2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
23 #include "cl_collision.h"
25 char *svc_strings[128] =
31 "svc_version", // [long] server version
32 "svc_setview", // [short] entity number
33 "svc_sound", // <see code>
34 "svc_time", // [float] server time
35 "svc_print", // [string] null terminated string
36 "svc_stufftext", // [string] stuffed into client's console buffer
37 // the string should be \n terminated
38 "svc_setangle", // [vec3] set the view angle to this absolute value
40 "svc_serverinfo", // [long] version
41 // [string] signon string
42 // [string]..[0]model cache [string]...[0]sounds cache
43 // [string]..[0]item cache
44 "svc_lightstyle", // [byte] [string]
45 "svc_updatename", // [byte] [string]
46 "svc_updatefrags", // [byte] [short]
47 "svc_clientdata", // <shortbits + data>
48 "svc_stopsound", // <see code>
49 "svc_updatecolors", // [byte] [byte]
50 "svc_particle", // [vec3] <variable>
51 "svc_damage", // [byte] impact [byte] blood [vec3] from
54 "OBSOLETE svc_spawnbinary",
57 "svc_temp_entity", // <variable>
63 "svc_spawnstaticsound",
65 "svc_finale", // [string] music [string] text
66 "svc_cdtrack", // [byte] track [byte] looptrack
69 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
70 "svc_hidelmp", // [string] iconlabel
71 "svc_skybox", // [string] skyname
84 "svc_cgame", // 50 // [short] length [bytes] data
85 "svc_unusedlh1", // 51 // unused
86 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
87 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
88 "svc_sound2", // 54 // short soundindex instead of byte
89 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
90 "svc_spawnstatic2", // 56 // short modelindex instead of byte
91 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
92 "svc_unusedlh3", // 58
93 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
96 //=============================================================================
98 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
99 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
101 mempool_t *cl_scores_mempool;
105 CL_ParseStartSoundPacket
108 void CL_ParseStartSoundPacket(int largesoundindex)
118 field_mask = MSG_ReadByte();
120 if (field_mask & SND_VOLUME)
121 volume = MSG_ReadByte ();
123 volume = DEFAULT_SOUND_PACKET_VOLUME;
125 if (field_mask & SND_ATTENUATION)
126 attenuation = MSG_ReadByte () / 64.0;
128 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
130 if (field_mask & SND_LARGEENTITY)
132 ent = (unsigned short) MSG_ReadShort ();
133 channel = MSG_ReadByte ();
137 channel = (unsigned short) MSG_ReadShort ();
142 if (largesoundindex || field_mask & SND_LARGESOUND)
143 sound_num = (unsigned short) MSG_ReadShort ();
145 sound_num = MSG_ReadByte ();
147 if (sound_num >= MAX_SOUNDS)
148 Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
151 if (ent >= MAX_EDICTS)
152 Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
154 for (i = 0;i < 3;i++)
155 pos[i] = MSG_ReadCoord ();
157 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
164 When the client is taking a long time to load stuff, send keepalive messages
165 so the server doesn't disconnect.
169 static qbyte olddata[NET_MAXMESSAGE];
170 void CL_KeepaliveMessage (void)
173 static float lastmsg;
178 // no need if server is local and definitely not if this is a demo
179 if (sv.active || cls.demoplayback)
182 // read messages from server, should just be nops
183 oldreadcount = msg_readcount;
184 oldbadread = msg_badread;
186 memcpy(olddata, net_message.data, net_message.cursize);
188 NetConn_ClientFrame();
190 msg_readcount = oldreadcount;
191 msg_badread = oldbadread;
193 memcpy(net_message.data, olddata, net_message.cursize);
195 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
201 // LordHavoc: must use unreliable because reliable could kill the sigon message!
