2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
29 char *svc_strings[128] =
35 "svc_version", // [int] server version
36 "svc_setview", // [short] entity number
37 "svc_sound", // <see code>
38 "svc_time", // [float] server time
39 "svc_print", // [string] null terminated string
40 "svc_stufftext", // [string] stuffed into client's console buffer
41 // the string should be \n terminated
42 "svc_setangle", // [vec3] set the view angle to this absolute value
44 "svc_serverinfo", // [int] version
45 // [string] signon string
46 // [string]..[0]model cache [string]...[0]sounds cache
47 // [string]..[0]item cache
48 "svc_lightstyle", // [byte] [string]
49 "svc_updatename", // [byte] [string]
50 "svc_updatefrags", // [byte] [short]
51 "svc_clientdata", // <shortbits + data>
52 "svc_stopsound", // <see code>
53 "svc_updatecolors", // [byte] [byte]
54 "svc_particle", // [vec3] <variable>
55 "svc_damage", // [byte] impact [byte] blood [vec3] from
58 "OBSOLETE svc_spawnbinary",
61 "svc_temp_entity", // <variable>
67 "svc_spawnstaticsound",
69 "svc_finale", // [string] music [string] text
70 "svc_cdtrack", // [byte] track [byte] looptrack
73 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
74 "svc_hidelmp", // [string] iconlabel
75 "svc_skybox", // [string] skyname
88 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
89 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
90 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
91 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
92 "svc_sound2", // 54 // short soundindex instead of byte
93 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
94 "svc_spawnstatic2", // 56 // short modelindex instead of byte
95 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
96 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
97 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
98 "svc_trailparticles", // 60 // [short] entnum [short] effectnum [vector] start [vector] end
99 "svc_pointparticles", // 61 // [short] effectnum [vector] start [vector] velocity [short] count
100 "svc_pointparticles1", // 62 // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
103 char *qw_svc_strings[128] =
107 "qw_svc_disconnect", // 2
108 "qw_svc_updatestat", // 3 // [byte] [byte]
110 "qw_svc_setview", // 5 // [short] entity number
111 "qw_svc_sound", // 6 // <see code>
113 "qw_svc_print", // 8 // [byte] id [string] null terminated string
114 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
115 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
116 "qw_svc_serverdata", // 11 // [long] protocol ...
117 "qw_svc_lightstyle", // 12 // [byte] [string]
119 "qw_svc_updatefrags", // 14 // [byte] [short]
121 "qw_svc_stopsound", // 16 // <see code>
124 "qw_svc_damage", // 19
125 "qw_svc_spawnstatic", // 20
127 "qw_svc_spawnbaseline", // 22
128 "qw_svc_temp_entity", // 23 // variable
129 "qw_svc_setpause", // 24 // [byte] on / off
131 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
132 "qw_svc_killedmonster", // 27
133 "qw_svc_foundsecret", // 28
134 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
135 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
136 "qw_svc_finale", // 31 // [string] text
137 "qw_svc_cdtrack", // 32 // [byte] track
138 "qw_svc_sellscreen", // 33
139 "qw_svc_smallkick", // 34 // set client punchangle to 2
140 "qw_svc_bigkick", // 35 // set client punchangle to 4
141 "qw_svc_updateping", // 36 // [byte] [short]
142 "qw_svc_updateentertime", // 37 // [byte] [float]
143 "qw_svc_updatestatlong", // 38 // [byte] [long]
144 "qw_svc_muzzleflash", // 39 // [short] entity
145 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
146 "qw_svc_download", // 41 // [short] size [size bytes]
147 "qw_svc_playerinfo", // 42 // variable
148 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
149 "qw_svc_chokecount", // 44 // [byte] packets choked
150 "qw_svc_modellist", // 45 // [strings]
151 "qw_svc_soundlist", // 46 // [strings]
152 "qw_svc_packetentities", // 47 // [...]
153 "qw_svc_deltapacketentities", // 48 // [...]
154 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
155 "qw_svc_entgravity", // 50 // gravity change, for prediction
156 "qw_svc_setinfo", // 51 // setinfo on a client
157 "qw_svc_serverinfo", // 52 // serverinfo
158 "qw_svc_updatepl", // 53 // [byte] [byte]
161 //=============================================================================
163 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
164 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
165 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
166 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
167 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
168 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
169 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
170 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
171 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
172 cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
174 #define RIC_GUNSHOT 1
175 #define RIC_GUNSHOTQUAD 2
176 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
177 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
178 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
179 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
180 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
181 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
182 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
183 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
185 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
186 static void QW_CL_RequestNextDownload(void);
187 static void QW_CL_NextUpload(void);
188 void QW_CL_StartUpload(unsigned char *data, int size);
189 //static qboolean QW_CL_IsUploading(void);
190 static void QW_CL_StopUpload(void);
191 void CL_VM_UpdateIntermissionState(int intermission);
192 qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
196 CL_ParseStartSoundPacket
199 void CL_ParseStartSoundPacket(int largesoundindex)
208 if (cls.protocol == PROTOCOL_QUAKEWORLD)
210 channel = MSG_ReadShort();
212 if (channel & (1<<15))
213 volume = MSG_ReadByte ();
215 volume = DEFAULT_SOUND_PACKET_VOLUME;
217 if (channel & (1<<14))
218 attenuation = MSG_ReadByte () / 64.0;
220 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
222 ent = (channel>>3)&1023;
225 sound_num = MSG_ReadByte ();
229 field_mask = MSG_ReadByte();
231 if (field_mask & SND_VOLUME)
232 volume = MSG_ReadByte ();
234 volume = DEFAULT_SOUND_PACKET_VOLUME;
236 if (field_mask & SND_ATTENUATION)
237 attenuation = MSG_ReadByte () / 64.0;
239 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
241 if (field_mask & SND_LARGEENTITY)
243 ent = (unsigned short) MSG_ReadShort ();
244 channel = MSG_ReadByte ();
248 channel = (unsigned short) MSG_ReadShort ();
253 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
254 sound_num = (unsigned short) MSG_ReadShort ();
256 sound_num = MSG_ReadByte ();
259 MSG_ReadVector(pos, cls.protocol);
261 if (sound_num >= MAX_SOUNDS)
263 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
267 if (ent >= MAX_EDICTS)
269 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
273 if (ent >= cl.max_entities)
274 CL_ExpandEntities(ent);
276 if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
277 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
284 When the client is taking a long time to load stuff, send keepalive messages
285 so the server doesn't disconnect.
289 static unsigned char olddata[NET_MAXMESSAGE];
290 void CL_KeepaliveMessage (qboolean readmessages)
293 static double nextmsg = -1;
294 static double nextupdate = -1;
296 static double lasttime = -1;
302 if(cls.state != ca_dedicated)
304 if((time = Sys_DoubleTime()) >= nextupdate)
306 SCR_UpdateLoadingScreenIfShown();
307 nextupdate = time + 2;
311 // no need if server is local and definitely not if this is a demo
312 if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
317 // read messages from server, should just be nops
318 oldreadcount = msg_readcount;
319 oldbadread = msg_badread;
321 memcpy(olddata, net_message.data, net_message.cursize);
323 NetConn_ClientFrame();
325 msg_readcount = oldreadcount;
326 msg_badread = oldbadread;
328 memcpy(net_message.data, olddata, net_message.cursize);
332 if((time = Sys_DoubleTime()) >= lasttime + 1)
334 Con_Printf("long delta: %f\n", time - lasttime);
336 lasttime = Sys_DoubleTime();
339 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
342 unsigned char buf[4];
345 // LordHavoc: must use unreliable because reliable could kill the sigon message!
346 Con_Print("--> client to server keepalive\n");
347 memset(&msg, 0, sizeof(msg));
349 msg.maxsize = sizeof(buf);
350 MSG_WriteChar(&msg, clc_nop);
351 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
355 void CL_ParseEntityLump(char *entdata)
358 char key[128], value[MAX_INPUTLINE];
359 FOG_clear(); // LordHavoc: no fog until set
360 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
361 R_SetSkyBox(cl.worldmodel->brush.skybox);
365 if (!COM_ParseToken_Simple(&data, false, false))
367 if (com_token[0] != '{')
371 if (!COM_ParseToken_Simple(&data, false, false))
373 if (com_token[0] == '}')
374 break; // end of worldspawn
375 if (com_token[0] == '_')
376 strlcpy (key, com_token + 1, sizeof (key));
378 strlcpy (key, com_token, sizeof (key));
379 while (key[strlen(key)-1] == ' ') // remove trailing spaces
380 key[strlen(key)-1] = 0;
381 if (!COM_ParseToken_Simple(&data, false, false))
383 strlcpy (value, com_token, sizeof (value));
384 if (!strcmp("sky", key))
386 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
388 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
390 else if (!strcmp("fog", key))
392 r_refdef.fog_start = 0;
393 r_refdef.fog_alpha = 1;
394 r_refdef.fog_end = 16384;
395 r_refdef.fog_height = 1<<30;
396 r_refdef.fog_fadedepth = 128;
398 #define sscanf sscanf_s
400 sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
402 else if (!strcmp("fog_density", key))
403 r_refdef.fog_density = atof(value);
404 else if (!strcmp("fog_red", key))
405 r_refdef.fog_red = atof(value);
406 else if (!strcmp("fog_green", key))
407 r_refdef.fog_green = atof(value);
408 else if (!strcmp("fog_blue", key))
409 r_refdef.fog_blue = atof(value);
410 else if (!strcmp("fog_alpha", key))
411 r_refdef.fog_alpha = atof(value);
412 else if (!strcmp("fog_start", key))
413 r_refdef.fog_start = atof(value);
414 else if (!strcmp("fog_end", key))
415 r_refdef.fog_end = atof(value);
416 else if (!strcmp("fog_height", key))
417 r_refdef.fog_height = atof(value);
418 else if (!strcmp("fog_fadedepth", key))
419 r_refdef.fog_fadedepth = atof(value);
423 extern void CL_Locs_Reload_f(void);
424 extern void CL_VM_Init (void);
425 static const vec3_t defaultmins = {-4096, -4096, -4096};
426 static const vec3_t defaultmaxs = {4096, 4096, 4096};
427 static void CL_SetupWorldModel(void)
429 // update the world model
430 cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
431 CL_UpdateRenderEntity(&cl.entities[0].render);
433 // set up csqc world for collision culling
435 World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
437 World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
438 World_Start(&cl.world);
440 // load or reload .loc file for team chat messages
443 // make sure we send enough keepalives
444 CL_KeepaliveMessage(false);
446 // reset particles and other per-level things
449 // make sure we send enough keepalives
450 CL_KeepaliveMessage(false);
452 // load the team chat beep if possible
453 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
455 // check memory integrity
456 Mem_CheckSentinelsGlobal();
467 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
471 // see if the file already exists
472 file = FS_OpenVirtualFile(filename, true);
479 // download messages in a demo would be bad
480 if (cls.demorecording)
482 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
486 // don't try to download when playing a demo
490 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
491 Con_Printf("Downloading %s\n", filename);
493 if (!cls.qw_downloadmemory)
495 cls.qw_downloadmemory = NULL;
496 cls.qw_downloadmemorycursize = 0;
497 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
500 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
501 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
503 cls.qw_downloadnumber++;
504 cls.qw_downloadpercent = 0;
505 cls.qw_downloadmemorycursize = 0;
510 static void QW_CL_ProcessUserInfo(int slot);
511 static void QW_CL_RequestNextDownload(void)
515 // clear name of file that just finished
516 cls.qw_downloadname[0] = 0;
518 switch (cls.qw_downloadtype)
523 if (cls.qw_downloadnumber == 0)
524 Con_Printf("Checking skins...\n");
525 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
527 if (!cl.scores[cls.qw_downloadnumber].name[0])
529 // check if we need to download the file, and return if so
530 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
534 cls.qw_downloadtype = dl_none;
536 // load any newly downloaded skins
537 for (i = 0;i < cl.maxclients;i++)
538 QW_CL_ProcessUserInfo(i);
540 // if we're still in signon stages, request the next one
541 if (cls.signon != SIGNONS)
543 cls.signon = SIGNONS-1;
