2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
23 #include "cl_collision.h"
25 char *svc_strings[128] =
31 "svc_version", // [long] server version
32 "svc_setview", // [short] entity number
33 "svc_sound", // <see code>
34 "svc_time", // [float] server time
35 "svc_print", // [string] null terminated string
36 "svc_stufftext", // [string] stuffed into client's console buffer
37 // the string should be \n terminated
38 "svc_setangle", // [vec3] set the view angle to this absolute value
40 "svc_serverinfo", // [long] version
41 // [string] signon string
42 // [string]..[0]model cache [string]...[0]sounds cache
43 // [string]..[0]item cache
44 "svc_lightstyle", // [byte] [string]
45 "svc_updatename", // [byte] [string]
46 "svc_updatefrags", // [byte] [short]
47 "svc_clientdata", // <shortbits + data>
48 "svc_stopsound", // <see code>
49 "svc_updatecolors", // [byte] [byte]
50 "svc_particle", // [vec3] <variable>
51 "svc_damage", // [byte] impact [byte] blood [vec3] from
54 "OBSOLETE svc_spawnbinary",
57 "svc_temp_entity", // <variable>
63 "svc_spawnstaticsound",
65 "svc_finale", // [string] music [string] text
66 "svc_cdtrack", // [byte] track [byte] looptrack
69 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
70 "svc_hidelmp", // [string] iconlabel
71 "svc_skybox", // [string] skyname
84 "svc_cgame", // 50 // [short] length [bytes] data
85 "svc_unusedlh1", // 51 // unused
86 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88 "svc_sound2", // 54 // short soundindex instead of byte
89 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
90 "svc_spawnstatic2", // 56 // short modelindex instead of byte
91 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92 "svc_unusedlh3", // 58
93 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
96 //=============================================================================
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101 mempool_t *cl_scores_mempool;
105 CL_ParseStartSoundPacket
108 void CL_ParseStartSoundPacket(int largesoundindex)
118 field_mask = MSG_ReadByte();
120 if (field_mask & SND_VOLUME)
121 volume = MSG_ReadByte ();
123 volume = DEFAULT_SOUND_PACKET_VOLUME;
125 if (field_mask & SND_ATTENUATION)
126 attenuation = MSG_ReadByte () / 64.0;
128 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
130 if (field_mask & SND_LARGEENTITY)
132 ent = (unsigned short) MSG_ReadShort ();
133 channel = MSG_ReadByte ();
137 channel = (unsigned short) MSG_ReadShort ();
142 if (largesoundindex || field_mask & SND_LARGESOUND)
143 sound_num = (unsigned short) MSG_ReadShort ();
145 sound_num = MSG_ReadByte ();
147 if (sound_num >= MAX_SOUNDS)
148 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
151 if (ent >= MAX_EDICTS)
152 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
154 for (i = 0;i < 3;i++)
155 pos[i] = MSG_ReadCoord ();
157 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
164 When the client is taking a long time to load stuff, send keepalive messages
165 so the server doesn't disconnect.
169 static qbyte olddata[NET_MAXMESSAGE];
170 void CL_KeepaliveMessage (void)
173 static float lastmsg;
178 // no need if server is local and definitely not if this is a demo
179 if (sv.active || cls.demoplayback)
182 // read messages from server, should just be nops
183 oldreadcount = msg_readcount;
184 oldbadread = msg_badread;
186 memcpy(olddata, net_message.data, net_message.cursize);
188 NetConn_ClientFrame();
190 msg_readcount = oldreadcount;
191 msg_badread = oldbadread;
193 memcpy(net_message.data, olddata, net_message.cursize);
195 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
201 // LordHavoc: must use unreliable because reliable could kill the sigon message!
