530 // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, 0 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
3531 static void VM_CL_skel_get_boneparent(void)
3533 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3534 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3535 skeleton_t *skeleton;
3536 PRVM_G_FLOAT(OFS_RETURN) = 0;
3537 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3539 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3541 PRVM_G_FLOAT(OFS_RETURN) = skeleton->model->data_bones[bonenum].parent + 1;
3544 // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
3545 static void VM_CL_skel_find_bone(void)
3547 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3548 const char *tagname = PRVM_G_STRING(OFS_PARM1);
3549 skeleton_t *skeleton;
3550 PRVM_G_FLOAT(OFS_RETURN) = 0;
3551 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3553 PRVM_G_FLOAT(OFS_RETURN) = Mod_Alias_GetTagIndexForName(skeleton->model, 0, tagname) + 1;
3556 // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
3557 static void VM_CL_skel_get_bonerel(void)
3559 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3560 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3561 skeleton_t *skeleton;
3563 vec3_t forward, left, up, origin;
3564 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3565 VectorClear(prog->globals.client->v_forward);
3566 VectorClear(prog->globals.client->v_right);
3567 VectorClear(prog->globals.client->v_up);
3568 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3570 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3572 matrix = skeleton->relativetransforms[bonenum];
3573 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3574 VectorCopy(forward, prog->globals.client->v_forward);
3575 VectorNegate(left, prog->globals.client->v_right);
3576 VectorCopy(up, prog->globals.client->v_up);
3577 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3580 // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
3581 static void VM_CL_skel_get_boneabs(void)
3583 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3584 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3585 skeleton_t *skeleton;
3588 vec3_t forward, left, up, origin;
3589 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
3590 VectorClear(prog->globals.client->v_forward);
3591 VectorClear(prog->globals.client->v_right);
3592 VectorClear(prog->globals.client->v_up);
3593 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3595 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3597 matrix = skeleton->relativetransforms[bonenum];
3598 // convert to absolute
3599 while ((bonenum = skeleton->model->data_bones[bonenum].parent) >= 0)
3602 Matrix4x4_Concat(&matrix, &skeleton->relativetransforms[bonenum], &temp);
3604 Matrix4x4_ToVectors(&matrix, forward, left, up, origin);
3605 VectorCopy(forward, prog->globals.client->v_forward);
3606 VectorNegate(left, prog->globals.client->v_right);
3607 VectorCopy(up, prog->globals.client->v_up);
3608 VectorCopy(origin, PRVM_G_VECTOR(OFS_RETURN));
3611 // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3612 static void VM_CL_skel_set_bone(void)
3614 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3615 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3616 vec3_t forward, left, up, origin;
3617 skeleton_t *skeleton;
3619 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3621 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3623 VectorCopy(prog->globals.client->v_forward, forward);
3624 VectorNegate(prog->globals.client->v_right, left);
3625 VectorCopy(prog->globals.client->v_up, up);
3626 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3627 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3628 skeleton->relativetransforms[bonenum] = matrix;
3631 // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
3632 static void VM_CL_skel_mul_bone(void)
3634 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3635 int bonenum = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3636 vec3_t forward, left, up, origin;
3637 skeleton_t *skeleton;
3640 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3642 if (bonenum < 0 || bonenum >= skeleton->model->num_bones)
3644 VectorCopy(PRVM_G_VECTOR(OFS_PARM2), origin);
3645 VectorCopy(prog->globals.client->v_forward, forward);
3646 VectorNegate(prog->globals.client->v_right, left);
3647 VectorCopy(prog->globals.client->v_up, up);
3648 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3649 temp = skeleton->relativetransforms[bonenum];
3650 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3653 // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
3654 static void VM_CL_skel_mul_bones(void)
3656 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3657 int firstbone = PRVM_G_FLOAT(OFS_PARM1) - 1;
3658 int lastbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3660 vec3_t forward, left, up, origin;
3661 skeleton_t *skeleton;
3664 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3666 VectorCopy(PRVM_G_VECTOR(OFS_PARM3), origin);
