2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
98 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
99 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
102 char *qw_svc_strings[128] =
106 "qw_svc_disconnect", // 2
107 "qw_svc_updatestat", // 3 // [byte] [byte]
109 "qw_svc_setview", // 5 // [short] entity number
110 "qw_svc_sound", // 6 // <see code>
112 "qw_svc_print", // 8 // [byte] id [string] null terminated string
113 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
114 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
115 "qw_svc_serverdata", // 11 // [long] protocol ...
116 "qw_svc_lightstyle", // 12 // [byte] [string]
118 "qw_svc_updatefrags", // 14 // [byte] [short]
120 "qw_svc_stopsound", // 16 // <see code>
123 "qw_svc_damage", // 19
124 "qw_svc_spawnstatic", // 20
126 "qw_svc_spawnbaseline", // 22
127 "qw_svc_temp_entity", // 23 // variable
128 "qw_svc_setpause", // 24 // [byte] on / off
130 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
131 "qw_svc_killedmonster", // 27
132 "qw_svc_foundsecret", // 28
133 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
134 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
135 "qw_svc_finale", // 31 // [string] text
136 "qw_svc_cdtrack", // 32 // [byte] track
137 "qw_svc_sellscreen", // 33
138 "qw_svc_smallkick", // 34 // set client punchangle to 2
139 "qw_svc_bigkick", // 35 // set client punchangle to 4
140 "qw_svc_updateping", // 36 // [byte] [short]
141 "qw_svc_updateentertime", // 37 // [byte] [float]
142 "qw_svc_updatestatlong", // 38 // [byte] [long]
143 "qw_svc_muzzleflash", // 39 // [short] entity
144 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
145 "qw_svc_download", // 41 // [short] size [size bytes]
146 "qw_svc_playerinfo", // 42 // variable
147 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
148 "qw_svc_chokecount", // 44 // [byte] packets choked
149 "qw_svc_modellist", // 45 // [strings]
150 "qw_svc_soundlist", // 46 // [strings]
151 "qw_svc_packetentities", // 47 // [...]
152 "qw_svc_deltapacketentities", // 48 // [...]
153 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
154 "qw_svc_entgravity", // 50 // gravity change, for prediction
155 "qw_svc_setinfo", // 51 // setinfo on a client
156 "qw_svc_serverinfo", // 52 // serverinfo
157 "qw_svc_updatepl", // 53 // [byte] [byte]
160 //=============================================================================
162 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
163 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
164 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
165 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 #define RIC_GUNSHOT 1
173 #define RIC_GUNSHOTQUAD 2
174 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
175 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
176 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
177 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
178 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
179 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
180 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
181 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
183 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
184 static void QW_CL_RequestNextDownload(void);
185 static void QW_CL_NextUpload(void);
186 void QW_CL_StartUpload(unsigned char *data, int size);
187 //static qboolean QW_CL_IsUploading(void);
188 static void QW_CL_StopUpload(void);
189 void CL_VM_UpdateIntermissionState(int intermission);
190 qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
194 CL_ParseStartSoundPacket
197 void CL_ParseStartSoundPacket(int largesoundindex)
206 if (cls.protocol == PROTOCOL_QUAKEWORLD)
208 channel = MSG_ReadShort();
210 if (channel & (1<<15))
211 volume = MSG_ReadByte ();
213 volume = DEFAULT_SOUND_PACKET_VOLUME;
215 if (channel & (1<<14))
216 attenuation = MSG_ReadByte () / 64.0;
218 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
220 ent = (channel>>3)&1023;
223 sound_num = MSG_ReadByte ();
227 field_mask = MSG_ReadByte();
229 if (field_mask & SND_VOLUME)
230 volume = MSG_ReadByte ();
232 volume = DEFAULT_SOUND_PACKET_VOLUME;
234 if (field_mask & SND_ATTENUATION)
235 attenuation = MSG_ReadByte () / 64.0;
237 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
239 if (field_mask & SND_LARGEENTITY)
241 ent = (unsigned short) MSG_ReadShort ();
242 channel = MSG_ReadByte ();
246 channel = (unsigned short) MSG_ReadShort ();
251 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
252 sound_num = (unsigned short) MSG_ReadShort ();
254 sound_num = MSG_ReadByte ();
257 MSG_ReadVector(pos, cls.protocol);
259 if (sound_num >= MAX_SOUNDS)
261 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
265 if (ent >= MAX_EDICTS)
267 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
271 if (ent >= cl.max_entities)
272 CL_ExpandEntities(ent);
274 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
275 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
282 When the client is taking a long time to load stuff, send keepalive messages
283 so the server doesn't disconnect.
287 static unsigned char olddata[NET_MAXMESSAGE];
288 void CL_KeepaliveMessage (qboolean readmessages)
291 static double nextmsg = -1;
296 // no need if server is local and definitely not if this is a demo
297 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
302 // read messages from server, should just be nops
303 oldreadcount = msg_readcount;
304 oldbadread = msg_badread;
306 memcpy(olddata, net_message.data, net_message.cursize);
308 NetConn_ClientFrame();
310 msg_readcount = oldreadcount;
311 msg_badread = oldbadread;
313 memcpy(net_message.data, olddata, net_message.cursize);
316 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
319 unsigned char buf[4];
322 // LordHavoc: must use unreliable because reliable could kill the sigon message!
323 Con_Print("--> client to server keepalive\n");
324 memset(&msg, 0, sizeof(msg));
326 msg.maxsize = sizeof(buf);
327 MSG_WriteChar(&msg, clc_nop);
328 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
332 void CL_ParseEntityLump(char *entdata)
335 char key[128], value[MAX_INPUTLINE];
336 FOG_clear(); // LordHavoc: no fog until set
337 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
338 R_SetSkyBox(cl.worldmodel->brush.skybox);
342 if (!COM_ParseToken_Simple(&data, false, false))
344 if (com_token[0] != '{')
348 if (!COM_ParseToken_Simple(&data, false, false))
350 if (com_token[0] == '}')
351 break; // end of worldspawn
352 if (com_token[0] == '_')
353 strlcpy (key, com_token + 1, sizeof (key));
355 strlcpy (key, com_token, sizeof (key));
356 while (key[strlen(key)-1] == ' ') // remove trailing spaces
357 key[strlen(key)-1] = 0;
358 if (!COM_ParseToken_Simple(&data, false, false))
360 strlcpy (value, com_token, sizeof (value));
361 if (!strcmp("sky", key))
363 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
365 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
367 else if (!strcmp("fog", key))
369 r_refdef.fog_start = 0;
370 r_refdef.fog_alpha = 1;
371 r_refdef.fog_end = 16384;
372 sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
374 else if (!strcmp("fog_density", key))
375 r_refdef.fog_density = atof(value);
376 else if (!strcmp("fog_red", key))
377 r_refdef.fog_red = atof(value);
378 else if (!strcmp("fog_green", key))
379 r_refdef.fog_green = atof(value);
380 else if (!strcmp("fog_blue", key))
381 r_refdef.fog_blue = atof(value);
382 else if (!strcmp("fog_alpha", key))
383 r_refdef.fog_alpha = atof(value);
384 else if (!strcmp("fog_start", key))
385 r_refdef.fog_start = atof(value);
386 else if (!strcmp("fog_end", key))
387 r_refdef.fog_end = atof(value);
391 extern void CL_Locs_Reload_f(void);
392 extern void CL_VM_Init (void);
393 static const vec3_t defaultmins = {-4096, -4096, -4096};
394 static const vec3_t defaultmaxs = {4096, 4096, 4096};
395 static void CL_SetupWorldModel(void)
397 // update the world model
398 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
399 CL_UpdateRenderEntity(&cl.entities[0].render);
401 // set up csqc world for collision culling
403 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
405 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
407 // load or reload .loc file for team chat messages
410 // reset particles and other per-level things
413 // load the team chat beep if possible
414 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
416 // check memory integrity
417 Mem_CheckSentinelsGlobal();
427 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
431 // see if the file already exists
432 file = FS_Open(filename, "rb", true, false);
439 // download messages in a demo would be bad
440 if (cls.demorecording)
442 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
446 // don't try to download when playing a demo
450 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
451 Con_Printf("Downloading %s\n", filename);
453 if (!cls.qw_downloadmemory)
455 cls.qw_downloadmemory = NULL;
456 cls.qw_downloadmemorycursize = 0;
457 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
460 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
461 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
463 cls.qw_downloadnumber++;
464 cls.qw_downloadpercent = 0;
465 cls.qw_downloadmemorycursize = 0;
470 static void QW_CL_ProcessUserInfo(int slot);
471 static void QW_CL_RequestNextDownload(void)
475 // clear name of file that just finished
476 cls.qw_downloadname[0] = 0;
478 switch (cls.qw_downloadtype)
483 if (cls.qw_downloadnumber == 0)
484 Con_Printf("Checking skins...\n");
485 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
487 if (!cl.scores[cls.qw_downloadnumber].name[0])
489 // check if we need to download the file, and return if so
490 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
494 cls.qw_downloadtype = dl_none;
496 // load any newly downloaded skins
497 for (i = 0;i < cl.maxclients;i++)
498 QW_CL_ProcessUserInfo(i);
500 // if we're still in signon stages, request the next one
501 if (cls.signon != SIGNONS)
503 cls.signon = SIGNONS-1;
504 // we'll go to SIGNONS when the first entity update is received
505 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
506 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
510 if (cls.qw_downloadnumber == 0)
512 Con_Printf("Checking models...\n");
513 cls.qw_downloadnumber = 1;
516 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
519 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
521 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
522 cl.qw_modelindex_spike = cls.qw_downloadnumber;
523 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
524 cl.qw_modelindex_player = cls.qw_downloadnumber;
525 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
526 cl.qw_modelindex_flag = cls.qw_downloadnumber;
527 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
528 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
529 // check if we need to download the file, and return if so
530 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
534 cls.qw_downloadtype = dl_none;
536 // touch all of the precached models that are still loaded so we can free
537 // anything that isn't needed
540 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
541 Mod_FindName(cl.model_name[i]);
542 // precache any models used by the client (this also marks them used)
543 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
544 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
545 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
546 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
549 // now we try to load everything that is new
552 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
553 if (cl.model_precache[1]->Draw == NULL)
554 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
557 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
558 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
559 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
561 // check memory integrity
562 Mem_CheckSentinelsGlobal();
564 // now that we have a world model, set up the world entity, renderer
566 CL_SetupWorldModel();
568 // add pmodel/emodel CRCs to userinfo
569 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
570 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
572 // done checking sounds and models, send a prespawn command now
573 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
574 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
576 if (cls.qw_downloadmemory)
578 Mem_Free(cls.qw_downloadmemory);
579 cls.qw_downloadmemory = NULL;
583 cl.loadfinished = true;
586 if (cls.qw_downloadnumber == 0)
588 Con_Printf("Checking sounds...\n");
589 cls.qw_downloadnumber = 1;
592 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
594 // check if we need to download the file, and return if so
595 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
599 cls.qw_downloadtype = dl_none;
601 // load new sounds and unload old ones
602 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
603 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
605 // precache any sounds used by the client
606 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
607 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
608 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
609 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
610 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