202 Con_Printf("--> client to server keepalive\n");
204 msg.maxsize = sizeof(buf);
206 MSG_WriteChar(&msg, svc_nop);
207 NetConn_SendUnreliableMessage(cls.netcon, &msg);
208 // try not to utterly crush the computer with work, that's just rude
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[4096];
217 FOG_clear(); // LordHavoc: no fog until set
218 R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
222 if (!COM_ParseToken(&data, false))
224 if (com_token[0] != '{')
228 if (!COM_ParseToken(&data, false))
230 if (com_token[0] == '}')
231 break; // end of worldspawn
232 if (com_token[0] == '_')
233 strlcpy (key, com_token + 1, sizeof (key));
235 strlcpy (key, com_token, sizeof (key));
236 while (key[strlen(key)-1] == ' ') // remove trailing spaces
237 key[strlen(key)-1] = 0;
238 if (!COM_ParseToken(&data, false))
240 strlcpy (value, com_token, sizeof (value));
241 if (!strcmp("sky", key))
243 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
245 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
247 else if (!strcmp("fog", key))
248 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
249 else if (!strcmp("fog_density", key))
250 fog_density = atof(value);
251 else if (!strcmp("fog_red", key))
252 fog_red = atof(value);
253 else if (!strcmp("fog_green", key))
254 fog_green = atof(value);
255 else if (!strcmp("fog_blue", key))
256 fog_blue = atof(value);
261 =====================
264 An svc_signonnum has been received, perform a client side setup
265 =====================
267 static void CL_SignonReply (void)
271 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
276 MSG_WriteByte (&cls.message, clc_stringcmd);
277 MSG_WriteString (&cls.message, "prespawn");
281 MSG_WriteByte (&cls.message, clc_stringcmd);
282 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
284 MSG_WriteByte (&cls.message, clc_stringcmd);
285 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
287 if (cl_pmodel.integer)
289 MSG_WriteByte (&cls.message, clc_stringcmd);
290 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
293 MSG_WriteByte (&cls.message, clc_stringcmd);
294 MSG_WriteString (&cls.message, "spawn");
298 MSG_WriteByte (&cls.message, clc_stringcmd);
299 MSG_WriteString (&cls.message, "begin");
313 qbyte entlife[MAX_EDICTS];
314 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
315 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
316 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
317 void CL_ParseServerInfo (void)
321 int nummodels, numsounds;
324 Con_DPrintf ("Serverinfo packet received.\n");
326 // wipe the client_state_t struct
330 // parse protocol version number
332 // hack for unmarked Nehahra movie demos which had a custom protocol
333 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
334 i = PROTOCOL_NEHAHRAMOVIE;
335 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
337 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
343 cl.maxclients = MSG_ReadByte ();
344 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
346 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
349 Mem_EmptyPool(cl_scores_mempool);
350 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
353 cl.gametype = MSG_ReadByte ();
355 // parse signon message
356 str = MSG_ReadString ();
357 strlcpy (cl.levelname, str, sizeof(cl.levelname));
359 // seperate the printfs so the server message can have a color
360 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
362 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
363 Con_Printf("%c%s\n", 2, str);
366 // check memory integrity
367 Mem_CheckSentinelsGlobal();
369 // disable until we get textures for it
372 memset(cl.model_precache, 0, sizeof(cl.model_precache));
373 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
375 // parse model precache list
376 for (nummodels=1 ; ; nummodels++)
378 str = MSG_ReadString();
381 if (nummodels==MAX_MODELS)
382 Host_Error ("Server sent too many model precaches\n");
383 if (strlen(str) >= MAX_QPATH)
384 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
385 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
387 // parse sound precache list
388 for (numsounds=1 ; ; numsounds++)
390 str = MSG_ReadString();
393 if (numsounds==MAX_SOUNDS)
394 Host_Error("Server sent too many sound precaches\n");
395 if (strlen(str) >= MAX_QPATH)
396 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
397 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
400 // touch all of the precached models that are still loaded so we can free
401 // anything that isn't needed
403 for (i = 1;i < nummodels;i++)
405 CL_KeepaliveMessage();
406 Mod_TouchModel(parse_model_precache[i]);
408 // do the same for sounds
409 for (i = 1;i < numsounds;i++)
411 CL_KeepaliveMessage();
412 S_TouchSound(parse_sound_precache[i]);
414 // purge anything that was not touched
417 // now we try to load everything that is new
420 CL_KeepaliveMessage ();
421 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
422 if (cl.model_precache[1] == NULL)
423 Con_Printf("Map %s not found\n", parse_model_precache[1]);
426 for (i=2 ; i<nummodels ; i++)
428 CL_KeepaliveMessage();
429 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
430 Con_Printf("Model %s not found\n", parse_model_precache[i]);
434 S_BeginPrecaching ();
435 for (i=1 ; i<numsounds ; i++)
437 CL_KeepaliveMessage();
438 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
443 ent = &cl_entities[0];
444 // entire entity array was cleared, so just fill in a few fields
445 ent->state_current.active = true;
446 ent->render.model = cl.worldmodel = cl.model_precache[1];
447 //ent->render.scale = 1;
448 ent->render.alpha = 1;
449 ent->render.flags = RENDER_SHADOW;
450 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
451 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
452 CL_BoundingBoxForEntity(&ent->render);
453 // clear entlife array
454 memset(entlife, 0, MAX_EDICTS);
461 // noclip is turned off at start
462 noclip_anglehack = false;
464 // check memory integrity
465 Mem_CheckSentinelsGlobal();
468 void CL_ValidateState(entity_state_t *s)
475 if (s->modelindex >= MAX_MODELS)
476 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
478 // colormap is client index + 1
479 if (s->colormap > cl.maxclients)
480 Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients);
482 model = cl.model_precache[s->modelindex];
483 Mod_CheckLoaded(model);
484 if (model && s->frame >= model->numframes)
486 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
489 if (model && s->skin > 0 && s->skin >= model->numskins)
491 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
496 void CL_MoveLerpEntityStates(entity_t *ent)
498 float odelta[3], adelta[3];
499 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
500 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
501 if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
503 // we definitely shouldn't lerp
504 ent->persistent.lerpdeltatime = 0;
505 ent->persistent.lerpstarttime = cl.mtime[1];
506 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
507 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
508 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
509 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
511 else if (ent->state_current.flags & RENDER_STEP)
513 // monster interpolation
514 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
516 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
517 ent->persistent.lerpstarttime = cl.mtime[1];
518 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
519 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
520 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
521 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
527 ent->persistent.lerpstarttime = cl.mtime[1];
528 // no lerp if it's singleplayer
530 ent->persistent.lerpdeltatime = 0;
532 ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
533 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
534 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
535 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
536 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
544 Parse an entity update message from the server
545 If an entities model or origin changes from frame to frame, it must be
546 relinked. Other attributes can change without relinking.