202 Con_Printf("--> client to server keepalive\n");
204 msg.maxsize = sizeof(buf);
206 MSG_WriteChar(&msg, svc_nop);
207 NetConn_SendUnreliableMessage(cls.netcon, &msg);
208 // try not to utterly crush the computer with work, that's just rude
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[4096];
217 FOG_clear(); // LordHavoc: no fog until set
218 R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
222 if (!COM_ParseToken(&data, false))
224 if (com_token[0] != '{')
228 if (!COM_ParseToken(&data, false))
230 if (com_token[0] == '}')
231 break; // end of worldspawn
232 if (com_token[0] == '_')
233 strlcpy (key, com_token + 1, sizeof (key));
235 strlcpy (key, com_token, sizeof (key));
236 while (key[strlen(key)-1] == ' ') // remove trailing spaces
237 key[strlen(key)-1] = 0;
238 if (!COM_ParseToken(&data, false))
240 strlcpy (value, com_token, sizeof (value));
241 if (!strcmp("sky", key))
243 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
245 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
247 else if (!strcmp("fog", key))
248 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
249 else if (!strcmp("fog_density", key))
250 fog_density = atof(value);
251 else if (!strcmp("fog_red", key))
252 fog_red = atof(value);
253 else if (!strcmp("fog_green", key))
254 fog_green = atof(value);
255 else if (!strcmp("fog_blue", key))
256 fog_blue = atof(value);
261 =====================
264 An svc_signonnum has been received, perform a client side setup
265 =====================
267 static void CL_SignonReply (void)
271 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
276 MSG_WriteByte (&cls.message, clc_stringcmd);
277 MSG_WriteString (&cls.message, "prespawn");
281 MSG_WriteByte (&cls.message, clc_stringcmd);
282 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
284 MSG_WriteByte (&cls.message, clc_stringcmd);
285 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
287 if (cl_pmodel.integer)
289 MSG_WriteByte (&cls.message, clc_stringcmd);
290 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
293 MSG_WriteByte (&cls.message, clc_stringcmd);
294 MSG_WriteString (&cls.message, "spawn");
298 MSG_WriteByte (&cls.message, clc_stringcmd);
299 MSG_WriteString (&cls.message, "begin");
313 qbyte entlife[MAX_EDICTS];
314 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
315 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
316 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
317 void CL_ParseServerInfo (void)
321 int nummodels, numsounds;
324 Con_DPrintf ("Serverinfo packet received.\n");
326 // wipe the client_state_t struct
330 // parse protocol version number
332 // hack for unmarked Nehahra movie demos which had a custom protocol
333 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
334 i = PROTOCOL_NEHAHRAMOVIE;
335 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
337 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
343 cl.maxclients = MSG_ReadByte ();
344 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
346 Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
349 Mem_EmptyPool(cl_scores_mempool);
350 cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
353 cl.gametype = MSG_ReadByte ();
355 // parse signon message
356 str = MSG_ReadString ();
357 strlcpy (cl.levelname, str, sizeof(cl.levelname));
359 // seperate the printfs so the server message can have a color
360 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
362 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
363 Con_Printf("%c%s\n", 2, str);
366 // check memory integrity
367 Mem_CheckSentinelsGlobal();
369 // disable until we get textures for it
372 memset(cl.model_precache, 0, sizeof(cl.model_precache));
373 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
375 // parse model precache list
376 for (nummodels=1 ; ; nummodels++)
378 str = MSG_ReadString();
381 if (nummodels==MAX_MODELS)
382 Host_Error ("Server sent too many model precaches\n");
383 if (strlen(str) >= MAX_QPATH)
384 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
385 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
387 // parse sound precache list
388 for (numsounds=1 ; ; numsounds++)
390 str = MSG_ReadString();
393 if (numsounds==MAX_SOUNDS)
394 Host_Error("Server sent too many sound precaches\n");
395 if (strlen(str) >= MAX_QPATH)
396 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
397 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
400 // touch all of the precached models that are still loaded so we can free
401 // anything that isn't needed
403 for (i = 1;i < nummodels;i++)
405 CL_KeepaliveMessage();
406 Mod_TouchModel(parse_model_precache[i]);
410 // do the same for sounds
412 for (i = 1;i < numsounds;i++)
414 CL_KeepaliveMessage();
415 S_TouchSound(parse_sound_precache[i]);
419 // now we try to load everything that is new
422 CL_KeepaliveMessage ();
423 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
424 if (cl.model_precache[1] == NULL)
425 Con_Printf("Map %s not found\n", parse_model_precache[1]);
428 for (i=2 ; i<nummodels ; i++)
430 CL_KeepaliveMessage();
431 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
432 Con_Printf("Model %s not found\n", parse_model_precache[i]);
436 for (i=1 ; i<numsounds ; i++)
438 CL_KeepaliveMessage();
439 cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
443 ent = &cl_entities[0];
444 // entire entity array was cleared, so just fill in a few fields
445 ent->state_current.active = true;
446 ent->render.model = cl.worldmodel = cl.model_precache[1];
447 //ent->render.scale = 1;
448 ent->render.alpha = 1;
449 ent->render.flags = RENDER_SHADOW;
450 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
451 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
452 CL_BoundingBoxForEntity(&ent->render);
453 // clear entlife array
454 memset(entlife, 0, MAX_EDICTS);
461 // noclip is turned off at start
462 noclip_anglehack = false;
464 // check memory integrity
465 Mem_CheckSentinelsGlobal();
468 void CL_ValidateState(entity_state_t *s)
475 if (s->modelindex >= MAX_MODELS)
476 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
478 // colormap is client index + 1
479 if (s->colormap > cl.maxclients)
480 Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients);
482 model = cl.model_precache[s->modelindex];
483 Mod_CheckLoaded(model);
484 if (model && s->frame >= model->numframes)
486 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
489 if (model && s->skin > 0 && s->skin >= model->numskins)
491 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
496 void CL_MoveLerpEntityStates(entity_t *ent)
498 float odelta[3], adelta[3];
499 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
500 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
501 if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
503 // we definitely shouldn't lerp
504 ent->persistent.lerpdeltatime = 0;
505 ent->persistent.lerpstarttime = cl.mtime[1];
506 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
507 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
508 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
509 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
511 else if (ent->state_current.flags & RENDER_STEP)
513 // monster interpolation
514 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
516 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
517 ent->persistent.lerpstarttime = cl.mtime[1];
518 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
519 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
520 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
521 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
527 ent->persistent.lerpstarttime = cl.mtime[1];
528 // no lerp if it's singleplayer
530 ent->persistent.lerpdeltatime = 0;
532 ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
533 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
534 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
535 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
536 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
544 Parse an entity update message from the server
545 If an entities model or origin changes from frame to frame, it must be
546 relinked. Other attributes can change without relinking.
