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fixed cl_autodemo
[divverent/darkplaces.git] / cl_parse.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27
28 char *svc_strings[128] =
29 {
30         "svc_bad",
31         "svc_nop",
32         "svc_disconnect",
33         "svc_updatestat",
34         "svc_version",          // [int] server version
35         "svc_setview",          // [short] entity number
36         "svc_sound",                    // <see code>
37         "svc_time",                     // [float] server time
38         "svc_print",                    // [string] null terminated string
39         "svc_stufftext",                // [string] stuffed into client's console buffer
40                                                 // the string should be \n terminated
41         "svc_setangle",         // [vec3] set the view angle to this absolute value
42
43         "svc_serverinfo",               // [int] version
44                                                 // [string] signon string
45                                                 // [string]..[0]model cache [string]...[0]sounds cache
46                                                 // [string]..[0]item cache
47         "svc_lightstyle",               // [byte] [string]
48         "svc_updatename",               // [byte] [string]
49         "svc_updatefrags",      // [byte] [short]
50         "svc_clientdata",               // <shortbits + data>
51         "svc_stopsound",                // <see code>
52         "svc_updatecolors",     // [byte] [byte]
53         "svc_particle",         // [vec3] <variable>
54         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
55
56         "svc_spawnstatic",
57         "OBSOLETE svc_spawnbinary",
58         "svc_spawnbaseline",
59
60         "svc_temp_entity",              // <variable>
61         "svc_setpause",
62         "svc_signonnum",
63         "svc_centerprint",
64         "svc_killedmonster",
65         "svc_foundsecret",
66         "svc_spawnstaticsound",
67         "svc_intermission",
68         "svc_finale",                   // [string] music [string] text
69         "svc_cdtrack",                  // [byte] track [byte] looptrack
70         "svc_sellscreen",
71         "svc_cutscene",
72         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
73         "svc_hidelmp",  // [string] iconlabel
74         "svc_skybox", // [string] skyname
75         "", // 38
76         "", // 39
77         "", // 40
78         "", // 41
79         "", // 42
80         "", // 43
81         "", // 44
82         "", // 45
83         "", // 46
84         "", // 47
85         "", // 48
86         "", // 49
87         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
88         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
89         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91         "svc_sound2", //                        54              // short soundindex instead of byte
92         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
93         "svc_spawnstatic2", //          56              // short modelindex instead of byte
94         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
96         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
97 };
98
99 char *qw_svc_strings[128] =
100 {
101         "qw_svc_bad",                                   // 0
102         "qw_svc_nop",                                   // 1
103         "qw_svc_disconnect",                    // 2
104         "qw_svc_updatestat",                    // 3    // [byte] [byte]
105         "",                                                             // 4
106         "qw_svc_setview",                               // 5    // [short] entity number
107         "qw_svc_sound",                                 // 6    // <see code>
108         "",                                                             // 7
109         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
110         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
111         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
112         "qw_svc_serverdata",                    // 11   // [long] protocol ...
113         "qw_svc_lightstyle",                    // 12   // [byte] [string]
114         "",                                                             // 13
115         "qw_svc_updatefrags",                   // 14   // [byte] [short]
116         "",                                                             // 15
117         "qw_svc_stopsound",                             // 16   // <see code>
118         "",                                                             // 17
119         "",                                                             // 18
120         "qw_svc_damage",                                // 19
121         "qw_svc_spawnstatic",                   // 20
122         "",                                                             // 21
123         "qw_svc_spawnbaseline",                 // 22
124         "qw_svc_temp_entity",                   // 23   // variable
125         "qw_svc_setpause",                              // 24   // [byte] on / off
126         "",                                                             // 25
127         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
128         "qw_svc_killedmonster",                 // 27
129         "qw_svc_foundsecret",                   // 28
130         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
131         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
132         "qw_svc_finale",                                // 31           // [string] text
133         "qw_svc_cdtrack",                               // 32           // [byte] track
134         "qw_svc_sellscreen",                    // 33
135         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
136         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
137         "qw_svc_updateping",                    // 36           // [byte] [short]
138         "qw_svc_updateentertime",               // 37           // [byte] [float]
139         "qw_svc_updatestatlong",                // 38           // [byte] [long]
140         "qw_svc_muzzleflash",                   // 39           // [short] entity
141         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
142         "qw_svc_download",                              // 41           // [short] size [size bytes]
143         "qw_svc_playerinfo",                    // 42           // variable
144         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
145         "qw_svc_chokecount",                    // 44           // [byte] packets choked
146         "qw_svc_modellist",                             // 45           // [strings]
147         "qw_svc_soundlist",                             // 46           // [strings]
148         "qw_svc_packetentities",                // 47           // [...]
149         "qw_svc_deltapacketentities",   // 48           // [...]
150         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
151         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
152         "qw_svc_setinfo",                               // 51           // setinfo on a client
153         "qw_svc_serverinfo",                    // 52           // serverinfo
154         "qw_svc_updatepl",                              // 53           // [byte] [byte]
155 };
156
157 //=============================================================================
158
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
168 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
169 cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
170 cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
171
172 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
173 static void QW_CL_RequestNextDownload(void);
174 static void QW_CL_NextUpload(void);
175 void QW_CL_StartUpload(unsigned char *data, int size);
176 //static qboolean QW_CL_IsUploading(void);
177 static void QW_CL_StopUpload(void);
178
179 /*
180 ==================
181 CL_ParseStartSoundPacket
182 ==================
183 */
184 void CL_ParseStartSoundPacket(int largesoundindex)
185 {
186         vec3_t  pos;
187         int     channel, ent;
188         int     sound_num;
189         int     volume;
190         int     field_mask;
191         float   attenuation;
192
193         if (cls.protocol == PROTOCOL_QUAKEWORLD)
194         {
195                 channel = MSG_ReadShort();
196
197                 if (channel & (1<<15))
198                         volume = MSG_ReadByte ();
199                 else
200                         volume = DEFAULT_SOUND_PACKET_VOLUME;
201
202                 if (channel & (1<<14))
203                         attenuation = MSG_ReadByte () / 64.0;
204                 else
205                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
206
207                 ent = (channel>>3)&1023;
208                 channel &= 7;
209
210                 sound_num = MSG_ReadByte ();
211         }
212         else
213         {
214                 field_mask = MSG_ReadByte();
215
216                 if (field_mask & SND_VOLUME)
217                         volume = MSG_ReadByte ();
218                 else
219                         volume = DEFAULT_SOUND_PACKET_VOLUME;
220
221                 if (field_mask & SND_ATTENUATION)
222                         attenuation = MSG_ReadByte () / 64.0;
223                 else
224                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
225
226                 if (field_mask & SND_LARGEENTITY)
227                 {
228                         ent = (unsigned short) MSG_ReadShort ();
229                         channel = MSG_ReadByte ();
230                 }
231                 else
232                 {
233                         channel = (unsigned short) MSG_ReadShort ();
234                         ent = channel >> 3;
235                         channel &= 7;
236                 }
237
238                 if (largesoundindex || field_mask & SND_LARGESOUND)
239                         sound_num = (unsigned short) MSG_ReadShort ();
240                 else
241                         sound_num = MSG_ReadByte ();
242         }
243
244         MSG_ReadVector(pos, cls.protocol);
245
246         if (sound_num >= MAX_SOUNDS)
247         {
248                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
249                 return;
250         }
251
252         if (ent >= MAX_EDICTS)
253         {
254                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
255                 return;
256         }
257
258         S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
259 }
260
261 /*
262 ==================
263 CL_KeepaliveMessage
264
265 When the client is taking a long time to load stuff, send keepalive messages
266 so the server doesn't disconnect.
267 ==================
268 */
269
270 static unsigned char olddata[NET_MAXMESSAGE];
271 void CL_KeepaliveMessage (qboolean readmessages)
272 {
273         float time;
274         static double nextmsg = -1;
275         int oldreadcount;
276         qboolean oldbadread;
277         sizebuf_t old;
278
279         // no need if server is local and definitely not if this is a demo
280         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
281                 return;
282
283         if (readmessages)
284         {
285                 // read messages from server, should just be nops
286                 oldreadcount = msg_readcount;
287                 oldbadread = msg_badread;
288                 old = net_message;
289                 memcpy(olddata, net_message.data, net_message.cursize);
290
291                 NetConn_ClientFrame();
292
293                 msg_readcount = oldreadcount;
294                 msg_badread = oldbadread;
295                 net_message = old;
296                 memcpy(net_message.data, olddata, net_message.cursize);
297         }
298
299         if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
300         {
301                 sizebuf_t       msg;
302                 unsigned char           buf[4];
303                 nextmsg = time + 5;
304                 // write out a nop
305                 // LordHavoc: must use unreliable because reliable could kill the sigon message!
306                 Con_Print("--> client to server keepalive\n");
307                 memset(&msg, 0, sizeof(msg));
308                 msg.data = buf;
309                 msg.maxsize = sizeof(buf);
310                 MSG_WriteChar(&msg, clc_nop);
311                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
312         }
313 }
314
315 void CL_ParseEntityLump(char *entdata)
316 {
317         const char *data;
318         char key[128], value[MAX_INPUTLINE];
319         FOG_clear(); // LordHavoc: no fog until set
320         // LordHavoc: default to the map's sky (q3 shader parsing sets this)
321         R_SetSkyBox(cl.worldmodel->brush.skybox);
322         data = entdata;
323         if (!data)
324                 return;
325         if (!COM_ParseTokenConsole(&data))
326                 return; // error
327         if (com_token[0] != '{')
328                 return; // error
329         while (1)
330         {
331                 if (!COM_ParseTokenConsole(&data))
332                         return; // error
333                 if (com_token[0] == '}')
334                         break; // end of worldspawn
335                 if (com_token[0] == '_')
336                         strlcpy (key, com_token + 1, sizeof (key));
337                 else
338                         strlcpy (key, com_token, sizeof (key));
339                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
340                         key[strlen(key)-1] = 0;
341                 if (!COM_ParseTokenConsole(&data))
342                         return; // error
343                 strlcpy (value, com_token, sizeof (value));
344                 if (!strcmp("sky", key))
345                         R_SetSkyBox(value);
346                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
347                         R_SetSkyBox(value);
348                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
349                         R_SetSkyBox(value);
350                 else if (!strcmp("fog", key))
351                         sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
352                 else if (!strcmp("fog_density", key))
353                         r_refdef.fog_density = atof(value);
354                 else if (!strcmp("fog_red", key))
355                         r_refdef.fog_red = atof(value);
356                 else if (!strcmp("fog_green", key))
357                         r_refdef.fog_green = atof(value);
358                 else if (!strcmp("fog_blue", key))
359                         r_refdef.fog_blue = atof(value);
360         }
361 }
362
363 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
364 {
365         qfile_t *file;
366
367         // see if the file already exists
368         file = FS_Open(filename, "rb", true, false);
369         if (file)
370         {
371                 FS_Close(file);
372                 return true;
373         }
374
375         // download messages in a demo would be bad
376         if (cls.demorecording)
377         {
378                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
379                 return true;
380         }
381
382         // don't try to download when playing a demo
383         if (!cls.netcon)
384                 return true;
385
386         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
387         Con_Printf("Downloading %s\n", filename);
388
389         if (!cls.qw_downloadmemory)
390         {
391                 cls.qw_downloadmemory = NULL;
392                 cls.qw_downloadmemorycursize = 0;
393                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
394         }
395
396         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
397         MSG_WriteString(&cls.netcon->message, va("download %s", filename));
398
399         cls.qw_downloadnumber++;
400         cls.qw_downloadpercent = 0;
401         cls.qw_downloadmemorycursize = 0;
402
403         return false;
404 }
405
406 extern void CL_Locs_Reload_f(void);
407 static void QW_CL_ProcessUserInfo(int slot);
408 static void QW_CL_RequestNextDownload(void)
409 {
410         int i;
411
412         // clear name of file that just finished
413         cls.qw_downloadname[0] = 0;
414
415         switch (cls.qw_downloadtype)
416         {
417         case dl_single:
418                 break;
419         case dl_skin:
420                 if (cls.qw_downloadnumber == 0)
421                         Con_Printf("Checking skins...\n");
422                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
423                 {
424                         if (!cl.scores[cls.qw_downloadnumber].name[0])
425                                 continue;
426                         // check if we need to download the file, and return if so
427                         if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
428                                 return;
429                 }
430
431                 cls.qw_downloadtype = dl_none;
432
433                 // load any newly downloaded skins
434                 for (i = 0;i < cl.maxclients;i++)
435                         QW_CL_ProcessUserInfo(i);
436
437                 // if we're still in signon stages, request the next one
438                 if (cls.signon != SIGNONS)
439                 {
440                         cls.signon = SIGNONS-1;