549 void CL_ParseUpdate (int bits)
555 if (bits & U_MOREBITS)
556 bits |= (MSG_ReadByte()<<8);
557 if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE)
559 bits |= MSG_ReadByte() << 16;
560 if (bits & U_EXTEND2)
561 bits |= MSG_ReadByte() << 24;
564 if (bits & U_LONGENTITY)
565 num = (unsigned) MSG_ReadShort ();
567 num = (unsigned) MSG_ReadByte ();
569 if (num >= MAX_EDICTS)
570 Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
572 Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
574 ent = cl_entities + num;
576 // note: this inherits the 'active' state of the baseline chosen
577 // (state_baseline is always active, state_current may not be active if
578 // the entity was missing in the last frame)
580 new = ent->state_current;
583 new = ent->state_baseline;
588 new.time = cl.mtime[0];
590 if (bits & U_MODEL) new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
591 if (bits & U_FRAME) new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
592 if (bits & U_COLORMAP) new.colormap = MSG_ReadByte();
593 if (bits & U_SKIN) new.skin = MSG_ReadByte();
594 if (bits & U_EFFECTS) new.effects = (new.effects & 0xFF00) | MSG_ReadByte();
595 if (bits & U_ORIGIN1) new.origin[0] = MSG_ReadCoord();
596 if (bits & U_ANGLE1) new.angles[0] = MSG_ReadAngle();
597 if (bits & U_ORIGIN2) new.origin[1] = MSG_ReadCoord();
598 if (bits & U_ANGLE2) new.angles[1] = MSG_ReadAngle();
599 if (bits & U_ORIGIN3) new.origin[2] = MSG_ReadCoord();
600 if (bits & U_ANGLE3) new.angles[2] = MSG_ReadAngle();
601 if (bits & U_STEP) new.flags |= RENDER_STEP;
602 if (bits & U_ALPHA) new.alpha = MSG_ReadByte();
603 if (bits & U_SCALE) new.scale = MSG_ReadByte();
604 if (bits & U_EFFECTS2) new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
605 if (bits & U_GLOWSIZE) new.glowsize = MSG_ReadByte();
606 if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
607 // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
608 if (bits & U_COLORMOD) MSG_ReadByte();
609 if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
610 if (bits & U_FRAME2) new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
611 if (bits & U_MODEL2) new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
612 if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL;
613 if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL;
615 // LordHavoc: to allow playback of the Nehahra movie
616 if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
618 // LordHavoc: evil format
619 int i = MSG_ReadFloat();
620 int j = MSG_ReadFloat() * 255.0f;
625 new.effects |= EF_FULLBRIGHT;
629 else if (j == 0 || j >= 255)
636 CL_ValidateState(&new);
638 ent->state_previous = ent->state_current;
639 ent->state_current = new;
640 if (ent->state_current.active)
642 CL_MoveLerpEntityStates(ent);
643 cl_entities_active[ent->state_current.number] = true;
644 // mark as visible (no kill this frame)
645 entlife[ent->state_current.number] = 2;
649 static entity_frame_t entityframe;
650 extern mempool_t *cl_entities_mempool;
651 void CL_ReadEntityFrame(void)
653 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
657 EntityFrame_Read(&cl.entitydatabase);
658 EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
659 for (i = 0;i < entityframe.numentities;i++)
662 ent = &cl_entities[entityframe.entitydata[i].number];
663 ent->state_previous = ent->state_current;
664 ent->state_current = entityframe.entitydata[i];
665 CL_MoveLerpEntityStates(ent);
666 // the entity lives again...