544 // we'll go to SIGNONS when the first entity update is received
545 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
546 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
550 if (cls.qw_downloadnumber == 0)
552 Con_Printf("Checking models...\n");
553 cls.qw_downloadnumber = 1;
556 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
559 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
561 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
562 cl.qw_modelindex_spike = cls.qw_downloadnumber;
563 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
564 cl.qw_modelindex_player = cls.qw_downloadnumber;
565 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
566 cl.qw_modelindex_flag = cls.qw_downloadnumber;
567 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
568 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
569 // check if we need to download the file, and return if so
570 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
574 cls.qw_downloadtype = dl_none;
576 // touch all of the precached models that are still loaded so we can free
577 // anything that isn't needed
580 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
581 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
582 // precache any models used by the client (this also marks them used)
583 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
584 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
585 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
586 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
588 // we purge the models and sounds later in CL_SignonReply
591 // now we try to load everything that is new
594 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
595 if (cl.model_precache[1]->Draw == NULL)
596 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
599 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
600 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
601 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
603 // check memory integrity
604 Mem_CheckSentinelsGlobal();
606 // now that we have a world model, set up the world entity, renderer
608 CL_SetupWorldModel();
610 // add pmodel/emodel CRCs to userinfo
611 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
612 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
614 // done checking sounds and models, send a prespawn command now
615 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
616 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
618 if (cls.qw_downloadmemory)
620 Mem_Free(cls.qw_downloadmemory);
621 cls.qw_downloadmemory = NULL;
625 cl.loadfinished = true;
628 if (cls.qw_downloadnumber == 0)
630 Con_Printf("Checking sounds...\n");
631 cls.qw_downloadnumber = 1;
634 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
636 // check if we need to download the file, and return if so
637 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
641 cls.qw_downloadtype = dl_none;
643 // clear sound usage flags for purging of unused sounds
646 // precache any sounds used by the client
647 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
648 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
649 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
650 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
651 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
652 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
653 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
655 // sounds used by the game
656 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
657 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
659 // we purge the models and sounds later in CL_SignonReply
662 // check memory integrity
663 Mem_CheckSentinelsGlobal();
665 // done with sound downloads, next we check models
666 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
667 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
671 Con_Printf("Unknown download type.\n");
675 static void QW_CL_ParseDownload(void)
677 int size = (signed short)MSG_ReadShort();
678 int percent = MSG_ReadByte();
680 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
682 // skip the download fragment if playing a demo
686 msg_readcount += size;
692 Con_Printf("File not found.\n");
693 QW_CL_RequestNextDownload();
697 if (msg_readcount + (unsigned short)size > net_message.cursize)
698 Host_Error("corrupt download message\n");
700 // make sure the buffer is big enough to include this new fragment
701 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
704 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
705 cls.qw_downloadmemorymaxsize *= 2;
706 old = cls.qw_downloadmemory;
707 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
710 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
715 // read the fragment out of the packet
716 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
717 cls.qw_downloadmemorycursize += size;
718 cls.qw_downloadspeedcount += size;
720 cls.qw_downloadpercent = percent;
724 // request next fragment
725 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
726 MSG_WriteString(&cls.netcon->message, "nextdl");
731 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
733 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
735 cls.qw_downloadpercent = 0;
737 // start downloading the next file (or join the game)
738 QW_CL_RequestNextDownload();
742 static void QW_CL_ParseModelList(void)
745 int nummodels = MSG_ReadByte();
748 // parse model precache list
751 str = MSG_ReadString();
755 if (nummodels==MAX_MODELS)
756 Host_Error("Server sent too many model precaches");
757 if (strlen(str) >= MAX_QPATH)
758 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
759 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
765 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
766 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
771 cls.qw_downloadnumber = 0;
772 cls.qw_downloadtype = dl_model;
773 QW_CL_RequestNextDownload();
776 static void QW_CL_ParseSoundList(void)
779 int numsounds = MSG_ReadByte();
782 // parse sound precache list
785 str = MSG_ReadString();
789 if (numsounds==MAX_SOUNDS)
790 Host_Error("Server sent too many sound precaches");
791 if (strlen(str) >= MAX_QPATH)
792 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
793 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
800 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
801 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
806 cls.qw_downloadnumber = 0;
807 cls.qw_downloadtype = dl_sound;
808 QW_CL_RequestNextDownload();
811 static void QW_CL_Skins_f(void)
813 cls.qw_downloadnumber = 0;
814 cls.qw_downloadtype = dl_skin;
815 QW_CL_RequestNextDownload();
818 static void QW_CL_Changing_f(void)
820 if (cls.qw_downloadmemory) // don't change when downloading
825 cls.signon = 1; // not active anymore, but not disconnected
826 Con_Printf("\nChanging map...\n");
829 void QW_CL_NextUpload(void)
831 int r, percent, size;
833 if (!cls.qw_uploaddata)
836 r = cls.qw_uploadsize - cls.qw_uploadpos;
839 size = min(1, cls.qw_uploadsize);
840 percent = (cls.qw_uploadpos+r)*100/size;
842 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
843 MSG_WriteShort(&cls.netcon->message, r);
844 MSG_WriteByte(&cls.netcon->message, percent);
845 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
847 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
849 cls.qw_uploadpos += r;
851 if (cls.qw_uploadpos < cls.qw_uploadsize)
854 Con_Printf("Upload completed\n");
859 void QW_CL_StartUpload(unsigned char *data, int size)
861 // do nothing in demos or if not connected
865 // abort existing upload if in progress
868 Con_DPrintf("Starting upload of %d bytes...\n", size);
870 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
871 memcpy(cls.qw_uploaddata, data, size);
872 cls.qw_uploadsize = size;
873 cls.qw_uploadpos = 0;
879 qboolean QW_CL_IsUploading(void)
881 return cls.qw_uploaddata != NULL;
885 void QW_CL_StopUpload(void)
887 if (cls.qw_uploaddata)
888 Mem_Free(cls.qw_uploaddata);
889 cls.qw_uploaddata = NULL;
890 cls.qw_uploadsize = 0;
891 cls.qw_uploadpos = 0;
894 static void QW_CL_ProcessUserInfo(int slot)
896 int topcolor, bottomcolor;
898 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
899 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
900 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
901 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
902 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
903 cl.scores[slot].qw_spectator = temp[0] != 0;
904 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
905 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
906 if (!cl.scores[slot].qw_skin[0])
907 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
911 static void QW_CL_UpdateUserInfo(void)
914 slot = MSG_ReadByte();
915 if (slot >= cl.maxclients)
917 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
922 cl.scores[slot].qw_userid = MSG_ReadLong();
923 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
925 QW_CL_ProcessUserInfo(slot);
928 static void QW_CL_SetInfo(void)
933 slot = MSG_ReadByte();
934 strlcpy(key, MSG_ReadString(), sizeof(key));
935 strlcpy(value, MSG_ReadString(), sizeof(value));
936 if (slot >= cl.maxclients)
938 Con_Printf("svc_setinfo >= cl.maxclients\n");
941 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
943 QW_CL_ProcessUserInfo(slot);
946 static void QW_CL_ServerInfo(void)
951 strlcpy(key, MSG_ReadString(), sizeof(key));
952 strlcpy(value, MSG_ReadString(), sizeof(value));
953 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
954 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
955 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
956 cl.qw_teamplay = atoi(temp);
959 static void QW_CL_ParseNails(void)
962 int numnails = MSG_ReadByte();
964 unsigned char bits[6];
965 for (i = 0;i < numnails;i++)
967 for (j = 0;j < 6;j++)
968 bits[j] = MSG_ReadByte();
969 if (cl.qw_num_nails > 255)
971 v = cl.qw_nails[cl.qw_num_nails++];
972 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
973 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
974 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
975 v[3] = -360*(bits[4]>>4)/16;
976 v[4] = 360*bits[5]/256;
981 static void CL_UpdateItemsAndWeapon(void)
984 // check for important changes
987 if (cl.olditems != cl.stats[STAT_ITEMS])
988 for (j = 0;j < 32;j++)
989 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
990 cl.item_gettime[j] = cl.time;
991 cl.olditems = cl.stats[STAT_ITEMS];
993 // GAME_NEXUIZ hud needs weapon change time
994 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
995 cl.weapontime = cl.time;
996 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
999 #define LOADPROGRESSWEIGHT_SOUND 1.0
1000 #define LOADPROGRESSWEIGHT_MODEL 4.0
1001 #define LOADPROGRESSWEIGHT_WORLDMODEL 30.0
1002 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT 2.0
1004 void CL_BeginDownloads(qboolean aborteddownload)
1006 // quakeworld works differently
1007 if (cls.protocol == PROTOCOL_QUAKEWORLD)
1010 // this would be a good place to do curl downloads
1011 if(Curl_Have_forthismap())
1013 Curl_Register_predownload(); // come back later
1017 // if we got here...
1018 // curl is done, so let's start with the business
1020 SCR_PushLoadingScreen(false, "Loading precaches", 1);
1021 cl.loadbegun = true;
1023 // if already downloading something from the previous level, don't stop it
1024 if (cls.qw_downloadname[0])
1027 if (cl.downloadcsqc)
1030 cl.downloadcsqc = false;
1033 && csqc_progname.string
1034 && csqc_progname.string[0]
1035 && csqc_progcrc.integer >= 0
1036 && cl_serverextension_download.integer
1037 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1038 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1040 Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1041 if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1042 Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
1044 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
1049 if (cl.loadmodel_current < cl.loadmodel_total)
1052 if(cl.loadmodel_current == 1)
1054 // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1055 SCR_PushLoadingScreen(false, "Loading precached models",
1057 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1058 + LOADPROGRESSWEIGHT_WORLDMODEL
1059 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1061 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1062 + LOADPROGRESSWEIGHT_WORLDMODEL
1063 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1064 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1067 SCR_BeginLoadingPlaque();
1069 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1071 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
1073 (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1075 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1076 + LOADPROGRESSWEIGHT_WORLDMODEL
1077 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1080 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1082 SCR_PopLoadingScreen(false);
1083 if(cl.loadmodel_current == 1)
1085 SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1086 SCR_PopLoadingScreen(false);
1090 CL_KeepaliveMessage(true);
1092 // if running a local game, calling Mod_ForName is a completely wasted effort...
