5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetSortedPlayerIndex (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 // FIXME: restore cl.csqc_origin
693 // FIXME: restore cl.csqc_angles
694 cl.csqc_vidvars.drawworld = true;
695 cl.csqc_vidvars.drawenginesbar = false;
696 cl.csqc_vidvars.drawcrosshair = false;
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
706 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708 CSQC_RelinkAllEntities(drawmask);
709 CL_RelinkLightFlashes();
711 prog->globals.client->time = cl.time;
712 for(i=1;i<prog->num_edicts;i++)
714 ed = &prog->edicts[i];
715 if(ed->priv.required->free)
718 if(ed->priv.required->free)
720 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
722 if(ed->priv.required->free)
724 if(!((int)ed->fields.client->drawmask & drawmask))
726 CSQC_AddRenderEdict(ed);
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
744 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
746 c = (int)PRVM_G_FLOAT(OFS_PARM0);
747 f = PRVM_G_VECTOR(OFS_PARM1);
748 k = PRVM_G_FLOAT(OFS_PARM1);
753 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
757 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
760 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
763 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
767 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
770 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
773 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775 f = PRVM_G_VECTOR(OFS_PARM2);
776 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
780 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
784 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
787 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
790 VectorCopy(f, cl.csqc_origin);
794 cl.csqc_origin[0] = k;
798 cl.csqc_origin[1] = k;
802 cl.csqc_origin[2] = k;
806 VectorCopy(f, cl.csqc_angles);
810 cl.csqc_angles[0] = k;
814 cl.csqc_angles[1] = k;
818 cl.csqc_angles[2] = k;
822 cl.csqc_vidvars.drawworld = k;
824 case VF_DRAWENGINESBAR:
825 cl.csqc_vidvars.drawenginesbar = k;
827 case VF_DRAWCROSSHAIR:
828 cl.csqc_vidvars.drawcrosshair = k;
830 case VF_CL_VIEWANGLES:
831 VectorCopy(f, cl.viewangles);
833 case VF_CL_VIEWANGLES_X:
834 cl.viewangles[0] = k;
836 case VF_CL_VIEWANGLES_Y:
837 cl.viewangles[1] = k;
839 case VF_CL_VIEWANGLES_Z:
840 cl.viewangles[2] = k;
843 r_refdef.view.useperspective = k != 0;
846 r_refdef.view.clear = k ? true : false;
849 PRVM_G_FLOAT(OFS_RETURN) = 0;
850 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
853 PRVM_G_FLOAT(OFS_RETURN) = 1;
856 //#305 void(vector org, float radius, vector lightcolours[, float style, string cubemapname, float pflags]) adddynamiclight (EXT_CSQC)
857 void VM_CL_R_AddDynamicLight (void)
863 const char *cubemapname = NULL;
864 int pflags = PFLAGS_CORONA | PFLAGS_FULLDYNAMIC;
865 float coronaintensity = 1;
866 float coronasizescale = 0.25;
867 qboolean castshadow = true;
868 float ambientscale = 0;
869 float diffusescale = 1;
870 float specularscale = 1;
872 vec3_t forward, left, up;
873 VM_SAFEPARMCOUNTRANGE(3, 8, VM_CL_R_AddDynamicLight);
875 // if we've run out of dlights, just return
876 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
879 org = PRVM_G_VECTOR(OFS_PARM0);
880 radius = PRVM_G_FLOAT(OFS_PARM1);
881 col = PRVM_G_VECTOR(OFS_PARM2);
884 style = (int)PRVM_G_FLOAT(OFS_PARM3);
885 if (style >= MAX_LIGHTSTYLES)
887 Con_DPrintf("VM_CL_R_AddDynamicLight: out of bounds lightstyle index %i\n", style);
892 cubemapname = PRVM_G_STRING(OFS_PARM4);
894 pflags = (int)PRVM_G_FLOAT(OFS_PARM5);
895 coronaintensity = (pflags & PFLAGS_CORONA) != 0;
896 castshadow = (pflags & PFLAGS_NOSHADOW) == 0;
898 VectorScale(prog->globals.client->v_forward, radius, forward);
899 VectorScale(prog->globals.client->v_right, -radius, left);
900 VectorScale(prog->globals.client->v_up, radius, up);
901 Matrix4x4_FromVectors(&matrix, forward, left, up, org);
903 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, style, cubemapname, castshadow, coronaintensity, coronasizescale, ambientscale, diffusescale, specularscale, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
906 //============================================================================
908 //#310 vector (vector v) cs_unproject (EXT_CSQC)
909 static void VM_CL_unproject (void)
914 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
915 f = PRVM_G_VECTOR(OFS_PARM0);
916 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
917 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
920 //#311 vector (vector v) cs_project (EXT_CSQC)
921 static void VM_CL_project (void)
927 VM_SAFEPARMCOUNT(1, VM_CL_project);
928 f = PRVM_G_VECTOR(OFS_PARM0);
929 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
930 Matrix4x4_Transform(&m, f, v);
931 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
934 //#330 float(float stnum) getstatf (EXT_CSQC)
935 static void VM_CL_getstatf (void)
943 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
944 i = (int)PRVM_G_FLOAT(OFS_PARM0);
945 if(i < 0 || i >= MAX_CL_STATS)
947 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
951 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
954 //#331 float(float stnum) getstati (EXT_CSQC)
955 static void VM_CL_getstati (void)
958 int firstbit, bitcount;
960 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
962 index = (int)PRVM_G_FLOAT(OFS_PARM0);
965 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
967 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
977 if(index < 0 || index >= MAX_CL_STATS)
979 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
983 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
984 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
985 PRVM_G_FLOAT(OFS_RETURN) = i;
988 //#332 string(float firststnum) getstats (EXT_CSQC)
989 static void VM_CL_getstats (void)
993 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
994 i = (int)PRVM_G_FLOAT(OFS_PARM0);
995 if(i < 0 || i > MAX_CL_STATS-4)
997 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
998 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
1001 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
1002 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1005 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
1006 static void VM_CL_setmodelindex (void)
1010 struct model_s *model;
1012 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
1014 t = PRVM_G_EDICT(OFS_PARM0);
1016 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1018 t->fields.client->model = 0;
1019 t->fields.client->modelindex = 0;
1024 model = CL_GetModelByIndex(i);
1027 VM_Warning("VM_CL_setmodelindex: null model\n");
1030 t->fields.client->model = PRVM_SetEngineString(model->name);
1031 t->fields.client->modelindex = i;
1033 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1036 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1039 SetMinMaxSize (t, vec3_origin, vec3_origin);
1042 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1043 static void VM_CL_modelnameforindex (void)
1047 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1049 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1050 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1051 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1054 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1055 static void VM_CL_particleeffectnum (void)
1058 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1059 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1062 PRVM_G_FLOAT(OFS_RETURN) = i;
1065 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1066 static void VM_CL_trailparticles (void)
1071 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1073 t = PRVM_G_EDICT(OFS_PARM0);