441                         // we'll go to SIGNONS when the first entity update is received
442                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
443                         MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
444                 }
445                 break;
446         case dl_model:
447                 if (cls.qw_downloadnumber == 0)
448                 {
449                         Con_Printf("Checking models...\n");
450                         cls.qw_downloadnumber = 1;
451                 }
452
453                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
454                 {
455                         // skip submodels
456                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
457                                 continue;
458                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
459                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
460                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
461                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
462                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
463                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
464                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
465                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
466                         // check if we need to download the file, and return if so
467                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
468                                 return;
469                 }
470
471                 cls.qw_downloadtype = dl_none;
472
473                 // touch all of the precached models that are still loaded so we can free
474                 // anything that isn't needed
475                 Mod_ClearUsed();
476                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
477                         Mod_FindName(cl.model_name[i]);
478                 // precache any models used by the client (this also marks them used)
479                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
480                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
481                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
482                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
483                 Mod_PurgeUnused();
484
485                 // now we try to load everything that is new
486
487                 // world model
488                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
489                 if (cl.model_precache[1]->Draw == NULL)
490                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
491
492                 // normal models
493                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
494                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
495                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
496
497                 // check memory integrity
498                 Mem_CheckSentinelsGlobal();
499
500                 // now that we have a world model, set up the world entity, renderer
501                 // modules and csqc
502                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
503                 CL_UpdateRenderEntity(&cl.entities[0].render);
504
505                 CL_Locs_Reload_f();
506                 R_Modules_NewMap();
507
508                 // add pmodel/emodel CRCs to userinfo
509                 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
510                 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
511
512                 // done checking sounds and models, send a prespawn command now
513                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
514                 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
515
516                 if (cls.qw_downloadmemory)
517                 {
518                         Mem_Free(cls.qw_downloadmemory);
519                         cls.qw_downloadmemory = NULL;
520                 }
521
522                 // done loading
523                 cl.loadfinished = true;
524                 break;
525         case dl_sound:
526                 if (cls.qw_downloadnumber == 0)
527                 {
528                         Con_Printf("Checking sounds...\n");
529                         cls.qw_downloadnumber = 1;
530                 }
531
532                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
533                 {
534                         // check if we need to download the file, and return if so
535                         if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
536                                 return;
537                 }
538
539                 cls.qw_downloadtype = dl_none;
540
541                 // load new sounds and unload old ones
542                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
543                 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
544
545                 // precache any sounds used by the client
546                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
547                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
548                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
549                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
550                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
551                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
552                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
553
554                 // sounds
555                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
556                 {
557                         // Don't lock the sfx here, S_ServerSounds already did that
558                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
559                 }
560
561                 // check memory integrity
562                 Mem_CheckSentinelsGlobal();
563
564                 // done with sound downloads, next we check models
565                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
566                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
567                 break;
568         case dl_none:
569         default:
570                 Con_Printf("Unknown download type.\n");
571         }
572 }
573
574 static void QW_CL_ParseDownload(void)
575 {
576         int size = (signed short)MSG_ReadShort();
577         int percent = MSG_ReadByte();
578
579         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
580
581         // skip the download fragment if playing a demo
582         if (!cls.netcon)
583         {
584                 if (size > 0)
585                         msg_readcount += size;
586                 return;
587         }
588
589         if (size == -1)
590         {
591                 Con_Printf("File not found.\n");
592                 QW_CL_RequestNextDownload();
593                 return;
594         }
595
596         if (msg_readcount + (unsigned short)size > net_message.cursize)
597                 Host_Error("corrupt download message\n");
598
599         // make sure the buffer is big enough to include this new fragment
600         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
601         {
602                 unsigned char *old;
603                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
604                         cls.qw_downloadmemorymaxsize *= 2;
605                 old = cls.qw_downloadmemory;
606                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
607                 if (old)
608                 {
609                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
610                         Mem_Free(old);
611                 }
612         }
613
614         // read the fragment out of the packet
615         MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
616         cls.qw_downloadmemorycursize += size;
617         cls.qw_downloadspeedcount += size;
618
619         cls.qw_downloadpercent = percent;
620
621         if (percent != 100)
622         {
623                 // request next fragment
624                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
625                 MSG_WriteString(&cls.netcon->message, "nextdl");
626         }
627         else
628         {
629                 // finished file
630                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
631
632                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
633
634                 cls.qw_downloadpercent = 0;
635
636                 // start downloading the next file (or join the game)
637                 QW_CL_RequestNextDownload();
638         }
639 }
640
641 static void QW_CL_ParseModelList(void)
642 {
643         int n;
644         int nummodels = MSG_ReadByte();
645         char *str;
646
647         // parse model precache list
648         for (;;)
649         {
650                 str = MSG_ReadString();
651                 if (!str[0])
652                         break;
653                 nummodels++;
654                 if (nummodels==MAX_MODELS)
655                         Host_Error("Server sent too many model precaches");
656                 if (strlen(str) >= MAX_QPATH)
657                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
658                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
659         }
660
661         n = MSG_ReadByte();
662         if (n)
663         {
664                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
665                 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
666                 return;
667         }
668
669         cls.signon = 2;
670         cls.qw_downloadnumber = 0;
671         cls.qw_downloadtype = dl_model;
672         QW_CL_RequestNextDownload();
673 }
674
675 static void QW_CL_ParseSoundList(void)
676 {
677         int n;
678         int numsounds = MSG_ReadByte();
679         char *str;
680
681         // parse sound precache list
682         for (;;)
683         {
684                 str = MSG_ReadString();
685                 if (!str[0])
686                         break;
687                 numsounds++;
688                 if (numsounds==MAX_SOUNDS)
689                         Host_Error("Server sent too many sound precaches");
690                 if (strlen(str) >= MAX_QPATH)
691                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
692                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
693         }
694
695         n = MSG_ReadByte();
696
697         if (n)
698         {
699                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
700                 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
701                 return;
702         }
703
704         cls.signon = 2;
705         cls.qw_downloadnumber = 0;
706         cls.qw_downloadtype = dl_sound;
707         QW_CL_RequestNextDownload();
708 }
709
710 static void QW_CL_Skins_f(void)
711 {
712         cls.qw_downloadnumber = 0;
713         cls.qw_downloadtype = dl_skin;
714         QW_CL_RequestNextDownload();
715 }
716
717 static void QW_CL_Changing_f(void)
718 {
719         if (cls.qw_downloadmemory)  // don't change when downloading
720                 return;
721
722         S_StopAllSounds();
723         cl.intermission = 0;
724         cls.signon = 1; // not active anymore, but not disconnected
725         Con_Printf("\nChanging map...\n");
726 }
727
728 void QW_CL_NextUpload(void)
729 {
730         int r, percent, size;
731
732         if (!cls.qw_uploaddata)
733                 return;
734
735         r = cls.qw_uploadsize - cls.qw_uploadpos;
736         if (r > 768)
737                 r = 768;
738         size = min(1, cls.qw_uploadsize);
739         percent = (cls.qw_uploadpos+r)*100/size;
740
741         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
742         MSG_WriteShort(&cls.netcon->message, r);
743         MSG_WriteByte(&cls.netcon->message, percent);
744         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
745
746         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
747
748         cls.qw_uploadpos += r;
749
750         if (cls.qw_uploadpos < cls.qw_uploadsize)
751                 return;
752
753         Con_Printf("Upload completed\n");
754
755         QW_CL_StopUpload();
756 }
757
758 void QW_CL_StartUpload(unsigned char *data, int size)
759 {
760         // do nothing in demos or if not connected
761         if (!cls.netcon)
762                 return;
763
764         // abort existing upload if in progress
765         QW_CL_StopUpload();
766
767         Con_DPrintf("Starting upload of %d bytes...\n", size);
768
769         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
770         memcpy(cls.qw_uploaddata, data, size);
771         cls.qw_uploadsize = size;
772         cls.qw_uploadpos = 0;
773
774         QW_CL_NextUpload();
775 }
776
777 #if 0
778 qboolean QW_CL_IsUploading(void)
779 {
780         return cls.qw_uploaddata != NULL;
781 }
782 #endif
783
784 void QW_CL_StopUpload(void)
785 {
786         if (cls.qw_uploaddata)
787                 Mem_Free(cls.qw_uploaddata);
788         cls.qw_uploaddata = NULL;
789         cls.qw_uploadsize = 0;
790         cls.qw_uploadpos = 0;
791 }
792
793 static void QW_CL_ProcessUserInfo(int slot)
794 {
795         int topcolor, bottomcolor;
796         char temp[2048];
797         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
798         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
799         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
800         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
801         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
802         cl.scores[slot].qw_spectator = temp[0] != 0;
803         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
804         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
805         if (!cl.scores[slot].qw_skin[0])
806                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
807         // TODO: skin cache
808 }
809
810 static void QW_CL_UpdateUserInfo(void)
811 {
812         int slot;
813         slot = MSG_ReadByte();
814         if (slot >= cl.maxclients)
815         {
816                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
817                 MSG_ReadLong();
818                 MSG_ReadString();
819                 return;
820         }
821         cl.scores[slot].qw_userid = MSG_ReadLong();
822         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
823
824         QW_CL_ProcessUserInfo(slot);
825 }
826
827 static void QW_CL_SetInfo(void)
828 {
829         int slot;
830         char key[2048];
831         char value[2048];
832         slot = MSG_ReadByte();
833         strlcpy(key, MSG_ReadString(), sizeof(key));
834         strlcpy(value, MSG_ReadString(), sizeof(value));
835         if (slot >= cl.maxclients)
836         {
837                 Con_Printf("svc_setinfo >= cl.maxclients\n");
838                 return;
839         }
840         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
841
842         QW_CL_ProcessUserInfo(slot);
843 }
844
845 static void QW_CL_ServerInfo(void)
846 {
847         char key[2048];
848         char value[2048];
849         char temp[32];
850         strlcpy(key, MSG_ReadString(), sizeof(key));
851         strlcpy(value, MSG_ReadString(), sizeof(value));
852         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
853         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
854         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
855         cl.qw_teamplay = atoi(temp);
856 }
857
858 static void QW_CL_ParseNails(void)
859 {
860         int i, j;
861         int numnails = MSG_ReadByte();
862         vec_t *v;
863         unsigned char bits[6];
864         for (i = 0;i < numnails;i++)
865         {
866                 for (j = 0;j < 6;j++)
867                         bits[j] = MSG_ReadByte();
868                 if (cl.qw_num_nails > 255)
869                         continue;
870                 v = cl.qw_nails[cl.qw_num_nails++];
871                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
872                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
873                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
874                 v[3] = -360*(bits[4]>>4)/16;
875                 v[4] = 360*bits[5]/256;
876                 v[5] = 0;
877         }
878 }
879
880 static void CL_UpdateItemsAndWeapon(void)
881 {
882         int j;
883         // check for important changes
884
885         // set flash times
886         if (cl.olditems != cl.stats[STAT_ITEMS])
887                 for (j = 0;j < 32;j++)
888                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
889                                 cl.item_gettime[j] = cl.time;
890         cl.olditems = cl.stats[STAT_ITEMS];
891
892         // GAME_NEXUIZ hud needs weapon change time
893         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
894                 cl.weapontime = cl.time;
895         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
896 }
897
898 void CL_BeginDownloads(qboolean aborteddownload)
899 {
900         // quakeworld works differently
901         if (cls.protocol == PROTOCOL_QUAKEWORLD)
902                 return;
903
904         // this would be a good place to do curl downloads
905         if(Curl_Have_forthismap())
906         {
907                 Curl_Register_predownload(); // come back later
908                 return;
909         }
910
911         // if we got here...