549 void CL_ParseUpdate (int bits)
555 if (bits & U_MOREBITS)
556 bits |= (MSG_ReadByte()<<8);
557 if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE)
559 bits |= MSG_ReadByte() << 16;
560 if (bits & U_EXTEND2)
561 bits |= MSG_ReadByte() << 24;
564 if (bits & U_LONGENTITY)
565 num = (unsigned) MSG_ReadShort ();
567 num = (unsigned) MSG_ReadByte ();
569 if (num >= MAX_EDICTS)
570 Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
572 Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
574 ent = cl_entities + num;
576 // note: this inherits the 'active' state of the baseline chosen
577 // (state_baseline is always active, state_current may not be active if
578 // the entity was missing in the last frame)
580 new = ent->state_current;
583 new = ent->state_baseline;
588 new.time = cl.mtime[0];
590 if (bits & U_MODEL) new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
591 if (bits & U_FRAME) new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
592 if (bits & U_COLORMAP) new.colormap = MSG_ReadByte();
593 if (bits & U_SKIN) new.skin = MSG_ReadByte();
594 if (bits & U_EFFECTS) new.effects = (new.effects & 0xFF00) | MSG_ReadByte();
595 if (bits & U_ORIGIN1) new.origin[0] = MSG_ReadCoord();
596 if (bits & U_ANGLE1) new.angles[0] = MSG_ReadAngle();
597 if (bits & U_ORIGIN2) new.origin[1] = MSG_ReadCoord();
598 if (bits & U_ANGLE2) new.angles[1] = MSG_ReadAngle();
599 if (bits & U_ORIGIN3) new.origin[2] = MSG_ReadCoord();
600 if (bits & U_ANGLE3) new.angles[2] = MSG_ReadAngle();
601 if (bits & U_STEP) new.flags |= RENDER_STEP;
602 if (bits & U_ALPHA) new.alpha = MSG_ReadByte();
603 if (bits & U_SCALE) new.scale = MSG_ReadByte();
604 if (bits & U_EFFECTS2) new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
605 if (bits & U_GLOWSIZE) new.glowsize = MSG_ReadByte();
606 if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
607 // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
608 if (bits & U_COLORMOD) MSG_ReadByte();
609 if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
610 if (bits & U_FRAME2) new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
611 if (bits & U_MODEL2) new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
612 if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL;
613 if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL;
615 // LordHavoc: to allow playback of the Nehahra movie
616 if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
618 // LordHavoc: evil format
619 int i = MSG_ReadFloat();
620 int j = MSG_ReadFloat() * 255.0f;
625 new.effects |= EF_FULLBRIGHT;
629 else if (j == 0 || j >= 255)
636 CL_ValidateState(&new);
638 ent->state_previous = ent->state_current;
639 ent->state_current = new;
640 if (ent->state_current.active)
642 CL_MoveLerpEntityStates(ent);
643 cl_entities_active[ent->state_current.number] = true;
644 // mark as visible (no kill this frame)
645 entlife[ent->state_current.number] = 2;
649 static entity_frame_t entityframe;
650 extern mempool_t *cl_entities_mempool;
651 void CL_ReadEntityFrame(void)
653 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
657 EntityFrame_Read(&cl.entitydatabase);
658 EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
659 for (i = 0;i < entityframe.numentities;i++)
662 ent = &cl_entities[entityframe.entitydata[i].number];
663 ent->state_previous = ent->state_current;
664 ent->state_current = entityframe.entitydata[i];
665 CL_MoveLerpEntityStates(ent);
666 // the entity lives again...