667 entlife[ent->state_current.number] = 2;
668 cl_entities_active[ent->state_current.number] = true;
673 if (!cl.entitydatabase4)
674 cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool);
675 EntityFrame4_CL_ReadFrame(cl.entitydatabase4);
679 void CL_EntityUpdateSetup(void)
683 void CL_EntityUpdateEnd(void)
685 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
688 // disable entities that disappeared this frame
689 for (i = 1;i < MAX_EDICTS;i++)
691 // clear only the entities that were active last frame but not this
692 // frame, don't waste time clearing all entities (which would cause
698 cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
709 void CL_ParseBaseline (entity_t *ent, int large)
713 ClearStateToDefault(&ent->state_baseline);
714 ent->state_baseline.active = true;
717 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
718 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
722 ent->state_baseline.modelindex = MSG_ReadByte ();
723 ent->state_baseline.frame = MSG_ReadByte ();
725 ent->state_baseline.colormap = MSG_ReadByte();
726 ent->state_baseline.skin = MSG_ReadByte();
727 for (i = 0;i < 3;i++)
729 ent->state_baseline.origin[i] = MSG_ReadCoord ();
730 ent->state_baseline.angles[i] = MSG_ReadAngle ();
732 CL_ValidateState(&ent->state_baseline);
733 ent->state_previous = ent->state_current = ent->state_baseline;
741 Server information pertaining to this client only
744 void CL_ParseClientdata (int bits)
749 if (bits & SU_EXTEND1)
750 bits |= (MSG_ReadByte() << 16);
751 if (bits & SU_EXTEND2)
752 bits |= (MSG_ReadByte() << 24);
754 if (bits & SU_VIEWHEIGHT)
755 cl.viewheight = MSG_ReadChar ();
757 cl.viewheight = DEFAULT_VIEWHEIGHT;
759 if (bits & SU_IDEALPITCH)
760 cl.idealpitch = MSG_ReadChar ();
764 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
765 for (i=0 ; i<3 ; i++)
767 if (bits & (SU_PUNCH1<<i) )
769 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
770 cl.punchangle[i] = MSG_ReadPreciseAngle();
772 cl.punchangle[i] = MSG_ReadChar();
775 cl.punchangle[i] = 0;
776 if (bits & (SU_PUNCHVEC1<<i))
777 cl.punchvector[i] = MSG_ReadCoord();
779 cl.punchvector[i] = 0;
780 if (bits & (SU_VELOCITY1<<i) )
781 cl.mvelocity[0][i] = MSG_ReadChar()*16;
783 cl.mvelocity[0][i] = 0;
789 for (j=0 ; j<32 ; j++)
790 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
791 cl.item_gettime[j] = cl.time;
795 cl.onground = (bits & SU_ONGROUND) != 0;
796 cl.inwater = (bits & SU_INWATER) != 0;
798 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
799 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
800 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
801 cl.stats[STAT_HEALTH] = MSG_ReadShort();
802 cl.stats[STAT_AMMO] = MSG_ReadByte();
804 cl.stats[STAT_SHELLS] = MSG_ReadByte();
805 cl.stats[STAT_NAILS] = MSG_ReadByte();
806 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
807 cl.stats[STAT_CELLS] = MSG_ReadByte();
810 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
812 // GAME_NEXUIZ hud needs weapon change time
813 // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
815 if (cl.stats[STAT_ACTIVEWEAPON] != i)
816 cl.weapontime = cl.time;
817 cl.stats[STAT_ACTIVEWEAPON] = i;
819 cl.viewzoomold = cl.viewzoomnew; // for interpolation
820 if (bits & SU_VIEWZOOM)
825 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
833 =====================
835 =====================
837 void CL_ParseStatic (int large)
841 if (cl_num_static_entities >= cl_max_static_entities)
842 Host_Error ("Too many static entities");
843 ent = &cl_static_entities[cl_num_static_entities++];
844 CL_ParseBaseline (ent, large);
846 // copy it to the current state
847 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
848 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
849 ent->render.framelerp = 0;
850 // make torchs play out of sync
851 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
852 ent->render.colormap = -1; // no special coloring
853 ent->render.skinnum = ent->state_baseline.skin;
854 ent->render.effects = ent->state_baseline.effects;
855 ent->render.alpha = 1;
856 //ent->render.scale = 1;
858 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
859 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
861 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
862 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
863 CL_BoundingBoxForEntity(&ent->render);
865 // This is definitely cheating...