1074 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1075 start = PRVM_G_VECTOR(OFS_PARM2);
1076 end = PRVM_G_VECTOR(OFS_PARM3);
1078 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1081 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1082 static void VM_CL_pointparticles (void)
1086 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1087 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1088 f = PRVM_G_VECTOR(OFS_PARM1);
1089 v = PRVM_G_VECTOR(OFS_PARM2);
1090 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1091 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1094 //#342 string(float keynum) getkeybind (EXT_CSQC)
1095 static void VM_CL_getkeybind (void)
1097 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1098 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1101 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1102 static void VM_CL_setcursormode (void)
1104 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1105 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1106 cl_ignoremousemoves = 2;
1109 //#345 float(float framenum) getinputstate (EXT_CSQC)
1110 static void VM_CL_getinputstate (void)
1113 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1114 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1115 for (i = 0;i < CL_MAX_USERCMDS;i++)
1117 if (cl.movecmd[i].sequence == frame)
1119 VectorCopy(cl.movecmd[i].viewangles, prog->globals.client->input_angles);
1120 prog->globals.client->input_buttons = cl.movecmd[i].buttons; // FIXME: this should not be directly exposed to csqc (translation layer needed?)
1121 prog->globals.client->input_movevalues[0] = cl.movecmd[i].forwardmove;
1122 prog->globals.client->input_movevalues[1] = cl.movecmd[i].sidemove;
1123 prog->globals.client->input_movevalues[2] = cl.movecmd[i].upmove;
1124 prog->globals.client->input_timelength = cl.movecmd[i].frametime;
1125 if(cl.movecmd[i].crouch)
1127 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1128 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1132 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1133 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1139 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1140 static void VM_CL_setsensitivityscale (void)
1142 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1143 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1146 //#347 void() runstandardplayerphysics (EXT_CSQC)
1147 static void VM_CL_runplayerphysics (void)
1151 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1152 static void VM_CL_getplayerkey (void)
1158 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1160 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1161 c = PRVM_G_STRING(OFS_PARM1);
1162 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1166 i = Sbar_GetSortedPlayerIndex(-1-i);
1167 if(i < 0 || i >= cl.maxclients)
1172 if(!strcasecmp(c, "name"))
1173 strlcpy(t, cl.scores[i].name, sizeof(t));
1175 if(!strcasecmp(c, "frags"))
1176 sprintf(t, "%i", cl.scores[i].frags);
1178 if(!strcasecmp(c, "ping"))
1179 sprintf(t, "%i", cl.scores[i].qw_ping);
1181 if(!strcasecmp(c, "pl"))
1182 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1184 if(!strcasecmp(c, "entertime"))
1185 sprintf(t, "%f", cl.scores[i].qw_entertime);
1187 if(!strcasecmp(c, "colors"))
1188 sprintf(t, "%i", cl.scores[i].colors);
1190 if(!strcasecmp(c, "topcolor"))
1191 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1193 if(!strcasecmp(c, "bottomcolor"))
1194 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1196 if(!strcasecmp(c, "viewentity"))
1197 sprintf(t, "%i", i+1);
1200 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1203 //#349 float() isdemo (EXT_CSQC)
1204 static void VM_CL_isdemo (void)
1206 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1207 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1210 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1211 static void VM_CL_setlistener (void)
1213 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1214 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1215 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1218 //#352 void(string cmdname) registercommand (EXT_CSQC)
1219 static void VM_CL_registercmd (void)
1222 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1223 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1227 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1228 t = (char *)Z_Malloc(alloclen);
1229 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1230 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1233 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1237 //#360 float() readbyte (EXT_CSQC)
1238 static void VM_CL_ReadByte (void)
1240 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1241 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1244 //#361 float() readchar (EXT_CSQC)
1245 static void VM_CL_ReadChar (void)
1247 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1248 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1251 //#362 float() readshort (EXT_CSQC)
1252 static void VM_CL_ReadShort (void)
1254 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1255 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1258 //#363 float() readlong (EXT_CSQC)
1259 static void VM_CL_ReadLong (void)
1261 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1262 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1265 //#364 float() readcoord (EXT_CSQC)
1266 static void VM_CL_ReadCoord (void)
1268 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1269 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1272 //#365 float() readangle (EXT_CSQC)
1273 static void VM_CL_ReadAngle (void)
1275 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1276 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1279 //#366 string() readstring (EXT_CSQC)
1280 static void VM_CL_ReadString (void)
1282 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1283 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1286 //#367 float() readfloat (EXT_CSQC)
1287 static void VM_CL_ReadFloat (void)
1289 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1290 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1293 //////////////////////////////////////////////////////////
1295 static void VM_CL_makestatic (void)
1299 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1301 ent = PRVM_G_EDICT(OFS_PARM0);
1302 if (ent == prog->edicts)
1304 VM_Warning("makestatic: can not modify world entity\n");
1307 if (ent->priv.server->free)
1309 VM_Warning("makestatic: can not modify free entity\n");
1313 if (cl.num_static_entities < cl.max_static_entities)
1317 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1319 // copy it to the current state
1320 memset(staticent, 0, sizeof(*staticent));
1321 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1322 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1323 staticent->render.framelerp = 0;
1324 // make torchs play out of sync
1325 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1326 staticent->render.skinnum = (int)ent->fields.client->skin;
1327 staticent->render.effects = (int)ent->fields.client->effects;
1328 staticent->render.alpha = 1;
1329 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1330 staticent->render.scale = 1;
1331 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1332 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1335 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1336 if (renderflags & RF_USEAXIS)
1339 VectorNegate(prog->globals.client->v_right, left);
1340 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1341 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1344 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1346 // either fullbright or lit
