5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (dp_model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 r_refdef.view.isoverlay = false;
693 // FIXME: restore cl.csqc_origin
694 // FIXME: restore cl.csqc_angles
695 cl.csqc_vidvars.drawworld = true;
696 cl.csqc_vidvars.drawenginesbar = false;
697 cl.csqc_vidvars.drawcrosshair = false;
700 //#301 void(float mask) addentities (EXT_CSQC)
701 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
702 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
703 void VM_CL_R_AddEntities (void)
707 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
708 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
709 CSQC_RelinkAllEntities(drawmask);
710 CL_RelinkLightFlashes();
712 prog->globals.client->time = cl.time;
713 for(i=1;i<prog->num_edicts;i++)
715 ed = &prog->edicts[i];
716 if(ed->priv.required->free)
719 if(ed->priv.required->free)
721 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
723 if(ed->priv.required->free)
725 if(!((int)ed->fields.client->drawmask & drawmask))
727 CSQC_AddRenderEdict(ed);
731 //#302 void(entity ent) addentity (EXT_CSQC)
732 void VM_CL_R_AddEntity (void)
734 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
735 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
738 //#303 float(float property, ...) setproperty (EXT_CSQC)
739 void VM_CL_R_SetView (void)
745 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
747 c = (int)PRVM_G_FLOAT(OFS_PARM0);
748 f = PRVM_G_VECTOR(OFS_PARM1);
749 k = PRVM_G_FLOAT(OFS_PARM1);
754 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
755 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
758 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
761 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
764 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
765 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
768 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
771 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
774 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
775 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
776 f = PRVM_G_VECTOR(OFS_PARM2);
777 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
778 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
781 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
782 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
785 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
788 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
791 VectorCopy(f, cl.csqc_origin);
795 cl.csqc_origin[0] = k;
799 cl.csqc_origin[1] = k;
803 cl.csqc_origin[2] = k;
807 VectorCopy(f, cl.csqc_angles);
811 cl.csqc_angles[0] = k;
815 cl.csqc_angles[1] = k;
819 cl.csqc_angles[2] = k;
823 cl.csqc_vidvars.drawworld = k;
825 case VF_DRAWENGINESBAR:
826 cl.csqc_vidvars.drawenginesbar = k;
828 case VF_DRAWCROSSHAIR:
829 cl.csqc_vidvars.drawcrosshair = k;
831 case VF_CL_VIEWANGLES:
832 VectorCopy(f, cl.viewangles);
834 case VF_CL_VIEWANGLES_X:
835 cl.viewangles[0] = k;
837 case VF_CL_VIEWANGLES_Y:
838 cl.viewangles[1] = k;
840 case VF_CL_VIEWANGLES_Z:
841 cl.viewangles[2] = k;
844 r_refdef.view.useperspective = k != 0;
847 r_refdef.view.isoverlay = !k;
850 PRVM_G_FLOAT(OFS_RETURN) = 0;
851 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
854 PRVM_G_FLOAT(OFS_RETURN) = 1;
857 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
858 void VM_CL_R_AddDynamicLight (void)
864 const char *cubemapname = NULL;
865 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
866 float coronaintensity = 1;
867 float coronasizescale = 0.25;
868 qboolean castshadow = true;
869 float ambientscale = 0;
870 float diffusescale = 1;
871 float specularscale = 1;
873 vec3_t forward, left, up;
874 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
876 // if we've run out of dlights, just return
877 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
880 org = PRVM_G_VECTOR(OFS_PARM0);
881 radius = PRVM_G_FLOAT(OFS_PARM1);
882 col = PRVM_G_VECTOR(OFS_PARM2);
885 style = (int)PRVM_G_FLOAT(OFS_PARM3);
886 if (style >= MAX_LIGHTSTYLES)
888 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
893 cubemapname = PRVM_G_STRING(OFS_PARM4);
895 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
896 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
897 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
899 VectorScale(prog->globals.client->v_forward, radius, forward);
900 VectorScale(prog->globals.client->v_right, -radius, left);
901 VectorScale(prog->globals.client->v_up, radius, up);
902 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
904 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
907 //============================================================================
909 //#310 vector (vector v) cs_unproject (EXT_CSQC)
910 static void VM_CL_unproject (void)
915 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
916 f = PRVM_G_VECTOR(OFS_PARM0);
917 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
918 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
921 //#311 vector (vector v) cs_project (EXT_CSQC)
922 static void VM_CL_project (void)
928 VM_SAFEPARMCOUNT(1, VM_CL_project);
929 f = PRVM_G_VECTOR(OFS_PARM0);
930 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
931 Matrix4x4_Transform(&m, f, v);
932 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
935 //#330 float(float stnum) getstatf (EXT_CSQC)
936 static void VM_CL_getstatf (void)
944 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
945 i = (int)PRVM_G_FLOAT(OFS_PARM0);
946 if(i < 0 || i >= MAX_CL_STATS)
948 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
952 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
955 //#331 float(float stnum) getstati (EXT_CSQC)
956 static void VM_CL_getstati (void)
959 int firstbit, bitcount;
961 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
963 index = (int)PRVM_G_FLOAT(OFS_PARM0);
966 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
968 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
978 if(index < 0 || index >= MAX_CL_STATS)
980 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
984 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
985 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
986 PRVM_G_FLOAT(OFS_RETURN) = i;
989 //#332 string(float firststnum) getstats (EXT_CSQC)
990 static void VM_CL_getstats (void)
994 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
995 i = (int)PRVM_G_FLOAT(OFS_PARM0);
996 if(i < 0 || i > MAX_CL_STATS-4)
998 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
999 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1002 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1003 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1006 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1007 static void VM_CL_setmodelindex (void)
1011 struct model_s *model;
1013 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1015 t = PRVM_G_EDICT(OFS_PARM0);
1017 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1019 t->fields.client->model = 0;
1020 t->fields.client->modelindex = 0;
1025 model = CL_GetModelByIndex(i);
1028 VM_Warning("VM_CL_setmodelindex: null model\n");
1031 t->fields.client->model = PRVM_SetEngineString(model->name);
1032 t->fields.client->modelindex = i;
1034 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1037 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1040 SetMinMaxSize (t, vec3_origin, vec3_origin);
1043 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1044 static void VM_CL_modelnameforindex (void)
1048 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1050 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1051 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1052 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1055 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1056 static void VM_CL_particleeffectnum (void)
