5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
34 // #1 void(vector ang) makevectors
35 static void VM_CL_makevectors (void)
37 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
38 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
41 // #2 void(entity e, vector o) setorigin
42 static void VM_CL_setorigin (void)
46 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
48 e = PRVM_G_EDICT(OFS_PARM0);
49 if (e == prog->edicts)
51 VM_Warning("setorigin: can not modify world entity\n");
54 if (e->priv.required->free)
56 VM_Warning("setorigin: can not modify free entity\n");
59 org = PRVM_G_VECTOR(OFS_PARM1);
60 VectorCopy (org, e->fields.client->origin);
64 // #3 void(entity e, string m) setmodel
65 static void VM_CL_setmodel (void)
72 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
74 e = PRVM_G_EDICT(OFS_PARM0);
75 m = PRVM_G_STRING(OFS_PARM1);
76 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
78 if (!strcmp(cl.csqc_model_precache[i]->name, m))
80 e->fields.client->model = PRVM_SetEngineString(cl.csqc_model_precache[i]->name);
81 e->fields.client->modelindex = -(i+1);
86 for (i = 0;i < MAX_MODELS;i++)
88 mod = cl.model_precache[i];
89 if (mod && !strcmp(mod->name, m))
91 e->fields.client->model = PRVM_SetEngineString(mod->name);
92 e->fields.client->modelindex = i;
97 e->fields.client->modelindex = 0;
98 e->fields.client->model = 0;
101 // #4 void(entity e, vector min, vector max) setsize
102 static void VM_CL_setsize (void)
106 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
108 e = PRVM_G_EDICT(OFS_PARM0);
109 if (e == prog->edicts)
111 VM_Warning("setsize: can not modify world entity\n");
114 if (e->priv.server->free)
116 VM_Warning("setsize: can not modify free entity\n");
119 min = PRVM_G_VECTOR(OFS_PARM1);
120 max = PRVM_G_VECTOR(OFS_PARM2);
122 VectorCopy (min, e->fields.client->mins);
123 VectorCopy (max, e->fields.client->maxs);
124 VectorSubtract (max, min, e->fields.client->size);
129 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
130 static void VM_CL_sound (void)
134 prvm_edict_t *entity;
138 VM_SAFEPARMCOUNT(5, VM_CL_sound);
140 entity = PRVM_G_EDICT(OFS_PARM0);
141 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
142 sample = PRVM_G_STRING(OFS_PARM2);
143 volume = PRVM_G_FLOAT(OFS_PARM3);
144 attenuation = PRVM_G_FLOAT(OFS_PARM4);
146 if (volume < 0 || volume > 1)
148 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
152 if (attenuation < 0 || attenuation > 4)
154 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
158 if (channel < 0 || channel > 7)
160 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
164 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
167 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
168 static void VM_CL_pointsound(void)
175 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
177 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
178 sample = PRVM_G_STRING(OFS_PARM1);
179 volume = PRVM_G_FLOAT(OFS_PARM2);
180 attenuation = PRVM_G_FLOAT(OFS_PARM3);
182 if (volume < 0 || volume > 1)
184 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
188 if (attenuation < 0 || attenuation > 4)
190 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
194 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
195 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
198 // #14 entity() spawn
199 static void VM_CL_spawn (void)
202 ed = PRVM_ED_Alloc();
203 // FIXME: WTF.. this should be removed imo.. entnum points to the server.. [12/17/2007 Black]
204 ed->fields.client->entnum = PRVM_NUM_FOR_EDICT(ed); //[515]: not needed any more ?
208 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
209 static void VM_CL_traceline (void)
216 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
218 prog->xfunction->builtinsprofile += 30;
220 v1 = PRVM_G_VECTOR(OFS_PARM0);
221 v2 = PRVM_G_VECTOR(OFS_PARM1);
222 move = (int)PRVM_G_FLOAT(OFS_PARM2);
223 ent = PRVM_G_EDICT(OFS_PARM3);
225 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
226 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
228 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
230 VM_SetTraceGlobals(&trace);
237 Used for use tracing and shot targeting
238 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
239 if the tryents flag is set.
241 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
244 // LordHavoc: added this for my own use, VERY useful, similar to traceline
245 static void VM_CL_tracebox (void)
247 float *v1, *v2, *m1, *m2;
252 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
254 prog->xfunction->builtinsprofile += 30;
256 v1 = PRVM_G_VECTOR(OFS_PARM0);
257 m1 = PRVM_G_VECTOR(OFS_PARM1);
258 m2 = PRVM_G_VECTOR(OFS_PARM2);
259 v2 = PRVM_G_VECTOR(OFS_PARM3);
260 move = (int)PRVM_G_FLOAT(OFS_PARM4);
261 ent = PRVM_G_EDICT(OFS_PARM5);
263 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
264 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
266 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
268 VM_SetTraceGlobals(&trace);
271 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
276 vec3_t original_origin;
277 vec3_t original_velocity;
278 vec3_t original_angles;
279 vec3_t original_avelocity;
283 VectorCopy(tossent->fields.client->origin , original_origin );
284 VectorCopy(tossent->fields.client->velocity , original_velocity );
285 VectorCopy(tossent->fields.client->angles , original_angles );
286 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
288 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
289 if (val != NULL && val->_float != 0)
290 gravity = val->_float;
293 gravity *= cl.movevars_gravity * 0.05;
295 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
297 tossent->fields.client->velocity[2] -= gravity;
298 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
299 VectorScale (tossent->fields.client->velocity, 0.05, move);
300 VectorAdd (tossent->fields.client->origin, move, end);
301 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
302 VectorCopy (trace.endpos, tossent->fields.client->origin);
304 if (trace.fraction < 1)
308 VectorCopy(original_origin , tossent->fields.client->origin );
309 VectorCopy(original_velocity , tossent->fields.client->velocity );
310 VectorCopy(original_angles , tossent->fields.client->angles );
311 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
316 static void VM_CL_tracetoss (void)
320 prvm_edict_t *ignore;
322 prog->xfunction->builtinsprofile += 600;
324 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
326 ent = PRVM_G_EDICT(OFS_PARM0);
327 if (ent == prog->edicts)
329 VM_Warning("tracetoss: can not use world entity\n");
332 ignore = PRVM_G_EDICT(OFS_PARM1);
334 trace = CL_Trace_Toss (ent, ignore);
336 VM_SetTraceGlobals(&trace);
340 // #20 void(string s) precache_model
341 static void VM_CL_precache_model (void)
347 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
349 name = PRVM_G_STRING(OFS_PARM0);
350 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
352 if(!strcmp(cl.csqc_model_precache[i]->name, name))
354 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
358 PRVM_G_FLOAT(OFS_RETURN) = 0;
359 m = Mod_ForName(name, false, false, false);
362 for (i = 0;i < MAX_MODELS;i++)
364 if (!cl.csqc_model_precache[i])
366 cl.csqc_model_precache[i] = (model_t*)m;
367 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
371 VM_Warning("VM_CL_precache_model: no free models\n");
374 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
377 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
382 ent = PRVM_NEXT_EDICT(prog->edicts);
383 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
385 if (ent->priv.required->free)
387 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
393 // #22 entity(vector org, float rad) findradius
394 static void VM_CL_findradius (void)
396 prvm_edict_t *ent, *chain;
397 vec_t radius, radius2;
398 vec3_t org, eorg, mins, maxs;
399 int i, numtouchedicts;
400 prvm_edict_t *touchedicts[MAX_EDICTS];
402 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
404 chain = (prvm_edict_t *)prog->edicts;
406 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
407 radius = PRVM_G_FLOAT(OFS_PARM1);
408 radius2 = radius * radius;
410 mins[0] = org[0] - (radius + 1);
411 mins[1] = org[1] - (radius + 1);
412 mins[2] = org[2] - (radius + 1);
413 maxs[0] = org[0] + (radius + 1);
414 maxs[1] = org[1] + (radius + 1);
415 maxs[2] = org[2] + (radius + 1);
416 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
417 if (numtouchedicts > MAX_EDICTS)
419 // this never happens //[515]: for what then ?