866 if (ent->render.model == NULL)
867 cl_num_static_entities--;
875 void CL_ParseStaticSound (int large)
878 int sound_num, vol, atten;
882 sound_num = (unsigned short) MSG_ReadShort ();
884 sound_num = MSG_ReadByte ();
885 vol = MSG_ReadByte ();
886 atten = MSG_ReadByte ();
888 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
891 void CL_ParseEffect (void)
894 int modelindex, startframe, framecount, framerate;
897 modelindex = MSG_ReadByte ();
898 startframe = MSG_ReadByte ();
899 framecount = MSG_ReadByte ();
900 framerate = MSG_ReadByte ();
902 CL_Effect(org, modelindex, startframe, framecount, framerate);
905 void CL_ParseEffect2 (void)
908 int modelindex, startframe, framecount, framerate;
911 modelindex = MSG_ReadShort ();
912 startframe = MSG_ReadShort ();
913 framecount = MSG_ReadByte ();
914 framerate = MSG_ReadByte ();
916 CL_Effect(org, modelindex, startframe, framecount, framerate);
919 model_t *cl_model_bolt = NULL;
920 model_t *cl_model_bolt2 = NULL;
921 model_t *cl_model_bolt3 = NULL;
922 model_t *cl_model_beam = NULL;
924 sfx_t *cl_sfx_wizhit;
925 sfx_t *cl_sfx_knighthit;
930 sfx_t *cl_sfx_r_exp3;
937 void CL_InitTEnts (void)
939 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
940 cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
941 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
942 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
943 cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
944 cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
945 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
948 void CL_ParseBeam (model_t *m, int lightning)
954 ent = MSG_ReadShort ();
955 MSG_ReadVector(start);
958 if (ent >= MAX_EDICTS)
960 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
964 // override any beam with the same entity
965 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
967 if (b->entity == ent)
970 b->lightning = lightning;
971 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
973 b->endtime = cl.time + 0.2;
974 VectorCopy (start, b->start);
975 VectorCopy (end, b->end);
981 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
983 if (!b->model || b->endtime < cl.time)
986 b->lightning = lightning;
987 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
989 b->endtime = cl.time + 0.2;
990 VectorCopy (start, b->start);
991 VectorCopy (end, b->end);
995 Con_Printf ("beam list overflow!\n");
998 void CL_ParseTempEntity(void)
1006 int colorStart, colorLength, count;
1007 float velspeed, radius;
1010 type = MSG_ReadByte();
1014 // spike hitting wall
1015 MSG_ReadVector(pos);
1016 CL_FindNonSolidLocation(pos, pos, 4);
1017 CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
1018 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1019 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
1022 case TE_KNIGHTSPIKE:
1023 // spike hitting wall
1024 MSG_ReadVector(pos);
1025 CL_FindNonSolidLocation(pos, pos, 4);
1026 CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
1027 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1028 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
1032 // spike hitting wall
1033 MSG_ReadVector(pos);
1034 CL_FindNonSolidLocation(pos, pos, 4);
1035 // LordHavoc: changed to spark shower
1036 CL_SparkShower(pos, vec3_origin, 15);
1038 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1043 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1045 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1047 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1051 // quad spike hitting wall
1052 MSG_ReadVector(pos);
1053 CL_FindNonSolidLocation(pos, pos, 4);
1054 // LordHavoc: changed to spark shower
1055 CL_SparkShower(pos, vec3_origin, 15);
1056 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1057 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1059 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1064 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1066 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1068 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1072 // super spike hitting wall
1073 MSG_ReadVector(pos);
1074 CL_FindNonSolidLocation(pos, pos, 4);
1075 // LordHavoc: changed to dust shower
1076 CL_SparkShower(pos, vec3_origin, 30);
1078 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1083 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1085 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1087 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1090 case TE_SUPERSPIKEQUAD:
1091 // quad super spike hitting wall
1092 MSG_ReadVector(pos);
1093 CL_FindNonSolidLocation(pos, pos, 4);
1094 // LordHavoc: changed to dust shower
1095 CL_SparkShower(pos, vec3_origin, 30);
1096 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1098 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1103 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1105 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1107 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1110 // LordHavoc: added for improved blood splatters
1113 MSG_ReadVector(pos);