1059 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1060 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1063 PRVM_G_FLOAT(OFS_RETURN) = i;
1066 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1067 static void VM_CL_trailparticles (void)
1072 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1074 t = PRVM_G_EDICT(OFS_PARM0);
1075 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1076 start = PRVM_G_VECTOR(OFS_PARM2);
1077 end = PRVM_G_VECTOR(OFS_PARM3);
1079 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1082 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1083 static void VM_CL_pointparticles (void)
1087 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1088 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1089 f = PRVM_G_VECTOR(OFS_PARM1);
1090 v = PRVM_G_VECTOR(OFS_PARM2);
1091 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1092 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1095 //#342 string(float keynum) getkeybind (EXT_CSQC)
1096 static void VM_CL_getkeybind (void)
1098 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1099 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1102 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1103 static void VM_CL_setcursormode (void)
1105 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1106 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1107 cl_ignoremousemoves = 2;
1110 //#345 float(float framenum) getinputstate (EXT_CSQC)
1111 static void VM_CL_getinputstate (void)
1114 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1115 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1116 for (i = 0;i < CL_MAX_USERCMDS;i++)
1118 if (cl.movecmd[i].sequence == frame)
1120 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1121 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1122 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1123 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1124 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1125 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1126 if(cl.movecmd[i].crouch)
1128 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1129 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1133 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1134 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1140 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1141 static void VM_CL_setsensitivityscale (void)
1143 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1144 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1147 //#347 void() runstandardplayerphysics (EXT_CSQC)
1148 static void VM_CL_runplayerphysics (void)
1152 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1153 static void VM_CL_getplayerkey (void)
1159 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1161 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1162 c = PRVM_G_STRING(OFS_PARM1);
1163 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1167 i = Sbar_GetSortedPlayerIndex(-1-i);
1168 if(i < 0 || i >= cl.maxclients)
1173 if(!strcasecmp(c, "name"))
1174 strlcpy(t, cl.scores[i].name, sizeof(t));
1176 if(!strcasecmp(c, "frags"))
1177 sprintf(t, "%i", cl.scores[i].frags);
1179 if(!strcasecmp(c, "ping"))
1180 sprintf(t, "%i", cl.scores[i].qw_ping);
1182 if(!strcasecmp(c, "pl"))
1183 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1185 if(!strcasecmp(c, "entertime"))
1186 sprintf(t, "%f", cl.scores[i].qw_entertime);
1188 if(!strcasecmp(c, "colors"))
1189 sprintf(t, "%i", cl.scores[i].colors);
1191 if(!strcasecmp(c, "topcolor"))
1192 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1194 if(!strcasecmp(c, "bottomcolor"))
1195 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1197 if(!strcasecmp(c, "viewentity"))
1198 sprintf(t, "%i", i+1);
1201 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1204 //#349 float() isdemo (EXT_CSQC)
1205 static void VM_CL_isdemo (void)
1207 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1208 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1211 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1212 static void VM_CL_setlistener (void)
1214 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1215 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1216 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1219 //#352 void(string cmdname) registercommand (EXT_CSQC)
1220 static void VM_CL_registercmd (void)
1223 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1224 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1228 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1229 t = (char *)Z_Malloc(alloclen);
1230 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1231 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1234 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1238 //#360 float() readbyte (EXT_CSQC)
1239 static void VM_CL_ReadByte (void)
1241 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1242 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1245 //#361 float() readchar (EXT_CSQC)
1246 static void VM_CL_ReadChar (void)
1248 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1249 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1252 //#362 float() readshort (EXT_CSQC)
1253 static void VM_CL_ReadShort (void)
1255 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1256 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1259 //#363 float() readlong (EXT_CSQC)
1260 static void VM_CL_ReadLong (void)
1262 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1263 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1266 //#364 float() readcoord (EXT_CSQC)
1267 static void VM_CL_ReadCoord (void)
1269 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1270 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1273 //#365 float() readangle (EXT_CSQC)
1274 static void VM_CL_ReadAngle (void)
1276 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1277 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1280 //#366 string() readstring (EXT_CSQC)
1281 static void VM_CL_ReadString (void)
1283 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1284 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1287 //#367 float() readfloat (EXT_CSQC)
1288 static void VM_CL_ReadFloat (void)
1290 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1291 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1294 //////////////////////////////////////////////////////////
1296 static void VM_CL_makestatic (void)
1300 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1302 ent = PRVM_G_EDICT(OFS_PARM0);
1303 if (ent == prog->edicts)
1305 VM_Warning("makestatic: can not modify world entity\n");
1308 if (ent->priv.server->free)
1310 VM_Warning("makestatic: can not modify free entity\n");
1314 if (cl.num_static_entities < cl.max_static_entities)
1318 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1320 // copy it to the current state
1321 memset(staticent, 0, sizeof(*staticent));
1322 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1323 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1324 staticent->render.framelerp = 0;
1325 // make torchs play out of sync
1326 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1327 staticent->render.skinnum = (int)ent->fields.client->skin;
1328 staticent->render.effects = (int)ent->fields.client->effects;
1329 staticent->render.alpha = 1;
1330 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1331 staticent->render.scale = 1;
1332 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1333 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1336 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1337 if (renderflags & RF_USEAXIS)
1340 VectorNegate(prog->globals.client->v_right, left);