912         // curl is done, so let's start with the business
913         cl.loadbegun = true;
914
915         // if already downloading something from the previous level, don't stop it
916         if (cls.qw_downloadname[0])
917                 return;
918
919         if (cl.downloadcsqc)
920         {
921                 size_t progsize;
922                 cl.downloadcsqc = false;
923                 if (cls.netcon
924                  && !sv.active
925                  && csqc_progname.string
926                  && csqc_progname.string[0]
927                  && csqc_progcrc.integer >= 0
928                  && cl_serverextension_download.integer
929                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
930                  && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
931                         Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
932         }
933
934         if (cl.loadmodel_current < cl.loadmodel_total)
935         {
936                 // loading models
937
938                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
939                 {
940                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
941                                 continue;
942                         if (cls.signon < SIGNONS)
943                                 CL_KeepaliveMessage(true);
944                         cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
945                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
946                         {
947                                 // we now have the worldmodel so we can set up the game world
948                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
949                                 CL_UpdateRenderEntity(&cl.entities[0].render);
950                                 CL_Locs_Reload_f();
951                                 R_Modules_NewMap();
952                                 // check memory integrity
953                                 Mem_CheckSentinelsGlobal();
954                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
955                                 {
956                                         cl.loadfinished = true;
957                                         // now issue the spawn to move on to signon 2 like normal
958                                         if (cls.netcon)
959                                                 Cmd_ForwardStringToServer("prespawn");
960                                 }
961                         }
962                 }
963
964                 // finished loading models
965         }
966
967         if (cl.loadsound_current < cl.loadsound_total)
968         {
969                 // loading sounds
970
971                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
972                 {
973                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
974                                 continue;
975                         if (cls.signon < SIGNONS)
976                                 CL_KeepaliveMessage(true);
977                         // Don't lock the sfx here, S_ServerSounds already did that
978                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
979                 }
980
981                 // finished loading sounds
982         }
983
984         // note: the reason these loops skip already-loaded things is that it
985         // enables this command to be issued during the game if desired
986
987         if (cl.downloadmodel_current < cl.loadmodel_total)
988         {
989                 // loading models
990
991                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
992                 {
993                         if (aborteddownload)
994                         {
995                                 if (cl.downloadmodel_current == 1)
996                                 {
997                                         // the worldmodel failed, but we need to set up anyway
998                                         cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
999                                         CL_UpdateRenderEntity(&cl.entities[0].render);
1000                                         CL_Locs_Reload_f();
1001                                         R_Modules_NewMap();
1002                                         // check memory integrity
1003                                         Mem_CheckSentinelsGlobal();
1004                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1005                                         {
1006                                                 cl.loadfinished = true;
1007                                                 // now issue the spawn to move on to signon 2 like normal
1008                                                 if (cls.netcon)
1009                                                         Cmd_ForwardStringToServer("prespawn");
1010                                         }
1011                                 }
1012                                 aborteddownload = false;
1013                                 continue;
1014                         }
1015                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1016                                 continue;
1017                         if (cls.signon < SIGNONS)
1018                                 CL_KeepaliveMessage(true);
1019                         if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1020                         {
1021                                 if (cl.downloadmodel_current == 1)
1022                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1023                                 else
1024                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1025                                 // regarding the * check: don't try to download submodels
1026                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1027                                 {
1028                                         Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1029                                         // we'll try loading again when the download finishes
1030                                         return;
1031                                 }
1032                         }
1033                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1034                         if (cl.downloadmodel_current == 1)
1035                         {
1036                                 // we now have the worldmodel so we can set up the game world
1037                                 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1038                                 CL_UpdateRenderEntity(&cl.entities[0].render);
1039                                 CL_Locs_Reload_f();
1040                                 R_Modules_NewMap();
1041                                 // check memory integrity
1042                                 Mem_CheckSentinelsGlobal();
1043                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1044                                 {
1045                                         cl.loadfinished = true;
1046                                         // now issue the spawn to move on to signon 2 like normal
1047                                         if (cls.netcon)
1048                                                 Cmd_ForwardStringToServer("prespawn");
1049                                 }
1050                         }
1051                 }
1052
1053                 // finished loading models
1054         }
1055
1056         if (cl.downloadsound_current < cl.loadsound_total)
1057         {
1058                 // loading sounds
1059
1060                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1061                 {
1062                         char soundname[MAX_QPATH];
1063                         if (aborteddownload)
1064                         {
1065                                 aborteddownload = false;
1066                                 continue;
1067                         }
1068                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1069                                 continue;
1070                         if (cls.signon < SIGNONS)
1071                                 CL_KeepaliveMessage(true);
1072                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1073                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1074                         {
1075                                 Con_Printf("Sound %s not found\n", soundname);
1076                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1077                                 {
1078                                         Cmd_ForwardStringToServer(va("download %s", soundname));
1079                                         // we'll try loading again when the download finishes
1080                                         return;
1081                                 }
1082                         }
1083                         // Don't lock the sfx here, S_ServerSounds already did that
1084                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1085                 }
1086
1087                 // finished loading sounds
1088         }
1089
1090         if (!cl.loadfinished)
1091         {
1092                 cl.loadfinished = true;
1093
1094                 // check memory integrity
1095                 Mem_CheckSentinelsGlobal();
1096
1097                 // now issue the spawn to move on to signon 2 like normal
1098                 if (cls.netcon)
1099                         Cmd_ForwardStringToServer("prespawn");
1100         }
1101 }
1102
1103 void CL_BeginDownloads_f(void)
1104 {
1105         // prevent cl_begindownloads from being issued multiple times in one match
1106         // to prevent accidentally cancelled downloads
1107         if(cl.loadbegun)
1108                 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1109         else
1110                 CL_BeginDownloads(false);
1111 }
1112
1113 void CL_StopDownload(int size, int crc)
1114 {
1115         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1116         {
1117                 int existingcrc;
1118                 size_t existingsize;
1119                 const char *extension;
1120
1121                 // finished file
1122                 // save to disk only if we don't already have it
1123                 // (this is mainly for playing back demos)
1124                 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1125                 if (existingsize)
1126                 {
1127                         if ((int)existingsize != size || existingcrc != crc)
1128                         {
1129                                 // we have a mismatching file, pick another name for it
1130                                 char name[MAX_QPATH*2];
1131                                 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1132                                 if (!FS_FileExists(name))
1133                                 {
1134                                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1135                                         FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1136                                 }
1137                         }
1138                 }
1139                 else
1140                 {
1141                         // we either don't have it or have a mismatching file...
1142                         // so it's time to accept the file
1143                         // but if we already have a mismatching file we need to rename
1144                         // this new one, and if we already have this file in renamed form,
1145                         // we do nothing
1146                         Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1147                         FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1148                         extension = FS_FileExtension(cls.qw_downloadname);
1149                         if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1150                                 FS_Rescan();
1151                 }
1152         }
1153
1154         if (cls.qw_downloadmemory)
1155                 Mem_Free(cls.qw_downloadmemory);
1156         cls.qw_downloadmemory = NULL;
1157         cls.qw_downloadname[0] = 0;
1158         cls.qw_downloadmemorymaxsize = 0;
1159         cls.qw_downloadmemorycursize = 0;
1160         cls.qw_downloadpercent = 0;
1161 }
1162
1163 void CL_ParseDownload(void)
1164 {
1165         int i, start, size;
1166         unsigned char data[65536];
1167         start = MSG_ReadLong();
1168         size = (unsigned short)MSG_ReadShort();
1169
1170         // record the start/size information to ack in the next input packet
1171         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1172         {
1173                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1174                 {
1175                         cls.dp_downloadack[i].start = start;
1176                         cls.dp_downloadack[i].size = size;
1177                         break;
1178                 }
1179         }
1180
1181         MSG_ReadBytes(size, data);
1182
1183         if (!cls.qw_downloadname[0])
1184         {
1185                 if (size > 0)
1186                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1187                 return;
1188         }
1189
1190         if (start + size > cls.qw_downloadmemorymaxsize)
1191                 Host_Error("corrupt download message\n");
1192
1193         // only advance cursize if the data is at the expected position
1194         // (gaps are unacceptable)
1195         memcpy(cls.qw_downloadmemory + start, data, size);
1196         cls.qw_downloadmemorycursize = start + size;
1197         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1198         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1199         cls.qw_downloadspeedcount += size;
1200 }
1201
1202 void CL_DownloadBegin_f(void)
1203 {
1204         int size = atoi(Cmd_Argv(1));
1205
1206         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1207         {
1208                 Con_Printf("cl_downloadbegin: received bogus information\n");
1209                 CL_StopDownload(0, 0);
1210                 return;
1211         }
1212
1213         if (cls.qw_downloadname[0])
1214                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1215
1216         CL_StopDownload(0, 0);
1217
1218         // we're really beginning a download now, so initialize stuff
1219         strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1220         cls.qw_downloadmemorymaxsize = size;
1221         cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1222         cls.qw_downloadnumber++;
1223
1224         Cmd_ForwardStringToServer("sv_startdownload");
1225 }
1226
1227 void CL_StopDownload_f(void)
1228 {
1229         if (cls.qw_downloadname[0])
1230         {
1231                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1232                 CL_StopDownload(0, 0);
1233         }
1234         CL_BeginDownloads(true);
1235 }
1236
1237 void CL_DownloadFinished_f(void)
1238 {
1239         if (Cmd_Argc() < 3)
1240         {
1241                 Con_Printf("Malformed cl_downloadfinished command\n");
1242                 return;
1243         }
1244         CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1245         CL_BeginDownloads(false);
1246 }
1247
1248 static void CL_SendPlayerInfo(void)
1249 {
1250         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1251         MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1252
1253         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1254         MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1255
1256         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1257         MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1258
1259         if (cl_pmodel.integer)
1260         {
1261                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1262                 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1263         }
1264         if (*cl_playermodel.string)
1265         {
1266                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1267                 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1268         }
1269         if (*cl_playerskin.string)
1270         {
1271                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1272                 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1273         }
1274 }
1275
1276 /*
1277 =====================
1278 CL_SignonReply
1279
1280 An svc_signonnum has been received, perform a client side setup
1281 =====================
1282 */
1283 static void CL_SignonReply (void)
1284 {
1285         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1286
1287         switch (cls.signon)
1288         {
1289         case 1:
1290                 if (cls.netcon)
1291                 {
1292                         // send player info before we begin downloads
1293                         // (so that the server can see the player name while downloading)
1294                         CL_SendPlayerInfo();
1295
1296                         // execute cl_begindownloads next frame
1297                         // (after any commands added by svc_stufftext have been executed)
1298                         // when done with downloads the "prespawn" will be sent
1299                         Cbuf_AddText("\ncl_begindownloads\n");
1300
1301                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1302                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1303                 }
1304                 else // playing a demo...  make sure loading occurs as soon as possible
1305                         CL_BeginDownloads(false);
1306                 break;
1307
1308         case 2:
1309                 if (cls.netcon)
1310                 {
1311                         // LordHavoc: quake sent the player info here but due to downloads
1312                         // it is sent earlier instead
1313                         // CL_SendPlayerInfo();
1314
1315                         // LordHavoc: changed to begin a loading stage and issue this when done
1316                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1317                         MSG_WriteString (&cls.netcon->message, "spawn");
1318                 }
1319                 break;
1320
1321         case 3:
1322                 if (cls.netcon)
1323                 {
1324                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1325                         MSG_WriteString (&cls.netcon->message, "begin");
1326                 }
1327                 break;
1328
1329         case 4:
1330                 Con_ClearNotify();
1331                 break;
1332         }
1333 }
1334
1335 /*
1336 ==================
1337 CL_ParseServerInfo
1338 ==================
1339 */
1340 void CL_ParseServerInfo (void)
1341 {
1342         char *str;
1343         int i;
1344         protocolversion_t protocol;
1345         int nummodels, numsounds;
1346
1347         Con_DPrint("Serverinfo packet received.\n");
1348
1349         // if server is active, we already began a loading plaque
1350         if (!sv.active)
1351                 SCR_BeginLoadingPlaque();
1352
1353         // check memory integrity
1354         Mem_CheckSentinelsGlobal();
1355
1356         // clear cl_serverextension cvars
1357         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1358
1359 //
1360 // wipe the client_state_t struct
1361 //
1362         CL_ClearState ();
1363
1364 // parse protocol version number
1365         i = MSG_ReadLong ();
1366         protocol = Protocol_EnumForNumber(i);
1367         if (protocol == PROTOCOL_UNKNOWN)
1368         {
1369                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1370                 return;
1371         }
1372         // hack for unmarked Nehahra movie demos which had a custom protocol
1373         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1374                 protocol = PROTOCOL_NEHAHRAMOVIE;
1375         cls.protocol = protocol;
1376         Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1377
1378         cl.num_entities = 1;
1379
1380         if (protocol == PROTOCOL_QUAKEWORLD)
1381         {
1382                 char gamedir[1][MAX_QPATH];
1383
1384                 cl.qw_servercount = MSG_ReadLong();
1385
1386                 str = MSG_ReadString();
1387                 Con_Printf("server gamedir is %s\n", str);
1388                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1389
1390                 // change gamedir if needed
1391                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1392                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1393
1394                 cl.gametype = GAME_DEATHMATCH;
1395                 cl.maxclients = 32;
1396
1397                 // parse player number
1398                 i = MSG_ReadByte();
1399                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1400                 //cl.qw_spectator = (i & 128) != 0;
1401                 cl.playerentity = cl.viewentity = (i & 127) + 1;
1402                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1403
1404                 // get the full level name
1405                 str = MSG_ReadString ();
1406                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1407
1408                 // get the movevars
1409                 cl.qw_movevars_gravity            = MSG_ReadFloat();
1410                 cl.qw_movevars_stopspeed          = MSG_ReadFloat();
1411                 cl.qw_movevars_maxspeed           = MSG_ReadFloat();
1412                 cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
1413                 cl.qw_movevars_accelerate         = MSG_ReadFloat();
1414                 cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
1415                 cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
1416                 cl.qw_movevars_friction           = MSG_ReadFloat();
1417                 cl.qw_movevars_waterfriction      = MSG_ReadFloat();
1418                 cl.qw_movevars_entgravity         = MSG_ReadFloat();
1419
1420                 // seperate the printfs so the server message can have a color
1421                 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1422
1423                 // check memory integrity
1424                 Mem_CheckSentinelsGlobal();
1425
1426                 if (cls.netcon)
1427                 {
1428                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1429                         MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1430                 }
1431
1432                 cl.loadbegun = false;
1433                 cl.loadfinished = false;
1434
1435                 cls.state = ca_connected;
1436                 cls.signon = 1;
1437
1438                 // note: on QW protocol we can't set up the gameworld until after
1439                 // downloads finish...