420 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
421 numtouchedicts = MAX_EDICTS;
423 for (i = 0;i < numtouchedicts;i++)
425 ent = touchedicts[i];
426 // Quake did not return non-solid entities but darkplaces does
427 // (note: this is the reason you can't blow up fallen zombies)
428 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
430 // LordHavoc: compare against bounding box rather than center so it
431 // doesn't miss large objects, and use DotProduct instead of Length
432 // for a major speedup
433 VectorSubtract(org, ent->fields.client->origin, eorg);
434 if (sv_gameplayfix_findradiusdistancetobox.integer)
436 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
437 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
438 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
441 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
442 if (DotProduct(eorg, eorg) < radius2)
444 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
449 VM_RETURN_EDICT(chain);
452 // #34 float() droptofloor
453 static void VM_CL_droptofloor (void)
460 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
462 // assume failure if it returns early
463 PRVM_G_FLOAT(OFS_RETURN) = 0;
465 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
466 if (ent == prog->edicts)
468 VM_Warning("droptofloor: can not modify world entity\n");
471 if (ent->priv.server->free)
473 VM_Warning("droptofloor: can not modify free entity\n");
477 VectorCopy (ent->fields.client->origin, end);
480 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
482 if (trace.fraction != 1)
484 VectorCopy (trace.endpos, ent->fields.client->origin);
485 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
486 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
487 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
488 PRVM_G_FLOAT(OFS_RETURN) = 1;
489 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
490 // ent->priv.server->suspendedinairflag = true;
494 // #35 void(float style, string value) lightstyle
495 static void VM_CL_lightstyle (void)
500 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
502 i = (int)PRVM_G_FLOAT(OFS_PARM0);
503 c = PRVM_G_STRING(OFS_PARM1);
504 if (i >= cl.max_lightstyle)
506 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
509 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
510 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
511 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
514 // #40 float(entity e) checkbottom
515 static void VM_CL_checkbottom (void)
517 static int cs_yes, cs_no;
519 vec3_t mins, maxs, start, stop;
524 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
525 ent = PRVM_G_EDICT(OFS_PARM0);
526 PRVM_G_FLOAT(OFS_RETURN) = 0;
528 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
529 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
531 // if all of the points under the corners are solid world, don't bother
532 // with the tougher checks
533 // the corners must be within 16 of the midpoint
534 start[2] = mins[2] - 1;
535 for (x=0 ; x<=1 ; x++)
536 for (y=0 ; y<=1 ; y++)
538 start[0] = x ? maxs[0] : mins[0];
539 start[1] = y ? maxs[1] : mins[1];
540 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
545 PRVM_G_FLOAT(OFS_RETURN) = true;
546 return; // we got out easy
551 // check it for real...
555 // the midpoint must be within 16 of the bottom
556 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
557 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
558 stop[2] = start[2] - 2*sv_stepheight.value;
559 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
561 if (trace.fraction == 1.0)
564 mid = bottom = trace.endpos[2];
566 // the corners must be within 16 of the midpoint
567 for (x=0 ; x<=1 ; x++)
568 for (y=0 ; y<=1 ; y++)
570 start[0] = stop[0] = x ? maxs[0] : mins[0];
571 start[1] = stop[1] = y ? maxs[1] : mins[1];
573 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
575 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
576 bottom = trace.endpos[2];
577 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
582 PRVM_G_FLOAT(OFS_RETURN) = true;
585 // #41 float(vector v) pointcontents
586 static void VM_CL_pointcontents (void)
588 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
589 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
592 // #48 void(vector o, vector d, float color, float count) particle
593 static void VM_CL_particle (void)
598 VM_SAFEPARMCOUNT(4, VM_CL_particle);
600 org = PRVM_G_VECTOR(OFS_PARM0);
601 dir = PRVM_G_VECTOR(OFS_PARM1);
602 color = (int)PRVM_G_FLOAT(OFS_PARM2);
603 count = (int)PRVM_G_FLOAT(OFS_PARM3);
604 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
607 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
608 static void VM_CL_ambientsound (void)
612 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
613 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
614 f = PRVM_G_VECTOR(OFS_PARM1);
615 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
618 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
619 static void VM_CL_getlight (void)
621 vec3_t ambientcolor, diffusecolor, diffusenormal;
624 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
626 p = PRVM_G_VECTOR(OFS_PARM0);
627 VectorClear(ambientcolor);
628 VectorClear(diffusecolor);
629 VectorClear(diffusenormal);
630 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
631 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
632 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
636 //============================================================================
637 //[515]: SCENE MANAGER builtins
638 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
640 static void CSQC_R_RecalcView (void)
642 extern matrix4x4_t viewmodelmatrix;
643 Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
644 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
647 void CL_RelinkLightFlashes(void);
648 //#300 void() clearscene (EXT_CSQC)
649 static void VM_CL_R_ClearScene (void)
651 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
652 // clear renderable entity and light lists
653 r_refdef.numentities = 0;
654 r_refdef.numlights = 0;
655 // FIXME: restore these to the values from VM_CL_UpdateView
659 r_view.width = vid.width;
660 r_view.height = vid.height;
662 // FIXME: restore frustum_x/frustum_y
663 r_view.useperspective = true;
664 r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
665 r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
666 r_view.frustum_x *= r_refdef.frustumscale_x;
667 r_view.frustum_y *= r_refdef.frustumscale_y;
668 r_view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
669 r_view.ortho_y = scr_fov.value * (3.0 / 4.0);
670 // FIXME: restore cl.csqc_origin
671 // FIXME: restore cl.csqc_angles
672 cl.csqc_vidvars.drawworld = true;
673 cl.csqc_vidvars.drawenginesbar = false;
674 cl.csqc_vidvars.drawcrosshair = false;
677 //#301 void(float mask) addentities (EXT_CSQC)
678 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
679 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
680 static void VM_CL_R_AddEntities (void)
684 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
685 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
686 CSQC_RelinkAllEntities(drawmask);
687 CL_RelinkLightFlashes();
689 prog->globals.client->time = cl.time;
690 for(i=1;i<prog->num_edicts;i++)
692 ed = &prog->edicts[i];
693 if(ed->priv.required->free)
696 if(ed->priv.required->free)
698 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
700 if(ed->priv.required->free)
702 if(!((int)ed->fields.client->drawmask & drawmask))
704 CSQC_AddRenderEdict(ed);
708 //#302 void(entity ent) addentity (EXT_CSQC)
709 static void VM_CL_R_AddEntity (void)
711 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
712 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
715 //#303 float(float property, ...) setproperty (EXT_CSQC)
716 static void VM_CL_R_SetView (void)
722 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
724 c = (int)PRVM_G_FLOAT(OFS_PARM0);
725 f = PRVM_G_VECTOR(OFS_PARM1);
726 k = PRVM_G_FLOAT(OFS_PARM1);
731 r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
732 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
735 r_view.x = (int)(k * vid.width / vid_conwidth.value);
738 r_view.y = (int)(k * vid.height / vid_conheight.value);
741 r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
742 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
745 r_view.width = (int)(k * vid.width / vid_conwidth.value);
748 r_view.height = (int)(k * vid.height / vid_conheight.value);
751 r_view.x = (int)(f[0] * vid.width / vid_conwidth.value);
752 r_view.y = (int)(f[1] * vid.height / vid_conheight.value);
753 f = PRVM_G_VECTOR(OFS_PARM2);
754 r_view.width = (int)(f[0] * vid.width / vid_conwidth.value);
755 r_view.height = (int)(f[1] * vid.height / vid_conheight.value);
758 r_view.frustum_x = tan(f[0] * M_PI / 360.0);r_view.ortho_x = f[0];
759 r_view.frustum_y = tan(f[1] * M_PI / 360.0);r_view.ortho_y = f[1];
762 r_view.frustum_x = tan(k * M_PI / 360.0);r_view.ortho_x = k;
765 r_view.frustum_y = tan(k * M_PI / 360.0);r_view.ortho_y = k;
768 VectorCopy(f, cl.csqc_origin);
772 cl.csqc_origin[0] = k;
776 cl.csqc_origin[1] = k;
780 cl.csqc_origin[2] = k;
784 VectorCopy(f, cl.csqc_angles);
788 cl.csqc_angles[0] = k;
792 cl.csqc_angles[1] = k;
796 cl.csqc_angles[2] = k;
800 cl.csqc_vidvars.drawworld = k;
802 case VF_DRAWENGINESBAR:
803 cl.csqc_vidvars.drawenginesbar = k;
805 case VF_DRAWCROSSHAIR:
806 cl.csqc_vidvars.drawcrosshair = k;
808 case VF_CL_VIEWANGLES:
809 VectorCopy(f, cl.viewangles);
811 case VF_CL_VIEWANGLES_X:
812 cl.viewangles[0] = k;