1094 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1097 if(cl.loadmodel_current == 1)
1099 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1100 Mod_FreeQ3Shaders();
1102 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1104 SCR_PopLoadingScreen(false);
1105 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1107 // we now have the worldmodel so we can set up the game world
1108 SCR_PushLoadingScreen(true, "world model setup",
1110 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1112 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1113 + LOADPROGRESSWEIGHT_WORLDMODEL
1114 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1117 CL_SetupWorldModel();
1118 SCR_PopLoadingScreen(true);
1119 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1121 cl.loadfinished = true;
1122 // now issue the spawn to move on to signon 2 like normal
1124 Cmd_ForwardStringToServer("prespawn");
1128 SCR_PopLoadingScreen(false);
1129 // finished loading models
1132 if (cl.loadsound_current < cl.loadsound_total)
1135 if(cl.loadsound_current == 1)
1136 SCR_PushLoadingScreen(false, "Loading precached sounds",
1138 cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1140 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1141 + LOADPROGRESSWEIGHT_WORLDMODEL
1142 + LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1143 + cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1146 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1148 SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1149 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1151 SCR_PopLoadingScreen(false);
1154 CL_KeepaliveMessage(true);
1155 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1156 SCR_PopLoadingScreen(false);
1158 SCR_PopLoadingScreen(false);
1159 // finished loading sounds
1162 if(gamemode == GAME_NEXUIZ)
1163 Cvar_SetValueQuick(&cl_serverextension_download, false);
1164 // in Nexuiz, the built in download protocol is kinda broken (misses lots
1165 // of dependencies) anyway, and can mess around with the game directory;
1166 // until this is fixed, only support pk3 downloads via curl, and turn off
1167 // individual file downloads other than for CSQC
1168 // on the other end of the download protocol, GAME_NEXUIZ enforces writing
1170 // idea: support download of pk3 files using this protocol later
1172 // note: the reason these loops skip already-loaded things is that it
1173 // enables this command to be issued during the game if desired
1175 if (cl.downloadmodel_current < cl.loadmodel_total)
1179 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1181 if (aborteddownload)
1184 if (cl.downloadmodel_current == 1)
1186 // the worldmodel failed, but we need to set up anyway
1187 Mod_FreeQ3Shaders();
1188 CL_SetupWorldModel();
1189 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1191 cl.loadfinished = true;
1192 // now issue the spawn to move on to signon 2 like normal
1194 Cmd_ForwardStringToServer("prespawn");
1197 aborteddownload = false;
1200 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1202 CL_KeepaliveMessage(true);
1203 if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1205 if (cl.downloadmodel_current == 1)
1206 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1208 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1209 // regarding the * check: don't try to download submodels
1210 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1212 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1213 // we'll try loading again when the download finishes
1218 if(cl.downloadmodel_current == 1)
1220 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1221 Mod_FreeQ3Shaders();
1224 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1225 if (cl.downloadmodel_current == 1)
1227 // we now have the worldmodel so we can set up the game world
1228 // or maybe we do not have it (cl_serverextension_download 0)
1229 // then we need to continue loading ANYWAY!
1230 CL_SetupWorldModel();
1231 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1233 cl.loadfinished = true;
1234 // now issue the spawn to move on to signon 2 like normal
1236 Cmd_ForwardStringToServer("prespawn");
1241 // finished loading models
1244 if (cl.downloadsound_current < cl.loadsound_total)
1248 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1250 char soundname[MAX_QPATH];
1251 if (aborteddownload)
1253 aborteddownload = false;
1256 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1258 CL_KeepaliveMessage(true);
1259 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1260 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1262 Con_Printf("Sound %s not found\n", soundname);
1263 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1265 Cmd_ForwardStringToServer(va("download %s", soundname));
1266 // we'll try loading again when the download finishes
1270 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1273 // finished loading sounds
1276 SCR_PopLoadingScreen(false);
1278 if (!cl.loadfinished)
1280 cl.loadfinished = true;
1282 // check memory integrity
1283 Mem_CheckSentinelsGlobal();
1285 // now issue the spawn to move on to signon 2 like normal
1287 Cmd_ForwardStringToServer("prespawn");
1291 void CL_BeginDownloads_f(void)
1293 // prevent cl_begindownloads from being issued multiple times in one match
1294 // to prevent accidentally cancelled downloads
1296 Con_Printf("cl_begindownloads is only valid once per match\n");
1298 CL_BeginDownloads(false);
1301 void CL_StopDownload(int size, int crc)
1303 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1306 size_t existingsize;
1307 const char *extension;
1309 if(cls.qw_download_deflate)
1312 size_t inflated_size;
1313 out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1314 Mem_Free(cls.qw_downloadmemory);
1317 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1318 cls.qw_downloadmemory = out;
1319 cls.qw_downloadmemorycursize = inflated_size;
1323 cls.qw_downloadmemory = NULL;
1324 cls.qw_downloadmemorycursize = 0;
1325 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1329 if(!cls.qw_downloadmemory)
1331 Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1335 crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1336 size = cls.qw_downloadmemorycursize;
1338 // save to disk only if we don't already have it
1339 // (this is mainly for playing back demos)
1340 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1341 if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
1342 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
1344 if ((int)existingsize != size || existingcrc != crc)
1346 // we have a mismatching file, pick another name for it
1347 char name[MAX_QPATH*2];
1348 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1349 if (!FS_FileExists(name))
1351 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1352 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1358 // we either don't have it or have a mismatching file...
1359 // so it's time to accept the file
1360 // but if we already have a mismatching file we need to rename
1361 // this new one, and if we already have this file in renamed form,
1363 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1364 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1365 extension = FS_FileExtension(cls.qw_downloadname);
1366 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1371 else if (cls.qw_downloadmemory && size)
1373 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1374 CL_BeginDownloads(true);
1377 if (cls.qw_downloadmemory)
1378 Mem_Free(cls.qw_downloadmemory);
1379 cls.qw_downloadmemory = NULL;
1380 cls.qw_downloadname[0] = 0;
1381 cls.qw_downloadmemorymaxsize = 0;
1382 cls.qw_downloadmemorycursize = 0;
1383 cls.qw_downloadpercent = 0;
1386 void CL_ParseDownload(void)
1389 static unsigned char data[NET_MAXMESSAGE];
1390 start = MSG_ReadLong();
1391 size = (unsigned short)MSG_ReadShort();
1393 // record the start/size information to ack in the next input packet
1394 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1396 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1398 cls.dp_downloadack[i].start = start;
1399 cls.dp_downloadack[i].size = size;
1404 MSG_ReadBytes(size, data);
1406 if (!cls.qw_downloadname[0])
1409 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1413 if (start + size > cls.qw_downloadmemorymaxsize)
1414 Host_Error("corrupt download message\n");
1416 // only advance cursize if the data is at the expected position
1417 // (gaps are unacceptable)
1418 memcpy(cls.qw_downloadmemory + start, data, size);
1419 cls.qw_downloadmemorycursize = start + size;
1420 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1421 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1422 cls.qw_downloadspeedcount += size;
1425 void CL_DownloadBegin_f(void)
1427 int size = atoi(Cmd_Argv(1));
1429 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1431 Con_Printf("cl_downloadbegin: received bogus information\n");
1432 CL_StopDownload(0, 0);
1436 if (cls.qw_downloadname[0])
1437 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1439 CL_StopDownload(0, 0);
1441 // we're really beginning a download now, so initialize stuff
1442 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1443 cls.qw_downloadmemorymaxsize = size;
1444 cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1445 cls.qw_downloadnumber++;
1447 cls.qw_download_deflate = false;
1450 if(!strcmp(Cmd_Argv(3), "deflate"))
1451 cls.qw_download_deflate = true;
1452 // check further encodings here
1455 Cmd_ForwardStringToServer("sv_startdownload");
1458 void CL_StopDownload_f(void)
1461 if (cls.qw_downloadname[0])
1463 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1464 CL_StopDownload(0, 0);
1466 CL_BeginDownloads(true);
1469 void CL_DownloadFinished_f(void)
1473 Con_Printf("Malformed cl_downloadfinished command\n");
1476 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1477 CL_BeginDownloads(false);
1480 static void CL_SendPlayerInfo(void)
1482 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1483 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1485 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1486 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1488 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1489 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1491 if (cl_pmodel.integer)
1493 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1494 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1496 if (*cl_playermodel.string)
1498 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1499 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1501 if (*cl_playerskin.string)
1503 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1504 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1509 =====================
1512 An svc_signonnum has been received, perform a client side setup
1513 =====================
1515 static void CL_SignonReply (void)
1517 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1524 // send player info before we begin downloads
1525 // (so that the server can see the player name while downloading)
1526 CL_SendPlayerInfo();
1528 // execute cl_begindownloads next frame
1529 // (after any commands added by svc_stufftext have been executed)
1530 // when done with downloads the "prespawn" will be sent
1531 Cbuf_AddText("\ncl_begindownloads\n");
1533 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1534 //MSG_WriteString (&cls.netcon->message, "prespawn");
1536 else // playing a demo... make sure loading occurs as soon as possible
1537 CL_BeginDownloads(false);
1543 // LordHavoc: quake sent the player info here but due to downloads
1544 // it is sent earlier instead
1545 // CL_SendPlayerInfo();
1547 // LordHavoc: changed to begin a loading stage and issue this when done
1548 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1549 MSG_WriteString (&cls.netcon->message, "spawn");
1556 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1557 MSG_WriteString (&cls.netcon->message, "begin");
1562 // after the level has been loaded, we shouldn't need the shaders, and
1563 // if they are needed again they will be automatically loaded...
1564 // we also don't need the unused models or sounds from the last level
1565 Mod_FreeQ3Shaders();
1570 if (COM_CheckParm("-profilegameonly"))
1571 Sys_AllowProfiling(true);
1581 void CL_ParseServerInfo (void)
1585 protocolversion_t protocol;
1586 int nummodels, numsounds;
1588 Con_DPrint("Serverinfo packet received.\n");
1590 // if server is active, we already began a loading plaque
1593 SCR_BeginLoadingPlaque();
1595 // free q3 shaders so that any newly downloaded shaders will be active
1596 Mod_FreeQ3Shaders();
1599 // check memory integrity
1600 Mem_CheckSentinelsGlobal();
1602 // clear cl_serverextension cvars
1603 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1606 // wipe the client_state_t struct
1610 // parse protocol version number
1611 i = MSG_ReadLong ();
1612 protocol = Protocol_EnumForNumber(i);
1613 if (protocol == PROTOCOL_UNKNOWN)
1615 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1618 // hack for unmarked Nehahra movie demos which had a custom protocol
1619 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1620 protocol = PROTOCOL_NEHAHRAMOVIE;
1621 cls.protocol = protocol;
1622 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1624 cl.num_entities = 1;
1626 if (protocol == PROTOCOL_QUAKEWORLD)
1628 char gamedir[1][MAX_QPATH];
1630 cl.qw_servercount = MSG_ReadLong();
1632 str = MSG_ReadString();
1633 Con_Printf("server gamedir is %s\n", str);
1634 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1636 // change gamedir if needed
1637 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1638 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1640 cl.gametype = GAME_DEATHMATCH;
1643 // parse player number
1645 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1646 //cl.qw_spectator = (i & 128) != 0;
1647 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1648 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1650 // get the full level name
1651 str = MSG_ReadString ();
1652 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1654 // get the movevars that are defined in the qw protocol
1655 cl.movevars_gravity = MSG_ReadFloat();
1656 cl.movevars_stopspeed = MSG_ReadFloat();
1657 cl.movevars_maxspeed = MSG_ReadFloat();
1658 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1659 cl.movevars_accelerate = MSG_ReadFloat();
1660 cl.movevars_airaccelerate = MSG_ReadFloat();
1661 cl.movevars_wateraccelerate = MSG_ReadFloat();
1662 cl.movevars_friction = MSG_ReadFloat();
1663 cl.movevars_waterfriction = MSG_ReadFloat();
1664 cl.movevars_entgravity = MSG_ReadFloat();
1666 // other movevars not in the protocol...