667 entlife[ent->state_current.number] = 2;
668 cl_entities_active[ent->state_current.number] = true;
673 if (!cl.entitydatabase4)
674 cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool);
675 EntityFrame4_CL_ReadFrame(cl.entitydatabase4);
679 void CL_EntityUpdateSetup(void)
683 void CL_EntityUpdateEnd(void)
685 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
688 // disable entities that disappeared this frame
689 for (i = 1;i < MAX_EDICTS;i++)
691 // clear only the entities that were active last frame but not this
692 // frame, don't waste time clearing all entities (which would cause
698 cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
709 void CL_ParseBaseline (entity_t *ent, int large)
713 ClearStateToDefault(&ent->state_baseline);
714 ent->state_baseline.active = true;
717 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
718 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
722 ent->state_baseline.modelindex = MSG_ReadByte ();
723 ent->state_baseline.frame = MSG_ReadByte ();
725 ent->state_baseline.colormap = MSG_ReadByte();
726 ent->state_baseline.skin = MSG_ReadByte();
727 for (i = 0;i < 3;i++)
729 ent->state_baseline.origin[i] = MSG_ReadCoord ();
730 ent->state_baseline.angles[i] = MSG_ReadAngle ();
732 CL_ValidateState(&ent->state_baseline);
733 ent->state_previous = ent->state_current = ent->state_baseline;
741 Server information pertaining to this client only
744 void CL_ParseClientdata (int bits)
749 if (bits & SU_EXTEND1)
750 bits |= (MSG_ReadByte() << 16);
751 if (bits & SU_EXTEND2)
752 bits |= (MSG_ReadByte() << 24);
754 if (bits & SU_VIEWHEIGHT)
755 cl.viewheight = MSG_ReadChar ();
757 cl.viewheight = DEFAULT_VIEWHEIGHT;
759 if (bits & SU_IDEALPITCH)
760 cl.idealpitch = MSG_ReadChar ();
764 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
765 for (i=0 ; i<3 ; i++)
767 if (bits & (SU_PUNCH1<<i) )
769 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
770 cl.punchangle[i] = MSG_ReadPreciseAngle();
772 cl.punchangle[i] = MSG_ReadChar();
775 cl.punchangle[i] = 0;
776 if (bits & (SU_PUNCHVEC1<<i))
777 cl.punchvector[i] = MSG_ReadCoord();
779 cl.punchvector[i] = 0;
780 if (bits & (SU_VELOCITY1<<i) )
781 cl.mvelocity[0][i] = MSG_ReadChar()*16;
783 cl.mvelocity[0][i] = 0;
789 for (j=0 ; j<32 ; j++)
790 if ( (i & (1<<j)) && !(cl.items & (1<<j)))
791 cl.item_gettime[j] = cl.time;
795 cl.onground = (bits & SU_ONGROUND) != 0;
796 cl.inwater = (bits & SU_INWATER) != 0;
798 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
799 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
800 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
801 cl.stats[STAT_HEALTH] = MSG_ReadShort();
802 cl.stats[STAT_AMMO] = MSG_ReadByte();
804 cl.stats[STAT_SHELLS] = MSG_ReadByte();
805 cl.stats[STAT_NAILS] = MSG_ReadByte();
806 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
807 cl.stats[STAT_CELLS] = MSG_ReadByte();
811 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
813 // GAME_NEXUIZ hud needs weapon change time
814 // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
816 if (cl.stats[STAT_ACTIVEWEAPON] != i)
817 cl.weapontime = cl.time;
818 cl.stats[STAT_ACTIVEWEAPON] = i;
820 cl.viewzoomold = cl.viewzoomnew; // for interpolation
821 if (bits & SU_VIEWZOOM)
826 cl.viewzoomnew = (float) i * (1.0f / 255.0f);
834 =====================
836 =====================
838 void CL_ParseStatic (int large)
842 if (cl_num_static_entities >= cl_max_static_entities)
843 Host_Error ("Too many static entities");
844 ent = &cl_static_entities[cl_num_static_entities++];
845 CL_ParseBaseline (ent, large);
847 // copy it to the current state
848 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
849 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
850 ent->render.framelerp = 0;
851 // make torchs play out of sync
852 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
853 ent->render.colormap = -1; // no special coloring
854 ent->render.skinnum = ent->state_baseline.skin;
855 ent->render.effects = ent->state_baseline.effects;
856 ent->render.alpha = 1;
857 //ent->render.scale = 1;
859 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
860 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
862 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
863 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
864 CL_BoundingBoxForEntity(&ent->render);
866 // This is definitely cheating...