814 case VF_CL_VIEWANGLES_Y:
815 cl.viewangles[1] = k;
817 case VF_CL_VIEWANGLES_Z:
818 cl.viewangles[2] = k;
821 r_view.useperspective = k != 0;
824 PRVM_G_FLOAT(OFS_RETURN) = 0;
825 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
828 PRVM_G_FLOAT(OFS_RETURN) = 1;
831 //#304 void() renderscene (EXT_CSQC)
832 static void VM_CL_R_RenderScene (void)
834 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
835 // we need to update any RENDER_VIEWMODEL entities at this point because
836 // csqc supplies its own view matrix
837 CL_UpdateViewEntities();
842 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
843 static void VM_CL_R_AddDynamicLight (void)
847 VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
849 // if we've run out of dlights, just return
850 if (r_refdef.numlights >= MAX_DLIGHTS)
853 pos = PRVM_G_VECTOR(OFS_PARM0);
854 col = PRVM_G_VECTOR(OFS_PARM2);
855 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
856 R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
859 //============================================================================
861 //#310 vector (vector v) cs_unproject (EXT_CSQC)
862 static void VM_CL_unproject (void)
867 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
868 f = PRVM_G_VECTOR(OFS_PARM0);
869 VectorSet(temp, f[2], f[0] * f[2] * -r_view.frustum_x * 2.0 / r_view.width, f[1] * f[2] * -r_view.frustum_y * 2.0 / r_view.height);
870 Matrix4x4_Transform(&r_view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
873 //#311 vector (vector v) cs_project (EXT_CSQC)
874 static void VM_CL_project (void)
880 VM_SAFEPARMCOUNT(1, VM_CL_project);
881 f = PRVM_G_VECTOR(OFS_PARM0);
882 Matrix4x4_Invert_Simple(&m, &r_view.matrix);
883 Matrix4x4_Transform(&m, f, v);
884 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_view.frustum_x*0.5*r_view.width, v[2]/v[0]/-r_view.frustum_y*r_view.height*0.5, v[0]);
887 //#330 float(float stnum) getstatf (EXT_CSQC)
888 static void VM_CL_getstatf (void)
896 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
897 i = (int)PRVM_G_FLOAT(OFS_PARM0);
898 if(i < 0 || i >= MAX_CL_STATS)
900 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
904 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
907 //#331 float(float stnum) getstati (EXT_CSQC)
908 static void VM_CL_getstati (void)
911 int firstbit, bitcount;
913 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
915 index = (int)PRVM_G_FLOAT(OFS_PARM0);
918 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
920 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
930 if(index < 0 || index >= MAX_CL_STATS)
932 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
936 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
937 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
938 PRVM_G_FLOAT(OFS_RETURN) = i;
941 //#332 string(float firststnum) getstats (EXT_CSQC)
942 static void VM_CL_getstats (void)
946 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
947 i = (int)PRVM_G_FLOAT(OFS_PARM0);
948 if(i < 0 || i > MAX_CL_STATS-4)
950 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
951 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
954 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
955 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
958 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
959 static void VM_CL_setmodelindex (void)
963 struct model_s *model;
965 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
967 t = PRVM_G_EDICT(OFS_PARM0);
969 i = (int)PRVM_G_FLOAT(OFS_PARM1);
971 t->fields.client->model = 0;
972 t->fields.client->modelindex = 0;
977 model = CL_GetModelByIndex(i);
980 VM_Warning("VM_CL_setmodelindex: null model\n");
983 t->fields.client->model = PRVM_SetEngineString(model->name);
984 t->fields.client->modelindex = i;
987 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
988 static void VM_CL_modelnameforindex (void)
992 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
994 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
995 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
996 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
999 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1000 static void VM_CL_particleeffectnum (void)
1003 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1004 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1007 PRVM_G_FLOAT(OFS_RETURN) = i;
1010 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1011 static void VM_CL_trailparticles (void)
1016 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1018 t = PRVM_G_EDICT(OFS_PARM0);
1019 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1020 start = PRVM_G_VECTOR(OFS_PARM2);
1021 end = PRVM_G_VECTOR(OFS_PARM3);
1023 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1026 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1027 static void VM_CL_pointparticles (void)
1031 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1032 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1033 f = PRVM_G_VECTOR(OFS_PARM1);
1034 v = PRVM_G_VECTOR(OFS_PARM2);
1035 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1036 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1039 //#342 string(float keynum) getkeybind (EXT_CSQC)
1040 static void VM_CL_getkeybind (void)
1042 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1043 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1046 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1047 static void VM_CL_setcursormode (void)
1049 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1050 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1051 cl_ignoremousemove = true;
1054 //#345 float(float framenum) getinputstate (EXT_CSQC)
1055 static void VM_CL_getinputstate (void)
1058 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1059 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1060 for (i = 0;i < cl.movement_numqueue;i++)
1061 if (cl.movement_queue[i].sequence == frame)
1063 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1064 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1065 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1066 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1067 if(cl.movement_queue[i].crouch)
1069 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1070 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1074 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1075 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1080 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1081 static void VM_CL_setsensitivityscale (void)
1083 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1084 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1087 //#347 void() runstandardplayerphysics (EXT_CSQC)
1088 static void VM_CL_runplayerphysics (void)
1092 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1093 static void VM_CL_getplayerkey (void)
1099 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1101 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1102 c = PRVM_G_STRING(OFS_PARM1);
1103 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1106 i = Sbar_GetPlayer(i);
1112 if(!strcasecmp(c, "name"))
1113 strlcpy(t, cl.scores[i].name, sizeof(t));
1115 if(!strcasecmp(c, "frags"))
1116 sprintf(t, "%i", cl.scores[i].frags);
1118 if(!strcasecmp(c, "ping"))
1119 sprintf(t, "%i", cl.scores[i].qw_ping);
1121 if(!strcasecmp(c, "pl"))
1122 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1124 if(!strcasecmp(c, "entertime"))
1125 sprintf(t, "%f", cl.scores[i].qw_entertime);
1127 if(!strcasecmp(c, "colors"))
1128 sprintf(t, "%i", cl.scores[i].colors);
1130 if(!strcasecmp(c, "topcolor"))
1131 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1133 if(!strcasecmp(c, "bottomcolor"))
1134 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1136 if(!strcasecmp(c, "viewentity"))
1137 sprintf(t, "%i", i+1);
1140 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1143 //#349 float() isdemo (EXT_CSQC)
1144 static void VM_CL_isdemo (void)
1146 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1147 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1150 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1151 static void VM_CL_setlistener (void)
1153 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1154 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1155 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1158 //#352 void(string cmdname) registercommand (EXT_CSQC)
1159 static void VM_CL_registercmd (void)
1162 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1163 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1167 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1168 t = (char *)Z_Malloc(alloclen);
1169 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1170 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1173 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1177 //#360 float() readbyte (EXT_CSQC)
1178 static void VM_CL_ReadByte (void)
1180 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1181 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1184 //#361 float() readchar (EXT_CSQC)
1185 static void VM_CL_ReadChar (void)
1187 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1188 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1191 //#362 float() readshort (EXT_CSQC)
1192 static void VM_CL_ReadShort (void)
1194 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1195 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1198 //#363 float() readlong (EXT_CSQC)
1199 static void VM_CL_ReadLong (void)
1201 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1202 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1205 //#364 float() readcoord (EXT_CSQC)