1667 cl.movevars_wallfriction = 0;
1668 cl.movevars_timescale = 1;
1669 cl.movevars_jumpvelocity = 270;
1670 cl.movevars_edgefriction = 1;
1671 cl.movevars_maxairspeed = 30;
1672 cl.movevars_stepheight = 18;
1673 cl.movevars_airaccel_qw = 1;
1674 cl.movevars_airaccel_sideways_friction = 0;
1676 // seperate the printfs so the server message can have a color
1677 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1679 // check memory integrity
1680 Mem_CheckSentinelsGlobal();
1684 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1685 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1688 cl.loadbegun = false;
1689 cl.loadfinished = false;
1691 cls.state = ca_connected;
1694 // note: on QW protocol we can't set up the gameworld until after
1695 // downloads finish...
1696 // (we don't even know the name of the map yet)
1701 cl.maxclients = MSG_ReadByte ();
1702 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1704 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1707 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1710 cl.gametype = MSG_ReadByte ();
1711 // the original id singleplayer demos are bugged and contain
1712 // GAME_DEATHMATCH even for singleplayer
1713 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1714 cl.gametype = GAME_COOP;
1716 // parse signon message
1717 str = MSG_ReadString ();
1718 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1720 // seperate the printfs so the server message can have a color
1721 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1722 Con_Printf("\n<===================================>\n\n\2%s\n", str);
1724 // check memory integrity
1725 Mem_CheckSentinelsGlobal();
1727 // parse model precache list
1728 for (nummodels=1 ; ; nummodels++)
1730 str = MSG_ReadString();
1733 if (nummodels==MAX_MODELS)
1734 Host_Error ("Server sent too many model precaches");
1735 if (strlen(str) >= MAX_QPATH)
1736 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1737 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1739 // parse sound precache list
1740 for (numsounds=1 ; ; numsounds++)
1742 str = MSG_ReadString();
1745 if (numsounds==MAX_SOUNDS)
1746 Host_Error("Server sent too many sound precaches");
1747 if (strlen(str) >= MAX_QPATH)
1748 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1749 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1752 // touch all of the precached models that are still loaded so we can free
1753 // anything that isn't needed
1756 for (i = 1;i < nummodels;i++)
1757 Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1758 // precache any models used by the client (this also marks them used)
1759 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1760 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1761 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1762 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1764 // we purge the models and sounds later in CL_SignonReply
1765 //Mod_PurgeUnused();
1768 // clear sound usage flags for purging of unused sounds
1771 // precache any sounds used by the client
1772 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1773 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1774 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1775 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1776 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1777 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1778 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1780 // sounds used by the game
1781 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1782 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1784 // now we try to load everything that is new
1785 cl.loadmodel_current = 1;
1786 cl.downloadmodel_current = 1;
1787 cl.loadmodel_total = nummodels;
1788 cl.loadsound_current = 1;
1789 cl.downloadsound_current = 1;
1790 cl.loadsound_total = numsounds;
1791 cl.downloadcsqc = true;
1792 cl.loadbegun = false;
1793 cl.loadfinished = false;
1797 // check memory integrity
1798 Mem_CheckSentinelsGlobal();
1800 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1801 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1803 char demofile[MAX_OSPATH];
1804 char levelname[MAX_QPATH];
1806 if (cls.demorecording)
1808 // finish the previous level's demo file
1812 // start a new demo file
1813 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1814 if (strrchr(levelname, '.'))
1815 *(strrchr(levelname, '.')) = 0;
1816 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1818 Con_Printf ("Auto-recording to %s.\n", demofile);
1820 cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1823 cls.forcetrack = -1;
1824 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1825 cls.demorecording = true;
1826 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1827 cls.demo_lastcsprogssize = -1;
1828 cls.demo_lastcsprogscrc = -1;
1831 Con_Print ("ERROR: couldn't open.\n");
1835 void CL_ValidateState(entity_state_t *s)
1842 if (s->modelindex >= MAX_MODELS)
1843 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1845 // these warnings are only warnings, no corrections are made to the state
1846 // because states are often copied for decoding, which otherwise would
1847 // propogate some of the corrections accidentally
1848 // (this used to happen, sometimes affecting skin and frame)
1850 // colormap is client index + 1
1851 if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1852 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1854 model = CL_GetModelByIndex(s->modelindex);
1855 if (model && model->type && s->frame >= model->numframes)
1856 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1857 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1858 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1861 void CL_MoveLerpEntityStates(entity_t *ent)
1863 float odelta[3], adelta[3];
1864 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1865 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1866 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1868 // reset all persistent stuff if this is a new entity
1869 ent->persistent.lerpdeltatime = 0;
1870 ent->persistent.lerpstarttime = cl.mtime[1];
1871 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1872 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1873 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1874 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1875 // reset animation interpolation as well
1876 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1877 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1878 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1879 ent->render.shadertime = cl.time;
1880 // reset various persistent stuff
1881 ent->persistent.muzzleflash = 0;
1882 ent->persistent.trail_allowed = false;
1884 else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
1886 // don't interpolate the move
1887 ent->persistent.lerpdeltatime = 0;
1888 ent->persistent.lerpstarttime = cl.mtime[1];
1889 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1890 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1891 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1892 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1893 ent->persistent.trail_allowed = false;
1895 // if(ent->state_current.frame != ent->state_previous.frame)
1896 // do this even if we did change the frame
1897 // teleport bit is only used if an animation restart, or a jump, is necessary
1898 // so it should be always harmless to do this
1900 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
1901 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
1902 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
1905 // note that this case must do everything the following case does too
1907 else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
1909 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
1910 ent->render.framegroupblend[1].lerp = 1;
1911 ent->render.framegroupblend[0].frame = ent->state_current.frame;
1912 ent->render.framegroupblend[0].start = cl.time;
1913 ent->render.framegroupblend[0].lerp = 0;
1915 else if (DotProduct(odelta, odelta) > 1000*1000
1916 || (cl.fixangle[0] && !cl.fixangle[1])
1917 || (ent->state_previous.tagindex != ent->state_current.tagindex)
1918 || (ent->state_previous.tagentity != ent->state_current.tagentity))
1920 // don't interpolate the move
1921 // (the fixangle[] check detects teleports, but not constant fixangles
1922 // such as when spectating)
1923 ent->persistent.lerpdeltatime = 0;
1924 ent->persistent.lerpstarttime = cl.mtime[1];
1925 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1926 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1927 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1928 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1929 ent->persistent.trail_allowed = false;
1931 else if (ent->state_current.flags & RENDER_STEP)
1933 // monster interpolation
1934 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1936 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1937 ent->persistent.lerpstarttime = cl.mtime[1];
1938 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1939 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1940 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1941 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1947 ent->persistent.lerpstarttime = ent->state_previous.time;
1948 // no lerp if it's singleplayer
1949 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1950 ent->persistent.lerpdeltatime = 0;
1952 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1953 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1954 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1955 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1956 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1958 // trigger muzzleflash effect if necessary
1959 if (ent->state_current.effects & EF_MUZZLEFLASH)
1960 ent->persistent.muzzleflash = 1;
1968 void CL_ParseBaseline (entity_t *ent, int large)
1972 ent->state_baseline = defaultstate;
1973 // FIXME: set ent->state_baseline.number?
1974 ent->state_baseline.active = true;
1977 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1978 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1980 else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
1982 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1983 ent->state_baseline.frame = MSG_ReadByte ();
1987 ent->state_baseline.modelindex = MSG_ReadByte ();
1988 ent->state_baseline.frame = MSG_ReadByte ();
1990 ent->state_baseline.colormap = MSG_ReadByte();
1991 ent->state_baseline.skin = MSG_ReadByte();
1992 for (i = 0;i < 3;i++)
1994 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1995 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1997 ent->state_previous = ent->state_current = ent->state_baseline;
2005 Server information pertaining to this client only
2008 void CL_ParseClientdata (void)
2012 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2013 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2014 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2015 cl.mviewzoom[1] = cl.mviewzoom[0];
2017 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2019 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2020 cl.stats[STAT_ITEMS] = 0;
2021 cl.stats[STAT_VIEWZOOM] = 255;
2024 cl.mpunchangle[0][0] = 0;
2025 cl.mpunchangle[0][1] = 0;
2026 cl.mpunchangle[0][2] = 0;
2027 cl.mpunchvector[0][0] = 0;
2028 cl.mpunchvector[0][1] = 0;
2029 cl.mpunchvector[0][2] = 0;
2030 cl.mvelocity[0][0] = 0;
2031 cl.mvelocity[0][1] = 0;
2032 cl.mvelocity[0][2] = 0;
2033 cl.mviewzoom[0] = 1;
2035 bits = (unsigned short) MSG_ReadShort ();
2036 if (bits & SU_EXTEND1)
2037 bits |= (MSG_ReadByte() << 16);
2038 if (bits & SU_EXTEND2)
2039 bits |= (MSG_ReadByte() << 24);
2041 if (bits & SU_VIEWHEIGHT)
2042 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
2044 if (bits & SU_IDEALPITCH)
2045 cl.idealpitch = MSG_ReadChar ();
2047 for (i = 0;i < 3;i++)
2049 if (bits & (SU_PUNCH1<<i) )
2051 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2052 cl.mpunchangle[0][i] = MSG_ReadChar();
2054 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
2056 if (bits & (SU_PUNCHVEC1<<i))
2058 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2059 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
2061 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
2063 if (bits & (SU_VELOCITY1<<i) )
2065 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2066 cl.mvelocity[0][i] = MSG_ReadChar()*16;
2068 cl.mvelocity[0][i] = MSG_ReadCoord32f();
2072 // LordHavoc: hipnotic demos don't have this bit set but should
2073 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2074 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
2076 cl.onground = (bits & SU_ONGROUND) != 0;
2077 cl.inwater = (bits & SU_INWATER) != 0;
2079 if (cls.protocol == PROTOCOL_DARKPLACES5)
2081 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
2082 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
2083 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
2084 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2085 cl.stats[STAT_AMMO] = MSG_ReadShort();
2086 cl.stats[STAT_SHELLS] = MSG_ReadShort();
2087 cl.stats[STAT_NAILS] = MSG_ReadShort();
2088 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
2089 cl.stats[STAT_CELLS] = MSG_ReadShort();
2090 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
2092 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2094 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
2095 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
2096 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2097 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
2099 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
2100 cl.stats[STAT_HEALTH] = MSG_ReadShort();
2101 cl.stats[STAT_AMMO] = MSG_ReadByte();
2102 cl.stats[STAT_SHELLS] = MSG_ReadByte();
2103 cl.stats[STAT_NAILS] = MSG_ReadByte();
2104 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
2105 cl.stats[STAT_CELLS] = MSG_ReadByte();
2106 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2107 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
2109 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
2112 if (bits & SU_VIEWZOOM)
2114 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2115 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
2117 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
2120 // viewzoom interpolation
2121 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2125 =====================
2127 =====================
2129 void CL_ParseStatic (int large)
2133 if (cl.num_static_entities >= cl.max_static_entities)
2134 Host_Error ("Too many static entities");
2135 ent = &cl.static_entities[cl.num_static_entities++];
2136 CL_ParseBaseline (ent, large);
2138 if (ent->state_baseline.modelindex == 0)
2140 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2141 cl.num_static_entities--;
2142 // This is definitely a cheesy way to conserve resources...