611 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
612 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
615 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
617 // Don't lock the sfx here, S_ServerSounds already did that
618 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
621 // check memory integrity
622 Mem_CheckSentinelsGlobal();
624 // done with sound downloads, next we check models
625 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
626 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
630 Con_Printf("Unknown download type.\n");
634 static void QW_CL_ParseDownload(void)
636 int size = (signed short)MSG_ReadShort();
637 int percent = MSG_ReadByte();
639 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
641 // skip the download fragment if playing a demo
645 msg_readcount += size;
651 Con_Printf("File not found.\n");
652 QW_CL_RequestNextDownload();
656 if (msg_readcount + (unsigned short)size > net_message.cursize)
657 Host_Error("corrupt download message\n");
659 // make sure the buffer is big enough to include this new fragment
660 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
663 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
664 cls.qw_downloadmemorymaxsize *= 2;
665 old = cls.qw_downloadmemory;
666 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
669 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
674 // read the fragment out of the packet
675 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
676 cls.qw_downloadmemorycursize += size;
677 cls.qw_downloadspeedcount += size;
679 cls.qw_downloadpercent = percent;
683 // request next fragment
684 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
685 MSG_WriteString(&cls.netcon->message, "nextdl");
690 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
692 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
694 cls.qw_downloadpercent = 0;
696 // start downloading the next file (or join the game)
697 QW_CL_RequestNextDownload();
701 static void QW_CL_ParseModelList(void)
704 int nummodels = MSG_ReadByte();
707 // parse model precache list
710 str = MSG_ReadString();
714 if (nummodels==MAX_MODELS)
715 Host_Error("Server sent too many model precaches");
716 if (strlen(str) >= MAX_QPATH)
717 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
718 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
724 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
725 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
730 cls.qw_downloadnumber = 0;
731 cls.qw_downloadtype = dl_model;
732 QW_CL_RequestNextDownload();
735 static void QW_CL_ParseSoundList(void)
738 int numsounds = MSG_ReadByte();
741 // parse sound precache list
744 str = MSG_ReadString();
748 if (numsounds==MAX_SOUNDS)
749 Host_Error("Server sent too many sound precaches");
750 if (strlen(str) >= MAX_QPATH)
751 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
752 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
759 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
760 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
765 cls.qw_downloadnumber = 0;
766 cls.qw_downloadtype = dl_sound;
767 QW_CL_RequestNextDownload();
770 static void QW_CL_Skins_f(void)
772 cls.qw_downloadnumber = 0;
773 cls.qw_downloadtype = dl_skin;
774 QW_CL_RequestNextDownload();
777 static void QW_CL_Changing_f(void)
779 if (cls.qw_downloadmemory) // don't change when downloading
784 cls.signon = 1; // not active anymore, but not disconnected
785 Con_Printf("\nChanging map...\n");
788 void QW_CL_NextUpload(void)
790 int r, percent, size;
792 if (!cls.qw_uploaddata)
795 r = cls.qw_uploadsize - cls.qw_uploadpos;
798 size = min(1, cls.qw_uploadsize);
799 percent = (cls.qw_uploadpos+r)*100/size;
801 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
802 MSG_WriteShort(&cls.netcon->message, r);
803 MSG_WriteByte(&cls.netcon->message, percent);
804 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
806 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
808 cls.qw_uploadpos += r;
810 if (cls.qw_uploadpos < cls.qw_uploadsize)
813 Con_Printf("Upload completed\n");
818 void QW_CL_StartUpload(unsigned char *data, int size)
820 // do nothing in demos or if not connected
824 // abort existing upload if in progress
827 Con_DPrintf("Starting upload of %d bytes...\n", size);
829 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
830 memcpy(cls.qw_uploaddata, data, size);
831 cls.qw_uploadsize = size;
832 cls.qw_uploadpos = 0;
838 qboolean QW_CL_IsUploading(void)
840 return cls.qw_uploaddata != NULL;
844 void QW_CL_StopUpload(void)
846 if (cls.qw_uploaddata)
847 Mem_Free(cls.qw_uploaddata);
848 cls.qw_uploaddata = NULL;
849 cls.qw_uploadsize = 0;
850 cls.qw_uploadpos = 0;
853 static void QW_CL_ProcessUserInfo(int slot)
855 int topcolor, bottomcolor;
857 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
858 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
859 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
860 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
861 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
862 cl.scores[slot].qw_spectator = temp[0] != 0;
863 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
864 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
865 if (!cl.scores[slot].qw_skin[0])
866 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
870 static void QW_CL_UpdateUserInfo(void)
873 slot = MSG_ReadByte();
874 if (slot >= cl.maxclients)
876 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
881 cl.scores[slot].qw_userid = MSG_ReadLong();
882 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
884 QW_CL_ProcessUserInfo(slot);
887 static void QW_CL_SetInfo(void)
892 slot = MSG_ReadByte();
893 strlcpy(key, MSG_ReadString(), sizeof(key));
894 strlcpy(value, MSG_ReadString(), sizeof(value));
895 if (slot >= cl.maxclients)
897 Con_Printf("svc_setinfo >= cl.maxclients\n");
900 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
902 QW_CL_ProcessUserInfo(slot);
905 static void QW_CL_ServerInfo(void)
910 strlcpy(key, MSG_ReadString(), sizeof(key));
911 strlcpy(value, MSG_ReadString(), sizeof(value));
912 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
913 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
914 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
915 cl.qw_teamplay = atoi(temp);
918 static void QW_CL_ParseNails(void)
921 int numnails = MSG_ReadByte();
923 unsigned char bits[6];
924 for (i = 0;i < numnails;i++)
926 for (j = 0;j < 6;j++)
927 bits[j] = MSG_ReadByte();
928 if (cl.qw_num_nails > 255)
930 v = cl.qw_nails[cl.qw_num_nails++];
931 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
932 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
933 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
934 v[3] = -360*(bits[4]>>4)/16;
935 v[4] = 360*bits[5]/256;
940 static void CL_UpdateItemsAndWeapon(void)
943 // check for important changes
946 if (cl.olditems != cl.stats[STAT_ITEMS])
947 for (j = 0;j < 32;j++)
948 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
949 cl.item_gettime[j] = cl.time;
950 cl.olditems = cl.stats[STAT_ITEMS];
952 // GAME_NEXUIZ hud needs weapon change time
953 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
954 cl.weapontime = cl.time;
955 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
958 void CL_BeginDownloads(qboolean aborteddownload)
960 // quakeworld works differently
961 if (cls.protocol == PROTOCOL_QUAKEWORLD)
964 // this would be a good place to do curl downloads
965 if(Curl_Have_forthismap())
967 Curl_Register_predownload(); // come back later
972 // curl is done, so let's start with the business
975 // if already downloading something from the previous level, don't stop it
976 if (cls.qw_downloadname[0])
982 cl.downloadcsqc = false;
985 && csqc_progname.string
986 && csqc_progname.string[0]
987 && csqc_progcrc.integer >= 0
988 && cl_serverextension_download.integer
989 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
990 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
992 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
993 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
998 if (cl.loadmodel_current < cl.loadmodel_total)
1002 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1004 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1006 if (cls.signon < SIGNONS)
1007 CL_KeepaliveMessage(true);
1008 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
1009 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1011 // we now have the worldmodel so we can set up the game world
1012 CL_SetupWorldModel();
1013 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1015 cl.loadfinished = true;
1016 // now issue the spawn to move on to signon 2 like normal
1018 Cmd_ForwardStringToServer("prespawn");
1023 // finished loading models
1026 if (cl.loadsound_current < cl.loadsound_total)
1030 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1032 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1034 if (cls.signon < SIGNONS)
1035 CL_KeepaliveMessage(true);
1036 // Don't lock the sfx here, S_ServerSounds already did that
1037 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1040 // finished loading sounds
1043 if(gamemode == GAME_NEXUIZ)
1045 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1046 // of dependencies) anyway, and can mess around with the game directory;
1047 // until this is fixed, only support pk3 downloads via curl, and turn off
1048 // individual file downloads other than for CSQC
1049 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1051 // idea: support download of pk3 files using this protocol later
1053 // note: the reason these loops skip already-loaded things is that it
1054 // enables this command to be issued during the game if desired
1056 if (cl.downloadmodel_current < cl.loadmodel_total)
1060 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1062 if (aborteddownload)
1064 if (cl.downloadmodel_current == 1)
1066 // the worldmodel failed, but we need to set up anyway
1067 CL_SetupWorldModel();
1068 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1070 cl.loadfinished = true;
1071 // now issue the spawn to move on to signon 2 like normal
1073 Cmd_ForwardStringToServer("prespawn");
1076 aborteddownload = false;
1079 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1081 if (cls.signon < SIGNONS)
1082 CL_KeepaliveMessage(true);
1083 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1085 if (cl.downloadmodel_current == 1)
1086 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1088 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1089 // regarding the * check: don't try to download submodels
1090 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1092 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1093 // we'll try loading again when the download finishes
1097 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1098 if (cl.downloadmodel_current == 1)
1100 // we now have the worldmodel so we can set up the game world
1101 CL_SetupWorldModel();
1102 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1104 cl.loadfinished = true;
1105 // now issue the spawn to move on to signon 2 like normal
1107 Cmd_ForwardStringToServer("prespawn");
1112 // finished loading models
1115 if (cl.downloadsound_current < cl.loadsound_total)
1119 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1121 char soundname[MAX_QPATH];
1122 if (aborteddownload)
1124 aborteddownload = false;
1127 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1129 if (cls.signon < SIGNONS)
1130 CL_KeepaliveMessage(true);
1131 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1132 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1134 Con_Printf("Sound %s not found\n", soundname);
1135 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1137 Cmd_ForwardStringToServer(va("download %s", soundname));
1138 // we'll try loading again when the download finishes
1142 // Don't lock the sfx here, S_ServerSounds already did that
1143 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1146 // finished loading sounds
1150 if (!cl.loadfinished)
1152 cl.loadfinished = true;
1154 // check memory integrity
1155 Mem_CheckSentinelsGlobal();
1157 // now issue the spawn to move on to signon 2 like normal
1159 Cmd_ForwardStringToServer("prespawn");
1163 void CL_BeginDownloads_f(void)
1165 // prevent cl_begindownloads from being issued multiple times in one match
1166 // to prevent accidentally cancelled downloads
1168 Con_Printf("cl_begindownloads is only valid once per match\n");
1170 CL_BeginDownloads(false);
1173 void CL_StopDownload(int size, int crc)
1175 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1178 size_t existingsize;
1179 const char *extension;
1182 // save to disk only if we don't already have it
1183 // (this is mainly for playing back demos)
1184 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1185 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1186 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1188 if ((int)existingsize != size || existingcrc != crc)
1190 // we have a mismatching file, pick another name for it
1191 char name[MAX_QPATH*2];
1192 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1193 if (!FS_FileExists(name))
1195 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1196 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1202 // we either don't have it or have a mismatching file...