1206 static void VM_CL_ReadCoord (void)
1208 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1209 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1212 //#365 float() readangle (EXT_CSQC)
1213 static void VM_CL_ReadAngle (void)
1215 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1216 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1219 //#366 string() readstring (EXT_CSQC)
1220 static void VM_CL_ReadString (void)
1222 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1223 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1226 //#367 float() readfloat (EXT_CSQC)
1227 static void VM_CL_ReadFloat (void)
1229 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1230 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1233 //////////////////////////////////////////////////////////
1235 static void VM_CL_makestatic (void)
1239 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1241 ent = PRVM_G_EDICT(OFS_PARM0);
1242 if (ent == prog->edicts)
1244 VM_Warning("makestatic: can not modify world entity\n");
1247 if (ent->priv.server->free)
1249 VM_Warning("makestatic: can not modify free entity\n");
1253 if (cl.num_static_entities < cl.max_static_entities)
1257 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1259 // copy it to the current state
1260 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1261 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1262 staticent->render.framelerp = 0;
1263 // make torchs play out of sync
1264 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1265 staticent->render.colormap = (int)ent->fields.client->colormap; // no special coloring
1266 staticent->render.skinnum = (int)ent->fields.client->skin;
1267 staticent->render.effects = (int)ent->fields.client->effects;
1268 staticent->render.alpha = 1;
1269 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1270 staticent->render.scale = 1;
1271 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1272 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1275 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1276 if (renderflags & RF_USEAXIS)
1279 VectorNegate(prog->globals.client->v_right, left);
1280 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1281 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1284 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1285 CL_UpdateRenderEntity(&staticent->render);
1287 // either fullbright or lit
1288 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1289 staticent->render.flags |= RENDER_LIGHT;
1290 // turn off shadows from transparent objects
1291 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1292 staticent->render.flags |= RENDER_SHADOW;
1295 Con_Printf("Too many static entities");
1297 // throw the entity away now
1301 //=================================================================//
1307 copies data from one entity to another
1309 copyentity(src, dst)
1312 static void VM_CL_copyentity (void)
1314 prvm_edict_t *in, *out;
1315 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1316 in = PRVM_G_EDICT(OFS_PARM0);
1317 if (in == prog->edicts)
1319 VM_Warning("copyentity: can not read world entity\n");
1322 if (in->priv.server->free)
1324 VM_Warning("copyentity: can not read free entity\n");
1327 out = PRVM_G_EDICT(OFS_PARM1);
1328 if (out == prog->edicts)
1330 VM_Warning("copyentity: can not modify world entity\n");
1333 if (out->priv.server->free)
1335 VM_Warning("copyentity: can not modify free entity\n");
1338 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1342 //=================================================================//
1344 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1345 static void VM_CL_effect (void)
1347 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1348 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1351 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1352 static void VM_CL_te_blood (void)
1356 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1357 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1359 pos = PRVM_G_VECTOR(OFS_PARM0);
1360 CL_FindNonSolidLocation(pos, pos2, 4);
1361 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1364 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1365 static void VM_CL_te_bloodshower (void)
1369 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1370 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1372 speed = PRVM_G_FLOAT(OFS_PARM2);
1379 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1382 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1383 static void VM_CL_te_explosionrgb (void)
1387 matrix4x4_t tempmatrix;
1388 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1389 pos = PRVM_G_VECTOR(OFS_PARM0);
1390 CL_FindNonSolidLocation(pos, pos2, 10);
1391 CL_ParticleExplosion(pos2);
1392 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1393 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1396 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1397 static void VM_CL_te_particlecube (void)
1399 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1400 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1403 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1404 static void VM_CL_te_particlerain (void)
1406 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1407 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1410 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1411 static void VM_CL_te_particlesnow (void)
1413 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1414 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1417 // #411 void(vector org, vector vel, float howmany) te_spark
1418 static void VM_CL_te_spark (void)
1422 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1424 pos = PRVM_G_VECTOR(OFS_PARM0);
1425 CL_FindNonSolidLocation(pos, pos2, 4);
1426 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1429 extern cvar_t cl_sound_ric_gunshot;
1430 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1431 static void VM_CL_te_gunshotquad (void)
1436 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1438 pos = PRVM_G_VECTOR(OFS_PARM0);
1439 CL_FindNonSolidLocation(pos, pos2, 4);
1440 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1441 if(cl_sound_ric_gunshot.integer >= 2)
1443 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1447 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1448 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1449 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1454 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1455 static void VM_CL_te_spikequad (void)
1460 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1462 pos = PRVM_G_VECTOR(OFS_PARM0);
1463 CL_FindNonSolidLocation(pos, pos2, 4);
1464 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1465 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1469 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1470 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1471 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1475 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1476 static void VM_CL_te_superspikequad (void)
1481 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1483 pos = PRVM_G_VECTOR(OFS_PARM0);
1484 CL_FindNonSolidLocation(pos, pos2, 4);
1485 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1486 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1490 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1491 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1492 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1496 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1497 static void VM_CL_te_explosionquad (void)
1501 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1503 pos = PRVM_G_VECTOR(OFS_PARM0);
1504 CL_FindNonSolidLocation(pos, pos2, 10);
1505 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1506 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1509 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1510 static void VM_CL_te_smallflash (void)
1514 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1516 pos = PRVM_G_VECTOR(OFS_PARM0);
1517 CL_FindNonSolidLocation(pos, pos2, 10);
1518 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1521 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1522 static void VM_CL_te_customflash (void)
1526 matrix4x4_t tempmatrix;
1527 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1529 pos = PRVM_G_VECTOR(OFS_PARM0);
1530 CL_FindNonSolidLocation(pos, pos2, 4);
1531 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1532 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1535 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1536 static void VM_CL_te_gunshot (void)
1541 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1543 pos = PRVM_G_VECTOR(OFS_PARM0);
1544 CL_FindNonSolidLocation(pos, pos2, 4);
1545 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1546 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1548 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1552 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1553 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1554 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1559 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1560 static void VM_CL_te_spike (void)
1565 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1567 pos = PRVM_G_VECTOR(OFS_PARM0);
1568 CL_FindNonSolidLocation(pos, pos2, 4);