3667 VectorCopy(prog->globals.client->v_forward, forward);
3668 VectorNegate(prog->globals.client->v_right, left);
3669 VectorCopy(prog->globals.client->v_up, up);
3670 Matrix4x4_FromVectors(&matrix, forward, left, up, origin);
3671 firstbone = max(0, firstbone);
3672 lastbone = min(lastbone, skeleton->model->num_bones - 1);
3673 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3675 temp = skeleton->relativetransforms[bonenum];
3676 Matrix4x4_Concat(&skeleton->relativetransforms[bonenum], &matrix, &temp);
3680 // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
3681 static void VM_CL_skel_copybones(void)
3683 int skeletonindexdst = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3684 int skeletonindexsrc = (int)PRVM_G_FLOAT(OFS_PARM1) - 1;
3685 int firstbone = PRVM_G_FLOAT(OFS_PARM2) - 1;
3686 int lastbone = PRVM_G_FLOAT(OFS_PARM3) - 1;
3688 skeleton_t *skeletondst;
3689 skeleton_t *skeletonsrc;
3690 if (skeletonindexdst < 0 || skeletonindexdst >= MAX_EDICTS || !(skeletondst = prog->skeletons[skeletonindexdst]))
3692 if (skeletonindexsrc < 0 || skeletonindexsrc >= MAX_EDICTS || !(skeletonsrc = prog->skeletons[skeletonindexsrc]))
3694 firstbone = max(0, firstbone);
3695 lastbone = min(lastbone, skeletondst->model->num_bones - 1);
3696 lastbone = min(lastbone, skeletonsrc->model->num_bones - 1);
3697 for (bonenum = firstbone;bonenum <= lastbone;bonenum++)
3698 skeletondst->relativetransforms[bonenum] = skeletonsrc->relativetransforms[bonenum];
3701 // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
3702 static void VM_CL_skel_delete(void)
3704 int skeletonindex = (int)PRVM_G_FLOAT(OFS_PARM0) - 1;
3705 skeleton_t *skeleton;
3706 if (skeletonindex < 0 || skeletonindex >= MAX_EDICTS || !(skeleton = prog->skeletons[skeletonindex]))
3709 prog->skeletons[skeletonindex] = NULL;
3712 // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
3713 static void VM_CL_frameforname(void)
3715 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3716 dp_model_t *model = CL_GetModelByIndex(modelindex);
3717 const char *name = PRVM_G_STRING(OFS_PARM1);
3719 PRVM_G_FLOAT(OFS_RETURN) = -1;
3720 if (!model || !model->animscenes)
3722 for (i = 0;i < model->numframes;i++)
3724 if (!strcasecmp(model->animscenes[i].name, name))
3726 PRVM_G_FLOAT(OFS_RETURN) = i;
3732 // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
3733 static void VM_CL_frameduration(void)
3735 int modelindex = (int)PRVM_G_FLOAT(OFS_PARM0);
3736 dp_model_t *model = CL_GetModelByIndex(modelindex);
3737 int framenum = (int)PRVM_G_FLOAT(OFS_PARM1);
3738 PRVM_G_FLOAT(OFS_RETURN) = 0;
3739 if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
3741 if (model->animscenes[framenum].framerate)
3742 PRVM_G_FLOAT(OFS_RETURN) = model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
3745 //============================================================================
3747 // To create a almost working builtin file from this replace:
3748 // "^NULL.*" with ""
3749 // "^{.*//.*}:Wh\(.*\)" with "\1"
3751 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
3752 // "\n\n+" with "\n\n"
3754 prvm_builtin_t vm_cl_builtins[] = {
3755 NULL, // #0 NULL function (not callable) (QUAKE)
3756 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
3757 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
3758 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
3759 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
3760 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
3761 VM_break, // #6 void() break (QUAKE)
3762 VM_random, // #7 float() random (QUAKE)
3763 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
3764 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
3765 VM_error, // #10 void(string e) error (QUAKE)
3766 VM_objerror, // #11 void(string e) objerror (QUAKE)
3767 VM_vlen, // #12 float(vector v) vlen (QUAKE)
3768 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
3769 VM_CL_spawn, // #14 entity() spawn (QUAKE)
3770 VM_remove, // #15 void(entity e) remove (QUAKE)
3771 VM_CL_traceline, // #16 void(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
3772 NULL, // #17 entity() checkclient (QUAKE)
3773 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
3774 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
3775 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
3776 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
3777 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
3778 NULL, // #23 void(string s, ...) bprint (QUAKE)
3779 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
3780 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
3781 VM_ftos, // #26 string(float f) ftos (QUAKE)
3782 VM_vtos, // #27 string(vector v) vtos (QUAKE)
3783 VM_coredump, // #28 void() coredump (QUAKE)
3784 VM_traceon, // #29 void() traceon (QUAKE)
3785 VM_traceoff, // #30 void() traceoff (QUAKE)
3786 VM_eprint, // #31 void(entity e) eprint (QUAKE)
3787 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
3788 NULL, // #33 (QUAKE)
3789 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
3790 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