1341 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1342 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1345 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1347 // either fullbright or lit
1348 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1349 staticent->render.flags |= RENDER_LIGHT;
1350 // turn off shadows from transparent objects
1351 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1352 staticent->render.flags |= RENDER_SHADOW;
1354 CL_UpdateRenderEntity(&staticent->render);
1357 Con_Printf("Too many static entities");
1359 // throw the entity away now
1363 //=================================================================//
1369 copies data from one entity to another
1371 copyentity(src, dst)
1374 static void VM_CL_copyentity (void)
1376 prvm_edict_t *in, *out;
1377 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1378 in = PRVM_G_EDICT(OFS_PARM0);
1379 if (in == prog->edicts)
1381 VM_Warning("copyentity: can not read world entity\n");
1384 if (in->priv.server->free)
1386 VM_Warning("copyentity: can not read free entity\n");
1389 out = PRVM_G_EDICT(OFS_PARM1);
1390 if (out == prog->edicts)
1392 VM_Warning("copyentity: can not modify world entity\n");
1395 if (out->priv.server->free)
1397 VM_Warning("copyentity: can not modify free entity\n");
1400 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1404 //=================================================================//
1406 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1407 static void VM_CL_effect (void)
1409 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1410 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1413 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1414 static void VM_CL_te_blood (void)
1418 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1419 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1421 pos = PRVM_G_VECTOR(OFS_PARM0);
1422 CL_FindNonSolidLocation(pos, pos2, 4);
1423 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1426 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1427 static void VM_CL_te_bloodshower (void)
1431 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1432 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1434 speed = PRVM_G_FLOAT(OFS_PARM2);
1441 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1444 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1445 static void VM_CL_te_explosionrgb (void)
1449 matrix4x4_t tempmatrix;
1450 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1451 pos = PRVM_G_VECTOR(OFS_PARM0);
1452 CL_FindNonSolidLocation(pos, pos2, 10);
1453 CL_ParticleExplosion(pos2);
1454 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1455 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1458 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1459 static void VM_CL_te_particlecube (void)
1461 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1462 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1465 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1466 static void VM_CL_te_particlerain (void)
1468 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1469 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1472 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1473 static void VM_CL_te_particlesnow (void)
1475 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1476 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1479 // #411 void(vector org, vector vel, float howmany) te_spark
1480 static void VM_CL_te_spark (void)
1484 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1486 pos = PRVM_G_VECTOR(OFS_PARM0);
1487 CL_FindNonSolidLocation(pos, pos2, 4);
1488 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1491 extern cvar_t cl_sound_ric_gunshot;
1492 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1493 static void VM_CL_te_gunshotquad (void)
1498 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1500 pos = PRVM_G_VECTOR(OFS_PARM0);
1501 CL_FindNonSolidLocation(pos, pos2, 4);
1502 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1503 if(cl_sound_ric_gunshot.integer >= 2)
1505 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1509 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1510 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1511 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1516 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1517 static void VM_CL_te_spikequad (void)
1522 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1524 pos = PRVM_G_VECTOR(OFS_PARM0);
1525 CL_FindNonSolidLocation(pos, pos2, 4);
1526 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1527 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1531 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1532 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1533 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1537 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1538 static void VM_CL_te_superspikequad (void)
1543 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1545 pos = PRVM_G_VECTOR(OFS_PARM0);
1546 CL_FindNonSolidLocation(pos, pos2, 4);
1547 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1548 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1552 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1553 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1554 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1558 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1559 static void VM_CL_te_explosionquad (void)
1563 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1565 pos = PRVM_G_VECTOR(OFS_PARM0);
1566 CL_FindNonSolidLocation(pos, pos2, 10);
1567 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1568 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1571 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1572 static void VM_CL_te_smallflash (void)
1576 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1578 pos = PRVM_G_VECTOR(OFS_PARM0);
1579 CL_FindNonSolidLocation(pos, pos2, 10);
1580 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1583 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1584 static void VM_CL_te_customflash (void)
1588 matrix4x4_t tempmatrix;
1589 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1591 pos = PRVM_G_VECTOR(OFS_PARM0);
1592 CL_FindNonSolidLocation(pos, pos2, 4);
1593 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1594 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1597 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1598 static void VM_CL_te_gunshot (void)
1603 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1605 pos = PRVM_G_VECTOR(OFS_PARM0);
1606 CL_FindNonSolidLocation(pos, pos2, 4);
1607 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1608 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1610 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1614 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1615 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1616 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1621 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1622 static void VM_CL_te_spike (void)
1627 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1629 pos = PRVM_G_VECTOR(OFS_PARM0);
1630 CL_FindNonSolidLocation(pos, pos2, 4);
1631 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1632 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1636 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1637 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1638 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1642 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1643 static void VM_CL_te_superspike (void)
1648 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1650 pos = PRVM_G_VECTOR(OFS_PARM0);
1651 CL_FindNonSolidLocation(pos, pos2, 4);