867 if (ent->render.model == NULL)
868 cl_num_static_entities--;
876 void CL_ParseStaticSound (int large)
879 int sound_num, vol, atten;
883 sound_num = (unsigned short) MSG_ReadShort ();
885 sound_num = MSG_ReadByte ();
886 vol = MSG_ReadByte ();
887 atten = MSG_ReadByte ();
889 S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
892 void CL_ParseEffect (void)
895 int modelindex, startframe, framecount, framerate;
898 modelindex = MSG_ReadByte ();
899 startframe = MSG_ReadByte ();
900 framecount = MSG_ReadByte ();
901 framerate = MSG_ReadByte ();
903 CL_Effect(org, modelindex, startframe, framecount, framerate);
906 void CL_ParseEffect2 (void)
909 int modelindex, startframe, framecount, framerate;
912 modelindex = MSG_ReadShort ();
913 startframe = MSG_ReadShort ();
914 framecount = MSG_ReadByte ();
915 framerate = MSG_ReadByte ();
917 CL_Effect(org, modelindex, startframe, framecount, framerate);
920 model_t *cl_model_bolt = NULL;
921 model_t *cl_model_bolt2 = NULL;
922 model_t *cl_model_bolt3 = NULL;
923 model_t *cl_model_beam = NULL;
925 sfx_t *cl_sfx_wizhit;
926 sfx_t *cl_sfx_knighthit;
931 sfx_t *cl_sfx_r_exp3;
938 void CL_InitTEnts (void)
940 cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
941 cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
942 cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
943 cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
944 cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
945 cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
946 cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
949 void CL_ParseBeam (model_t *m, int lightning)
955 ent = MSG_ReadShort ();
956 MSG_ReadVector(start);
959 if (ent >= MAX_EDICTS)
961 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
965 // override any beam with the same entity
966 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
968 if (b->entity == ent)
971 b->lightning = lightning;
972 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
974 b->endtime = cl.time + 0.2;
975 VectorCopy (start, b->start);
976 VectorCopy (end, b->end);
982 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
984 if (!b->model || b->endtime < cl.time)
987 b->lightning = lightning;
988 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
990 b->endtime = cl.time + 0.2;
991 VectorCopy (start, b->start);
992 VectorCopy (end, b->end);
996 Con_Printf ("beam list overflow!\n");
999 void CL_ParseTempEntity(void)
1007 int colorStart, colorLength, count;
1008 float velspeed, radius;
1011 type = MSG_ReadByte();
1015 // spike hitting wall
1016 MSG_ReadVector(pos);
1017 CL_FindNonSolidLocation(pos, pos, 4);
1018 CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
1019 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
1020 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
1023 case TE_KNIGHTSPIKE:
1024 // spike hitting wall
1025 MSG_ReadVector(pos);
1026 CL_FindNonSolidLocation(pos, pos, 4);
1027 CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
1028 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
1029 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
1033 // spike hitting wall
1034 MSG_ReadVector(pos);
1035 CL_FindNonSolidLocation(pos, pos, 4);
1036 // LordHavoc: changed to spark shower
1037 CL_SparkShower(pos, vec3_origin, 15);
1039 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1044 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1046 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1048 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1052 // quad spike hitting wall
1053 MSG_ReadVector(pos);
1054 CL_FindNonSolidLocation(pos, pos, 4);
1055 // LordHavoc: changed to spark shower
1056 CL_SparkShower(pos, vec3_origin, 15);
1057 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1058 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1060 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1065 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1067 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1069 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1073 // super spike hitting wall
1074 MSG_ReadVector(pos);
1075 CL_FindNonSolidLocation(pos, pos, 4);
1076 // LordHavoc: changed to dust shower
1077 CL_SparkShower(pos, vec3_origin, 30);
1079 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1084 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1086 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1088 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1091 case TE_SUPERSPIKEQUAD:
1092 // quad super spike hitting wall
1093 MSG_ReadVector(pos);
1094 CL_FindNonSolidLocation(pos, pos, 4);
1095 // LordHavoc: changed to dust shower
1096 CL_SparkShower(pos, vec3_origin, 30);
1097 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1099 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1104 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1106 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1108 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1111 // LordHavoc: added for improved blood splatters
1114 MSG_ReadVector(pos);