2146 // copy it to the current state
2147 ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2148 ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2149 ent->render.framegroupblend[0].lerp = 1;
2150 // make torchs play out of sync
2151 ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2152 ent->render.skinnum = ent->state_baseline.skin;
2153 ent->render.effects = ent->state_baseline.effects;
2154 ent->render.alpha = 1;
2156 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2157 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2159 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2160 ent->render.allowdecals = true;
2161 CL_UpdateRenderEntity(&ent->render);
2169 void CL_ParseStaticSound (int large)
2172 int sound_num, vol, atten;
2174 MSG_ReadVector(org, cls.protocol);
2175 if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
2176 sound_num = (unsigned short) MSG_ReadShort ();
2178 sound_num = MSG_ReadByte ();
2179 vol = MSG_ReadByte ();
2180 atten = MSG_ReadByte ();
2182 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2185 void CL_ParseEffect (void)
2188 int modelindex, startframe, framecount, framerate;
2190 MSG_ReadVector(org, cls.protocol);
2191 modelindex = MSG_ReadByte ();
2192 startframe = MSG_ReadByte ();
2193 framecount = MSG_ReadByte ();
2194 framerate = MSG_ReadByte ();
2196 CL_Effect(org, modelindex, startframe, framecount, framerate);
2199 void CL_ParseEffect2 (void)
2202 int modelindex, startframe, framecount, framerate;
2204 MSG_ReadVector(org, cls.protocol);
2205 modelindex = (unsigned short) MSG_ReadShort ();
2206 startframe = (unsigned short) MSG_ReadShort ();
2207 framecount = MSG_ReadByte ();
2208 framerate = MSG_ReadByte ();
2210 CL_Effect(org, modelindex, startframe, framecount, framerate);
2213 void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
2218 if (ent >= MAX_EDICTS)
2220 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2224 if (ent >= cl.max_entities)
2225 CL_ExpandEntities(ent);
2227 // override any beam with the same entity
2230 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2231 if (b->entity == ent)
2233 // if the entity was not found then just replace an unused beam
2234 if (i == cl.max_beams)
2235 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2238 if (i < cl.max_beams)
2240 cl.num_beams = max(cl.num_beams, i + 1);
2242 b->lightning = lightning;
2244 b->endtime = cl.mtime[0] + 0.2;
2245 VectorCopy (start, b->start);
2246 VectorCopy (end, b->end);
2249 Con_Print("beam list overflow!\n");
2252 void CL_ParseBeam (dp_model_t *m, int lightning)
2257 ent = (unsigned short) MSG_ReadShort ();
2258 MSG_ReadVector(start, cls.protocol);
2259 MSG_ReadVector(end, cls.protocol);
2261 if (ent >= MAX_EDICTS)
2263 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2267 CL_NewBeam(ent, start, end, m, lightning);
2270 void CL_ParseTempEntity(void)
2278 int colorStart, colorLength, count;
2279 float velspeed, radius;
2280 unsigned char *tempcolor;
2281 matrix4x4_t tempmatrix;
2283 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2285 type = MSG_ReadByte();
2288 case QW_TE_WIZSPIKE:
2289 // spike hitting wall
2290 MSG_ReadVector(pos, cls.protocol);
2291 CL_FindNonSolidLocation(pos, pos, 4);
2292 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2293 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2296 case QW_TE_KNIGHTSPIKE:
2297 // spike hitting wall
2298 MSG_ReadVector(pos, cls.protocol);
2299 CL_FindNonSolidLocation(pos, pos, 4);
2300 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2301 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2305 // spike hitting wall
2306 MSG_ReadVector(pos, cls.protocol);
2307 CL_FindNonSolidLocation(pos, pos, 4);
2308 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2310 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2315 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2317 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2319 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2322 case QW_TE_SUPERSPIKE:
2323 // super spike hitting wall
2324 MSG_ReadVector(pos, cls.protocol);
2325 CL_FindNonSolidLocation(pos, pos, 4);
2326 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2328 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2333 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2335 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2337 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2341 case QW_TE_EXPLOSION:
2343 MSG_ReadVector(pos, cls.protocol);
2344 CL_FindNonSolidLocation(pos, pos, 10);
2345 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2346 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2347 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2350 case QW_TE_TAREXPLOSION:
2351 // tarbaby explosion
2352 MSG_ReadVector(pos, cls.protocol);
2353 CL_FindNonSolidLocation(pos, pos, 10);
2354 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2355 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2358 case QW_TE_LIGHTNING1:
2360 CL_ParseBeam(cl.model_bolt, true);
2363 case QW_TE_LIGHTNING2:
2365 CL_ParseBeam(cl.model_bolt2, true);
2368 case QW_TE_LIGHTNING3:
2370 CL_ParseBeam(cl.model_bolt3, false);
2373 case QW_TE_LAVASPLASH:
2374 MSG_ReadVector(pos, cls.protocol);
2375 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2378 case QW_TE_TELEPORT:
2379 MSG_ReadVector(pos, cls.protocol);
2380 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2384 // bullet hitting wall
2385 radius = MSG_ReadByte();
2386 MSG_ReadVector(pos, cls.protocol);
2387 CL_FindNonSolidLocation(pos, pos, 4);
2388 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2389 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2390 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2391 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2394 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2399 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2401 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2403 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2409 count = MSG_ReadByte();
2410 MSG_ReadVector(pos, cls.protocol);
2411 CL_FindNonSolidLocation(pos, pos, 4);
2412 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2415 case QW_TE_LIGHTNINGBLOOD:
2416 MSG_ReadVector(pos, cls.protocol);
2417 CL_FindNonSolidLocation(pos, pos, 4);
2418 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2422 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2427 type = MSG_ReadByte();
2431 // spike hitting wall
2432 MSG_ReadVector(pos, cls.protocol);
2433 CL_FindNonSolidLocation(pos, pos, 4);
2434 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2435 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2438 case TE_KNIGHTSPIKE:
2439 // spike hitting wall
2440 MSG_ReadVector(pos, cls.protocol);
2441 CL_FindNonSolidLocation(pos, pos, 4);
2442 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2443 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2447 // spike hitting wall
2448 MSG_ReadVector(pos, cls.protocol);
2449 CL_FindNonSolidLocation(pos, pos, 4);
2450 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2452 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2457 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2459 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2461 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2465 // quad spike hitting wall
2466 MSG_ReadVector(pos, cls.protocol);
2467 CL_FindNonSolidLocation(pos, pos, 4);
2468 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2470 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2475 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2477 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2479 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2483 // super spike hitting wall
2484 MSG_ReadVector(pos, cls.protocol);
2485 CL_FindNonSolidLocation(pos, pos, 4);
2486 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2488 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2493 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2495 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2497 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2500 case TE_SUPERSPIKEQUAD:
2501 // quad super spike hitting wall
2502 MSG_ReadVector(pos, cls.protocol);
2503 CL_FindNonSolidLocation(pos, pos, 4);
2504 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2506 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2511 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2513 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2515 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2518 // LordHavoc: added for improved blood splatters
2521 MSG_ReadVector(pos, cls.protocol);
2522 CL_FindNonSolidLocation(pos, pos, 4);
2523 dir[0] = MSG_ReadChar();
2524 dir[1] = MSG_ReadChar();
2525 dir[2] = MSG_ReadChar();
2526 count = MSG_ReadByte();
2527 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2531 MSG_ReadVector(pos, cls.protocol);
2532 CL_FindNonSolidLocation(pos, pos, 4);
2533 dir[0] = MSG_ReadChar();
2534 dir[1] = MSG_ReadChar();
2535 dir[2] = MSG_ReadChar();
2536 count = MSG_ReadByte();
2537 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2540 MSG_ReadVector(pos, cls.protocol);
2541 CL_FindNonSolidLocation(pos, pos, 4);
2542 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2544 // LordHavoc: added for improved gore
2545 case TE_BLOODSHOWER:
2547 MSG_ReadVector(pos, cls.protocol); // mins
2548 MSG_ReadVector(pos2, cls.protocol); // maxs
2549 velspeed = MSG_ReadCoord(cls.protocol); // speed
2550 count = (unsigned short) MSG_ReadShort(); // number of particles
2551 vel1[0] = -velspeed;
2552 vel1[1] = -velspeed;
2553 vel1[2] = -velspeed;
2557 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2560 case TE_PARTICLECUBE:
2561 // general purpose particle effect
2562 MSG_ReadVector(pos, cls.protocol); // mins
2563 MSG_ReadVector(pos2, cls.protocol); // maxs
2564 MSG_ReadVector(dir, cls.protocol); // dir
2565 count = (unsigned short) MSG_ReadShort(); // number of particles
2566 colorStart = MSG_ReadByte(); // color
2567 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2568 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2569 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2572 case TE_PARTICLERAIN:
2573 // general purpose particle effect
2574 MSG_ReadVector(pos, cls.protocol); // mins
2575 MSG_ReadVector(pos2, cls.protocol); // maxs
2576 MSG_ReadVector(dir, cls.protocol); // dir
2577 count = (unsigned short) MSG_ReadShort(); // number of particles
2578 colorStart = MSG_ReadByte(); // color
2579 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2582 case TE_PARTICLESNOW:
2583 // general purpose particle effect
2584 MSG_ReadVector(pos, cls.protocol); // mins
2585 MSG_ReadVector(pos2, cls.protocol); // maxs
2586 MSG_ReadVector(dir, cls.protocol); // dir
2587 count = (unsigned short) MSG_ReadShort(); // number of particles
2588 colorStart = MSG_ReadByte(); // color
2589 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2593 // bullet hitting wall
2594 MSG_ReadVector(pos, cls.protocol);
2595 CL_FindNonSolidLocation(pos, pos, 4);
2596 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2597 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2600 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2605 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2607 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2609 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2614 case TE_GUNSHOTQUAD:
2615 // quad bullet hitting wall
2616 MSG_ReadVector(pos, cls.protocol);
2617 CL_FindNonSolidLocation(pos, pos, 4);
2618 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2619 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2622 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2627 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2629 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2631 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2638 MSG_ReadVector(pos, cls.protocol);
2639 CL_FindNonSolidLocation(pos, pos, 10);
2640 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2641 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2644 case TE_EXPLOSIONQUAD:
2645 // quad rocket explosion
2646 MSG_ReadVector(pos, cls.protocol);
2647 CL_FindNonSolidLocation(pos, pos, 10);
2648 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2649 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2653 // Nehahra movie colored lighting explosion
2654 MSG_ReadVector(pos, cls.protocol);
2655 CL_FindNonSolidLocation(pos, pos, 10);
2656 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2657 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2658 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2659 CL_ParticleExplosion(pos);
2660 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2661 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2662 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2665 case TE_EXPLOSIONRGB:
2666 // colored lighting explosion
2667 MSG_ReadVector(pos, cls.protocol);
2668 CL_FindNonSolidLocation(pos, pos, 10);
2669 CL_ParticleExplosion(pos);
2670 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2671 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2672 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2673 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2674 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2675 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2678 case TE_TAREXPLOSION:
2679 // tarbaby explosion
2680 MSG_ReadVector(pos, cls.protocol);
2681 CL_FindNonSolidLocation(pos, pos, 10);
2682 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2683 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2687 MSG_ReadVector(pos, cls.protocol);
2688 CL_FindNonSolidLocation(pos, pos, 10);
2689 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2692 case TE_CUSTOMFLASH:
2693 MSG_ReadVector(pos, cls.protocol);
2694 CL_FindNonSolidLocation(pos, pos, 4);
2695 radius = (MSG_ReadByte() + 1) * 8;
2696 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2697 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2698 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2699 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2700 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2701 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2705 MSG_ReadVector(pos, cls.protocol);
2706 MSG_ReadVector(dir, cls.protocol);
2707 count = MSG_ReadByte();
2708 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2713 CL_ParseBeam(cl.model_bolt, true);
2718 CL_ParseBeam(cl.model_bolt2, true);
2723 CL_ParseBeam(cl.model_bolt3, false);
2728 // grappling hook beam
2729 CL_ParseBeam(cl.model_beam, false);
2733 // LordHavoc: for compatibility with the Nehahra movie...