1114 CL_FindNonSolidLocation(pos, pos, 4);
1115 dir[0] = MSG_ReadChar();
1116 dir[1] = MSG_ReadChar();
1117 dir[2] = MSG_ReadChar();
1118 count = MSG_ReadByte();
1119 CL_BloodPuff(pos, dir, count);
1123 MSG_ReadVector(pos);
1124 CL_FindNonSolidLocation(pos, pos, 4);
1125 dir[0] = MSG_ReadChar();
1126 dir[1] = MSG_ReadChar();
1127 dir[2] = MSG_ReadChar();
1128 count = MSG_ReadByte();
1129 CL_SparkShower(pos, dir, count);
1132 MSG_ReadVector(pos);
1133 CL_FindNonSolidLocation(pos, pos, 4);
1134 CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
1137 // LordHavoc: added for improved gore
1138 case TE_BLOODSHOWER:
1140 MSG_ReadVector(pos); // mins
1141 MSG_ReadVector(pos2); // maxs
1142 velspeed = MSG_ReadCoord(); // speed
1143 count = MSG_ReadShort(); // number of particles
1144 CL_BloodShower(pos, pos2, velspeed, count);
1146 case TE_PARTICLECUBE:
1147 // general purpose particle effect
1148 MSG_ReadVector(pos); // mins
1149 MSG_ReadVector(pos2); // maxs
1150 MSG_ReadVector(dir); // dir
1151 count = MSG_ReadShort(); // number of particles
1152 colorStart = MSG_ReadByte(); // color
1153 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1154 velspeed = MSG_ReadCoord(); // randomvel
1155 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1158 case TE_PARTICLERAIN:
1159 // general purpose particle effect
1160 MSG_ReadVector(pos); // mins
1161 MSG_ReadVector(pos2); // maxs
1162 MSG_ReadVector(dir); // dir
1163 count = MSG_ReadShort(); // number of particles
1164 colorStart = MSG_ReadByte(); // color
1165 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1168 case TE_PARTICLESNOW:
1169 // general purpose particle effect
1170 MSG_ReadVector(pos); // mins
1171 MSG_ReadVector(pos2); // maxs
1172 MSG_ReadVector(dir); // dir
1173 count = MSG_ReadShort(); // number of particles
1174 colorStart = MSG_ReadByte(); // color
1175 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1179 // bullet hitting wall
1180 MSG_ReadVector(pos);
1181 CL_FindNonSolidLocation(pos, pos, 4);
1182 // LordHavoc: changed to dust shower
1183 CL_SparkShower(pos, vec3_origin, 15);
1186 case TE_GUNSHOTQUAD:
1187 // quad bullet hitting wall
1188 MSG_ReadVector(pos);
1189 CL_FindNonSolidLocation(pos, pos, 4);
1190 CL_SparkShower(pos, vec3_origin, 15);
1191 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1196 MSG_ReadVector(pos);
1197 CL_FindNonSolidLocation(pos, pos, 10);
1198 CL_ParticleExplosion(pos);
1199 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1200 CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
1201 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1204 case TE_EXPLOSIONQUAD:
1205 // quad rocket explosion
1206 MSG_ReadVector(pos);
1207 CL_FindNonSolidLocation(pos, pos, 10);
1208 CL_ParticleExplosion(pos);
1209 CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
1210 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1214 // Nehahra movie colored lighting explosion
1215 MSG_ReadVector(pos);
1216 CL_FindNonSolidLocation(pos, pos, 10);
1217 CL_ParticleExplosion(pos);
1218 CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
1219 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1222 case TE_EXPLOSIONRGB:
1223 // colored lighting explosion
1224 MSG_ReadVector(pos);
1225 CL_FindNonSolidLocation(pos, pos, 10);
1226 CL_ParticleExplosion(pos);
1227 color[0] = MSG_ReadByte() * (1.0 / 255.0);
1228 color[1] = MSG_ReadByte() * (1.0 / 255.0);
1229 color[2] = MSG_ReadByte() * (1.0 / 255.0);
1230 CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
1231 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1234 case TE_TAREXPLOSION:
1235 // tarbaby explosion
1236 MSG_ReadVector(pos);
1237 CL_FindNonSolidLocation(pos, pos, 10);
1238 CL_BlobExplosion(pos);
1240 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1241 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1242 CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
1246 MSG_ReadVector(pos);
1247 CL_FindNonSolidLocation(pos, pos, 10);
1248 CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
1251 case TE_CUSTOMFLASH:
1252 MSG_ReadVector(pos);
1253 CL_FindNonSolidLocation(pos, pos, 4);
1254 radius = MSG_ReadByte() * 8;
1255 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1256 color[0] = MSG_ReadByte() * (1.0 / 255.0);
1257 color[1] = MSG_ReadByte() * (1.0 / 255.0);
1258 color[2] = MSG_ReadByte() * (1.0 / 255.0);
1259 CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
1263 MSG_ReadVector(pos);
1264 MSG_ReadVector(dir);
1265 count = MSG_ReadByte();
1266 CL_Flames(pos, dir, count);
1272 cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
1273 CL_ParseBeam(cl_model_bolt, true);
1278 if (!cl_model_bolt2)
1279 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
1280 CL_ParseBeam(cl_model_bolt2, true);
1285 if (!cl_model_bolt3)
1286 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1287 CL_ParseBeam(cl_model_bolt3, false);
1292 // grappling hook beam
1294 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1295 CL_ParseBeam(cl_model_beam, false);
1299 // LordHavoc: for compatibility with the Nehahra movie...