1203 // so it's time to accept the file
1204 // but if we already have a mismatching file we need to rename
1205 // this new one, and if we already have this file in renamed form,
1207 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1208 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1209 extension = FS_FileExtension(cls.qw_downloadname);
1210 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1214 else if (cls.qw_downloadmemory && size)
1216 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1217 CL_BeginDownloads(true);
1220 if (cls.qw_downloadmemory)
1221 Mem_Free(cls.qw_downloadmemory);
1222 cls.qw_downloadmemory = NULL;
1223 cls.qw_downloadname[0] = 0;
1224 cls.qw_downloadmemorymaxsize = 0;
1225 cls.qw_downloadmemorycursize = 0;
1226 cls.qw_downloadpercent = 0;
1229 void CL_ParseDownload(void)
1232 unsigned char data[65536];
1233 start = MSG_ReadLong();
1234 size = (unsigned short)MSG_ReadShort();
1236 // record the start/size information to ack in the next input packet
1237 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1239 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1241 cls.dp_downloadack[i].start = start;
1242 cls.dp_downloadack[i].size = size;
1247 MSG_ReadBytes(size, data);
1249 if (!cls.qw_downloadname[0])
1252 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1256 if (start + size > cls.qw_downloadmemorymaxsize)
1257 Host_Error("corrupt download message\n");
1259 // only advance cursize if the data is at the expected position
1260 // (gaps are unacceptable)
1261 memcpy(cls.qw_downloadmemory + start, data, size);
1262 cls.qw_downloadmemorycursize = start + size;
1263 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1264 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1265 cls.qw_downloadspeedcount += size;
1268 void CL_DownloadBegin_f(void)
1270 int size = atoi(Cmd_Argv(1));
1272 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1274 Con_Printf("cl_downloadbegin: received bogus information\n");
1275 CL_StopDownload(0, 0);
1279 if (cls.qw_downloadname[0])
1280 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1282 CL_StopDownload(0, 0);
1284 // we're really beginning a download now, so initialize stuff
1285 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1286 cls.qw_downloadmemorymaxsize = size;
1287 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1288 cls.qw_downloadnumber++;
1290 Cmd_ForwardStringToServer("sv_startdownload");
1293 void CL_StopDownload_f(void)
1296 if (cls.qw_downloadname[0])
1298 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1299 CL_StopDownload(0, 0);
1301 CL_BeginDownloads(true);
1304 void CL_DownloadFinished_f(void)
1308 Con_Printf("Malformed cl_downloadfinished command\n");
1311 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1312 CL_BeginDownloads(false);
1315 static void CL_SendPlayerInfo(void)
1317 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1318 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1320 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1321 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1323 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1324 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1326 if (cl_pmodel.integer)
1328 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1329 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1331 if (*cl_playermodel.string)
1333 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1334 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1336 if (*cl_playerskin.string)
1338 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1339 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1344 =====================
1347 An svc_signonnum has been received, perform a client side setup
1348 =====================
1350 static void CL_SignonReply (void)
1352 if (developer.integer >= 100)
1353 Con_Printf("CL_SignonReply: %i\n", cls.signon);
1360 // send player info before we begin downloads
1361 // (so that the server can see the player name while downloading)
1362 CL_SendPlayerInfo();
1364 // execute cl_begindownloads next frame
1365 // (after any commands added by svc_stufftext have been executed)
1366 // when done with downloads the "prespawn" will be sent
1367 Cbuf_AddText("\ncl_begindownloads\n");
1369 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1370 //MSG_WriteString (&cls.netcon->message, "prespawn");
1372 else // playing a demo... make sure loading occurs as soon as possible
1373 CL_BeginDownloads(false);
1379 // LordHavoc: quake sent the player info here but due to downloads
1380 // it is sent earlier instead
1381 // CL_SendPlayerInfo();
1383 // LordHavoc: changed to begin a loading stage and issue this when done
1384 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1385 MSG_WriteString (&cls.netcon->message, "spawn");
1392 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1393 MSG_WriteString (&cls.netcon->message, "begin");
1399 if (COM_CheckParm("-profilegameonly"))
1400 Sys_AllowProfiling(true);
1410 void CL_ParseServerInfo (void)
1414 protocolversion_t protocol;
1415 int nummodels, numsounds;
1417 Con_DPrint("Serverinfo packet received.\n");
1419 // if server is active, we already began a loading plaque
1422 SCR_BeginLoadingPlaque();
1426 // check memory integrity
1427 Mem_CheckSentinelsGlobal();
1429 // clear cl_serverextension cvars
1430 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1433 // wipe the client_state_t struct
1437 // parse protocol version number
1438 i = MSG_ReadLong ();
1439 protocol = Protocol_EnumForNumber(i);
1440 if (protocol == PROTOCOL_UNKNOWN)
1442 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1445 // hack for unmarked Nehahra movie demos which had a custom protocol
1446 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1447 protocol = PROTOCOL_NEHAHRAMOVIE;
1448 cls.protocol = protocol;
1449 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1451 cl.num_entities = 1;
1453 if (protocol == PROTOCOL_QUAKEWORLD)
1455 char gamedir[1][MAX_QPATH];
1457 cl.qw_servercount = MSG_ReadLong();
1459 str = MSG_ReadString();
1460 Con_Printf("server gamedir is %s\n", str);
1461 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1463 // change gamedir if needed
1464 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1465 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1467 cl.gametype = GAME_DEATHMATCH;
1470 // parse player number
1472 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1473 //cl.qw_spectator = (i & 128) != 0;
1474 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1475 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1477 // get the full level name
1478 str = MSG_ReadString ();
1479 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1481 // get the movevars that are defined in the qw protocol
1482 cl.movevars_gravity = MSG_ReadFloat();
1483 cl.movevars_stopspeed = MSG_ReadFloat();
1484 cl.movevars_maxspeed = MSG_ReadFloat();
1485 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1486 cl.movevars_accelerate = MSG_ReadFloat();
1487 cl.movevars_airaccelerate = MSG_ReadFloat();
1488 cl.movevars_wateraccelerate = MSG_ReadFloat();
1489 cl.movevars_friction = MSG_ReadFloat();
1490 cl.movevars_waterfriction = MSG_ReadFloat();
1491 cl.movevars_entgravity = MSG_ReadFloat();
1493 // other movevars not in the protocol...
1494 cl.movevars_wallfriction = 0;
1495 cl.movevars_timescale = 1;
1496 cl.movevars_jumpvelocity = 270;
1497 cl.movevars_edgefriction = 2;
1498 cl.movevars_maxairspeed = 30;
1499 cl.movevars_stepheight = 18;
1500 cl.movevars_airaccel_qw = 1;
1501 cl.movevars_airaccel_sideways_friction = 0;
1503 // seperate the printfs so the server message can have a color
1504 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1506 // check memory integrity
1507 Mem_CheckSentinelsGlobal();
1511 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1512 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1515 cl.loadbegun = false;
1516 cl.loadfinished = false;
1518 cls.state = ca_connected;
1521 // note: on QW protocol we can't set up the gameworld until after
1522 // downloads finish...