1347 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1348 staticent->render.flags |= RENDER_LIGHT;
1349 // turn off shadows from transparent objects
1350 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1351 staticent->render.flags |= RENDER_SHADOW;
1353 CL_UpdateRenderEntity(&staticent->render);
1356 Con_Printf("Too many static entities");
1358 // throw the entity away now
1362 //=================================================================//
1368 copies data from one entity to another
1370 copyentity(src, dst)
1373 static void VM_CL_copyentity (void)
1375 prvm_edict_t *in, *out;
1376 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1377 in = PRVM_G_EDICT(OFS_PARM0);
1378 if (in == prog->edicts)
1380 VM_Warning("copyentity: can not read world entity\n");
1383 if (in->priv.server->free)
1385 VM_Warning("copyentity: can not read free entity\n");
1388 out = PRVM_G_EDICT(OFS_PARM1);
1389 if (out == prog->edicts)
1391 VM_Warning("copyentity: can not modify world entity\n");
1394 if (out->priv.server->free)
1396 VM_Warning("copyentity: can not modify free entity\n");
1399 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1403 //=================================================================//
1405 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1406 static void VM_CL_effect (void)
1408 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1409 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1412 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1413 static void VM_CL_te_blood (void)
1417 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1418 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1420 pos = PRVM_G_VECTOR(OFS_PARM0);
1421 CL_FindNonSolidLocation(pos, pos2, 4);
1422 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1425 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1426 static void VM_CL_te_bloodshower (void)
1430 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1431 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1433 speed = PRVM_G_FLOAT(OFS_PARM2);
1440 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1443 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1444 static void VM_CL_te_explosionrgb (void)
1448 matrix4x4_t tempmatrix;
1449 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1450 pos = PRVM_G_VECTOR(OFS_PARM0);
1451 CL_FindNonSolidLocation(pos, pos2, 10);
1452 CL_ParticleExplosion(pos2);
1453 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1454 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1457 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1458 static void VM_CL_te_particlecube (void)
1460 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1461 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1464 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1465 static void VM_CL_te_particlerain (void)
1467 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1468 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1471 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1472 static void VM_CL_te_particlesnow (void)
1474 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1475 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1478 // #411 void(vector org, vector vel, float howmany) te_spark
1479 static void VM_CL_te_spark (void)
1483 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1485 pos = PRVM_G_VECTOR(OFS_PARM0);
1486 CL_FindNonSolidLocation(pos, pos2, 4);
1487 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1490 extern cvar_t cl_sound_ric_gunshot;
1491 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1492 static void VM_CL_te_gunshotquad (void)
1497 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1499 pos = PRVM_G_VECTOR(OFS_PARM0);
1500 CL_FindNonSolidLocation(pos, pos2, 4);
1501 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1502 if(cl_sound_ric_gunshot.integer >= 2)
1504 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1508 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1509 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1510 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1515 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1516 static void VM_CL_te_spikequad (void)
1521 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1523 pos = PRVM_G_VECTOR(OFS_PARM0);
1524 CL_FindNonSolidLocation(pos, pos2, 4);
1525 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1526 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1530 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1531 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1532 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1536 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1537 static void VM_CL_te_superspikequad (void)
1542 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1544 pos = PRVM_G_VECTOR(OFS_PARM0);
1545 CL_FindNonSolidLocation(pos, pos2, 4);
1546 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1547 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1551 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1552 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1553 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1557 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1558 static void VM_CL_te_explosionquad (void)
1562 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1564 pos = PRVM_G_VECTOR(OFS_PARM0);
1565 CL_FindNonSolidLocation(pos, pos2, 10);
1566 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1567 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1570 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1571 static void VM_CL_te_smallflash (void)
1575 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1577 pos = PRVM_G_VECTOR(OFS_PARM0);
1578 CL_FindNonSolidLocation(pos, pos2, 10);
1579 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1582 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1583 static void VM_CL_te_customflash (void)
1587 matrix4x4_t tempmatrix;
1588 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1590 pos = PRVM_G_VECTOR(OFS_PARM0);
1591 CL_FindNonSolidLocation(pos, pos2, 4);
1592 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1593 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1596 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1597 static void VM_CL_te_gunshot (void)
1602 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1604 pos = PRVM_G_VECTOR(OFS_PARM0);
1605 CL_FindNonSolidLocation(pos, pos2, 4);
1606 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1607 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1609 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1613 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1614 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1615 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1620 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1621 static void VM_CL_te_spike (void)
1626 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1628 pos = PRVM_G_VECTOR(OFS_PARM0);
1629 CL_FindNonSolidLocation(pos, pos2, 4);
1630 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1631 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1635 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1636 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1637 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1641 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1642 static void VM_CL_te_superspike (void)
1647 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1649 pos = PRVM_G_VECTOR(OFS_PARM0);
1650 CL_FindNonSolidLocation(pos, pos2, 4);