1300 case TE_LIGHTNING4NEH:
1301 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1305 pos[0] = MSG_ReadCoord();
1306 pos[1] = MSG_ReadCoord();
1307 pos[2] = MSG_ReadCoord();
1312 pos[0] = MSG_ReadCoord();
1313 pos[1] = MSG_ReadCoord();
1314 pos[2] = MSG_ReadCoord();
1315 CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
1316 // CL_TeleportSplash(pos);
1320 // color mapped explosion
1321 MSG_ReadVector(pos);
1322 CL_FindNonSolidLocation(pos, pos, 10);
1323 colorStart = MSG_ReadByte();
1324 colorLength = MSG_ReadByte();
1325 CL_ParticleExplosion2(pos, colorStart, colorLength);
1326 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1327 CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
1328 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1332 MSG_ReadVector(pos);
1333 MSG_ReadVector(pos2);
1334 MSG_ReadVector(dir);
1335 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1336 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1340 MSG_ReadVector(pos);
1341 MSG_ReadVector(dir);
1342 count = MSG_ReadByte();
1343 CL_FindNonSolidLocation(pos, pos, 4);
1344 CL_Tei_Smoke(pos, dir, count);
1347 case TE_TEI_BIGEXPLOSION:
1348 MSG_ReadVector(pos);
1349 CL_FindNonSolidLocation(pos, pos, 10);
1350 CL_ParticleExplosion(pos);
1351 CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
1352 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1355 case TE_TEI_PLASMAHIT:
1356 MSG_ReadVector(pos);
1357 MSG_ReadVector(dir);
1358 count = MSG_ReadByte();
1359 CL_FindNonSolidLocation(pos, pos, 5);
1360 CL_Tei_PlasmaHit(pos, dir, count);
1361 CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
1365 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1369 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
1371 static qbyte cgamenetbuffer[65536];
1374 =====================
1375 CL_ParseServerMessage
1376 =====================
1378 int parsingerror = false;
1379 void CL_ParseServerMessage(void)
1382 int i, entitiesupdated;
1384 char *cmdlogname[32], *temp;
1385 int cmdindex, cmdcount = 0;
1387 if (cls.demorecording)
1388 CL_WriteDemoMessage ();
1390 cl.last_received_message = realtime;
1393 // if recording demos, copy the message out
1395 if (cl_shownet.integer == 1)
1396 Con_Printf ("%f %i\n", realtime, net_message.cursize);
1397 else if (cl_shownet.integer == 2)
1398 Con_Printf ("------------------\n");
1400 cl.onground = false; // unless the server says otherwise
1402 // parse the message
1404 //MSG_BeginReading ();
1406 entitiesupdated = false;
1408 parsingerror = true;
1413 Host_Error ("CL_ParseServerMessage: Bad server message");
1415 cmd = MSG_ReadByte ();
1419 SHOWNET("END OF MESSAGE");
1420 break; // end of message
1423 cmdindex = cmdcount & 31;
1425 cmdlog[cmdindex] = cmd;
1427 // if the high bit of the command byte is set, it is a fast update
1430 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1432 cmdlogname[cmdindex] = temp;
1433 SHOWNET("fast update");
1434 if (cls.signon == SIGNONS - 1)
1436 // first update is the final signon stage
1437 cls.signon = SIGNONS;
1440 CL_ParseUpdate (cmd&127);
1444 SHOWNET(svc_strings[cmd]);
1445 cmdlogname[cmdindex] = svc_strings[cmd];
1446 if (!cmdlogname[cmdindex])
1448 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1450 cmdlogname[cmdindex] = temp;
1458 char description[32*64], temp[64];
1460 strcpy (description, "packet dump: ");
1464 count = cmdcount - i;
1468 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1469 strlcat (description, temp, sizeof (description));
1474 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1475 Con_Printf("%s", description);
1476 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1481 if (cls.signon < SIGNONS)
1482 Con_Printf("<-- server to client keepalive\n");
1486 if (!entitiesupdated)
1488 // this is a new frame, we'll be seeing entities,
1489 // so prepare for entity updates
1490 CL_EntityUpdateSetup();
1491 entitiesupdated = true;
1493 cl.mtime[1] = cl.mtime[0];
1494 cl.mtime[0] = MSG_ReadFloat ();
1497 case svc_clientdata:
1498 i = MSG_ReadShort ();
1499 CL_ParseClientdata (i);
1503 i = MSG_ReadLong ();
1504 // hack for unmarked Nehahra movie demos which had a custom protocol
1505 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1506 i = PROTOCOL_NEHAHRAMOVIE;
1507 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
1508 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