1652 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1653 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1657 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1658 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1659 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1663 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1664 static void VM_CL_te_explosion (void)
1668 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1670 pos = PRVM_G_VECTOR(OFS_PARM0);
1671 CL_FindNonSolidLocation(pos, pos2, 10);
1672 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1673 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1676 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1677 static void VM_CL_te_tarexplosion (void)
1681 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1683 pos = PRVM_G_VECTOR(OFS_PARM0);
1684 CL_FindNonSolidLocation(pos, pos2, 10);
1685 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1686 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1689 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1690 static void VM_CL_te_wizspike (void)
1694 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1696 pos = PRVM_G_VECTOR(OFS_PARM0);
1697 CL_FindNonSolidLocation(pos, pos2, 4);
1698 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1699 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1702 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1703 static void VM_CL_te_knightspike (void)
1707 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1709 pos = PRVM_G_VECTOR(OFS_PARM0);
1710 CL_FindNonSolidLocation(pos, pos2, 4);
1711 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1712 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1715 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1716 static void VM_CL_te_lavasplash (void)
1718 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1719 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1722 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1723 static void VM_CL_te_teleport (void)
1725 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1726 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1729 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1730 static void VM_CL_te_explosion2 (void)
1734 matrix4x4_t tempmatrix;
1735 int colorStart, colorLength;
1736 unsigned char *tempcolor;
1737 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1739 pos = PRVM_G_VECTOR(OFS_PARM0);
1740 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1741 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1742 CL_FindNonSolidLocation(pos, pos2, 10);
1743 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1744 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1745 color[0] = tempcolor[0] * (2.0f / 255.0f);
1746 color[1] = tempcolor[1] * (2.0f / 255.0f);
1747 color[2] = tempcolor[2] * (2.0f / 255.0f);
1748 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1749 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1750 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1754 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1755 static void VM_CL_te_lightning1 (void)
1757 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1758 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1761 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1762 static void VM_CL_te_lightning2 (void)
1764 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1765 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1768 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1769 static void VM_CL_te_lightning3 (void)
1771 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1772 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1775 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1776 static void VM_CL_te_beam (void)
1778 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1779 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1782 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1783 static void VM_CL_te_plasmaburn (void)
1787 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1789 pos = PRVM_G_VECTOR(OFS_PARM0);
1790 CL_FindNonSolidLocation(pos, pos2, 4);
1791 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1794 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1795 static void VM_CL_te_flamejet (void)
1799 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1800 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1802 pos = PRVM_G_VECTOR(OFS_PARM0);
1803 CL_FindNonSolidLocation(pos, pos2, 4);
1804 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1808 //====================================================================
1811 extern void clippointtosurface(dp_model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1813 static msurface_t *cl_getsurface(dp_model_t *model, int surfacenum)
1815 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1817 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1820 // #434 float(entity e, float s) getsurfacenumpoints
1821 static void VM_CL_getsurfacenumpoints(void)
1824 msurface_t *surface;
1825 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1826 // return 0 if no such surface
1827 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1829 PRVM_G_FLOAT(OFS_RETURN) = 0;
1833 // note: this (incorrectly) assumes it is a simple polygon
1834 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1837 // #435 vector(entity e, float s, float n) getsurfacepoint
1838 static void VM_CL_getsurfacepoint(void)
1842 msurface_t *surface;
1844 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1845 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1846 ed = PRVM_G_EDICT(OFS_PARM0);
1847 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1849 // note: this (incorrectly) assumes it is a simple polygon
1850 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1851 if (pointnum < 0 || pointnum >= surface->num_vertices)
1853 // FIXME: implement rotation/scaling
1854 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1856 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1857 // float SPA_POSITION = 0;
1858 // float SPA_S_AXIS = 1;
1859 // float SPA_T_AXIS = 2;
1860 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1861 // float SPA_TEXCOORDS0 = 4;
1862 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1863 // float SPA_LIGHTMAP0_COLOR = 6;
1864 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1865 static void VM_CL_getsurfacepointattribute(void)
1869 msurface_t *surface;
1873 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1874 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1875 ed = PRVM_G_EDICT(OFS_PARM0);
1876 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1878 // note: this (incorrectly) assumes it is a simple polygon
1879 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1880 if (pointnum < 0 || pointnum >= surface->num_vertices)
1883 // FIXME: implement rotation/scaling
1884 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1886 switch( attributetype ) {
1887 // float SPA_POSITION = 0;
1889 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1891 // float SPA_S_AXIS = 1;
1893 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1895 // float SPA_T_AXIS = 2;
1897 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1899 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1901 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1903 // float SPA_TEXCOORDS0 = 4;
1905 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1906 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1907 ret[0] = texcoord[0];
1908 ret[1] = texcoord[1];
1912 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1914 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1915 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1916 ret[0] = texcoord[0];
1917 ret[1] = texcoord[1];
1921 // float SPA_LIGHTMAP0_COLOR = 6;
1923 // ignore alpha for now..