1569 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1570 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1574 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1575 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1576 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1580 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1581 static void VM_CL_te_superspike (void)
1586 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1588 pos = PRVM_G_VECTOR(OFS_PARM0);
1589 CL_FindNonSolidLocation(pos, pos2, 4);
1590 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1591 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1595 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1596 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1597 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1601 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1602 static void VM_CL_te_explosion (void)
1606 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1608 pos = PRVM_G_VECTOR(OFS_PARM0);
1609 CL_FindNonSolidLocation(pos, pos2, 10);
1610 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1611 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1614 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1615 static void VM_CL_te_tarexplosion (void)
1619 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1621 pos = PRVM_G_VECTOR(OFS_PARM0);
1622 CL_FindNonSolidLocation(pos, pos2, 10);
1623 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1624 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1627 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1628 static void VM_CL_te_wizspike (void)
1632 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1634 pos = PRVM_G_VECTOR(OFS_PARM0);
1635 CL_FindNonSolidLocation(pos, pos2, 4);
1636 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1637 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1640 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1641 static void VM_CL_te_knightspike (void)
1645 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1647 pos = PRVM_G_VECTOR(OFS_PARM0);
1648 CL_FindNonSolidLocation(pos, pos2, 4);
1649 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1650 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1653 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1654 static void VM_CL_te_lavasplash (void)
1656 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1657 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1660 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1661 static void VM_CL_te_teleport (void)
1663 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1664 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1667 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1668 static void VM_CL_te_explosion2 (void)
1672 matrix4x4_t tempmatrix;
1673 int colorStart, colorLength;
1674 unsigned char *tempcolor;
1675 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1677 pos = PRVM_G_VECTOR(OFS_PARM0);
1678 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1679 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1680 CL_FindNonSolidLocation(pos, pos2, 10);
1681 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1682 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1683 color[0] = tempcolor[0] * (2.0f / 255.0f);
1684 color[1] = tempcolor[1] * (2.0f / 255.0f);
1685 color[2] = tempcolor[2] * (2.0f / 255.0f);
1686 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1687 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1688 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1692 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1693 static void VM_CL_te_lightning1 (void)
1695 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1696 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1699 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1700 static void VM_CL_te_lightning2 (void)
1702 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1703 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1706 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1707 static void VM_CL_te_lightning3 (void)
1709 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1710 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1713 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1714 static void VM_CL_te_beam (void)
1716 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1717 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1720 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1721 static void VM_CL_te_plasmaburn (void)
1725 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1727 pos = PRVM_G_VECTOR(OFS_PARM0);
1728 CL_FindNonSolidLocation(pos, pos2, 4);
1729 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1732 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1733 static void VM_CL_te_flamejet (void)
1737 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1738 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1740 pos = PRVM_G_VECTOR(OFS_PARM0);
1741 CL_FindNonSolidLocation(pos, pos2, 4);
1742 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1746 //====================================================================
1749 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1751 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1753 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1755 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1758 // #434 float(entity e, float s) getsurfacenumpoints
1759 static void VM_CL_getsurfacenumpoints(void)
1762 msurface_t *surface;
1763 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1764 // return 0 if no such surface
1765 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1767 PRVM_G_FLOAT(OFS_RETURN) = 0;
1771 // note: this (incorrectly) assumes it is a simple polygon
1772 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1775 // #435 vector(entity e, float s, float n) getsurfacepoint
1776 static void VM_CL_getsurfacepoint(void)
1780 msurface_t *surface;
1782 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1783 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1784 ed = PRVM_G_EDICT(OFS_PARM0);
1785 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1787 // note: this (incorrectly) assumes it is a simple polygon
1788 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1789 if (pointnum < 0 || pointnum >= surface->num_vertices)
1791 // FIXME: implement rotation/scaling
1792 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1794 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1795 // float SPA_POSITION = 0;
1796 // float SPA_S_AXIS = 1;
1797 // float SPA_R_AXIS = 2;
1798 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1799 // float SPA_TEXCOORDS0 = 4;
1800 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1801 // float SPA_LIGHTMAP0_COLOR = 6;
1802 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1803 static void VM_CL_getsurfacepointattribute(void)
1807 msurface_t *surface;
1811 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1812 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1813 ed = PRVM_G_EDICT(OFS_PARM0);
1814 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1816 // note: this (incorrectly) assumes it is a simple polygon
1817 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1818 if (pointnum < 0 || pointnum >= surface->num_vertices)
1821 // FIXME: implement rotation/scaling
1822 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1824 switch( attributetype ) {
1825 // float SPA_POSITION = 0;
1827 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1829 // float SPA_S_AXIS = 1;
1831 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1833 // float SPA_R_AXIS = 2;
1835 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1837 // float SPA_T_AXIS = 3; // same as SPA_NORMAL
1839 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1841 // float SPA_TEXCOORDS0 = 4;
1843 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1844 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1845 ret[0] = texcoord[0];
1846 ret[1] = texcoord[1];
1850 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1852 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1853 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1854 ret[0] = texcoord[0];
1855 ret[1] = texcoord[1];
1859 // float SPA_LIGHTMAP0_COLOR = 6;
1861 // ignore alpha for now..
1862 VectorCopy( &(model->surfmesh.data_normal3f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1865 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1869 // #436 vector(entity e, float s) getsurfacenormal
1870 static void VM_CL_getsurfacenormal(void)
1873 msurface_t *surface;
1875 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1876 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1877 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1879 // FIXME: implement rotation/scaling
1880 // note: this (incorrectly) assumes it is a simple polygon
1881 // note: this only returns the first triangle, so it doesn't work very
1882 // well for curved surfaces or arbitrary meshes
1883 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1884 VectorNormalize(normal);
1885 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1888 // #437 string(entity e, float s) getsurfacetexture
1889 static void VM_CL_getsurfacetexture(void)
1892 msurface_t *surface;
1893 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1894 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1895 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1897 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1900 // #438 float(entity e, vector p) getsurfacenearpoint
1901 static void VM_CL_getsurfacenearpoint(void)
1903 int surfacenum, best;
1905 vec_t dist, bestdist;
1907 model_t *model = NULL;
1908 msurface_t *surface;