1523 // (we don't even know the name of the map yet)
1528 cl.maxclients = MSG_ReadByte ();
1529 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1531 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1534 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1537 cl.gametype = MSG_ReadByte ();
1539 // parse signon message
1540 str = MSG_ReadString ();
1541 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1543 // seperate the printfs so the server message can have a color
1544 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1545 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1547 // check memory integrity
1548 Mem_CheckSentinelsGlobal();
1550 // parse model precache list
1551 for (nummodels=1 ; ; nummodels++)
1553 str = MSG_ReadString();
1556 if (nummodels==MAX_MODELS)
1557 Host_Error ("Server sent too many model precaches");
1558 if (strlen(str) >= MAX_QPATH)
1559 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1560 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1562 // parse sound precache list
1563 for (numsounds=1 ; ; numsounds++)
1565 str = MSG_ReadString();
1568 if (numsounds==MAX_SOUNDS)
1569 Host_Error("Server sent too many sound precaches");
1570 if (strlen(str) >= MAX_QPATH)
1571 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1572 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1575 // touch all of the precached models that are still loaded so we can free
1576 // anything that isn't needed
1579 for (i = 1;i < nummodels;i++)
1580 Mod_FindName(cl.model_name[i]);
1581 // precache any models used by the client (this also marks them used)
1582 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1583 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1584 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1585 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1588 // do the same for sounds
1589 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1590 S_ServerSounds (cl.sound_name, numsounds);
1592 // precache any sounds used by the client
1593 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1594 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1595 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1596 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1597 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1598 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1599 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1601 // now we try to load everything that is new
1602 cl.loadmodel_current = 1;
1603 cl.downloadmodel_current = 1;
1604 cl.loadmodel_total = nummodels;
1605 cl.loadsound_current = 1;
1606 cl.downloadsound_current = 1;
1607 cl.loadsound_total = numsounds;
1608 cl.downloadcsqc = true;
1609 cl.loadbegun = false;
1610 cl.loadfinished = false;
1614 // check memory integrity
1615 Mem_CheckSentinelsGlobal();
1617 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1618 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1620 char demofile[MAX_OSPATH];
1621 char levelname[MAX_QPATH];
1623 if (cls.demorecording)
1625 // finish the previous level's demo file
1629 // start a new demo file
1630 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1631 if (strrchr(levelname, '.'))
1632 *(strrchr(levelname, '.')) = 0;
1633 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1635 Con_Printf ("Auto-recording to %s.\n", demofile);
1637 cls.demofile = FS_Open (demofile, "wb", false, false);
1640 cls.forcetrack = -1;
1641 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1642 cls.demorecording = true;
1645 Con_Print ("ERROR: couldn't open.\n");
1649 void CL_ValidateState(entity_state_t *s)
1656 if (s->modelindex >= MAX_MODELS)
1657 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1659 // these warnings are only warnings, no corrections are made to the state
1660 // because states are often copied for decoding, which otherwise would
1661 // propogate some of the corrections accidentally
1662 // (this used to happen, sometimes affecting skin and frame)
1664 // colormap is client index + 1
1665 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1666 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1668 model = cl.model_precache[s->modelindex];
1669 if (model && model->type && s->frame >= model->numframes)
1670 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1671 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1672 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1675 void CL_MoveLerpEntityStates(entity_t *ent)
1677 float odelta[3], adelta[3];
1678 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1679 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1680 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1682 // reset all persistent stuff if this is a new entity
1683 ent->persistent.lerpdeltatime = 0;
1684 ent->persistent.lerpstarttime = cl.mtime[1];
1685 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1686 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1687 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1688 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1689 // reset animation interpolation as well
1690 ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1691 ent->render.frame1time = ent->render.frame2time = cl.time;
1692 ent->render.framelerp = 1;
1693 // reset various persistent stuff
1694 ent->persistent.muzzleflash = 0;
1695 ent->persistent.trail_allowed = false;
1697 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1699 // don't interpolate the move
1700 // (the fixangle[] check detects teleports, but not constant fixangles
1701 // such as when spectating)
1702 ent->persistent.lerpdeltatime = 0;
1703 ent->persistent.lerpstarttime = cl.mtime[1];
1704 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1705 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1706 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1707 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1708 ent->persistent.trail_allowed = false;
1710 else if (ent->state_current.flags & RENDER_STEP)
1712 // monster interpolation
1713 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1715 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1716 ent->persistent.lerpstarttime = cl.mtime[1];
1717 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1718 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1719 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1720 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1726 ent->persistent.lerpstarttime = ent->state_previous.time;
1727 // no lerp if it's singleplayer
1728 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1729 ent->persistent.lerpdeltatime = 0;
1731 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1732 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1733 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1734 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1735 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1737 // trigger muzzleflash effect if necessary
1738 if (ent->state_current.effects & EF_MUZZLEFLASH)
1739 ent->persistent.muzzleflash = 1;
1747 void CL_ParseBaseline (entity_t *ent, int large)
1751 ent->state_baseline = defaultstate;
1752 // FIXME: set ent->state_baseline.number?
1753 ent->state_baseline.active = true;
1756 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1757 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1759 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1761 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1762 ent->state_baseline.frame = MSG_ReadByte ();
1766 ent->state_baseline.modelindex = MSG_ReadByte ();
1767 ent->state_baseline.frame = MSG_ReadByte ();
1769 ent->state_baseline.colormap = MSG_ReadByte();
1770 ent->state_baseline.skin = MSG_ReadByte();
1771 for (i = 0;i < 3;i++)
1773 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1774 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1776 ent->state_previous = ent->state_current = ent->state_baseline;
1784 Server information pertaining to this client only
1787 void CL_ParseClientdata (void)
1791 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1792 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1793 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1794 cl.mviewzoom[1] = cl.mviewzoom[0];
1796 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1798 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1799 cl.stats[STAT_ITEMS] = 0;
1800 cl.stats[STAT_VIEWZOOM] = 255;
1803 cl.mpunchangle[0][0] = 0;
1804 cl.mpunchangle[0][1] = 0;
1805 cl.mpunchangle[0][2] = 0;
1806 cl.mpunchvector[0][0] = 0;
1807 cl.mpunchvector[0][1] = 0;
1808 cl.mpunchvector[0][2] = 0;
1809 cl.mvelocity[0][0] = 0;
1810 cl.mvelocity[0][1] = 0;
1811 cl.mvelocity[0][2] = 0;
1812 cl.mviewzoom[0] = 1;
1814 bits = (unsigned short) MSG_ReadShort ();
1815 if (bits & SU_EXTEND1)
1816 bits |= (MSG_ReadByte() << 16);
1817 if (bits & SU_EXTEND2)
1818 bits |= (MSG_ReadByte() << 24);
1820 if (bits & SU_VIEWHEIGHT)
1821 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1823 if (bits & SU_IDEALPITCH)
1824 cl.idealpitch = MSG_ReadChar ();
1826 for (i = 0;i < 3;i++)
1828 if (bits & (SU_PUNCH1<<i) )
1830 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1831 cl.mpunchangle[0][i] = MSG_ReadChar();
1833 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1835 if (bits & (SU_PUNCHVEC1<<i))
1837 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1838 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1840 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1842 if (bits & (SU_VELOCITY1<<i) )
1844 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1845 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1847 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1851 // LordHavoc: hipnotic demos don't have this bit set but should
1852 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1853 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1855 cl.onground = (bits & SU_ONGROUND) != 0;
1856 cl.inwater = (bits & SU_INWATER) != 0;
1858 if (cls.protocol == PROTOCOL_DARKPLACES5)
1860 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1861 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1862 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1863 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1864 cl.stats[STAT_AMMO] = MSG_ReadShort();
1865 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1866 cl.stats[STAT_NAILS] = MSG_ReadShort();
1867 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1868 cl.stats[STAT_CELLS] = MSG_ReadShort();
1869 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1871 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1873 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1874 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1875 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1876 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
1878 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1879 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1880 cl.stats[STAT_AMMO] = MSG_ReadByte();
1881 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1882 cl.stats[STAT_NAILS] = MSG_ReadByte();
1883 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1884 cl.stats[STAT_CELLS] = MSG_ReadByte();
1885 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1886 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1888 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1891 if (bits & SU_VIEWZOOM)
1893 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1894 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1896 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1899 // viewzoom interpolation
1900 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1904 =====================
1906 =====================
1908 void CL_ParseStatic (int large)
1912 if (cl.num_static_entities >= cl.max_static_entities)
1913 Host_Error ("Too many static entities");
1914 ent = &cl.static_entities[cl.num_static_entities++];
1915 CL_ParseBaseline (ent, large);
1917 if (ent->state_baseline.modelindex == 0)
1919 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1920 cl.num_static_entities--;
1921 // This is definitely a cheesy way to conserve resources...