1924 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1927 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1931 // #436 vector(entity e, float s) getsurfacenormal
1932 static void VM_CL_getsurfacenormal(void)
1935 msurface_t *surface;
1937 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1938 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1939 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1941 // FIXME: implement rotation/scaling
1942 // note: this (incorrectly) assumes it is a simple polygon
1943 // note: this only returns the first triangle, so it doesn't work very
1944 // well for curved surfaces or arbitrary meshes
1945 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1946 VectorNormalize(normal);
1947 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1950 // #437 string(entity e, float s) getsurfacetexture
1951 static void VM_CL_getsurfacetexture(void)
1954 msurface_t *surface;
1955 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1956 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1957 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1959 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1962 // #438 float(entity e, vector p) getsurfacenearpoint
1963 static void VM_CL_getsurfacenearpoint(void)
1965 int surfacenum, best;
1967 vec_t dist, bestdist;
1969 dp_model_t *model = NULL;
1970 msurface_t *surface;
1972 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1973 PRVM_G_FLOAT(OFS_RETURN) = -1;
1974 ed = PRVM_G_EDICT(OFS_PARM0);
1975 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1978 // FIXME: implement rotation/scaling
1979 point = PRVM_G_VECTOR(OFS_PARM1);
1980 VectorSubtract(point, ed->fields.client->origin, p);
1982 bestdist = 1000000000;
1983 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1985 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1986 // first see if the nearest point on the surface's box is closer than the previous match
1987 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1988 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1989 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1990 dist = VectorLength2(clipped);
1991 if (dist < bestdist)
1993 // it is, check the nearest point on the actual geometry
1994 clippointtosurface(model, surface, p, clipped);
1995 VectorSubtract(clipped, p, clipped);
1996 dist += VectorLength2(clipped);
1997 if (dist < bestdist)
1999 // that's closer too, store it as the best match
2005 PRVM_G_FLOAT(OFS_RETURN) = best;
2008 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2009 static void VM_CL_getsurfaceclippedpoint(void)
2013 msurface_t *surface;
2015 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2016 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2017 ed = PRVM_G_EDICT(OFS_PARM0);
2018 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2020 // FIXME: implement rotation/scaling
2021 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2022 clippointtosurface(model, surface, p, out);
2023 // FIXME: implement rotation/scaling
2024 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2027 // #443 void(entity e, entity tagentity, string tagname) setattachment
2028 void VM_CL_setattachment (void)
2031 prvm_edict_t *tagentity;
2032 const char *tagname;
2036 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2038 e = PRVM_G_EDICT(OFS_PARM0);
2039 tagentity = PRVM_G_EDICT(OFS_PARM1);
2040 tagname = PRVM_G_STRING(OFS_PARM2);
2042 if (e == prog->edicts)
2044 VM_Warning("setattachment: can not modify world entity\n");
2047 if (e->priv.server->free)
2049 VM_Warning("setattachment: can not modify free entity\n");
2053 if (tagentity == NULL)
2054 tagentity = prog->edicts;
2056 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2058 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2060 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2063 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2065 modelindex = (int)tagentity->fields.client->modelindex;
2066 model = CL_GetModelByIndex(modelindex);
2069 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2071 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2074 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2078 /////////////////////////////////////////
2079 // DP_MD3_TAGINFO extension coded by VorteX
2081 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2083 dp_model_t *model = CL_GetModelFromEdict(e);
2085 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2090 // Warnings/errors code:
2091 // 0 - normal (everything all-right)
2094 // 3 - null or non-precached model
2095 // 4 - no tags with requested index
2096 // 5 - runaway loop at attachment chain
2097 extern cvar_t cl_bob;
2098 extern cvar_t cl_bobcycle;
2099 extern cvar_t cl_bobup;
2100 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2103 int reqframe, attachloop;
2104 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2105 prvm_edict_t *attachent;
2109 *out = identitymatrix; // warnings and errors return identical matrix
2111 if (ent == prog->edicts)
2113 if (ent->priv.server->free)
2116 model = CL_GetModelFromEdict(ent);
2121 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2122 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2124 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2126 // get initial tag matrix
2129 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2134 tagmatrix = identitymatrix;
2136 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2137 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2141 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2142 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2144 model = CL_GetModelFromEdict(attachent);
2146 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2147 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2149 attachmatrix = identitymatrix;
2151 // apply transformation by child entity matrix
2153 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2154 if (val && val->_float != 0)
2155 scale = val->_float;
2156 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2157 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2158 Matrix4x4_Copy(&tagmatrix, out);
2160 // finally transformate by matrix of tag on parent entity
2161 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2162 Matrix4x4_Copy(&tagmatrix, out);
2166 if (attachloop > 255) // prevent runaway looping
2169 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2172 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2174 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2175 if (val && val->_float != 0)
2176 scale = val->_float;
2177 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2178 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2179 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2181 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2182 {// RENDER_VIEWMODEL magic
2183 Matrix4x4_Copy(&tagmatrix, out);
2186 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2187 if (val && val->_float != 0)
2188 scale = val->_float;
2190 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2191 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2194 // Cl_bob, ported from rendering code
2195 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2198 // LordHavoc: this code is *weird*, but not replacable (I think it