1440                 // (we don't even know the name of the map yet)
1441         }
1442         else
1443         {
1444         // parse maxclients
1445                 cl.maxclients = MSG_ReadByte ();
1446                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1447                 {
1448                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1449                         return;
1450                 }
1451                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1452
1453         // parse gametype
1454                 cl.gametype = MSG_ReadByte ();
1455
1456         // parse signon message
1457                 str = MSG_ReadString ();
1458                 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1459
1460         // seperate the printfs so the server message can have a color
1461                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1462                         Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1463
1464                 // check memory integrity
1465                 Mem_CheckSentinelsGlobal();
1466
1467                 // parse model precache list
1468                 for (nummodels=1 ; ; nummodels++)
1469                 {
1470                         str = MSG_ReadString();
1471                         if (!str[0])
1472                                 break;
1473                         if (nummodels==MAX_MODELS)
1474                                 Host_Error ("Server sent too many model precaches");
1475                         if (strlen(str) >= MAX_QPATH)
1476                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1477                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1478                 }
1479                 // parse sound precache list
1480                 for (numsounds=1 ; ; numsounds++)
1481                 {
1482                         str = MSG_ReadString();
1483                         if (!str[0])
1484                                 break;
1485                         if (numsounds==MAX_SOUNDS)
1486                                 Host_Error("Server sent too many sound precaches");
1487                         if (strlen(str) >= MAX_QPATH)
1488                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1489                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1490                 }
1491
1492                 // touch all of the precached models that are still loaded so we can free
1493                 // anything that isn't needed
1494                 Mod_ClearUsed();
1495                 for (i = 1;i < nummodels;i++)
1496                         Mod_FindName(cl.model_name[i]);
1497                 // precache any models used by the client (this also marks them used)
1498                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1499                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1500                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1501                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1502                 Mod_PurgeUnused();
1503
1504                 // do the same for sounds
1505                 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1506                 S_ServerSounds (cl.sound_name, numsounds);
1507
1508                 // precache any sounds used by the client
1509                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1510                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1511                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1512                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1513                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1514                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1515                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1516
1517                 // now we try to load everything that is new
1518                 cl.loadmodel_current = 1;
1519                 cl.downloadmodel_current = 1;
1520                 cl.loadmodel_total = nummodels;
1521                 cl.loadsound_current = 1;
1522                 cl.downloadsound_current = 1;
1523                 cl.loadsound_total = numsounds;
1524                 cl.downloadcsqc = true;
1525                 cl.loadbegun = false;
1526                 cl.loadfinished = false;
1527         }
1528
1529         // check memory integrity
1530         Mem_CheckSentinelsGlobal();
1531
1532 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1533         if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1534         {
1535                 char demofile[MAX_OSPATH];
1536                 char levelname[MAX_QPATH];
1537
1538                 if (cls.demorecording)
1539                 {
1540                         // finish the previous level's demo file
1541                         CL_Stop_f();
1542                 }
1543
1544                 // start a new demo file
1545                 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1546                 if (strrchr(levelname, '.'))
1547                         *(strrchr(levelname, '.')) = 0;
1548                 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1549
1550                 Con_Printf ("Auto-recording to %s.\n", demofile);
1551
1552                 cls.demofile = FS_Open (demofile, "wb", false, false);
1553                 if (cls.demofile)
1554                 {
1555                         cls.forcetrack = -1;
1556                         FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1557                         cls.demorecording = true;
1558                 }
1559                 else
1560                         Con_Print ("ERROR: couldn't open.\n");
1561         }
1562 }
1563
1564 void CL_ValidateState(entity_state_t *s)
1565 {
1566         model_t *model;
1567
1568         if (!s->active)
1569                 return;
1570
1571         if (s->modelindex >= MAX_MODELS)
1572                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1573
1574         // colormap is client index + 1
1575         if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1576         {
1577                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1578                 s->colormap = 0;
1579         }
1580
1581         model = cl.model_precache[s->modelindex];
1582         if (model && model->type && s->frame >= model->numframes)
1583         {
1584                 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1585                 s->frame = 0;
1586         }
1587         if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1588         {
1589                 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1590                 s->skin = 0;
1591         }
1592 }
1593
1594 void CL_MoveLerpEntityStates(entity_t *ent)
1595 {
1596         float odelta[3], adelta[3];
1597         CL_ValidateState(&ent->state_current);
1598         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1599         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1600         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1601         {
1602                 // reset all persistent stuff if this is a new entity
1603                 ent->persistent.lerpdeltatime = 0;
1604                 ent->persistent.lerpstarttime = cl.mtime[1];
1605                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1606                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1607                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1608                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1609                 // reset animation interpolation as well
1610                 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1611                 ent->render.frame1time = ent->render.frame2time = cl.time;
1612                 ent->render.framelerp = 1;
1613                 // reset various persistent stuff
1614                 ent->persistent.muzzleflash = 0;
1615                 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
1616         }
1617         else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1618         {
1619                 // don't interpolate the move
1620                 // (the fixangle[] check detects teleports, but not constant fixangles
1621                 //  such as when spectating)
1622                 ent->persistent.lerpdeltatime = 0;
1623                 ent->persistent.lerpstarttime = cl.mtime[1];
1624                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1625                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1626                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1627                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1628         }
1629         else if (ent->state_current.flags & RENDER_STEP)
1630         {
1631                 // monster interpolation
1632                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1633                 {
1634                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1635                         ent->persistent.lerpstarttime = cl.mtime[1];
1636                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1637                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1638                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1639                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1640                 }
1641         }
1642         else
1643         {
1644                 // not a monster
1645                 ent->persistent.lerpstarttime = ent->state_previous.time;
1646                 // no lerp if it's singleplayer
1647                 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1648                         ent->persistent.lerpdeltatime = 0;
1649                 else
1650                         ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1651                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1652                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1653                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1654                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1655         }
1656         // trigger muzzleflash effect if necessary
1657         if (ent->state_current.effects & EF_MUZZLEFLASH)
1658                 ent->persistent.muzzleflash = 1;
1659 }
1660
1661 /*
1662 ==================
1663 CL_ParseBaseline
1664 ==================
1665 */
1666 void CL_ParseBaseline (entity_t *ent, int large)
1667 {
1668         int i;
1669
1670         ent->state_baseline = defaultstate;
1671         // FIXME: set ent->state_baseline.number?
1672         ent->state_baseline.active = true;
1673         if (large)
1674         {
1675                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1676                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1677         }
1678         else
1679         {
1680                 ent->state_baseline.modelindex = MSG_ReadByte ();
1681                 ent->state_baseline.frame = MSG_ReadByte ();
1682         }
1683         ent->state_baseline.colormap = MSG_ReadByte();
1684         ent->state_baseline.skin = MSG_ReadByte();
1685         for (i = 0;i < 3;i++)
1686         {
1687                 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1688                 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1689         }
1690         ent->state_previous = ent->state_current = ent->state_baseline;
1691 }
1692
1693
1694 /*
1695 ==================
1696 CL_ParseClientdata
1697
1698 Server information pertaining to this client only
1699 ==================
1700 */
1701 void CL_ParseClientdata (void)
1702 {
1703         int i, bits;
1704
1705         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1706         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1707         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1708         cl.mviewzoom[1] = cl.mviewzoom[0];
1709
1710         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1711         {
1712                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1713                 cl.stats[STAT_ITEMS] = 0;
1714                 cl.stats[STAT_VIEWZOOM] = 255;
1715         }
1716         cl.idealpitch = 0;
1717         cl.mpunchangle[0][0] = 0;
1718         cl.mpunchangle[0][1] = 0;
1719         cl.mpunchangle[0][2] = 0;
1720         cl.mpunchvector[0][0] = 0;
1721         cl.mpunchvector[0][1] = 0;
1722         cl.mpunchvector[0][2] = 0;
1723         cl.mvelocity[0][0] = 0;
1724         cl.mvelocity[0][1] = 0;
1725         cl.mvelocity[0][2] = 0;
1726         cl.mviewzoom[0] = 1;
1727
1728         bits = (unsigned short) MSG_ReadShort ();
1729         if (bits & SU_EXTEND1)
1730                 bits |= (MSG_ReadByte() << 16);
1731         if (bits & SU_EXTEND2)
1732                 bits |= (MSG_ReadByte() << 24);
1733
1734         if (bits & SU_VIEWHEIGHT)
1735                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1736
1737         if (bits & SU_IDEALPITCH)
1738                 cl.idealpitch = MSG_ReadChar ();
1739
1740         for (i = 0;i < 3;i++)
1741         {
1742                 if (bits & (SU_PUNCH1<<i) )
1743                 {
1744                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1745                                 cl.mpunchangle[0][i] = MSG_ReadChar();
1746                         else
1747                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1748                 }
1749                 if (bits & (SU_PUNCHVEC1<<i))
1750                 {
1751                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1752                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1753                         else
1754                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1755                 }
1756                 if (bits & (SU_VELOCITY1<<i) )
1757                 {
1758                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1759                                 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1760                         else
1761                                 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1762                 }
1763         }
1764
1765         // LordHavoc: hipnotic demos don't have this bit set but should
1766         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1767                 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1768
1769         cl.onground = (bits & SU_ONGROUND) != 0;
1770         cl.inwater = (bits & SU_INWATER) != 0;
1771
1772         if (cls.protocol == PROTOCOL_DARKPLACES5)
1773         {
1774                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1775                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1776                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1777                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1778                 cl.stats[STAT_AMMO] = MSG_ReadShort();
1779                 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1780                 cl.stats[STAT_NAILS] = MSG_ReadShort();
1781                 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1782                 cl.stats[STAT_CELLS] = MSG_ReadShort();
1783                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1784         }
1785         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1786         {
1787                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1788                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1789                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1790                 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1791                 cl.stats[STAT_AMMO] = MSG_ReadByte();
1792                 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1793                 cl.stats[STAT_NAILS] = MSG_ReadByte();
1794                 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1795                 cl.stats[STAT_CELLS] = MSG_ReadByte();
1796                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1797                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1798                 else
1799                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1800         }
1801
1802         if (bits & SU_VIEWZOOM)
1803         {
1804                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1805                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1806                 else
1807                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1808         }
1809
1810         // viewzoom interpolation
1811         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1812 }
1813
1814 /*
1815 =====================
1816 CL_ParseStatic
1817 =====================
1818 */
1819 void CL_ParseStatic (int large)
1820 {
1821         entity_t *ent;
1822
1823         if (cl.num_static_entities >= cl.max_static_entities)
1824                 Host_Error ("Too many static entities");
1825         ent = &cl.static_entities[cl.num_static_entities++];
1826         CL_ParseBaseline (ent, large);
1827
1828         if (ent->state_baseline.modelindex == 0)
1829         {
1830                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1831                 cl.num_static_entities--;
1832                 // This is definitely a cheesy way to conserve resources...