2734 case TE_LIGHTNING4NEH:
2735 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
2739 MSG_ReadVector(pos, cls.protocol);
2740 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2744 MSG_ReadVector(pos, cls.protocol);
2745 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2749 // color mapped explosion
2750 MSG_ReadVector(pos, cls.protocol);
2751 CL_FindNonSolidLocation(pos, pos, 10);
2752 colorStart = MSG_ReadByte();
2753 colorLength = MSG_ReadByte();
2754 CL_ParticleExplosion2(pos, colorStart, colorLength);
2755 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2756 color[0] = tempcolor[0] * (2.0f / 255.0f);
2757 color[1] = tempcolor[1] * (2.0f / 255.0f);
2758 color[2] = tempcolor[2] * (2.0f / 255.0f);
2759 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2760 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2761 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2765 MSG_ReadVector(pos, cls.protocol);
2766 MSG_ReadVector(pos2, cls.protocol);
2767 MSG_ReadVector(dir, cls.protocol);
2768 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2772 MSG_ReadVector(pos, cls.protocol);
2773 MSG_ReadVector(dir, cls.protocol);
2774 count = MSG_ReadByte();
2775 CL_FindNonSolidLocation(pos, pos, 4);
2776 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2779 case TE_TEI_BIGEXPLOSION:
2780 MSG_ReadVector(pos, cls.protocol);
2781 CL_FindNonSolidLocation(pos, pos, 10);
2782 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2783 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2786 case TE_TEI_PLASMAHIT:
2787 MSG_ReadVector(pos, cls.protocol);
2788 MSG_ReadVector(dir, cls.protocol);
2789 count = MSG_ReadByte();
2790 CL_FindNonSolidLocation(pos, pos, 5);
2791 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2795 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2800 void CL_ParseTrailParticles(void)
2805 entityindex = (unsigned short)MSG_ReadShort();
2806 if (entityindex >= MAX_EDICTS)
2808 if (entityindex >= cl.max_entities)
2809 CL_ExpandEntities(entityindex);
2810 effectindex = (unsigned short)MSG_ReadShort();
2811 MSG_ReadVector(start, cls.protocol);
2812 MSG_ReadVector(end, cls.protocol);
2813 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2816 void CL_ParsePointParticles(void)
2818 int effectindex, count;
2819 vec3_t origin, velocity;
2820 effectindex = (unsigned short)MSG_ReadShort();
2821 MSG_ReadVector(origin, cls.protocol);
2822 MSG_ReadVector(velocity, cls.protocol);
2823 count = (unsigned short)MSG_ReadShort();
2824 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2827 void CL_ParsePointParticles1(void)
2831 effectindex = (unsigned short)MSG_ReadShort();
2832 MSG_ReadVector(origin, cls.protocol);
2833 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2836 typedef struct cl_iplog_item_s
2843 static qboolean cl_iplog_loaded = false;
2844 static int cl_iplog_numitems = 0;
2845 static int cl_iplog_maxitems = 0;
2846 static cl_iplog_item_t *cl_iplog_items;
2848 static void CL_IPLog_Load(void);
2849 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2852 if (!address || !address[0] || !name || !name[0])
2854 if (!cl_iplog_loaded)
2856 if (developer_extra.integer)
2857 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2858 // see if it already exists
2861 for (i = 0;i < cl_iplog_numitems;i++)
2863 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2865 if (developer_extra.integer)
2866 Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2871 // it does not already exist in the iplog, so add it
2872 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2874 cl_iplog_item_t *olditems = cl_iplog_items;
2875 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2876 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2879 if (cl_iplog_numitems)
2880 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2884 cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2885 cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2886 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2887 // TODO: maybe it would be better to strip weird characters from name when
2888 // copying it here rather than using a straight strcpy?
2889 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2890 cl_iplog_numitems++;
2893 // add it to the iplog.txt file
2894 // TODO: this ought to open the one in the userpath version of the base
2895 // gamedir, not the current gamedir
2896 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2897 if (developer_extra.integer)
2898 Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2902 static void CL_IPLog_Load(void)
2904 int i, len, linenumber;
2905 char *text, *textend;
2906 unsigned char *filedata;
2907 fs_offset_t filesize;
2908 char line[MAX_INPUTLINE];
2909 char address[MAX_INPUTLINE];
2910 cl_iplog_loaded = true;
2911 // TODO: this ought to open the one in the userpath version of the base
2912 // gamedir, not the current gamedir
2913 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2916 text = (char *)filedata;
2917 textend = text + filesize;
2918 for (linenumber = 1;text < textend;linenumber++)
2920 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2921 if (len < (int)sizeof(line) - 1)
2922 line[len++] = *text;
2924 if (text < textend && *text == '\r' && text[1] == '\n')
2926 if (text < textend && *text == '\n')
2928 if (line[0] == '/' && line[1] == '/')
2929 continue; // skip comments if anyone happens to add them
2930 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
2931 address[i] = line[i];
2933 // skip exactly one space character
2935 // address contains the address with termination,
2936 // line + i contains the name with termination
2937 if (address[0] && line[i])
2938 CL_IPLog_Add(address, line + i, false, false);
2940 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2944 static void CL_IPLog_List_f(void)
2947 const char *addressprefix;
2950 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2954 if (Cmd_Argc() >= 2)
2955 addressprefix = Cmd_Argv(1);
2956 if (!cl_iplog_loaded)
2958 if (addressprefix && addressprefix[0])
2959 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2961 Con_Printf("Listing all iplog entries\n");
2962 Con_Printf("address name\n");
2963 for (i = 0;i < cl_iplog_numitems;i++)
2965 if (addressprefix && addressprefix[0])
2967 for (j = 0;addressprefix[j];j++)
2968 if (addressprefix[j] != cl_iplog_items[i].address[j])
2970 // if this address does not begin with the addressprefix string
2971 // simply omit it from the output
2972 if (addressprefix[j])
2975 // if name is less than 15 characters, left justify it and pad
2976 // if name is more than 15 characters, print all of it, not worrying
2977 // about the fact it will misalign the columns
2978 if (strlen(cl_iplog_items[i].address) < 15)
2979 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2981 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2985 // look for anything interesting like player IP addresses or ping reports
2986 qboolean CL_ExaminePrintString(const char *text)
2990 char temp[MAX_INPUTLINE];
2991 if (!strcmp(text, "Client ping times:\n"))
2993 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2994 // hide ping reports in demos
2995 if (cls.demoplayback)
2996 cl.parsingtextexpectingpingforscores = 1;
2997 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2999 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3001 Con_Printf("ping reply but empty scoreboard?!?\n");
3002 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3003 cl.parsingtextexpectingpingforscores = 0;
3005 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3006 return !cl.parsingtextexpectingpingforscores;
3008 if (!strncmp(text, "host: ", 9))
3010 // cl.parsingtextexpectingpingforscores = false; // really?