1651 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1652 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1656 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1657 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1658 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1662 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1663 static void VM_CL_te_explosion (void)
1667 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1669 pos = PRVM_G_VECTOR(OFS_PARM0);
1670 CL_FindNonSolidLocation(pos, pos2, 10);
1671 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1672 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1675 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1676 static void VM_CL_te_tarexplosion (void)
1680 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1682 pos = PRVM_G_VECTOR(OFS_PARM0);
1683 CL_FindNonSolidLocation(pos, pos2, 10);
1684 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1685 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1688 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1689 static void VM_CL_te_wizspike (void)
1693 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1695 pos = PRVM_G_VECTOR(OFS_PARM0);
1696 CL_FindNonSolidLocation(pos, pos2, 4);
1697 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1698 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1701 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1702 static void VM_CL_te_knightspike (void)
1706 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1708 pos = PRVM_G_VECTOR(OFS_PARM0);
1709 CL_FindNonSolidLocation(pos, pos2, 4);
1710 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1711 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1714 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1715 static void VM_CL_te_lavasplash (void)
1717 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1718 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1721 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1722 static void VM_CL_te_teleport (void)
1724 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1725 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1728 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1729 static void VM_CL_te_explosion2 (void)
1733 matrix4x4_t tempmatrix;
1734 int colorStart, colorLength;
1735 unsigned char *tempcolor;
1736 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1738 pos = PRVM_G_VECTOR(OFS_PARM0);
1739 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1740 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1741 CL_FindNonSolidLocation(pos, pos2, 10);
1742 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1743 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1744 color[0] = tempcolor[0] * (2.0f / 255.0f);
1745 color[1] = tempcolor[1] * (2.0f / 255.0f);
1746 color[2] = tempcolor[2] * (2.0f / 255.0f);
1747 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1748 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1749 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1753 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1754 static void VM_CL_te_lightning1 (void)
1756 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1757 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1760 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1761 static void VM_CL_te_lightning2 (void)
1763 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1764 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1767 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1768 static void VM_CL_te_lightning3 (void)
1770 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1771 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1774 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1775 static void VM_CL_te_beam (void)
1777 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1778 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1781 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1782 static void VM_CL_te_plasmaburn (void)
1786 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1788 pos = PRVM_G_VECTOR(OFS_PARM0);
1789 CL_FindNonSolidLocation(pos, pos2, 4);
1790 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1793 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1794 static void VM_CL_te_flamejet (void)
1798 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1799 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1801 pos = PRVM_G_VECTOR(OFS_PARM0);
1802 CL_FindNonSolidLocation(pos, pos2, 4);
1803 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1807 //====================================================================
1810 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1812 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1814 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1816 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1819 // #434 float(entity e, float s) getsurfacenumpoints
1820 static void VM_CL_getsurfacenumpoints(void)
1823 msurface_t *surface;
1824 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1825 // return 0 if no such surface
1826 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1828 PRVM_G_FLOAT(OFS_RETURN) = 0;
1832 // note: this (incorrectly) assumes it is a simple polygon
1833 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1836 // #435 vector(entity e, float s, float n) getsurfacepoint
1837 static void VM_CL_getsurfacepoint(void)
1841 msurface_t *surface;
1843 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1844 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1845 ed = PRVM_G_EDICT(OFS_PARM0);
1846 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1848 // note: this (incorrectly) assumes it is a simple polygon
1849 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1850 if (pointnum < 0 || pointnum >= surface->num_vertices)
1852 // FIXME: implement rotation/scaling
1853 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1855 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1856 // float SPA_POSITION = 0;
1857 // float SPA_S_AXIS = 1;
1858 // float SPA_T_AXIS = 2;
1859 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1860 // float SPA_TEXCOORDS0 = 4;
1861 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1862 // float SPA_LIGHTMAP0_COLOR = 6;
1863 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1864 static void VM_CL_getsurfacepointattribute(void)
1868 msurface_t *surface;
1872 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1873 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1874 ed = PRVM_G_EDICT(OFS_PARM0);
1875 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1877 // note: this (incorrectly) assumes it is a simple polygon
1878 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1879 if (pointnum < 0 || pointnum >= surface->num_vertices)
1882 // FIXME: implement rotation/scaling
1883 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1885 switch( attributetype ) {
1886 // float SPA_POSITION = 0;
1888 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1890 // float SPA_S_AXIS = 1;
1892 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1894 // float SPA_T_AXIS = 2;
1896 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1898 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1900 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1902 // float SPA_TEXCOORDS0 = 4;
1904 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1905 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1906 ret[0] = texcoord[0];
1907 ret[1] = texcoord[1];
1911 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1913 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1914 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1915 ret[0] = texcoord[0];
1916 ret[1] = texcoord[1];
1920 // float SPA_LIGHTMAP0_COLOR = 6;
1922 // ignore alpha for now..