2199 // should be done in QC on the server, but oh well, quake is quake)
2200 // LordHavoc: figured out bobup: the time at which the sin is at 180
2201 // degrees (which allows lengthening or squishing the peak or valley)
2202 cycle = cl.time/cl_bobcycle.value;
2203 cycle -= (int)cycle;
2204 if (cycle < cl_bobup.value)
2205 cycle = sin(M_PI * cycle / cl_bobup.value);
2207 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2208 // bob is proportional to velocity in the xy plane
2209 // (don't count Z, or jumping messes it up)
2210 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2211 bob = bob*0.3 + bob*0.7*cycle;
2212 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2219 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2220 void VM_CL_gettagindex (void)
2223 const char *tag_name;
2224 int modelindex, tag_index;
2226 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2228 ent = PRVM_G_EDICT(OFS_PARM0);
2229 tag_name = PRVM_G_STRING(OFS_PARM1);
2230 if (ent == prog->edicts)
2232 VM_Warning("gettagindex: can't affect world entity\n");
2235 if (ent->priv.server->free)
2237 VM_Warning("gettagindex: can't affect free entity\n");
2241 modelindex = (int)ent->fields.client->modelindex;
2243 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2244 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2247 tag_index = CL_GetTagIndex(ent, tag_name);
2249 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2251 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2254 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2255 void VM_CL_gettaginfo (void)
2259 matrix4x4_t tag_matrix;
2262 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2264 e = PRVM_G_EDICT(OFS_PARM0);
2265 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2266 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2267 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2272 VM_Warning("gettagindex: can't affect world entity\n");
2275 VM_Warning("gettagindex: can't affect free entity\n");
2278 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2281 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2284 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2289 //============================================================================
2291 //====================
2292 //QC POLYGON functions
2293 //====================
2295 #define VMPOLYGONS_MAXPOINTS 64
2297 typedef struct vmpolygons_triangle_s
2299 rtexture_t *texture;
2301 unsigned short elements[3];
2302 }vmpolygons_triangle_t;
2304 typedef struct vmpolygons_s
2307 qboolean initialized;
2311 float *data_vertex3f;
2312 float *data_color4f;
2313 float *data_texcoord2f;
2317 vmpolygons_triangle_t *data_triangles;
2318 unsigned short *data_sortedelement3s;
2320 qboolean begin_active;
2321 rtexture_t *begin_texture;
2324 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2325 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2326 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2329 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2330 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2332 //#304 void() renderscene (EXT_CSQC)
2333 // moved that here to reset the polygons,
2334 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2336 void VM_CL_R_RenderScene (void)
2338 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2339 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2340 // we need to update any RENDER_VIEWMODEL entities at this point because
2341 // csqc supplies its own view matrix
2342 CL_UpdateViewEntities();
2346 polys->num_vertices = polys->num_triangles = 0;
2349 static void VM_ResizePolygons(vmpolygons_t *polys)
2351 float *oldvertex3f = polys->data_vertex3f;
2352 float *oldcolor4f = polys->data_color4f;
2353 float *oldtexcoord2f = polys->data_texcoord2f;
2354 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2355 unsigned short *oldsortedelement3s = polys->data_sortedelement3s;
2356 polys->max_vertices = min(polys->max_triangles*3, 65536);
2357 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2358 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2359 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2360 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2361 polys->data_sortedelement3s = (unsigned short *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(unsigned short[3]));
2362 if (polys->num_vertices)
2364 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2365 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2366 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2368 if (polys->num_triangles)
2370 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2371 memcpy(polys->data_sortedelement3s, oldsortedelement3s, polys->num_triangles*sizeof(unsigned short[3]));
2374 Mem_Free(oldvertex3f);
2376 Mem_Free(oldcolor4f);
2378 Mem_Free(oldtexcoord2f);
2380 Mem_Free(oldtriangles);
2381 if (oldsortedelement3s)
2382 Mem_Free(oldsortedelement3s);
2385 static void VM_InitPolygons (vmpolygons_t* polys)
2387 memset(polys, 0, sizeof(*polys));
2388 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2389 polys->max_triangles = 1024;
2390 VM_ResizePolygons(polys);
2391 polys->initialized = true;
2394 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2396 int surfacelistindex;
2397 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2398 R_Mesh_Matrix(&identitymatrix);
2399 GL_CullFace(GL_NONE);
2400 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2401 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2402 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2403 R_SetupGenericShader(true);
2404 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2406 int numtriangles = 0;
2407 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2408 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2409 if(drawflag == DRAWFLAG_ADDITIVE)
2410 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2411 else if(drawflag == DRAWFLAG_MODULATE)
2412 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2413 else if(drawflag == DRAWFLAG_2XMODULATE)
2414 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2416 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2417 R_Mesh_TexBind(0, R_GetTexture(tex));
2419 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2421 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2423 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].elements, polys->data_sortedelement3s + 3*numtriangles);
2426 R_Mesh_Draw(0, polys->num_vertices, 0, numtriangles, NULL, polys->data_sortedelement3s, 0, 0);
2430 void VMPolygons_Store(vmpolygons_t *polys)
2432 if (r_refdef.draw2dstage)
2434 // draw the polygon as 2D immediately
2435 drawqueuemesh_t mesh;
2436 mesh.texture = polys->begin_texture;
2437 mesh.num_vertices = polys->begin_vertices;
2438 mesh.num_triangles = polys->begin_vertices-2;
2439 mesh.data_element3s = polygonelements;
2440 mesh.data_vertex3f = polys->begin_vertex[0];
2441 mesh.data_color4f = polys->begin_color[0];
2442 mesh.data_texcoord2f = polys->begin_texcoord[0];
2443 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2447 // queue the polygon as 3D for sorted transparent rendering later
2449 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2451 polys->max_triangles *= 2;
2452 VM_ResizePolygons(polys);
2454 if (polys->num_vertices + polys->begin_vertices <= polys->max_vertices)
2456 // needle in a haystack!