3011 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3012 cl.parsingtextplayerindex = 0;
3015 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3017 // if anything goes wrong, we'll assume this is not a ping report
3018 qboolean expected = cl.parsingtextexpectingpingforscores != 0;
3019 cl.parsingtextexpectingpingforscores = 0;
3020 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3024 if ((*t >= '0' && *t <= '9') || *t == '-')
3027 while ((*t >= '0' && *t <= '9') || *t == '-')
3033 if(cl.parsingtextplayerindex < cl.maxclients)
3035 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3037 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3038 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3039 if (t[charindex] == '\n')
3041 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3042 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3044 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3046 // we parsed a valid ping entry, so expect another to follow
3047 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3048 cl.parsingtextexpectingpingforscores = expected;
3053 if (!strncmp(t, "unconnected\n", 12))
3056 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3057 cl.parsingtextexpectingpingforscores = expected;
3061 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3065 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3067 if (!strncmp(text, "players: ", 9))
3069 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3070 cl.parsingtextplayerindex = 0;
3073 else if (!strstr(text, ": "))
3075 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3079 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3081 // if anything goes wrong, we'll assume this is not a status report
3082 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3083 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3086 cl.parsingtextplayerindex = atoi(t) - 1;
3087 while (*t >= '0' && *t <= '9')
3091 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3094 // the player name follows here, along with frags and time
3097 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3099 // if anything goes wrong, we'll assume this is not a status report
3100 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3106 for (len = 0;*t && *t != '\n';t++)
3107 if (len < (int)sizeof(temp) - 1)
3110 // botclient is perfectly valid, but we don't care about bots
3111 // also don't try to look up the name of an invalid player index
3112 if (strcmp(temp, "botclient")
3113 && cl.parsingtextplayerindex >= 0
3114 && cl.parsingtextplayerindex < cl.maxclients
3115 && cl.scores[cl.parsingtextplayerindex].name[0])
3117 // log the player name and IP address string
3118 // (this operates entirely on strings to avoid issues with the
3119 // nature of a network address)
3120 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3122 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3129 extern cvar_t slowmo;
3130 extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
3131 static void CL_NetworkTimeReceived(double newtime)
3134 cl.mtime[1] = cl.mtime[0];
3135 cl.mtime[0] = newtime;
3136 if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3137 cl.time = cl.mtime[1] = newtime;
3138 else if (cls.demoplayback)
3140 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3141 // due to a large time gap, so treat it as an instant change in time
3142 // (this can also happen during heavy packet loss in the demo)
3143 if (cl.time < newtime - 0.1)
3144 cl.mtime[1] = cl.time = newtime;
3146 else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3148 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3149 if (developer_extra.integer && vid_activewindow)
3151 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3152 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3153 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3154 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3156 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3157 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3158 if (cl_nettimesyncboundmode.integer == 1)
3159 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3160 else if (cl_nettimesyncboundmode.integer == 2)
3162 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3163 cl.time = cl.mtime[1];
3165 else if (cl_nettimesyncboundmode.integer == 3)
3167 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3168 cl.time = cl.mtime[1];
3170 else if (cl_nettimesyncboundmode.integer == 4)
3172 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3173 cl.time = cl.mtime[1]; // reset
3174 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3175 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3176 else if (cl.time > cl.mtime[1])
3177 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3179 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3181 else if (cl_nettimesyncboundmode.integer == 5)
3183 if (fabs(cl.time - cl.mtime[1]) > 0.5)
3184 cl.time = cl.mtime[1]; // reset
3185 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3186 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3188 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3190 else if (cl_nettimesyncboundmode.integer == 6)
3192 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3193 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3196 // this packet probably contains a player entity update, so we will need
3197 // to update the prediction
3198 cl.movement_replay = true;
3199 // this may get updated later in parsing by svc_clientdata
3200 cl.onground = false;
3201 // if true the cl.viewangles are interpolated from cl.mviewangles[]
3202 // during this frame
3203 // (makes spectating players much smoother and prevents mouse movement from turning)
3204 cl.fixangle[1] = cl.fixangle[0];
3205 cl.fixangle[0] = false;
3206 if (!cls.demoplayback)
3207 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3208 // update the csqc's server timestamps, critical for proper sync
3209 CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3211 if (cl.mtime[0] > cl.mtime[1])
3212 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3215 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
3218 qboolean CL_VM_Parse_TempEntity (void);
3219 void CL_VM_Parse_StuffCmd (const char *msg);
3220 void CL_VM_Parse_CenterPrint (const char *msg);
3221 void CSQC_AddPrintText (const char *msg);
3222 void CSQC_ReadEntities (void);
3225 =====================
3226 CL_ParseServerMessage
3227 =====================
3229 int parsingerror = false;
3230 extern void CL_UpdateMoveVars(void);
3231 void CL_ParseServerMessage(void)
3235 protocolversion_t protocol;
3236 unsigned char cmdlog[32];
3237 char *cmdlogname[32], *temp;
3238 int cmdindex, cmdcount = 0;
3239 qboolean qwplayerupdatereceived;
3242 // LordHavoc: moved demo message writing from before the packet parse to
3243 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3244 // code in CL_ParseServerinfo
3245 //if (cls.demorecording)
3246 // CL_WriteDemoMessage (&net_message);
3248 cl.last_received_message = realtime;
3250 CL_KeepaliveMessage(false);
3253 // if recording demos, copy the message out
3255 if (cl_shownet.integer == 1)
3256 Con_Printf("%f %i\n", realtime, net_message.cursize);
3257 else if (cl_shownet.integer == 2)
3258 Con_Print("------------------\n");
3261 // parse the message
3263 //MSG_BeginReading ();
3265 parsingerror = true;
3267 if (cls.protocol == PROTOCOL_QUAKEWORLD)
3269 CL_NetworkTimeReceived(realtime); // qw has no clock
3271 // kill all qw nails
3272 cl.qw_num_nails = 0;
3274 // fade weapon view kick
3275 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3277 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3279 qwplayerupdatereceived = false;
3284 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3286 cmd = MSG_ReadByte ();
3290 SHOWNET("END OF MESSAGE");
3291 break; // end of message
3294 cmdindex = cmdcount & 31;
3296 cmdlog[cmdindex] = cmd;
3298 SHOWNET(qw_svc_strings[cmd]);
3299 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3300 if (!cmdlogname[cmdindex])
3302 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3304 cmdlogname[cmdindex] = temp;
3312 char description[32*64], temp[64];
3314 strlcpy(description, "packet dump: ", sizeof(description));
3318 count = cmdcount - i;
3322 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3323 strlcat(description, temp, sizeof(description));
3328 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3329 Con_Print(description);
3330 Host_Error("CL_ParseServerMessage: Illegible server message");
3335 //Con_Printf("qw_svc_nop\n");
3338 case qw_svc_disconnect:
3339 Con_Printf("Server disconnected\n");
3340 if (cls.demonum != -1)
3348 temp = MSG_ReadString();
3349 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3352 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3354 CSQC_AddPrintText(temp);
3358 case qw_svc_centerprint:
3359 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3362 case qw_svc_stufftext:
3363 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3367 // svc_damage protocol is identical to nq
3371 case qw_svc_serverdata:
3372 //Cbuf_Execute(); // make sure any stuffed commands are done
3373 CL_ParseServerInfo();
3376 case qw_svc_setangle:
3377 for (i=0 ; i<3 ; i++)
3378 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3379 if (!cls.demoplayback)
3381 cl.fixangle[0] = true;
3382 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3383 // disable interpolation if this is new
3384 if (!cl.fixangle[1])
3385 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3389 case qw_svc_lightstyle:
3390 i = MSG_ReadByte ();
3391 if (i >= cl.max_lightstyle)
3393 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3396 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3397 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3398 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3402 CL_ParseStartSoundPacket(false);
3405 case qw_svc_stopsound:
3406 i = (unsigned short) MSG_ReadShort();
3407 S_StopSound(i>>3, i&7);
3410 case qw_svc_updatefrags:
3412 if (i >= cl.maxclients)
3413 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3414 cl.scores[i].frags = (signed short) MSG_ReadShort();
3417 case qw_svc_updateping:
3419 if (i >= cl.maxclients)
3420 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3421 cl.scores[i].qw_ping = MSG_ReadShort();
3424 case qw_svc_updatepl:
3426 if (i >= cl.maxclients)
3427 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3428 cl.scores[i].qw_packetloss = MSG_ReadByte();
3431 case qw_svc_updateentertime:
3433 if (i >= cl.maxclients)
3434 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3436 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3439 case qw_svc_spawnbaseline:
3440 i = (unsigned short) MSG_ReadShort();
3441 if (i < 0 || i >= MAX_EDICTS)
3442 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3443 if (i >= cl.max_entities)
3444 CL_ExpandEntities(i);
3445 CL_ParseBaseline(cl.entities + i, false);
3447 case qw_svc_spawnstatic:
3448 CL_ParseStatic(false);
3450 case qw_svc_temp_entity:
3451 if(!CL_VM_Parse_TempEntity())
3452 CL_ParseTempEntity ();
3455 case qw_svc_killedmonster:
3456 cl.stats[STAT_MONSTERS]++;
3459 case qw_svc_foundsecret:
3460 cl.stats[STAT_SECRETS]++;
3463 case qw_svc_updatestat:
3464 i = MSG_ReadByte ();
3465 if (i < 0 || i >= MAX_CL_STATS)
3466 Host_Error ("svc_updatestat: %i is invalid", i);
3467 cl.stats[i] = MSG_ReadByte ();
3470 case qw_svc_updatestatlong:
3471 i = MSG_ReadByte ();
3472 if (i < 0 || i >= MAX_CL_STATS)
3473 Host_Error ("svc_updatestatlong: %i is invalid", i);
3474 cl.stats[i] = MSG_ReadLong ();
3477 case qw_svc_spawnstaticsound:
3478 CL_ParseStaticSound (false);
3481 case qw_svc_cdtrack:
3482 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3483 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3484 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3486 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3489 case qw_svc_intermission:
3490 if(!cl.intermission)
3491 cl.completed_time = cl.time;
3492 cl.intermission = 1;
3493 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3494 for (i = 0;i < 3;i++)
3495 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3499 if(!cl.intermission)
3500 cl.completed_time = cl.time;
3501 cl.intermission = 2;
3502 SCR_CenterPrint(MSG_ReadString ());
3505 case qw_svc_sellscreen:
3506 Cmd_ExecuteString ("help", src_command);
3509 case qw_svc_smallkick:
3510 cl.qw_weaponkick = -2;
3512 case qw_svc_bigkick:
3513 cl.qw_weaponkick = -4;
3516 case qw_svc_muzzleflash:
3517 i = (unsigned short) MSG_ReadShort();
3518 // NOTE: in QW this only worked on clients
3519 if (i < 0 || i >= MAX_EDICTS)
3520 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3521 if (i >= cl.max_entities)
3522 CL_ExpandEntities(i);
3523 cl.entities[i].persistent.muzzleflash = 1.0f;
3526 case qw_svc_updateuserinfo:
3527 QW_CL_UpdateUserInfo();
3530 case qw_svc_setinfo:
3534 case qw_svc_serverinfo:
3538 case qw_svc_download:
3539 QW_CL_ParseDownload();
3542 case qw_svc_playerinfo:
3543 // slightly kill qw player entities now that we know there is
3544 // an update of player entities this frame...