1833                 return;
1834         }
1835
1836 // copy it to the current state
1837         ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1838         ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1839         ent->render.framelerp = 0;
1840         // make torchs play out of sync
1841         ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1842         ent->render.colormap = -1; // no special coloring
1843         ent->render.skinnum = ent->state_baseline.skin;
1844         ent->render.effects = ent->state_baseline.effects;
1845         ent->render.alpha = 1;
1846
1847         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1848         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1849
1850         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1851         CL_UpdateRenderEntity(&ent->render);
1852 }
1853
1854 /*
1855 ===================
1856 CL_ParseStaticSound
1857 ===================
1858 */
1859 void CL_ParseStaticSound (int large)
1860 {
1861         vec3_t          org;
1862         int                     sound_num, vol, atten;
1863
1864         MSG_ReadVector(org, cls.protocol);
1865         if (large)
1866                 sound_num = (unsigned short) MSG_ReadShort ();
1867         else
1868                 sound_num = MSG_ReadByte ();
1869         vol = MSG_ReadByte ();
1870         atten = MSG_ReadByte ();
1871
1872         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1873 }
1874
1875 void CL_ParseEffect (void)
1876 {
1877         vec3_t          org;
1878         int                     modelindex, startframe, framecount, framerate;
1879
1880         MSG_ReadVector(org, cls.protocol);
1881         modelindex = MSG_ReadByte ();
1882         startframe = MSG_ReadByte ();
1883         framecount = MSG_ReadByte ();
1884         framerate = MSG_ReadByte ();
1885
1886         CL_Effect(org, modelindex, startframe, framecount, framerate);
1887 }
1888
1889 void CL_ParseEffect2 (void)
1890 {
1891         vec3_t          org;
1892         int                     modelindex, startframe, framecount, framerate;
1893
1894         MSG_ReadVector(org, cls.protocol);
1895         modelindex = (unsigned short) MSG_ReadShort ();
1896         startframe = (unsigned short) MSG_ReadShort ();
1897         framecount = MSG_ReadByte ();
1898         framerate = MSG_ReadByte ();
1899
1900         CL_Effect(org, modelindex, startframe, framecount, framerate);
1901 }
1902
1903 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1904 {
1905         int i;
1906         beam_t *b = NULL;
1907
1908         if (ent >= MAX_EDICTS)
1909         {
1910                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1911                 ent = 0;
1912         }
1913
1914         if (ent >= cl.max_entities)
1915                 CL_ExpandEntities(ent);
1916
1917         // override any beam with the same entity
1918         i = cl.max_beams;
1919         if (ent)
1920                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1921                         if (b->entity == ent)
1922                                 break;
1923         // if the entity was not found then just replace an unused beam
1924         if (i == cl.max_beams)
1925                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1926                         if (!b->model)
1927                                 break;
1928         if (i < cl.max_beams)
1929         {
1930                 cl.num_beams = max(cl.num_beams, i + 1);
1931                 b->entity = ent;
1932                 b->lightning = lightning;
1933                 b->model = m;
1934                 b->endtime = cl.mtime[0] + 0.2;
1935                 VectorCopy (start, b->start);
1936                 VectorCopy (end, b->end);
1937         }
1938         else
1939                 Con_Print("beam list overflow!\n");
1940 }
1941
1942 void CL_ParseBeam (model_t *m, int lightning)
1943 {
1944         int ent;
1945         vec3_t start, end;
1946
1947         ent = (unsigned short) MSG_ReadShort ();
1948         MSG_ReadVector(start, cls.protocol);
1949         MSG_ReadVector(end, cls.protocol);
1950
1951         if (ent >= MAX_EDICTS)
1952         {
1953                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
1954                 ent = 0;
1955         }
1956
1957         CL_NewBeam(ent, start, end, m, lightning);
1958 }
1959
1960 void CL_ParseTempEntity(void)
1961 {
1962         int type;
1963         vec3_t pos, pos2;
1964         vec3_t vel1, vel2;
1965         vec3_t dir;
1966         vec3_t color;
1967         int rnd;
1968         int colorStart, colorLength, count;
1969         float velspeed, radius;
1970         unsigned char *tempcolor;
1971         matrix4x4_t tempmatrix;
1972
1973         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1974         {
1975                 type = MSG_ReadByte();
1976                 switch (type)
1977                 {
1978                 case QW_TE_WIZSPIKE:
1979                         // spike hitting wall
1980                         MSG_ReadVector(pos, cls.protocol);
1981                         CL_FindNonSolidLocation(pos, pos, 4);
1982                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1983                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
1984                         break;
1985
1986                 case QW_TE_KNIGHTSPIKE:
1987                         // spike hitting wall
1988                         MSG_ReadVector(pos, cls.protocol);
1989                         CL_FindNonSolidLocation(pos, pos, 4);
1990                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1991                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
1992                         break;
1993
1994                 case QW_TE_SPIKE:
1995                         // spike hitting wall
1996                         MSG_ReadVector(pos, cls.protocol);
1997                         CL_FindNonSolidLocation(pos, pos, 4);
1998                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
1999                         if (rand() % 5)
2000                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2001                         else
2002                         {
2003                                 rnd = rand() & 3;
2004                                 if (rnd == 1)
2005                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2006                                 else if (rnd == 2)
2007                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2008                                 else
2009                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2010                         }
2011                         break;
2012                 case QW_TE_SUPERSPIKE:
2013                         // super spike hitting wall
2014                         MSG_ReadVector(pos, cls.protocol);
2015                         CL_FindNonSolidLocation(pos, pos, 4);
2016                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2017                         if (rand() % 5)
2018                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2019                         else
2020                         {
2021                                 rnd = rand() & 3;
2022                                 if (rnd == 1)
2023                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2024                                 else if (rnd == 2)
2025                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2026                                 else
2027                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2028                         }
2029                         break;
2030
2031                 case QW_TE_EXPLOSION:
2032                         // rocket explosion
2033                         MSG_ReadVector(pos, cls.protocol);
2034                         CL_FindNonSolidLocation(pos, pos, 10);
2035                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2036                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2037                         CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2038                         break;
2039
2040                 case QW_TE_TAREXPLOSION:
2041                         // tarbaby explosion
2042                         MSG_ReadVector(pos, cls.protocol);
2043                         CL_FindNonSolidLocation(pos, pos, 10);
2044                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2045                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2046                         break;
2047
2048                 case QW_TE_LIGHTNING1:
2049                         // lightning bolts
2050                         CL_ParseBeam(cl.model_bolt, true);
2051                         break;
2052
2053                 case QW_TE_LIGHTNING2:
2054                         // lightning bolts
2055                         CL_ParseBeam(cl.model_bolt2, true);
2056                         break;
2057
2058                 case QW_TE_LIGHTNING3:
2059                         // lightning bolts
2060                         CL_ParseBeam(cl.model_bolt3, false);
2061                         break;
2062
2063                 case QW_TE_LAVASPLASH:
2064                         MSG_ReadVector(pos, cls.protocol);
2065                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2066                         break;
2067
2068                 case QW_TE_TELEPORT:
2069                         MSG_ReadVector(pos, cls.protocol);
2070                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071                         break;
2072
2073                 case QW_TE_GUNSHOT:
2074                         // bullet hitting wall
2075                         radius = MSG_ReadByte();
2076                         MSG_ReadVector(pos, cls.protocol);
2077                         CL_FindNonSolidLocation(pos, pos, 4);
2078                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2079                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2080                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2081                         break;
2082
2083                 case QW_TE_BLOOD:
2084                         count = MSG_ReadByte();
2085                         MSG_ReadVector(pos, cls.protocol);
2086                         CL_FindNonSolidLocation(pos, pos, 4);
2087                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2088                         break;
2089
2090                 case QW_TE_LIGHTNINGBLOOD:
2091                         MSG_ReadVector(pos, cls.protocol);
2092                         CL_FindNonSolidLocation(pos, pos, 4);
2093                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2094                         break;
2095
2096                 default:
2097                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2098                 }
2099         }
2100         else
2101         {
2102                 type = MSG_ReadByte();
2103                 switch (type)
2104                 {
2105                 case TE_WIZSPIKE:
2106                         // spike hitting wall
2107                         MSG_ReadVector(pos, cls.protocol);
2108                         CL_FindNonSolidLocation(pos, pos, 4);
2109                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2110                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2111                         break;
2112
2113                 case TE_KNIGHTSPIKE:
2114                         // spike hitting wall
2115                         MSG_ReadVector(pos, cls.protocol);
2116                         CL_FindNonSolidLocation(pos, pos, 4);
2117                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2118                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2119                         break;
2120
2121                 case TE_SPIKE:
2122                         // spike hitting wall
2123                         MSG_ReadVector(pos, cls.protocol);
2124                         CL_FindNonSolidLocation(pos, pos, 4);
2125                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2126                         if (rand() % 5)
2127                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2128                         else
2129                         {
2130                                 rnd = rand() & 3;
2131                                 if (rnd == 1)
2132                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2133                                 else if (rnd == 2)
2134                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2135                                 else
2136                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2137                         }
2138                         break;
2139                 case TE_SPIKEQUAD:
2140                         // quad spike hitting wall
2141                         MSG_ReadVector(pos, cls.protocol);
2142                         CL_FindNonSolidLocation(pos, pos, 4);
2143                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2144                         if (rand() % 5)
2145                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2146                         else
2147                         {
2148                                 rnd = rand() & 3;
2149                                 if (rnd == 1)
2150                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2151                                 else if (rnd == 2)
2152                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2153                                 else
2154                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2155                         }
2156                         break;
2157                 case TE_SUPERSPIKE:
2158                         // super spike hitting wall
2159                         MSG_ReadVector(pos, cls.protocol);
2160                         CL_FindNonSolidLocation(pos, pos, 4);
2161                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2162                         if (rand() % 5)
2163                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2164                         else
2165                         {
2166                                 rnd = rand() & 3;
2167                                 if (rnd == 1)
2168                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2169                                 else if (rnd == 2)
2170                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2171                                 else
2172                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2173                         }
2174                         break;
2175                 case TE_SUPERSPIKEQUAD:
2176                         // quad super spike hitting wall
2177                         MSG_ReadVector(pos, cls.protocol);
2178                         CL_FindNonSolidLocation(pos, pos, 4);
2179                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2180                         if (rand() % 5)
2181                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2182                         else
2183                         {
2184                                 rnd = rand() & 3;
2185                                 if (rnd == 1)
2186                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2187                                 else if (rnd == 2)
2188                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2189                                 else
2190                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2191                         }
2192                         break;
2193                         // LordHavoc: added for improved blood splatters
2194                 case TE_BLOOD:
2195                         // blood puff
2196                         MSG_ReadVector(pos, cls.protocol);
2197                         CL_FindNonSolidLocation(pos, pos, 4);
2198                         dir[0] = MSG_ReadChar();
2199                         dir[1] = MSG_ReadChar();
2200                         dir[2] = MSG_ReadChar();
2201                         count = MSG_ReadByte();
2202                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2203                         break;
2204                 case TE_SPARK:
2205                         // spark shower
2206                         MSG_ReadVector(pos, cls.protocol);
2207                         CL_FindNonSolidLocation(pos, pos, 4);
2208                         dir[0] = MSG_ReadChar();
2209                         dir[1] = MSG_ReadChar();
2210                         dir[2] = MSG_ReadChar();
2211                         count = MSG_ReadByte();
2212                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2213                         break;
2214                 case TE_PLASMABURN:
2215                         MSG_ReadVector(pos, cls.protocol);
2216                         CL_FindNonSolidLocation(pos, pos, 4);
2217                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2218                         break;
2219                         // LordHavoc: added for improved gore
2220                 case TE_BLOODSHOWER:
2221                         // vaporized body
2222                         MSG_ReadVector(pos, cls.protocol); // mins
2223                         MSG_ReadVector(pos2, cls.protocol); // maxs
2224                         velspeed = MSG_ReadCoord(cls.protocol); // speed
2225                         count = (unsigned short) MSG_ReadShort(); // number of particles
2226                         vel1[0] = -velspeed;
2227                         vel1[1] = -velspeed;
2228                         vel1[2] = -velspeed;
2229                         vel2[0] = velspeed;
2230                         vel2[1] = velspeed;
2231                         vel2[2] = velspeed;
2232                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2233                         break;
2234
2235                 case TE_PARTICLECUBE:
2236                         // general purpose particle effect
2237                         MSG_ReadVector(pos, cls.protocol); // mins
2238                         MSG_ReadVector(pos2, cls.protocol); // maxs
2239                         MSG_ReadVector(dir, cls.protocol); // dir
2240                         count = (unsigned short) MSG_ReadShort(); // number of particles
2241                         colorStart = MSG_ReadByte(); // color
2242                         colorLength = MSG_ReadByte(); // gravity (1 or 0)
2243                         velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2244                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2245                         break;
2246
2247                 case TE_PARTICLERAIN:
2248                         // general purpose particle effect
2249                         MSG_ReadVector(pos, cls.protocol); // mins
2250                         MSG_ReadVector(pos2, cls.protocol); // maxs
2251                         MSG_ReadVector(dir, cls.protocol); // dir
2252                         count = (unsigned short) MSG_ReadShort(); // number of particles
2253                         colorStart = MSG_ReadByte(); // color
2254                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2255                         break;
2256
2257                 case TE_PARTICLESNOW:
2258                         // general purpose particle effect
2259                         MSG_ReadVector(pos, cls.protocol); // mins
2260                         MSG_ReadVector(pos2, cls.protocol); // maxs
2261                         MSG_ReadVector(dir, cls.protocol); // dir
2262                         count = (unsigned short) MSG_ReadShort(); // number of particles
2263                         colorStart = MSG_ReadByte(); // color
2264                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2265                         break;
2266
2267                 case TE_GUNSHOT:
2268                         // bullet hitting wall
2269                         MSG_ReadVector(pos, cls.protocol);
2270                         CL_FindNonSolidLocation(pos, pos, 4);
2271                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2272                         break;
2273
2274                 case TE_GUNSHOTQUAD:
2275                         // quad bullet hitting wall
2276                         MSG_ReadVector(pos, cls.protocol);
2277                         CL_FindNonSolidLocation(pos, pos, 4);
2278                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2279                         break;
2280
2281                 case TE_EXPLOSION:
2282                         // rocket explosion
2283                         MSG_ReadVector(pos, cls.protocol);
2284                         CL_FindNonSolidLocation(pos, pos, 10);
2285                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2286                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2287                         break;
2288
2289                 case TE_EXPLOSIONQUAD:
2290                         // quad rocket explosion
2291                         MSG_ReadVector(pos, cls.protocol);
2292                         CL_FindNonSolidLocation(pos, pos, 10);
2293                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2294                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2295                         break;
2296
2297                 case TE_EXPLOSION3:
2298                         // Nehahra movie colored lighting explosion
2299                         MSG_ReadVector(pos, cls.protocol);
2300                         CL_FindNonSolidLocation(pos, pos, 10);
2301                         color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2302                         color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2303                         color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2304                         CL_ParticleExplosion(pos);
2305                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2306                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2307                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2308                         break;
2309
2310                 case TE_EXPLOSIONRGB:
2311                         // colored lighting explosion
2312                         MSG_ReadVector(pos, cls.protocol);
2313                         CL_FindNonSolidLocation(pos, pos, 10);
2314                         CL_ParticleExplosion(pos);
2315                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2316                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2317                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2318                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2319                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2320                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2321                         break;
2322
2323                 case TE_TAREXPLOSION:
2324                         // tarbaby explosion
2325                         MSG_ReadVector(pos, cls.protocol);
2326                         CL_FindNonSolidLocation(pos, pos, 10);
2327                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2328                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2329                         break;
2330
2331                 case TE_SMALLFLASH:
2332                         MSG_ReadVector(pos, cls.protocol);
2333                         CL_FindNonSolidLocation(pos, pos, 10);
2334                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2335                         break;
2336
2337                 case TE_CUSTOMFLASH:
2338                         MSG_ReadVector(pos, cls.protocol);
2339                         CL_FindNonSolidLocation(pos, pos, 4);
2340                         radius = (MSG_ReadByte() + 1) * 8;
2341                         velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2342                         color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2343                         color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2344                         color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2345                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2346                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2347                         break;
2348
2349                 case TE_FLAMEJET:
2350                         MSG_ReadVector(pos, cls.protocol);
2351                         MSG_ReadVector(dir, cls.protocol);
2352                         count = MSG_ReadByte();
2353                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2354                         break;
2355
2356                 case TE_LIGHTNING1:
2357                         // lightning bolts
2358                         CL_ParseBeam(cl.model_bolt, true);
2359                         break;
2360
2361                 case TE_LIGHTNING2:
2362                         // lightning bolts
2363                         CL_ParseBeam(cl.model_bolt2, true);
2364                         break;
2365
2366                 case TE_LIGHTNING3:
2367                         // lightning bolts
2368                         CL_ParseBeam(cl.model_bolt3, false);
2369                         break;
2370
2371         // PGM 01/21/97
2372                 case TE_BEAM:
2373                         // grappling hook beam
2374                         CL_ParseBeam(cl.model_beam, false);
2375                         break;
2376         // PGM 01/21/97
2377
2378         // LordHavoc: for compatibility with the Nehahra movie...