1910 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1911 PRVM_G_FLOAT(OFS_RETURN) = -1;
1912 ed = PRVM_G_EDICT(OFS_PARM0);
1913 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1916 // FIXME: implement rotation/scaling
1917 point = PRVM_G_VECTOR(OFS_PARM1);
1918 VectorSubtract(point, ed->fields.client->origin, p);
1920 bestdist = 1000000000;
1921 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1923 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1924 // first see if the nearest point on the surface's box is closer than the previous match
1925 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1926 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1927 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1928 dist = VectorLength2(clipped);
1929 if (dist < bestdist)
1931 // it is, check the nearest point on the actual geometry
1932 clippointtosurface(model, surface, p, clipped);
1933 VectorSubtract(clipped, p, clipped);
1934 dist += VectorLength2(clipped);
1935 if (dist < bestdist)
1937 // that's closer too, store it as the best match
1943 PRVM_G_FLOAT(OFS_RETURN) = best;
1946 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1947 static void VM_CL_getsurfaceclippedpoint(void)
1951 msurface_t *surface;
1953 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1954 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1955 ed = PRVM_G_EDICT(OFS_PARM0);
1956 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1958 // FIXME: implement rotation/scaling
1959 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1960 clippointtosurface(model, surface, p, out);
1961 // FIXME: implement rotation/scaling
1962 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1965 // #443 void(entity e, entity tagentity, string tagname) setattachment
1966 static void VM_CL_setattachment (void)
1969 prvm_edict_t *tagentity;
1970 const char *tagname;
1974 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
1976 e = PRVM_G_EDICT(OFS_PARM0);
1977 tagentity = PRVM_G_EDICT(OFS_PARM1);
1978 tagname = PRVM_G_STRING(OFS_PARM2);
1980 if (e == prog->edicts)
1982 VM_Warning("setattachment: can not modify world entity\n");
1985 if (e->priv.server->free)
1987 VM_Warning("setattachment: can not modify free entity\n");
1991 if (tagentity == NULL)
1992 tagentity = prog->edicts;
1994 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
1996 v->edict = PRVM_EDICT_TO_PROG(tagentity);
1998 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2001 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2003 modelindex = (int)tagentity->fields.client->modelindex;
2004 model = CL_GetModelByIndex(modelindex);
2007 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2009 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2012 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2016 /////////////////////////////////////////
2017 // DP_MD3_TAGINFO extension coded by VorteX
2019 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2021 model_t *model = CL_GetModelFromEdict(e);
2023 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2028 // Warnings/errors code:
2029 // 0 - normal (everything all-right)
2032 // 3 - null or non-precached model
2033 // 4 - no tags with requested index
2034 // 5 - runaway loop at attachment chain
2035 extern cvar_t cl_bob;
2036 extern cvar_t cl_bobcycle;
2037 extern cvar_t cl_bobup;
2038 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2041 int reqframe, attachloop;
2042 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2043 prvm_edict_t *attachent;
2046 *out = identitymatrix; // warnings and errors return identical matrix
2048 if (ent == prog->edicts)
2050 if (ent->priv.server->free)
2053 model = CL_GetModelFromEdict(ent);
2058 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2059 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2061 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2063 // get initial tag matrix
2066 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2071 tagmatrix = identitymatrix;
2073 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2074 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2078 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2079 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2081 model = CL_GetModelFromEdict(attachent);
2083 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2084 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2086 attachmatrix = identitymatrix;
2088 // apply transformation by child entity matrix
2089 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2090 if (val->_float == 0)
2092 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
2093 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2094 Matrix4x4_Copy(&tagmatrix, out);
2096 // finally transformate by matrix of tag on parent entity
2097 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2098 Matrix4x4_Copy(&tagmatrix, out);
2102 if (attachloop > 255) // prevent runaway looping
2105 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2108 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2109 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2110 if (val->_float == 0)
2112 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2113 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], val->_float);
2114 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2116 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2117 {// RENDER_VIEWMODEL magic
2118 Matrix4x4_Copy(&tagmatrix, out);
2120 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2121 if (val->_float == 0)
2124 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], val->_float);
2125 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2128 // Cl_bob, ported from rendering code
2129 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2132 // LordHavoc: this code is *weird*, but not replacable (I think it
2133 // should be done in QC on the server, but oh well, quake is quake)
2134 // LordHavoc: figured out bobup: the time at which the sin is at 180
2135 // degrees (which allows lengthening or squishing the peak or valley)
2136 cycle = cl.time/cl_bobcycle.value;
2137 cycle -= (int)cycle;
2138 if (cycle < cl_bobup.value)
2139 cycle = sin(M_PI * cycle / cl_bobup.value);
2141 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2142 // bob is proportional to velocity in the xy plane
2143 // (don't count Z, or jumping messes it up)
2144 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2145 bob = bob*0.3 + bob*0.7*cycle;
2146 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2153 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2154 static void VM_CL_gettagindex (void)
2157 const char *tag_name;
2158 int modelindex, tag_index;
2160 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2162 ent = PRVM_G_EDICT(OFS_PARM0);
2163 tag_name = PRVM_G_STRING(OFS_PARM1);
2164 if (ent == prog->edicts)
2166 VM_Warning("gettagindex: can't affect world entity\n");
2169 if (ent->priv.server->free)
2171 VM_Warning("gettagindex: can't affect free entity\n");
2175 modelindex = (int)ent->fields.client->modelindex;
2177 modelindex = -(modelindex+1);
2179 if (modelindex <= 0 || modelindex >= MAX_MODELS)
2180 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2183 tag_index = CL_GetTagIndex(ent, tag_name);
2185 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2187 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2190 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2191 static void VM_CL_gettaginfo (void)
2195 matrix4x4_t tag_matrix;
2198 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2200 e = PRVM_G_EDICT(OFS_PARM0);
2201 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2202 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2203 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2208 VM_Warning("gettagindex: can't affect world entity\n");
2211 VM_Warning("gettagindex: can't affect free entity\n");
2214 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2217 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2220 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2225 //============================================================================
2227 //====================
2228 //QC POLYGON functions
2229 //====================
2234 float data[36]; //[515]: enough for polygons
2235 unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
2238 //static float vm_polygon_linewidth = 1;
2239 static mempool_t *vm_polygons_pool = NULL;
2240 static unsigned char vm_current_vertices = 0;
2241 static qboolean vm_polygons_initialized = false;
2242 static vm_polygon_t *vm_polygons = NULL;
2243 static unsigned long vm_polygons_num = 0, vm_drawpolygons_num = 0; //[515]: ok long on 64bit ?
2244 static qboolean vm_polygonbegin = false; //[515]: for "no-crap-on-the-screen" check
2245 #define VM_DEFPOLYNUM 64 //[515]: enough for default ?
2247 #define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
2248 #define VM_POLYGON_FLLINES 32
2249 #define VM_POLYGON_FL2D 64
2250 #define VM_POLYGON_FL4V 128 //4 vertices
2252 static void VM_InitPolygons (void)
2254 vm_polygons_pool = Mem_AllocPool("VMPOLY", 0, NULL);
2255 vm_polygons = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2256 memset(vm_polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
2257 vm_polygons_num = VM_DEFPOLYNUM;
2258 vm_drawpolygons_num = 0;
2259 vm_polygonbegin = false;
2260 vm_polygons_initialized = true;
2263 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2265 int surfacelistindex;
2266 // LordHavoc: FIXME: this is stupid code
2267 for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
2269 const vm_polygon_t *p = &vm_polygons[surfacelist[surfacelistindex]];