1925 // copy it to the current state
1926 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1927 ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1928 ent->render.framelerp = 0;
1929 // make torchs play out of sync
1930 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1931 ent->render.skinnum = ent->state_baseline.skin;
1932 ent->render.effects = ent->state_baseline.effects;
1933 ent->render.alpha = 1;
1935 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1936 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1938 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1939 CL_UpdateRenderEntity(&ent->render);
1947 void CL_ParseStaticSound (int large)
1950 int sound_num, vol, atten;
1952 MSG_ReadVector(org, cls.protocol);
1953 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
1954 sound_num = (unsigned short) MSG_ReadShort ();
1956 sound_num = MSG_ReadByte ();
1957 vol = MSG_ReadByte ();
1958 atten = MSG_ReadByte ();
1960 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1963 void CL_ParseEffect (void)
1966 int modelindex, startframe, framecount, framerate;
1968 MSG_ReadVector(org, cls.protocol);
1969 modelindex = MSG_ReadByte ();
1970 startframe = MSG_ReadByte ();
1971 framecount = MSG_ReadByte ();
1972 framerate = MSG_ReadByte ();
1974 CL_Effect(org, modelindex, startframe, framecount, framerate);
1977 void CL_ParseEffect2 (void)
1980 int modelindex, startframe, framecount, framerate;
1982 MSG_ReadVector(org, cls.protocol);
1983 modelindex = (unsigned short) MSG_ReadShort ();
1984 startframe = (unsigned short) MSG_ReadShort ();
1985 framecount = MSG_ReadByte ();
1986 framerate = MSG_ReadByte ();
1988 CL_Effect(org, modelindex, startframe, framecount, framerate);
1991 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
1996 if (ent >= MAX_EDICTS)
1998 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2002 if (ent >= cl.max_entities)
2003 CL_ExpandEntities(ent);
2005 // override any beam with the same entity
2008 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2009 if (b->entity == ent)
2011 // if the entity was not found then just replace an unused beam
2012 if (i == cl.max_beams)
2013 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2016 if (i < cl.max_beams)
2018 cl.num_beams = max(cl.num_beams, i + 1);
2020 b->lightning = lightning;
2022 b->endtime = cl.mtime[0] + 0.2;
2023 VectorCopy (start, b->start);
2024 VectorCopy (end, b->end);
2027 Con_Print("beam list overflow!\n");
2030 void CL_ParseBeam (dp_model_t *m, int lightning)
2035 ent = (unsigned short) MSG_ReadShort ();
2036 MSG_ReadVector(start, cls.protocol);
2037 MSG_ReadVector(end, cls.protocol);
2039 if (ent >= MAX_EDICTS)
2041 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2045 CL_NewBeam(ent, start, end, m, lightning);
2048 void CL_ParseTempEntity(void)
2056 int colorStart, colorLength, count;
2057 float velspeed, radius;
2058 unsigned char *tempcolor;
2059 matrix4x4_t tempmatrix;
2061 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2063 type = MSG_ReadByte();
2066 case QW_TE_WIZSPIKE:
2067 // spike hitting wall
2068 MSG_ReadVector(pos, cls.protocol);
2069 CL_FindNonSolidLocation(pos, pos, 4);
2070 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2071 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2074 case QW_TE_KNIGHTSPIKE:
2075 // spike hitting wall
2076 MSG_ReadVector(pos, cls.protocol);
2077 CL_FindNonSolidLocation(pos, pos, 4);
2078 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2079 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2083 // spike hitting wall
2084 MSG_ReadVector(pos, cls.protocol);
2085 CL_FindNonSolidLocation(pos, pos, 4);
2086 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2088 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2093 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2095 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2097 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2100 case QW_TE_SUPERSPIKE:
2101 // super spike hitting wall
2102 MSG_ReadVector(pos, cls.protocol);
2103 CL_FindNonSolidLocation(pos, pos, 4);
2104 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2106 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2111 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2113 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2115 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2119 case QW_TE_EXPLOSION:
2121 MSG_ReadVector(pos, cls.protocol);
2122 CL_FindNonSolidLocation(pos, pos, 10);
2123 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2124 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2125 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2128 case QW_TE_TAREXPLOSION:
2129 // tarbaby explosion
2130 MSG_ReadVector(pos, cls.protocol);
2131 CL_FindNonSolidLocation(pos, pos, 10);
2132 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2133 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2136 case QW_TE_LIGHTNING1:
2138 CL_ParseBeam(cl.model_bolt, true);
2141 case QW_TE_LIGHTNING2:
2143 CL_ParseBeam(cl.model_bolt2, true);
2146 case QW_TE_LIGHTNING3:
2148 CL_ParseBeam(cl.model_bolt3, false);
2151 case QW_TE_LAVASPLASH:
2152 MSG_ReadVector(pos, cls.protocol);
2153 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2156 case QW_TE_TELEPORT:
2157 MSG_ReadVector(pos, cls.protocol);
2158 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2162 // bullet hitting wall
2163 radius = MSG_ReadByte();
2164 MSG_ReadVector(pos, cls.protocol);
2165 CL_FindNonSolidLocation(pos, pos, 4);
2166 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2167 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2168 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2169 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2172 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2177 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2179 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2181 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2187 count = MSG_ReadByte();
2188 MSG_ReadVector(pos, cls.protocol);
2189 CL_FindNonSolidLocation(pos, pos, 4);
2190 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2193 case QW_TE_LIGHTNINGBLOOD:
2194 MSG_ReadVector(pos, cls.protocol);
2195 CL_FindNonSolidLocation(pos, pos, 4);
2196 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2200 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2205 type = MSG_ReadByte();
2209 // spike hitting wall
2210 MSG_ReadVector(pos, cls.protocol);
2211 CL_FindNonSolidLocation(pos, pos, 4);
2212 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2213 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2216 case TE_KNIGHTSPIKE:
2217 // spike hitting wall
2218 MSG_ReadVector(pos, cls.protocol);
2219 CL_FindNonSolidLocation(pos, pos, 4);
2220 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2221 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2225 // spike hitting wall
2226 MSG_ReadVector(pos, cls.protocol);
2227 CL_FindNonSolidLocation(pos, pos, 4);
2228 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2230 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2235 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2237 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2239 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2243 // quad spike hitting wall
2244 MSG_ReadVector(pos, cls.protocol);
2245 CL_FindNonSolidLocation(pos, pos, 4);
2246 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2248 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2253 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2255 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2257 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2261 // super spike hitting wall
2262 MSG_ReadVector(pos, cls.protocol);
2263 CL_FindNonSolidLocation(pos, pos, 4);
2264 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2266 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2271 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2273 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2275 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2278 case TE_SUPERSPIKEQUAD:
2279 // quad super spike hitting wall
2280 MSG_ReadVector(pos, cls.protocol);
2281 CL_FindNonSolidLocation(pos, pos, 4);
2282 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2284 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2289 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2291 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2293 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2296 // LordHavoc: added for improved blood splatters
2299 MSG_ReadVector(pos, cls.protocol);
2300 CL_FindNonSolidLocation(pos, pos, 4);
2301 dir[0] = MSG_ReadChar();
2302 dir[1] = MSG_ReadChar();
2303 dir[2] = MSG_ReadChar();
2304 count = MSG_ReadByte();
2305 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2309 MSG_ReadVector(pos, cls.protocol);
2310 CL_FindNonSolidLocation(pos, pos, 4);
2311 dir[0] = MSG_ReadChar();
2312 dir[1] = MSG_ReadChar();
2313 dir[2] = MSG_ReadChar();
2314 count = MSG_ReadByte();
2315 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2318 MSG_ReadVector(pos, cls.protocol);
2319 CL_FindNonSolidLocation(pos, pos, 4);
2320 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2322 // LordHavoc: added for improved gore
2323 case TE_BLOODSHOWER:
2325 MSG_ReadVector(pos, cls.protocol); // mins
2326 MSG_ReadVector(pos2, cls.protocol); // maxs
2327 velspeed = MSG_ReadCoord(cls.protocol); // speed
2328 count = (unsigned short) MSG_ReadShort(); // number of particles
2329 vel1[0] = -velspeed;
2330 vel1[1] = -velspeed;
2331 vel1[2] = -velspeed;
2335 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2338 case TE_PARTICLECUBE:
2339 // general purpose particle effect
2340 MSG_ReadVector(pos, cls.protocol); // mins
2341 MSG_ReadVector(pos2, cls.protocol); // maxs
2342 MSG_ReadVector(dir, cls.protocol); // dir
2343 count = (unsigned short) MSG_ReadShort(); // number of particles
2344 colorStart = MSG_ReadByte(); // color
2345 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2346 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2347 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2350 case TE_PARTICLERAIN:
2351 // general purpose particle effect
2352 MSG_ReadVector(pos, cls.protocol); // mins
2353 MSG_ReadVector(pos2, cls.protocol); // maxs
2354 MSG_ReadVector(dir, cls.protocol); // dir
2355 count = (unsigned short) MSG_ReadShort(); // number of particles
2356 colorStart = MSG_ReadByte(); // color
2357 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2360 case TE_PARTICLESNOW:
2361 // general purpose particle effect
2362 MSG_ReadVector(pos, cls.protocol); // mins
2363 MSG_ReadVector(pos2, cls.protocol); // maxs
2364 MSG_ReadVector(dir, cls.protocol); // dir
2365 count = (unsigned short) MSG_ReadShort(); // number of particles
2366 colorStart = MSG_ReadByte(); // color
2367 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2371 // bullet hitting wall
2372 MSG_ReadVector(pos, cls.protocol);
2373 CL_FindNonSolidLocation(pos, pos, 4);
2374 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2375 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2378 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2383 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2385 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2387 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2392 case TE_GUNSHOTQUAD:
2393 // quad bullet hitting wall
2394 MSG_ReadVector(pos, cls.protocol);
2395 CL_FindNonSolidLocation(pos, pos, 4);
2396 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2397 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2400 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2405 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2407 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2409 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2416 MSG_ReadVector(pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 10);
2418 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2419 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2422 case TE_EXPLOSIONQUAD:
2423 // quad rocket explosion
2424 MSG_ReadVector(pos, cls.protocol);
2425 CL_FindNonSolidLocation(pos, pos, 10);
2426 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2427 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2431 // Nehahra movie colored lighting explosion
2432 MSG_ReadVector(pos, cls.protocol);
2433 CL_FindNonSolidLocation(pos, pos, 10);
2434 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2435 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2436 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2437 CL_ParticleExplosion(pos);
2438 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2439 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2440 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2443 case TE_EXPLOSIONRGB:
2444 // colored lighting explosion
2445 MSG_ReadVector(pos, cls.protocol);
2446 CL_FindNonSolidLocation(pos, pos, 10);
2447 CL_ParticleExplosion(pos);
2448 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2449 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2450 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2451 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2452 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2453 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2456 case TE_TAREXPLOSION:
2457 // tarbaby explosion
2458 MSG_ReadVector(pos, cls.protocol);
2459 CL_FindNonSolidLocation(pos, pos, 10);
2460 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2461 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2465 MSG_ReadVector(pos, cls.protocol);
2466 CL_FindNonSolidLocation(pos, pos, 10);
2467 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2470 case TE_CUSTOMFLASH:
2471 MSG_ReadVector(pos, cls.protocol);
2472 CL_FindNonSolidLocation(pos, pos, 4);
2473 radius = (MSG_ReadByte() + 1) * 8;
2474 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2475 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2476 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2477 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2478 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2479 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2483 MSG_ReadVector(pos, cls.protocol);
2484 MSG_ReadVector(dir, cls.protocol);
2485 count = MSG_ReadByte();
2486 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2491 CL_ParseBeam(cl.model_bolt, true);
2496 CL_ParseBeam(cl.model_bolt2, true);
2501 CL_ParseBeam(cl.model_bolt3, false);
2506 // grappling hook beam
2507 CL_ParseBeam(cl.model_beam, false);
2511 // LordHavoc: for compatibility with the Nehahra movie...