1923 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1926 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1930 // #436 vector(entity e, float s) getsurfacenormal
1931 static void VM_CL_getsurfacenormal(void)
1934 msurface_t *surface;
1936 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1937 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1938 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1940 // FIXME: implement rotation/scaling
1941 // note: this (incorrectly) assumes it is a simple polygon
1942 // note: this only returns the first triangle, so it doesn't work very
1943 // well for curved surfaces or arbitrary meshes
1944 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1945 VectorNormalize(normal);
1946 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1949 // #437 string(entity e, float s) getsurfacetexture
1950 static void VM_CL_getsurfacetexture(void)
1953 msurface_t *surface;
1954 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1955 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1956 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1958 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1961 // #438 float(entity e, vector p) getsurfacenearpoint
1962 static void VM_CL_getsurfacenearpoint(void)
1964 int surfacenum, best;
1966 vec_t dist, bestdist;
1968 model_t *model = NULL;
1969 msurface_t *surface;
1971 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1972 PRVM_G_FLOAT(OFS_RETURN) = -1;
1973 ed = PRVM_G_EDICT(OFS_PARM0);
1974 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1977 // FIXME: implement rotation/scaling
1978 point = PRVM_G_VECTOR(OFS_PARM1);
1979 VectorSubtract(point, ed->fields.client->origin, p);
1981 bestdist = 1000000000;
1982 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1984 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1985 // first see if the nearest point on the surface's box is closer than the previous match
1986 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1987 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1988 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1989 dist = VectorLength2(clipped);
1990 if (dist < bestdist)
1992 // it is, check the nearest point on the actual geometry
1993 clippointtosurface(model, surface, p, clipped);
1994 VectorSubtract(clipped, p, clipped);
1995 dist += VectorLength2(clipped);
1996 if (dist < bestdist)
1998 // that's closer too, store it as the best match
2004 PRVM_G_FLOAT(OFS_RETURN) = best;
2007 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
2008 static void VM_CL_getsurfaceclippedpoint(void)
2012 msurface_t *surface;
2014 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
2015 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
2016 ed = PRVM_G_EDICT(OFS_PARM0);
2017 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
2019 // FIXME: implement rotation/scaling
2020 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
2021 clippointtosurface(model, surface, p, out);
2022 // FIXME: implement rotation/scaling
2023 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
2026 // #443 void(entity e, entity tagentity, string tagname) setattachment
2027 void VM_CL_setattachment (void)
2030 prvm_edict_t *tagentity;
2031 const char *tagname;
2035 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2037 e = PRVM_G_EDICT(OFS_PARM0);
2038 tagentity = PRVM_G_EDICT(OFS_PARM1);
2039 tagname = PRVM_G_STRING(OFS_PARM2);
2041 if (e == prog->edicts)
2043 VM_Warning("setattachment: can not modify world entity\n");
2046 if (e->priv.server->free)
2048 VM_Warning("setattachment: can not modify free entity\n");
2052 if (tagentity == NULL)
2053 tagentity = prog->edicts;
2055 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2057 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2059 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2062 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2064 modelindex = (int)tagentity->fields.client->modelindex;
2065 model = CL_GetModelByIndex(modelindex);
2068 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2070 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2073 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2077 /////////////////////////////////////////
2078 // DP_MD3_TAGINFO extension coded by VorteX
2080 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2082 model_t *model = CL_GetModelFromEdict(e);
2084 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2089 // Warnings/errors code:
2090 // 0 - normal (everything all-right)
2093 // 3 - null or non-precached model
2094 // 4 - no tags with requested index
2095 // 5 - runaway loop at attachment chain
2096 extern cvar_t cl_bob;
2097 extern cvar_t cl_bobcycle;
2098 extern cvar_t cl_bobup;
2099 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2102 int reqframe, attachloop;
2103 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2104 prvm_edict_t *attachent;
2108 *out = identitymatrix; // warnings and errors return identical matrix
2110 if (ent == prog->edicts)
2112 if (ent->priv.server->free)
2115 model = CL_GetModelFromEdict(ent);
2120 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2121 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2123 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2125 // get initial tag matrix
2128 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2133 tagmatrix = identitymatrix;
2135 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2136 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2140 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2141 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2143 model = CL_GetModelFromEdict(attachent);
2145 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2146 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2148 attachmatrix = identitymatrix;
2150 // apply transformation by child entity matrix
2152 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2153 if (val && val->_float != 0)
2154 scale = val->_float;
2155 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2156 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2157 Matrix4x4_Copy(&tagmatrix, out);
2159 // finally transformate by matrix of tag on parent entity
2160 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2161 Matrix4x4_Copy(&tagmatrix, out);
2165 if (attachloop > 255) // prevent runaway looping
2168 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2171 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2173 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2174 if (val && val->_float != 0)
2175 scale = val->_float;
2176 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2177 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2178 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2180 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2181 {// RENDER_VIEWMODEL magic
2182 Matrix4x4_Copy(&tagmatrix, out);
2185 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2186 if (val && val->_float != 0)
2187 scale = val->_float;
2189 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2190 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2193 // Cl_bob, ported from rendering code
2194 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2197 // LordHavoc: this code is *weird*, but not replacable (I think it
2198 // should be done in QC on the server, but oh well, quake is quake)
2199 // LordHavoc: figured out bobup: the time at which the sin is at 180
2200 // degrees (which allows lengthening or squishing the peak or valley)
2201 cycle = cl.time/cl_bobcycle.value;
2202 cycle -= (int)cycle;
2203 if (cycle < cl_bobup.value)
2204 cycle = sin(M_PI * cycle / cl_bobup.value);
2206 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2207 // bob is proportional to velocity in the xy plane
2208 // (don't count Z, or jumping messes it up)
2209 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2210 bob = bob*0.3 + bob*0.7*cycle;
2211 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2218 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2219 void VM_CL_gettagindex (void)
2222 const char *tag_name;
2223 int modelindex, tag_index;
2225 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2227 ent = PRVM_G_EDICT(OFS_PARM0);
2228 tag_name = PRVM_G_STRING(OFS_PARM1);
2229 if (ent == prog->edicts)
2231 VM_Warning("gettagindex: can't affect world entity\n");
2234 if (ent->priv.server->free)
2236 VM_Warning("gettagindex: can't affect free entity\n");
2240 modelindex = (int)ent->fields.client->modelindex;
2242 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2243 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2246 tag_index = CL_GetTagIndex(ent, tag_name);
2248 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2250 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2253 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2254 void VM_CL_gettaginfo (void)
2258 matrix4x4_t tag_matrix;
2261 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2263 e = PRVM_G_EDICT(OFS_PARM0);
2264 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2265 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2266 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2271 VM_Warning("gettagindex: can't affect world entity\n");
2274 VM_Warning("gettagindex: can't affect free entity\n");
2277 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2280 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2283 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2288 //============================================================================
2290 //====================
2291 //QC POLYGON functions
2292 //====================
2294 #define VMPOLYGONS_MAXPOINTS 64
2296 typedef struct vmpolygons_triangle_s
2298 rtexture_t *texture;
2301 }vmpolygons_triangle_t;
2303 typedef struct vmpolygons_s
2306 qboolean initialized;
2310 float *data_vertex3f;
2311 float *data_color4f;
2312 float *data_texcoord2f;
2316 vmpolygons_triangle_t *data_triangles;
2317 int *data_sortedelement3i;
2319 qboolean begin_active;
2320 rtexture_t *begin_texture;
2323 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2324 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2325 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2328 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2329 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2331 //#304 void() renderscene (EXT_CSQC)