3545 if (!qwplayerupdatereceived)
3547 qwplayerupdatereceived = true;
3548 for (i = 1;i < cl.maxclients;i++)
3549 cl.entities_active[i] = false;
3551 EntityStateQW_ReadPlayerUpdate();
3558 case qw_svc_chokecount:
3560 // FIXME: apply to netgraph
3561 //for (j = 0;j < i;j++)
3562 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3565 case qw_svc_modellist:
3566 QW_CL_ParseModelList();
3569 case qw_svc_soundlist:
3570 QW_CL_ParseSoundList();
3573 case qw_svc_packetentities:
3574 EntityFrameQW_CL_ReadFrame(false);
3575 // first update is the final signon stage
3576 if (cls.signon == SIGNONS - 1)
3578 cls.signon = SIGNONS;
3583 case qw_svc_deltapacketentities:
3584 EntityFrameQW_CL_ReadFrame(true);
3585 // first update is the final signon stage
3586 if (cls.signon == SIGNONS - 1)
3588 cls.signon = SIGNONS;
3593 case qw_svc_maxspeed:
3594 cl.movevars_maxspeed = MSG_ReadFloat();
3597 case qw_svc_entgravity:
3598 cl.movevars_entgravity = MSG_ReadFloat();
3599 if (!cl.movevars_entgravity)
3600 cl.movevars_entgravity = 1.0f;
3603 case qw_svc_setpause:
3604 cl.paused = MSG_ReadByte () != 0;
3609 S_PauseGameSounds (cl.paused);
3614 if (qwplayerupdatereceived)
3616 // fully kill any player entities that were not updated this frame
3617 for (i = 1;i <= cl.maxclients;i++)
3618 if (!cl.entities_active[i])
3619 cl.entities[i].state_current.active = false;
3627 Host_Error ("CL_ParseServerMessage: Bad server message");
3629 cmd = MSG_ReadByte ();
3633 R_TimeReport("END OF MESSAGE");
3634 SHOWNET("END OF MESSAGE");
3635 break; // end of message
3638 cmdindex = cmdcount & 31;
3640 cmdlog[cmdindex] = cmd;
3642 // if the high bit of the command byte is set, it is a fast update
3645 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3647 cmdlogname[cmdindex] = temp;
3648 SHOWNET("fast update");
3649 if (cls.signon == SIGNONS - 1)
3651 // first update is the final signon stage
3652 cls.signon = SIGNONS;
3655 EntityFrameQuake_ReadEntity (cmd&127);
3659 SHOWNET(svc_strings[cmd]);
3660 cmdlogname[cmdindex] = svc_strings[cmd];
3661 if (!cmdlogname[cmdindex])
3663 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3665 cmdlogname[cmdindex] = temp;
3673 char description[32*64], temp[64];
3675 strlcpy (description, "packet dump: ", sizeof(description));
3679 count = cmdcount - i;
3683 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3684 strlcat (description, temp, sizeof (description));
3689 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3690 Con_Print(description);
3691 Host_Error ("CL_ParseServerMessage: Illegible server message");
3696 if (cls.signon < SIGNONS)
3697 Con_Print("<-- server to client keepalive\n");
3701 CL_NetworkTimeReceived(MSG_ReadFloat());
3704 case svc_clientdata:
3705 CL_ParseClientdata();
3709 i = MSG_ReadLong ();
3710 protocol = Protocol_EnumForNumber(i);
3711 if (protocol == PROTOCOL_UNKNOWN)
3712 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3713 // hack for unmarked Nehahra movie demos which had a custom protocol
3714 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3715 protocol = PROTOCOL_NEHAHRAMOVIE;
3716 cls.protocol = protocol;
3719 case svc_disconnect:
3720 Con_Printf ("Server disconnected\n");
3721 if (cls.demonum != -1)
3728 temp = MSG_ReadString();
3729 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3730 CSQC_AddPrintText(temp); //[515]: csqc
3733 case svc_centerprint:
3734 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3738 temp = MSG_ReadString();
3739 /* if(utf8_enable.integer)
3742 // we can safely strip and even
3743 // interpret these in utf8 mode
3745 else */ switch(cls.protocol)
3747 case PROTOCOL_QUAKE:
3748 case PROTOCOL_QUAKEDP:
3749 // maybe add other protocols if
3750 // so desired, but not DP7
3753 case PROTOCOL_DARKPLACES7:
3755 // ProQuake does not support
3762 // skip over ProQuake messages,
3763 // TODO actually interpret them
3764 // (they are sbar team score
3765 // updates), see proquake cl_parse.c
3769 while(*temp >= 0x01 && *temp <= 0x1F)
3773 CL_VM_Parse_StuffCmd(temp); //[515]: csqc
3780 case svc_serverinfo:
3781 CL_ParseServerInfo ();
3785 for (i=0 ; i<3 ; i++)
3786 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3787 if (!cls.demoplayback)
3789 cl.fixangle[0] = true;
3790 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3791 // disable interpolation if this is new
3792 if (!cl.fixangle[1])
3793 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3798 cl.viewentity = (unsigned short)MSG_ReadShort ();
3799 if (cl.viewentity >= MAX_EDICTS)
3800 Host_Error("svc_setview >= MAX_EDICTS");
3801 if (cl.viewentity >= cl.max_entities)
3802 CL_ExpandEntities(cl.viewentity);
3803 // LordHavoc: assume first setview recieved is the real player entity
3804 if (!cl.realplayerentity)
3805 cl.realplayerentity = cl.viewentity;
3806 // update cl.playerentity to this one if it is a valid player
3807 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
3808 cl.playerentity = cl.viewentity;
3811 case svc_lightstyle:
3812 i = MSG_ReadByte ();
3813 if (i >= cl.max_lightstyle)
3815 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3818 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3819 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3820 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3824 CL_ParseStartSoundPacket(false);
3828 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3830 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3831 CL_ParseStartSoundPacket(true);
3835 int i = (unsigned short)MSG_ReadShort();
3836 char *s = MSG_ReadString();
3839 if (i >= 1 && i < MAX_MODELS)
3841 dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
3843 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3844 cl.model_precache[i] = model;
3847 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3852 if (i >= 1 && i < MAX_SOUNDS)
3854 sfx_t *sfx = S_PrecacheSound (s, true, true);
3855 if (!sfx && snd_initialized.integer)
3856 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3857 cl.sound_precache[i] = sfx;
3860 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3866 i = (unsigned short) MSG_ReadShort();
3867 S_StopSound(i>>3, i&7);
3870 case svc_updatename:
3871 i = MSG_ReadByte ();
3872 if (i >= cl.maxclients)
3873 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3874 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3877 case svc_updatefrags:
3878 i = MSG_ReadByte ();
3879 if (i >= cl.maxclients)
3880 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3881 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3884 case svc_updatecolors:
3885 i = MSG_ReadByte ();
3886 if (i >= cl.maxclients)
3887 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3888 cl.scores[i].colors = MSG_ReadByte ();
3892 CL_ParseParticleEffect ();
3903 case svc_spawnbaseline:
3904 i = (unsigned short) MSG_ReadShort ();
3905 if (i < 0 || i >= MAX_EDICTS)
3906 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3907 if (i >= cl.max_entities)
3908 CL_ExpandEntities(i);
3909 CL_ParseBaseline (cl.entities + i, false);
3911 case svc_spawnbaseline2:
3912 i = (unsigned short) MSG_ReadShort ();
3913 if (i < 0 || i >= MAX_EDICTS)
3914 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3915 if (i >= cl.max_entities)
3916 CL_ExpandEntities(i);
3917 CL_ParseBaseline (cl.entities + i, true);
3919 case svc_spawnstatic:
3920 CL_ParseStatic (false);
3922 case svc_spawnstatic2:
3923 CL_ParseStatic (true);
3925 case svc_temp_entity:
3926 if(!CL_VM_Parse_TempEntity())
3927 CL_ParseTempEntity ();
3931 cl.paused = MSG_ReadByte () != 0;
3936 S_PauseGameSounds (cl.paused);
3940 i = MSG_ReadByte ();
3941 // LordHavoc: it's rude to kick off the client if they missed the
3942 // reconnect somehow, so allow signon 1 even if at signon 1
3943 if (i <= cls.signon && i != 1)
3944 Host_Error ("Received signon %i when at %i", i, cls.signon);
3949 case svc_killedmonster:
3950 cl.stats[STAT_MONSTERS]++;
3953 case svc_foundsecret:
3954 cl.stats[STAT_SECRETS]++;
3957 case svc_updatestat:
3958 i = MSG_ReadByte ();
3959 if (i < 0 || i >= MAX_CL_STATS)
3960 Host_Error ("svc_updatestat: %i is invalid", i);
3961 cl.stats[i] = MSG_ReadLong ();
3964 case svc_updatestatubyte:
3965 i = MSG_ReadByte ();
3966 if (i < 0 || i >= MAX_CL_STATS)
3967 Host_Error ("svc_updatestat: %i is invalid", i);
3968 cl.stats[i] = MSG_ReadByte ();
3971 case svc_spawnstaticsound:
3972 CL_ParseStaticSound (false);
3975 case svc_spawnstaticsound2:
3976 CL_ParseStaticSound (true);
3980 cl.cdtrack = MSG_ReadByte ();
3981 cl.looptrack = MSG_ReadByte ();
3982 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3983 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3985 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3988 case svc_intermission:
3989 if(!cl.intermission)
3990 cl.completed_time = cl.time;
3991 cl.intermission = 1;
3992 CL_VM_UpdateIntermissionState(cl.intermission);
3996 if(!cl.intermission)
3997 cl.completed_time = cl.time;
3998 cl.intermission = 2;
3999 CL_VM_UpdateIntermissionState(cl.intermission);
4000 SCR_CenterPrint(MSG_ReadString ());
4004 if(!cl.intermission)
4005 cl.completed_time = cl.time;
4006 cl.intermission = 3;
4007 CL_VM_UpdateIntermissionState(cl.intermission);
4008 SCR_CenterPrint(MSG_ReadString ());
4011 case svc_sellscreen:
4012 Cmd_ExecuteString ("help", src_command);
4015 if (gamemode == GAME_TENEBRAE)
4017 // repeating particle effect
4018 MSG_ReadCoord(cls.protocol);
4019 MSG_ReadCoord(cls.protocol);
4020 MSG_ReadCoord(cls.protocol);
4021 MSG_ReadCoord(cls.protocol);
4022 MSG_ReadCoord(cls.protocol);
4023 MSG_ReadCoord(cls.protocol);
4030 SHOWLMP_decodehide();
4033 if (gamemode == GAME_TENEBRAE)
4036 MSG_ReadCoord(cls.protocol);
4037 MSG_ReadCoord(cls.protocol);
4038 MSG_ReadCoord(cls.protocol);
4043 SHOWLMP_decodeshow();
4046 R_SetSkyBox(MSG_ReadString());
4049 if (cls.signon == SIGNONS - 1)
4051 // first update is the final signon stage
4052 cls.signon = SIGNONS;
4055 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4056 EntityFrame_CL_ReadFrame();
4057 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4058 EntityFrame4_CL_ReadFrame();
4060 EntityFrame5_CL_ReadFrame();
4062 case svc_csqcentities:
4063 CSQC_ReadEntities();
4065 case svc_downloaddata:
4068 case svc_trailparticles:
4069 CL_ParseTrailParticles();
4071 case svc_pointparticles:
4072 CL_ParsePointParticles();
4074 case svc_pointparticles1:
4075 CL_ParsePointParticles1();
4078 R_TimeReport(svc_strings[cmd]);
4082 if (cls.signon == SIGNONS)
4083 CL_UpdateItemsAndWeapon();
4084 R_TimeReport("UpdateItems");
4086 EntityFrameQuake_ISeeDeadEntities();
4087 R_TimeReport("ISeeDeadEntities");
4089 CL_UpdateMoveVars();
4090 R_TimeReport("UpdateMoveVars");
4092 parsingerror = false;
4094 // LordHavoc: this was at the start of the function before cl_autodemo was
4096 if (cls.demorecording)
4098 CL_WriteDemoMessage (&net_message);
4099 R_TimeReport("WriteDemo");
4103 void CL_Parse_DumpPacket(void)
4107 Con_Print("Packet dump:\n");
4108 SZ_HexDumpToConsole(&net_message);
4109 parsingerror = false;
4112 void CL_Parse_ErrorCleanUp(void)
4114 CL_StopDownload(0, 0);
4118 void CL_Parse_Init(void)
4120 // LordHavoc: added demo_nehahra cvar
4121 Cvar_RegisterVariable (&demo_nehahra);
4122 if (gamemode == GAME_NEHAHRA)
4123 Cvar_SetValue("demo_nehahra", 1);
4124 Cvar_RegisterVariable(&developer_networkentities);
4125 Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4127 Cvar_RegisterVariable(&cl_sound_wizardhit);
4128 Cvar_RegisterVariable(&cl_sound_hknighthit);
4129 Cvar_RegisterVariable(&cl_sound_tink1);
4130 Cvar_RegisterVariable(&cl_sound_ric1);
4131 Cvar_RegisterVariable(&cl_sound_ric2);
4132 Cvar_RegisterVariable(&cl_sound_ric3);
4133 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4134 Cvar_RegisterVariable(&cl_sound_r_exp3);
4136 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4138 // server extension cvars set by commands issued from the server during connect
4139 Cvar_RegisterVariable(&cl_serverextension_download);
4141 Cvar_RegisterVariable(&cl_nettimesyncfactor);
4142 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4143 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4144 Cvar_RegisterVariable(&cl_iplog_name);
4145 Cvar_RegisterVariable(&cl_readpicture_force);
4147 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
4148 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
4149 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4150 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4151 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4152 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4153 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
4154 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4155 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4158 void CL_Parse_Shutdown(void)