2512 case TE_LIGHTNING4NEH:
2513 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2517 MSG_ReadVector(pos, cls.protocol);
2518 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2522 MSG_ReadVector(pos, cls.protocol);
2523 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2527 // color mapped explosion
2528 MSG_ReadVector(pos, cls.protocol);
2529 CL_FindNonSolidLocation(pos, pos, 10);
2530 colorStart = MSG_ReadByte();
2531 colorLength = MSG_ReadByte();
2532 CL_ParticleExplosion2(pos, colorStart, colorLength);
2533 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2534 color[0] = tempcolor[0] * (2.0f / 255.0f);
2535 color[1] = tempcolor[1] * (2.0f / 255.0f);
2536 color[2] = tempcolor[2] * (2.0f / 255.0f);
2537 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2538 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2539 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2543 MSG_ReadVector(pos, cls.protocol);
2544 MSG_ReadVector(pos2, cls.protocol);
2545 MSG_ReadVector(dir, cls.protocol);
2546 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2550 MSG_ReadVector(pos, cls.protocol);
2551 MSG_ReadVector(dir, cls.protocol);
2552 count = MSG_ReadByte();
2553 CL_FindNonSolidLocation(pos, pos, 4);
2554 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2557 case TE_TEI_BIGEXPLOSION:
2558 MSG_ReadVector(pos, cls.protocol);
2559 CL_FindNonSolidLocation(pos, pos, 10);
2560 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2561 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2564 case TE_TEI_PLASMAHIT:
2565 MSG_ReadVector(pos, cls.protocol);
2566 MSG_ReadVector(dir, cls.protocol);
2567 count = MSG_ReadByte();
2568 CL_FindNonSolidLocation(pos, pos, 5);
2569 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2573 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2578 void CL_ParseTrailParticles(void)
2583 entityindex = (unsigned short)MSG_ReadShort();
2584 if (entityindex >= MAX_EDICTS)
2586 if (entityindex >= cl.max_entities)
2587 CL_ExpandEntities(entityindex);
2588 effectindex = (unsigned short)MSG_ReadShort();
2589 MSG_ReadVector(start, cls.protocol);
2590 MSG_ReadVector(end, cls.protocol);
2591 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2594 void CL_ParsePointParticles(void)
2596 int effectindex, count;
2597 vec3_t origin, velocity;
2598 effectindex = (unsigned short)MSG_ReadShort();
2599 MSG_ReadVector(origin, cls.protocol);
2600 MSG_ReadVector(velocity, cls.protocol);
2601 count = (unsigned short)MSG_ReadShort();
2602 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2605 void CL_ParsePointParticles1(void)
2609 effectindex = (unsigned short)MSG_ReadShort();
2610 MSG_ReadVector(origin, cls.protocol);
2611 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2614 typedef struct cl_iplog_item_s
2621 static qboolean cl_iplog_loaded = false;
2622 static int cl_iplog_numitems = 0;
2623 static int cl_iplog_maxitems = 0;
2624 static cl_iplog_item_t *cl_iplog_items;
2626 static void CL_IPLog_Load(void);
2627 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2630 if (!address || !address[0] || !name || !name[0])
2632 if (!cl_iplog_loaded)
2634 if (developer.integer >= 100)
2635 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2636 // see if it already exists
2639 for (i = 0;i < cl_iplog_numitems;i++)
2641 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2643 if (developer.integer >= 100)
2644 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2649 // it does not already exist in the iplog, so add it
2650 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2652 cl_iplog_item_t *olditems = cl_iplog_items;
2653 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2654 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2657 if (cl_iplog_numitems)
2658 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2662 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2663 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2664 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2665 // TODO: maybe it would be better to strip weird characters from name when
2666 // copying it here rather than using a straight strcpy?
2667 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2668 cl_iplog_numitems++;
2671 // add it to the iplog.txt file
2672 // TODO: this ought to open the one in the userpath version of the base
2673 // gamedir, not the current gamedir
2674 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2675 if (developer.integer >= 100)
2676 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2680 static void CL_IPLog_Load(void)
2682 int i, len, linenumber;
2683 char *text, *textend;
2684 unsigned char *filedata;
2685 fs_offset_t filesize;
2686 char line[MAX_INPUTLINE];
2687 char address[MAX_INPUTLINE];
2688 cl_iplog_loaded = true;
2689 // TODO: this ought to open the one in the userpath version of the base
2690 // gamedir, not the current gamedir
2691 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2694 text = (char *)filedata;
2695 textend = text + filesize;
2696 for (linenumber = 1;text < textend;linenumber++)
2698 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2699 if (len < (int)sizeof(line) - 1)
2700 line[len++] = *text;
2702 if (text < textend && *text == '\r' && text[1] == '\n')
2704 if (text < textend && *text == '\n')
2706 if (line[0] == '/' && line[1] == '/')
2707 continue; // skip comments if anyone happens to add them
2708 for (i = 0;i < len && line[i] > ' ';i++)
2709 address[i] = line[i];
2711 // skip exactly one space character
2713 // address contains the address with termination,
2714 // line + i contains the name with termination
2715 if (address[0] && line[i])
2716 CL_IPLog_Add(address, line + i, false, false);
2718 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2722 static void CL_IPLog_List_f(void)
2725 const char *addressprefix;
2728 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2732 if (Cmd_Argc() >= 2)
2733 addressprefix = Cmd_Argv(1);
2734 if (!cl_iplog_loaded)
2736 if (addressprefix && addressprefix[0])
2737 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2739 Con_Printf("Listing all iplog entries\n");
2740 Con_Printf("address name\n");
2741 for (i = 0;i < cl_iplog_numitems;i++)
2743 if (addressprefix && addressprefix[0])
2745 for (j = 0;addressprefix[j];j++)
2746 if (addressprefix[j] != cl_iplog_items[i].address[j])
2748 // if this address does not begin with the addressprefix string
2749 // simply omit it from the output
2750 if (addressprefix[j])
2753 // if name is less than 15 characters, left justify it and pad
2754 // if name is more than 15 characters, print all of it, not worrying
2755 // about the fact it will misalign the columns
2756 if (strlen(cl_iplog_items[i].address) < 15)
2757 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2759 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2763 // look for anything interesting like player IP addresses or ping reports
2764 qboolean CL_ExaminePrintString(const char *text)
2768 char temp[MAX_INPUTLINE];
2769 if (!strcmp(text, "Client ping times:\n"))
2771 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2772 // hide ping reports in demos
2773 if (cls.demoplayback)
2774 cl.parsingtextexpectingpingforscores = 1;
2775 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2777 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2779 Con_Printf("ping reply but empty scoreboard?!?\n");
2780 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2781 cl.parsingtextexpectingpingforscores = 0;
2783 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2784 return !cl.parsingtextexpectingpingforscores;
2786 if (!strncmp(text, "host: ", 9))
2788 // cl.parsingtextexpectingpingforscores = false; // really?
2789 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2790 cl.parsingtextplayerindex = 0;
2793 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2795 // if anything goes wrong, we'll assume this is not a ping report
2796 qboolean expected = cl.parsingtextexpectingpingforscores;
2797 cl.parsingtextexpectingpingforscores = 0;
2798 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2802 if ((*t >= '0' && *t <= '9') || *t == '-')
2805 while ((*t >= '0' && *t <= '9') || *t == '-')
2811 if(cl.parsingtextplayerindex < cl.maxclients)
2813 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2815 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2816 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2817 if (t[charindex] == '\n')
2819 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2820 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2822 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2824 // we parsed a valid ping entry, so expect another to follow
2825 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2826 cl.parsingtextexpectingpingforscores = expected;
2831 if (!strncmp(t, "unconnected\n", 12))
2834 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2835 cl.parsingtextexpectingpingforscores = expected;
2839 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2843 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2845 if (!strncmp(text, "players: ", 9))
2847 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2848 cl.parsingtextplayerindex = 0;
2851 else if (!strstr(text, ": "))
2853 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2857 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2859 // if anything goes wrong, we'll assume this is not a status report
2860 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2861 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2864 cl.parsingtextplayerindex = atoi(t) - 1;
2865 while (*t >= '0' && *t <= '9')
2869 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2872 // the player name follows here, along with frags and time
2875 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2877 // if anything goes wrong, we'll assume this is not a status report
2878 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2884 for (len = 0;*t && *t != '\n';t++)
2885 if (len < (int)sizeof(temp) - 1)
2888 // botclient is perfectly valid, but we don't care about bots
2889 // also don't try to look up the name of an invalid player index
2890 if (strcmp(temp, "botclient")
2891 && cl.parsingtextplayerindex >= 0
2892 && cl.parsingtextplayerindex < cl.maxclients
2893 && cl.scores[cl.parsingtextplayerindex].name[0])
