4 #include "dpvsimpledecode.h"
6 mempool_t *clvideomempool;
8 int cl_videoplaying = false;
11 double cl_videostarttime;
13 double cl_videoframerate;
15 int cl_videoimagewidth;
16 int cl_videoimageheight;
17 int cl_videoimagedata_rmask;
18 int cl_videoimagedata_gmask;
19 int cl_videoimagedata_bmask;
20 int cl_videoimagedata_bytesperpixel;
21 void *cl_videoimagedata;
23 int cl_videosoundrate;
24 int cl_videosoundlength;
25 short *cl_videosounddata;
26 int cl_videosoundresamplelength;
27 short *cl_videosoundresampledata;
29 rtexture_t *cl_videotexture;
30 rtexturepool_t *cl_videotexturepool;
32 void CL_VideoFrame(void)
34 int frames, framenum, samples, s;
37 framenum = (realtime - cl_videostarttime) * cl_videoframerate;
38 //Con_Printf("frame %i\n", framenum);
42 while (cl_videoframenum < framenum)
46 if (dpvsimpledecode_video(cl_videostream, cl_videoimagedata, cl_videoimagedata_rmask, cl_videoimagedata_gmask, cl_videoimagedata_bmask, cl_videoimagedata_bytesperpixel, cl_videoimagewidth * cl_videoimagedata_bytesperpixel))
54 R_UpdateTexture(cl_videotexture, cl_videoimagedata);
55 //Draw_NewPic("engine_videoframe", cl_videoimagewidth, cl_videoimageheight, false, cl_videoimagedata);
57 if (cl_videosoundrate && (samples = S_RawSamples_QueueWantsMore()))
59 Con_Printf("%i = S_RawSamples_QueueWantsMore()\n", samples);
61 // calculate how much source data we need to fill the output...
62 s = samples * cl_videosoundrate / shm->speed;
64 // reallocate processing buffer if needed
65 if (cl_videosoundresamplelength < samples)
67 cl_videosoundresamplelength = samples + 100;
68 if (cl_videosoundresampledata)
69 Mem_Free(cl_videosoundresampledata);
70 cl_videosoundresampledata = Mem_Alloc(clvideomempool, cl_videosoundresamplelength * sizeof(short[2]));
73 // reallocate loading buffer if needed
74 if (cl_videosoundlength < s)
76 cl_videosoundlength = s + 100;
77 if (cl_videosounddata)
78 Mem_Free(cl_videosounddata);
79 cl_videosounddata = Mem_Alloc(clvideomempool, cl_videosoundlength * sizeof(short[2]));
82 dpvsimpledecode_audio(cl_videostream, cl_videosounddata, s);
83 S_ResampleBuffer16Stereo(cl_videosounddata, s, cl_videosoundresampledata, samples);
84 S_RawSamples_Enqueue(cl_videosoundresampledata, samples);
88 void CL_DrawVideo(void)
97 float s1, t1, s2, t2, x1, y1, x2, y2;
120 R_FragmentLocation(cl_videotexture, NULL, NULL, &s1, &t1, &s2, &t2);
129 colorsb[0] = 255 >> v_overbrightbits.integer;
130 colorsb[1] = 255 >> v_overbrightbits.integer;
131 colorsb[2] = 255 >> v_overbrightbits.integer;
133 colorsb[4] = 255 >> v_overbrightbits.integer;
134 colorsb[5] = 255 >> v_overbrightbits.integer;
135 colorsb[6] = 255 >> v_overbrightbits.integer;
137 colorsb[8] = 255 >> v_overbrightbits.integer;
138 colorsb[9] = 255 >> v_overbrightbits.integer;
139 colorsb[10] = 255 >> v_overbrightbits.integer;
141 colorsb[12] = 255 >> v_overbrightbits.integer;
142 colorsb[13] = 255 >> v_overbrightbits.integer;
143 colorsb[14] = 255 >> v_overbrightbits.integer;
145 mesh.texture = cl_videotexture;
147 mesh.numvertices = 4;
148 mesh.indices = indices;
149 mesh.vertices = vertices;
150 mesh.texcoords = texcoords;
151 mesh.colors = colorsb;
152 DrawQ_Mesh(&mesh, 0);
153 //DrawQ_Pic(0, 0, "engine_videoframe", vid.conwidth, vid.conheight, 1, 1, 1, 1, 0);
157 void CL_VideoStart(char *filename)
160 cl_videostream = dpvsimpledecode_open(filename, &errorstring);
163 Con_Printf("unable to open \"%s\", error: %s\n", filename, errorstring);
167 cl_videoplaying = true;
168 cl_videostarttime = realtime;
169 cl_videoframenum = -1;
170 cl_videoframerate = dpvsimpledecode_getframerate(cl_videostream);
171 cl_videoimagewidth = dpvsimpledecode_getwidth(cl_videostream);
172 cl_videoimageheight = dpvsimpledecode_getheight(cl_videostream);
175 cl_videoimagedata_bytesperpixel = 4;
176 cl_videoimagedata_rmask = BigLong(0xFF000000);
177 cl_videoimagedata_gmask = BigLong(0x00FF0000);
178 cl_videoimagedata_bmask = BigLong(0x0000FF00);
179 cl_videoimagedata = Mem_Alloc(clvideomempool, cl_videoimagewidth * cl_videoimageheight * cl_videoimagedata_bytesperpixel);
180 //memset(cl_videoimagedata, 97, cl_videoimagewidth * cl_videoimageheight * cl_videoimagedata_bytesperpixel);
182 cl_videosoundrate = dpvsimpledecode_getsoundrate(cl_videostream);
183 cl_videosoundlength = 0;
184 cl_videosounddata = NULL;
185 cl_videosoundresamplelength = 0;
186 cl_videosoundresampledata = NULL;
188 cl_videotexturepool = R_AllocTexturePool();
189 cl_videotexture = R_LoadTexture(cl_videotexturepool, "videotexture", cl_videoimagewidth, cl_videoimageheight, NULL, TEXTYPE_RGBA, TEXF_FRAGMENT);
192 void CL_VideoStop(void)
194 cl_videoplaying = false;
196 S_RawSamples_ClearQueue();
199 dpvsimpledecode_close(cl_videostream);
200 cl_videostream = NULL;
202 if (cl_videoimagedata)
203 Mem_Free(cl_videoimagedata);
204 cl_videoimagedata = NULL;
206 if (cl_videosounddata)
207 Mem_Free(cl_videosounddata);
208 cl_videosounddata = NULL;
210 if (cl_videosoundresampledata)
211 Mem_Free(cl_videosoundresampledata);
212 cl_videosoundresampledata = NULL;
214 cl_videotexture = NULL;
215 R_FreeTexturePool(&cl_videotexturepool);
217 Draw_FreePic("engine_videoframe");
220 static void CL_PlayVideo_f(void)
226 Con_Printf ("usage: playvideo <videoname>\nplays video named video/<videoname>.dpv\n");
230 sprintf(name, "%s/video/%s.dpv", com_gamedir, Cmd_Argv(1));
234 static void CL_StopVideo_f(void)
239 void CL_Video_Init(void)
241 Cmd_AddCommand("playvideo", CL_PlayVideo_f);
242 Cmd_AddCommand("stopvideo", CL_StopVideo_f);
244 clvideomempool = Mem_AllocPool("CL_Video");