1115 CL_FindNonSolidLocation(pos, pos, 4);
1116 dir[0] = MSG_ReadChar();
1117 dir[1] = MSG_ReadChar();
1118 dir[2] = MSG_ReadChar();
1119 count = MSG_ReadByte();
1120 CL_BloodPuff(pos, dir, count);
1124 MSG_ReadVector(pos);
1125 CL_FindNonSolidLocation(pos, pos, 4);
1126 dir[0] = MSG_ReadChar();
1127 dir[1] = MSG_ReadChar();
1128 dir[2] = MSG_ReadChar();
1129 count = MSG_ReadByte();
1130 CL_SparkShower(pos, dir, count);
1133 MSG_ReadVector(pos);
1134 CL_FindNonSolidLocation(pos, pos, 4);
1135 CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
1138 // LordHavoc: added for improved gore
1139 case TE_BLOODSHOWER:
1141 MSG_ReadVector(pos); // mins
1142 MSG_ReadVector(pos2); // maxs
1143 velspeed = MSG_ReadCoord(); // speed
1144 count = MSG_ReadShort(); // number of particles
1145 CL_BloodShower(pos, pos2, velspeed, count);
1147 case TE_PARTICLECUBE:
1148 // general purpose particle effect
1149 MSG_ReadVector(pos); // mins
1150 MSG_ReadVector(pos2); // maxs
1151 MSG_ReadVector(dir); // dir
1152 count = MSG_ReadShort(); // number of particles
1153 colorStart = MSG_ReadByte(); // color
1154 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1155 velspeed = MSG_ReadCoord(); // randomvel
1156 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1159 case TE_PARTICLERAIN:
1160 // general purpose particle effect
1161 MSG_ReadVector(pos); // mins
1162 MSG_ReadVector(pos2); // maxs
1163 MSG_ReadVector(dir); // dir
1164 count = MSG_ReadShort(); // number of particles
1165 colorStart = MSG_ReadByte(); // color
1166 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1169 case TE_PARTICLESNOW:
1170 // general purpose particle effect
1171 MSG_ReadVector(pos); // mins
1172 MSG_ReadVector(pos2); // maxs
1173 MSG_ReadVector(dir); // dir
1174 count = MSG_ReadShort(); // number of particles
1175 colorStart = MSG_ReadByte(); // color
1176 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1180 // bullet hitting wall
1181 MSG_ReadVector(pos);
1182 CL_FindNonSolidLocation(pos, pos, 4);
1183 // LordHavoc: changed to dust shower
1184 CL_SparkShower(pos, vec3_origin, 15);
1187 case TE_GUNSHOTQUAD:
1188 // quad bullet hitting wall
1189 MSG_ReadVector(pos);
1190 CL_FindNonSolidLocation(pos, pos, 4);
1191 CL_SparkShower(pos, vec3_origin, 15);
1192 CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
1197 MSG_ReadVector(pos);
1198 CL_FindNonSolidLocation(pos, pos, 10);
1199 CL_ParticleExplosion(pos);
1200 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1201 CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
1202 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1205 case TE_EXPLOSIONQUAD:
1206 // quad rocket explosion
1207 MSG_ReadVector(pos);
1208 CL_FindNonSolidLocation(pos, pos, 10);
1209 CL_ParticleExplosion(pos);
1210 CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
1211 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1215 // Nehahra movie colored lighting explosion
1216 MSG_ReadVector(pos);
1217 CL_FindNonSolidLocation(pos, pos, 10);
1218 CL_ParticleExplosion(pos);
1219 CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
1220 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1223 case TE_EXPLOSIONRGB:
1224 // colored lighting explosion
1225 MSG_ReadVector(pos);
1226 CL_FindNonSolidLocation(pos, pos, 10);
1227 CL_ParticleExplosion(pos);
1228 color[0] = MSG_ReadByte() * (1.0 / 255.0);
1229 color[1] = MSG_ReadByte() * (1.0 / 255.0);
1230 color[2] = MSG_ReadByte() * (1.0 / 255.0);
1231 CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
1232 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1235 case TE_TAREXPLOSION:
1236 // tarbaby explosion
1237 MSG_ReadVector(pos);
1238 CL_FindNonSolidLocation(pos, pos, 10);
1239 CL_BlobExplosion(pos);
1241 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1242 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1243 CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
1247 MSG_ReadVector(pos);
1248 CL_FindNonSolidLocation(pos, pos, 10);
1249 CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
1252 case TE_CUSTOMFLASH:
1253 MSG_ReadVector(pos);
1254 CL_FindNonSolidLocation(pos, pos, 4);
1255 radius = MSG_ReadByte() * 8;
1256 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1257 color[0] = MSG_ReadByte() * (1.0 / 255.0);
1258 color[1] = MSG_ReadByte() * (1.0 / 255.0);
1259 color[2] = MSG_ReadByte() * (1.0 / 255.0);
1260 CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
1264 MSG_ReadVector(pos);
1265 MSG_ReadVector(dir);
1266 count = MSG_ReadByte();
1267 CL_Flames(pos, dir, count);
1273 cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
1274 CL_ParseBeam(cl_model_bolt, true);
1279 if (!cl_model_bolt2)
1280 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
1281 CL_ParseBeam(cl_model_bolt2, true);
1286 if (!cl_model_bolt3)
1287 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1288 CL_ParseBeam(cl_model_bolt3, false);
1293 // grappling hook beam
1295 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1296 CL_ParseBeam(cl_model_beam, false);
1300 // LordHavoc: for compatibility with the Nehahra movie...