3791 VM_rint, // #36 float(float v) rint (QUAKE)
3792 VM_floor, // #37 float(float v) floor (QUAKE)
3793 VM_ceil, // #38 float(float v) ceil (QUAKE)
3794 NULL, // #39 (QUAKE)
3795 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
3796 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
3797 NULL, // #42 (QUAKE)
3798 VM_fabs, // #43 float(float f) fabs (QUAKE)
3799 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
3800 VM_cvar, // #45 float(string s) cvar (QUAKE)
3801 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
3802 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
3803 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
3804 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
3805 NULL, // #50 (QUAKE)
3806 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
3807 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
3808 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
3809 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
3810 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
3811 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
3812 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
3813 NULL, // #58 void(float to, string s) WriteString (QUAKE)
3814 NULL, // #59 (QUAKE)
3815 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
3816 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
3817 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
3818 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
3819 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
3820 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
3821 NULL, // #66 (QUAKE)
3822 NULL, // #67 void(float step) movetogoal (QUAKE)
3823 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
3824 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
3825 NULL, // #70 void(string s) changelevel (QUAKE)
3826 NULL, // #71 (QUAKE)
3827 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
3828 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
3829 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
3830 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
3831 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
3832 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
3833 NULL, // #78 void(entity e) setspawnparms (QUAKE)
3834 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
3835 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
3836 VM_stof, // #81 float(string s) stof (FRIK_FILE)
3837 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
3838 NULL, // #83 (QUAKE)
3839 NULL, // #84 (QUAKE)
3840 NULL, // #85 (QUAKE)
3841 NULL, // #86 (QUAKE)
3842 NULL, // #87 (QUAKE)
3843 NULL, // #88 (QUAKE)
3844 NULL, // #89 (QUAKE)
3845 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
3846 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
3847 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
3848 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
3849 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
3850 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
3851 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3852 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3853 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3854 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3855 // FrikaC and Telejano range #100-#199
3866 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3867 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3868 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3869 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3870 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3871 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3872 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3873 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3874 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3875 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3956 // FTEQW range #200-#299
3975 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3978 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3979 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3980 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3981 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3982 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3983 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3984 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3985 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3986 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3987 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3989 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3997 VM_CL_checkpvs, // #240
4020 VM_CL_skel_create, // #263 float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS) create a skeleton (be sure to assign this value into .skeletonindex for use), returns skeleton index (1 or higher) on success, returns 0 on failure (for example if the modelindex is not skeletal), it is recommended that you create a new skeleton if you change modelindex.