1512 case svc_disconnect:
1513 Host_EndGame ("Server disconnected\n");
1516 Con_Printf ("%s", MSG_ReadString ());
1519 case svc_centerprint:
1520 SCR_CenterPrint (MSG_ReadString ());
1524 Cbuf_AddText (MSG_ReadString ());
1531 case svc_serverinfo:
1532 CL_ParseServerInfo ();
1536 for (i=0 ; i<3 ; i++)
1537 cl.viewangles[i] = MSG_ReadAngle ();
1541 cl.viewentity = (unsigned short)MSG_ReadShort ();
1542 if (cl.viewentity >= MAX_EDICTS)
1543 Host_Error("svc_setview >= MAX_EDICTS\n");
1544 // LordHavoc: assume first setview recieved is the real player entity
1545 if (!cl.playerentity)
1546 cl.playerentity = cl.viewentity;
1549 case svc_lightstyle:
1550 i = MSG_ReadByte ();
1551 if (i >= MAX_LIGHTSTYLES)
1552 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1553 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1554 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1555 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1559 CL_ParseStartSoundPacket(false);
1563 CL_ParseStartSoundPacket(true);
1567 i = MSG_ReadShort();
1568 S_StopSound(i>>3, i&7);
1571 case svc_updatename:
1572 i = MSG_ReadByte ();
1573 if (i >= cl.maxclients)
1574 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1575 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1578 case svc_updatefrags:
1579 i = MSG_ReadByte ();
1580 if (i >= cl.maxclients)
1581 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1582 cl.scores[i].frags = MSG_ReadShort ();
1585 case svc_updatecolors:
1586 i = MSG_ReadByte ();
1587 if (i >= cl.maxclients)
1588 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1589 cl.scores[i].colors = MSG_ReadByte ();
1593 CL_ParseParticleEffect ();
1604 case svc_spawnbaseline:
1605 i = MSG_ReadShort ();
1606 if (i < 0 || i >= MAX_EDICTS)
1607 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1608 CL_ParseBaseline (cl_entities + i, false);
1610 case svc_spawnbaseline2:
1611 i = MSG_ReadShort ();
1612 if (i < 0 || i >= MAX_EDICTS)
1613 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1614 CL_ParseBaseline (cl_entities + i, true);
1616 case svc_spawnstatic:
1617 CL_ParseStatic (false);
1619 case svc_spawnstatic2:
1620 CL_ParseStatic (true);
1622 case svc_temp_entity:
1623 CL_ParseTempEntity ();
1627 cl.paused = MSG_ReadByte ();
1635 i = MSG_ReadByte ();
1636 if (i <= cls.signon)
1637 Host_Error ("Received signon %i when at %i", i, cls.signon);
1642 case svc_killedmonster:
1643 cl.stats[STAT_MONSTERS]++;
1646 case svc_foundsecret:
1647 cl.stats[STAT_SECRETS]++;
1650 case svc_updatestat:
1651 i = MSG_ReadByte ();
1652 if (i < 0 || i >= MAX_CL_STATS)
1653 Host_Error ("svc_updatestat: %i is invalid", i);
1654 cl.stats[i] = MSG_ReadLong ();
1657 case svc_spawnstaticsound:
1658 CL_ParseStaticSound (false);
1661 case svc_spawnstaticsound2:
1662 CL_ParseStaticSound (true);
1666 cl.cdtrack = MSG_ReadByte ();
1667 cl.looptrack = MSG_ReadByte ();
1668 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1669 CDAudio_Play ((qbyte)cls.forcetrack, true);
1671 CDAudio_Play ((qbyte)cl.cdtrack, true);
1674 case svc_intermission:
1675 cl.intermission = 1;
1676 cl.completed_time = cl.time;
1680 cl.intermission = 2;
1681 cl.completed_time = cl.time;
1682 SCR_CenterPrint (MSG_ReadString ());
1686 cl.intermission = 3;
1687 cl.completed_time = cl.time;
1688 SCR_CenterPrint (MSG_ReadString ());
1691 case svc_sellscreen:
1692 Cmd_ExecuteString ("help", src_command);
1695 SHOWLMP_decodehide();
1698 SHOWLMP_decodeshow();
1701 R_SetSkyBox(MSG_ReadString());
1706 length = (int) ((unsigned short) MSG_ReadShort());
1707 for (i = 0;i < length;i++)
1708 cgamenetbuffer[i] = MSG_ReadByte();
1710 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1714 if (cls.signon == SIGNONS - 1)
1716 // first update is the final signon stage
1717 cls.signon = SIGNONS;
1720 CL_ReadEntityFrame();
1725 if (entitiesupdated)
1726 CL_EntityUpdateEnd();
1728 parsingerror = false;
1731 void CL_Parse_DumpPacket(void)
1735 Con_Printf("Packet dump:\n");
1736 SZ_HexDumpToConsole(&net_message);
1737 parsingerror = false;
1740 void CL_Parse_Init(void)
1742 // LordHavoc: added demo_nehahra cvar
1743 cl_scores_mempool = Mem_AllocPool("client player info");
1744 Cvar_RegisterVariable (&demo_nehahra);
1745 if (gamemode == GAME_NEHAHRA)
1746 Cvar_SetValue("demo_nehahra", 1);
1747 Cvar_RegisterVariable(&developer_networkentities);