2332 // moved that here to reset the polygons,
2333 // resetting them earlier causes R_Mesh_Draw to be called with numvertices = 0
2335 void VM_CL_R_RenderScene (void)
2337 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2338 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
2339 // we need to update any RENDER_VIEWMODEL entities at this point because
2340 // csqc supplies its own view matrix
2341 CL_UpdateViewEntities();
2345 polys->num_vertices = polys->num_triangles = 0;
2348 static void VM_ResizePolygons(vmpolygons_t *polys)
2350 float *oldvertex3f = polys->data_vertex3f;
2351 float *oldcolor4f = polys->data_color4f;
2352 float *oldtexcoord2f = polys->data_texcoord2f;
2353 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2354 int *oldsortedelement3i = polys->data_sortedelement3i;
2355 polys->max_vertices = polys->max_triangles*3;
2356 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2357 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2358 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2359 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2360 polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2361 if (polys->num_vertices)
2363 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2364 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2365 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2367 if (polys->num_triangles)
2369 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2370 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2373 Mem_Free(oldvertex3f);
2375 Mem_Free(oldcolor4f);
2377 Mem_Free(oldtexcoord2f);
2379 Mem_Free(oldtriangles);
2380 if (oldsortedelement3i)
2381 Mem_Free(oldsortedelement3i);
2384 static void VM_InitPolygons (vmpolygons_t* polys)
2386 memset(polys, 0, sizeof(*polys));
2387 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2388 polys->max_triangles = 1024;
2389 VM_ResizePolygons(polys);
2390 polys->initialized = true;
2393 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2395 int surfacelistindex;
2396 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2397 R_Mesh_Matrix(&identitymatrix);
2398 GL_CullFace(GL_NONE);
2399 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2400 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2401 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2402 R_SetupGenericShader(true);
2403 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2405 int numtriangles = 0;
2406 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2407 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2408 if(drawflag == DRAWFLAG_ADDITIVE)
2409 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2410 else if(drawflag == DRAWFLAG_MODULATE)
2411 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2412 else if(drawflag == DRAWFLAG_2XMODULATE)
2413 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2415 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2416 R_Mesh_TexBind(0, R_GetTexture(tex));
2418 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2420 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2422 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2425 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2429 void VMPolygons_Store(vmpolygons_t *polys)
2431 if (r_refdef.draw2dstage)
2433 // draw the polygon as 2D immediately
2434 drawqueuemesh_t mesh;
2435 mesh.texture = polys->begin_texture;
2436 mesh.num_vertices = polys->begin_vertices;
2437 mesh.num_triangles = polys->begin_vertices-2;
2438 mesh.data_element3i = polygonelements;
2439 mesh.data_vertex3f = polys->begin_vertex[0];
2440 mesh.data_color4f = polys->begin_color[0];
2441 mesh.data_texcoord2f = polys->begin_texcoord[0];
2442 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2446 // queue the polygon as 3D for sorted transparent rendering later
2448 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2450 polys->max_triangles *= 2;
2451 VM_ResizePolygons(polys);
2453 // needle in a haystack!
2454 // polys->num_vertices was used for copying where we actually want to copy begin_vertices
2455 // that also caused it to not render the first polygon that is added
2457 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->begin_vertices * sizeof(float[3]));
2458 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->begin_vertices * sizeof(float[4]));
2459 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->begin_vertices * sizeof(float[2]));
2460 for (i = 0;i < polys->begin_vertices-2;i++)
2462 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2463 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2464 polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2465 polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2466 polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2467 polys->num_triangles++;
2469 polys->num_vertices += polys->begin_vertices;
2471 polys->begin_active = false;
2474 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2475 // LordHavoc: agreed, this is a mess
2476 void VM_CL_AddPolygonsToMeshQueue (void)
2479 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2482 // only add polygons of the currently active prog to the queue - if there is none, we're done
2486 if (!polys->num_triangles)
2489 for (i = 0;i < polys->num_triangles;i++)
2491 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2492 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2495 /*polys->num_triangles = 0; // now done after rendering the scene,
2496 polys->num_vertices = 0; // otherwise it's not rendered at all and prints an error message --blub */
2499 //void(string texturename, float flag) R_BeginPolygon
2500 void VM_CL_R_PolygonBegin (void)
2502 const char *picname;
2503 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2505 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2507 if (!polys->initialized)
2508 VM_InitPolygons(polys);
2509 if (polys->begin_active)
2511 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2514 picname = PRVM_G_STRING(OFS_PARM0);
2515 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2516 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2517 polys->begin_vertices = 0;
2518 polys->begin_active = true;
2521 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2522 void VM_CL_R_PolygonVertex (void)
2524 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2526 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2528 if (!polys->begin_active)
2530 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2534 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2536 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2540 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2541 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2542 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2543 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2544 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2545 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2546 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2547 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2548 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2549 polys->begin_vertices++;
2552 //void() R_EndPolygon
2553 void VM_CL_R_PolygonEnd (void)
2555 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2557 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2558 if (!polys->begin_active)
2560 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2563 polys->begin_active = false;
2564 if (polys->begin_vertices >= 3)
2565 VMPolygons_Store(polys);
2567 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2570 static vmpolygons_t debugPolys;
2572 void Debug_PolygonBegin(const char *picname, int drawflag)
2574 if(!debugPolys.initialized)
2575 VM_InitPolygons(&debugPolys);
2576 if(debugPolys.begin_active)
2578 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2581 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2582 debugPolys.begin_drawflag = drawflag;
2583 debugPolys.begin_vertices = 0;
2584 debugPolys.begin_active = true;
2587 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2589 if(!debugPolys.begin_active)
2591 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2595 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2597 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2601 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2602 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2603 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2604 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2605 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2606 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2607 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2608 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2609 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2610 debugPolys.begin_vertices++;
2613 void Debug_PolygonEnd(void)
2615 if (!debugPolys.begin_active)
2617 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2620 debugPolys.begin_active = false;
2621 if (debugPolys.begin_vertices >= 3)
2622 VMPolygons_Store(&debugPolys);
2624 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2631 Returns false if any part of the bottom of the entity is off an edge that
2636 qboolean CL_CheckBottom (prvm_edict_t *ent)
2638 vec3_t mins, maxs, start, stop;
2643 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2644 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2646 // if all of the points under the corners are solid world, don't bother
2647 // with the tougher checks
2648 // the corners must be within 16 of the midpoint
2649 start[2] = mins[2] - 1;
2650 for (x=0 ; x<=1 ; x++)
2651 for (y=0 ; y<=1 ; y++)
2653 start[0] = x ? maxs[0] : mins[0];
2654 start[1] = y ? maxs[1] : mins[1];
2655 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2659 return true; // we got out easy
2663 // check it for real...
2667 // the midpoint must be within 16 of the bottom
2668 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2669 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2670 stop[2] = start[2] - 2*sv_stepheight.value;
2671 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2673 if (trace.fraction == 1.0)
2675 mid = bottom = trace.endpos[2];
2677 // the corners must be within 16 of the midpoint
2678 for (x=0 ; x<=1 ; x++)
2679 for (y=0 ; y<=1 ; y++)