2895 // log the player name and IP address string
2896 // (this operates entirely on strings to avoid issues with the
2897 // nature of a network address)
2898 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2900 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2907 extern cvar_t slowmo;
2908 static void CL_NetworkTimeReceived(double newtime)
2911 cl.mtime[1] = cl.mtime[0];
2912 cl.mtime[0] = newtime;
2913 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2914 cl.time = cl.mtime[1] = newtime;
2915 else if (cls.demoplayback)
2917 // when time falls behind during demo playback it means the cl.mtime[1] was altered
2918 // due to a large time gap, so treat it as an instant change in time
2919 // (this can also happen during heavy packet loss in the demo)
2920 if (cl.time < newtime - 0.1)
2921 cl.mtime[1] = cl.time = newtime;
2923 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
2925 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2926 if (developer.integer >= 100 && vid_activewindow)
2928 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2929 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2930 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2931 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2933 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2934 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2935 if (cl_nettimesyncboundmode.integer == 1)
2936 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2937 else if (cl_nettimesyncboundmode.integer == 2)
2939 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2940 cl.time = cl.mtime[1];
2942 else if (cl_nettimesyncboundmode.integer == 3)
2944 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2945 cl.time = cl.mtime[1];
2947 else if (cl_nettimesyncboundmode.integer == 4)
2949 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2950 cl.time = cl.mtime[1]; // reset
2951 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2952 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2953 else if (cl.time > cl.mtime[1])
2954 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2956 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2958 else if (cl_nettimesyncboundmode.integer == 5)
2960 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2961 cl.time = cl.mtime[1]; // reset
2962 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2963 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2965 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2967 else if (cl_nettimesyncboundmode.integer == 6)
2969 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2970 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2973 // this packet probably contains a player entity update, so we will need
2974 // to update the prediction
2975 cl.movement_replay = true;
2976 // this may get updated later in parsing by svc_clientdata
2977 cl.onground = false;
2978 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2979 // during this frame
2980 // (makes spectating players much smoother and prevents mouse movement from turning)
2981 cl.fixangle[1] = cl.fixangle[0];
2982 cl.fixangle[0] = false;
2983 if (!cls.demoplayback)
2984 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2987 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
2990 qboolean CL_VM_Parse_TempEntity (void);
2991 void CL_VM_Parse_StuffCmd (const char *msg);
2992 void CL_VM_Parse_CenterPrint (const char *msg);
2993 void CSQC_AddPrintText (const char *msg);
2994 void CSQC_ReadEntities (void);
2997 =====================
2998 CL_ParseServerMessage
2999 =====================
3001 int parsingerror = false;
3002 extern void CL_UpdateMoveVars(void);
3003 void CL_ParseServerMessage(void)
3007 protocolversion_t protocol;
3008 unsigned char cmdlog[32];
3009 char *cmdlogname[32], *temp;
3010 int cmdindex, cmdcount = 0;
3011 qboolean qwplayerupdatereceived;
3013 // LordHavoc: moved demo message writing from before the packet parse to
3014 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3015 // code in CL_ParseServerinfo
3016 //if (cls.demorecording)
3017 // CL_WriteDemoMessage (&net_message);
3019 cl.last_received_message = realtime;
3021 if (cls.netcon && cls.signon < SIGNONS)
3022 CL_KeepaliveMessage(false);
3025 // if recording demos, copy the message out
3027 if (cl_shownet.integer == 1)
3028 Con_Printf("%f %i\n", realtime, net_message.cursize);
3029 else if (cl_shownet.integer == 2)
3030 Con_Print("------------------\n");
3033 // parse the message
3035 //MSG_BeginReading ();
3037 parsingerror = true;
3039 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3041 CL_NetworkTimeReceived(realtime); // qw has no clock
3043 // kill all qw nails
3044 cl.qw_num_nails = 0;
3046 // fade weapon view kick
3047 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3049 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3051 qwplayerupdatereceived = false;
3056 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3058 cmd = MSG_ReadByte ();
3062 SHOWNET("END OF MESSAGE");
3063 break; // end of message
3066 cmdindex = cmdcount & 31;
3068 cmdlog[cmdindex] = cmd;
3070 SHOWNET(qw_svc_strings[cmd]);
3071 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3072 if (!cmdlogname[cmdindex])
3074 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3076 cmdlogname[cmdindex] = temp;
3084 char description[32*64], temp[64];
3086 strlcpy(description, "packet dump: ", sizeof(description));
3090 count = cmdcount - i;
3094 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3095 strlcat(description, temp, sizeof(description));
3100 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3101 Con_Print(description);
3102 Host_Error("CL_ParseServerMessage: Illegible server message");
3107 //Con_Printf("qw_svc_nop\n");
3110 case qw_svc_disconnect:
3111 Con_Printf("Server disconnected\n");
3112 if (cls.demonum != -1)
3120 temp = MSG_ReadString();
3121 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3124 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3126 CSQC_AddPrintText(temp);
3130 case qw_svc_centerprint:
3131 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3134 case qw_svc_stufftext:
3135 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3139 // svc_damage protocol is identical to nq
3143 case qw_svc_serverdata:
3144 //Cbuf_Execute(); // make sure any stuffed commands are done
3145 CL_ParseServerInfo();
3148 case qw_svc_setangle:
3149 for (i=0 ; i<3 ; i++)
3150 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3151 if (!cls.demoplayback)
3153 cl.fixangle[0] = true;
3154 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3155 // disable interpolation if this is new
3156 if (!cl.fixangle[1])
3157 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3161 case qw_svc_lightstyle:
3162 i = MSG_ReadByte ();
3163 if (i >= cl.max_lightstyle)
3165 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3168 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3169 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3170 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3174 CL_ParseStartSoundPacket(false);
3177 case qw_svc_stopsound:
3178 i = (unsigned short) MSG_ReadShort();
3179 S_StopSound(i>>3, i&7);
3182 case qw_svc_updatefrags:
3184 if (i >= cl.maxclients)
3185 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3186 cl.scores[i].frags = (signed short) MSG_ReadShort();
3189 case qw_svc_updateping:
3191 if (i >= cl.maxclients)
3192 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3193 cl.scores[i].qw_ping = MSG_ReadShort();
3196 case qw_svc_updatepl:
3198 if (i >= cl.maxclients)
3199 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3200 cl.scores[i].qw_packetloss = MSG_ReadByte();
3203 case qw_svc_updateentertime:
3205 if (i >= cl.maxclients)
3206 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3208 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3211 case qw_svc_spawnbaseline:
3212 i = (unsigned short) MSG_ReadShort();
3213 if (i < 0 || i >= MAX_EDICTS)
3214 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3215 if (i >= cl.max_entities)
3216 CL_ExpandEntities(i);
3217 CL_ParseBaseline(cl.entities + i, false);
3219 case qw_svc_spawnstatic:
3220 CL_ParseStatic(false);
3222 case qw_svc_temp_entity:
3223 if(!CL_VM_Parse_TempEntity())
3224 CL_ParseTempEntity ();
3227 case qw_svc_killedmonster:
3228 cl.stats[STAT_MONSTERS]++;
3231 case qw_svc_foundsecret:
3232 cl.stats[STAT_SECRETS]++;
3235 case qw_svc_updatestat:
3236 i = MSG_ReadByte ();
3237 if (i < 0 || i >= MAX_CL_STATS)
3238 Host_Error ("svc_updatestat: %i is invalid", i);
3239 cl.stats[i] = MSG_ReadByte ();
3242 case qw_svc_updatestatlong:
3243 i = MSG_ReadByte ();
3244 if (i < 0 || i >= MAX_CL_STATS)
3245 Host_Error ("svc_updatestatlong: %i is invalid", i);
3246 cl.stats[i] = MSG_ReadLong ();
3249 case qw_svc_spawnstaticsound:
3250 CL_ParseStaticSound (false);
3253 case qw_svc_cdtrack:
3254 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3255 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3256 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3258 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3261 case qw_svc_intermission:
3262 if(!cl.intermission)
3263 cl.completed_time = cl.time;
3264 cl.intermission = 1;
3265 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3266 for (i = 0;i < 3;i++)
3267 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3271 if(!cl.intermission)
3272 cl.completed_time = cl.time;
3273 cl.intermission = 2;
3274 SCR_CenterPrint(MSG_ReadString ());
3277 case qw_svc_sellscreen:
3278 Cmd_ExecuteString ("help", src_command);
3281 case qw_svc_smallkick:
3282 cl.qw_weaponkick = -2;
3284 case qw_svc_bigkick:
3285 cl.qw_weaponkick = -4;
3288 case qw_svc_muzzleflash:
3289 i = (unsigned short) MSG_ReadShort();
3290 // NOTE: in QW this only worked on clients
3291 if (i < 0 || i >= MAX_EDICTS)
3292 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3293 if (i >= cl.max_entities)
3294 CL_ExpandEntities(i);
3295 cl.entities[i].persistent.muzzleflash = 1.0f;
3298 case qw_svc_updateuserinfo:
3299 QW_CL_UpdateUserInfo();
3302 case qw_svc_setinfo:
3306 case qw_svc_serverinfo:
3310 case qw_svc_download:
3311 QW_CL_ParseDownload();
3314 case qw_svc_playerinfo:
3315 // slightly kill qw player entities now that we know there is
3316 // an update of player entities this frame...