2270 int flags = p->flags & 0x0f;
2272 if(flags == DRAWFLAG_ADDITIVE)
2273 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2274 else if(flags == DRAWFLAG_MODULATE)
2275 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2276 else if(flags == DRAWFLAG_2XMODULATE)
2277 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2279 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2281 R_Mesh_TexBind(0, R_GetTexture(p->tex));
2284 //[515]: is speed is max ?
2285 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2287 qglLineWidth(p->data[13]);CHECKGLERROR
2288 qglBegin(GL_LINE_LOOP);
2289 qglTexCoord1f (p->data[12]);
2290 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2291 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2293 qglTexCoord1f (p->data[14]);
2294 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2295 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2297 if(p->flags & VM_POLYGON_FL3V)
2299 qglTexCoord1f (p->data[16]);
2300 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2301 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2303 if(p->flags & VM_POLYGON_FL4V)
2305 qglTexCoord1f (p->data[18]);
2306 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2307 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2315 qglBegin(GL_POLYGON);
2316 qglTexCoord2f (p->data[12], p->data[13]);
2317 qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
2318 qglVertex3f (p->data[0] , p->data[1], p->data[2]);
2320 qglTexCoord2f (p->data[14], p->data[15]);
2321 qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
2322 qglVertex3f (p->data[3] , p->data[4], p->data[5]);
2324 qglTexCoord2f (p->data[16], p->data[17]);
2325 qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
2326 qglVertex3f (p->data[6] , p->data[7], p->data[8]);
2328 if(p->flags & VM_POLYGON_FL4V)
2330 qglTexCoord2f (p->data[18], p->data[19]);
2331 qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
2332 qglVertex3f (p->data[9] , p->data[10], p->data[11]);
2340 static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
2342 drawqueuemesh_t mesh;
2343 static int picelements[6] = {0, 1, 2, 0, 2, 3};
2345 mesh.texture = p->tex;
2346 mesh.data_element3i = picelements;
2347 mesh.data_vertex3f = p->data;
2348 mesh.data_texcoord2f = p->data + 12;
2349 mesh.data_color4f = p->data + 20;
2350 if(p->flags & VM_POLYGON_FL4V)
2352 mesh.num_vertices = 4;
2353 mesh.num_triangles = 2;
2357 mesh.num_vertices = 3;
2358 mesh.num_triangles = 1;
2360 if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
2361 DrawQ_LineLoop (&mesh, (p->flags&0x0f));
2363 DrawQ_Mesh (&mesh, (p->flags&0x0f));
2366 void VM_CL_AddPolygonsToMeshQueue (void)
2369 if(!vm_drawpolygons_num)
2371 R_Mesh_Matrix(&identitymatrix);
2372 GL_CullFace(GL_NONE);
2373 for(i = 0;i < (int)vm_drawpolygons_num;i++)
2374 VM_DrawPolygonCallback(NULL, NULL, 1, &i);
2375 vm_drawpolygons_num = 0;
2378 //void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
2379 static void VM_CL_R_PolygonBegin (void)
2382 const char *picname;
2383 VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
2385 if(!vm_polygons_initialized)
2389 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
2392 if(vm_drawpolygons_num >= vm_polygons_num)
2394 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2395 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2396 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2397 Mem_Free(vm_polygons);
2399 vm_polygons_num *= 2;
2401 p = &vm_polygons[vm_drawpolygons_num];
2402 picname = PRVM_G_STRING(OFS_PARM0);
2404 p->tex = Draw_CachePic(picname, true)->tex;
2406 p->tex = r_texture_white;
2407 p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
2408 vm_current_vertices = 0;
2409 vm_polygonbegin = true;
2412 if(PRVM_G_FLOAT(OFS_PARM2))
2413 p->flags |= VM_POLYGON_FL2D;
2414 if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
2416 p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
2417 p->flags |= VM_POLYGON_FLLINES;
2422 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2423 static void VM_CL_R_PolygonVertex (void)
2425 float *coords, *tx, *rgb, alpha;
2427 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2429 if(!vm_polygonbegin)
2431 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2434 coords = PRVM_G_VECTOR(OFS_PARM0);
2435 tx = PRVM_G_VECTOR(OFS_PARM1);
2436 rgb = PRVM_G_VECTOR(OFS_PARM2);
2437 alpha = PRVM_G_FLOAT(OFS_PARM3);
2439 p = &vm_polygons[vm_drawpolygons_num];
2440 if(vm_current_vertices > 4)
2442 VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
2446 p->data[vm_current_vertices*3] = coords[0];
2447 p->data[1+vm_current_vertices*3] = coords[1];
2448 p->data[2+vm_current_vertices*3] = coords[2];
2450 p->data[12+vm_current_vertices*2] = tx[0];
2451 if(!(p->flags & VM_POLYGON_FLLINES))
2452 p->data[13+vm_current_vertices*2] = tx[1];
2454 p->data[20+vm_current_vertices*4] = rgb[0];
2455 p->data[21+vm_current_vertices*4] = rgb[1];
2456 p->data[22+vm_current_vertices*4] = rgb[2];
2457 p->data[23+vm_current_vertices*4] = alpha;
2459 vm_current_vertices++;
2460 if(vm_current_vertices == 4)
2461 p->flags |= VM_POLYGON_FL4V;
2463 if(vm_current_vertices == 3)
2464 p->flags |= VM_POLYGON_FL3V;
2467 //void() R_EndPolygon
2468 static void VM_CL_R_PolygonEnd (void)
2470 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2471 if(!vm_polygonbegin)
2473 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2476 vm_polygonbegin = false;
2477 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2479 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2480 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2482 vm_drawpolygons_num++;
2485 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2488 void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
2492 if(!vm_polygons_initialized)
2496 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2499 // limit polygons to a vaguely sane amount, beyond this each one just
2500 // replaces the last one
2501 vm_drawpolygons_num = min(vm_drawpolygons_num, (1<<20)-1);
2502 if(vm_drawpolygons_num >= vm_polygons_num)
2504 p = (vm_polygon_t *)Mem_Alloc(vm_polygons_pool, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2505 memset(p, 0, 2 * vm_polygons_num * sizeof(vm_polygon_t));
2506 memcpy(p, vm_polygons, vm_polygons_num * sizeof(vm_polygon_t));
2507 Mem_Free(vm_polygons);
2509 vm_polygons_num *= 2;
2511 p = &vm_polygons[vm_drawpolygons_num];
2512 if(picname && picname[0])
2513 p->tex = Draw_CachePic(picname, true)->tex;
2515 p->tex = r_texture_white;
2517 vm_current_vertices = 0;
2518 vm_polygonbegin = true;
2520 p->flags |= VM_POLYGON_FL2D;
2523 p->data[13] = linewidth; //[515]: linewidth
2524 p->flags |= VM_POLYGON_FLLINES;
2528 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2532 if(!vm_polygonbegin)
2534 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2538 p = &vm_polygons[vm_drawpolygons_num];
2539 if(vm_current_vertices > 4)
2541 Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
2545 p->data[vm_current_vertices*3] = x;
2546 p->data[1+vm_current_vertices*3] = y;
2547 p->data[2+vm_current_vertices*3] = z;
2549 p->data[12+vm_current_vertices*2] = s;
2550 if(!(p->flags & VM_POLYGON_FLLINES))
2551 p->data[13+vm_current_vertices*2] = t;
2553 p->data[20+vm_current_vertices*4] = r;
2554 p->data[21+vm_current_vertices*4] = g;
2555 p->data[22+vm_current_vertices*4] = b;
2556 p->data[23+vm_current_vertices*4] = a;
2558 vm_current_vertices++;
2559 if(vm_current_vertices == 4)
2560 p->flags |= VM_POLYGON_FL4V;
2562 if(vm_current_vertices == 3)
2563 p->flags |= VM_POLYGON_FL3V;
2566 void Debug_PolygonEnd(void)
2568 if(!vm_polygonbegin)
2570 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2573 vm_polygonbegin = false;
2574 if(vm_current_vertices > 2 || (vm_current_vertices >= 2 && vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FLLINES))
2576 if(vm_polygons[vm_drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
2577 VM_CL_AddPolygonTo2DScene(&vm_polygons[vm_drawpolygons_num]);
2579 vm_drawpolygons_num++;
2582 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", vm_current_vertices);
2589 Returns false if any part of the bottom of the entity is off an edge that
2594 qboolean CL_CheckBottom (prvm_edict_t *ent)
2596 vec3_t mins, maxs, start, stop;
2601 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2602 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2604 // if all of the points under the corners are solid world, don't bother
2605 // with the tougher checks
2606 // the corners must be within 16 of the midpoint
2607 start[2] = mins[2] - 1;
2608 for (x=0 ; x<=1 ; x++)
2609 for (y=0 ; y<=1 ; y++)
2611 start[0] = x ? maxs[0] : mins[0];
2612 start[1] = y ? maxs[1] : mins[1];
2613 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2617 return true; // we got out easy
2621 // check it for real...
2625 // the midpoint must be within 16 of the bottom
2626 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2627 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2628 stop[2] = start[2] - 2*sv_stepheight.value;
2629 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2631 if (trace.fraction == 1.0)
2633 mid = bottom = trace.endpos[2];
2635 // the corners must be within 16 of the midpoint
2636 for (x=0 ; x<=1 ; x++)
2637 for (y=0 ; y<=1 ; y++)
2639 start[0] = stop[0] = x ? maxs[0] : mins[0];
2640 start[1] = stop[1] = y ? maxs[1] : mins[1];
2642 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2644 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2645 bottom = trace.endpos[2];
2646 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2657 Called by monster program code.