1301 case TE_LIGHTNING4NEH:
1302 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1306 pos[0] = MSG_ReadCoord();
1307 pos[1] = MSG_ReadCoord();
1308 pos[2] = MSG_ReadCoord();
1313 pos[0] = MSG_ReadCoord();
1314 pos[1] = MSG_ReadCoord();
1315 pos[2] = MSG_ReadCoord();
1316 CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
1317 // CL_TeleportSplash(pos);
1321 // color mapped explosion
1322 MSG_ReadVector(pos);
1323 CL_FindNonSolidLocation(pos, pos, 10);
1324 colorStart = MSG_ReadByte();
1325 colorLength = MSG_ReadByte();
1326 CL_ParticleExplosion2(pos, colorStart, colorLength);
1327 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1328 CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
1329 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1333 MSG_ReadVector(pos);
1334 MSG_ReadVector(pos2);
1335 MSG_ReadVector(dir);
1336 CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
1337 CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
1341 MSG_ReadVector(pos);
1342 MSG_ReadVector(dir);
1343 count = MSG_ReadByte();
1344 CL_FindNonSolidLocation(pos, pos, 4);
1345 CL_Tei_Smoke(pos, dir, count);
1348 case TE_TEI_BIGEXPLOSION:
1349 MSG_ReadVector(pos);
1350 CL_FindNonSolidLocation(pos, pos, 10);
1351 CL_ParticleExplosion(pos);
1352 CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
1353 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1356 case TE_TEI_PLASMAHIT:
1357 MSG_ReadVector(pos);
1358 MSG_ReadVector(dir);
1359 count = MSG_ReadByte();
1360 CL_FindNonSolidLocation(pos, pos, 5);
1361 CL_Tei_PlasmaHit(pos, dir, count);
1362 CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
1366 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1370 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
1372 static qbyte cgamenetbuffer[65536];
1375 =====================
1376 CL_ParseServerMessage
1377 =====================
1379 int parsingerror = false;
1380 void CL_ParseServerMessage(void)
1383 int i, entitiesupdated;
1385 char *cmdlogname[32], *temp;
1386 int cmdindex, cmdcount = 0;
1388 if (cls.demorecording)
1389 CL_WriteDemoMessage ();
1391 cl.last_received_message = realtime;
1394 // if recording demos, copy the message out
1396 if (cl_shownet.integer == 1)
1397 Con_Printf ("%f %i\n", realtime, net_message.cursize);
1398 else if (cl_shownet.integer == 2)
1399 Con_Printf ("------------------\n");
1401 cl.onground = false; // unless the server says otherwise
1403 // parse the message
1405 //MSG_BeginReading ();
1407 entitiesupdated = false;
1409 parsingerror = true;
1414 Host_Error ("CL_ParseServerMessage: Bad server message");
1416 cmd = MSG_ReadByte ();
1420 SHOWNET("END OF MESSAGE");
1421 break; // end of message
1424 cmdindex = cmdcount & 31;
1426 cmdlog[cmdindex] = cmd;
1428 // if the high bit of the command byte is set, it is a fast update
1431 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1433 cmdlogname[cmdindex] = temp;
1434 SHOWNET("fast update");
1435 if (cls.signon == SIGNONS - 1)
1437 // first update is the final signon stage
1438 cls.signon = SIGNONS;
1441 CL_ParseUpdate (cmd&127);
1445 SHOWNET(svc_strings[cmd]);
1446 cmdlogname[cmdindex] = svc_strings[cmd];
1447 if (!cmdlogname[cmdindex])
1449 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1451 cmdlogname[cmdindex] = temp;
1459 char description[32*64], temp[64];
1461 strcpy (description, "packet dump: ");
1465 count = cmdcount - i;
1469 snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1470 strlcat (description, temp, sizeof (description));
1475 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1476 Con_Printf("%s", description);
1477 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1482 if (cls.signon < SIGNONS)
1483 Con_Printf("<-- server to client keepalive\n");
1487 if (!entitiesupdated)
1489 // this is a new frame, we'll be seeing entities,
1490 // so prepare for entity updates
1491 CL_EntityUpdateSetup();
1492 entitiesupdated = true;
1494 cl.mtime[1] = cl.mtime[0];
1495 cl.mtime[0] = MSG_ReadFloat ();
1498 case svc_clientdata:
1499 i = MSG_ReadShort ();
1500 CL_ParseClientdata (i);
1504 i = MSG_ReadLong ();
1505 // hack for unmarked Nehahra movie demos which had a custom protocol
1506 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1507 i = PROTOCOL_NEHAHRAMOVIE;
1508 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_NEHAHRAMOVIE)
1509 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_NEHAHRAMOVIE);