2681 start[0] = stop[0] = x ? maxs[0] : mins[0];
2682 start[1] = stop[1] = y ? maxs[1] : mins[1];
2684 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2686 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2687 bottom = trace.endpos[2];
2688 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2699 Called by monster program code.
2700 The move will be adjusted for slopes and stairs, but if the move isn't
2701 possible, no move is done and false is returned
2704 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2707 vec3_t oldorg, neworg, end, traceendpos;
2710 prvm_edict_t *enemy;
2714 VectorCopy (ent->fields.client->origin, oldorg);
2715 VectorAdd (ent->fields.client->origin, move, neworg);
2717 // flying monsters don't step up
2718 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2720 // try one move with vertical motion, then one without
2721 for (i=0 ; i<2 ; i++)
2723 VectorAdd (ent->fields.client->origin, move, neworg);
2724 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2725 if (i == 0 && enemy != prog->edicts)
2727 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2733 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2735 VM_SetTraceGlobals(&trace);
2737 if (trace.fraction == 1)
2739 VectorCopy(trace.endpos, traceendpos);
2740 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2741 return false; // swim monster left water
2743 VectorCopy (traceendpos, ent->fields.client->origin);
2749 if (enemy == prog->edicts)
2756 // push down from a step height above the wished position
2757 neworg[2] += sv_stepheight.value;
2758 VectorCopy (neworg, end);
2759 end[2] -= sv_stepheight.value*2;
2761 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2763 VM_SetTraceGlobals(&trace);
2765 if (trace.startsolid)
2767 neworg[2] -= sv_stepheight.value;
2768 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2770 VM_SetTraceGlobals(&trace);
2771 if (trace.startsolid)
2774 if (trace.fraction == 1)
2776 // if monster had the ground pulled out, go ahead and fall
2777 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2779 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2782 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2786 return false; // walked off an edge
2789 // check point traces down for dangling corners
2790 VectorCopy (trace.endpos, ent->fields.client->origin);
2792 if (!CL_CheckBottom (ent))
2794 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2795 { // entity had floor mostly pulled out from underneath it
2796 // and is trying to correct
2801 VectorCopy (oldorg, ent->fields.client->origin);
2805 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2806 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2808 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2809 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2821 float(float yaw, float dist[, settrace]) walkmove
2824 static void VM_CL_walkmove (void)
2833 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2835 // assume failure if it returns early
2836 PRVM_G_FLOAT(OFS_RETURN) = 0;
2838 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2839 if (ent == prog->edicts)
2841 VM_Warning("walkmove: can not modify world entity\n");
2844 if (ent->priv.server->free)
2846 VM_Warning("walkmove: can not modify free entity\n");
2849 yaw = PRVM_G_FLOAT(OFS_PARM0);
2850 dist = PRVM_G_FLOAT(OFS_PARM1);
2851 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2853 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2856 yaw = yaw*M_PI*2 / 360;
2858 move[0] = cos(yaw)*dist;
2859 move[1] = sin(yaw)*dist;
2862 // save program state, because CL_movestep may call other progs
2863 oldf = prog->xfunction;
2864 oldself = prog->globals.client->self;
2866 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2869 // restore program state
2870 prog->xfunction = oldf;
2871 prog->globals.client->self = oldself;
2878 string(string key) serverkey
2881 void VM_CL_serverkey(void)
2883 char string[VM_STRINGTEMP_LENGTH];
2884 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2885 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2886 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2889 //============================================================================
2891 // To create a almost working builtin file from this replace:
2892 // "^NULL.*" with ""
2893 // "^{.*//.*}:Wh\(.*\)" with "\1"
2895 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2896 // "\n\n+" with "\n\n"
2898 prvm_builtin_t vm_cl_builtins[] = {
2899 NULL, // #0 NULL function (not callable) (QUAKE)
2900 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2901 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2902 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2903 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2904 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2905 VM_break, // #6 void() break (QUAKE)
2906 VM_random, // #7 float() random (QUAKE)
2907 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2908 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2909 VM_error, // #10 void(string e) error (QUAKE)
2910 VM_objerror, // #11 void(string e) objerror (QUAKE)
2911 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2912 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2913 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2914 VM_remove, // #15 void(entity e) remove (QUAKE)
2915 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2916 NULL, // #17 entity() checkclient (QUAKE)
2917 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2918 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2919 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2920 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2921 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2922 NULL, // #23 void(string s, ...) bprint (QUAKE)
2923 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2924 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2925 VM_ftos, // #26 string(float f) ftos (QUAKE)
2926 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2927 VM_coredump, // #28 void() coredump (QUAKE)
2928 VM_traceon, // #29 void() traceon (QUAKE)
2929 VM_traceoff, // #30 void() traceoff (QUAKE)
2930 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2931 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2932 NULL, // #33 (QUAKE)
2933 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2934 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2935 VM_rint, // #36 float(float v) rint (QUAKE)
2936 VM_floor, // #37 float(float v) floor (QUAKE)
2937 VM_ceil, // #38 float(float v) ceil (QUAKE)
2938 NULL, // #39 (QUAKE)
2939 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2940 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2941 NULL, // #42 (QUAKE)
2942 VM_fabs, // #43 float(float f) fabs (QUAKE)
2943 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2944 VM_cvar, // #45 float(string s) cvar (QUAKE)
2945 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2946 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2947 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2948 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2949 NULL, // #50 (QUAKE)
2950 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2951 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2952 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2953 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2954 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2955 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2956 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2957 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2958 NULL, // #59 (QUAKE)
2959 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2960 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2961 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2962 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2963 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2964 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2965 NULL, // #66 (QUAKE)
2966 NULL, // #67 void(float step) movetogoal (QUAKE)
2967 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2968 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2969 NULL, // #70 void(string s) changelevel (QUAKE)
2970 NULL, // #71 (QUAKE)
2971 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2972 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2973 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2974 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2975 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2976 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2977 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2978 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2979 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2980 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2981 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2982 NULL, // #83 (QUAKE)
2983 NULL, // #84 (QUAKE)
2984 NULL, // #85 (QUAKE)
2985 NULL, // #86 (QUAKE)
2986 NULL, // #87 (QUAKE)
2987 NULL, // #88 (QUAKE)
2988 NULL, // #89 (QUAKE)
2989 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2990 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2991 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2992 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2993 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2994 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2995 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2996 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2997 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2998 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2999 // FrikaC and Telejano range #100-#199
3010 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
3011 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
3012 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
3013 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
3014 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
3015 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
3016 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
3017 VM_stov, // #117 vector(string) stov (FRIK_FILE)
3018 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
3019 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3100 // FTEQW range #200-#299