2457 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2458 // that also caused it to not render the first polygon that is added
2460 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2461 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2462 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2463 for (i = 0;i < polys->begin_vertices-2;i++)
2465 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2466 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2467 polys->data_triangles[polys->num_triangles].elements[0] = polys->num_vertices;
2468 polys->data_triangles[polys->num_triangles].elements[1] = polys->num_vertices + i+1;
2469 polys->data_triangles[polys->num_triangles].elements[2] = polys->num_vertices + i+2;
2470 polys->num_triangles++;
2472 polys->num_vertices += polys->begin_vertices;
2475 polys->begin_active = false;
2478 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2479 // LordHavoc: agreed, this is a mess
2480 void VM_CL_AddPolygonsToMeshQueue (void)
2483 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2486 // only add polygons of the currently active prog to the queue - if there is none, we're done
2490 if (!polys->num_triangles)
2493 for (i = 0;i < polys->num_triangles;i++)
2495 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].elements[2], center);
2496 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2499 /*polys->num_triangles = 0; // now done after rendering the scene,
2500 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2503 //void(string texturename, float flag) R_BeginPolygon
2504 void VM_CL_R_PolygonBegin (void)
2506 const char *picname;
2507 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2509 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2511 if (!polys->initialized)
2512 VM_InitPolygons(polys);
2513 if (polys->begin_active)
2515 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2518 picname = PRVM_G_STRING(OFS_PARM0);
2519 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2520 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2521 polys->begin_vertices = 0;
2522 polys->begin_active = true;
2525 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2526 void VM_CL_R_PolygonVertex (void)
2528 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2530 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2532 if (!polys->begin_active)
2534 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2538 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2540 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2544 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2545 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2546 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2547 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2548 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2549 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2550 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2551 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2552 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2553 polys->begin_vertices++;
2556 //void() R_EndPolygon
2557 void VM_CL_R_PolygonEnd (void)
2559 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2561 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2562 if (!polys->begin_active)
2564 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2567 polys->begin_active = false;
2568 if (polys->begin_vertices >= 3)
2569 VMPolygons_Store(polys);
2571 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2574 static vmpolygons_t debugPolys;
2576 void Debug_PolygonBegin(const char *picname, int drawflag)
2578 if(!debugPolys.initialized)
2579 VM_InitPolygons(&debugPolys);
2580 if(debugPolys.begin_active)
2582 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2585 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2586 debugPolys.begin_drawflag = drawflag;
2587 debugPolys.begin_vertices = 0;
2588 debugPolys.begin_active = true;
2591 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2593 if(!debugPolys.begin_active)
2595 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2599 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2601 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2605 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2606 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2607 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2608 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2609 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2610 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2611 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2612 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2613 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2614 debugPolys.begin_vertices++;
2617 void Debug_PolygonEnd(void)
2619 if (!debugPolys.begin_active)
2621 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2624 debugPolys.begin_active = false;
2625 if (debugPolys.begin_vertices >= 3)
2626 VMPolygons_Store(&debugPolys);
2628 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2635 Returns false if any part of the bottom of the entity is off an edge that
2640 qboolean CL_CheckBottom (prvm_edict_t *ent)
2642 vec3_t mins, maxs, start, stop;
2647 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2648 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2650 // if all of the points under the corners are solid world, don't bother
2651 // with the tougher checks
2652 // the corners must be within 16 of the midpoint
2653 start[2] = mins[2] - 1;
2654 for (x=0 ; x<=1 ; x++)
2655 for (y=0 ; y<=1 ; y++)
2657 start[0] = x ? maxs[0] : mins[0];
2658 start[1] = y ? maxs[1] : mins[1];
2659 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2663 return true; // we got out easy
2667 // check it for real...
2671 // the midpoint must be within 16 of the bottom
2672 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2673 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2674 stop[2] = start[2] - 2*sv_stepheight.value;
2675 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2677 if (trace.fraction == 1.0)
2679 mid = bottom = trace.endpos[2];
2681 // the corners must be within 16 of the midpoint
2682 for (x=0 ; x<=1 ; x++)
2683 for (y=0 ; y<=1 ; y++)
2685 start[0] = stop[0] = x ? maxs[0] : mins[0];
2686 start[1] = stop[1] = y ? maxs[1] : mins[1];
2688 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2690 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2691 bottom = trace.endpos[2];
2692 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2703 Called by monster program code.
2704 The move will be adjusted for slopes and stairs, but if the move isn't
2705 possible, no move is done and false is returned
2708 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2711 vec3_t oldorg, neworg, end, traceendpos;
2714 prvm_edict_t *enemy;
2718 VectorCopy (ent->fields.client->origin, oldorg);
2719 VectorAdd (ent->fields.client->origin, move, neworg);
2721 // flying monsters don't step up
2722 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2724 // try one move with vertical motion, then one without
2725 for (i=0 ; i<2 ; i++)
2727 VectorAdd (ent->fields.client->origin, move, neworg);
2728 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2729 if (i == 0 && enemy != prog->edicts)
2731 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2737 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2739 VM_SetTraceGlobals(&trace);
2741 if (trace.fraction == 1)
2743 VectorCopy(trace.endpos, traceendpos);
2744 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2745 return false; // swim monster left water
2747 VectorCopy (traceendpos, ent->fields.client->origin);
2753 if (enemy == prog->edicts)
2760 // push down from a step height above the wished position
2761 neworg[2] += sv_stepheight.value;
2762 VectorCopy (neworg, end);
2763 end[2] -= sv_stepheight.value*2;
2765 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2767 VM_SetTraceGlobals(&trace);
2769 if (trace.startsolid)
2771 neworg[2] -= sv_stepheight.value;
2772 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2774 VM_SetTraceGlobals(&trace);
2775 if (trace.startsolid)
2778 if (trace.fraction == 1)
2780 // if monster had the ground pulled out, go ahead and fall
2781 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2783 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2786 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2790 return false; // walked off an edge
2793 // check point traces down for dangling corners
2794 VectorCopy (trace.endpos, ent->fields.client->origin);
2796 if (!CL_CheckBottom (ent))
2798 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2799 { // entity had floor mostly pulled out from underneath it
2800 // and is trying to correct
2805 VectorCopy (oldorg, ent->fields.client->origin);
2809 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2810 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2812 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2813 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2825 float(float yaw, float dist[, settrace]) walkmove
2828 static void VM_CL_walkmove (void)
2837 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2839 // assume failure if it returns early
2840 PRVM_G_FLOAT(OFS_RETURN) = 0;
2842 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2843 if (ent == prog->edicts)
2845 VM_Warning("walkmove: can not modify world entity\n");
2848 if (ent->priv.server->free)
2850 VM_Warning("walkmove: can not modify free entity\n");
2853 yaw = PRVM_G_FLOAT(OFS_PARM0);
2854 dist = PRVM_G_FLOAT(OFS_PARM1);
2855 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2857 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2860 yaw = yaw*M_PI*2 / 360;
2862 move[0] = cos(yaw)*dist;
2863 move[1] = sin(yaw)*dist;
2866 // save program state, because CL_movestep may call other progs
2867 oldf = prog->xfunction;
2868 oldself = prog->globals.client->self;
2870 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2873 // restore program state
2874 prog->xfunction = oldf;
2875 prog->globals.client->self = oldself;
2882 string(string key) serverkey
2885 void VM_CL_serverkey(void)
2887 char string[VM_STRINGTEMP_LENGTH];
2888 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2889 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2890 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2893 //============================================================================
2895 // To create a almost working builtin file from this replace:
2896 // "^NULL.*" with ""
2897 // "^{.*//.*}:Wh\(.*\)" with "\1"
2899 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2900 // "\n\n+" with "\n\n"
2902 prvm_builtin_t vm_cl_builtins[] = {
2903 NULL, // #0 NULL function (not callable) (QUAKE)
2904 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2905 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2906 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2907 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2908 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2909 VM_break, // #6 void() break (QUAKE)
2910 VM_random, // #7 float() random (QUAKE)
2911 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2912 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2913 VM_error, // #10 void(string e) error (QUAKE)
2914 VM_objerror, // #11 void(string e) objerror (QUAKE)
2915 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2916 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2917 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2918 VM_remove, // #15 void(entity e) remove (QUAKE)
2919 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2920 NULL, // #17 entity() checkclient (QUAKE)
2921 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2922 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2923 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2924 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2925 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2926 NULL, // #23 void(string s, ...) bprint (QUAKE)
2927 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2928 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2929 VM_ftos, // #26 string(float f) ftos (QUAKE)
2930 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2931 VM_coredump, // #28 void() coredump (QUAKE)
2932 VM_traceon, // #29 void() traceon (QUAKE)
2933 VM_traceoff, // #30 void() traceoff (QUAKE)
2934 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2935 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2936 NULL, // #33 (QUAKE)
2937 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2938 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2939 VM_rint, // #36 float(float v) rint (QUAKE)
2940 VM_floor, // #37 float(float v) floor (QUAKE)
2941 VM_ceil, // #38 float(float v) ceil (QUAKE)
2942 NULL, // #39 (QUAKE)
2943 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2944 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2945 NULL, // #42 (QUAKE)
2946 VM_fabs, // #43 float(float f) fabs (QUAKE)
2947 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2948 VM_cvar, // #45 float(string s) cvar (QUAKE)
2949 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2950 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2951 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2952 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2953 NULL, // #50 (QUAKE)