4021 VM_CL_skel_build, // #264 float(float skel, entity ent, float modlindex, float retainfrac, float firstbone, float lastbone) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS) blend in a percentage of standard animation, 0 replaces entirely, 1 does nothing, 0.5 blends half, etc, and this only alters the bones in the specified range for which out of bounds values like 0,100000 are safe (uses .frame, .frame2, .frame3, .frame4, .lerpfrac, .lerpfrac3, .lerpfrac4, .frame1time, .frame2time, .frame3time, .frame4time), returns skel on success, 0 on failure
4022 VM_CL_skel_get_numbones, // #265 float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS) returns how many bones exist in the created skeleton
4023 VM_CL_skel_get_bonename, // #266 string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) returns name of bone (as a tempstring)
4024 VM_CL_skel_get_boneparent, // #267 float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS) returns parent num for supplied bonenum, -1 if bonenum has no parent or bone does not exist (returned value is always less than bonenum, you can loop on this)
4025 VM_CL_skel_find_bone, // #268 float(float skel, string tagname) skel_find_bone = #268; // (FTE_CSQC_SKELETONOBJECTS) get number of bone with specified name, 0 on failure, tagindex (bonenum+1) on success, same as using gettagindex on the modelindex
4026 VM_CL_skel_get_bonerel, // #269 vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton relative to its parent - sets v_forward, v_right, v_up, returns origin (relative to parent bone)
4027 VM_CL_skel_get_boneabs, // #270 vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) get matrix of bone in skeleton in model space - sets v_forward, v_right, v_up, returns origin (relative to entity)
4028 VM_CL_skel_set_bone, // #271 void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) set matrix of bone relative to its parent, reads v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4029 VM_CL_skel_mul_bone, // #272 void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrix (relative to its parent) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bone)
4030 VM_CL_skel_mul_bones, // #273 void(float skel, float startbone, float endbone, vector org) skel_mul_bones = #273; // (FTE_CSQC_SKELETONOBJECTS) transform bone matrices (relative to their parents) by the supplied matrix in v_forward, v_right, v_up, takes origin as parameter (relative to parent bones)
4031 VM_CL_skel_copybones, // #274 void(float skeldst, float skelsrc, float startbone, float endbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS) copy bone matrices (relative to their parents) from one skeleton to another, useful for copying a skeleton to a corpse
4032 VM_CL_skel_delete, // #275 void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS) deletes skeleton at the beginning of the next frame (you can add the entity, delete the skeleton, renderscene, and it will still work)
4033 VM_CL_frameforname, // #276 float(float modlindex, string framename) frameforname = #276; // (FTE_CSQC_SKELETONOBJECTS) finds number of a specified frame in the animation, returns -1 if no match found
4034 VM_CL_frameduration, // #277 float(float modlindex, float framenum) frameduration = #277; // (FTE_CSQC_SKELETONOBJECTS) returns the intended play time (in seconds) of the specified framegroup, if it does not exist the result is 0, if it is a single frame it may be a small value around 0.1 or 0.
4057 // CSQC range #300-#399
4058 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
4059 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
4060 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
4061 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
4062 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
4063 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
4064 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
4065 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
4066 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
4067 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
4068 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
4069 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
4073 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
4074 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
4075 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
4076 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
4077 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
4078 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
4079 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
4080 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
4081 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
4082 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
4083 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
4084 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
4085 VM_stringwidth, // #327 // FIXME is this okay?
4086 VM_drawsubpic, // #328 // FIXME is this okay?
4087 VM_drawrotpic, // #329 // FIXME is this okay?
4088 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
4089 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
4090 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
4091 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
4092 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
4093 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
4094 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
4095 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
4096 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
4097 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
4098 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
4099 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
4100 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
4101 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
4102 VM_CL_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
4103 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
4104 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
4105 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
4106 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
4107 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
4108 VM_isserver, // #350 float() isserver (EXT_CSQC)
4109 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
4110 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
4111 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
4112 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
4118 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
4119 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
4120 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
4121 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
4122 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
4123 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
4124 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
4125 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
4158 // LordHavoc's range #400-#499
4159 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
4160 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
4161 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
4162 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
4163 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
4164 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
4165 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
4166 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
4167 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
4168 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
4169 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
4170 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
4171 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
4172 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
4173 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
4174 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
4175 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