2379                 case TE_LIGHTNING4NEH:
2380                         CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2381                         break;
2382
2383                 case TE_LAVASPLASH:
2384                         MSG_ReadVector(pos, cls.protocol);
2385                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2386                         break;
2387
2388                 case TE_TELEPORT:
2389                         MSG_ReadVector(pos, cls.protocol);
2390                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2391                         break;
2392
2393                 case TE_EXPLOSION2:
2394                         // color mapped explosion
2395                         MSG_ReadVector(pos, cls.protocol);
2396                         CL_FindNonSolidLocation(pos, pos, 10);
2397                         colorStart = MSG_ReadByte();
2398                         colorLength = MSG_ReadByte();
2399                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2400                         tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2401                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2402                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2403                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2404                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2405                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2406                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2407                         break;
2408
2409                 case TE_TEI_G3:
2410                         MSG_ReadVector(pos, cls.protocol);
2411                         MSG_ReadVector(pos2, cls.protocol);
2412                         MSG_ReadVector(dir, cls.protocol);
2413                         CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2414                         break;
2415
2416                 case TE_TEI_SMOKE:
2417                         MSG_ReadVector(pos, cls.protocol);
2418                         MSG_ReadVector(dir, cls.protocol);
2419                         count = MSG_ReadByte();
2420                         CL_FindNonSolidLocation(pos, pos, 4);
2421                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422                         break;
2423
2424                 case TE_TEI_BIGEXPLOSION:
2425                         MSG_ReadVector(pos, cls.protocol);
2426                         CL_FindNonSolidLocation(pos, pos, 10);
2427                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2428                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2429                         break;
2430
2431                 case TE_TEI_PLASMAHIT:
2432                         MSG_ReadVector(pos, cls.protocol);
2433                         MSG_ReadVector(dir, cls.protocol);
2434                         count = MSG_ReadByte();
2435                         CL_FindNonSolidLocation(pos, pos, 5);
2436                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         break;
2438
2439                 default:
2440                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2441                 }
2442         }
2443 }
2444
2445 void CL_ParseTrailParticles(void)
2446 {
2447         int entityindex;
2448         int effectindex;
2449         vec3_t start, end;
2450         entityindex = (unsigned short)MSG_ReadShort();
2451         if (entityindex >= MAX_EDICTS)
2452                 entityindex = 0;
2453         if (entityindex >= cl.max_entities)
2454                 CL_ExpandEntities(entityindex);
2455         effectindex = (unsigned short)MSG_ReadShort();
2456         MSG_ReadVector(start, cls.protocol);
2457         MSG_ReadVector(end, cls.protocol);
2458         CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2459 }
2460
2461 void CL_ParsePointParticles(void)
2462 {
2463         int effectindex, count;
2464         vec3_t origin, velocity;
2465         effectindex = (unsigned short)MSG_ReadShort();
2466         MSG_ReadVector(origin, cls.protocol);
2467         MSG_ReadVector(velocity, cls.protocol);
2468         count = (unsigned short)MSG_ReadShort();
2469         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2470 }
2471
2472 // look for anything interesting like player IP addresses or ping reports
2473 qboolean CL_ExaminePrintString(const char *text)
2474 {
2475         const char *t;
2476         if (!strcmp(text, "Client ping times:\n"))
2477         {
2478                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2479                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2480                         ;
2481                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2482                 {
2483                         Con_Printf("ping reply but empty scoreboard?!?\n");
2484                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2485                         cl.parsingtextexpectingpingforscores = 0;
2486                 }
2487                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2488                 return !cl.parsingtextexpectingpingforscores;
2489         }
2490         if (!strncmp(text, "host:    ", 9))
2491         {
2492                 // cl.parsingtextexpectingpingforscores = false; // really?
2493                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2494                 cl.parsingtextplayerindex = 0;
2495                 return true;
2496         }
2497         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2498         {
2499                 // if anything goes wrong, we'll assume this is not a ping report
2500                 qboolean expected = cl.parsingtextexpectingpingforscores;
2501                 cl.parsingtextexpectingpingforscores = 0;
2502                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2503                 t = text;
2504                 while (*t == ' ')
2505                         t++;
2506                 if ((*t >= '0' && *t <= '9') || *t == '-')
2507                 {
2508                         int ping = atoi(t);
2509                         while ((*t >= '0' && *t <= '9') || *t == '-')
2510                                 t++;
2511                         if (*t == ' ')
2512                         {
2513                                 int charindex = 0;
2514                                 t++;
2515                                 if(cl.parsingtextplayerindex < cl.maxclients)
2516                                 {
2517                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2518                                                 ;
2519                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2520                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2521                                         if (t[charindex] == '\n')
2522                                         {
2523                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2524                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2525                                                         ;
2526                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2527                                                 {
2528                                                         // we parsed a valid ping entry, so expect another to follow
2529                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2530                                                         cl.parsingtextexpectingpingforscores = expected;
2531                                                 }
2532                                                 return !expected;
2533                                         }
2534                                 }
2535                                 if (!strncmp(t, "unconnected\n", 12))
2536                                 {
2537                                         // just ignore
2538                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2539                                         cl.parsingtextexpectingpingforscores = expected;
2540                                         return !expected;
2541                                 }
2542                                 else
2543                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2544                         }
2545                 }
2546         }
2547         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2548         {
2549                 if (!strncmp(text, "players: ", 9))
2550                 {
2551                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2552                         cl.parsingtextplayerindex = 0;
2553                         return true;
2554                 }
2555                 else if (!strstr(text, ": "))
2556                 {
2557                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2558                         return true;
2559                 }
2560         }
2561         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2562         {
2563                 // if anything goes wrong, we'll assume this is not a status report
2564                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2565                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2566                 {
2567                         t = text + 1;
2568                         cl.parsingtextplayerindex = atoi(t);
2569                         while (*t >= '0' && *t <= '9')
2570                                 t++;
2571                         if (*t == ' ')
2572                         {
2573                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2574                                 return true;
2575                         }
2576                 }
2577         }
2578         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2579         {
2580                 // if anything goes wrong, we'll assume this is not a status report
2581                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2582                 if (text[0] == ' ')
2583                 {
2584                         t = text;
2585                         while (*t == ' ')
2586                                 t++;
2587                         // botclient is perfectly valid, but we don't care about bots
2588                         if (strcmp(t, "botclient\n"))
2589                         {
2590                                 lhnetaddress_t address;
2591                                 LHNETADDRESS_FromString(&address, t, 0);
2592                                 // TODO: log the IP address and player name?