3119 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3122 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3123 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3124 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3125 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3126 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3127 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3128 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3129 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3130 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3131 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3133 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3201 // CSQC range #300-#399
3202 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3203 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3204 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3205 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3206 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3207 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3208 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3209 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3210 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3211 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3212 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3213 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3217 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3218 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3219 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3220 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3221 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3222 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3223 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3224 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3225 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3226 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3227 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3228 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3229 NULL, // #327 // FIXME add stringwidth() here?
3230 NULL, // #328 // FIXME add drawsubpic() here?
3232 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3233 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3234 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3235 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3236 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3237 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3238 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3239 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3240 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3241 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3242 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3243 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3244 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3245 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3246 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3247 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3248 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3249 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3250 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3251 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3252 VM_isserver, // #350 float() isserver (EXT_CSQC)
3253 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3254 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3255 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3256 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3262 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3263 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3264 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3265 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3266 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3267 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3268 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3269 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3302 // LordHavoc's range #400-#499
3303 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3304 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3305 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3306 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3307 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3308 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3309 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3310 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3311 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3312 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3313 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3314 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3315 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3316 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3317 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3318 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3319 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3320 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3321 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3322 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3323 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3324 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3325 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3326 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3327 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3328 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3329 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3330 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3331 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3332 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3333 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3334 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3335 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3336 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3337 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3338 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3339 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3340 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3341 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3342 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3343 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3344 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3345 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3346 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3347 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3348 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3349 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3350 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3351 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3352 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3353 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3354 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3355 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3356 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3357 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3358 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3359 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3360 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3362 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3363 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3364 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3365 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3366 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3367 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3368 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3369 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3370 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3371 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3372 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3373 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3374 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3375 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3376 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3377 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3378 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3379 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3380 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3381 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3382 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3383 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3384 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3385 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3386 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3387 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3388 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3389 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3390 VM_gecko_create, // #487 float gecko_create( string name )
3391 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3392 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3393 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3394 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3395 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3396 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3397 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3398 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3413 VM_uri_escape, // #510 string(string in) uri_escape = #510;
3414 VM_uri_unescape, // #511 string(string in) uri_unescape = #511;
3415 VM_etof, // #512 float(entity ent) num_for_edict = #512 (DP_QC_NUM_FOR_EDICT)
3425 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3427 void VM_Polygons_Reset(void)
3429 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3431 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3432 if(polys->initialized)
3434 Mem_FreePool(&polys->pool);
3435 polys->initialized = false;
3439 void VM_CL_Cmd_Init(void)
3442 VM_Polygons_Reset();
3445 void VM_CL_Cmd_Reset(void)
3448 VM_Polygons_Reset();