1513 case svc_disconnect:
1514 Host_EndGame ("Server disconnected\n");
1517 Con_Printf ("%s", MSG_ReadString ());
1520 case svc_centerprint:
1521 SCR_CenterPrint (MSG_ReadString ());
1525 Cbuf_AddText (MSG_ReadString ());
1532 case svc_serverinfo:
1533 CL_ParseServerInfo ();
1537 for (i=0 ; i<3 ; i++)
1538 cl.viewangles[i] = MSG_ReadAngle ();
1542 cl.viewentity = (unsigned short)MSG_ReadShort ();
1543 if (cl.viewentity >= MAX_EDICTS)
1544 Host_Error("svc_setview >= MAX_EDICTS\n");
1545 // LordHavoc: assume first setview recieved is the real player entity
1546 if (!cl.playerentity)
1547 cl.playerentity = cl.viewentity;
1550 case svc_lightstyle:
1551 i = MSG_ReadByte ();
1552 if (i >= MAX_LIGHTSTYLES)
1553 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1554 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1555 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1556 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1560 CL_ParseStartSoundPacket(false);
1564 CL_ParseStartSoundPacket(true);
1568 i = MSG_ReadShort();
1569 S_StopSound(i>>3, i&7);
1572 case svc_updatename:
1573 i = MSG_ReadByte ();
1574 if (i >= cl.maxclients)
1575 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1576 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1579 case svc_updatefrags:
1580 i = MSG_ReadByte ();
1581 if (i >= cl.maxclients)
1582 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1583 cl.scores[i].frags = MSG_ReadShort ();
1586 case svc_updatecolors:
1587 i = MSG_ReadByte ();
1588 if (i >= cl.maxclients)
1589 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1590 cl.scores[i].colors = MSG_ReadByte ();
1594 CL_ParseParticleEffect ();
1605 case svc_spawnbaseline:
1606 i = MSG_ReadShort ();
1607 if (i < 0 || i >= MAX_EDICTS)
1608 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1609 CL_ParseBaseline (cl_entities + i, false);
1611 case svc_spawnbaseline2:
1612 i = MSG_ReadShort ();
1613 if (i < 0 || i >= MAX_EDICTS)
1614 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1615 CL_ParseBaseline (cl_entities + i, true);
1617 case svc_spawnstatic:
1618 CL_ParseStatic (false);
1620 case svc_spawnstatic2:
1621 CL_ParseStatic (true);
1623 case svc_temp_entity:
1624 CL_ParseTempEntity ();
1628 cl.paused = MSG_ReadByte ();
1636 i = MSG_ReadByte ();
1637 if (i <= cls.signon)
1638 Host_Error ("Received signon %i when at %i", i, cls.signon);
1643 case svc_killedmonster:
1644 cl.stats[STAT_MONSTERS]++;
1647 case svc_foundsecret:
1648 cl.stats[STAT_SECRETS]++;
1651 case svc_updatestat:
1652 i = MSG_ReadByte ();
1653 if (i < 0 || i >= MAX_CL_STATS)
1654 Host_Error ("svc_updatestat: %i is invalid", i);
1655 cl.stats[i] = MSG_ReadLong ();
1658 case svc_spawnstaticsound:
1659 CL_ParseStaticSound (false);
1662 case svc_spawnstaticsound2:
1663 CL_ParseStaticSound (true);
1667 cl.cdtrack = MSG_ReadByte ();
1668 cl.looptrack = MSG_ReadByte ();
1669 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1670 CDAudio_Play ((qbyte)cls.forcetrack, true);
1672 CDAudio_Play ((qbyte)cl.cdtrack, true);
1675 case svc_intermission:
1676 cl.intermission = 1;
1677 cl.completed_time = cl.time;
1681 cl.intermission = 2;
1682 cl.completed_time = cl.time;
1683 SCR_CenterPrint (MSG_ReadString ());
1687 cl.intermission = 3;
1688 cl.completed_time = cl.time;
1689 SCR_CenterPrint (MSG_ReadString ());
1692 case svc_sellscreen:
1693 Cmd_ExecuteString ("help", src_command);
1696 SHOWLMP_decodehide();
1699 SHOWLMP_decodeshow();
1702 R_SetSkyBox(MSG_ReadString());
1707 length = (int) ((unsigned short) MSG_ReadShort());
1708 for (i = 0;i < length;i++)
1709 cgamenetbuffer[i] = MSG_ReadByte();
1711 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1715 if (cls.signon == SIGNONS - 1)
1717 // first update is the final signon stage
1718 cls.signon = SIGNONS;
1721 CL_ReadEntityFrame();
1726 if (entitiesupdated)
1727 CL_EntityUpdateEnd();
1729 parsingerror = false;
1732 void CL_Parse_DumpPacket(void)
1736 Con_Printf("Packet dump:\n");
1737 SZ_HexDumpToConsole(&net_message);
1738 parsingerror = false;
1741 void CL_Parse_Init(void)
1743 // LordHavoc: added demo_nehahra cvar
1744 cl_scores_mempool = Mem_AllocPool("client player info");
1745 Cvar_RegisterVariable (&demo_nehahra);
1746 if (gamemode == GAME_NEHAHRA)
1747 Cvar_SetValue("demo_nehahra", 1);
1748 Cvar_RegisterVariable(&developer_networkentities);