2593                         }
2594                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2595                         return true;
2596                 }
2597         }
2598         return true;
2599 }
2600
2601 static void CL_NetworkTimeReceived(double newtime)
2602 {
2603         if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
2604                 cl.mtime[1] = cl.mtime[0] = newtime;
2605         else
2606         {
2607                 cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
2608                 cl.mtime[0] = newtime;
2609         }
2610         if (cl_nettimesyncmode.integer == 3)
2611                 cl.time = cl.mtime[1];
2612         if (cl_nettimesyncmode.integer == 2)
2613         {
2614                 if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
2615                         cl.time = cl.mtime[1];
2616         }
2617         else if (cl_nettimesyncmode.integer == 1)
2618                 cl.time = cl.mtime[1];
2619         // this packet probably contains a player entity update, so we will need
2620         // to update the prediction
2621         cl.movement_needupdate = true;
2622         // this may get updated later in parsing by svc_clientdata
2623         cl.onground = false;
2624         // if true the cl.viewangles are interpolated from cl.mviewangles[]
2625         // during this frame
2626         // (makes spectating players much smoother and prevents mouse movement from turning)
2627         cl.fixangle[1] = cl.fixangle[0];
2628         cl.fixangle[0] = false;
2629         if (!cls.demoplayback)
2630                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2631 }
2632
2633 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2634
2635 //[515]: csqc
2636 void CL_VM_Init (void);
2637 qboolean CL_VM_Parse_TempEntity (void);
2638 void CL_VM_Parse_StuffCmd (const char *msg);
2639 void CL_VM_Parse_CenterPrint (const char *msg);
2640 void CSQC_AddPrintText (const char *msg);
2641 void CSQC_ReadEntities (void);
2642
2643 /*
2644 =====================
2645 CL_ParseServerMessage
2646 =====================
2647 */
2648 int parsingerror = false;
2649 void CL_ParseServerMessage(void)
2650 {
2651         int                     cmd;
2652         int                     i;
2653         protocolversion_t protocol;
2654         unsigned char           cmdlog[32];
2655         char            *cmdlogname[32], *temp;
2656         int                     cmdindex, cmdcount = 0;
2657
2658         // LordHavoc: moved demo message writing from before the packet parse to
2659         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2660         // code in CL_ParseServerinfo
2661         //if (cls.demorecording)
2662         //      CL_WriteDemoMessage (&net_message);
2663
2664         cl.last_received_message = realtime;
2665
2666         if (cls.netcon && cls.signon < SIGNONS)
2667                 CL_KeepaliveMessage(false);
2668
2669 //
2670 // if recording demos, copy the message out
2671 //
2672         if (cl_shownet.integer == 1)
2673                 Con_Printf("%f %i\n", realtime, net_message.cursize);
2674         else if (cl_shownet.integer == 2)
2675                 Con_Print("------------------\n");
2676
2677 //
2678 // parse the message
2679 //
2680         //MSG_BeginReading ();
2681
2682         parsingerror = true;
2683
2684         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2685         {
2686                 CL_NetworkTimeReceived(realtime); // qw has no clock
2687
2688                 // slightly kill qw player entities each frame
2689                 for (i = 1;i < cl.maxclients;i++)
2690                         cl.entities_active[i] = false;
2691
2692                 // kill all qw nails
2693                 cl.qw_num_nails = 0;
2694
2695                 // fade weapon view kick
2696                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
2697
2698                 while (1)
2699                 {
2700                         if (msg_badread)
2701                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
2702
2703                         cmd = MSG_ReadByte ();
2704
2705                         if (cmd == -1)
2706                         {
2707                                 SHOWNET("END OF MESSAGE");
2708                                 break;          // end of message
2709                         }
2710
2711                         cmdindex = cmdcount & 31;
2712                         cmdcount++;
2713                         cmdlog[cmdindex] = cmd;
2714
2715                         SHOWNET(qw_svc_strings[cmd]);
2716                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
2717                         if (!cmdlogname[cmdindex])
2718                         {
2719                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
2720                                 temp = "<unknown>";
2721                                 cmdlogname[cmdindex] = temp;
2722                         }
2723
2724                         // other commands
2725                         switch (cmd)
2726                         {
2727                         default:
2728                                 {
2729                                         char description[32*64], temp[64];
2730                                         int count;
2731                                         strlcpy(description, "packet dump: ", sizeof(description));
2732                                         i = cmdcount - 32;
2733                                         if (i < 0)
2734                                                 i = 0;
2735                                         count = cmdcount - i;
2736                                         i &= 31;
2737                                         while(count > 0)
2738                                         {
2739                                                 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
2740                                                 strlcat(description, temp, sizeof(description));
2741                                                 count--;
2742                                                 i++;
2743                                                 i &= 31;
2744                                         }
2745                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
2746                                         Con_Print(description);
2747                                         Host_Error("CL_ParseServerMessage: Illegible server message");
2748                                 }
2749                                 break;
2750
2751                         case qw_svc_nop:
2752                                 //Con_Printf("qw_svc_nop\n");
2753                                 break;
2754
2755                         case qw_svc_disconnect:
2756                                 Con_Printf("Server disconnected\n");
2757                                 if (cls.demonum != -1)
2758                                         CL_NextDemo();
2759                                 else
2760                                         CL_Disconnect();
2761                                 return;
2762
2763                         case qw_svc_print:
2764                                 i = MSG_ReadByte();
2765                                 temp = MSG_ReadString();
2766                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
2767                                 {
2768                                         if (i == 3) // chat
2769                                                 CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
2770                                         else
2771                                                 CSQC_AddPrintText(temp);
2772                                 }
2773                                 break;
2774
2775                         case qw_svc_centerprint:
2776                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
2777                                 break;
2778
2779                         case qw_svc_stufftext:
2780                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
2781                                 break;
2782
2783                         case qw_svc_damage:
2784                                 // svc_damage protocol is identical to nq
2785                                 V_ParseDamage ();
2786                                 break;
2787
2788                         case qw_svc_serverdata:
2789                                 //Cbuf_Execute(); // make sure any stuffed commands are done
2790                                 CL_ParseServerInfo();
2791                                 CL_VM_Init();   //[515]: init csqc
2792                                 break;
2793
2794                         case qw_svc_setangle:
2795                                 for (i=0 ; i<3 ; i++)
2796                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
2797                                 if (!cls.demoplayback)
2798                                 {
2799                                         cl.fixangle[0] = true;
2800                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
2801                                         // disable interpolation if this is new
2802                                         if (!cl.fixangle[1])
2803                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
2804                                 }
2805                                 break;
2806
2807                         case qw_svc_lightstyle:
2808                                 i = MSG_ReadByte ();
2809                                 if (i >= cl.max_lightstyle)
2810                                 {
2811                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
2812                                         break;
2813                                 }
2814                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
2815                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
2816                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
2817                                 break;
2818
2819                         case qw_svc_sound:
2820                                 CL_ParseStartSoundPacket(false);
2821                                 break;
2822
2823                         case qw_svc_stopsound:
2824                                 i = (unsigned short) MSG_ReadShort();
2825                                 S_StopSound(i>>3, i&7);
2826                                 break;
2827
2828                         case qw_svc_updatefrags:
2829                                 i = MSG_ReadByte();
2830                                 if (i >= cl.maxclients)
2831                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
2832                                 cl.scores[i].frags = (signed short) MSG_ReadShort();
2833                                 break;
2834
2835                         case qw_svc_updateping:
2836                                 i = MSG_ReadByte();
2837                                 if (i >= cl.maxclients)
2838                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
2839                                 cl.scores[i].qw_ping = MSG_ReadShort();
2840                                 break;
2841
2842                         case qw_svc_updatepl:
2843                                 i = MSG_ReadByte();
2844                                 if (i >= cl.maxclients)
2845                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
2846                                 cl.scores[i].qw_packetloss = MSG_ReadByte();
2847                                 break;
2848
2849                         case qw_svc_updateentertime:
2850                                 i = MSG_ReadByte();
2851                                 if (i >= cl.maxclients)
2852                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
2853                                 // seconds ago
2854                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
2855                                 break;
2856
2857                         case qw_svc_spawnbaseline:
2858                                 i = (unsigned short) MSG_ReadShort();
2859                                 if (i < 0 || i >= MAX_EDICTS)
2860                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2861                                 if (i >= cl.max_entities)
2862                                         CL_ExpandEntities(i);
2863                                 CL_ParseBaseline(cl.entities + i, false);
2864                                 break;
2865                         case qw_svc_spawnstatic:
2866                                 CL_ParseStatic(false);
2867                                 break;
2868                         case qw_svc_temp_entity:
2869                                 if(!CL_VM_Parse_TempEntity())
2870                                         CL_ParseTempEntity ();
2871                                 break;
2872
2873                         case qw_svc_killedmonster:
2874                                 cl.stats[STAT_MONSTERS]++;
2875                                 break;
2876
2877                         case qw_svc_foundsecret:
2878                                 cl.stats[STAT_SECRETS]++;
2879                                 break;
2880
2881                         case qw_svc_updatestat:
2882                                 i = MSG_ReadByte ();
2883                                 if (i < 0 || i >= MAX_CL_STATS)
2884                                         Host_Error ("svc_updatestat: %i is invalid", i);
2885                                 cl.stats[i] = MSG_ReadByte ();
2886                                 break;
2887
2888                         case qw_svc_updatestatlong:
2889                                 i = MSG_ReadByte ();
2890                                 if (i < 0 || i >= MAX_CL_STATS)
2891                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
2892                                 cl.stats[i] = MSG_ReadLong ();
2893                                 break;
2894
2895                         case qw_svc_spawnstaticsound:
2896                                 CL_ParseStaticSound (false);
2897                                 break;
2898
2899                         case qw_svc_cdtrack:
2900                                 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
2901                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
2902                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
2903                                 else
2904                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
2905                                 break;
2906
2907                         case qw_svc_intermission:
2908                                 cl.intermission = 1;
2909                                 cl.completed_time = cl.time;
2910                                 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
2911                                 for (i = 0;i < 3;i++)
2912                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
2913                                 break;
2914
2915                         case qw_svc_finale:
2916                                 cl.intermission = 2;
2917                                 cl.completed_time = cl.time;
2918                                 SCR_CenterPrint(MSG_ReadString ());
2919                                 break;
2920
2921                         case qw_svc_sellscreen:
2922                                 Cmd_ExecuteString ("help", src_command);
2923                                 break;
2924
2925                         case qw_svc_smallkick:
2926                                 cl.qw_weaponkick = -2;
2927                                 break;
2928                         case qw_svc_bigkick:
2929                                 cl.qw_weaponkick = -4;
2930                                 break;
2931
2932                         case qw_svc_muzzleflash:
2933                                 i = (unsigned short) MSG_ReadShort();
2934                                 // NOTE: in QW this only worked on clients
2935                                 if (i < 0 || i >= MAX_EDICTS)
2936                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
2937                                 if (i >= cl.max_entities)
2938                                         CL_ExpandEntities(i);
2939                                 cl.entities[i].persistent.muzzleflash = 1.0f;
2940                                 break;
2941
2942                         case qw_svc_updateuserinfo:
2943                                 QW_CL_UpdateUserInfo();
2944                                 break;
2945
2946                         case qw_svc_setinfo:
2947                                 QW_CL_SetInfo();
2948                                 break;
2949
2950                         case qw_svc_serverinfo:
2951                                 QW_CL_ServerInfo();
2952                                 break;
2953
2954                         case qw_svc_download:
2955                                 QW_CL_ParseDownload();
2956                                 break;
2957
2958                         case qw_svc_playerinfo:
2959                                 EntityStateQW_ReadPlayerUpdate();
2960                                 break;
2961
2962                         case qw_svc_nails:
2963                                 QW_CL_ParseNails();
2964                                 break;
2965
2966                         case qw_svc_chokecount:
2967                                 i = MSG_ReadByte();
2968                                 // FIXME: apply to netgraph
2969                                 //for (j = 0;j < i;j++)
2970                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
2971                                 break;
2972
2973                         case qw_svc_modellist:
2974                                 QW_CL_ParseModelList();
2975                                 break;
2976
2977                         case qw_svc_soundlist:
2978                                 QW_CL_ParseSoundList();
2979                                 break;
2980
2981                         case qw_svc_packetentities:
2982                                 EntityFrameQW_CL_ReadFrame(false);
2983                                 // first update is the final signon stage
2984                                 if (cls.signon == SIGNONS - 1)
2985                                         cls.signon = SIGNONS;
2986                                 break;
2987
2988                         case qw_svc_deltapacketentities:
2989                                 EntityFrameQW_CL_ReadFrame(true);
2990                                 // first update is the final signon stage
2991                                 if (cls.signon == SIGNONS - 1)
2992                                         cls.signon = SIGNONS;
2993                                 break;
2994
2995                         case qw_svc_maxspeed:
2996                                 cl.qw_movevars_maxspeed = MSG_ReadFloat();
2997                                 break;
2998
2999                         case qw_svc_entgravity:
3000                                 cl.qw_movevars_entgravity = MSG_ReadFloat();
3001                                 break;
3002
3003                         case qw_svc_setpause:
3004                                 cl.paused = MSG_ReadByte ();
3005                                 if (cl.paused)
3006                                         CDAudio_Pause ();
3007                                 else
3008                                         CDAudio_Resume ();
3009                                 S_PauseGameSounds (cl.paused);
3010                                 break;
3011                         }
3012                 }
3013
3014                 // fully kill the still slightly dead qw player entities each frame
3015                 for (i = 1;i < cl.maxclients;i++)
3016                         if (!cl.entities_active[i])
3017                                 cl.entities[i].state_current.active = false;
3018         }
3019         else
3020         {
3021                 while (1)
3022                 {
3023                         if (msg_badread)
3024                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3025
3026                         cmd = MSG_ReadByte ();
3027
3028                         if (cmd == -1)
3029                         {
3030                                 SHOWNET("END OF MESSAGE");
3031                                 break;          // end of message
3032                         }
3033
3034                         cmdindex = cmdcount & 31;
3035                         cmdcount++;
3036                         cmdlog[cmdindex] = cmd;
3037
3038                         // if the high bit of the command byte is set, it is a fast update
3039                         if (cmd & 128)
3040                         {
3041                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3042                                 temp = "entity";
3043                                 cmdlogname[cmdindex] = temp;
3044                                 SHOWNET("fast update");
3045                                 if (cls.signon == SIGNONS - 1)
3046                                 {
3047                                         // first update is the final signon stage
3048                                         cls.signon = SIGNONS;
3049                                         CL_SignonReply ();
3050                                 }
3051                                 EntityFrameQuake_ReadEntity (cmd&127);
3052                                 continue;
3053                         }
3054
3055                         SHOWNET(svc_strings[cmd]);
3056                         cmdlogname[cmdindex] = svc_strings[cmd];
3057                         if (!cmdlogname[cmdindex])
3058                         {
3059                                 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3060                                 temp = "<unknown>";
3061                                 cmdlogname[cmdindex] = temp;
3062                         }
3063
3064                         // other commands
3065                         switch (cmd)