2954 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2955 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2956 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2957 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2958 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2959 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2960 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2961 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2962 NULL, // #59 (QUAKE)
2963 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2964 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2965 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2966 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2967 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2968 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2969 NULL, // #66 (QUAKE)
2970 NULL, // #67 void(float step) movetogoal (QUAKE)
2971 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2972 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2973 NULL, // #70 void(string s) changelevel (QUAKE)
2974 NULL, // #71 (QUAKE)
2975 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2976 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2977 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2978 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2979 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2980 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2981 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2982 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2983 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2984 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2985 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2986 NULL, // #83 (QUAKE)
2987 NULL, // #84 (QUAKE)
2988 NULL, // #85 (QUAKE)
2989 NULL, // #86 (QUAKE)
2990 NULL, // #87 (QUAKE)
2991 NULL, // #88 (QUAKE)
2992 NULL, // #89 (QUAKE)
2993 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2994 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2995 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2996 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2997 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2998 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2999 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
3000 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
3001 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
3002 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
3003 // FrikaC and Telejano range #100-#199
3014 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3015 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3016 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3017 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3018 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3019 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3020 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3021 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3022 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3023 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3104 // FTEQW range #200-#299
3123 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3126 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3127 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3128 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3129 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3130 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3131 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3132 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3133 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3134 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3135 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3137 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3205 // CSQC range #300-#399
3206 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3207 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3208 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3209 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3210 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3211 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3212 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3213 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3214 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3215 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3216 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3217 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3221 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3222 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3223 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3224 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3225 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3226 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3227 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3228 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3229 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3230 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3231 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3232 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3233 NULL, // #327 // FIXME add stringwidth() here?
3234 NULL, // #328 // FIXME add drawsubpic() here?
3236 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3237 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3238 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3239 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3240 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3241 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3242 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3243 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3244 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3245 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3246 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3247 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3248 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3249 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3250 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3251 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3252 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3253 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3254 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3255 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3256 VM_isserver, // #350 float() isserver (EXT_CSQC)
3257 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3258 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3259 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3260 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3266 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3267 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3268 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3269 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3270 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3271 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3272 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3273 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3306 // LordHavoc's range #400-#499
3307 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3308 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3309 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3310 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3311 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3312 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3313 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3314 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3315 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3316 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3317 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3318 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3319 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3320 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3321 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3322 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3323 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3324 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3325 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3326 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3327 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3328 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3329 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3330 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3331 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3332 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3333 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3334 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3335 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3336 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3337 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3338 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3339 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3340 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3341 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3342 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3343 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3344 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3345 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3346 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3347 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3348 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3349 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3350 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3351 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3352 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3353 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3354 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3355 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3356 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3357 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3358 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3359 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3360 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3361 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3362 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3363 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3364 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3366 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3367 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3368 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3369 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3370 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3371 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3372 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3373 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3374 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3375 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3376 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3377 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3378 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3379 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3380 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3381 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3382 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3383 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3384 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3385 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3386 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3387 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3388 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3389 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3390 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3391 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3392 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3393 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3394 VM_gecko_create, // #487 float gecko_create( string name )
3395 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3396 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3397 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3398 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3399 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3400 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3401 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3402 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3417 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3418 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3419 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3429 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3431 void VM_Polygons_Reset(void)
3433 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3435 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3436 if(polys->initialized)
3438 Mem_FreePool(&polys->pool);
3439 polys->initialized = false;
3443 void VM_CL_Cmd_Init(void)
3446 VM_Polygons_Reset();
3449 void VM_CL_Cmd_Reset(void)
3452 VM_Polygons_Reset();