4176 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
4177 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
4178 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
4179 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
4180 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
4181 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
4182 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
4183 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
4184 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
4185 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
4186 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
4187 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
4188 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
4189 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
4190 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
4191 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
4192 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
4193 VM_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
4194 VM_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
4195 VM_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
4196 VM_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
4197 VM_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
4198 VM_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
4199 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
4200 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
4201 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
4202 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
4203 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
4204 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
4205 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
4206 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
4207 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
4208 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
4209 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
4210 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
4211 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
4212 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
4213 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
4214 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
4215 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
4216 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
4218 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
4219 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
4220 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
4221 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
4222 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
4223 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
4224 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
4225 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
4226 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
4227 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
4228 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
4229 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
4230 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
4231 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
4232 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
4233 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
4234 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
4235 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
4236 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
4237 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
4238 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
4239 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
4240 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
4241 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
4242 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
4243 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
4244 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
4245 VM_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
4246 VM_gecko_create, // #487 float gecko_create( string name )
4247 VM_gecko_destroy, // #488 void gecko_destroy( string name )
4248 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
4249 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
4250 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
4251 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
4252 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
4253 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
4254 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
4255 VM_numentityfields, // #496 float() numentityfields = #496; (QP_QC_ENTITYDATA)
4256 VM_entityfieldname, // #497 string(float fieldnum) entityfieldname = #497; (DP_QC_ENTITYDATA)
4257 VM_entityfieldtype, // #498 float(float fieldnum) entityfieldtype = #498; (DP_QC_ENTITYDATA)
4258 VM_getentityfieldstring, // #499 string(float fieldnum, entity ent) getentityfieldstring = #499; (DP_QC_ENTITYDATA)
4259 VM_putentityfieldstring, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring = #500; (DP_QC_ENTITYDATA)
4260 VM_CL_ReadPicture, // #501 string() ReadPicture = #501;
4262 VM_whichpack, // #503 string(string) whichpack = #503;
4269 VM_uri_escape, // #510 string(string in) uri_escape = #510;
4270 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
4271 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
4272 VM_uri_get, // #513 float(string uril, float id) uri_get = #512; (DP_QC_URI_GET)
4273 VM_tokenize_console, // #514 float(string str) tokenize_console = #514; (DP_QC_TOKENIZE_CONSOLE)
4274 VM_argv_start_index, // #515 float(float idx) argv_start_index = #515; (DP_QC_TOKENIZE_CONSOLE)
4275 VM_argv_end_index, // #516 float(float idx) argv_end_index = #516; (DP_QC_TOKENIZE_CONSOLE)
4276 VM_buf_cvarlist, // #517 void(float buf, string prefix, string antiprefix) buf_cvarlist = #517; (DP_QC_STRINGBUFFERS_CVARLIST)
4277 VM_cvar_description, // #518 float(string name) cvar_description = #518; (DP_QC_CVAR_DESCRIPTION)
4278 VM_gettime, // #519 float(float timer) gettime = #519; (DP_QC_GETTIME)
4279 VM_keynumtostring, // #520 string keynumtostring(float keynum)
4280 VM_findkeysforcommand, // #521 string findkeysforcommand(string command)
4281 VM_CL_InitParticleSpawner, // #522 void(float max_themes) initparticlespawner (DP_CSQC_SPAWNPARTICLE)
4282 VM_CL_ResetParticle, // #523 void() resetparticle (DP_CSQC_SPAWNPARTICLE)
4283 VM_CL_ParticleTheme, // #524 void(float theme) particletheme (DP_CSQC_SPAWNPARTICLE)
4284 VM_CL_ParticleThemeSave, // #525 void() particlethemesave, void(float theme) particlethemeupdate (DP_CSQC_SPAWNPARTICLE)
4285 VM_CL_ParticleThemeFree, // #526 void() particlethemefree (DP_CSQC_SPAWNPARTICLE)
4286 VM_CL_SpawnParticle, // #527 float(vector org, vector vel, [float theme]) particle (DP_CSQC_SPAWNPARTICLE)
4287 VM_CL_SpawnParticleDelayed, // #528 float(vector org, vector vel, float delay, float collisiondelay, [float theme]) delayedparticle (DP_CSQC_SPAWNPARTICLE)
4288 VM_loadfromdata, // #529
4289 VM_loadfromfile, // #530
4364 VM_callfunction, // #605
4365 VM_writetofile, // #606
4366 VM_isfunction, // #607
4372 VM_parseentitydata, // #613
4383 VM_CL_getextresponse, // #624 string getextresponse(void)
4386 VM_sprintf, // #627 string sprintf(string format, ...)
4387 VM_getsurfacenumtriangles, // #628 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACETRIANGLE)
4388 VM_getsurfacetriangle, // #629 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACETRIANGLE)
4392 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
4394 void VM_Polygons_Reset(void)
4396 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
4398 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
4399 if(polys->initialized)
4401 Mem_FreePool(&polys->pool);
4402 polys->initialized = false;
4406 void VM_CL_Cmd_Init(void)
4409 VM_Polygons_Reset();
4412 void VM_CL_Cmd_Reset(void)
4414 World_End(&cl.world);
4416 VM_Polygons_Reset();