3317 if (!qwplayerupdatereceived)
3319 qwplayerupdatereceived = true;
3320 for (i = 1;i < cl.maxclients;i++)
3321 cl.entities_active[i] = false;
3323 EntityStateQW_ReadPlayerUpdate();
3330 case qw_svc_chokecount:
3332 // FIXME: apply to netgraph
3333 //for (j = 0;j < i;j++)
3334 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3337 case qw_svc_modellist:
3338 QW_CL_ParseModelList();
3341 case qw_svc_soundlist:
3342 QW_CL_ParseSoundList();
3345 case qw_svc_packetentities:
3346 EntityFrameQW_CL_ReadFrame(false);
3347 // first update is the final signon stage
3348 if (cls.signon == SIGNONS - 1)
3350 cls.signon = SIGNONS;
3355 case qw_svc_deltapacketentities:
3356 EntityFrameQW_CL_ReadFrame(true);
3357 // first update is the final signon stage
3358 if (cls.signon == SIGNONS - 1)
3360 cls.signon = SIGNONS;
3365 case qw_svc_maxspeed:
3366 cl.movevars_maxspeed = MSG_ReadFloat();
3369 case qw_svc_entgravity:
3370 cl.movevars_entgravity = MSG_ReadFloat();
3371 if (!cl.movevars_entgravity)
3372 cl.movevars_entgravity = 1.0f;
3375 case qw_svc_setpause:
3376 cl.paused = MSG_ReadByte ();
3381 S_PauseGameSounds (cl.paused);
3386 if (qwplayerupdatereceived)
3388 // fully kill any player entities that were not updated this frame
3389 for (i = 1;i <= cl.maxclients;i++)
3390 if (!cl.entities_active[i])
3391 cl.entities[i].state_current.active = false;
3399 Host_Error ("CL_ParseServerMessage: Bad server message");
3401 cmd = MSG_ReadByte ();
3405 SHOWNET("END OF MESSAGE");
3406 break; // end of message
3409 cmdindex = cmdcount & 31;
3411 cmdlog[cmdindex] = cmd;
3413 // if the high bit of the command byte is set, it is a fast update
3416 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3418 cmdlogname[cmdindex] = temp;
3419 SHOWNET("fast update");
3420 if (cls.signon == SIGNONS - 1)
3422 // first update is the final signon stage
3423 cls.signon = SIGNONS;
3426 EntityFrameQuake_ReadEntity (cmd&127);
3430 SHOWNET(svc_strings[cmd]);
3431 cmdlogname[cmdindex] = svc_strings[cmd];
3432 if (!cmdlogname[cmdindex])
3434 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3436 cmdlogname[cmdindex] = temp;
3444 char description[32*64], temp[64];
3446 strlcpy (description, "packet dump: ", sizeof(description));
3450 count = cmdcount - i;
3454 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3455 strlcat (description, temp, sizeof (description));
3460 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3461 Con_Print(description);
3462 Host_Error ("CL_ParseServerMessage: Illegible server message");
3467 if (cls.signon < SIGNONS)
3468 Con_Print("<-- server to client keepalive\n");
3472 CL_NetworkTimeReceived(MSG_ReadFloat());
3475 case svc_clientdata:
3476 CL_ParseClientdata();
3480 i = MSG_ReadLong ();
3481 protocol = Protocol_EnumForNumber(i);
3482 if (protocol == PROTOCOL_UNKNOWN)
3483 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3484 // hack for unmarked Nehahra movie demos which had a custom protocol
3485 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3486 protocol = PROTOCOL_NEHAHRAMOVIE;
3487 cls.protocol = protocol;
3490 case svc_disconnect:
3491 Con_Printf ("Server disconnected\n");
3492 if (cls.demonum != -1)
3499 temp = MSG_ReadString();
3500 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3501 CSQC_AddPrintText(temp); //[515]: csqc
3504 case svc_centerprint:
3505 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3509 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3516 case svc_serverinfo:
3517 CL_ParseServerInfo ();
3521 for (i=0 ; i<3 ; i++)
3522 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3523 if (!cls.demoplayback)
3525 cl.fixangle[0] = true;
3526 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3527 // disable interpolation if this is new
3528 if (!cl.fixangle[1])
3529 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3534 cl.viewentity = (unsigned short)MSG_ReadShort ();
3535 if (cl.viewentity >= MAX_EDICTS)
3536 Host_Error("svc_setview >= MAX_EDICTS");
3537 if (cl.viewentity >= cl.max_entities)
3538 CL_ExpandEntities(cl.viewentity);
3539 // LordHavoc: assume first setview recieved is the real player entity
3540 if (!cl.realplayerentity)
3541 cl.realplayerentity = cl.viewentity;
3542 // update cl.playerentity to this one if it is a valid player
3543 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3544 cl.playerentity = cl.viewentity;
3547 case svc_lightstyle:
3548 i = MSG_ReadByte ();
3549 if (i >= cl.max_lightstyle)
3551 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3554 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3555 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3556 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3560 CL_ParseStartSoundPacket(false);
3564 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3566 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3567 CL_ParseStartSoundPacket(true);
3571 int i = (unsigned short)MSG_ReadShort();
3572 char *s = MSG_ReadString();
3575 if (i >= 1 && i < MAX_MODELS)
3577 dp_model_t *model = Mod_ForName(s, false, false, i == 1);
3579 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3580 cl.model_precache[i] = model;
3583 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3588 if (i >= 1 && i < MAX_SOUNDS)
3590 sfx_t *sfx = S_PrecacheSound (s, true, false);
3591 if (!sfx && snd_initialized.integer)
3592 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3593 cl.sound_precache[i] = sfx;
3596 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3602 i = (unsigned short) MSG_ReadShort();
3603 S_StopSound(i>>3, i&7);
3606 case svc_updatename:
3607 i = MSG_ReadByte ();
3608 if (i >= cl.maxclients)
3609 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3610 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3613 case svc_updatefrags:
3614 i = MSG_ReadByte ();
3615 if (i >= cl.maxclients)
3616 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3617 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3620 case svc_updatecolors:
3621 i = MSG_ReadByte ();
3622 if (i >= cl.maxclients)
3623 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3624 cl.scores[i].colors = MSG_ReadByte ();
3628 CL_ParseParticleEffect ();
3639 case svc_spawnbaseline:
3640 i = (unsigned short) MSG_ReadShort ();
3641 if (i < 0 || i >= MAX_EDICTS)
3642 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3643 if (i >= cl.max_entities)
3644 CL_ExpandEntities(i);
3645 CL_ParseBaseline (cl.entities + i, false);
3647 case svc_spawnbaseline2:
3648 i = (unsigned short) MSG_ReadShort ();
3649 if (i < 0 || i >= MAX_EDICTS)
3650 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3651 if (i >= cl.max_entities)
3652 CL_ExpandEntities(i);
3653 CL_ParseBaseline (cl.entities + i, true);
3655 case svc_spawnstatic:
3656 CL_ParseStatic (false);
3658 case svc_spawnstatic2:
3659 CL_ParseStatic (true);
3661 case svc_temp_entity:
3662 if(!CL_VM_Parse_TempEntity())
3663 CL_ParseTempEntity ();
3667 cl.paused = MSG_ReadByte ();
3672 S_PauseGameSounds (cl.paused);
3676 i = MSG_ReadByte ();
3677 // LordHavoc: it's rude to kick off the client if they missed the
3678 // reconnect somehow, so allow signon 1 even if at signon 1
3679 if (i <= cls.signon && i != 1)
3680 Host_Error ("Received signon %i when at %i", i, cls.signon);
3685 case svc_killedmonster:
3686 cl.stats[STAT_MONSTERS]++;
3689 case svc_foundsecret:
3690 cl.stats[STAT_SECRETS]++;
3693 case svc_updatestat:
3694 i = MSG_ReadByte ();
3695 if (i < 0 || i >= MAX_CL_STATS)
3696 Host_Error ("svc_updatestat: %i is invalid", i);
3697 cl.stats[i] = MSG_ReadLong ();
3700 case svc_updatestatubyte:
3701 i = MSG_ReadByte ();
3702 if (i < 0 || i >= MAX_CL_STATS)
3703 Host_Error ("svc_updatestat: %i is invalid", i);
3704 cl.stats[i] = MSG_ReadByte ();
3707 case svc_spawnstaticsound:
3708 CL_ParseStaticSound (false);
3711 case svc_spawnstaticsound2:
3712 CL_ParseStaticSound (true);
3716 cl.cdtrack = MSG_ReadByte ();
3717 cl.looptrack = MSG_ReadByte ();
3718 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3719 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3721 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3724 case svc_intermission:
3725 if(!cl.intermission)
3726 cl.completed_time = cl.time;
3727 cl.intermission = 1;
3728 CL_VM_UpdateIntermissionState(cl.intermission);
3732 if(!cl.intermission)
3733 cl.completed_time = cl.time;
3734 cl.intermission = 2;
3735 CL_VM_UpdateIntermissionState(cl.intermission);
3736 SCR_CenterPrint(MSG_ReadString ());
3740 if(!cl.intermission)
3741 cl.completed_time = cl.time;
3742 cl.intermission = 3;
3743 CL_VM_UpdateIntermissionState(cl.intermission);
3744 SCR_CenterPrint(MSG_ReadString ());
3747 case svc_sellscreen:
3748 Cmd_ExecuteString ("help", src_command);
3751 if (gamemode == GAME_TENEBRAE)
3753 // repeating particle effect
3754 MSG_ReadCoord(cls.protocol);
3755 MSG_ReadCoord(cls.protocol);
3756 MSG_ReadCoord(cls.protocol);
3757 MSG_ReadCoord(cls.protocol);
3758 MSG_ReadCoord(cls.protocol);
3759 MSG_ReadCoord(cls.protocol);
3766 SHOWLMP_decodehide();
3769 if (gamemode == GAME_TENEBRAE)
3772 MSG_ReadCoord(cls.protocol);
3773 MSG_ReadCoord(cls.protocol);
3774 MSG_ReadCoord(cls.protocol);
3779 SHOWLMP_decodeshow();
3782 R_SetSkyBox(MSG_ReadString());
3785 if (cls.signon == SIGNONS - 1)
3787 // first update is the final signon stage
3788 cls.signon = SIGNONS;
3791 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3792 EntityFrame_CL_ReadFrame();
3793 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3794 EntityFrame4_CL_ReadFrame();
3796 EntityFrame5_CL_ReadFrame();
3798 case svc_csqcentities:
3799 CSQC_ReadEntities();
3801 case svc_downloaddata:
3804 case svc_trailparticles:
3805 CL_ParseTrailParticles();
3807 case svc_pointparticles:
3808 CL_ParsePointParticles();
3810 case svc_pointparticles1:
3811 CL_ParsePointParticles1();
3817 if (cls.signon == SIGNONS)
3818 CL_UpdateItemsAndWeapon();
3820 EntityFrameQuake_ISeeDeadEntities();
3822 CL_UpdateMoveVars();
3824 parsingerror = false;
3826 // LordHavoc: this was at the start of the function before cl_autodemo was
3828 if (cls.demorecording)
3829 CL_WriteDemoMessage (&net_message);
3832 void CL_Parse_DumpPacket(void)
3836 Con_Print("Packet dump:\n");
3837 SZ_HexDumpToConsole(&net_message);
3838 parsingerror = false;
3841 void CL_Parse_ErrorCleanUp(void)
3843 CL_StopDownload(0, 0);
3847 void CL_Parse_Init(void)
3849 // LordHavoc: added demo_nehahra cvar
3850 Cvar_RegisterVariable (&demo_nehahra);
3851 if (gamemode == GAME_NEHAHRA)
3852 Cvar_SetValue("demo_nehahra", 1);
3853 Cvar_RegisterVariable(&developer_networkentities);
3854 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
3856 Cvar_RegisterVariable(&cl_sound_wizardhit);
3857 Cvar_RegisterVariable(&cl_sound_hknighthit);
3858 Cvar_RegisterVariable(&cl_sound_tink1);
3859 Cvar_RegisterVariable(&cl_sound_ric1);
3860 Cvar_RegisterVariable(&cl_sound_ric2);
3861 Cvar_RegisterVariable(&cl_sound_ric3);
3862 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3863 Cvar_RegisterVariable(&cl_sound_r_exp3);
3865 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3867 // server extension cvars set by commands issued from the server during connect
3868 Cvar_RegisterVariable(&cl_serverextension_download);
3870 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3871 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3872 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3873 Cvar_RegisterVariable(&cl_iplog_name);
3875 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3876 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3877 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3878 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3879 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3880 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3881 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3882 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3883 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3886 void CL_Parse_Shutdown(void)