2658 The move will be adjusted for slopes and stairs, but if the move isn't
2659 possible, no move is done and false is returned
2662 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2665 vec3_t oldorg, neworg, end, traceendpos;
2668 prvm_edict_t *enemy;
2672 VectorCopy (ent->fields.client->origin, oldorg);
2673 VectorAdd (ent->fields.client->origin, move, neworg);
2675 // flying monsters don't step up
2676 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2678 // try one move with vertical motion, then one without
2679 for (i=0 ; i<2 ; i++)
2681 VectorAdd (ent->fields.client->origin, move, neworg);
2682 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2683 if (i == 0 && enemy != prog->edicts)
2685 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2691 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2693 VM_SetTraceGlobals(&trace);
2695 if (trace.fraction == 1)
2697 VectorCopy(trace.endpos, traceendpos);
2698 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2699 return false; // swim monster left water
2701 VectorCopy (traceendpos, ent->fields.client->origin);
2707 if (enemy == prog->edicts)
2714 // push down from a step height above the wished position
2715 neworg[2] += sv_stepheight.value;
2716 VectorCopy (neworg, end);
2717 end[2] -= sv_stepheight.value*2;
2719 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2721 VM_SetTraceGlobals(&trace);
2723 if (trace.startsolid)
2725 neworg[2] -= sv_stepheight.value;
2726 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2728 VM_SetTraceGlobals(&trace);
2729 if (trace.startsolid)
2732 if (trace.fraction == 1)
2734 // if monster had the ground pulled out, go ahead and fall
2735 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2737 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2740 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2744 return false; // walked off an edge
2747 // check point traces down for dangling corners
2748 VectorCopy (trace.endpos, ent->fields.client->origin);
2750 if (!CL_CheckBottom (ent))
2752 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2753 { // entity had floor mostly pulled out from underneath it
2754 // and is trying to correct
2759 VectorCopy (oldorg, ent->fields.client->origin);
2763 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2764 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2766 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2767 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2779 float(float yaw, float dist[, settrace]) walkmove
2782 static void VM_CL_walkmove (void)
2791 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2793 // assume failure if it returns early
2794 PRVM_G_FLOAT(OFS_RETURN) = 0;
2796 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2797 if (ent == prog->edicts)
2799 VM_Warning("walkmove: can not modify world entity\n");
2802 if (ent->priv.server->free)
2804 VM_Warning("walkmove: can not modify free entity\n");
2807 yaw = PRVM_G_FLOAT(OFS_PARM0);
2808 dist = PRVM_G_FLOAT(OFS_PARM1);
2809 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2811 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2814 yaw = yaw*M_PI*2 / 360;
2816 move[0] = cos(yaw)*dist;
2817 move[1] = sin(yaw)*dist;
2820 // save program state, because CL_movestep may call other progs
2821 oldf = prog->xfunction;
2822 oldself = prog->globals.client->self;
2824 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2827 // restore program state
2828 prog->xfunction = oldf;
2829 prog->globals.client->self = oldself;
2836 string(string key) serverkey
2839 void VM_CL_serverkey(void)
2841 char string[VM_STRINGTEMP_LENGTH];
2842 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2843 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2844 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2847 //============================================================================
2849 prvm_builtin_t vm_cl_builtins[] = {
2850 NULL, // #0 NULL function (not callable) (QUAKE)
2851 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2852 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2853 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2854 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2855 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2856 VM_break, // #6 void() break (QUAKE)
2857 VM_random, // #7 float() random (QUAKE)
2858 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2859 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2860 VM_error, // #10 void(string e) error (QUAKE)
2861 VM_objerror, // #11 void(string e) objerror (QUAKE)
2862 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2863 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2864 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2865 VM_remove, // #15 void(entity e) remove (QUAKE)
2866 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents) traceline (QUAKE)
2867 NULL, // #17 entity() checkclient (QUAKE)
2868 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2869 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2870 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2871 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2872 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2873 NULL, // #23 void(string s, ...) bprint (QUAKE)
2874 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2875 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2876 VM_ftos, // #26 string(float f) ftos (QUAKE)
2877 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2878 VM_coredump, // #28 void() coredump (QUAKE)
2879 VM_traceon, // #29 void() traceon (QUAKE)
2880 VM_traceoff, // #30 void() traceoff (QUAKE)
2881 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2882 VM_CL_walkmove, // #32 float(float yaw, float dist) walkmove (QUAKE)
2883 NULL, // #33 (QUAKE)
2884 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2885 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2886 VM_rint, // #36 float(float v) rint (QUAKE)
2887 VM_floor, // #37 float(float v) floor (QUAKE)
2888 VM_ceil, // #38 float(float v) ceil (QUAKE)
2889 NULL, // #39 (QUAKE)
2890 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2891 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2892 NULL, // #42 (QUAKE)
2893 VM_fabs, // #43 float(float f) fabs (QUAKE)
2894 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2895 VM_cvar, // #45 float(string s) cvar (QUAKE)
2896 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2897 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2898 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2899 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2900 NULL, // #50 (QUAKE)
2901 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2902 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2903 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2904 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2905 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2906 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2907 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2908 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2909 NULL, // #59 (QUAKE)
2910 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2911 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2912 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2913 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2914 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2915 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2916 NULL, // #66 (QUAKE)
2917 NULL, // #67 void(float step) movetogoal (QUAKE)
2918 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2919 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2920 NULL, // #70 void(string s) changelevel (QUAKE)
2921 NULL, // #71 (QUAKE)
2922 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2923 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2924 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2925 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2926 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2927 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2928 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2929 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2930 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2931 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2932 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2933 NULL, // #83 (QUAKE)
2934 NULL, // #84 (QUAKE)
2935 NULL, // #85 (QUAKE)
2936 NULL, // #86 (QUAKE)
2937 NULL, // #87 (QUAKE)
2938 NULL, // #88 (QUAKE)
2939 NULL, // #89 (QUAKE)
2940 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2941 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2942 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2943 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2944 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2945 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2946 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2947 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2948 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2949 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2950 // FrikaC and Telejano range #100-#199
2961 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2962 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2963 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2964 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2965 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2966 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2967 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2968 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2969 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2970 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3051 // FTEQW range #200-#299
3070 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3073 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3074 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3075 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3076 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3077 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3078 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3079 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3080 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3081 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3082 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3084 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3152 // CSQC range #300-#399
3153 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3154 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3155 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3156 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3157 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3158 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3159 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3160 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3161 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3163 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3164 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3168 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3169 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3170 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3171 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3172 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3173 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3174 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3175 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3176 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3177 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3178 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3179 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3180 NULL, // #327 // FIXME add stringwidth() here?
3181 NULL, // #328 // FIXME add drawsubpic() here?
3183 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3184 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3185 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3186 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3187 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3188 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3189 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3190 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3191 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3192 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3193 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3194 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3195 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3196 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3197 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3198 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3199 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
3200 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3201 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3202 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3203 VM_isserver, // #350 float() isserver (EXT_CSQC)
3204 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3205 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3206 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3207 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3213 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3214 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3215 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3216 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3217 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3218 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3219 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3220 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3253 // LordHavoc's range #400-#499
3254 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3255 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3256 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3257 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3258 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3259 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3260 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3261 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3262 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3263 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3264 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3265 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3266 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3267 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3268 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3269 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3270 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3271 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3272 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3273 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3274 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3275 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3276 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3277 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3278 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3279 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3280 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3281 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3282 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3283 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3284 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3285 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3286 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3287 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3288 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3289 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3290 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3291 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3292 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3293 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3294 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3295 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3296 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3297 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3298 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3299 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3300 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3301 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3302 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3303 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3304 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3305 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3306 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3307 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3308 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3309 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3310 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3311 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet = #457 (DP_TE_FLAMEJET)
3313 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3314 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3315 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3316 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3317 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3318 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3319 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3320 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3321 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3322 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3323 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3324 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3325 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3326 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3327 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3328 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3329 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3330 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3331 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3332 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3333 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3334 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3335 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3336 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3337 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) (DP_SV_POINTSOUND)
3338 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3339 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3340 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
3341 #ifdef SUPPORT_GECKO
3342 VM_gecko_create, // #487
3343 VM_gecko_destroy, // #488
3344 VM_gecko_navigate, // #489
3345 VM_gecko_keyevent, // #490
3346 VM_gecko_movemouse, // #491
3364 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3366 void VM_CL_Cmd_Init(void)
3369 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3370 if(vm_polygons_initialized)
3372 Mem_FreePool(&vm_polygons_pool);
3373 vm_polygons_initialized = false;
3377 void VM_CL_Cmd_Reset(void)
3380 if(vm_polygons_initialized)
3382 Mem_FreePool(&vm_polygons_pool);
3383 vm_polygons_initialized = false;