3066                         {
3067                         default:
3068                                 {
3069                                         char description[32*64], temp[64];
3070                                         int count;
3071                                         strlcpy (description, "packet dump: ", sizeof(description));
3072                                         i = cmdcount - 32;
3073                                         if (i < 0)
3074                                                 i = 0;
3075                                         count = cmdcount - i;
3076                                         i &= 31;
3077                                         while(count > 0)
3078                                         {
3079                                                 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3080                                                 strlcat (description, temp, sizeof (description));
3081                                                 count--;
3082                                                 i++;
3083                                                 i &= 31;
3084                                         }
3085                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3086                                         Con_Print(description);
3087                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3088                                 }
3089                                 break;
3090
3091                         case svc_nop:
3092                                 if (cls.signon < SIGNONS)
3093                                         Con_Print("<-- server to client keepalive\n");
3094                                 break;
3095
3096                         case svc_time:
3097                                 CL_NetworkTimeReceived(MSG_ReadFloat());
3098                                 break;
3099
3100                         case svc_clientdata:
3101                                 CL_ParseClientdata();
3102                                 break;
3103
3104                         case svc_version:
3105                                 i = MSG_ReadLong ();
3106                                 protocol = Protocol_EnumForNumber(i);
3107                                 if (protocol == PROTOCOL_UNKNOWN)
3108                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3109                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3110                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3111                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3112                                 cls.protocol = protocol;
3113                                 break;
3114
3115                         case svc_disconnect:
3116                                 Con_Printf ("Server disconnected\n");
3117                                 if (cls.demonum != -1)
3118                                         CL_NextDemo ();
3119                                 else
3120                                         CL_Disconnect ();
3121                                 break;
3122
3123                         case svc_print:
3124                                 temp = MSG_ReadString();
3125                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3126                                         CSQC_AddPrintText(temp);        //[515]: csqc
3127                                 break;
3128
3129                         case svc_centerprint:
3130                                 CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
3131                                 break;
3132
3133                         case svc_stufftext:
3134                                 CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
3135                                 break;
3136
3137                         case svc_damage:
3138                                 V_ParseDamage ();
3139                                 break;
3140
3141                         case svc_serverinfo:
3142                                 CL_ParseServerInfo ();
3143                                 CL_VM_Init();   //[515]: init csqc
3144                                 break;
3145
3146                         case svc_setangle:
3147                                 for (i=0 ; i<3 ; i++)
3148                                         cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3149                                 if (!cls.demoplayback)
3150                                 {
3151                                         cl.fixangle[0] = true;
3152                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3153                                         // disable interpolation if this is new
3154                                         if (!cl.fixangle[1])
3155                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3156                                 }
3157                                 break;
3158
3159                         case svc_setview:
3160                                 cl.viewentity = (unsigned short)MSG_ReadShort ();
3161                                 if (cl.viewentity >= MAX_EDICTS)
3162                                         Host_Error("svc_setview >= MAX_EDICTS");
3163                                 if (cl.viewentity >= cl.max_entities)
3164                                         CL_ExpandEntities(cl.viewentity);
3165                                 // LordHavoc: assume first setview recieved is the real player entity
3166                                 if (!cl.playerentity)
3167                                         cl.playerentity = cl.viewentity;
3168                                 break;
3169
3170                         case svc_lightstyle:
3171                                 i = MSG_ReadByte ();
3172                                 if (i >= cl.max_lightstyle)
3173                                 {
3174                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3175                                         break;
3176                                 }
3177                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3178                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3179                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3180                                 break;
3181
3182                         case svc_sound:
3183                                 CL_ParseStartSoundPacket(false);
3184                                 break;
3185
3186                         case svc_precache:
3187                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3188                                 {
3189                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3190                                         CL_ParseStartSoundPacket(true);
3191                                 }
3192                                 else
3193                                 {
3194                                         int i = (unsigned short)MSG_ReadShort();
3195                                         char *s = MSG_ReadString();
3196                                         if (i < 32768)
3197                                         {
3198                                                 if (i >= 1 && i < MAX_MODELS)
3199                                                 {
3200                                                         model_t *model = Mod_ForName(s, false, false, i == 1);
3201                                                         if (!model)
3202                                                                 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3203                                                         cl.model_precache[i] = model;
3204                                                 }
3205                                                 else
3206                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3207                                         }
3208                                         else
3209                                         {
3210                                                 i -= 32768;
3211                                                 if (i >= 1 && i < MAX_SOUNDS)
3212                                                 {
3213                                                         sfx_t *sfx = S_PrecacheSound (s, true, false);
3214                                                         if (!sfx && snd_initialized.integer)
3215                                                                 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3216                                                         cl.sound_precache[i] = sfx;
3217                                                 }
3218                                                 else
3219                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3220                                         }
3221                                 }
3222                                 break;
3223
3224                         case svc_stopsound:
3225                                 i = (unsigned short) MSG_ReadShort();
3226                                 S_StopSound(i>>3, i&7);
3227                                 break;
3228
3229                         case svc_updatename:
3230                                 i = MSG_ReadByte ();
3231                                 if (i >= cl.maxclients)
3232                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3233                                 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3234                                 break;
3235
3236                         case svc_updatefrags:
3237                                 i = MSG_ReadByte ();
3238                                 if (i >= cl.maxclients)
3239                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3240                                 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3241                                 break;
3242
3243                         case svc_updatecolors:
3244                                 i = MSG_ReadByte ();
3245                                 if (i >= cl.maxclients)
3246                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3247                                 cl.scores[i].colors = MSG_ReadByte ();
3248                                 break;
3249
3250                         case svc_particle:
3251                                 CL_ParseParticleEffect ();
3252                                 break;
3253
3254                         case svc_effect:
3255                                 CL_ParseEffect ();
3256                                 break;
3257
3258                         case svc_effect2:
3259                                 CL_ParseEffect2 ();
3260                                 break;
3261
3262                         case svc_spawnbaseline:
3263                                 i = (unsigned short) MSG_ReadShort ();
3264                                 if (i < 0 || i >= MAX_EDICTS)
3265                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3266                                 if (i >= cl.max_entities)
3267                                         CL_ExpandEntities(i);
3268                                 CL_ParseBaseline (cl.entities + i, false);
3269                                 break;
3270                         case svc_spawnbaseline2:
3271                                 i = (unsigned short) MSG_ReadShort ();
3272                                 if (i < 0 || i >= MAX_EDICTS)
3273                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3274                                 if (i >= cl.max_entities)
3275                                         CL_ExpandEntities(i);
3276                                 CL_ParseBaseline (cl.entities + i, true);
3277                                 break;
3278                         case svc_spawnstatic:
3279                                 CL_ParseStatic (false);
3280                                 break;
3281                         case svc_spawnstatic2:
3282                                 CL_ParseStatic (true);
3283                                 break;
3284                         case svc_temp_entity:
3285                                 if(!CL_VM_Parse_TempEntity())
3286                                         CL_ParseTempEntity ();
3287                                 break;
3288
3289                         case svc_setpause:
3290                                 cl.paused = MSG_ReadByte ();
3291                                 if (cl.paused)
3292                                         CDAudio_Pause ();
3293                                 else
3294                                         CDAudio_Resume ();
3295                                 S_PauseGameSounds (cl.paused);
3296                                 break;
3297
3298                         case svc_signonnum:
3299                                 i = MSG_ReadByte ();
3300                                 // LordHavoc: it's rude to kick off the client if they missed the
3301                                 // reconnect somehow, so allow signon 1 even if at signon 1
3302                                 if (i <= cls.signon && i != 1)
3303                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
3304                                 cls.signon = i;
3305                                 CL_SignonReply ();
3306                                 break;
3307
3308                         case svc_killedmonster:
3309                                 cl.stats[STAT_MONSTERS]++;
3310                                 break;
3311
3312                         case svc_foundsecret:
3313                                 cl.stats[STAT_SECRETS]++;
3314                                 break;
3315
3316                         case svc_updatestat:
3317                                 i = MSG_ReadByte ();
3318                                 if (i < 0 || i >= MAX_CL_STATS)
3319                                         Host_Error ("svc_updatestat: %i is invalid", i);
3320                                 cl.stats[i] = MSG_ReadLong ();
3321                                 break;
3322
3323                         case svc_updatestatubyte:
3324                                 i = MSG_ReadByte ();
3325                                 if (i < 0 || i >= MAX_CL_STATS)
3326                                         Host_Error ("svc_updatestat: %i is invalid", i);
3327                                 cl.stats[i] = MSG_ReadByte ();
3328                                 break;
3329
3330                         case svc_spawnstaticsound:
3331                                 CL_ParseStaticSound (false);
3332                                 break;
3333
3334                         case svc_spawnstaticsound2:
3335                                 CL_ParseStaticSound (true);
3336                                 break;
3337
3338                         case svc_cdtrack:
3339                                 cl.cdtrack = MSG_ReadByte ();
3340                                 cl.looptrack = MSG_ReadByte ();
3341                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3342                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3343                                 else
3344                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3345                                 break;
3346
3347                         case svc_intermission:
3348                                 cl.intermission = 1;
3349                                 cl.completed_time = cl.time;
3350                                 break;
3351
3352                         case svc_finale:
3353                                 cl.intermission = 2;
3354                                 cl.completed_time = cl.time;
3355                                 SCR_CenterPrint(MSG_ReadString ());
3356                                 break;
3357
3358                         case svc_cutscene:
3359                                 cl.intermission = 3;
3360                                 cl.completed_time = cl.time;
3361                                 SCR_CenterPrint(MSG_ReadString ());
3362                                 break;
3363
3364                         case svc_sellscreen:
3365                                 Cmd_ExecuteString ("help", src_command);
3366                                 break;
3367                         case svc_hidelmp:
3368                                 if (gamemode == GAME_TENEBRAE)
3369                                 {
3370                                         // repeating particle effect
3371                                         MSG_ReadCoord(cls.protocol);
3372                                         MSG_ReadCoord(cls.protocol);
3373                                         MSG_ReadCoord(cls.protocol);
3374                                         MSG_ReadCoord(cls.protocol);
3375                                         MSG_ReadCoord(cls.protocol);
3376                                         MSG_ReadCoord(cls.protocol);
3377                                         MSG_ReadByte();
3378                                         MSG_ReadLong();
3379                                         MSG_ReadLong();
3380                                         MSG_ReadString();
3381                                 }
3382                                 else
3383                                         SHOWLMP_decodehide();
3384                                 break;
3385                         case svc_showlmp:
3386                                 if (gamemode == GAME_TENEBRAE)
3387                                 {
3388                                         // particle effect
3389                                         MSG_ReadCoord(cls.protocol);
3390                                         MSG_ReadCoord(cls.protocol);
3391                                         MSG_ReadCoord(cls.protocol);
3392                                         MSG_ReadByte();
3393                                         MSG_ReadString();
3394                                 }
3395                                 else
3396                                         SHOWLMP_decodeshow();
3397                                 break;
3398                         case svc_skybox:
3399                                 R_SetSkyBox(MSG_ReadString());
3400                                 break;
3401                         case svc_entities:
3402                                 if (cls.signon == SIGNONS - 1)
3403                                 {
3404                                         // first update is the final signon stage
3405                                         cls.signon = SIGNONS;
3406                                         CL_SignonReply ();
3407                                 }
3408                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3409                                         EntityFrame_CL_ReadFrame();
3410                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3411                                         EntityFrame4_CL_ReadFrame();
3412                                 else
3413                                         EntityFrame5_CL_ReadFrame();
3414                                 break;
3415                         case svc_csqcentities:
3416                                 CSQC_ReadEntities();
3417                                 break;
3418                         case svc_downloaddata:
3419                                 CL_ParseDownload();
3420                                 break;
3421                         case svc_trailparticles:
3422                                 CL_ParseTrailParticles();
3423                                 break;
3424                         case svc_pointparticles:
3425                                 CL_ParsePointParticles();
3426                                 break;
3427                         }
3428                 }
3429         }
3430
3431         if (cls.signon == SIGNONS)
3432                 CL_UpdateItemsAndWeapon();
3433
3434         EntityFrameQuake_ISeeDeadEntities();
3435
3436         parsingerror = false;
3437
3438         // LordHavoc: this was at the start of the function before cl_autodemo was
3439         // implemented
3440         if (cls.demorecording)
3441                 CL_WriteDemoMessage (&net_message);
3442 }
3443
3444 void CL_Parse_DumpPacket(void)
3445 {
3446         if (!parsingerror)
3447                 return;
3448         Con_Print("Packet dump:\n");
3449         SZ_HexDumpToConsole(&net_message);
3450         parsingerror = false;
3451 }
3452
3453 void CL_Parse_ErrorCleanUp(void)
3454 {
3455         CL_StopDownload(0, 0);
3456         QW_CL_StopUpload();
3457 }
3458
3459 void CL_Parse_Init(void)
3460 {
3461         // LordHavoc: added demo_nehahra cvar
3462         Cvar_RegisterVariable (&demo_nehahra);
3463         if (gamemode == GAME_NEHAHRA)
3464                 Cvar_SetValue("demo_nehahra", 1);
3465         Cvar_RegisterVariable(&developer_networkentities);
3466
3467         Cvar_RegisterVariable(&cl_sound_wizardhit);
3468         Cvar_RegisterVariable(&cl_sound_hknighthit);
3469         Cvar_RegisterVariable(&cl_sound_tink1);
3470         Cvar_RegisterVariable(&cl_sound_ric1);
3471         Cvar_RegisterVariable(&cl_sound_ric2);
3472         Cvar_RegisterVariable(&cl_sound_ric3);
3473         Cvar_RegisterVariable(&cl_sound_r_exp3);
3474
3475         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3476
3477         // server extension cvars set by commands issued from the server during connect
3478         Cvar_RegisterVariable(&cl_serverextension_download);
3479
3480         Cvar_RegisterVariable(&cl_nettimesyncmode);
3481
3482         Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3483         Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3484         Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3485         Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3486         Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3487         Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3488         Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3489         Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3490 }
3491
3492 void CL_Parse_Shutdown(void)
3493 {
3494 }